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91  COMPIflE  CHOICE  A 


INTRODUCING 

ALL  THE 
WRITE  STUFF 

FOR  SMALL  BUSINESS  TYPES 


"iZ.;fri*^>.-s:J 


NX-2420 
RAINBOW 


NX- 1020 
RAINBOW 


NX- 1001 
MULTI-FONT 


NX-2420 
MULTTFONT 


For  a  while  there,  it  was  beginning  to  look  like  there  would  never  be  a  dot  matrix 
printer  versatile  enough  to  be  a  real  jack-of-all-trades.  But  no  more.  Now,  for  the  first 
time  ever,  there's  a  new  series  of  printers  designed  to  bring  you  big-business 
performance  at  a  small-business  price. 

Star's  new  NX  Series  printers  have  all  the  write  stuff  you  need  to  get  the  job  done 
and  then  some.  Let's  start  with  multiple  fonts.  Each  of  the  four  NX  Series  printers 
comes  equipped  with  an  incredible  variety  of  fonts,  sizes  and  enhancements, 

DESKTOP  NEWS     '^^^^^'  when  combined,  put  thousands  of  printstyles 

at  your  fingertips.  And  all  offer 
high  resolution  graphics  for  more 
professional-looking  presentations. 

Advanced  paper  handling  features 
(which  are  optional  on  most  printers) 


19 


TOP  FKED 

For  sJngre  sheets 


iTxt-cvn  n  arvukXta  \ 


i 


//  REAR  FEED 
Foftracior  paper 


BOrrOM  FEED 

Baatty  riandlos  muRlpttrt 
forms  and  labels 


MuMplefonts 


Advanced 

paper  handling 


are  standard  with  Star.  The  switchable  push/pull  tractor  makes  changing  paper  paths 
a  snap  -a  feature  that's  especially  handy  when  you're  printing  a  lot  of  hard-to-manage 
forms.  Plus,  convenient  paper  parking  lets  you  feed  single  sheets  through  at  the  touch 
of  a  button — without 
removing  or  wasting 

continuous-feed  paper.  User-Jriendly  control  panel 

NX  printer  control  panels  are  designed  for  the  ultimate  in  user-friendliness.  You 
can  easily  select  up  to  14  of  the  most  commonly  used  functions.  And  an  Electronic  Dip 
Switch  Mode  lets  you  customize  the  control  panel  with  "     ^.x^ 

up  to  15  of  your  own  power-on  settings. 

Star's  NX  printers  are  Epson  and  IBM*  compatible  for 
use  with  most  off-the-shelf  software  packages.  Their  standard 
parallel  Centronics  interface  with  optional  serial-to-parallel  compatibility 

converter  makes  them  simple  to  use  with  most  personal 
computers.  All  are  capable  of  high-speed,  bi-directional 
printing  at  extremely  low  noise 
levels.  And  the  two  RAINBOW  models 
-the  NX- 1020  and  NX-2420-even 
offer  printing  in  seven  vibrant  colors. 
Star  has  one  of  the  largest  selections  of  printers  available  for 

small  businesses.  So  make 
sure  you  take  a  look  at  our 


2-YEAR  LIMITED  WARRANTY 


Low  noise  level 


new  line  of  NX  printers.  They're  engineered  to  give  you  the  price-performance  of  a 
lifetime.  To  find  out  where  you  can  get  all  the  write  stuff  ■  ■ 

from  Star,  call  1-800-447-4700  now. 


•Epson  is  a  registered  trademark  orEpson  America,  Inc.  IBM  is  a  registered  trademark  of 
Internationa]  Business  Machines  Corporation.  Al]  features  not  available  on  all  models. 


THE  COMPUTER  PRINTER 


Clrelfl  Reader  ServJco  Number  1 15 


caruiPUTE 


JANUARY  1991 


VOLUME  13  •NO,  1  •ISSUE  125 


Editorial  License  6 

PETER  SCISCO 

Designing  computer  products  for  the 
consumer  market  is  a  difficuli  task, 
but  it's  not  impossibk. 
News  &  Notes  8 

EDITORS 

Stupid  ii'mdows  3.0  tricks.  PCs 
wrapped  in  16-inch  steel,  N.^SA's 
out-of-this-world  BBS.  and  automated 
telephones  that  save  lives. 
Letters  10 

ED1T0R.S 

Going  loco  for  UXiO,  dropping  the 
exclamation  mark,  and  smoothing  out 
the  rough  edges. 
Reviews  90 

H'(>i^,  The  Game  of  Harmony. 
and  Balance  oflhe  Planet  for  the  PC; 
Migraph  Hand  Scanner  and  7oijr/i- 
Vp  for  the  Amiga;  H'Acrf  in  Time 
Is  Carmen  Sandiem^  for  the  64. 


IN    FOGUS 


1991  COMPUTE  Choice 
Awards  1^ 

EDITORS 

Once  again,  we  pick  our  favorite 
consumer  hardware  and  software 
products  for  the  PC. 
Conversations  24 

KEITH  FERRELL 

Jan  Davidson  is  a  former  teacher  who 
now  teaches  from  the  office  of  her 
own  software  company.  She  explains 
how  mastering  basic  skills  can  pre- 
pare a  child  for  the  challenges  of 
higher-order  thinking. 
COMPUTE'S  January 

Sharepak  Disk  26 

RICHARD  C  LEINECKER 
Have  fiin  with  numben.  discover 
buried  treasure,  process  text  with 
multiple  windows,  and  sample  COM- 
PUTE'S PC  Prodiicmily  PowerPak. 

HOME  OFFICE 

COMPUTE  Choice  26 

JOEY  LATIMER 

UtterPeifeci  may  be  a  scaled-down 
version  of  WordPerfea  5.1,  but  it  has 
a  big  list  of  features. 
The  Art  of  Smali 

Business  36 

ROBERT  BIXBV 

Use  your  PC  to  create  a  company 
logo,  letterhead,  or  business  form. 


ON  THE  COVER 

Artist  Alan  Lee  Page  createtj  our  January  cover  on 

a  Dicometj  computer  called  the  Imaglnator.  The  work 

is  a  multimetdia  collection  made  with  still  photography 

and  computer-enhancement  techniques. 


CX>MPUTE  Your  ComplBlo  Home  ComputBr  Reiource  (ISSM  0194-3S7X)  Is  published  momtify  m 
the  Unrted  States  and  Canada  By  COMPUTE  Put:lfcatians  Internaliohal  Lljd-.  1965  Broadway,  New 
ftlhi.  NV 1 0O23-596S,  \blume  :3.  Number  l.  1sb;j6  1 25.  Copyright  ©  1990  by  COMPUTE  Pul:licatong 
Internationa!  Ltd.  All  nghls  [^served,  Tel  (2I2|  49fr6l00.  COMPUTE  is  a  ri^istorHd  trademarv  ol 
COMPUTE  Pubiicatiors  International  Lid  Printed  m  the  USA  and  dtslrjtxjted  v^iddwiOe  by  Ciirtis 
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All  rights  rflserved.  Notning  may  t»  roprDducedin  whole  or  in  partwiittoutwfitten  poriniasion  fnsmttw 
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Utters  sent  ID  COMPUTE  or  is  edrtors  Peccme  ihe  property  ol  Ihe  magazine.  Editorial  offices  are 
located  at  324  WIB!  V*ndover  Aienue.  Suite  200,  Greensboro,  WC  27408.  Tel  |91S1  275-9609, 


WorlcPiace  42 

D.-^NIEL  JANAL 

When  explaining  your  work,  it  pays 
to  be  clear  and  specific.  But  be  care- 
ful not  to  paint  yourself  into  a 

comer. 

DISCOVERY 

COMPUTE  Choice  50 

WAYNE  N.  K.AWAMOTO 

With  DeluxePaim  Animaiion,  you 
can  make  elephants  fly  and  puppets 
come  10  life, 

THE  WORLD  OF  ELECTRONIC 
GAMES 

Electronic  Wortds 

Without  End  60 

KEITH  FHRRELL 
Each  year,  computer  games  and 
videogames  become  more  exciting 
and  realistic-  Just  how  far  will  these 
games  go  in  the  years  to  come? 

Reaims  of  Adventure        65 
KELLEE  MONAHAN 
Take  a  peck  at  the  best  Dungeons  &. 
Dragons  art  and  le^m  about  the  pub- 
lic's fascination  with  the  D  ife  D 
phenomenon. 

Buck  Rogers  Returns       70 

K.ELLEE  MONAHAN 

Our  favorite  space  hero  returns  in  a 

new  role-playing  game. 
Learn  and  Play,  Play 

and  Learn  75 

Getting  an  educalion  has  never  been 

more  fun. 
The  Gaming  Globe  76 

BOn  LINDSTROM 

Sample  new  gaming  technologies  and 
ucnijs  from  around  the  world. 

Exploration  Games  78 

Inteiactive  electronic  worlds  await 
your  voyage  of  discovery. 

Far  Stars  and  Distant 
Worids  ao 

Science  fiction  and  interactive 
electionics  are  made  for  each  other— 
and  game  desipers  are  making  the 
best  of  it. 

Building  Worids  84 

Create  your  own  universe  through 
electronic  games. 

Star  Tech  86 

ERIN  MURPHY 

Hot  products  from  the  worlds  of  elec- 
tronic games. 


You'll  imep  look  atradng 
ppoffrms  tiw  same  way  agm. 


Stunts  turns  driving  games  up- 
side down.  Literally,  It  comes 
with  14  different  hair-raising 
stunts,  including  pipes  and 
corkscrews  forwhite-knuckle, 
upside-down  driving! 

Not  to  mention  loop-the-loops, 
slaloms  and  jumps!  All  so  realis- 
tic you  may  want  to  bring  along 
motion  sickness  pills. 

Buckle  yourself  into  one  of  eleven 
blistering  cars.  Each  with  a  dead- 
en dashljoard  and  downright 
amazing  driving  characteristics. 

Race  on  five  gut-wrenching  tracks. 
Or  use  the  Track  Editor  to  build 
your  own  monster  courses! 


"^<.4iJ~it----|w--j>;--t5Sj| 


r^fl 

SMi;' 

i"'w 

1   >r-v   tHfeiTtl-ciS^kl 

^>^ICeE| 

Stunts:  So  tap  ahead, 
it's  not  even 
a  race. 


Watch  replays  from  3  video 
cameraangles,  orsetyourown. 


Get  a  heart-poundlng  cockpit 
view  wlUi  blazing  3-D  polygon 
graphics. 


Challenge  any  of  six  Ice-ln- 
thelr-yelns  competitors  In 
256-color  digitized  animation. 

Stunts  is  published  by  Broderbund 
and  was  developed  by  Distinctive 
Software,  Inc.,  the  same  speed 
demons  who  designed  Test  Drive" 
and  The  Duel:  Test  Drive  IT 

But  it's  so  far  ahead,  it's  not  even 
a  race. 


See  your  dealer  oi  call  Braderbu  nd 
at  (800)  521-6263  to  order.        r- 

^Bfoderbund  | 

c  CODyright S-edetbundScltn'arie.  inc  .  17  Pawl  Dnve. 
San  fta'aei.CA  94903-2301  Alnghis-cwrved 

Stunts:  Adub:  ana  TesT  QriveandThe  Duel  T*5t  Drive  II  are 
IfMBirjriiS  0''BrOdert3und  Sof?AarB.  r]tc,:AaLiD  IftC; 


15C0M 


connpuTE 


PC  View  PC-1 

CLIFTON  If^RNES 

We  lend  !o  think  of  PCs  as  high- 
powered  calculators,  but  they're  much 
more  than  that— they'ie  expert 
coinmiinicators. 
Feedback  PC-4 

READERS 

It's  possible  to  use  large  amounts  of 
extra  RAM  memor)-  as  a  simulated 
disk  drive.  Here's  how  to  set  one  up. 

Multitasking  Sliowdown 

PC-10 
JACK.  NIMERSHEIM 
ff  you  could  turn  your  single-tasking 
DOS-based  PC  into  a  multitasking 
tool,  would  you  be  interested? 

■ntroDOS  PC-18 

TONY  ROBERTS 

XCOPY  is  a  clear  iraprovemeni  over 
COPY,  but  many  users  ignore  it 
With  a  choice  of  ei^t  possible 
switches,  it's  hard  to  know  where  to 
begin.  Why  use  XCOPY?  It's  faster, 
more  powerful,  and  smarter. 

News  &  Notes  PC-22 

.^L.AN  R.  BECHTOLD 

.■\shton-Taie  hsteiis  to  dBase  users, 
microchip  giants  may  be  a  little  wor- 
ried about  Gilbert  Hyatt,  The  S'm 
Priitl  Shop  Companion  hits  (he 
streets,  and  ntore. 
Online  PC-24 

GEORGE  CAMPBELL 
If  you're  tired  of  being  pui  on  hold 
when  you  call  a  support  line,  there's 
an  answer  as  close  as  your  modem. 
PC  DIsIt  Update  PC-26 

JOYCE  SIDES 

If  you've  called  the  technical  support 
department  during  our  transition  pe- 
riod, we'd  like  to  thank  you  for  your 
patience,  We're  trying  a  different  ap- 
proach to  technical  support. 
Hot  Tips  PC-28 

READERS 

Run  any  program  on  your  hard  drive, 
use  .WSI.SYS  to  set  your  screen  col- 
ors, scroll  with  WordPerfecl,  and 
swap  the  contents  of  two  files. 


COMPUTE  is  looking  for  exceptional  com- 
puLer.{encral{d  an  for  use  on  future  covers 
and  mth  ftalure  articlts.  IfiDu'it  icomputcr 
anist  ifflerestM  in  national  exposure,  seoi  us 
cumjiltsof  iour»Drk  in  either  color  slide  or 
transpaitncy  formal.  Include  a  brief  nou:  lisi- 
isg  ihc  !iik  ofihc  toik  and  Ihc  handware  and 
software  i««l  m  its  creaiion.  Please  address 
jour  samples  to  An  Director,  (TOMPUTE 
Putlicalions  Inlemational  Limited,  324  West 
Wendover  Avenue,  Suite  200.  Greensboro, 
Nonh  Carolina  27408. 


AlVIIGA    RESOURCE 


Amiga  View  A-1 

DENNY  ATKIN 
Is  .Amiga  software  competitive? 
News  &  Notes  A-2 

HARV  L^SER  and  SHELDON 
■THE  EAR"  LEEMON 

News,  new  products,  and  insider 
gossip. 
Opening  New  Windows  A-6 

PEGGY  HERRI NGTON 
The  Amiga  operating  system  takes  a 
giant  leap  forward  with  the  release  of 
Workbench  10.  Why  should  you 
Jump  with  it? 
Feedback  A-1 2 

READERS  and  EDITORS 
Getting  serious  about  Amiga  math, 
spreading  the  word,  and  fattening  up 
.Agnes. 
Spotlight  A-1 3 

JOHN  FOUST 

Adding  a  hard  drive  to  your  Amiga 
makes  it  like  a  new  computer. 


Abstractions  A-1 4 

ARLAN  LEVITAN 
Arlan  looks  at  the  state  of  the  Amiga 
and  plans  a  hostile  takeover. 
CLI  Clips  A-1 6 

JIM  BDTTERRELD 

Our  CLI  guru  takes  a  look  at  how  to 
sun  ive  in  a  rodent-free  environmenL 

On  Disk  A-1 7 

Featured  on  this  issue's  disk: 
GammoiiX.  Stoiimains.  Spkeroidi. 
and  Imiiuon  MakeDir.  Plus  the  in- 
credibly useful  Mach  III.  select  "An 
Gallery"  pictures,  and  more. 

Download  A-26 

SHELDON  LEEMON 
Boot  up  Mach  111  from  this  month's 
Amiga  Resource  Disk  and  watch  your 
Amiga  take  off. 
Just  for  Fun  A-28 

SHAY  ADDAMS 

Harry  Coppcrman  goes  counlry-and- 
western,  and  other  amazing  predic- 
tions and  prognostications  from  our 
ads-entuiesome  coiumnisl. 


Art  Gallery  A-30 

Computer  art  on  display;  Katmandu. 
Rick  and  U'orbtaiion. 
Taking  Sides  A-32 

RHETT  ANDERSON  vs. 
R.ANDY  THOMPSON 
The  Commodore  .Amiga  vs.  the  Sega 
Genesis:  Is  the  Genesis  the  best  game 
machine,  and  does  it  rcallv  matter^ 


GAZETTE 


64/128  View  G-1 

TOM  NETSEL 

Computer  show  attendees  have  pro- 
vided feedback  on  the  magazine's 
new  format  but  now  we'd  like  to 
hear  from  the  rest  of  our  readers. 
News  &  Notes  G-4 

EDITORS 

A  new  BASIC  enhancement,  an  up- 
dated word  processor,  and  an  outra- 
geous ad\enture  are  some  of  the  new 
ilems  in  the  64  market. 
Reviewer's  Choice  G-6 

REVIEWERS 

Software  reviewers  pick  their  favorite 
programs  of  Ihe  past  year. 

Feedback  G-1 6 

EDITORS  and  READERS 
Readers  ask  about  combining  pictures 
and  text,  datasettes,  delays  with  ar- 
rays, missing  t\pe-ins,  and  establish- 
ing electronic  bulletin  boards. 

D'lversions  G-22 

FRED  D'IGNAZIO 
What  you  see  may  not  always  be  true, 
thanks  to  computcrijed  images. 

Beginner  BASIC  G-24 

LARRY'  COTTON 

Learn  how  to  maneuver  eight  holiday 
sprites  across  your  screen, 

PROGRAMS 

LarulBf  G-25 

PAULCOMSTOCK 
Maneuver  your  spacecraft  through 
hostile  fire  as  you  try  to  deliver  needed 
supplies  to  space  colonists. 
List  Formatter  G-29 

D.AVID  W.MARTIN 

Here's  a  utility  that  will  increase  the 
readability  of  BASIC  program  listings. 
It's  great  for  printouts,  too. 

Dissofver  G-30 

JESUS  MENDOZA  ESCAU3NA 
Use  this  short  machine  language  rou- 
tine to  add  drama  to  your  text  screens 
by  making  tevt  dissolve  and  material- 
ize at  will. 

Modufe  64  G-31 

MICHAEL  J.  GIBBONS 

You  no  longer  arc  restricted  to  the  64's 
memory  limitations  with  this  utility 
that  loads  and  links  BASIC  subrou- 
tines or  modules  from  disk. 


Now  ^4.95  Stopslhe  Clock 
Qi  Over  100  GEnie  Services. 


SMALL 

.  BUSINESS 


Now  enjoy  unlimited  non- 
prime  time  usage  of  over  100 
popular  GEnie  Sendee  features. 
For  just  $4.95  a  month.*  You  get 
everything  from  electronic  mail  to 
exciting  games  and  bulletin 
boards.  Nobody  else  gives  you  so 
much  for  so  little. 

Plus  enjoy  access  to  software 
libraries,  computer  bulletin 
boards,  multi -player  games  and 
more  for  just  $6  per  non-prime 
hour  for  all  baud  rates  up  to 
2400.  And  with  GEnie  there's  no 
sign-up  fee. 


Sign-up  today. 

Ju.st  follow  these  simple  steps. 

1.  Set  your  communication  soft- 
ware for  half  duplex  (local  echo), 
up  to  2400  baud. 

2.  Dial  toll  free  1-800-638-8369. 
Upon  connection,  enter  HHH 


3.  At  the  U#=prompi,  enter 
XTX99497,GENIE  then  press 
RETURN. 

4,  Have  a  major  credit  card  or 
your  checking  account  number 
ready 

For  more  information  in 
the  U.S.  or  Canada,  call 
1-800-638-9636. 


GE  Information  Services 


*Apj>Siesonlyin  VS.  MoTL'Fri.,  fil'M-HAM  local  lime  and  ail  day  SaL, Sun.,  aiidselea  holidays.  IVimc  Ufi\v  hourly  rate  $18  up  Ui  2400  baud. 

Some  fcaruTPs  subject  to  surcliarge  and  inay  not  be  a\'ailable  outsidt  VS.  Prices  and  pnxiucts  listed  as  of  Oct  1, 1990  subject  to  change. 

Telecom  muiiicatiuti  surcharges  may  apply.  Guarantee  limited  to  one  per  customer  and  applies  only  to  Si^t  month  of  use. 

Circle  Reader  Service  Number  177 


EDITORIAL  LICENSE 


PETER         SCISCO 


The  Swiss  painter  and  sculptor 
Paul  KJee  once  defined  art  this 
way:  "Art  does  not  render  the 
visible:  it  renders  visible."  That 
phrase  has  never  left  me,  for  it  so 
neatly  describes  the  way  the  creative 
process  works.  The  best  human  en- 
deavors, no  matter  which  field  they 
are  bom  to,  do  not  merely  represent 
the  obvious,  but  instead  make  the  ob- 
scure plain.  It's  true  in  art,  in  gover- 
nance, in  industry.  It's  true  even  in 
home  computing. 

Potentially,  every  software  and 
hardware  product  released  to  the  pub- 
lic has  an  audience,  no  matter  how 
small  or  specialized.  That's  the  power 
of  the  personal  computer.  But  some 
products  do  more  than  that;  they 
bridge  the  gulf  between  specialty  and 
generality.  Designed  for  the  individ- 
ual, they  appeal  to  the  group.  Some- 
times it's  a  technological  innovation. 
Sometimes  it's  a  different  perspective. 
But  whether  they're  based  on  innova- 
tion or  insight,  these 
products  shape  the  com- 
puting landscape  with 
an  invisible  hand  and 
become  the  standards 
against  which  others  of 
their  kind  are  judged. 

For  the  third  year, 
the  editors  of  COM- 
PUTE have  fought  for 
what  each  believes  to  be 
the  best  consumer  soft- 
ware and  hardware 
products.  The  merits  of 
each  contender  weighed 
evenly  in  the  analysis, 
but  in  the  end  all  of  the 
others  gave  way  to  the 
20  products  that  top  our 
list.  Those  that  did  not 
come  out  on  top  are  cer- 
tainly worthy  of  your  at- 
tention; we've  tried  to 
guide  you  with  our  re- 
views, "COMPUTE 
Choice"  articles,  and 
features. 

This  year's  winners 
cover  the  gamut  of 
home  computing,  from 


C    O    M    P   U    T 


extended  office  to  entertainment. 
They  appeal  to  every  age,  from  pre- 
schooler to  adult.  They  touch  every 
level  of  exjjcrtise,  from  power-user 
professional  to  eager  initiate.  The  list 
offers  a  glimpse  into  the  world  of  con- 
sumer computing  and  renders  visible 
the  many  levels  of  sophistication  to  be 
found  there. 

Designing  computer  products  for 
the  consumer  market  is  difficult. 
Some  people  think  it  impossible. 
Among  our  winners  are  several  prod- 
ucts that  defeat  that  latter  judgment 
and  several  more  that,  though  not  de- 
signed as  consumer  products,  never- 
theless succeed  in  bringing 
technological  wonder  home. 

It's  an  idea  whose  time  has  come, 
as  evidenced  by  the  increased  atten- 
tion being  lavished  on  home  com- 
puter users  over  the  last  six  months. 
New  products  from  major  companies 
give  credibility  to  computer  users  long 
dismissed  as  hobbyists  or  game  play- 


ers. The  home  computer  owner  is  fi- 
nally gaining  recognition  as  a  serious, 
productive  computer  user,  whose 
needs  are  as  valid  as  those  of  anyone 
in  the  corporate  computer  world 
(many  times  they're  one  and  the  same 
penon)  and  whose  reliance  on  outside 
sources  for  technical  support  and  in- 
novative solutions  demands  a  credi- 
ble response. 

COMPUTE  has  provided  that  re- 
sponse for  some  time  and  will  contin- 
ue to  do  so.  We'll  explore  the  avenues 
of  technological  promise  and  the  strat- 
egies of  innovation.  We'll  map  the 
evolving  landscape  of  home  comput- 
ing, even  as  we  maintain  our  connec- 
tion to  the  inventive  steps  that  got  us 
here.  .4nd  we'll  do  all  of  this  with  one 
goal  in  mind:  to  serve  the  reader  by 
acting  as  both  guide  and  medium,  as  a 
channel  for  the  exchange  of  ideas  that 
will  propel  home  computing  through 
this  decade  and  into  the  next.  This 
month,  for  example,  you  can  interact 
\nlhCOMPUTEhy 
telephone,  making  your 
own  choices  for  the  best 
home  computer  prod- 
ucts (see  page  16). 

That's  just  one  of 
the  many  innovations 
we've  planned.  In  the 
coming  months,  you'll 
be  treated  to  an  array  of 
new  perspectives.  COM- 
PUTE remains  open  to 
your  feedback,  and,  as 
always,  appreciates  your 
ideas,  suggestions,  and 
observations.  Like  the 
hardware  and  software 
we  cover,  COMPUTE 
continues  to  evolve, 
working  to  maintain  its 
unique  perspective  on 
home  computing. 

Choice.  Grade  A. 
Top  gun.  Number  1. 
Here  is  COMPUTE'^ 
tribute  to  those  few 
home  computing  prod- 
ucts that  render  the 
power  of  home  com- 
puting visible.  Q 


Think  of  our  software  as  an 
endless  supply  of  frequent  flyer  mileage. 


At  PC  Globe,  Inc. 
we  thrive  on  mak-    ,^; 
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and  geogra- 
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Simply  pnk 
you're  able  to  t 

the  entire  world  to  your  computer 
without  having  to  board  a  plane 
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PC  GLOBE  4.0, 

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Here,  in  the  efficient  space  of  a  few 
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and  dependencies.  What  would  ordinarily 
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An  almost 
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What's  more,  PC  Globe  software 
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is  a  self-updating  time  zone  map,  detailed 
state  and  city  data,  colorful  slate  flags 
and  songs.  It's  as  if  you  could  take  a 
tour  of  the  states  without  ever  leaving 
your  chair. 

Once  again,  simple  to  use. 
Once  again,  only  $69.95. 

What  we've  done  here  is  pro- 
vide a  new  set  of  tools  for  living  in  a 
global  world.  Affordable  programs 
that  allow  more  time  for  understanding 
-  and  a  better  understanding  of  our  times. 

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■  Automatic  currency  conversion  and 
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■  Time  zones  for  major 
cities  with  international 
dialing/ham  radio  codes 

•  Point-to-point  distances 
and  bearings 

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annually 

A  WORLD  OF  COMPARISONS 

•  Each  country's  flag  and  anthem  is  repro- 
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•  GNP,  import/export  and  commodities 
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Circle  Reader  Servfce  Number  127 


EWS  &  NOTES 


They  Shoot 
PCs,  Don't 
They? 

Most  modern  military  buffs  will 
recognize  the  Stinger  as  an  infan- 
try-launched antiaircraft  missile. 
But  it's  also  the  name  of  a  tough 
high-powered  PC  from  Bestway 
Systems  in  Yonkers,  New  York. 
Under  16-inch  gauge  cold-rolled 
steel  beats  the  heart  of  a  400-watt 
power  supply,  a  386  or  486  pro- 
cessor, and  a  high-capacity  unin- 
terruptable  power  supply.  The 
U.S.  Navy  has  bought  several, 
and  the  U.S.  Army  is  also  interest- 
ed In  the  machine — provided  it 
survives  the  ballistics  test. 
PETER  SCISCO 


The  Final 
Frontier 

Teachers  who  want  to  provide 
their  students  with  the  most  up- 
to-date  information  about  the  U.S. 
space  program  will  appreciate 
NASA  Spacelink.  This  24-hour 
bulletin  board  service  provides 
updates  on  all  current  space  pro- 
jects, from  daily  reports  on  the 
space  shuttle  to  situation  reports 
on  the  Hubble  Space  Telescope 
to  weekly  reports  on  the  Magellan 
mission  to  map  Vfenus.  In-depth 
reports  on  the  history  of  rocketry 
and  space  exploration  are  also 
available.  You  can  leave  mes- 
sages and  questions  for  NASA 
personnel  or  read  press  releases 
and  recent  congressional  testimo- 
ny about  NASA.  All  information 
can  be  downloaded  for  later  use. 
The  BBS  number  (in  Huntsville, 
Alabama)  is  (205)  895-0028. 
NASA  Spacelink  operates  at  300, 
1200,  or  2400  bps;  and  the  pa- 
rameters are  8,  n,  and  1 . 
ROBERT  BIXBY 


Peek  behind  these  windows  to  discover 
a  team  of  Microsoft  programmers. 


Our  Gang 

Ever  wonder  who  really  devel- 
oped Windows  3.0?  Well,  just  be- 
tween us,  there's  a  secret  key 
sequence  that  displays  the  Win- 
dows Gang  Screen,  a  list  of  all  the 
Windows  3.0  developers'  names. 
Here's  how  to  get  it. 

First,  minimize  all  your  appli- 
cations, including  the  Program 
Manager.  Next,  hold  down  F3  and 
type  win3.  (Be  sure  to  hold  down 
the  F3  key  while  you're  typing 
win3.)  Last,  release  F3  and  press 
the  backspace  key. 

Your  wallpaper  will  be  re- 
placed with  a  screen  of  the  Win  3  development  team.  If  the  names  look 
a  little  strange,  it's  because  they're  the  developers'  computer  log-ons. 
Under  DADS,  for  example,  you'll  see  billg  for  Bill  Gates.  Click  a  mouse 
button  or  press  a  key  to  make  the  gang  screen  disappear. 

If  this  whets  your  appetite  for  more  and  you  have  Microsoft  Word 
for  Windows,  here's  how  to  get  that  program's  gang  screen,  which  in- 
cludes background  fireworks.  This  is  a  little  involved,  so  hang  on. 

Choose  Format  from  the  menu  bar  and  Define  Styles  from  the  pull- 
down menu.  Click  on  Options.  In  the  Based  On  combo  box,  select  Nor- 
mal (be  sure  Next  Style  is  Normal).  You'll  get  an  error  message.  Click 
on  OK  in  the  dialog  box  and  Cancel  in  the  Define  Styles  box. 

Next,  choose  Help  from  the  Word  for  Windows  menu  bar  and 
Atout  from  the  pull-down  menu.  When  the  dialog  box  appears,  press 
your  Caps  Lock  key.  Now  for  the  big  moment:  Press  and  hold  the  keys 
0,  P,  U,  and  S.  The  dialog  box  will  be  replaced  with  multicolored  fire- 
works, and  the  names  of  the  WinWord  developers  will  scroll  by.  Be 
sure  to  notice  the  names  under  Penguin  Trainers.  I'm  still  wondering 
exactly  what  they  did. 
CLIFTON  KARNES 


I'm  OK.  Are  You  OK? 

Annoyed  by  computerized  solicitation  calls?  You'll  be  glad  to  hear  that 
the  technology  that  makes  them  possible  is  also  saving  lives.  According 
to  an  article  in  the  Wall  Street  Journal,  Northland  Innovation  introduced 
an  automated  system  called  Are  You  OK?  that  calls  elderly,  home- 
bound,  and  handicapped  individuals  at  regular  intervals.  If  they  fail  to 
answer  the  telephone  on  the  second  attempt,  the  system  notifies  the 
operator  (usually  a  police  station  or  other  emergency  response  ser- 
vice), and  someone  is  dispatched  to  make  sure  everything  is  all  right. 
By  using  inexpensive,  off-the-shelf  technology,  Northland  Innova- 
tions is  able  to  sell  the  unit  at  costs  easily  absorbed  by  local  govern- 
ment or  fraternal  organizations.  For  information,  contact  Northland 
Innovation,  1 626  Terrace  Drive,  St.  Paul,  Minnesota  551 13. 
ROBERT  BIXBY 


8      COMPUTE 


JANUARY       1991 


No  other  training— in  school,  on  the  job, 

anywhere— shows  you  how  to  troubleshoot  and 

service  computers  like  NRI 


DtCITAL  MULTIMETER 

Professlona !  test  Instrument  for 
quick  and  easy  measurements. 

LESSONS 

clearcut.  Illustrated  teicts  build 
your  understanding  of  computers 
step  by  step. 


HARD  DISK 

20  megabyte  hard  disk  drive  you  Install 
fntemally  fOr  greater  data  storage 
capacity  and  data  access  speed. 


/V£M//at-compatible  computer 

High-speed  802B6Cpui12MHz  clock,  o  wait 
states),  1  meg  RAM,  1,2  meg,  S'/t-  hlgh- 
densJty  floppy  disk  drive. 

MONITOR 


% 


SOFTWARE 

Including  MS-DOS,  GW  BASIC,  word 
processing,  database  and  spreadsheet 
programs. 


Only  NRI  walks  you  through  the 
step-by-step  assembly  of  a  powerful 
AT-compallble  computer  system  you 
keep— giving  you  the  hands-on  ex- 
perience you  need  to  work  with, 
troubleshoot,  and  service  all  of  today's 
most  widely  used  computer  systems.  You  get 
all  it  takes  to  start  a  money-making  career,  even 
a  business  of  your  own  In  computer  service. 

No  doubt  about  it;  The  best  way  to  learn  to  sen'ice  computers  is  to  actually 
biiiM  a  sate-of-lheart  computer  from  Uie  ktyboaid  on  up.  As  you  put  the 
machine  together,  performing  key  lesLs  and  demonstrations  at  each  stage  of 
assembh',  )ou  see  for  yourself  how  each  pan  of  it  works,  what  can  go  wrong, 
and  how  )ou  can  fix  it. 

Only  NRI— the  leader  in  career-building,  at-home  electronics  tisining  for  more 
than  75  years— gives  you  such  practical,  real-world  computer  sen-icing  experience. 
Indeed,  no  other  training— in  school,  on  the  job,  an)'U'bere—  shows  you  how  to 
troubleshoot  and  service  computers  like  MU. 

You  get  In-demand  computer  servicing  skills  as  you 

train  with  your  own  AT-compatible  system— now 

with  20  meg  hard  drive 

With  NRl's  exclusive  hands-on  training,  you  actually  build  and  keep  the  powerful 
new  AT-compinble  West  Coast  1010  ES  computer,  complete  with  1  meg  RAM  and 
20  nKg  liard  disk  drive. 

You  Stan  by  assembling  and  testing  the  101-key '  'intelligc-nt' '  kcjtwii^.  move 
on  to  lest  the  circuitn"  on  ilie  main  logic  board,  install  the  power  supply  and  1  -2  meg 
5  '/i "  floppy  disk  drive,  [lien  interface  your  high-resolution  monitor.  But  tliat's  not  ill. 

Only  NRI  gives  you  a  top-rated  micro  with  complete 
training  built  into  the  assembly  process 

Your  NRI  hands-on  training  continues  as  you  install  the  powerful  20  megab\le  hard 
disk  drive- today's  most  wanted  computer  peripheral- included  in  your  course  lo 
dramatically  increase  your  computer's  storage  capacit)'  while  f?\ing  you  lightning- 
quick  data  access. 

Having  lully  assembled  your  West  Coast  1010  ES,  you  take  it  through  a  complete 
series  of  diagnostic  tests,  mastering  professional  coinputer  servicing  techniques  as  you 
take  command  of  the  full  power  of  your  computer's  high-speed  80286  microprocessor. 

In  no  time  at  all,  you  have  the  confidence  and  the  know-how  to  work  with, 
troubleshoot,  and  .seniec  even'  computer  on  the  market  today.  Indeed  you  have 
what  it  takes  to  step  into  1  fiill-timc,  money-making  canxT  as  an  industry  technician. 
even  start  a  computer  .sen'ice  business  of  your  own. 

No  experience  needed,  NRI  builds  it  in 

You  need  no  previous  e.iq)erience  in  computers  or  electronics  to  succeed  with  NRI. 
You  Stan  with  the  basics,  following  eas)'-to-rcad  instructions  and  diagrams,  quickly 


High-resolution,  non-glare,  12-  TTL 
monochrome  monitor  with  tilt  and 
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TECHNICAL  MANUALS 

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and  complete  specs  on 

your  computer. 


DIGITAL  LOCIC 
PROBE 

simplifies  analyz- 
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operation. 


DISCOVERY  LAB 

complete  breadboardlng 
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modify  circuits,  diagnose  and 
repair  faults. 


moving  from  the  fundamentals  10 
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you  have  the  full  suppon'of  your  personal  NRI  instructor  and  the  NRI  technical  staff 
always  ready  to  aaswer  your  questions  and  give  you  help  whenever  you  need  it. 

Your  FREE  NRI  catalog  tells  more 

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If  the  coupon  is  mis.sing,  write  to  NRI  School  of  Elecminics,  .VlcGraw-Hill 
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I  AccrciJiicd  Member.  Niiional  Home  Study  Council  1 98- 1 20    I 


Circle  Reader  Service  Number  135 


Loco  for  Logo 

Richard  Leinecker's  articles  on  Logo 
{COMPUTE!  Meiy  1990,  pp.  28,  76) 
reawakened  an  enthusiasm  for  the 
language  that  had  died  when  my  old 
Apple  II  went  into  the  attic  in  1984 
and  I  joined  the  PC  revolution. 

Stimulated,  I  shared  my  thoughts 
on  Logo  with  some  friends  who  have 
a  young  family.  "Great,"  they  said. 
"Where  can  we  get  it?" — a  question 
which,  three  months  later,  remains 
unanswered.  Nobody  advertises  it  in 
your  magazine — or  anyone  else's  for 
that  matter — and  here  in  Hong  Kong, 
we  do  not  have  the  reference  sources 
available  to  your  domestic  readers. 

First,  I  tried  a  Logo  clone  in 
Microsoft's  CD-ROM  library.  Bill 
Gates  should  be  ashamed  of  that  one. 
It  is  a  pale  shadow  of  the  Logo  I  re- 
member and  has  an  incoherent  so- 
called  Help  file  to  which  no  young 
mind  should  be  exposed. 

In  desperation,  1  tried  a  pirated 
copy  from  our  city's  infamous  Golden 
Center.  Crime  does  not  pay.  Not  only 
did  it  have  a  virus,  but  it  refused  to  re- 
spond to  graphics  commands — a  de- 
fect which  some  say  is  due  to  incom- 
patible DOS  versions  (I  have  3.2). 

The  worst  part  of  the  story  is  that 
none  of  the  present  generation  of 
computer  literates  in  this  part  of  the 
world  have  even  heard  of  Logo.  To 
•educate  them,  and  others,  perhaps 
Richard  could  trace  the  histor>'  of  this 
unique  educational  tool  since  it  was 
created  by  the  National  Science  Foun- 
dation in  1 968. 

Before  that,  however,  please  tell 
us  where  we  can  buy  it. 

TED  MILLER 

CHEUNG  CH  AU.  HONG  KONG 

Richard  Leinecker  responds: 
Logo  Writer  is  available  from  Logo 
Computer  Systems,  3300  Cote 
Verdu,  Suite  201,  Montreal,  Que- 
bec, Canada  H4R  2B7  (800-321- 
5646).  There  are  several  different 
packages  ranging  from  a  home  ver- 
sion to  a  school  version  with  ready- 
made  lesson  plans. 

Asfor  the  history  of  Logo,  may- 


be we  can  go  into  it  more  fully  in  a 
future  issue. 

Compliments 

I  enjoy  your  publication  and  disks. 
Thanks  for  removing  the  exclamation 
mark  from  the  magazine  title.  I  am  a 
retired  engineer  from  the  NASA  space 
program,  and  while  I  don't  care  for 
games  as  such,  I  have  gotten  my  mon- 
ey's worth  from  your  other  selections 
on  the  disks  and  have  profited  from 
articles  in  the  magazine. 

I  look  forward  to  more  desktop 
publishing  articles  and  news  of  new 
computer  technologies. 

HAROLDCHALL 
HLINTSVILLE.  ALA 

And  More  Compliments 

Finally,  there  is  a  magazine  that  cov- 
ers both  of  the  computers  that  I  use 
daily  as  a  journalist  and  hobbyist — 
the  Amiga  and  the  IBM.  Although 
there  are  a  few  roifgh  edges  (the 
Amiga  section  in  my  .Amiga  edition  is 
noticeably  short  on  graphics  and/or 
pictures,  for  example),  it  looks  like 
COMPUTE  is  well  on  its  way  to  be- 
coming the  "complete  home  com- 
puter resource,"  as  your  cover  states. 

JOEVIDUEIRA 

WRITER/EDITOR  l7.S7:i  MAGAZINE 

COCONUT  GROVE.  FL 


Correction 

The  Software  Toolworks  address 
and  telephone  number  (listed  on 
page  84  of  our  November  issue) 
have  changed.  The  new  address  is 
60  Lei'eroni  Court,  Novato,  Califor- 
nia 94949.  The  act-  telephone 
number  is  (415)  883-3000. 

Do  you  have  questions  or  comments? 
Send  your  letter — with  your  name,  ad- 
dress, and  daytime  phone  number — to 
COMPUTE  Feedback,  324  West 
Wendover  A'cnue,  Suite  200,  Greens- 
boro, North  Carolina  27408.  We  re- 
gret that,  due  to  the  volume  of  mail 
received,  we  can't  respond  individually 
to  questions.  We  reserve  the  right  to 
edit  letters  for  clarity  and  length.        H 


CDrUIPUTE 


EDJTORIAL 
Editor  in  Chief  Peter  Scisco 
Art  Director  Robin  C.  Case 
Managing  Editor   David  Hensley  Jr. 
Editor,  PC  Clifton  Karnes 
Editor,  Gaiette  Tofn  Netse! 
Associate  Editors  Denny  Atkin 
Robert  Bixby 
David  English 
Assistant  Editor   Mike  Hudnall 
Copy  Editors   Karen  Huffman 
Karen  Siepak 
Editorial  Assistant  Kandi  Sykes 
Contributing  Editors   Shay  Addams,  Rhett 
Anderson.  Alan  R. 
Bechtdd.  Jjm  ButterfieW, 
George  CajnpbeJI,  Tom 
Campbell,  Larry  Cotton. 
Fred  Dignazio.  Ketth 
Ferrell,  John  Foust,  Daniel 
Janal,  ShekJcan  Leerr^on, 
Artan  Levitan,  Tony  Roberts 

ART 
Assistant  Afl  Director  Kenneth  A.  Hardy 
Typesetter  Terry  Cash 

PRODUCTION 
Production  Manager   De  Potter 

Trattic  Manager   Barbara  A.  Wi^iams 

PROGRAMMING 
Programming  Manager   Richard  C.  Leinecker 
Programmers   Bofce  BowtJen 
Joyce  Sides 
Troy  Tucker 

ADMINISTRATION 

President  Kathy  Keeton 
Executive  Vrce  President, 

Operations  Willjam  Tynan 

Office  Manager  Sybif  Agee 
Sr.  Administrative  Assistant 

Customer  Service  Jufia  Fiemir>g 

Administrative  Assistant  Bfreda  Chav»s 

Receptionist  Cynthia  Giles 


ADVERTISING 
Vice  President, 
Associate  Publisher  Bernard  J.  Theobald  Jr. 

(212)496-6100 

Marketing  Manager  Caroline  Hanlon 

(919)275-9S0S 


AOVERTISINO  SALES  OFFICES 
E«»t  Coast:  Full-Page  and  Standard  OlAplay  Ad«— Bwnard  J. 
Theobaa  Jr ,  Crin&  Coeiho;  COMPUTE  Publicawrs  imernabonftl  ird. 
1965  BroatJ^)-,  New  Yort*.  W  10023:  (21  £[  496-6100  Eait  Coail: 
Frpcltonal  and  Product  Mart  Ads— Carc^na  Hanion.  M^iheting  Mar>- 
ag&r,  COMPUTE  Pijtfcabons  Irternaboraf  Ltd.,  324  W.  Wtenoovw  Afl,. 
SlmIc  200.  Greensbofo.  NC  274iJS,  (9l9)  275-9609  Southeastam 
Aceti.  Mgr.:  Full-Page.  StamJard  Display,  end  hIall-Order  Ada — 
Hanwi  Rogers.  1725  K  Si  HW.  Washif>gton,  DC  20006;  (202)  72B- 
0320  Rortda:  Jay  M  Remer  Assooates.  3300  NE  192rd  Si .  Su-i^e  9i2. 
Avernu'a.  Fl  33180.  (305)  933-1467  Midnnst:  Full-Page  and  Stand- 
ard Display  Adi— Siarr  Laiw,  Naiioral  Accounts  Manager.  1025  Cros- 
ceni  BisH,  Glen  Eltyn.lL  60137' (708)  79CM)17r  Midwest:  Fractkmal, 
Froducl  Mart,  and  CEasaifiad  Ada— Bartara  ^^i^gedes,  29  W.  3fl2 
Candiev«x3  Ln  .  Warrenville,  IL  6C©55;  (708)  393-1399.  Mld-South- 
wioat:  Joy  Burteson.  Tgmara  Cramer.  Carol  Orr;  Card  On-  £  Co,.  3500 
Maple.  SliUp  500,  Dallas,  JX  7531S;  (214)  521-6116.  Weal  Coaat; 
Education;/  Ersleftalnment — Jerry  Thompson,  Jules  E.  Thoitipson  Co.. 
1290  Howard  Awe  ,  Suite  303,  Burlingame.  CA  94010:  ;415)  346-8222 
Weatern  Accta.  Mgr.:  Productivity /Home  0<(icB— lan  Ljrtgwood,  G72S 
Eton  A/B  ,  Conoga  Pa*.  CA  91303;  (81 B)  992-4777.  WMt  Coast:  Frac- 
lioflal  MallOrdar,  Shareware,  and  Produci  Mart  Ada— LuciHe  Den- 
nis. Jjies  E.  Thompson  Co..  1290  Howard  AiH.,  Surie  303.  BjrlirKjarTW. 
CA  94010.  |707|  451-8209.  U,K  !■  Euro{»— Bevsrty  Wardale,  14  Lisgaf 
Tefr .  LoocJor  W14,  England,  011-441-^2-3298  Japan- Intergroup 
Communicaiions.  LtcJ.:  Jto  Serrba,  Ftesideri,  3F  Tigar  awg  5-22 
ShiPo-^toen,  S-Chane.  MinaloJiiJ.  Tokyo  105,  Japan;  0a434-2607. 


THE  CORPORATION 

Bob  Gucoooe  (chairman} 

Kathy  Keeton  {^ics-cf^iTnan} 

David  J   Myerson  (chist  operating  ofticef) 

Anthony  J  Gucoooe  { secret aryiressufSf) 

Wiiiam  F  Marl«tJ  (presidofit.  mafkeung  A  sdvarlis/ng  sbIk} 

John  Evans  (pfesident,  foreign  ediiicsns} 

ADV£nTlSlN{jl  AND  MARKET1NQ 

Sr   VP/Corp.  Dir..  Wew  Busir^sss  Devetapmgnt:  Ba^erly  Wardale, 

VP/Dir .  Group  Advertising  Sales:  Nancy  Kesienbaum:  Sj'  VP/Sau}hgrr 

and  MKTA^st  AOvSftisirfg  DiF.:  Peter  GokJsniitti.  Offjces,  New  Ytxk:  196S 

Broadway.  New  Vort.  NY  1 0023^965.  Tel.  (212)  49&^l  00,  TeteK  237126. 

Widwesi  333  N  Michigan  Ave..  Surte  1310.  Chicago.  IL  60601 ,  Tel.  (312) 

346-9393  South  1725  K  Si  NW.  Sute  903.  Wastungton.  DC  20006.  Tal. 

(202)  728-0320  Wes!  Coast:  6723  Eton  ft^a.,  Canoga  Park,  CA  91303. 

To!  (818)  M2-4777.  (VK  and  Europe:  U  Lisgar  Terrace.  London  WU, 

Fngianij.  Tal.  01-S2e-3336.  Japan.  InterQrojp  JIra  Semba,  Tolex 

J25469IGLTYO.  Fan  434-5970.  Korea:  Kaya  Ad^tsng..  Ihc.,  Rm,  402 

KunstMTi  Annex  6/0  251-1.  Dohwa  Oong.  Mapo-Ku.  Sooui,  KDrea(121), 

Tel  719-6906.  Telex  K32144Kayaad. 

ADMINtSTRATlON 
Sr.  VP/Adm:nislraUve  Services:  Jeri  Wmston;  Sr.  VP/Ari  &  Graphics: 
Franh  Devino;  VP/tJ^wSSlaml  Cf-'CU'stior}:  Marcia  Oovitl  VP/DireciOf  of 
Wew  Magavne  Development.  Ftona  Cherry;  VP  O'J-ecW  Sa^es  Promo- 
nons.  Baverty  Qreiper;  VP  ProducUan:  Hal  Ha^xwr;  Cowolief.  Patnck  J- 
Gavtn.  &f  HB*ssran(J  Cttcuiainx}  P*ul  Rolnick:  &/■  Hevtsstand  Circula- 
fion  DisrnbulroT}  Cna'les  Anderson.  Jr,;  Dif.  Wowssramj  Circulalion 
Warfcenng  Brjce  EklnOQe^Dj/^  5u&scvjpfronCi/cuJa^on  Mafoa  SchufU; 
Oir^ciof  of  Research  RoCsfl  Haimer,  AOvArtissng  Production  Director 
Cnaiteftfi  Smrtli.  Atfverrsinj  PrDotfcr^on  TratftcMgt.  Mart  Wiilsams;  Trgf- 
t'cOir :  .Villiam  Hartnitt  Pfoducion  Kigr:  Tom  Stirsofi.  Assr  Pfodjc^on 
Mgr  Nancy Hice:  Foreign £cff;/oflsAfgr..UfCtiaelSt$vens;£rec.AssV.  to 
Bob  Gucacne:  Dtgne  O  Co^ne^^:  Exec.  Ass't.  lo  Dsvid  J.  My^rson:  Ten 
^sao.:  Special  Asit.  to  Bob  Gijcaom:  Jane  Hon^ish. 


10 


COMPUTE 


JANUARY       1991 


THREE  OF  THE  MOST  LAVISHLY  ILLUSTRATED 
BOOKS  EVER  PUBLISHED  ON  WATCHES 


D  Rolex:  Timeless  Elegance 
by  George  Gordon.  ll'A  x  9Win7310  x 
234min.  350  pages,  292  colour  illustrations,  in 
slip  case.  A  Certificated  Limited  Edition.  ISBN 
962  7359  01  7.  Features  the  company's  origina] 
designs,  period  advertisements  and  certificates. 
However,  the  highlight  of  this  luxurious  volume 
is  the  sumptuous  modem  colour  illustrations  of 
63S  Rolex  watches  of  all  ages.  $160. 


a  Cartlen  A  Century  of  Cartler  Wrlstwatchss 

by  George  Gordon.  12W  x  9i/4in./3l0  X 
234mm.  552  pages,  450  colour  illustrations,  in 
slip  case.  A  Certificated  Limited  Edition.  ISBN 
962  7359  02  5.  Louis  Cartler  created  the  first 
man's  wristwatdi  in  1904  and  this  book  illustrates 
them  frotn  this  date  to  the  present  day.  The 
hallmark  of  this  book  is  the  lavish ,  high  quality, 
modem  colour  illustrations  of  1002  wrist  watches. 
$225. 


D  Twentieth  Century  Wristwatches 
by  George  Gordon,  IVA  x  9Win./310  x 
234mm.  364  pages,  300  colour  photographs. 
ISBN  962  7359  03  3.  Twentieth  Century 
Wristwatches  is  a  look  at  the  development 
of  wristwatches  during  this  century.  The  finest 
wristwatches  by  the  greatest  Swiss  companies 
from  the  beginning  to  their  finest  productions 
of  the  1920-I950S  have  been  assembled  in 
this  unique  book  including  beautiful  photographs 
and  complete  descriptions.  SISO 


Please  add  SIO.OO  per  book  for  airmail.  Send  your  check  or  money  order  to:  Timeless  Elegance  c/o  Michael  Stevens,  General 
Media,  1965  Broadway,  New  York,  N.Y.  10023  Tel:  212  496-6100.  Fax:  212  874-1349.  (N.Y.  residents  add  sales  (ax.) 


-^ 


INTERNATIONAL 
COLLECTORS  OF 


A  magazine  comes  complimentary  with  your  membership.  Published  in 
English,  bi-monthly,  it  will  contain  reviews  on  what's  happening  in  the 
wristwatch  market  around  the  world  with  reports  on  sales  and  auctions,  and 
news  about  new  products  just  being  designed.  There  will  also  be  a  question 
and  answer  column  for  collectors  and  dealers,  as  well  as  a  column  where  watches 
can  be  sold  or  bought.  If  you  have  any  interest  in  writing  an  article  for  the 
magazine,  sharing  an  old  catalogue  or  have  stories  about  yours  or  others' 
wristwatches,  the  editor  would  like  to  hear  from  you.  The  association  plans 
a  new  book  next  year,  and  your  wristwatch  could  be  included  if  you  so  desire. 

Membership  fees  are  USS75,00  per  year,  (If  you  require  your  magazine  sent 
airmail,  there  is  an  additional  US$25  charge.) 


Name 


rvi.^»i»jr.^dr»i? 


A  new  international  club  for  collectors  and  dealers  of  wristwatches  is  being 
formed  with  headquarters  in  four  cities,  Milan ,  London ,  New  York  and  Hong 
Kong,  Called  "International  Collectors  of  "Time  Association",  the  club's 
purpose  is  to  provide  an  avenue  for  the  exchange  of  ideas  and  information 
between  wristwatch  collectors. 

Each  chapter  will  have  its  own  Board  of  Directors  to  oversee  that  area's 

activities. 

Four  meetings  of  the  International  Collectors  of  Time  Association  (ICTA) 
are  planned  per  year.  The  first  meeting  will  be  in  May,  1990  in  Hong  Kong 
at  the  Park  Lane  Radisson.  The  second  meeting  is  scheduled  for  September, 
1990  in  London  at  the  Churchill  Hotel,  followed  by  the  third  conference  in 
New  York  in  December,  1990.  .More  details  will  be  provided  later,  but  the 
Hong  Kong  meeting  will  give  collectors  an  opportunity  to  meet  other  collectors 
and  dealers  from  around  the  world. 

We  want  to  organize  meetings  in  Italy,  Japan,  France  and  Oermany.  If  you 
would  like  to  help  organize  one  of  these  meetings,  or  any  of  the  three  already 
scheduled,  please  contact  one  of  the  clubs. 


Address . 


Country, 
Fax  . 


.Telephone  No. 


-  office 
.  Home 


D  I  want  to  become  a  member  of  the  London,  Hong  Kong,  New  York,  Milan 

chapter  of  ICTA  (circle  one).  Enclosed  is  my  cheque  for  US$ 

to  cover  membership  fees  plus  any  airmail  charges. 

Cheque  made  payable  to  International  Collectors  of  Time  Association 

D  I  might  be  interested  in  attending  the  Hong  Kong,  London,  New  York 
meeting.  'Please  send  me  more  information. 

D  I  have  an  interest  in  writing/contributing  information  to  the  magazine. 

D  I  want  to  help  organize  one  of  the  meetings.  Location: 

INTERNATIONAL  COLLECTORS  OF  TIME  ASSOCIATION 

U.S.A.:  I  Old  Counln-  Road,  SuiK  .130.  Cwlc  Plicc,  Ni™  Vort  1 1514 
Td:  212  838^560  Fas:  212  8JS.9737 

U.K.r  !73  Colehemc  Coun,  RedclilTf  Gardens.  London,  Enginnd  SW5  ODX,  United  Kingdom. 
Tel.  «-7 1.373.7807    Fm.  44-71.373.0347 

ITALY:  Viale  San  .Micliele  Del  Car».  5.  Milan,  Italy.  Tel  39-2498«*4    Fu.  39.1.46M8W 

H.K,:  224  Pacinc  Plact,  88  Quccnsmy.  Kong  Kong.  Tel.  853-845.-514    Fa».  S52-8770518 


HERE'S  TO  THE  BEST 

HOME  COMPUTER  PRODUCTS 

OF  LAST  YEAR 


COMPUn  CHOICE 


Now  in  their  third  year,  the  (TOMPUTE  Choice  Awards  recognize  those 
products  that  best  answer  the  home  computer  user's  diversified  needs. 
You'll  see  a  favorite  or  two  among  our  prizewinners.  There  were  many 
worthy  contenders  this  year,  as  you'll  see  on  page  22  in  the  article 
"Honorable  Mentions."  And  to  top  it  all  off  COMPUTE  readers  can 
cast  their  own  votes  by  phone  (see  page  1 6)  for  products  in  the  four  main 
categories:  Home  Office,  Entertainment,  Discover)',  and  Technical. 

We  hope  the  COMPUTE  Choice  Awards  will  serve  you  as  you  seek 
products  for  your  computing  needs.  Use  them  as  a  guide,  as  an  indication. 
Let  us  put  our  experience  on  the  line  for  you.  > 


HOME  OFFICE 

SMALL  BUSINESS  ORGANIZER 

Microsoft  Works  2.0 

For  new  home  businesses,  the  value  of 
a  good  integrated  package  can't  be  over- 
estimated. The  comfort  of  a  single  in- 
terface provides  uncomplicated  access 
to  several  companion  applications 
while  it  shortens  the  time  it  takes  to 
learn  any  one  of  them.  The  newest 
overhaul  to  Microsoft  Works,  version 
2.0,  provides  all  of  these  benefits  and 
more.  Its  seamless  integration  and  pow- 
erful applications  show  once  again  why, 
when  it  comes  to  low-cost  integrated 
software,  this  package  remains  king  of 
the  hill. 

Beyond  the  program's  easy-to- 
learn  interface  lies  a  group  of  applica- 
tions that  will  serve  the  needs  of  almost 
any  home  office  computer  user.  The 
word  processor  is  hardy  and  boasts  a 
spelling  checker  and  a  thesaurus,  the 
spreadsheet  is  large  enough  for  any  but 
the  most  complex  number-crunching 
tasks,  the  database  is  flexible  and  easy 
to  use,  and  the  communications  mod- 
ule makes  getting  online  easier  than 
ever. 

In  garnering  a  COMPUTE  Oioice 
Award,  Microsoft  proves  that  an  up- 
grade can  be  more  than  flash  and  fili- 
gree. Works  isn't  the  least  expensive 
integrated  package  on  the  market,  and 
it  lacks  some  features  offered  by  its 
many  competitors.  But  if  you're  look- 
ing for  a  powerfiil  set  of  software  that 
incorporates  the  best  in  PC  interface  de- 
sign. Works  remains  the  best  of  the  lot. 


WORD  PROCESSING 

Amf  Professional  1.2b 

Most  people  don't  need  a  high-end 
desktop  publishing  program.  They  need 
a  powerful  WYSIWYG  (What  You  See 
Is  What  You  Get)  word  processor  that 
includes  basic  desktop  publishing  capa- 
bilities. That's  the  philosophy  behind 
the  Windows-hSiitd  Ami  Professional 
which  stresses  ease  of  use  and  graphics- 
related  features.  For  the  simple  tasks  for 
which  most  people  use  PageMaker — 
placing  graphics  on  a  page,  wrapping 
text  around  graphics,  and  drawing  rules 
and  boxes — Ami  Pro  can  easily  do  the 
job.  In  addition,  Ami  Pro  has  a  gener- 
ous supply  of  advanced  layout  features, 
including  the  ability  to  anchor  graphics 
and  sidebars  to  text,  rotate  graphics, 
manipulate  gray  scales,  and  create  eye- 
popping  charts. 

Ami  Pro  doesn't  neglect  its  word 
processor  side,  either.  Its  meat-and- 
potatoes  features  include  a  spelling 


checker,  a  thesaurus,  mail  merge,  and 
table-of-contents  and  index  generation. 
More  advanced  word  processing  fea- 
tures include  sophisticated  style  sheets, 
a  first-rate  table  editor,  a  handy  formula 
editor  for  simple  spreadsheet  opera- 
tions, and  extensive  macro  capabilities. 
You  can  even  install  your  favorite  pro- 
gram commands  as  icons  on  the  side  of 
the  screen. 

For  its  powerful  WYSIWYG  text 
handling  and  superior  layout  capabili- 
ties, Ami  Professional  earns  this  year's 
COMPUTE  Choice  Award  for  Word 
Processing. 


DESKTOP  PRESENTATION/VfDEO 

DeluxePaint  Animation 
By  bringing  together  powerful  anima- 
tion tools  with  an  interface  anyone  can 
use  and  enjoy,  Electronic  Arts'  Deluxe- 
Paint  Animation  has  earned  its  plaudits 
as  a  COMPUTE  Choice  in  the  catego- 
ries of  Desktop  Presentation/Video  and 
Creativity. 

Animation  is  the  heart  of  presenta- 
tion graphics,  and  the  PC  worid  is  well 
served  by  DeluxePaint  Animation.  Its 
mouse-driven  interface  will  be  no  mys- 
tery to  anyone  who  has  used  Deluxe- 
Paint. Its  tools  and  procedures  are 
intuitive.  Nearly  all  commands  have 
both  menu  and  keyboard  equivalents 
that  allow  you  to  access  important 
page-flipping  commands  while  main- 
taining your  mouse  position. 

DeluxePaint  Animation  can  pro- 
vide automatic  page  flipping,  allowing 
you  to  use  animated  brushes  to  create 
smooth,  realistic  motion  through  a  se- 
quence of  eels.  And  you  don't  have  to 
draw  all  the  intermediate  steps  in  the 
animation  process.  DeluxePaint  Ani- 
mation does  this  for  you,  creating  as 
many  changes  as  you  request  between 
two  brush  shapes.  Thus,  you  can  gradu- 
ally metaphorphose  a  chicken  into  an 
egg  or  a  bouncing  ball  into  text  on  the 
screen. 

Imaginative  people  will  have  no 
trouble  seeing  the  uses  to  which  this 
program  can  be  put.  There's  nothing 
like  live  action  to  put  a  point  across,  so 
this  product  is  a  natural  for  business 
presentations  or  catching  the  eye  of 
passersby  at  a  trade  show.  But  the  inter- 
face is  simple  enough  to  be  grasped  by 
children,  who  will  be  intrigued  by  the 
cartoons  they  can  create. 


DESKTOP  PUBLISHING/GRAPHICS 

Express  Publisher 

Desktop  publishing  software  keeps  get- 
ting more  and  more  sophisticated.  Ex- 
press Publisher  from  Power  Up!  sports 
300  dots-per-inch  output  on  PostScript 
or  HP-compatible  printers,  dot-matrix 
and  ink-jet  support,  scalable  fonts. 


kerning,  autohyphenation,  and  more. 
But  the  most  unexpected  feature  is  the 
price  tag — under  $  1 50, 

Express  Publisher  gets  high  marks 
for  its  user  interface.  Mouse  support  and 
pull-down  menus  complement  an  easy- 
to-leam  icon-based  command  system. 
Import  text  from  Word,  Works,  Word- 
Perfect, WordStar,  IBM  DCA,  or  ASCII 
files  and  place  it  in  an  onscreen  box. 
Render  the  text  in  Times,  Triumvirate, 
or  Univers  typefaces  (others  are  avail- 
able at  extra  cost);  and  scale  it  from  6  to 
144  points.  The  scalable  AGFA  Compu- 
graphic  fonts  will  print  at  your  printer's 
highest  resolution,  whether  you're  using 
a  $5,000  PostScript  printer  or  a  $500  Ep- 
son dot-matrix  printer. 

Liven  up  your  boring  text  pages 
with  clip-art  graphics.  Over  200  TIFF- 
format  images  are  included.  If  you  can't 
find  what  you  need  there,  Express  Pub- 
lisher imports.  PCX,  GIF,  IMG,  TIFF, 
Encapsulated  PostScript,  First  Publish- 
er, Print  Shop,  and  MacPaint-formzl 
images.  You  can  also  draw  boxes,  lines, 
and  circles  using  built-in  tools. 

Other  high-end  features  in  this 
low-end  DTP  program  are  text-wrap- 
ping, paragraph  style  sheets,  and  auto- 
matic text  flow  between  columns.  Best 
of  all,  this  COMPUTE  Choice  Award 
winner  doesn't  require  high-end  hard- 
ware; it  runs  fine  on  a  640K  XT- 
compatible  with  hard  drive. 


FINANCE 

Pacioli  2000 

The  success  of  any  business,  including 
one  run  from  home,  rests  on  a  solid 
bottom  line.  If  you're  trying  to  save 
overhead  costs  by  doing  your  own 
accounting,  Pacioli  2000  is  a  solid 
investment. 

This  program  includes  a  general 
ledger,  accounts  receivable,  accounts 
payable,  billing,  inventory  control,  pur- 
chasing, budgeting,  and  auditing  func- 
tions— all  integrated.  Information 
entered  in  one  module  appears  in  oth- 
ers as  well.  The  well-designed  report 
section  helps  you  manage  the  multitude 
of  information  you'll  amass  about  your 
company  and  its  vendors  and  customers. 

Some  knowledge  of  accounting  is 
assumed,  but  you  can  find  plenty  of 
help  (often  context  sensitive)  when  you 
need  it.  The  manual  and  videotape  are 
very  good,  and  M-USA  provides  free 
technical  support  to  registered  users. 

Pacioli  2000  wins  z  1991  COM- 
PUTE Choice  Award  for  offering  full- 
featured  accounting  at  less  than  50 
bucks.  Flexible  enough  to  manage  cash 
accounting,  accrual  accounting,  inven- 
tory accounting,  or  accounting  for  a  ser- 
vice-based company,  this  package  is 
also  rigid  enough  to  keep  you  and  your 
home  office  on  track.  > 


14 


COMPUTE 


JANUARY       1991 


Compute  Magazine  and  Ad  Lib  Present: 


THE  SOUND 


CHALLENGE 


This  Challenge  is  a  breeze!  Just  call  the  Ad  Lib  Challenge  number  below,  listen  to  the  great  Ad  Lib  music  and  sound 

effects  from  some  of  today's  most  popular  games,  and  choose  which  sounds  go  with  which  games.  Guess  two 
out  of  three  correctly  from  multiple  choice  answers  and  you're  eligible  to  win  one  of  the  following  fantastic  prizes: 

GRAND  PRIZE 

A  fabulous  Delta  Dream  Vacation  for  two  to  Ixtapa,  Bermuda  or  the  Bahamas. 

FIRST  PRIZE 

25  First  Prize  Winners  will  receive  a  free  Ad  Lib  Music  Synthesizer  Card! 

ALL  CALLERS 

You  will  receive  over  $200.00  worth  of  coupons  towards  the  purchase  of  games  and  Ad  Lib  products! 

Just  plug  the  Ad  Lib  Music  Synthesizer  Card  into  your  IBM'  PC  or  compatible  and  get  the  kind  of 

exciting,  pulsating  sounds  that  you're  used  to  hearing  in  an  arcade.  Use  the  coupons  to  purchase  an  Ad  Lib  Card 

and  add  to  your  collection  of  great  compatible  games-so  you  can  experience  game  soundtracks 

and  sound  effects  with  their  full  fidelity. 

You'l  I  hear  the  great  Ad  Lib  sound  in  these  games  and  more. . . 


CAPSTONE  ELECTRONIC 

ARTS 


LUCASFILM  MICROPROSE 

GAMES 


ADLIB 

TO  ENTER,  DIAL: 


ORIGIN 


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(900-860-4235) 


$2.00  the  first  miniite  and  $1.00  each  additional  minute. 

Average  call  length-3-4  minutes. 

If  you  are  under  18,  please  get  your  parent's  permission 

before  dialing. 


OFFICIAL  RULES 


No  purchase  necessary,  tou  may  enter  the  sweepstakes  by  completing  and  returning  an  Ofli* 
ciai  Entry  Farm  To  receive  an  Entry  Form,  inciufling  mailing  instructions,  send  a  self- 
addressed  stamped  envelope  to  'M  Lib  Quiz"  Entry  Form.  P.O.  Boi  575 .  Gibbstown .  W  0802  T 
by  2/15/91.  WAand  VT  residents,  na  return  postage;  VT  postage  wi II  be  rei mbufsed .  Defaware 
residents  onty  may  enter  ttie  sweepstakes  and  receive  discount  coupons  by  hand  printing 


their  name,  street  address,  zip  code,  and  daytime  telephone  number  on  a  3"!(5"  piece  of 
paper  and  mailing  to:  P.O.  Box  828,  Gibbstown.  NJ  08027.  Limit  one  discount  packet  pef 
household.  Write-in  entries  must  be  received  by  3/15/91.  For  complete  rules,  send  a  self- 
addressed  stamped  envelope  to  "Ad  Lib"  Rules.  P.O.  Bos  575.  Gibbstown.  NJ  08027  by 
2/15/91  \*)id  where  prohibited. 


ENTERTAINMENT 

ARCADE 

Crime  Wave 

Access  pushes  the  limits  of  arcade  with 
Crime  Wave,  its  second  game  to  use 
digitized  actors,  sets,  and  sounds.  This 
time  around,  a  powerful  crime  syndi- 
cate controls  lai^e  sections  of  major 
American  cities.  Now  it  has  kidnapped 
the  President's  daughter — and  it's  your 
job  to  rescue  her. 

Like  Mean  Streets,  Access's  other 
Choice  winner,  Crime  Wave  features 
digitized,  animated  characters  that 
speak  to  you  using  RealSound  technol- 
ogy. But  the  story  sequences  are  just 
window  dressing.  The  heart  of  the  game 
lies  in  its  fast-action  arcade  sequences. 

You've  seldom  seen  graphics  like 
this  outside  of  the  arcade.  Digitized 
characters  leap,  run,  and  plunge  across 
the  screen  unleashing  a  hail  of  bullets 
and  rockets.  You,  as  Lucas  McCabe, 
crime  fighter,  must  blow  the  bad  guys 
out  of  existence  (this  game  also  sets  new 
standards  for  graphic  violence  in  a 
computer  game).  The  graphics  are  pho- 
to-realistic, and  the  sound  will  have  you 
ducking  gunfire — a  far  cry  from  the 
bleeps  and  bloops  most  people  without 
sound  cards  are  used  to  hearing. 


SIMULATION 

Their  Finest  Hour 

The  fortunes  of  aerial  combat  change 
quickly  in  LucasFilm's  outstanding  air- 
combat  simulation,  Their  Finest  Hour: 
The  Battle  of  Britain.  You  become  a 
participant  in  that  aerial  battlefield  dur- 
ing the  summer  of  1 940,  when  the  Ger- 
man Luftwaffe  and  the  Royal  Air  Force 
battled  for  air  supremacy  over  the  Eng- 
lish Channel. 

Sit  in  the  cockpit  of  a  Spitfire  or 
Hurricane,  or  fight  the  war  from  the 
German  side  in  a  Messerschmitt  Bf 
109,  ME  1 10  fighter-bomber,  or  any  of 
four  Luftwaffe  bombers.  Act  as  pilot, 
gunner,  or  bombardier,  or  switch 
among  all  three.  Fly  more  than  50  his- 
torically accurate  missions. 

In  addition  to  its  numerous  mis- 
sions and  game  options.  Battle  of  Britain 
is  a  winner  because  it  puts  you  in  the 
heat  of  the  action  with  remarkable  de- 
tail. If  you  fly  close  to  a  bomber,  you  can 
watch  its  bombs  fall  toward  the  tai^et. 
Red  tracer  buUets  leap  from  your  ma- 
chine guns,  and  hits  on  enemy  planes 
are  marked  by  smoke  and  flying  debris. 

This  great  simulation  doesn't  re- 
quire hours  of  training.  But  its  nonstop 
action,  numerous  missions,  and  atten- 
tion to  detail  mean  hours  of  fun. 


WAR/STRATEGY 

Harpoon 

Even  as  the  Cold  War  ground  toward 
its  inevitable  close,  one  of  the  most  so- 
phisticated war  games  ever  produced 
burst  upon  the  scene.  Despite  a  variety 
of  bugs  in  its  earliest  releases.  Harpoon 
lifted  computer  strategy  games  to  new 
heights,  delivering  a  complexity  and 
depth  of  play  quite  unlike  anything  else 
released  during  the  year. 

Taking  as  its  venue  the  Greenland/ 
Iceland/United  Kingdom  gap,  long 
thought  likely  to  be  an  area  of  strategic 
significance  during  a  superpower  con- 
frontation, Harpoon  gives  players  con- 
trol of  the  ships,  aircraft,  personnel,  and 
technologies  that  lie  at  the  heart  of 
modern  warfare.  Submarines  and  sur- 
face craft,  fighters  and  bombers,  and 
surveillance  ships  and  planes  must  all 
be  coordinated  in  an  effort  to  defeat  an 
equally  well-armed  enemy.  A  thought- 
fully designed,  mouse-driven  interface 
makes  issuing  commands  and  calling 
for  information  simple. 

With  all  bugs  long  fixed  and  addi- 
tional scenario  disks  released  and  oth- 
ers planned,  Harpoon  should  set  the 
computer  strategy  standard  for  some 
time  to  come. 


FRP/ADVENTURE 

IVIean  Streets 

Mean  Streets  is  the  first  game  to  feature 
both  full  256-color  VGA  graphics  and 
Access's  patent-pending  RealSound 
digitized  music  and  speech.  But  there's 
a  lot  more  to  Mean  Streets  than  just  im- 
pressive graphics  and  sound. 

A  detective  story  set  in  the  twenty- 
first  century.  Mean  Streets  puts  you  in 
the  shoes  of  Tex  Murphy,  Private  In- 
vestigator. At  the  start  of  the  story,  you 
learn  that  Professor  Linsky  has  taken  a 
dive  off  the  Golden  Gate  Bridge.  The  po- 
lice think  it  was  a  suicide;  Linsky's 
daughter  thinks  it  was  murder.  On  your 
way  to  finding  out  the  real  story  behind 
the  profs  untimely  demise,  you'll  drive 
a  Hying  sports  car,  dodge  bullets  in  ar- 
cade-style gunfights,  interview  thugs, 
and  search  a  number  of  locations  for 
clues.  Three-dimensional  adventure- 
game  screens  and  digitized  actors  play- 
ing the  various  characters  in  Ihe  game 
make  this  a  standout  adventure  game. 


SPORTS 

PGA  Tour  Golf 

The  key  to  any  sports  simulation  lies  in 
its  ability  to  mimic  the  real  thing.  Most 
golf  games  pin  their  hopes  on  copying 
famous  courses  and  offering  PC  duffers 
a  choice  of  clubs.  Some  go  so  far  as  to 


include  wind  and  other  environmental 
factors.  PGA  Tour  Golf  doe',  all  of  these 
things  and  goes  one  beticn  It  puts  you 
on  the  professional  tour,  where  you 
play  against  the  big  boys. 

Graphically,  the  game  is  a  pleasure 
to  watch.  That  pleasure  is  enhanced  with 
fiy-by  views  of  each  hole,  accompanied 
by  a  tip  from  a  top  PGA  golfer.  Begin- 
ning at  the  pin,  the  camera  rolls  back 
down  the  fairway  toward  the  tee,  illumi- 
nating the  approach  to  the  green  and  the 
hazards  that  threaten  your  success. 

But  it  isn't  ihe  graphics  that  bring 
PGA  Tour  Golf  ns  COMPUTE  Choice 
Award.  It  all  goes  back  (o  realism,  the 
hallmark  of  any  great  sports  simulation. 
Whether  you  chip  in  from  13  yards  out, 
punch  the  ball  low  out  of  the  rough,  or 
putt  the  ball  from  the  fringe  of  the 
green,  this  game  captures  every  stroke. 


GAUIT 

LIKE  YOU  SEE  IT 

DIALTHE  1991  COMPUTE 
READERS'  CHOICE  LINE  AND 
MAKE  YOUR  VOICE  HEARD! 

Call  (900)  860-1543 

and  pick  last  year's  best  home  computer 
products  from  the  following  nominations. 
Choose  one  winner  in  each  of  the  four 
categories;  then  dial  in  your  vote. 

HOME  OFFICE 

D  Microsoft  Works  2.0 
D  Ami  Professional  ^. 2b 
D  DeluxePaInt  Animation 
n  Express  Publisher 
D  Pacloll2000 

ENTERTAINMENT 

D  Crime  Wave 

D  Their  Finest  Hour 

n  Harpoon 

n  Mean  Streets 

n  PGA  Tour  Gotf 

DISCOVERY 

n  the  Manhole 

D  Super  Solvers  Midnight  Rescue 

D  Time  Machine  Earth 

D  Compton's  Multimedia 

Encyclopedia 
D  DeluxePaInt  Animation 

TECHNOLOGY 

n   Windows  3.0 

D  Switch-It 

D  The  Complete  Communtcator 

D   IBM  PS/1 

n  Microsoft  BASIC  7 A 

(900)860-1543 

S2  00  (or  the  (irst  mmutB.  Si  00  each  aMftonai  minjie 
If  you  are  undef  1 B.  gei  your  parBnis'  per mtssion  bekxe  calSrkg. 
MaJ  responses  stxxjW  be  addressed  to  I99i  COKiPUTE  Reattefs 
Chdce  A«vards,  324  Wssi  V^t&ncKivSf  A/enue.  Sie.  200, 
GrDertsboro.  Nonh  Caiohna  27408 


16       COMPUTE 


JANUARY       1991 


m 

p^  With  sound  so  real  and  speed  so 
^^listering.  Stunt  Driver ''  mal<es 
l^^ther  race  car  challenges  seem  like 
driving  with  a  learner's  permit. 

Take  llie  wheel  of  your  classic  '66 
Shelby  Mustang  and  get  set  to  take  olT  witli 
Stunt  Driver,  the  only  racing  simulation 
Ihal  delivers  the  blazing  speed  oC  real  stunt 
car  driving  surrounded  by  full  digitized 
sound.  Set  against  a  background  of 
stunning  3-D  graphics,  you'll  roar  up  loop- 
the-loops,  spiral  through  corkscrew  jumps, 
and  blast  off  launch  ramps.  Whip  through 
your  choice  of  nine  perilous  courses  or 
design  your  own  challenge  with  the  built-in 
track  editor.  Stunt  Driver  alone  allows  you 
to  custom  calibrate  speed,  acceleration, 
traction  and  braking  settings  for  both  you 
and  your  opponents. 

Recap  the  excitement  with  Video  Instant 
Replay,  featuring  fast  forward,  slow-motion, 
step  frame  and  reverse  playback. 

Once  you've 
raced  Stunt 
Driver,  you 
know  why  it's 
the  racing 
challenge  to 
which  all 
others  a.spire. 

Down  shiH  and  hit  the 

gas!  You'll  need  plenty 

of  speed  to  clear  that 

open  drawbridge! 


THE  OTHERS 
LLOW  IN  OUR  TREADS. 


r 

M 

1 

mfB 

^fi! 

You  can  almost  feel 

the  gut-wrenching 

G-forces  from  the  loop. 


The  recorder  mode 

plays  back  the  action 

from  numerous 

camera  sites. 

Screens  shown  are  IBM  EGA- 
Slunt  Driver  "S  1990  Sphere.  Inc.  All  rights 
reserved  Stun!  Dnver  and  Spectrurti 
KoloByte  are  trademarks  o1  Sphere.  Inc- 
Other  trarlemaiks  are  owned  if/  their 
respective  holdeis. 


Stunt  Driver  Vs.  The  Competition 


Test  Drive  lir^' 

Stunts™ 

Stunt  Driver'' 

Sense  of  Sped  (Frame  Rate) 

slow 

overoge 

FAST 

Digiliid  »und  eHecIs 
ona  fS/1  soitnd  support 

no 

no 

YES;  Irani  tlie  interniil 
speakef  or  with  sound  wrds. 

Can  design  own  tiad 

no 

yes 

YES;  plus  9  pre-designed 
courses 

Maximym  number  of  (omptiter  opponents 

2 

1 

3 

Two  playef  Heod-lo-Heod  mode 

no 

no 

YES;  via  serial  cable  or 
moaetn  connection. 

Inleroctive  demolition  witfi 
opponents  (Bumping  ollowed) 

no 

no-inslonl  deolli 

YES 

Available  for  IBM  In  CGA,  EGA,  VGA/MCGA 
and  Tandy. 


Spectrum  Hdf^^ 


ADivision  of  Sphere.  Inc 


2061  Chaiienger  Dr. ,  Alameda.  CA  94501  (415)  522-0107 
Circle  Reaijer  Service  Number  1B2 


DISCOVERY 

CHILDREN 

the  Manhole 

Imagine  a  computer-created  world  so 
lai^e  you  could  explore  it  for  months 
without  becoming  bored.  Add  a  net- 
work of  secret  passageways;  a  variety  of 
quirky,  yet  endearing  characters;  a 
seemingly  endless  supply  of  surprising 
details;  and  a  point-and-click  interface 
even  a  four-year-old  can  master.  Wrap 
it  all  in  state-of-the-art  graphics  and 
punch  it  up  with  support  for  the  popu- 
lar sound  boards. 

The  result  might  well  be  the  Man- 
hole from  Activision — a  delightful 
game  that  isn't  really  a  game.  There  are 
no  points  to  tally,  no  final  objective  to 
win,  and  no  rules  to  follow.  You  just 
click  on  the  object  you  want  to  examine 
or  the  direction  you  want  to  explore.  A 
hallway  with  several  doors  can  take  you 
to  a  mountain  range,  an  underground 
river,  or  a  dragon's  lair.  Click  on  the 
dragon's  remote  control,  and  the  TV 
shows  pictures  of  other  locations.  Click 
on  one  of  the  pictures,  and  you'll  be  in- 
stantly transported  there. 

Like  Alice  in  Wonderland  (on 
which  this  program  is  loosely  based), 
the  Manhole  is  both  grand  in  scope  and 
devilishly  clever  in  its  details. 


YOUNG  ADULT 

Super  Solvers  Midnight  Rescue! 

Problem  solving  is  one  of  the  hardest 
skills  to  teach,  and  arguably,  it's  best 
left  to  human  instructors.  However,  Su- 
per Solvers  Midnight  Rescue!  from  The 
Learning  Company  soundly  squelches 
that  argument. 

Among  its  many  strengths,  the  pro- 
gram has  a  wonderful  plot  that  will  ap- 
peal to  even  the  most  reluctant  readers. 
The  town  of  Shady  Glen  has  been 
plagued  by  a  practical  joker  named 
Morty  Maxwell  (a.k.a.  the  Master  of 
Mischief).  The  only  people  who  can 
stop  Morty  are  the  children  who  make 
up  the  Super  Solvers  Club.  And  all  you 
have  to  do  to  become  a  member  is  boot 
the  program. 

Solving  the  game's  puzzle  and  de- 
feating Morty  require  the  collecting  of 
clues,  which  in  turn  requires  careful 
reading  and  analysis.  But  quick  reflexes 
are  also  called  for,  as  Morty's  robot 
henchmen  try  to  keep  you  from  your 
task. 

Super  Solvers  Midnight  Rescue!  de- 
serves its  high  praise.  It  enhances  some 
of  the  most  important  skills  your  kids 
will  ever  have  to  learn — reading  com- 
prehension and  logical  reasoning. 


ADULT 

Time  Machine  Earth 

The  PC,  it  has  been  said,  is  a  window 
on  the  world.  This  strikingly  original 
and  little-known  program  offers  a  win- 
dow on  all  the  faces  our  world  has 
shown  throughout  hundreds  of  millions 
of  years  of  history — and  projects  those 
faces  billions  of  years  into  the  future. 

Our  planet's  features,  Time  Ma- 
chine Earth  teaches,  are  in  constant 
motion.  Huge  tectonic  plates  shift  and 
grind  as  continents  tear  apart  from  one 
another,  resulting  in  vast  land  masses 
grumbling  their  way  toward  new  config- 
urations. Time  Machine  Earth  makes 
tectonic  movement  come  alive,  giving 
you  the  opportunity  to  move  through 
eons,  viewing  the  world  from  a  variety 
of  different  perspectives.  Shifting  plates 
can  be  overlaid,  continents  viewed 
close-up  or  from  far  out  in  space,  with 
the  Earth  as  a  solid  or  hollow  globe. 

An  easy-to-use  interface  makes 
travel  through  time  simple.  Good,  if 
brief,  documentation  includes  a  reading 
list  for  further  exploration.  Tifne  Ma- 
chine Earth,  available  in  both  personal 
and  classroom  editions,  breaks  (almost 
literally)  new  ground  in  educational 
software. 


REFERENCE 

Compton's  MultiMedia  Encyclopedia 

Long  touted  as  one  of  the  great  poten- 
tial products  of  the  computer  revolu- 
tion, electronic  encyclopedias  began  to 
come  of  age  in  1990.  The  most  notable 
of  these,  Compton's  MultiMedia  Ency- 
clopedia (CMME),  combines  text, 
sound,  photos,  and  other  graphics  to 
produce  an  interactive  educational 
experience  that  is  delightfiil  as  well  as 
informative. 

Complete  on  a  single  CD-ROM 
disc,  CMME  provides  a  variety  of  tools 
for  harvesting  its  treasures.  The  index 
reveals  topics  by  key  words,  by  concept, 
or  by  reference.  Leave  a  bookmark  to 
retrace  your  research  trail.  Notes  can  be 
taken,  pictures  can  be  viewed,  and  snip- 
pets of  great  music  or  notable  speeches 
can  be  played. 

The  price  of  the  product,  along  with 
the  sophisticated  hardware  required  to 
use  it,  virtually  ensures  that  for  the  time 
being  CMME -wiU  reside  in  classrooms 
or,  more  likely,  libraries  and  media  cen- 
ters. We  hope  students  will  be  able  to 
use  the  product  individually,  rather  than 
as  a  group,  for  CMME  is  at  its  best  as  a 
self-paced  learning  tool.  With  its  variety 
of  approaches  to  the  body  of  infor- 
mation it  contains,  CMME  is  all  but  in- 
exhaustible, helping  to  fiilfill  the 
promise  of  both  the  electronic  encyclo- 
pedia and  CD-ROM  itself. 


CREATIVITY 

DeluxePaint  Animation 

DeluxePaint  Animation  was  a  double 
COMPUTE  Choice  winner  this  year — 
a  first  in  our  history.  This  is  a  rare  pro- 
gram that  offers  the  same  kinds  of  bene- 
fits to  business,  creative  artists, 
students,  and  children.  To  see  how  this 
super  application  can  make  you  a  win- 
ner, too,  read  the  description  under  the 
Desktop  Presentation/ Video  headline. 


TECHNICAL 

OPERATING 
ENVIRONMENT/SYSTEM 

Windows  3.0 

With  the  release  of  3.0,  Microsoft  has  fi- 
nally delivered  on  W'7/!rfoH'5' potential. 
The  latest  version  of  this  operating  en- 
vironment is  a  fiiU-featured  graphical 
user  interface  complete  with  sculpted  3- 
D  buttons,  full-color  icons,  and  master- 
ful multitasking.  Microsoft  used 
graphic  artists  to  design  3.0's  interface, 
and  it  shows.  The  well-chosen  colors 
and  dithering  support  create  varied  and 
subtle  shades. 

Windows'  improvements  start  with 
installation.  Now  a  single  version  of  the 
program  supports  8086,  80286,  and 
80386  PCs;  and  the  setup  process  is 
streamlined  and  simple.  Although  Win- 
dows will  run  on  an  8088-/8086-based 
machine,  you  really  need  a  286  or  386 
to  tap  the  program's  power.  With  an 
80286  and  at  least  one  megabjle  of 
memory,  Windows  can  multitask  Win- 
dows applications  and  run  almost  any 
DOS  program.  With  an  80386  and  at 
least  two  megabytes,  Windows  can 
multitask  Windows  and  DOS  applica- 
tions, and  it  can  even  run  DOS  pro- 
grams in  resizable  windows. 

Windows  3.0  wins  the  COMPUTE 
Choice  Award  for  best  operating  envi- 
ronment because  of  its  superb  interface, 
powerful  features,  and  excellent  support 
for  multitasking.  An  afternoon  with  this 
program  will  convince  you  that  Win- 
dows is  the  PC's  future. 


UTILITY 

Switch-It 

Imagine  being  able  to  switch  among 
your  word  processor,  spreadsheet,  data- 
base, and  a  game  by  simply  pressing  a 
key.  That's  the  magic  of  Switch-It,  an 
amazing  TSR  that  uses  just  27K  of  RAM. 

Unlike  most  context-switching 
programs,  Switch-ll  is  a  breeze  to  install 
and  a  pleasure  to  use.  At  setup.  Switch- 
ll  searches  your  hard  disk  for  applica- 


18 


COMPUTE 


JANUARY        1991 


Available  in  retail  stores  or  call: 

1-800-999-4939 
for  Visa/Mastercard  orders. 


7 


We  create  worlds. 


For  MS-DOS  w/  640K;  256-color-VGA,EGA  or  Tandy  graphics;  AdLib  &  Roland  sound;  mouse 

Circle  Header  Service  Number  235  ©1990  ORIGIN  Systems,  IPC. 


lions  with  which  it's  familiar  and 
automaiicaJly  installs  them.  To  install 
other  programs,  you  simply  use  Switch- 
It's  fill-in-the-blanks  setup  screens. 
After  your  programs  have  been  in- 
stalled, press  Switch-It's  hot  key,  and 
you'll  see  a  menu  listing  your  programs. 
You  can  select  programs  by  using  the 
cursor  keys  or  by  pressing  the  first  letter 
of  the  program's  name. 

If  stopping  off  at  the  menu  slows 
you  down  too  much,  Switch-It  also  lets 
you  assign  a  hot  key  for  each  applica- 
tion so  you  can  move  to  it  instantly.  As 
icing  on  the  cake,  Switch-It  lets  you  cut 
and  paste  between  applications  and  re- 
call recent  commands  from  any  DOS 
prompt. 

Switch-Il  can  breathe  new  life  into 
PCs  and  ATs  and  offer  them  much  of 
the  power  of  multitasking  environ- 
ments like  DESQvie^v  and  Windows. 
And  that  makes  it  a  sure  winner. 


ADD  ON/PERIPHERAL 

The  Complete  Communicator 

Economy  of  space,  finance,  and  func- 
tion are  crucial  to  a  successful  home  of- 
fice. The  Complete  Communicator 
(TCC)  addresses  all  three  areas.  Com- 
bining telecommunications,  voice  mail, 
and  fax  capability  on  a  single  board, 
TCC  turns  one  expansion  slot  into  a  to- 
tal office  communications  center. 

It's  an  easy  center  to  operate. 
TCC's  software  lets  you  run  communi- 
cations in  either  foreground  or  back- 
ground, taking  advantage  of  various 
memory  configurations  and  hardware 
setups.  A  2400-baud  modem  gives  you 
access  to  online  services  and  computer- 
to-computer  communication.  Voice- 
mail  capabilities  include  multiple 
mailboxes,  time-and-date  stamping  of 
messages,  and  remote  message  retriev- 
al. Fax  capabilities  include  9600-baud 
transmission,  multiple  fax  transmis- 
sions with  custom  cover  sheets,  and 
timed  transmission  to  take  advantage 
of  off-peak  rates. 

This  multiplicity  of  function  in 
a  single  product  exemplifies  the  sort 
of  value  home  office  workers  appreci- 
ate. The  complete  home  office  needs 
more  products  like  The  Complete 
Communicator. 


stand-aljOne  hardware 

PS/1 

With  the  introduction  of  the  PS/1 .  IBM 
gave  home  computing  its  biggest  push 
in  years.  Big  Blue  told  the  world  that 
computers  belonged  in  the  home  and 
put  in  place  a  strategy  to  get  them  there. 

Aggressively  marketed  through 
major  retailers,  the  PS/1  is  designed  to 
satisfy  fundamental  home  computing 
needs.  The  machine  comes  complete  in 


THE  WINNERS'  CIRCLE 


For  more  information  about  our  winners,  contact  the  companies  listed  below. 


Ami  Prolessional  1.2b 

$495.00 

Samna 

5600  Glenridge  Dr. 

Atlanta,  GA  30342 

(404)851-0007 

The  Complete  Communicator 

$699.00 

The  Complete  PC 

1983  Concourse  Dr. 

San  Jose,  CA  95131 

(408)434-0145 

Compton's  MultiMedia  Encyclopedia 

$895.00 

$795.00  for  schools 

Britannica  Software 

345  Fourth  St. 

San  Francisco,  CA  94107 

(415)546-1866 

(800)  572-2272  outside  California 

Crime  Wave 

$59.95 

Access  Software 
545 W.  500 S 
Suite  130 

Bountiful,  UT  84010 
(800)  80&4880 

DeluxePaint  Animation 

$134.95 
Electronic  Arts 
1820  Gateway  Dr. 
San  Mateo,  CA  94404 
(800)  245-4525 

Express  Publisher 

$149,95 

Power  Up!  Software 

2929  Campus  Dr. 

San  Mateo,  CA  94403 

(800)351-2917 

Harpoon 

$59.95 

Three-Sixty 

2105  S.Bascom  Ave. 

Suite  380 

Campbell,  CA  95008 

(408)879-9144 

the  Manhole 

$49.95 

Activision 

Distributed  by  Mediagenic 

PO.  Box  3048 

Menio  Park,  GA  94025 

(800)  227-6900 

IMean  Streets 

$59.95 

Access  Software 
545  W.  500  S 
Suite  130 

Bountiful,  UT  84010 
(800)  800-4880 


Microsoft  BASIC  7.1 

$495.00 

Microsoft 

One  Microsoft  Way 

Redmond,  WA  98052-6399 

(800)  426-9400 

Microsoft  Works  2.0 

$149.00 

Microsoft 

One  IvIicrosoftWay 

Redmond,  WA  98052-6399 

(800)  426-9400 

Pacioli  2000 

$49.95 

M-USA  Business  Systems 

18111  Preston  Rd. 

Suite  500 

Dallas,  TX  75252 

{800)345-4243 

PGA  Tour  Golf 

$49.95 

Sterling  Silver  Software 

Distributed  by  Electronic  Arts 

1820  Gateway  Dr. 

San  Mateo,  CA  94404 

(800)  245-4525 

PS/1 

$995. 00-$1 ,995.00 

IBM 

Old  Orchard  Rd, 

Armonk,  NY  10504 

(800)  426-2468 

Super  Solvers  Midnight  Rescue! 

$49.95 

The  Learning  Company 
6493  Kaiser  Dr. 
Fremont,  CA  94555 
(800)  852-2255 

Switch-It 

$99.95 

Better  Software  Technology 
55  New  York  Ave, 
Framingham.  MA  01701 
(800)  848-0286 

Their  Finest  Hour 

$59.95 

Lucasfiim  Games 
Distributed  by  Electronic  Arts 
1 820  Gateway  Dr. 
San  Mateo,  (^  94404 
(800)  245-4525 

Time  Machine  Earth 

$69.95 

Sageware 

1282  Garner  Ave. 

Schenectady,  NY  12309 

(518)377-1052 

Windows  3.0 

SI  49.00 

Microsoft 

One  Microsoft  Way 

Redmond.  WA  98052-6399 

(800)  426-9400 


20       COMPUTE 


JANUARY        1991 


Up,  up,  and  away!  Most  kids  learn  to  spell  by  learning  to  drill.  Now  Super  Spelllcopter  mokes  spelling 
a  thrill,with  high-resolution  graphics,  smooth  scrolling,  and  high-speed  animation. 


Now  Spelfing  Is 
ChiM's  Play. 


Watch  out  for  that  UFO!  Super  Spellicopler  turns 
your  personal  computer* into  a  helicopter  cockpit 
with  intelligent,  tacticol  radar  and  letter-seeking 
missiles  to  help  zero-in  on  target  letters. 


Something  to  shoot  for. 
Super  Spelllcopter  challenges  players 
aged  7-14  with  400  words  in  40  lists, 
and  3  levels  of  difficulty.  You  can 
even  add  words  to  strengthen  specific 
spelling  skills. 


It's  spellbinding.  Super  Spelllcopter  from  Brltannica 
Software.  It's  not  just  fun,  It's  guaranteed  to  improve 
your  child's  grades'  For  the  name  and  location  of 
the  dealer  nearest  you  call  1-800-572-2272. 


BRITANNICA' 
SOFTWARE 

Circle  Reader  Servica  NumtMr  1S5 


'  Eaguiin  liM  K  «  I  [10%  [ompclible,  illK  UM  and  EGA  or  V<>A.  lOflliA  iKOdinenled,  ^li  <liemte  use  of  this  nodud  foils  lo  imprav:  your  <h3d's  nxlin;  gnidn, 
SritannitD  Saftvrart  will  exchonge  it  For  oooliifT  pfodwt  of  eqi»!  value  or  riftiiMj  your  iruTKy  Eompiele^.  See  Fodroge  for  deloik  r  I99fl,  KrHorrrtico  Softwre,  Irrt- 


HONORABLE  MENTIONS 


Small  Business  Organizer 

AlphaWorks  2.0,  Alpha  Software;  PC  File  5.0,  ButtonWare;  Personal  Oflice,  Top  Ten 
Software;  Top  Priority,  Power  Up! 

Word  Processing 

LetterPerfect,  WordPerfect;  PC-Write  Lite,  Quicksoft;  Word  for  Windows,  Microsoft; 
WordPerfect  5.1 ,  WordPerfect;  Wordstar  6.0,  WordStar  Internationat 

Desl<top  Presentation/Video 

Autodesk  Animator,  Autodesk;  Charisma,  Micrografx;  DrswPerfecf  1.1 ,  WordPerfect; 
Show  Partner  F/X,  Bfightbill-Rolserts 

Desktop  Publishing/Graphics 

Arts  &  Letters,  Computer  Support;  A/ag/'o,  Unison  World;  Corel  Draw  1.2,  Corel 
Systems 

Finance 

Lotus  Spreadsheet  for  Deskmate,  Lotus  Development;  Money  Matters,  Great  American 
Software;  TurboTax,  ChipSoft,-  Wingz  (PC  version),  Intermix  Software 

Arcade 

The  Game  of  Harmony,  Accolade;  ishido.  Accolade;  Welltris,  Spectrum  HoloByte 

Simulation 

A-TO  Tank  Killer,  Dynamix;  Indianapolis  500:  The  Simulation,  Electronic  Arts;  Railroad 
Tycoon,  fvlicroProse 

War/Strategy 

Action  Stations,  Conflict  Analytics;  Bandit  Kings  of  Ancient  China,  KOEI;  Centurian, 
Electronic  Arts;  Tank,  Spectrum  HoloByte;  Their  Finest  Hour,  Lucusfilm  Games;  Wolf- 
pack,  Broderbund 

FRP/ Adventure 

Bad  Blood,  Origin  Systems;  The  Colonel's  Bequest,  Sierra:  Hero's  Ouesf,  Sierra; 
Ultima  VI,  Origin  Systems 

Sports 

Hardball  II,  Accolade;  Jack  Nicklaus  Unlimited  Golf,  Accolade;  Keith  van  Eron's  Pro 
Soccer,  MIcroplay  Software;  Monday  Night  Football,  Data  East 

Chitdren 

The  Playroom,  BradertJund 

Young  Adult 

The  New  Print  Shop,  Broderbund;  Super  Solvers  Outnumbered,  Tfie  Learning 
Company 

Adult 

Home  Lawyer,  Meca  Ventures;  Software  Toolworks  World  Atlas,  Software  Toolworks 

Reference 

Grammatic  IV,  Reference  Software 

Creativity 

Arts  &  Letters,  Computer  Support;  Autosketch,  Autodesk;  Music  Studio  3.0,  Activision; 
The  New  Print  Shop,  Broderbund 

Operating  Environment/System 

DR  DOS  5.0,  Digital  Researcli 

Utility 

PC  Tools  Deluxe  6.0,  Central  Point  Software;  PrintVision,  Bloc  Publistiing;  Take 
Charge!,  Departmental  Tecfinologies 

Add  On/Peripheral 

Canon  Bubble  Jet  1 0e  printer,  Canon;  HP  DeskJet  500,  Hewlett-Packard;  Hewlett- 
Packard  LaserJet  III,  Hewlett-Packard;  Practidisk  UMFC  Plus/2.88MB  drive,  Practical 
Computer  Technologies 

Stand-Alone  Hardware 

Atari  Portfolio,  Atari;  Sharp  PC-6220  laptop.  Sharp;  Tandy  1100FD  laptop,  Tandy; 
Toshiba  1000SE  laptop,  Toshiba 

Programming  Language 

Borland  Turbo  C++,  Borland  International;  Power  BASIC,  Spectra 


a  single  box  and  can  be  set  up  by  a 
novice  in  less  than  an  hour.  An  easy-to- 
use  interface  helps  relax  those  new  to 
computers,  while  the  inclusion  of  a 
2400-baud  modem  should  make  tele- 
communications available  to  a  larger 
audience  than  ever  before.  Technical 
support  itself  is  delivered  via  the 
modem. 

The  PS/l's  10-MHz  286  processor 
may  not  represent  the  cutting  edge  of 
CPU  technology,  but  it's  powerful 
enough  to  run  all  but  the  largest  MS- 
DOS  programs.  The  chip  also  matches 
Bill  Gates's  criteria  for  entry-level  mul- 
timedia machines;  while  IBM  has  an- 
nounced no  multimedia  enhancements 
for  the  PS/1,  few  industry  watchers 
doubt  that  such  announcements  will  be 
forthcoming. 

It's  the  seriousness  with  which 
IBM  and  its  retail  partners  have  ap- 
proached the  growing  home  market 
that  earns  the  PS/1  a  COMPUTE 
Choice  Award.  Computers — and 
IBM — are  coming  home  again — this 
time  to  stay. 


PROGRAMMfNG  LANGUAGE 

Microsoft  BASIC  7.1 

BASIC  used  to  be  the  Rodney  Danger- 
field  of  programming  languages — it 
didn't  get  any  respect.  But  Microsoft 
has  changed  that  by  developing  and 
consistently  improving  QuickBASIC 
and,  most  recently,  by  releasing  Micro- 
soft BASIC  7. 1 ,  a  BASIC  intended  for 
professional  program  men  and  serious 
enthusiasts. 

BASIC  7. 1  has  everything  you 
could  want  in  a  top-end  programming 
language.  Professional  tools  are  on  a  par 
with  or  better  than  those  Microsoft  of- 
fers C,  Assembler,  and  Pascal  program- 
mers. To  hit  just  a  few  of  the  hjgh  spots, 
7. 1  comes  with  Programmer's  Work- 
bench, an  application  development  en- 
vironment that  combines  the  best  of 
QuickBASIC,  Microsoft's  M  editor,  and 
a  project  manager;  the  latest  version  of 
Microsoft's  CodeVie^v  Debugger,  with 
support  for  extended  memory;  a  ftill- 
blown  ISAM  library  for  heavy-duty 
database  applications;  and  complete 
OS/2  support. 

In  addition  to  an  exceptional  de- 
velopment environment,  BASIC  7. 1 
provides  many  improved  compilation 
tools.  Now  you  can  selectively  include 
or  exclude  object  libraries,  and  the 
compiler  is  fully  optimizing.  The  im- 
provements in  both  size  and  speed 
make  the  code  produced  by  this  com- 
piler as  lean  and  mean  as  that  created 
with  almost  any  other  product.  BASIC 
is  back,  and  Microsoft  BASIC  7. 1  is  a 
landmark  product  that  will  garner  the 
respect  this  excellent  language 
deserves,  e 


22 


COMPUTE 


JANUARY       1991 


LucasArts  on  the  art  and  science  of  entertainment 


SOME  OF  HITLERS 
DEADLIEST  WEAPONS  NEVER 

SAW  AQIOK  UNTIL  NOW 


Imagine  the  shock  of  American  B-17 
pilots  when  the  first  German  jet  fighters 
whistled  past. The  lumbering  bombers 
seemed  to  be  standing  still,  sitting  ducks  for 
radical  aircraft  years  ahead  of  their  time. 

The  twin-jet  Me  262  unleashed  a 
volley  of  24  air-to-  j^      air  missiles  in 
less  than  a  tenth  ^r  v*- -_     of  a 
second.  It's 


just  one  of  the  little-known  aircraft  you'll 
encounter  in  Secrets  Weapons  of  the  Luft- 
waffer  You'll  also  blast  off  at  16,000  feet  per 
minute  in  the  incredible  Me  163  Komet 
rocket  fighter.  And  pilot  the  remarkable 
Gotha  229,  which  bore  an  uncanny 


resemblance  to  today's  Stealth  bomber. 
Were  the  Allies  saved  by  Hitler's  blunder? 

As  you'll  read  in  the  224-page  histor- 
ical manual.  Hitler's  demand  for  a  blitz 
bomber  delayed  deployment  of  the  Me  262s 
as  fighters. 

!n  Secret  Weapons  of  the  Luftwaffe, 
you  can  reverse  that  decision.  And  pit  these 


revolutionary  weapons  with  the  more 
familiarGermanBf  109andFW190 
fighters  against  the  Eighth  Air 
Force  B-17  Flying  Fortresses,  F-51 
Mustangs,  and  P-47  Thunderbolts. 
All  technically,  historically,  and  graphically 
authentic. 

Fly  in  the  face  of  danger. 
Desperate  to  stop  the  massive  day- 
light bombing  raids  of  the  Allies,  the 
Germans  rushed  their  experimental  aircraft 


Secrst  Weapons  of  the  Li/tlwatls  is  a^ailaQle  (or  IBM  and  10Q%  compatibles.  Visit  your  retailer  or  order  direcil/ with  Visa/MC  by  calling  1-600  STARWARS 
(In  Canada  1 '800 •8^7927). "'  and  C>  1990  LucasAns  Entelainment  Company.  All  rights  reserved.  IQM  is  a  trademark  of  IniefnatiorKal  Bt»Sjna$s  Machines,  l/ic. 

Circle  Reader  Service  Number  106 


into  service  in  late  1944.  You'll  experience 
the  nail-biting  terror  of  piloting  aircraft 
that  were  as  dangerous  to  fly  as  they  were 
to  the  enemy 

You'll  rock  with  the  impactof  a  direct 
hit,  Struggle  for  visibility  through  oil 
smeared,  bullet-shattered  canopies.  Watch 
in  horror  as  your 
engine  burns.  And 
wrestle  for  control 
against  G-forces 
and  rough  wind 
conditions.  All 
with  the  vivid 
realism  of  bit- 
mapped 256-color  VGA  graphics  and  room- 
rattling  sound  effects. 

In  Secret  Weapons  of  the  Luftwaffe, 
you'll  do  more  than  relive  the  air  combat 
over  Germany  from  1943  to  1945.  You'll 
decide  for  yourself  whether  these  exotic 
superweapons  could  have  changed  the  out- 
come of  the  war. 

lUCASFILM 


ADWISIOS' OF  LUCASARTS  EUTEBTAINMEJfTCOMPWV 


'WS 


rnFf  iWee  FJISf.  THEY  Iff fflr  PVWf/  rfSY  i^ft 


CONVERSATIONS 


KEITH 


F     E      R      R     E      L     L 


Jan  Davidson  is  a  teacher.  The 
fact  that  she  does  her  teaching 
today  from  the  office  of  the 
company  she  founded,  rather 
than  from  the  head  of  a  class,  hasn't 
altered  her  deep  commitment  to  her 
profession.  You  feel  that  commit- 
ment, a  concern  for  students  and  a 
love  of  learning,  both  in  Davidson's 
software  and  in  conversation  with  her, 

Davidson's  awareness  of  learning 
as  an  environment,  as  a  continuum, 
shows  in  her  products.  Software  de- 
signed to  introduce  basic  skills  also 
prepares  students  to  use  higher-order 
thinking  skills.  It's  all  part  of  David- 
son's vision  of  education  and  educa- 
tional software. 

"A/a;/;  Blaster  Plus  and  Malh 
Blaster  Mystery"  she  says,  "cover  the 
gamut  of  math  from  basic  knowledge 
through  analysis,  synthesis,  and  evalu- 
ation. In  the  new  Math  Blaster  Plus, 
we  go  through  and  teach  them  the 
facts,  and  then  we  have  problems 
where  they  have  to  use  these  facts." 

Throughout,  the  products  are  de- 
signed to  help  students  transfer  newly 
acquired  skills  to  the  real  world.  "In 
Math  Blaster  Mystery"  Davidson 
says,  "we  help  kids  break  word  prob- 
lems into  simple  steps.  Find  out  what 
the  problem  is  asking  for,  identify  the 
information  and  equations  needed  to 
answer  it,  and  find  the  answer.  These 
are  higher-order  thinking  skills,  and 
the  computer  is  an  effective  tool  for 
teaching  these  skills.  I  don't  sit  down 
and  say  I'm  only  going  to  cover  analy- 
sis in  this  product  and  synthesis  in 
this  one.  I  try  to  gel  as  much  out  of 
each  product  as  I  possibly  can." 

Is  one  curriculum — math  or  Eng- 
lish, for  example — better  suited  for 
translation  to  software  than  another? 
"1  don't  think  so.  Our  math  products 
have  been  successful  not  because 
math  is  easier  to  do  than  spelling  or 
reading,  but  because  people  subcon- 
sciously associate  computers  and 
math.  As  a  parent,  I  may  think,  'Gee, 
computers  may  help  Johnny  with 
math.'  But  I  don't  realize  how  effec- 
tive they  can  be  in  getting  Johnny  to 
read.  Computers  involve  reading." 


Davidson  speaks  from  expe- 
rience. "My  son  learned  to  read  on  the 
computer  because  he  wanted  to  play 
with  it.  Instead  of 'See  Dick  run,'  it 
was  'Press  space  bar.'  To  use  the  com- 
puter, you  need  to  read.  You  can  de- 
velop some  wonderful  language-arts 
products  and  draw  the  kids  in  and  get 
them  reading,  thinking,  and  problem 
solving,  without  their  realizing  how 
much  they're  learning." 


Jan  Davidson 

Davidson's  products  are  them- 
selves designed  to  be  used  by  stu- 
dents, parents,  and  teachers.  "All  of 
our  products  have  editors  in  them," 
she  says.  "We  get  the  students  writing, 
as  well  as  reading.  Our  reading  pro- 
grams, for  example,  have  tools  that 
students  can  use  to  write  their  own 
stories  and  essays,  as  well  as  read 
them." 

To  use  tools  such  as  writing,  cer- 
tain basic  levels  of  educational  ability 
are  required.  Davidson's  products  de- 
liberately address  all  levels  of  think- 
ing, from  drill  and  practice  to  problem 
solving  and  analysis.  The  drill-and- 
practice  aspects  of  Davidson's  soft- 
ware may  be  the  most  widely  known, 
however,  addressing  an  area  too  often 
undervalued  by  educational  theoreti- 
cians. By  addressing  basic  skills, 
Davidson  feels,  you  prepare  students 
for  the  challenges  and  delights  to  be 
found  in  the  exercise  of  higher-order 


skills.  You  can't,  as  it  were,  take  an 
apple  from  a  tree  until  you  can  climb 
the  tree. 

"Think  of  learning  as  a  continu- 
um," Davidson  says,  "a  gradual  pro- 
cess. You  go  through  stages,  starting 
with  some  very  basic  things  like  the 
ability  to  recall  specific  information, 
then  go  on  to  comprehension,  applica- 
tion, analysis,  and  evaluation.  .All 
these  points  need  to  l>e  covered  in 
education.  But  the  one  thing  I've 
found  is  that  you  can't  bring  out 
higher-order  thinking  skills  if  you 
don't  have  the  lower  ones.  You've  got 
to  have  something  to  think  with 
before  you  can  think.  You've  got  to 
have  a  basic  vocabulary,  be  able  to 
read  at  a  certain  level,  have  basic  lan- 
guage and  math  skills  to  be  able  to  do 
the  analysis,  synthesis,  and  evaluation 
that  are  so  important  to  higher-order 
thinking  skills." 

And  technology  can  take  part 
throughout  the  learning  process? 

"The  computer  can  play  a  role  at 
all  levels  of  that  spectrum,"  Davidson 
says,  "both  with  lower-order  thinking 
skills  as  well  as  the  higher-order  skills. 
There's  a  case  to  be  made  for  educa- 
tional software  at  all  levels."  And 
Davidson  has  developed  products 
that  fit  all  along  this  continuum. 

Davidson  doesn't  see  these  levels 
as  segregated.  "  Word  Attack  was  de- 
veloped because  I  was  trying  to  teach 
Melville,"  she  says.  "The  kids  didn't 
have  the  vocabulary  for  it.  The  soft- 
ware was  one  way  of  getting  them  up 
to  speed  in  the  vocabulary  so  we 
could  do  the  fun,  higher-order  think- 
ing skills  with  it.  The  highest  of  the 
higher-order  thinking  skills  is  writing, 
and  you  can't  write  without  a  vocabu- 
lary. You  can't  function  in  our  society 
without  the  basic  skills." 

A  generation  of  students — and 
their  parents — who've  moved  with 
the  help  of  Davidson's  software  from 
basic  skills  to  reading  Melville  and 
solving  complex  mathematical  prob- 
lems have  reason  to  be  grateful  that 
Jan  Davidson  moved  from  classroom 
to  boardroom  . . .  without  leaving  the 
profession  of  teaching  behi  nd.  E 


24       COMPUTE 


JANUARY       1991 


WHETHER  IT'S 
GOLF,  AIR  COMBAT, 
OR  ADVENTURE 

connpuTE 

HAS  THE 

OFFICIAL  GUIDE 


#*■ 


flip 


r 

I 

ll 
i 


15 


STRIKE  EAGL£l 


I 
I 

I 
I 


The  Official  Guide  to 

Jacl(  Hiclclaus  Computer  Golf 

by  Mike  Harrison 
Foreword  by  Jack  Nicklaus 
Si  2.95 


224  pages 


Ttie  Official  F-15 
Strilce  Eagle  Handbooic 

by  Richard  Sheffield 
Foreword  by  Sid  Meier 
S12,95 


224  pages 


Here's  the  inside  story.  Learn  how  pro- 
fessional course  designers  decide  where  to 
put  bunkers,  trees,  and  greens.  Also  in- 
cludes tips  for  all  the  Jack  Nicklaus  golf 
games,  including  Jack  Nicklaus'  Uuliniited 
Golf  &  Course  Dtsigii.  This  is  the  only  au- 
thorized guide  to  all  the  Jack  Nicklaus 
computer  simulations  frorn  Accolade. 

The  Official  Book 

of  Ultima 

by  Shay  Addams 

Introduction  by  Lord  British 

$14.95  244  pages 

Written  with  the  assistance  of  Lord  British, 
Ultima's  creator,  this  official  guide  includes 
inside  information  found  nowhere  else. 
Packed  full  of  hints,  tips,  anecdotes,  and 
never-before-published  clues  for  all  six 
Ultima  adventures. 


This  is  the  official  guide  to  MicroProse's 
best-selling  F-15  simulators.  Covers  both 
F-15  Strike  Eagle  and  F-15  Strike  Eagle  U. 
Filled  with  step-by-step  instructions  and 
clear  diagrams. 


Other  official  guides  from  COMPUTE 

•  The  Official  F-19  Slealtli  Fighter 
Handbook 

•  The  Official  Book  of  King's  Quest 

•  The  Official  Book  of 
Leisure  Suit  Larry 


Yes! 


I  want  the  official  guides  checked  below. 

□  Check  or  money  order      □  MC      D  VISA 


D  The  Official  Guide  to  Jack  Nicklaus 

Computer  Goll  {236-2t     312.95 

D  The  Official  Book  o(  Ultima     (226-1)    SI  4.95 

D  The  Official  F-15  Strike  Eagle  Handbook 

(231-1)     SI  2.95 

a  The  Official  F-19  Stealth  Fighter  Handbook 
(217-6)     S14.9S 

n  The  Official  Book  ol  King's  Quest 

(155-2)     S10.9S 

D  The  Official  Book  ol  Leisure  Suit  Larry 

(215-X)     SI  2.95 


Signature  _ 


.  Exp,  Date . 


Street  Address  _ 
City 


.  Sates  lai  IHesidenIa  ol  NC.  NY,  t  NJ  add 
appropriate  lates  tax) 


.  Stripping  and  Handllrig:  S2  per  book  US  and 
Canada:  W  foreign 


Oiiet  ^/M  while  supplies  '^si 

All  oidars  must  tja  paid  in  U.S  (urils  ijrawri  on  U,S  b3Jik. 


Malt  to  Compute  Bootes 
CO  CCC 

:5D!I  McCleltan  Are. 
Per^nsaut<en.  NJ  08109 


.  Totat  Enctoted 


FEB9ICI 


SHAREPAK 


CHARD 


C. 


LEINECKER 


Optimize  the  purchase  power  of 
your  software  dollars  with  high- 
quality  shareware.  You'd  never 
buy  a  car  without  a  test  drive  or 
move  into  a  house  you  hadn't  seen. 
The  same  principle  can  apply  to  soft- 
ware purchases.  You  can  try  before 
you  buy. 

We  pack  each  disk  with  two  to 
five  programs.  While  you  could 
download  these  same  programs  from 
an  online  service,  you'd  pay  the  aver- 
age going  rate  of  $12.00  per  hour — at 
least  twice  the  price  of  our  disk. 

And  we've  handpicked  the  very 
best  so  you  don't  have  to.  Each  of  our 
selections  represents  at  least  30-40 
hours  of  searching  for  and  evaluating 
shareware  programs.  This  makes  the 
SharePak  disk  one  of  the  very  best 
values  in  software  today. 

Math  Castle 

Having  fun  and  doing  math  usually 
don't  mix.  But  with  Maih  Castle 
there's  a  perfect  mix  of  having  fun 
blasting  aliens  and  good,  fundamental 
math  practice  and  learning.  This 
whole-number  game  has  so  many  op- 
tions that  the  needs  of  a  wide  range  of 
students  are  served.  And  every  teach- 
er knows  that  individualized  instruc- 
tion increases  learning. 

You  can  jump  right  in  and  play 
without  spending  hours  reading  a 
manual.  The  basics  include  12  levels 
of  play,  selection  of  any  or  all  of  the 
four  operations,  and  the  choice  of  reg- 
ular or  learning  mode.  To  protect 
your  castle  from  an  onslaught  of 
aliens,  you  must  correctly  answer 
problems.  A  laser  beam  zaps  the  ene- 
my, and  you're  safe  a  little  while 
longer. 

For  those  who  want  to  take  full 
advantage  of  the  advanced  benefits 
(like  advanced  levels  and  user-defined 
problems),  it's  as  easy  as  pressing  Fl. 
Then,  all  you  have  to  do  is  cursor 
through  the  options  that  the  program 
offen. 

Go  ahead — use  the  fun  and  ex- 
citement oi  Math  Castle  to  get  your 
kids  hooked  on  math.  They'll  be  reap- 
ing the  rewards  for  years  to  come. 


Pharaoh's  Tomb 

Do  you  crave  exotic  adventure?  Then 
get  ready  for  Pharaoh 's  Tomb. 

This  first  adventure  of  Nevada 
Smith,  an  apprentice  archaeologist, 
will  keep  you  intrigued  and  on  the 
edge  of  your  seat  for  hours.  Through 
diligent  research  Nevada  has  discov- 
ered the  location  of  a  huge  under- 
ground pyramid  containing  treasures 
beyond  belief  But  the  ancient  scrolls 
also  warn  of  unspeakable  dangers  and 
traps.  Here's  your  chance  to  prove 
yourself  Nothing  will  stop  you  now! 


This  arcade/adventure  game  pre- 
sents 20  uniquely  dangerous  levels 
that  are  riddled  with  ingenious  puz- 
zles and  traps.  No  two  levels  have  the 
same  danger,  so  you  experience  in- 
credible variety  from  level  to  level. 
You  can  save  your  game  to  disk  and 
resume  play  later.  And  if  you  finish, 
you  might  qualify  as  an  all-time  best 
explorer  on  the  high-score  list. 

For  an  escape  into  a  world  of 
unknown  dangers,  don't  switch  on  the 
televison;  put  Pharaoh's  Tomb  in  the 
drive  and  take  the  road  to  adventure. 

WordMaster 

No  matter  which  word  processor 
you're  currently  using,  you'll  want  to 
give  WordMaster  a  try.  It  offers  all  the 
features  of  the  big-name  programs,  in- 
cluding multiple  windows,  easy  block 
editing,  and  drop-down  menus.  It 
even  has  automatic  macro  recording 
for  one-stroke  control  of  multiple 


commands  and  text. 

Working  with  WordMaster,  you 
can  use  easy  menus  or  mnemonic  key- 
stroke commands  for  every  operation. 
If  you  can't  remember  a  command, 
the  program  offers  context-sensitive 
help.  You'll  be  able  to  use  the  full 
range  of  type  styles  offered  by  your 
printer  and  display  bold,  italic,  or 
underlined  type  in  different  colors  on 
your  monitor. 

WordMaster  supports  the  most 
popular  printers,  including  the  Hew- 
lett-Packard LaserJet.  If  you  like,  you 
can  customize  the  program  for  other 
printers.  There's  no  spelling  checker 
built  into  the  program,  but  you  can 
check  your  documents  with  Borland's 
Turbo  Lightning  right  from  the  menu. 
{Turbo  Lightning  is  commercial  soft- 
ware that  must  be  purchased 
separately.) 

COMPUTE'S  Productivity 
PowerPak  Sampler 

Every  MS-DOS  machine  is  shipped 
with  power  that  most  of  us  don't 
know  about  or  use.  It's  the  ability  to 
write  batch  files  that  make  our  com- 
puting tasks  easier.  Unfortunately, 
some  things  were  left  out.  And  that's 
what  COMPUTE'S  PC  Productivity 
PowerPak  gives  you— the  things  that 
were  left  out.  This  is  a  sample  collec- 
tion of  4  of  the  38  utilites  found  in 
that  package. 

Just  what  can  you  do?  You  can 
put  a  box  of  any  size  or  color  any- 
where on  the  screen.  Or  put  messages 
of  any  color  on  the  screen.  These  two 
extra  commands  alone  add  attractive 
functionality  to  every  batch  file  you 
create. 

With  the  GETKEY  command,  a 
single  keypress  lets  you  branch  to  an- 
other section  of  a  batch  file  or  run  an- 
other program.  And  finally,  you  can 
create  menus  with  mouse  support  for 
the  ultimate  in  interactive  batch-file 
programming. 

If  you  want  to  create  the  profes- 
sional look  for  your  computer  without 
the  fuss,  check  out  this  sampler.  Then 
you'll  want  to  order  the  full  PC  Pro- 
ductivity PowerPak  E 


26      COMPUTE 


JANUARY       1991 


SHAREPAK 

With  COMPUTE'S  Shar^ak,  You'll 

Share  in  the  S 

SAVE  TIME— we  carefully  select  and  test  all 
programs  for  you 

SAVE  MONEY— each  disk  includes  two  to  five 
.    programs  for  one  low  price 

SAVE  KEYSTROKES— our  free  DOS  shell  lets  you 

bypass  the  DOS  command  lin 


Matfi  Castfe 


HtordMaster 


COMPUTE'S  ProducOvHy 
PowerPak  Sampler 


COMPUTE'S  SharePak  disk  contains  the  best  of 
shareware — handpicked  and  tested  by  our  staff — to  comple- 
ment this  month's  In  Focus  topic.  You'ii  sampie  entertainment, 
iearning,  or  home  office  software  at  a  great  savings.  Each 
SharePak  disk  inciudes  two  to  five  programs  plus  complete 
documentation  for  one  low  price: 

$5.95  for  5V4-inch  disk 

$6.95  for  3V2-inch  disk 

For  even  more  savings, 

Subscribe  to  SharePak  and  receive  COMPUTE'S 

SuperShell  FREE! 

For  a  limited  time,  you  can  subscribe  to  COMPUTE'S  Share- 
Pak and  save  more  than  37%  off  the  regular  cost  of  the 
disks— pius  get  COMPUTE'S  SuperShell  FREE.  With  a  one- 
year  paid  subscription,  you'll  get 

•  A  new  3V2-  or  5V4-inch  disk  delivered  to  your  home  every 
month 

•  Savings  of  over  37%  off  the  regular  disk  prices 

•  Advance  notices  of  COMPUTE  special  offers 

•  COMPUTE'S  SuperShell  at  no  additional  cost! 
Subscribe  for  a  year  at  the  special  rates  of  $59.95  for 
5V4-inch  disks  and  $64.95  for  3V2-inch  disks— and  get 
COMPUTE'S  SuperShell  FREEI 

COMPUTE'S  SuperShell  requires  DOS  3.0  Of  higher. 

Disks  avajlabia  oflly  for  IBM  PC  and  compatibles.  Offef  good  while  supplies  last. 


For  Single  Disks 

YESl  I  want  to  share  in  the  savings.  Send  me  the  January  1991  issue  of 
COMPUTE'S  SharePak  disk.  I  pay  $5.95  for  each  5y4-inch  disk  and  $6.95 
for  each  3V2-inch  disk  plus  $2.00  shipping  and  handling  per  disk. 
Reass  Iridicata  how  man/  disks  of  each  tormat  you'd  like: 
SW-lnch  at  S5.95  eaoti  3VWnch  at  $6.95  each 


.  Subtotal 

.  Sales  tax  (Residents  of  NC  and  NY,  please  add  appropf  iate  sales  tax  tof 

your  area.) 
.  Shipping  and  handliflg  ($2.00  U.S.  and  Canada,  S3.00  surface  mail,  S5.00  air- 

maJJ  per  disk) 
,  Total  etKkjsed 


Subscriptions 

I  want  to  save  even  morel  Start  my  one-year  subscription  to 
COMPUTE'S  SharePak  right  away.  With  my  paid  subscription,  I'il 
get  a  FREE  copy  of  COMPUTE'S  SuperShell  plus  ail  the  savings 
listed  above. 

Please  Indicate  the  disk  size  desired: 

SVi-inch  at  S59.95  per  year  3iA-inch  at  S64.95  per  year 

For  delivery  outside  ttie  U.S.  or  Canada,  add  SIO.OO  for  postage  and  handling. 


Nanw. 


Address. 


City 

State/Province . 
Total  Enctosed . 


.  ZIP/Postal  Code . 


Check  Of  money  order 

Credit  Card  No 

Signature 


.  MasterCard 


.  VISA 

.  Exp.  Date  - 


ifiaqj^edl 


Daytime  TeleptBne  No 

Send  your  order  to  COMPUTB  s  SharePak,  324  Wsst  Wfendover  A/enue,  Suite  200, 
Greensboro,  North  Carolina  27406. 

Ail  orders  must  be  paid  In  U.S.  funds  t}y  check  drawn  err  a  U.S.  bank  a  by  money  order,  MuwCanl  a  VISA  acopt- 
ed  hx  orOe^  over  £20.  Th^  offef  wili  be  tMO  ixity  at  tt\a  aliove  address  and  ts  not  made  in  contunction  witti  arry  ottwr 
magazine  or  dHk  subscriptior  offer.  Please  alcTM  4^6  neeks  lor  delivery  of  single  isauee  or  for  sut>1Kription  10  begin. 
Sorry,  but  u4epnone  ortlers  carviot  be  accepted. 


lOMF 


LetterPerfect 


Word  Processing  Software 
for  IBM"  Personal  Computers 
and  PC  Networks 


^ 


•BSit- 


11k  WTjc  Club 


coMPun 


[ 


JOEY  LATIMER 


SOUP  UP  THAT 
LAPTOP  OR  OLD  XT 
WITH  A  POWERFUL 
WORD  PROCESSOR 
THAT  WON'T 
OVERWHELM  YOU 
OR  YOUR 
CHECKBOOK 


Since  1988,  my  word  processor  of 
choice  has  been  WordPerfect. 
The  program  is  packed  with  use- 
ful features,  such  as  a  spelling 
checker,  thesaurus,  and  print  spooler, 
and  gives  me  quick  access  to  the  vari- 
ous type  styles  and  graphics  supported 
by  my  printer.  While  WordPerfect  is 
an  excellent  word  processor,  it's  not 
for  everyone.  The  program  doesn't 
run  well  on  floppy-only  systems,  re- 
quires a  minimum  of  384K  of  free 
memory,  and  can  be  overwhelming  to 
typists  interested  only  in  creating 
short,  simple  documents.  Now  Word- 
Perfect Corporation  has  a  solution  for 
folks  who  don't  need  a  powerhouse 
word  processor.  LetterPerfect  is  a 
scaled-down  version  of  WordPerfect 
5. 1,  with  a  feature  list  and  price  tag 
that  will  please  the  casual  writer. 


28       COMPUTE  JANUARY       1991 


FFICE 


it 

DC 
< 


Gone  from  LetterPerfect  are 
WordPerfect  features  many  people 
rarely  use,  such  as  sorting,  math  calcu- 
lations, and  number  columns.  Stifl 
present  arc  all  the  commonly  used 
functions,  including  graphics  and  text 
integration,  spelling  checker,  easy  font 
selection,  and  the  friendly  thesaurus. 
The  features  carried  over  from  Word- 
Perfect into  LetterPerfect  work  basical- 
ly the  same,  but  some  have  been 
scaled  back.  The  spelling  checker  in 
LetterPerfect,  for  instance,  checks  only 
the  entire  document,  while  WordPer- 
fect's checker  lets  you  check  a  word, 
phrase,  or  page,  as  well  as  a  docu- 
ment. WordPerfect'^  print  spooler  lets 
you  queue  several  printing  jobs  and 
continue  typing  while  your  documents 
print.  LetterPerfect,  on  the  other  hand, 
will  only  print  your  current  docu- 
ment, and  it  makes  you  wait  until  it 
has  finished  printing  before  you  can 
move  on.  Minor  differences  like  these 
aside,  using  LetterPerfect  is  just  like 
using  WordPerfect  5.1. 


LetterPerfect  comes  with  six  S'A- 
inch  and  three  S'/i-inch  disks,  a  refer- 
ence guide,  keyboard  overlays  for  six 
different  PC  keyboard  designs,  and  a 
quick-reference  pamphlet.  Also  in- 
cluded is  WordPerfect  Shell  3.0,  a 
DOS  shell  that  lets  you  launch  and 
switch  between  multiple  applications 
and  cut  and  paste  text  between  them. 
Installing  LetterPerfect  on  my  hard 
drive  was  easy  and  took  only  about 
ten  minutes.  LetterPerfect's  installa- 
tion procedure  was  replete  with  helf)- 
ful  prompts  and  hard  to  mess  up.  The 
only  problem  1  encountered  was  with 
the  XT-style  keyboard  overlay.  It 
seemed  that  every  time  I  tried  to  type, 
my  palm  would  hit  the  overiay  and 
send  it  whirling  onto  the  floor.  A  little 
double-sticky  tape  solved  that  problem. 

LetterPerfect  works  on  any  PC 
compatible  with  330K  of  free  memory 
and  one  720K  or  two  360K  floppy 
drives,  making  it  an  ideal  choice  for 


use  on  laptops  or  older  PCs  with  lim- 
ited memory  and  disk  storage.  While 
the  program  will  work  with  a  text-only 
display  card,  you'll  need  CGA,  EGA, 
VGA,  or  Hercules  graphics  to  use  the 
page-preview  feature.  In  addition, 
LetterPerfect  will  run  on  a  network.  I 
tested  it  using  a  640  K  turbo  XT  sys- 
tem with  EGA  graphics,  an  Epson  24- 
pin  printer,  and  a  hard  drive. 

When  you  first  glance  at  Letter- 
Perfect's  editing  screen,  you'll  notice 
the  program's  user  interface  closely  re- 
sembles that  of  WordPerfect  5. 1.  The 
bottom  line  of  the  screen  displays  the 
name  of  the  file  you're  working  on,  as 
well  as  the  page  number,  line,  and  the 
cursor's  position  on  the  page,  .\cross 
the  top  of  the  screen  is  a  pull-down 
menu  bar.  Mouse  users  can  just  point 
at  the  selection  they  want  and  click 
the  mouse  button;  laptop  owners  and 
others  without  pointing  devices  can 


JANUARY       1991 


COMPUTE 


29 


ersonal 
bmputerfor 
he  family  that's 
0  easy  to  use, 


uccess. 


I    -^^VRTTER 


OalolaSBPC. 


i  First  Publisher 


irip.\  .-cliL'Jiilt:  .KTiiino 


We've  taken  a  total-systems  approach  to  develop  what  may  be  the  first  true  home 
computer:  the  Tandy  1000  RL.  Designed  with  your  life-  U^^l..  ...»•  J  fp^i 

style  in  mind,  the  1000  RL  offers  a  unique  set  of  applications 
that  can  streamline  your  vital  everyday  activities.  Organize 
important  financial  information.  Create  a  trip  itinerary.  Plan 
your  dinner,  and  generate  a  convenient  shopping  list.  Manage  your  investments  and  develop  a  personal 
savings  plan.  Leave  messages  for  your  family— even  leave  important  numbers  for  the  sitter.  The  possibilities 
are  endless— but  whatever  the  task,  l^^'^'^^^fiBB  the  RLs  DeskMate®  Home  Organizer  software 
handles  the  details  for  you.  There  V  ^  ^ag  ^^^  are  other  great  features  too,  including  enhanced 
CGA  graphics  and  DAC  technology   '  for  incredible  speech  and  sound  recording  and 

playback.  And  it's  affordable— ready-to-run  systems  start  under  $750*  So  bring  home  the  easiest-to-use 
personal  computer  ever  .  .  .  from  America's  leader  in  PC  compatibles. 


CRBMTiNC  NEW  STANOAROS:  SUCCESS  CUAHnMTEEDI 

The  Tandy  1000  RL  personal  computer  has  24  DeskMate  and  Home  Organizer 
applications  built  in.  All  are  specially  designed  to  insure  that  you  can  readily  use  them. 
If  you  need  help,  our  personnel  have  been  specially  trained,  our  stores  have  a  new 
phone  help  system  and  we've  organized  area  tutoring  sessions.  You  can  even  equip 
your  RL  with  a  modem  for  help  on  the  PC-Link  online  service.  Come  in  today!  We 
guaranree  success.  NOBODY  COMPARES! 

•Tandy  1000  RL  (25-1450)  witfi  monochrome  monitor.  Complete  color  systems  start  at  less  than  $900.  Price  applies  at  participating  Radio  Stiack  stores  and  dealers. 

Circle  Reader  Service  Number  104 


4Hadie/haek 
MERICATS 
TECHMOLtUSY 


select  menu  items  using  the  Alt,  cursor,  and  Enter  keys. 
LeuerPerfecl  also  lets  you  use  H'ordPerfecl-slyls  function 
keys  to  choose  options.  I  found  this  the  fastest  way  to  ac- 
cess LetterPerfect  's  features. 

LetterPerfecl  has  an  extensive  online  help  function. 
To  get  instant  information,  all  you  have  to  do  is  press  Fl 
or  pull  down  the  Help  menu  and  then  select  the  topic  you 
need  help  with  from  an  alphabetized  list.  You'll  find  the 
help  function  especially  useful  if  you  don't  thoroughly  un- 


nous  (Cut  I  Ctrl'll  I 

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nptl  to  inlUto  t]*glok. 
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lit  11191  to  I^S  tie  HTtti'l  sarfKO  m  i  flit  lita  of  Hl«'' 
Ptolcfiii  Jswiosot  >  coslul  rrajKllon  Hji  ot  tk  urlj  u  ta 
liM  U  in  tit  iKOTd  Mjlujv-    rrujKtloa  Mpjljjwi  ItlpeJ 
uhcD  IhrUin  BeUI>  ot  Ikimtiirg  flnliM  bii  n»T;nr  (urtlr 
■r|lc).  tia  oldnt  knin  lorll  sisba,  1°  HK-|   B«r«tw 
(trfKld  hti  noitti  i;illii<rlc<l  ntW  M  rr<i>c«loi  i>  1%9, 
ikvlm  tia  Brtin  larU  U  iwpiatiikli  ihiia,  ul  mltlat 
CrcnllDl  ii|  tts<i|l>  to  t«  •  nrerrowr.    Tl!t  MtM  (< 
projection,  ultli  its  iiil«M0t  Kilo  Jitla-tlem,  il  fnAtili 

c:MKMi7on.[*  Ti  1  u  r  FBt  r 


Pull-down  menus  make  memorizing 
function  key  assignments  unnecessary, 


Hlrtnu't  lofsttn  Ibr  »k>r 


Tie  C<rly  HIstorv  of  lUf  lUIng 

A.  S'rollain  uith  Flit  Ibpt 

B.  Iirlv  Kip  rrajectlon 

C.  Ihe  rirtt  UurN  Clob. 

D.  MUtsbIc  lllpl 


Pi  1  III  l.tr  Fa  1" 


[HUtl 

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[WllPir  tknlAutolI^MmtlFMlni!  ulth  flit  MIHKI 

ITABItPtr  Min^fUtoK^tnlntiEarly  Itip  FniJiKtlllMMK! 

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IP.r  lta,:MtolI-WBlt](ll«i«lci'  BremKrOKl 


LetterPerfect' s  Reveal  Codes  option 
shows  you  all  formatting  commands. 

derstand  a  feature.  It  will  also  keep  you  from  having  to 
scrounge  around  trying  to  find  the  reference  guide  for  sim- 
ple questions.  If,  after  checking  the  onscreen  help  and  the 
reference  guide,  you're  still  unable  to  solve  a  problem, 
WordPerfect  has  a  toll-free  customer  support  line  that  op- 
erates Monday  through  Friday  from  7  a.m.  to  6  p.m. 
Mountain  time.  If  you  have  a  problem  in  the  evening, 
there's  another  support  number,  but  it's  a  loll  call.  When  I 
called  these  lines,  I  was  greeted  by  friendly  and  knowl- 
edgeable support  people  who  helped  me  solve  my  prob- 
lems in  a  matter  of  minutes. 

Using  LetterPerfect 's  graphic  features,  you  can  draw 


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What  to  Look  for  In  a 

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If  you're  in  the  market  for  a  home  computer, 
here  are  some  helpful  guidelines  to  getting  the 
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The  Right  Software 

Look  for  software  that  is  already  set  up  and 
ready  to  use.  After  all,  you  don't  want  to  have  to 
learn  how  to  use  a  database  just  to  catalog  your 
stamp  collection  or  set  up  a  spreadsheet  to  figure 
interest  charges.  Software  should  be  easy  to  use 
and  designed  specifically  for  the  home.  So  you 
can,  for  instance,  keep  an  inventory  of  your  pos- 
sessions for  insurance  purposes.  Or  make  a  de- 
tailed schedule  for  a  vacation  or  business  trip,  with 
a  list  of  things  to  bring  along.  Or  plan  meals- 
selecting  recipes,  then  making  a  grocery  list  based 
on  the  number  of  people  you're  serving. 

And,  of  course,  you'll  want  software  to  help 
you  manage  your  finances.  Like  an  automatic 
checkbook  register  to  do  all  the  math  for  you, 
and  then  itemize  your  expenses  for  easy  budgeting. 
And  a  program  to  manage  your  stock  portfolio. 
And  when  you're  thinking  about  a  new  house  or 
car,  you'll  want  a  loan  scheduler  to  find  out  e.x- 
actly  what  your  payments  will  be.  Essentially,  you 
need  easy-to-use  software  to  help  you  manage 
your  finances  now,  so  you  can  plan  ahead  for 
your  financial  future. 

Of  course,  your  home  computer  should  be  PC 
compatible,  so  you  can  run  programs  from  the  of- 
fice as  well  as  tens  of  thousands  of  other  personal, 
entertainment  and  home  education  programs. 

Getting  Up  and  Running 

The  right  computer  should  be  so  convenient  that 
you'll  use  it  all  the  time.  And  your  system  should 
be  compact  and  quiet  to  fit  well  into  any  home  en- 
vironment. A  definite  plus  is  a  feature  that  turns 
off  the  screen  when  not  in  use,  keeping  the  com- 
puter both  energy  efficient  and  ready  to  use  with 
the  touch  of  a  key. 

Plus,  you  need  to  consider  the  keyboard.  A  top- 
of-the-line  business  system  keyboard  will  make  for 
easier,  effective  entry  of  information. 

Stretching  Out 

Finally,  you  need  to  be  able  to  expand  whenever 
you're  ready.  Look  for  built-in  digital  audio  and 
joystick  ports  so  you  can  take  advantage  of  a  wide 
range  of  game  and  home  education  software. 

Fortunately,  there  is  a  computer  that  meets  all 
these  requirements:  the  Tandy^'  1000  RL  home 
computer.  To  learn  more  about  home  computing 
and  the  many  benefits  of  putting  a  Tandy  1000  RL 
in  your  home,  please  stop  by  any  participating 
Radio  Shack  store,  dealer  or  Computer  Center  at 
your  convenience  for  a  personal  demonstration. 


#HOME  OFFICE 


lines  around  sections  of  your  docu- 
ment and  import  and  edit  graphic  im- 
ages. LellerPerfect  will  only  directly 
import  files  in  the  WPG  (WordPerfect 
Graphics)  format,  but  you  can  use  the 
included  conversion  utility  to  port 
most  popular  graphic  formats,  such  as 
PCX,  PIC,  HPGL,  EPS,  and  TIFF,  to 
WPG.  Once  an  image  has  been  con- 
verted, you  can  view,  size,  edit,  or  in- 
vert it  and  then  place  it  into  the 


document  you're  working  on.  You 
can  place  borders  around  graphic  im- 
ages and  wrap  text  around  them.  This 
makes  it  possible  to  place  your  letter- 
head design  at  the  top  ofcorrespon- 
dence,  as  well  as  create  simple  but 
professional-looking  newsletters  and 
forms. 

LetterPerfect  has  an  outliner 
function  that  I  found  especially  help- 
ful when  working  on  school  papers 


Turn  Your  Computer  into  the 

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as  150  per  hour!)     Printed  on  your  letterhead 
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Clicck  the  price 

'"The  in%'oicer  with  .■\ccounis  Receivable"  .sells 
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Complete  with  disk  and 
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Other  inexpensive 
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Customer  Service 


"TTx*  In^Dictf" 
N«3(tct'  \\k  fjsv  \ 


With  your  software  package  you  also  receive 
free  telephone  support"  and  consultation  from  the 
same  people  who  wrote  the  program.  Vnu  may 
not  need  the  support,  but  it  is  there  just  in  case. 
At  your  request,  we  will  custom  modify  the 

(yt]  to  top  <tt  nt?^t  tiilLiiunl 


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PC  Oub  -  Toronto  , — 


'Vl 


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The  Invoicer"  does  your  Ibced  monthly  billing 
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You  can  easily  correct 
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plenty  of  "help"  windows 
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To  find  out  if  "The 
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TD'fard^  Harvard.  Ma.,    ^ 


m  iciiofil 
K'Vt  irift  sown 


k.  •• 


Call ...^tl  the  basics- 

1-800-950-7943  ^--''°"   .^ 

]Vf  i/*na^rkft     Inr 


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A  8  out  of  10- 
■Rated  »  °"         " 
the  bas'*-*  „ 
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and  articles  such  as  this  one.  When 
you  activate  the  outliner,  LetterPerfect 
will  automatically  insert  Roman  nu- 
merals, letters,  and  numbers  in  your 
document,  depending  on  which  level 
of  the  outline  you're  currently  typing. 
The  manual  included  with  Letter- 
Perfect is  well  illustrated  with  clearly 
written  step-by-step  instructions. 
There  are  nine  tutorials  you  can  work 
through  to  learn  how  to  use  most 
LetterPerfect  functions  and  a  com- 
plete reference  section  detailing  each 
command  individually.  The  thorough 
index  and  table  of  contents  make  find- 
ing references  easy.  Appendices  cover 
topics  such  as  error  messages,  ASCII 
conversion,  embedded  codes,  graphics 
conversion,  network  installation,  and 
troubleshooting.  LetterPerfect  never 
crashed  while  I  was  using  it,  and  when 
I  did  encounter  an  error,  I  found  the 
manual's  explanations  of  possible  er- 
rors and  solutions  very  helpful. 

I  used  LetterPerfect  to  compose 
this  review.  After  using  it  for  a  few 
days,  I  decided  that  I  enjoyed  using  it 
much  more  than  WordPerfect  5.0. 
The  program's  mouse  support  (also 
present  in  WordPerfect  5.1)  won  me 
over, 

LellerPerfect  contains  most  of  the 
great  features  of  WordPerfect  that  mil- 
lions have  come  to  know  and  love,  yet 
it  dispenses  with  the  high  price  tag. 
Thanks  to  its  compact  size,  it  can  be 
used  on  laptops  and  other  systems 
that  can't  run  the  high-end  word  pro- 
cessors. Whether  you're  new  at  word 
processing  or  a  seasoned  professional, 
LetterPerfect  is  a  solid  choice.  It's 
priced  right,  easy  to  use,  but  still  capa- 
ble of  producing  high-quality  output. 


Ease  of  Use 

*•**• 

Documentation  .... 

***• 

Features 

•*** 

Innovation 

••** 

LetlerPerfeiS 

IBM  PC  and  compatibles  with  330K  free 
memory,  one  720K  or  two  360K  disk 
drives;  graphics  adaptor  required  for 
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Package  includes  five  5Vi-inch  and  three 
3Vi-inch  disks,  keyboard  templates,  a 
441  -page  reference  manual,  a  51  -page 
WordPerfect  Shell  manual,  and  an  8-page 
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WORDPERFECT 

1555  N.  Technology  Vtey 

Orem,  UT  84057 

(801)225-5000  B 


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Circle  Reader  Service  Number  147 


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Circle  Reader  Service  Number  114 


/^r- 
/ir 


<^ 


THE  ART  OF 


iA/yi/yi&^ 


If  you've  ever  thought  of  becoming 
an  artist  but  you're  uncomfortable 
smearing  paint  or  uncoordinated 
with  a  Conte  crayon,  there's  still 
hope.  You  can  supply  your  own  com- 
mercial art  and  design  work  at  a  low 
cost  and  learn  about  computer  art  in 
the  process. 

But  before  you  dive  into  com- 
mercial art  with  a  product  like  Draw- 
Perfect  or  Charisma,  you  need  to  put 
aside  the  idea  that  you  have  no  talent. 
With  computerized  art  products, 
nearly  all  the  work  is  done  for  you. 
After  you've  mastered  a  few  simple 
techniques,  you'll  be  generating  all 
the  logos,  letterheads,  and  business 
forms  you  need.  And,  as  you'll  discov- 
§    er,  it  can  be  a  lot  of  fun.  Unlike  most 
®    areas  of  computing,  art  is  practically 
5    mistake-free. 

i    Logology 

g    The  company  logo  is  one  of  our  cul- 

S    lure's  most  ubiquitous  art  forms.  Peo- 


CREATE  YOUR  OWN 
COMPANY  LOGO, 
LETTERHEAD,  OR 
BUSINESS  FORM 


pie  even  wear  clothes  with  the  labels 
on  the  outside  to  show  off  the  logos  of 
the  companies  that  made  them.  Logos 
have  increasing  value  in  our  postliter- 
ate  society  because  they  don't  require 
that  the  consumer  be  able  to  read.  If 
they're  seen  often  enough,  they  can  be 
recognized  instantly.  And  in  interna- 
tional business,  logos  have  the  added 
advantage  of  overcoming  language 
barriers. 

Start  with  a  logo.  It's  the  founda- 
tion on  which  you'll  build  the  other 
forms  of  your  business  communica- 
tion; your  letterhead  will  show  your 


ROBERT 


logo  prominently,  as  will  your  busi- 
ness forms.  When  you  sponsor  soft- 
ball  teams,  their  uniforms  will  sport 
your  logo. 

There  are  several  different  strate- 
gies for  creating  a  logo,  but  the  best 
strategy  is  to  incorporate  the  name  of 
the  business.  The  big  corporations  can 
get  away  with  abstract  logos,  like 
Transamerica's  (which  looks  like  an 
arrangement  of  six  hockey  sticks).  But 
I'm  assuming  that  your  home  or  small 
business  isn't  as  large  as  Transamer- 
ica.  Therefore,  you  should  consider 
name  recognition  as  well  as  logo 
recognition. 

The  possibilities  based  on  com- 
pany name  are  name  only,  name  with 
meaningful  graphic,  and  name  with 
abstract  graphic.  To  create  these  logos, 
I'll  use  the  latest  version  oi Draw- 
Perfect  from  WordPerfect.  It's  one  of  a 
number  of  options  available  at  a  mod- 
erate cost  to  the  home  or  small  busi- 
ness. It  not  only  offers  outstanding 


B     I     X     B 


JANUARY       1991 


\^^ixji€^ 


COMPUTE       37 


graphics  for  printouts  but  also  has  pre- 
sentation graphics  and  the  ability  to 
use  macros  both  within  its  own  envi- 
ronment and  under  WordPerfect^ 
Shell,  In  addition,  its  graphics  are  di- 
rectly transportable  to  WordPerfect. 
the  best-selling  word  processor  of  all 
time.  It  comes  with  dozens  of  pieces 
of  clip  art  which  you  can  use  with 
your  WordPerfect  documents,  and 
you  can  also  use  the  WordPerfect  clip 
art  in  DrawPerfect. 

DrawPerfect  is  far  froin  the  only 
software  of  its  kind  in  this  price  range. 
You  could  also  use  Arts  &  Letters 
Graphic  Editor,  CorelDraw  (both 
operate  under  Windows),  or  GEM 
Arltine. 

For  the  purposes  of  this  article, 
we'll  make  up  the  name  of  a  compa- 
ny. Since  many  small  businesses  are 
engaged  in  "massaging  information," 
Baker  and  Rogers  Publishing  is  a  like- 
ly name  for  a  company  that  provides 
a  broad  range  of  services  including 
writing,  typesetting,  and  layout  (all  of 
which  are  performed  in  WordPerfect ). 

Because  she's  the  creative  force  in 
the  company,  Baker  volunteers  to  cre- 
ate the  logo,  which  must  meet  the  strict 
standards  of  Rogers,  who's  a  real  stick- 
in-the-mud.  The  partners  see  this  as  a 
perfect  pairing  because  they  compen- 
sate for  each  other's  shortcomings. 

The  Name  Game 

Baker  sits  down  at  her  AT  and  starts 
DrawPerfect.  To  begin,  she  simply 
writes  the  name  of  the  company  in 
several  different  typefaces.  (Some  of 
the  available  typefaces  are  shown  in 
Figure  I ;  as  you  select  each  typeface, 
you  see  an  example  of  it  in  the  box  at 
the  upper  right.)  She  takes  a  critical 
look  at  the  resulting  text,  remember- 
ing that  she  has  to  please  not  only  her- 
self but  also  her  partner  and  her 
company's  customers,  whose  prefer- 
ences are  much  closer  to  her  partner's 
than  her  own.  With  this  in  mind,  she 
passes  over  the  script  options  and 
chooses  WP  ROMAN,  the  last  one 
shown  in  Figure  2. 

Her  next  step  is  to  size  the  text 
large  enough  to  work  with.  Since  all 
these  programs  work  with  outline 
fonts,  there's  no  reason  to  stick  with 
the  skimpy  text.  You'll  have  much 
more  control  if  you  make  the  text  fill 
the  screen  and  then  size  it  smaller  for 
use.  Size  is  an  option  on  the  Edit 
menu. 

The  text  looks  handsome  by  it- 
self, but  it's  not  very  distinctive.  It's 
all  too  obvious  that  very  little  work 
has  gone  into  it.  These  are  Baker's 
options  at  this  point: 

•  To  enhance  the  text  by  drawing  a 
box  around  it  or  by  placing  rules 
above  and  below  it 


•To  rotate  the  text  or  distort  it  in 
some  other  way  (such  as  stretching  it 
horizontally  or  vertically) 

•  To  change  the  text's  appearance  by 
altering  its  color  or  fill 

•  To  copy  the  text  and  distort  the  copy 

DrawPerfect  text  is  just  text. 
There  are  a  limited  number  of  ways 
you  can  diston  the  actual  letters.  Arts 
&  Letters  and  similar  graphics-based 
packages  let  you  alter  the  letters  on  the 
screen  because  the  individual  letters 
are  treated  as  clip  art  once  they  appear 
on  the  screen.  DrawPerfect  does  let 
you  select  certain  text  attributes,  such 
as  hollow  letters,  before  the  text  ap- 
pears on  the  screen. 


To  create  her  first  logo.  Baker  cre- 
ates the  text  in  outline  letters  and  then 
copies  and  rotates  them.  Next,  she 
creates  a  white  rectangle  and  the  text 
one  last  time— this  time  in  front  of 
the  rectangle  (Figure  3). 

To  create  the  second  type  of 
logo — a  name  with  a  meaningful 
graphic — Baker  could  look  through 
her  collection  of  clip  art  and  call  up  a 
drawing  of  a  book,  computer,  or  laser 
printer  to  use  as  a  background  for  the 
name.  Creating  a  name-plus-abstract- 
design  logo  would  also  be  fairiy  simple 
to  design,  involving  no  more  than 
working  with  the  drawing  tools  in 
DrawPerfect  and  creating  something 
pleasing  to  the  eye.  o 


Figure  1:  Available  Typefaces  in  DrawPerfect 

Base  Font 

UP  Bodoni  Bold 
UP  Brodduay 

UP  Broaduay  Enjravcd  (Uppercase  only) 
■  UP  BrushScript 

UP  Century  Schoolbook 

UP  Chelnsford  Book 

UP  Connercial  Script 

UP  Cooper  Black  Bold 

UP  Courier 

UP  Courier  Bold 

UP  Courier  Italic 

UP  Courier  Italic  Bold 

UP  Courier  Sinplex 

UP  Eurostile 


UP  Helu  Bold 

UP  Helu  Italic 

UP  Helu  Italic  Bold 

UP  Helu  Simplex 

UP  Helu  Sinplex  llonaspaced 

UP  Hobo 

1  Select;  M  Mane  search:   t 


Figure  2:  Choosing  an  Appropriate  Typeface 


[Edit]  (Draul  inttributesl  IDptiousl  Fonts  lUiou)  IHclii] 


Baker  and  Rogers 

Bater  and  Rofers 
Baker  and  Rogers 


I 


Input  text: 

r3  Heljs.  r?  Exit 


38 


COMPUTE 


JANUARY       1991 


ANNOUNCING  THE  NEW  $35 
MONEY  MANAGEMENT  SOLUTION. . . 


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OMil 


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Address. 

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.State. 

L 


□  Check  or  Money  Order     Q  MasteiCard        Q  Discover 

Q  American  Express  Q  Visa 

Card  # Exp.  Date 


Cirela  Reader  Service  Number  180 


Mtmii<:oam!  requires  an  IBMITmdiiCompaq  or  compaliblr  comptitrr.  J84K  RAM  and  DOS 
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CODE=   MGCOM. 
I ' 


Figure  3:  Rotating  Text  for 
an  Eye-Catching  Logo 


W.  ^  ^ 


L^L 


Bator 


lomt 


A 


0 


W   "i 


Form  Fitting 

Assuming  that  Rogers  approved  of 
the  logo,  Baker  has  a  new  project  in 
mind:  She  plans  to  apply  the  logo  to 
the  many  business  forms  used  by  the 
tiny  company  She'll  start  with  a  let- 
terhead to  represent  her  business. 
Once  the  letterhead  is  designed,  she 
can  print  out  a  single  sheet  and  take  it 
to  a  print  shop  for  reproduction,  print 
out  the  sheets  herself  as  they're 
needed,  or  turn  the  letterhead  into  a 
WPG  graphic  and  import  it  into  a 
WordPerfect  style.  WPG  graphics  can 
also  be  converted  into  other  file  for- 
mats for  other  word  processors,  such 
as  Ami  Professional,  WordStar,  and 
Microsoft  Word. 

We'll  assume  that  Baker  has  cho- 
sen the  first  option.  Laser  printer  ton- 
er is  expensive  enough  that  it's  usually 
less  expensive  in  the  long  run  to  use 
the  laser  printer  for  composition  work 
and  a  professional  printer  for  actual 
reproduction. 

To  turn  the  logo  into  something 
that  can  be  easily  altered,  Baker 
chooses  the  Area  Selection  option,  se- 
lects the  entire  logo,  and  groups  it — 
turning  the  logo  into  a  single  object 
that  can  be  moved  and  stretched.  She 
enters  the  full  name  and  address  of 
the  firm  and  tries  different  arrange- 
ments of  name,  address,  and  logo, 
easily  sliding  the  elements  of  the  let- 
terhead around  on  the  page  until  they 
look  just  right.  Her  final  solution  is 
only  one  of  an  infinite  number  of 
pleasing  arrangements. 

Charismatic 

DrawPerfect  is  one  of  a  small  number 
of  non-  Windows-hs.stA  draw  pro- 
grams. Most  draw  programs  are  de- 
signed to  operate  under  Windows. 
One  of  the  first  of  the  Windows-pio- 
grams  was  Graph  Plus  from  Micro- 
grafx.  When  it  came  time  to  update 
Graph  Plus,  Micrografx  decided  it  was 
time  to  come  up  with  a  sexier  name  as 
well,  and  Charisma  was  born.  Charis- 


Figure  4:  Completed  Text- 
Plus-Graphic  Logo 


3000/ 


2000 


1000-- 


^ 


Baker 

and 

Rogers 


HE 


idI7 


Business  Presentation  Graphics 


ma,  like  DrawPerfect,  is  designed  to 
create  presentation  graphics,  which 
means  it  has  a  built-in  facility  to  dis- 
play computer  screens  as  if  they  were 
slides.  Both  products  can  create  files 
that  can  be  turned  into  real  slides  for 
use  with  a  projector.  And  both  can 
create  a  number  of  different  graph 
types  based  on  values  provided  • 
through  links  with  a  spreadsheet  pro- 
gram or  entered  through  a  spread- 
sheet-like interface. 

Figure  4  shows  a  text-plus-graphic 
logo  for  Baker's  company.  To  create 
this  design,  a  graph  was  made  using 
the  graphing  utility  from  Charisma, 
and  a  rounded  rectangle  was  created 
that  frames  the  name.  It  was  filled 
with  solid  white,  and  the  words  Baker 
and  Rogers  were  superimposed  on  top 
of  it  in  the  Times  Roman  font.  (In  ad- 
dition to  its  outline  fonts.  Charisma 
uses  the  fonts  available  in  Baker's  Star 
Laserprinter  8  II  with  LincPage  Post- 
Script emulation.  DrawPerfect  relies 
on  its  own  outline  fonts.) 

Figure  5  shows  the  logo  as  it  ap- 
pears on  the  Charisma  screen.  As  you 
can  see,  Charisma  is  slightly  less 
WYSIWYG  than  DrawPerfect.  How- 
ever, because  of  its  reliance  on  Win- 
dows, Charisma  is  easier  to  use  if 
you've  had  some  experience  with  oth- 
er Windows-based  graphics  programs. 

Figure  5:  Chart  and  Logo 
on  Charisma  Screen 


Abstract  Art 

You've  seen  the  name-only  and 

name-with-meaningful-graphic  logos. 
The  last  category  is  name  with  ab- 
stract graphic.  It's  a  fun  category,  but 
anyone  seriously  interested  in  abstract 
design  will  warn  you  that  it  isn't  to  be 
taken  lightly  Because  your  design  can 
go  anywhere  or  be  anything,  there's  a 
real  danger  it  will  be  misinterpreted. 

Let's  begin  with  a  squiggle.  If  you 
repeatedly  select  Duplicate  from  the 
.Arrange  menu,  move  the  duplicate 
squiggle  slightly  to  the  right,  and  select 
Rotate  Left  90  Degrees  from  the 
Change  menu,  you  should  be  able  to 
create  a  bale  of  wire.  Although  at  first 
glance  the  drawing  appears  random,  it 
tends  to  draw  the  eye,  and  upon  closer 
examination  you  can  see  that  there's  a 
subtle  organization  in  the  design.  In 
fact,  you  can  see  that  it  is  a  design,  not 
just  random  markings. 

The  next  step  is  to  add  the  com- 
pany name.  This  time,  the  Times  or 
Times  Roman  fonts  would  be  inap- 
propriate because  they're  traditional 
fonts  with  a  classic  beauty.  To  use 
them  here  would  be  like  putting  Mona 
Lisa's  face  on  a  portrait  by  Picasso, 
For  this  logo,  seek  out  something  with 
a  more  modern  appearance,  such  as 
Helvetica,  as  shown  in  the  final  logo 
(Figure  6)  or  another  sans  serif  font 
such  as  AvantGarde. 

Extending  Your  Reach 

Your  commercial  art  projects  don't 
have  to  be  limited  to  logos  and  letter- 
heads; Charisma  and  DrawPerfect  are 
excellent  programs  for  creating  busi- 
ness presentations  for  sales  meetings 
or  trade  shows.  Graphics  from  each 
product  can  be  converted  into  slides 
by  a  commercial  slide  service  or  you 
can  run  a  slide  show  on  the  computer 
with  a  projection  monitor. 

And  in  addition  to  saving  you 
money,  these  programs  can  entertain 
your  creative  side  in  the  midst  of  a 
day  of  drudgery.  Taking  a  graphics 
break  can  help  keep  you  interested 
and  alert  and  add  extra  creativity  to 
your  bread-and-butter  work.  q 


Figure  6:  Completed 
Name-with-GraphIc  Logo 


baker  and  Kogers 

Designers/Publishers 


40       COMPUTE 


JANUARY       1991 


uAiii 


Learn  to  Use  Your 
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WORKPLACE 


DANIEL         JANAL 


I  recently  attended  a  confer- 
ence for  professional  speakers 
and  asked  the  well-dressed 
woman  on  my  left  what  business 
she  was  in. 

"I  speak  about  visual  communi- 
cations," she  said.  "Is  that  tike  over- 
head slides  and  transparencies?"  I 
inquired.  "No.  It  has  more  to  do  with 
presentation  skills,"  she  said.  "Oh,  so 
you  help  people  deliver  speeches,"  1 
deduced.  "No.  I  help  people  present 
themselves  properly  in  corporate 
communications  situations,"  she  said, 
further  clouding  the  issue.  "Oh,  so 
you  write  marketing  reports  and  em- 
ployee newsletters,"  I  said.  "No.  Dif- 
ferent kinds  of  corporate  communi- 
cations," she  insisted.  "What  kind  of 
communications  situations?"  I  asked, 
feeling  that  I  was  getting  colder  rather 
than  hotter  answers.  "At  the  dinner 
table,"  she  responded.  "Oh,  so  you  tell 
people  which  fork  to  use  with  which 
course,"  I  guessed.  "That's  it!"  she 
exclaimed. 

Did  this  woman  know  what  busi- 
ness she  was  in?  Undoubtedly.  Did 
she  have  the  ability  to  tell  people  what 
business  she  was  in?  Undoubtedly 
not. 

I  had  to  ask  a  series  of  questions 
to  find  out  what  services  she  provided 
and  how  I  could  benefit.  I  was  being 
polite  because  I  was  in  an  awkward 
situation. 

Your  prospects  probably  won't 
be  as  polite. 

If  they  don't  understand  what 
business  you're  in,  they  won't  bother 
to  ask  follow-up  questions.  They'll 
just  assume  what  you  have  is  not  what 
they  want. 

To  make  sure  this  doesn't  happen 
to  you,  tailor  your  positioning  state- 
ment so  that  everyone  will  know  im- 
mediately what  service  you  provide. 

A  person  could  say,  for  example, 
that  she's  an  accountant.  The  prospect 
would  learn  ver>'  little  from  that  state- 
ment. Instead,  she  could  say,"rm  an 
accountant  who  specializes  in  small 
businesses."  That  targets  her  market 
specifically. 

She  also  could've  chosen  any  of 


these  areas:  personal  income-tax  plan- 
ning, large  corporations,  freelance 
writers,  and  actors. 

Here  are  a  few  more  vague  pro- 
fessions and  more  descriptive  state- 
ments: desktop  publisher  (design  and 
produce  newsletters),  personal  ser- 
vices manager  (walk  dogs  and  buy 
groceries),  marketing  sp)ecialist  (write 
direct-mail  pieces  to  increase  sales),  fi- 
nancial consultant  (sell  stocks). 


Do  your  prospects  really  under- 
stand what  services  you  provide? 
Here  are  a  few  exercises  to  fine-tune 
your  message.  These  exercises  will 
help  you  create  a  positioning  state- 
ment for  your  company  so  you  can 
clearly  communicate  your  ideas. 

What  image  do  you  want  to  pop 
into  people's  minds  when  they  hear 
your  company's  name?  Write  three 
things  that  come  to  mind.  Now  which 
of  those  three  statements  is  the  one 
that  clearly  identifies  your  company? 
Practice  reading  the  statement  aloud 
until  it  sounds  right  and  rolls  off  your 
tongue  easily.  Then  get  feedback  from 
your  peers  and  family.  However, 
don't  ask  if  they  understand  it. 
Chances  are  they'll  say  yes  so  they 
won't  offend  you.  .A  better  way  to  get 
feedback  is  to  ask  them  to  tell  you 
what  business  you're  in.  That  way, 
you'll  get  a  more  informed  view. 

This  statement  is  the  basis  for 
your  verbal  contact  with  prospects — 
in  person  and  on  the  phone.  If  you  fol- 
low these  steps,  you'll  be  able  to  get 


your  message  across  clearly. 

Although  it  pays  to  be  clear  and 
specific,  you  should  avoid  being  so 
specific  that  you  risk  limiting  your 
employment  possibilities.  According 
to  lawyer  Alan  Foneberg,  when  people 
meet  a  lawyer  at  a  party,  they  ask, 
"What  kind  of  law  do  you  practice?" 
The  reply  is  usually  a  one-word  an- 
swer such  as  matrimonial,  civil,  or 
criminal.  Foneberg  says  this  is  the 
wrong  approach  because  you'll  be 
typecast  and  the  prospects  will  think 
you  perform  only  that  function  when 
most  lawyers  are  generalists  who  can 
perform  many  tasks. 

Instead,  Foneberg  advises  law- 
yers to  respond,  "What  kind  of  lawyer 
do  you  need?"  That  way,  people  can 
say  they've  had  a  run-in  with  the  land- 
lord and  need  to  halt  the  eviction  pro- 
cess or  whatever.  The  lawyer  can  then 
arrange  a  meeting  for  the  new  clients. 

Home  office  workers  can  use  this 
tactic  as  well.  Let's  look  at  two  sample 
dialogues- 
Prospect:  What  do  you  do? 

Home  office  worker:  I  type  term 
papers. 

Prospect;  (To  herself)  Oh  well,  I 
guess  he  can't  do  marketing  reports. 
They're  probably  too  specialized  for 
him  anyway.  (To  the  home  office 
worker)  That  sounds  nice.  Good  luck. 

In  this  case,  the  home  office  work- 
er limited  his  approach,  and  the  pros- 
pect didn't  realize  he  could  also  type 
marketing  reports.  Result;  a  lost  sale. 

For  him  to  make  the  sale,  the 
conversation  should  flow  like  this. 

Prospect:  What  do  you  do? 

Home  office  worker  I  type.  Do 
you  need  any  typing  done? 

Prospect;  I  have  a  40-page  mar- 
keting report  with  tables  and  graphs. 
Can  you  handle  that? 

Home  office  worker  Sure.  Tell 
me  about  the  report. 

The  home  oifice  worker  can  then 
discuss  terms  and  fees  and  close  the 
deal. 

By  following  these  steps,  you'll  be 
able  to  get  your  message  across  clearly 
and  attract  new  clients.  .And  that's  the 
first  step  toward  a  successflil  business.  0 


42 


COMPUTE  JANUARY       1991 


JOm  THE  JUR  FORCE^ 

ANDSEETHEWORUyS 

MOSTEXOnCTERHmAlS. 

Terminals  that  push  pilots  beyond  their  limits. 
Ibrminals  where  dogfights  are  played  out 
with  sweaty  realism. 

Terminals  where  futuristic  aircraft  designs 
are  modified  in  just  seconds. 

It's  all  part  of  the  most  sophisticated 
computer  technology  in  the  world. 
And  if  you  have 
the  desire  and  the  aptitude,  you  could  become 
a  part  of  it 

You'll  receive  not  only  the  highest-quality 
technical  training,  but  guaranteed  hands-on 
OKperience.  Use  equip- 
ment and  technology 
so  advanced,  it  may 
be  years  before  the 
rest  of  the  world  even 
reads  about  it 

But  there's  much 
more  to  the  Air  Force 
than  mainframes  and  megabytes. 

We  offer  equally  exciting  opportunities  in  to- 
day's most  sought-after  fields.  Electronics. 

Medtine  Aircraft  mechanics.  Communications.  Over  200  careers  in  all 

Plus  the  chance  to  ptk  up  college  credits  or 
even  an  Associate  of  Applied  Science  degree 
in  the  fully-accredited  CommunityCoUege  y^ 
of  the  Air  Force  '^//l 

Interested?  Give  us  a  call  at  b/aJ 

1-800-423-USAF.  You'll  find  there  are  ^m 
some  terminals  where  futures        /Af 
get  off  the  grcund.      JUMHIGK  //  " 


Circle  Reader  Service  Number  164 


Systems  that  revolutionized 
tne  computer  industry! 

All  backed  by  Northgate  support  and  service  thaf s 
unmatched  by  any  otfier  company! 


There  are  a  lot  of  copy-cat  "slim-line"  systems  out 
there,  but  don't  be  confused.  These  are  the  ORIGINAL 
SlimLine  systems  from  the  pioneer  of  this  trend-setting 
technology':  Northgate. 

In  just  under  a  year,  SlimLine  has  become  our  most 
popular  svstem.  And  with  good  reason.  Only  SlimLine 
gives  you  full  286,  386SX'^'and  386™  DX  power  in  a 
package  only  4.25 "  high  and  16.5 "  square. 

Now...  four  new  SlimLine  systems!  "Northgate  for 
1991"  features  a  SlimLine  family  that  offers  more  choice 
than  ever  before:  SlimLine  286/12,  386SX/16 
and  20  MHz. 


Our  new  powerhouse  386/33  rounds  out  our  complete 
range  of  systems. 

Northgate  SlimLine  Common  Features: 

•  Small  footprint  SlimLine  case  with  room  for  two  exposed  and 
one  internal  half-height  de\ices 

•  Intel®  and  Weitek®   math  coprocessor  support 

•  150  wm:  power  supply 

•  Clock  calendar  chip  rated  at  five  years 

•  Front  mounted  reset  and  high/loM-  speed  controls 

•  MS-DOS  4.01  and  GW-B.VSIC  installed 

•  On-line  User's  Guide  to  MS-DOS  4.01 

•  FCC  Class  B  Certified 

•  1  parallel  and  Z  serial  ports 

•  Built-in  \'G.-\  video  adapter 

•  Built-in  IDE  hard  drive  and  floppy  disk  controllers 

•  Five  [)pen  expansion  slots  (three  i6-bit  hrll  length,  two  8-bit  half-length) 


Here's  how  we  put  full  power  into  a  performance  package  only  4.25"  high! 


Revolutionary  fully-Integrated 
motherboard  with  built-in  IDE 
hard  drive  and  floppy  drive 
controllers,  one  parallel  and  two 
serial  ports  and  16-bit  VGA 
controller 


Unique  Northgate  expansion 
tree  with  three  full-length  l6-b(E 
and  two  half-length  8-bit  slots 


4.25- 


Drive  bays  with  room  for 
two  3.S"  and  one  S.2S" 
device 


ISO  watt 
power  supply 


Here  they  are...the  Northgate  family  of  Super  SHmLines. 
One  format,  four  sensational  systems— take  your  pick! 


NEW!  SlImLine  286/12  MHz 

Ideal  entry  level  system  for  use  as  network  terminal  or  stand 
alone  system  for  office  and  home  use.  Excellent  for  word 
processing,  simple  spreadsheet  and  light  graphics  programs. 

•  Intel®  80286/ U  MHz  processor  •  1.2Mb  and  1 .44Mb  noppics 

•  2Mb  of  RAM  on  mothL-rboard  *  12 "  VGA  gray  scale  monitor 

•  40Mb  hard  drive  •  OmniKey''  keyboard 


NEW!  SlimLine  386SX/16  and  20  MHz  with  64K  cache 

No  ordinary  SX!  Northgate  engineered  these  systems  with  64K 
cache  memor>'  to  allow  you  to  run  Microsoft  Windows  and  other 
32-bit  software  at  ciiiick  cache-enhanced  speeds.  Handles  database 
management,  graphics  and  spreadsheet  applications  with  ease. 
Choose  16  or  20  MHz  models. 


•  Intel  80386SX  16  or  20  MHz 
processor 

•  2Mb  of  RAM  on  motherboard 

•  40Mb  hard  drive 

•  64K  SRAM  read/writc-back 
rache 


■  1.2Mb  and  1 .44Mb  flojipies 

'  12  "VGA  gray  scale  monitor 

'  OmniKey  keyboard 

'  Microsoft®  Windo\vs'^'3.l) 
and  mouse 


386SX/16  ^1999*^^  Or  as  low  as  ^TO"  per  month* 
386SX/20  ^2199*'''  Or  as  low  as  »75"  per  month* 


The  system  that  started  it  all ..,  SlimLine  386/20  MHz! 

SlimLine  386/20  zips  through  complex  spreadsheets,  moderate 
programming  needs,  desktop  publishing  and  other  demanding 
applications. 


•  Intel  80386/20  MHz  processor 

•  4Mb  of  RAM  on  motherboard 

•  40Mb  hard  drive 

•  1.2Mb  and  1.44Mb  floppies 

$249900 


■  12  "  VGA  gray  scale  monitor 

•  Microsoft  Windo\s's  3.0 
and  mouse 

•  OnmiKcy  keyboard 


Or  as  lov^■  as  'SS""  per  month' 


NEW!  SlimLine  386/33  MHz  powered  up  with  64K  cache! 

Now  for  the  first  time  ever,  you  can  get  award-winning 
Northg3te  Elegance™ performance  in  our  SlimLine  case!  SlimLine 
386/33  is  ideal  for  speeding  through  processor-intensive  tasks  like 
desktop  publishing,  CAD/CAM,  large  database  and  business 
programming  applications. 

•  Intel  80386/33  MHz  processor  •  1.2Mb  and  1.44Mb  floppies 

•  4Mb  of  RAW  on  motherboard  •  12  "VGA  gray  scale  monitor 

•  64K  SRAM  read/writc4)aek  •  Microsoft  Windows  3.0 
cache  and  mouse 

•  40Mb  hard  drive  •  OmniKev  kevboard 


$289900 


Or  as  low  as  'lOS**  per  month' 


Standard  SlimLine  Upgrades 

(Add  to  the  base 

system  price) 

1     12- Gold  Star 
Hard        VGA  Gray  Scale 
Drives            640  x  4S0       i 

Gold  Star 
14"  VGA  Color 

640x41(1 

$300.00 

Panasonic 

14"  VGA  Color 
1024x768 
$  400.00 
5  600.00 
$  700J» 

'         NEC  3D 
14"  VGA  Color 

1024  X  768 

40Mb  IDE      1         S    0.00 

i         $  6S0.00        ■, 

'         $  850.00    

$  9S0.00" 

80Mb  IDE               5200.00 

$500,00 
$600.00 
$900.00 

lOOMblDE     ■         $300.00 
200Mb  IDE             S6O0.O0 

$1000.00 

SI  150.00 

Call  for  latest  pricing  and  custom  configuration  specifications. 


"Northgate  stops 

at  nothing  to  please 

its  customers!"  pc 

Magazine  Sept.  25,  1990 

•  NEW  60-Day  No-Risk 
Trial  — if  you  aren't  100% 
satisfied,  return  iti 

•   Free  on-site  service  to 

most  locations  for  one 
vear  if  ^^e  can't  solve  vour 

•  Free  delivery  to  your 
office  or  home. 

•  I'^ull  one  year  warranty  on 
systems,  5  years  on 
OmniKey  keyboards 

•  Northgate  responds  to 
your  needs  with  overnight 
shipment  of  parts— at  our 

needs  over  the  phone. 

•  Unique  24-hoijr  toll-free 
technical  support— the 
industry's  best! 

•  For  your  convenience,  we 
accept  "VIS.^,  MasterCard 
and  Northgate's  Big  'N" 
card.  We  offer  leasing  and 

expense! 

financing  options,  too! 

800-548-1993 


CALL  TOLL-FREE 

24  HOURS  E'VERY  DAY 

New  ...  fax  your  order  toll  free!  800-323-7182 

Notice  to  the  Hearing  Impaired:  NiJtih(;aic  has  TDD  capability.  Dial  800-535-0602. 

NORTHGATE 
COMPUTER 
SYSTEMS 

707.S  Flying  Cloud  Drive,  Kdcn  Prairie,  MN  .S5344 


Jlii«iiu>n'LAiit>-F\rKyllod.r«M  l-dOOM'I'nH*   'UVe  itw^  int^v  Swh«K<  B^  Vurd;  t4HA.RR 


Ctrcte  Reader  S«rvice  Number  263 

of  Nwthpu (iiwiitfn  S^vcmt  jUj.iH*  iBii  w-f*^  j.f  ir*J<««hi «( tiiud. M  Hher  ffrwkK« ind hind  -i 


iFpnirc tndcmvlii  iiidfcptEivd iridnmtrlu a/ilHir 


Northgate  Elegance.. 


Hie  industry's  highest  rated 
386  and  486  systems! 


When  we  say  Northgate  manufactures  the  highest-performing, 

best-supported  computer  systems  in  the  world  ...  it's  a  fact. 
Industry  experts  and  customers  worldwide  agree! 

In  test  after  test,  Northgate  Elegance  systems  perform  fIa^^■fessly. 
After  the  competition  has  been  put  through  the  same  demanding 
paces,  only  Elegance  386  and  486  emerge  as  the  winners. 

And  here's  the  proof!  Northgate  has  ^von  four  PC  Magazine 
Editors'  Choice  A\vards,  rwo  Computer  Shopper  Best  Buy  .Awards 
and  received  InfoWorld's  Number  One  and  Number  Two  Products 
of  1989. 

PLUS  AT  PRESS  TIME  ...  Northgate  received  word  from 
Compucer  Shopper  that  Elegance  486/251  won  a  1990  Best  Buy 
A^^■ard.  That  makes  an  unprecedented  FOUR  YEARS  IN  A  ROW 
Northgate  received  Compucer  Shopper's  prestigious  honor! 

We'd  be  fooling  ourselves  (and  underestimating  you)  if  we 
thought  you'd  buy  based  on  performance  alone.  That's  \\hy 
Northgate  has  a  corporate  commitment  to  customer  service  that's 
equally  impressive.  No  puffery  here... 


"...Northgate  stops  at  nothing  to  please 


Its  customers.     PCMa^^mc  Scptembsr  15, 1990 


♦ 
♦ 


Free  deliverj'  to  your  office  or  home, 

NEW  60-Day  N^Risk  Trial!  To  serve  you  better, 

Northgate  has  doubled  its  No-Risk  Trial  period  to  60  days. 

Full  parts  and  labor  warranties;  1  year  on  systems; 

5  years  on  OmniKey*  keyboards. 

Overnight  shipment  of  replacement  parts— 

at  our  e.xpense. 

Northgate's  unique  24-hour  toll-free  technical  support 

leads  the  industry— most  needs  are  met  with  just  one  call! 

Free  on-site  service  to  most  locations  if  we  can't  solve 
your  technical  needs  over  the  phone. 

♦  Northgate  makes  state-of-the-art  povver  affordable! 
Charge  your  purchase  to  your  Big  'N"  card,  VISA  or 
MasterCard.  Ask  about  financing  and  leasing  options,  too! 

♦  Call  Northgate  before  you  decide  to  buy  elsewhere.  Youll  be 
amazed  at  our  new  hw  pricing! 


♦ 
♦ 


"What  WordPerfect  is  to  software  support, 
Northgate  is  to  hardware,  and  there  are  even  a 
few  things  WordPerfect  could  learn  from  the 
folks  in  Minneapolis." 


Bemie  Zilbergeld 

Bav  Area  Compucer  Currents 
August  14.  1990 


Select  desktop  or  optional  vertical  power  case. 

Northgate's  elegant  desktop  case  features  5-bays  with  room  for 
3  exposed  and  2  internal  half-height  devices.  Comes  with  200  watt 
poiver  supply.  For  greater  expansion  capabilities,  choose  our 
vertical  7-bay  powerhouse  with  a  220  watt  power  supply. 


Northgate  Page  Mode  386/20  MHz 

As  a  cost-efficient,  dependable  network  file  ser\'er.  Page 

Mode  has  no  equal.  Its  realiability  is  confirmed  by  Novell® 
certification  and  by  users  of  office  netu'orks  every  day.  Northgate 
boosts  performance  of  this  386/20  workhorse  through  the  use  of 
an  efficient  page  mode  memory  management  scheme.  Other 
performance  features  include: 

♦  Intel*  80386/20  MHz  processor 

♦  4Mb  of  R.-^K!  (expandable  to  16Mb) 

♦  40Mb  hard  drive 

♦  1,44Mb  and  1.2Mb  floppy  drives 

♦  16-bi:  \'G.\  video  adapter 

♦  Eight  expansion  t;ard  slots 

♦  One  parallel  and  two  serial  ports 


♦  MS-DOS  4.01  and  GW-B.ASIC 
in^tjlled 

♦  Mictnsoft''  Windows '^'J.O 
and  mouse 

♦  14 "\GA  gray  scale  monitor 

♦  OmniKev  kevboard 

♦  FCC  Class  B  Certified 


S2499C 


Or  as  low  as  ^85"  per  month' 


Northgate  Elegance  386/486  Common  Features: 


♦  Anicrican-niade  motherboard 

♦  RAM  expansion  up  to  SMb  on 
motherboard  (16.\Ib  total  RAM 
\vith  32-bit  memory  card) 

♦  16-bit  VGA  \'ideo  adapter 


♦  One  parallel  and  two  serial  ports 

♦  MS-DOS  4.01  and  GW-BASIC 
installed 

♦  Microsoft^  Windows™ 3.0 
and  mouse 

♦  FCC  Class  B  Certified 


Northgate  Elegance  386/25  &  33  MHz 

The  best  in  their  respective  classes!  Both  are  ideally  suited  for 
managing  large  databases  (over  1000  records),  full-time  business 
accounting,  multitasking  and  other  demanding  applications. 

Northgate  gives  you  a  pou'erful  standard  configuration  including 
high-speed  64K  RAM  cache  and  4Mb  of  RAM.  Take  a  look  at 
evers'thing  vou  get: 

♦  Intel®  80386/25  or  33  MHz  ♦  3.5 "  1 .44Mb  and  5.25 "  1 .2Mb 
processor  floppy  drives 

♦  4Mb  of  RAM  ♦  If'-bit  VGA  adapter 

.   ,,,,,,  ,      ,  ,  .  ♦  14 "  \  G.'X  fftav  scale  monitor 

♦  40Mb  hard  drive  ^  OnmiK<:y  kevboard 

♦  64K  SR.Vil  read/write-back  cache         ♦  No\cll  Certified 


25MHzS29990« 

Or  as  low  as  M05"  per  month' 


33  MHz  53299^0 

Or  as  low  as  M 15''*'  per  month' 


Northgate  Elegance  486/25  and  NEW  486/33  MHz  ISA 

In  addition  to  receiving  an  Editors'  Choice  and  1990 
Computer  Shopper  Best  Buy  Award,  Elegance  486/251 
outseored  all  competitors  in  InfoW'brld  .Magazine's  1990  reviews  of 
486  systems.  Elegance  "leads  the  pack  by  a  comfortable  margin", 
they  said.  "It  offers  impressive  performance,  e.xceptional 
expandability  and  it  is  tops  in  support  and  value. "t 

NOW!  Northgate  introduces  the  next  generation— Elegance 
486/33  ISA.  Both  systems  are  ideal  for  hea\y-duty  business 
applications  like  full  time  database  management,  C.AD/C.\M, 
financial  planning,  accounting  and  programming.  Includes: 

♦  Intel  K04Hf)/25  or  y^  MHy.  ♦  3.5 "  1 .44Mb  and  5.25 "  1 .2Mb 
proccssot 

♦  4Mb  of  RAM 

♦  40Mb  hard  drive 

♦  64K  SR.^M  read/M-rite-back  cache 


floppy  drives 

♦  16-bit  VG,^  \  ideo  adaptci 

♦  14  "\'C;.A  gray  scale  monitor 

♦  (hiiiiKcv  kevboard 

♦  Novell  Certified  (486/25) 


25  MHz 


S5I99OO 


33  MHz 


S5799OO 


Z3  MHz    %J17  7  a  IVIHZ    01  y/ 

Or  as  low  as  M80™  per  month'       'Or  as  low  as  ^ZOO"  per  month 

Standard  Upgrades  (Add  to  the  base  svscem  price) 


M'  NEC              Gold  Star             Panasonic               NEC  ID 

Hard       VGA  Gray  Scale    M"  VGA  Color     14"  VGA  Color       14"  VGA  Color 
Drives            800x600       1       i40x480              1024  x76B              1024x768 

40Mb  IDE     1        J    0.00                 »00.00                1400.00        I         $  650.00  '    J 

80Mb  IDE               J200.00                  5500,00                 $  600.00                  $  850.00        ] 

lOOMblDE            $300.00 

$600.00                 $  7D0.OO        1         $  9SO.0O       I 

Call  for  the  latest  pricing  and  custom  configuration  specifications. 


800-548-1993 


CALL  TOLL-FREE 

24  HOURS  EVERY  DAY 

New...  fox  your  order  toll  free!  800-323-7182 

Notice  to  the  Hearing  Impnired:  Northgate  has  TDD  capabilitv.  Dial  800-.S35-0602. 


^j^^£ 


NORTHGATE 
Ty     VkJsr-  COMPUTER 
ii      ^ff     SYSTEMS 
7075  Flying  Cloud  Drive,  Kdcn  Prairie,  MN  55344 
Clrcja  Reader  Service  Number  264 


r 


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'     NORmGATB 
■  CCMiPl/TBff 
SrSTBifS 

lifo  MyingCioud  [3rive,  Eden  Prairie,  MN  55,W 

"ITia  js  a  cicdit  application.  Upon  approi-a],  3  cTcdil  itsreemeni  wilt  Ijc  scni  tn  yt 

Ct^*'ieli£^artliei.c[in.(iLu.i*Kcm..  Im.  I<W1  .VI  ridtfMrwfV.iJ   \..rtlix.lE.  I^nn.Ar.  .nd  ih.  !Vn 


NAME 

SOCIAL  SEClRITVNUHB£fl_ 

PRESENT  ADDRESS     

DATE  OF  RESIDENCE  HO.  _ 

PREVIOUS  ADDHESS 

EMPLOYER 


-VR. 


CITY 

_BUVn    REHTD    OTHER  D 


_HOME  PHONE  (__ 
_DATE  OF  BIRTK 
_ST. 


.ZIP. 


DATE  OF  EMPLOVI^ENT  MO. 


.VR. 


MONTHLY  GROSS  SALARY  % 
PREVIOUS  EMPLOYER 


BUSINESS  PHONE  (_ 


-1- 


DATES  Of  EMPLOYMENT  . 


TO. 


Income  from  alimony,  child  support  or  separiite  maintenance  payments  need  not  be  disclosed  if  you  do  nol  wish  to  have  it  considered  as 

basis  for  repaying  the  obligation. 

ADDITIONAL  MONTHLY  INCOME  S SOURCE  

I  h.  Credit  Inroi-inalion . 


PLEASE  TELL  US  IF  YOU  HAVE: 
BANK  LOAN  (YINl  .  .  — 
MASTERCARD  PHNl 


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.HOW  MANY?      


.SAVINGS  ACCOUNT  lYJNL 


VISA  (YINl 


HOVY  MANY?  _ 


OEPT  STORE  CHARGE  CARD  (YINl    _ 
OTHER  MAJOR  CHARGE  CARDS  (YINl  . 


.  HOH  MANY? 
HOW  MANY' 


FINANCE  COMPANY  LOAN  lYINI 

CREDIT  OMQN  ACCOUNT  IVIN) 


HDW  MANY? 

_  HOW  MANY?  . 


I  c.   Joint  Applicant's  Personal  Information 

JOINT  APPLICANT'S  NAME ^ 

SOCIAL  SECURITY  NUMBER 

ADDRESS  

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JOINT  APPLICANT'S  EMPLOYER  _ 
MONTHLY  GROSS  SALARY  S 


cfn. 


_HOME  PHONE  L 
_DATE  OF  BIRTH 
ST 


.VR. 


.  DATE  Of  EMPLOYMENT  MO. 


ZIP_ 


.YR.. 


.BUSINESS  PHONE  |_ 


NAME  AND  ADDRESS  OF  NEAREST  RELATIVE  NOT  LIVING  WITH  YOU_ 


_  RELATIONSHIP 


d.  Self-Employment  Infonnatinn 


BUSINESS  NAME 
TYPE  OF  BUSINESS 


I  !  Pioprielorshij)    riParlneiship    D  Conioratian 

YOUR  ANNUAL  INCOME  FROM  BUSINESS  Gross  5 

PERSONAL  BANKER'S  NAME 


.   _BUSIN£SS  PHONE  L 

IN  BUSINESS  SINCE 

Ne!  $   


^BANKER'S  PHONE  (_ 


c.   Gustfjmer  Authorization 


I  authorize  Norlhjate  Computer  Systems  ot  its  assignees  to  inyestigate  credit  records  and  to  report  my  periormance  herBuodcr  to  credit 

agencies.  I  hereby  certify  that  the  following  infoimatioo  is  furnished  to  you  for  the  purpose  ot  obtaining  ciedil  and  is  true  and  correct  of 

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costs,  call  us  at  1-800-5481993  or  write  to  P.O.  Boi  59O80.  Minneapolis.  MN  554590080. 

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of  any  credit  granted  as  a  tesuN  of  this  application.  If  I  subsequently  esk  for  this  information,  I  wBI  be  informed  whether  Of  not  such  3 

report  was  requested  and.  if  so,  the  nsme  and  address  nf  the  agency  that  furnished  the  report. 

OH-THE  OHIO  LAWS  AGAINST  DISCRIMINATION  REQUIRE  THAT  ALL  CREDITORS  MAKE  CREDIT  EQUALLY  AVAILABLE  TO  ALL  CREOIT- 

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_DATE_ 


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_DATE_ 


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I  acknowledge  that  the  obligation  described  herein  is  being  incurred  in  the  interest  of  my  marriage  or  family. 


BUYER'S  SIGNATURE 


DATE., 


u  fill  vour  signature.  Iliis  itf^ciMiicni  muu  Ik  iii(7icil  jnd  rcturnnJ  lo  Kt^-aic  'vour  account. 

ilHjieBie">."iwK>ire(Cft-ittiJi'iikiiijfiivu(\inilm8j(-(:nnnimir.S,«nm   Hr  .^rr^in  ilir<il1Ki]iM  <■<  loliKUi:.   In  report  w 


\t  "-liroBr  I'liUiiJtcr'.  Aksul 


DISCOVE 


COMPUTE 
CHOICE 


MANIPULATE 
OBJECTS  AND 
MAKE  THEM 
COME  TO  LIFE 
IN  THIS 

REMARKABLE 
ANIMATION 


W«f NE  N.  KAWAMOTO       P  ROG  RAM 


Animation  makes an>ihing possi- 
ble. Elephants  can  fly,  wooden 
puppets  can  come  to  life,  rabbits 
can  make  wisecracks,  and  pitiful 
coyotes  can  spring  resiliently  back 
after  being  run  over,  blown  up,  and 
hurled  down  from  precipitous  heights. 

Now  DeluxePaint  Animation 
from  Electronic  Arts  gives  you  the 
power  of  the  computer  to  create  stun- 
ning animation  sequences  that  rival 
Saturday-morning  canoons.  The  pro- 
gram's animation  tools  and  first-rate 
paint  will  unleash  your  imagination. 

I  don't  consider  myself  an  artist 
(years  ago  I  did  design  the  back  cover 
of  my  junior  high  school  yearbook), 
but  with  this  program  and  a  reason- 
able investment  of  time,  1  could  create 
animations  that  impressed  me  and 
everyone  that  I  roped  into  watching 
them. 

The  basic  idea  behind  animation 
is  to  create  a  series  of  frames,  or  eels, 
that  differ  slightly.  If  you  rapidly  view 
these  frames  in  sequence,  they  create 
the  illusion  of  motion.  Everybody  has 
seen  cartoon  flip  books — the  concept 
is  the  same  on  the  computer  and,  for 
that  matter,  in  the  production  of  com- 
mercial cartoons. 

DeluxePaint  Ammation  (DA)  al- 
lows you  to  paint  and  manipulate  ob- 
jects on  individual  frames.  It  will  also 
create  in-between  frames,  the  ones 
needed  to  complete  the  illusion  of 
motion  between  images. 

At  the  most  basic  level,  you  can 
sequence  the  screens  frame  by  frame 
and  draw  the  different  pictures.  But 
you'll  really  want  to  lake  advantage  of 
DA '%  powerful  animation  tools. 

DA  features  an  animation  tech- 
nique called  animpainiing.  Here  the 


50       COMPUTE  JANUARY       1991 


computer  auto- 
matically sequences 
frames  while  you 
draw.  For  example, 
if  you  want  to  show  a 
ball  moving  around,  you 
draw  a  ball,  get  into  anim- 
painting  mode,  and  just  move  the 
ball  with  your  mouse  as  you  want  to 
see  it  in  your  cartoon.  DA  will  auto- 
matically flip  the  frames  as  you  draw, 
so  when  you  replay  the  cartoon,  the  ball 
will  fly  around  exactly  as  you  drew  it. 

You  can  also  create  animbmshcs. 
These  are  animated  sequences  that 
you  can  insert  into  other  cartoons. 
This  particular  feature  came  in  handy 
when  I  wanted  a  rotating  planet  in  an 
outer-space  animation  that  I  was 
making.  .After  first  creating  an  endless 
looping  cartoon  of  the  spinning  plan- 
et, I  saved  the  entire  sequence  as  an 
animbrush.  When  I  put  together  the 
full  cartoon  with  all  of  the  elements, 
which  included  comets  and  moving 
galaxies,  1  merely  inserted  the  animat- 
ed planet  into  the  scene. 

DA  includes  some  professionally 
created  animbrushes — detailed  birds, 
fish,  and  human  figures.  You  can 
blend  these  moving  figures  into  your 
own  cartoons,  almost  as  if  they  were 
animated  clip  art. 


Manipulate  objects  any  number  of  ways. 


You  can  also 
use  a  variety  of 
commands  to  have 
DA  animate  your  images 
in  delightfully  impressive  ways. 

To  change  one  object  into  anoth- 
er, you  can  produce  transformations 
with  the  metamorphose  animbrush. 
You  create  or  select  two  objects  and 
tell  DA  how  many  frames  you  want 
for  the  change;  DA  will  provide  all  the 
in-between  frames.  The  tutorial  shows 
you  how  to  make  an  amazing  se- 
quence in  which  an  egg  gradually 
turns  into  a  chicken.  The  resulting 
animation  is  surprisingly  smooth, 
even  though  you  have  very  different 
shapes  and  colors. 

With  move  commands,  you  can 
tell  DA  to  move  objects  anywhere,  ro- 
tate them,  and  even  make  them  look 
as  if  they're  flying  toward  or  away 
from  the  screen.  Using  a  Cartesian  co- 
ordinate system  (remember  Algebra 
lA  in  high  school?),  you  can  tell  DA  to 
move  an  object  so  many  spaces,  along 
any  combination  of  axes  and  within  a 
given  number  of  frames.  The  results 
are  images  that  go  virtually  anyplace 
on  the  screen,  tumble,  and  even  move 
away  while  gradually  diminishing  in 
size.  The  possibilities  for  movement 
are  endless.  You  can  even  make  your 
objects  bounce  and  fall  naturally  as  if 
they  were  real  objects. 


JANUARY       1991 


The  program  can  also  do  color- 
cycling  animation,  in  which  sequences 
of  color  create  the  illusion  of  motion. 
Use  this  feature  to  make  colorful 
movie  marquees  and  falling  snow. 

You  can  also  animate  figures 
against  scrolling  backgrounds  that  are 
wider  than  your  viewing  screen.  The 
characters  can  appear  to  walk  along  a 
street  or  through  a  changing  forest. 
You  cannot,  however,  create  scrolling 
backgrounds  in  DA;  you  have  to  use 
the  companion  product,  DeluxePainl 
11  Enhanced. 

Three-dimensional  effects  can 
simulate  the  view  from  the  cockpit  of 
a  plane,  which  is  very  much  like  the 
view  in  most  flight  simulators.  DA  can 
generate  a  moving  horizon  and  land, 
and  it  even  lets  you  do  barrel  roUs  in 
your  plane. 

Besides  being  an  animation  pro- 
gram, DA  is  an  excellent  paint  pro- 
gram. Bearing  a  strong  resemblance  to 
its  cousin,  DeluxePainl  I!  Enhanced, 
DA  has  inherited  virtually  all  the 
paint  features  and  the  easy  interface,  t> 

COMPUTE       SI 


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Secret  Weapons  Of  The  Luftwaffe 
Fly  classic  American  planes,  or  switch 
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battles. 

The  Secret  Of  Monkey  Island 

High  resolution  graphics  and  challeng- 
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Join  young  hero  Bobbin  in  a  fantasy 
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Savage  cnr 

Uncover  the  mysteries  of  lost  civiliza- 
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ground city  and  meet  the  exotic 
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into  a  jungle  kingdom. 


Ultima  Vi 

Sail  from  Britannia,  land  of  magic  and 
adventure,  into  the  dark  recesses  of  the 
Undenworld,  and  emerge  in  the  strange 
world  of  the  Gargoyles. 

Bad  Biood 

The  pureblood  humans  have  a  new 
leader,  and  he  wants  to  wipe  out  any 
'tainted'  races.  You  set  out  from  your 
tribal  village  to  find  a  way  to  stop  his 
march  of  destruction. 

SIERRA  ON-UNE 

Brave  King  Graham  returns  in  the  long 
awaited  Chapter  Sot  Roberta  Williams' 
popular  computer  adventure  series. 
Features  'cinemagraphic'  Hollywood 
animation,  making  it  play  like  an  interac- 
tive movie. 

Space  Quest  iV 

The  hilarious  adventures  of  Roger 
Wilco,  who  has  a  run-in  with  the  Sequel 
Police,  a  crack  team  of  intergafactic 
assassins.  He  enlists  the  help  of  the 
Latex  Babes  of  Chronos,  as  well  as  the 
Time  Rippers-rebel  fighters  from  the 
future. 

Fire  Hawk;  Thexder-The  Second 
Encounte." 

Constant  challenge  and  nonstop  arcade 
action,  as  you  don  a  battle  suit  that  can 
transform  from  a  giant  robot  to  a  super- 
jet,  and  battle  bloodttiirsty  aliens. 

Mixed-up  iWother  Goose 
Mixedup  IVlother  Goose  transports 
children  to  l^other  Goose  Land,  where 
they  help  her  sort  out  some  of  her  most 
popular  rhymes.  Then,  they  spring  to 
life  in  brilliant  color. 

A-10  Tank  Killer 

Take  command  of  the  ugliest,  most 
indestructible,  devastating  plane  ever 
built.  Rip  apart  enemy  tanks  with  your 
30mm  "tank  killing"  cannon,  and  laugh 
while  sustaining  damage  that  would 
cripple  any  other  plane. 

Rise  of  the  Dragon 
This  futuristic  private-eye  drama 
combines  interaction,  puzzle-solving, 
cinematic  storytelling  techniques, 
no-typing  "(wint  and  click"  interface, 
and  Dynamics  VCR  Interface  for  the 
feel  of  a  'graphic  novel'. 


Stellar  7 

A  stellar  arcade  game  of  tremendous 
scope,  featuring  twenty  different  ene- 
mies, each  with  their  own  distinctive 
intelligence,  and  stunningly  beautiful, 
handpainted  planetary  backgrounds. 

Red  Baron 

Players  engage  in  World  War  I  aerial 
combat.  Experience  dose  range  dog- 
fights, battle  Zeppelins,  fly  nighttime 
missions  and  lace  famous  flying  aces 
such  as  the  Red  Baron  himself! 

Heart  of  China 

A  1930's  acHon  adventure  game  set  in 

revolutionary  China,  that  features  com- 
plex character  interaction,  puzzle  solv- 
ing and  full  soundtrack. 

SPECTRUM  HOLOBYTE 

Flight  of  the  Intruder 
Scream  down  the  aircraft  carrier  run- 
way at  the  throttle  of  an  A-6  Intruder  jet 
fighter  and  battle  MiG  2l's,  SAf^/l's  and 
anti-aircraft  (1^. 

-    Hi 

The  newest  challenge  from  the  Soviet 
Union.  Stack  falling  blocks  of  face  seg- 
ments in  proper  order  to  create  com- 
plete lamous  and  not  so  famous  faces. 

stunt  Drive  : 

Slip  behind  the  wheel  of  a  classic  '66 

Shelby  l^ustang  and  buckle  up  for 
excitement.  Zip  through  the  loop-the- 
loop,  twist  through  corkscrew  jumps 
and  fly  over  ramps. 

Fabu  lous  F-16  fighter  simu  lation  that 
puts  you  right  in  the  cockpit  of  one  of  the 
world's  most  advanced  aircraft.  Weap- 
ons, flight  models  and  terrain  are 
exactly  like  the  real  thing. 

fitier.o''"'  ■' 

The  tank  killer  of  modern  warfare,  the 
A-10  carries  the  massive  GAU-8/A 
Avenger  gun  in  its  nose.  Can  be  linked 
by  modem  or  direct  cable  to  Falcon  3.0 
for  joint  missions. 


Yes!  I  want  to  preview  hundreds  of  dollars  of  the  latest  entertainment  software  products  from 
the  best  publishers.  IVe  enclosed  $12,95  plus  $3.00  postage  and  handling. 

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G  Check    D  Money  Order 

Send  your  order  to: 

Compute  Entertainment  Software  Showcase 

PO.  Box  68666 

Indianapolis,  IN  46268 


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banlc  MasterCard  or  Visa.  Please  allow  4-6  wteks  lor  delivery.  Offerexpirss  Apnl  30, 1991  Ct91 


#  DISCOVERY 


Although  I  had  never  worked  with 
DeluxePaim  before,  I  found  painting 
with  it  easy  and  the  results  impressive. 

You  can  paint  in  256  colors, 
which  may  at  first  seem  overwhelm- 
ing, but  the  interface  lets  you  view  all 
the  colors  at  once  for  easy  selection. 
Since  subtle  differences  in  hue  can  be 
hard  to  tell  apart,  I  really  liked  the 
color-matching  tool,  which  deter- 
mines what  color  you  have  already 
painted  with.  All  you  do  is  select  the 
tool  and  click  on  the  color  that  you 
want  to  match  in  your  drawing,  and 
then  DA  automatically  loads  that 
color  for  your  brush. 

You  can  create  impressive  3-D 
figures  in  the  perspective  mode.  Here 
you  position  a  vanishing  point  to 
which  all  of  your  objects  will  be  ori- 
ented. As  you  create  shapes  to  form 
the  final  object,  DA  alters  them  to  fit 
your  perspective. 

You  can  also  create  stencils  to 
mask  areas  of  your  drawings.  Like 
electronic  masking  tape,  the  stencils 
allow  you  to  color  tricky  areas  without 
having  to  worry  about  painting  over 
something  else. 

Of  course,  DA  features  the  requi- 
site array  of  painting  tools  you  would 
expect  in  a  high-end  paint  program. 
With  these  tools,  you  can  create  cir- 
cles, curves,  rectangles,  and  gradients 
of  color;  fill  areas;  adjust  brush  sizes; 
and  magnify  areas  for  more  detailed 
drawing.  I  liked  using  the  right  and 
left  buttons  on  my  mouse  to  control 
different  colors.  This  kind  of  control 
makes  drawing  and  erasing  easy.  An- 
other handy  feature  is  the  ability  to  al- 
ter brush  sizes  as  you  draw, 

DA  also  provides  a  play  utility 
that  allows  your  friends  to  play  your 
animation  on  their  computers.  A  con- 
version utility  lets  you  import  pictures 
in  other  paint  formats,  and  a  camera 
function  will  take  pictures  of  graphic 
screens  so  that  you  can  use  them  in 
DA. 

I  don't  know  what  DA 's  actual 
limits  are,  but  1  created  animation 
that  had  at  least  ten  different  elements 
simultaneously  moving.  Birds  fly  with 
flapping  wings,  figures  walk  or  dance, 
titles  rotate  and  grow  in  size,  pie 
charts  "fly  together,"  balls  bounce 
away  in  the  distance,  images  trans- 
form into  other  objects — the  effects 
are  endless. 

The  program  turned  out  to  be  a 
lot  of  fun.  I  created  a  pretty  decent 
picture  of  Flounder,  the  fish  from  Dis- 
ney's The  Little  Mermaid.  .After  sav- 
ing this  as  a  brush,  I  animated  him 
against  a  blue  ocean  backdrop.  Seeing 
Flounder  wink  and  swim  around  en- 


chanted my  four-year-old  daughter. 

Inspired  by  an  article  that  dis- 
cusses how  directors  use  computer 
animation  to  preview  special  effects  in 
movies  and  because  I  happen  to  be 
something  of  a  Trekkie  (both  genera- 
tions), I  made  a  cartoon  of  the  open- 
ing sequence  from  "Star  Trek." 

My  final  cartoon  was  complete 
with  moving  planets,  shooting  stars, 
and,  of  course,  an  Enterprise  starship 
that  jumped  to  warpspeed.  .A.ll  I 
needed  was  Captain  Jean  Luc  Picard's 
opening  narration. 


Create  remarkable  transformations  with 
the  program's  metamorphose  animbrush. 


You  can  insert  animbrushes  (animated 
sequences)  into  other  cartoons. 

Generally,  the  results  are  excel- 
lent, but  don't  expect  classic  Disney 
quality.  With  some  work  you  can 
probably  get  results  similar  to  the  lim- 
ited animation  shown  on  children's 
Saturday-morning  television.  The 
professionally  created  examples  in- 
cluded with  the  program,  particularly 
the  mermaid  and  the  spinning  King 
Tuts,  are  truly  spectacular. 

You  can  use  D.'\  to  develop  at- 
tractive sales  and  point-of-purchase 
demos,  illustrate  educational  con- 
cepts, and  preview  sequences  before 
filming  them.  But  1  think  that  this 
program  is,  most  of  all,  a  colorful,  ani- 
mated screen  full  of  fun. 

Prepare  for  some  investment  of 
time  to  get  started.  It  takes  a  while  to 
really  get  the  animation  concepts 
down.  The  interface  and  screens  are 
intuitive  and  easily  understood,  par- 
ticularly if  you've  used  paint  pro- 
grams before.  The  program  relies  on  a 


mouse,  and  you  can  use  keyboard 
shortcuts. 

The  thick  295-page  manual  is 
very  well  written,  considering  that  the 
writers  had  to  explain  an  entire  paint 
program  and  then  the  animation  fea- 
tures. The  manual's  only  drawbacks 
are,  first,  that  it  asks  you  to  use  some 
features  before  it  explains  them  and, 
second,  that  some  icons  are  hard  to 
read.  But  overall,  it  gives  excellent 
step-by-step  examples  and  starts  you 
on  your  way. 

The  hardware  requirements  are 
steep.  You  must  have  a  VGA  monitor 
and  card  and  a  mouse,  DA  runs  the 
program  in  the  256-color,  320  X  200 
VG.A.  mode.  .Also,  the  manufacturer 
recommends  that  you  have  at  least  a 
286-based  computer  or  faster,  and  you 
must  have  a  hard  drive  to  hold  the 
program's  three  megabytes  of  data, 
(Actually,  the  manufacturer  encour- 
ages you  to  have  five  megabytes  of 
free  hard  disk  space.) 

With  DA.  the  PC  now  has  anima- 
tion power  comparable  to  that  of  the 
Amiga  and  Macintosh.  DA  is  an  out- 
standing choice  if  you're  looking  for 
an  animation  program.  There's  anoth- 
er highly  regarded  animation  program 
called  Autodesk  Animator  that's  also  a 
COMPUTE  Choice  (see  January  1990 
COMPUTE!);  it  is,  however,  more  ex- 
pensive. 

For  those  of  you  familiar  with  the 
older  animation  program  Fantasision, 
DA  belongs  to  an  entire  new  genera- 
tion that  can  handle  more  elements, 
avoid  distorting  objects  when  rotat- 
ing, and  give  you  a  real  256-color 
paint  program  to  draw  with.  Compar- 
ing Fantavision  with  DA  is  like  com- 
paring the  MS-DOS  text  editor  EdUn 
with  a  high-end  word  processor. 

DeiuxePaint  Animation  is  an  ex- 
cellent program.  It  not  only  gives  you 
comprehensive  paint  and  animation 
capabilities,  but  it  also  makes  using 
them  fun  and  easy. 


Ease  of  Use 

**** 

Documentation  . . . . 

••*• 

Features 

***•• 

Innovation 

*••• 

DeiuxePaint  Animation 

IBM  and  compatibles  (286  or  386  recom- 
mended), 640K,  hard  disk,  VGA,  DOS  2-1 
or  higher.  Microsoft-compatible  mouse — 
S1 34.95 

ELECTRONIC  ARTS 

P.O.  Box  7530 

San  Mateo.  CA  94403 

(800)  245-4525  H 


S4 


COMPUTE 


JANUARY        1991 


AsrrT! 

256  COLORS  ■  FAST  ACTION 

12  PLAY  FIELDS 

3  VIEW  MODES 

PUHLE  STRATEGY! 


Level  1;  Pilot  your  hovercraft  in  3-D  view  over  the 
moon's  surface.  Search  for  the  entrance  to 
level  two  while  avoiding  the  moist  SPLAT!  of 
giant  bugs  against  your  windshield.  Spfattered 
bug  juices  can  block  your  view  and  cause  you  to 
crasn  into  the  moon  mountains. 


Level  2:  Wear  a  jet-pack  to  light  and  finesse 
your  way  through  a  subterranean  cavern  in  nrofile 
view.  An  endless  array  ol  creatures  and  ieatures 
awaits  you.  Use  a  variety  of  weapons  and  shields 
to  find  the  five  bomtis  you  need  to  destroy  the  moon. 


Level  3:  A  scuba  dive  through  heli.  You'll  need 
all  your  fighting  skills  to  ward  off  the  denizens  of 
the  deep,  and  a  sharp  mind  to  search  out  hidden  keys 
required  to  open  doors  Id  passages  leading  to  the 
level  below.  Find  the  keys  and  get  ready  for  the 
hard  part  -  finding  your  way  through  the  correct  doors! 


Level  4:1^6  labyrinth  bio-lab.  Blast  your  way 
through  hordes  of  xenomorphs  in  overhead  view. 
Figure  out  the  path  to  the  centra!  core,  plant  your 
bomtis  and  then  fight  your  way  to  the  teleporfer  ttelore 
the  moon  and  it's  'morphs  are  blown  to  space  dust  In  a 
flash  ol  sound  and  fury  on  your  screen! 


Vicious  Xenomorphs  occupy  the  three  moons 
orbiting  your  home  planet.  Your  mission: 
destroy  the  moons  and  eveiTthing  on  them! 

Super-fast  action  at^aits  you  on  three  very 
different  moons,  each  with  four  nasty  levels. 
But  quicl(  reflexes  alone  won't  save  you  - 
each  level  is  a  tricky  puzzle  where  strategy 
and  tactics  will  win  the  day. 

Three  different  modes  of  play  view  (3-D, 
Profile  and  Overhead),  high-res  graphics  and 
superb  sound  make  this  game  a  winner.  So 
lock  and  load,  it's  time  to  commit  Xenocide! 

IBM  PC,  XT,  AT,  386,  Tandy  1000  Series  and  100% 
Compatible  clones  (Suggested  Retail  $44.95) 

•  256  color  VGA  support 

•  Original  music  scores  for  AdLib,  Sound  Blaster, 
Tandy,  Roland,  CMS  and  Covox  sound  boards. 

Apple  IIGS  witfi  51 2K  RAM  (Suggested  Retail  $49.95) 


Circle  Reader  Service  Number  134 

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SPECIAL  SECTION 

THE 

WORLDS 

OF 

ELECTRONIC 

GAMES 

m?mkmom\ 

PRESENT  THE 
ULTIMATE  PLAYER'S 
GUIDE  TO 

VIDEO  AND  COMPUTER 
GAMES  FOR 
THE  HOME  ARCADE 


vv.  % 


ADD  A  SECdND  DRIVE  TO  YOUI? 


t 


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Take  on  the  pros  in  the  Special  Maxell  Edition  of 
PGATOUR»  GOLF  by  Electronic  Arts^.  Water  hazards, 
sand  traps  and  shifting  wind  add  to  the  challenge  as  you  battle 
the  top  names  on  the  tour  in  THE  PLAYERS  Champion- 
ship atTPC  at  Sawgrass.  Realistic  graphics  and  TV-style 
coverage  intensify  the  action.  You  can  play 
on  IBM  PC,  XT,  AT,  PS/2  Family  and  most 
compatibles.  It's  free,  while  supplies  last, 
on  the  free  11th  disk  inside  specially 
marked  MD2-D,  MD2-HD,  MF2-DD  and 


you  ve  got  the  dnve  to  beat  the  pros.  Fore! 


maxEll 

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PGA  TOUR,  TPC,  Tbumament  Players  Club  and  THE  PLAYERS  CHAMPIONSHIP  are  registered  trademarks.  IBM  PC,  XT.  AT  and  PS/2  are  registered  trademarks  of  Internationa] 
Business  Machines  Corp.  Software  ©  1990  Steriing  Silver  Software  and  Electronic  Arts"  all  rights  reserved.  Maxell  Corp.  of  America,  22-08  Route  208,  Fair  Lawn,  NJ  074 10. 


THE  BRAVE  NEW  WORLD  OF  ELECTRONIC  GAMES 


SPECIAL  SECTION 


THE  WORLDS  OF 
ELECTRONIC  GAMES 

OMNI  AND  COMPm  LOOK  AT  AN  ENTERTAINMENT  REVOLUTION 


CONTENTS 


ELECTRONIC  WORLDS  WITHOUT  END 


By  Keith  Ferrell 

The  past,  present,  and  possible  futures  of  interactive  electronic  games.  How 
far  can  interactive  electronics  go  toward  creating  artificial  realities?  Hov^ 
much  interactive  fun  can  we  stand? 


REALMS  OF  ADVENTURE 


By  Kellee  Monahan 

The  art  of  fantasy,  science  fiction,  and  computer  games. 


LEARN  AND  PLAY,  PLAY  AND  LEARN 


Educational  software  has  a  playful  side. 


THE  GAIAING  GLOBE 


By  Bob  Lindstrom 

Different  cultures  look  for  different  things  in  their  video  and  computer 
games.  Our  games  columnist  looks  at  North  America,  Europe,  and  Japan, 
with  an  eye  on  the  game  cultures  in  each  country 


EAR  STARS  AND  DISTANT  WORLDS 


Science  fiction  and  software  are  made  for  each  other.  Game  designers  and 
publishers  are  making  the  most  of  it. 


EXPLORATION  GAMES 


Entertainment  software  makes  it  possible  for  everyone  to  be  an  adventur- 
er. Where  can  you  go  via  software?  Just  about  anywhere  you  wish. 


BUILDING  WORLDS 


Interactive  games  can  give  you  the  powers  of  a  god,  able  to  control  the 

destiny  of  whole  worlds. 


Umm 


By  Erin  Murphy 

The  latest  and  greatest  peripherals  and  devices  to  help  you  get  more  out 

of  your  games. 


Electronic  games  grow  more 
sophisticated  every 
year.  This  special  section 
looks  at  some  of  ttie 
exciting  interactiveworlds 
available  today,  and 
some  tliat  miglit  be  available 
tomorrow. 


JANUARY       1991 


COMPUTE       59 


THE  BRAVE  NEW  WORLD  OF  ELECTRONIC  GAMES 


THE  PAST,  PRESENT,  AND  FUTURE 
OF  ELECTRONIC  GAMES 

ELECTRONIC  WORLDS  WITHOUT  END 

BY  KEITH  FERRELL 


We  are 
reaching 
a  point 
where 
interactive 
electronics 
can  re- 
create 
virtually 
anything. 


They're  everywhere!  In  less 
than  two  decades — remember 
Spacewar and  Pong? — interac- 
tive electronic  entertainment 
has  become  a  global  fact  of 
life.  In  coin  arcades,  in  living 
rooms,  and  increasingly  on  por- 
table game  units,  electronic 
play  has  never  been  more  pop- 
ular, more  sophisticated,  or 
more  widespread. 

It's  easy  to  understand  w,hy. 
Today's  electronic  games, 
whether  played  on  computer, 
dedicated  game  console,  or 
coin-operated  unit,  are  more 
than  just  diversions.  Good 
ones  become  gateways  to 
worlds  we  might  otherwise  nev- 
er visit.  The  best  achieve  some- 
thing like  art. 

Basically  the  appeal  of  inter- 


active electronics  is  twofold. 
First,  video  and  computer 
games  draw  on  our  sense  of 
fun,  our  need  for  play.  More 
subtly  the  games  appear  at 
least  to  provide  some  long- 
desired  control  over  the  tele- 
vision screen.  This  point 
might  be  argued  by  those  ded- 
icated gamers — and  their  par- 
ents, spouses,  and  friends — 
who  spend  dozens  of  hours 
locked  in  electronic  interplay. 
Who's  in  charge — game  or 
gamer?  Interactive  addiction, 
indeed,  might  well  be  a  sub- 
ject for  investigation. 

Rarely  has  an  addiction 
been  so  appealing.  Through  in- 
teractive electronics,  we  can 
journey  to  the  far  future  or  the 
distant  past,  achieve  athletic 
greatness,  become  armchair 
generals  out  to  change  the 
course  of  history,  challenge 
our  eye-hand  coordination,  sim- 
ulate high-tech  aircraft  and  ve- 
hicles, play  games  that  teach 
while  they  entertain. 

We  are  reaching  a  point 
where  interactive  electronics 
can  re-create,  to  one  degree 
or  another,  virtually  anything. 
It  didn't  start  out  that  way. 
In  the  Seventies,  when  the 
first  video  games  were  intro- 
duced, many  thought  the  new 
entertainment  nnedia  would  be 
a  flash  in  the  pan.  The  first 
hint  that  video  games  had 
struck  a  responsive  chord 
with  the  public  came  when 
those  early  arcade  machines 
began  jamming — from  an  over- 
load of  coins! 

What  worked  in  arcades 
worked  even  better  at  home, 
as  Atari  found  with  its 'phenom- 
enally successful  Atari  2600  car- 
tridge console.  Millions  of  con- 
soles and  tens  of  millions  of 
games  moved  into  house- 
holds almost  overnight. 


At  the  same  time,  many 
households  embraced  early 
personal  computers,  notably 
the  Commodore  64,  the  Apple 
II,  and  early  IBfVI  PCs.  While 
the  computers  ostensibly 
served  higher  purposes  than 
entertainment — word  process- 
ing, financial  management — 
the  platforms  immediately  at- 
tracted the  talents  of  game 
designers. 

What  the  entertainment  mar- 
ketplace giveth,  that  same  mar- 
ketplace taketh  away  By  1 984 
the  initial  video  game  boom 
had  collapsed  cataclysmical- 
ly,  with  dozens  of  companies 
going  bankrupt  as  quickly  as 
they'd  flourished.  Legend  has 
it  that  millions  of  Atari  cartndg- 
es,  unwanted  by  retailers  or 
the  public,  were  buried  in  a  de- 
sert landfill  somewhere  in  the 
American  West.  Informed  anal- 
ysis suggested  at  the  time 
that  the  video  game  boom  was 
over,  its  flash-in-the-pan  nature 
having  simply  taken  a  little  long- 
er to  play  out  than  was  first 
suspected. 

You  can't  keep  a  good  en- 
tertainment medium  down, 
though.  The  computer  soft- 
ware side  of  the  industry  nev- 
er shrank  as  much  as  the  car- 
tridge side,  and  excellent  disc- 
based games  continued  to  ap- 
pear throughout  the  Eighties. 
Nor  was  the  cartridge  environ- 
ment as  dead  as  the  analysts 
thought.  By  1987  a  new  name 
was  making  noise  in  the  field 
of  video  games:  Nintendo.  By 
1990  Nintendo  had  not  only  re- 
vived the  video  game  market, 
it  had  nurtured  that  market  to 
a  size  and  scope  far  beyond 
even  Atari's  heyday  Nintendo 
clothing,  Nintendo  books,  Nin- 
tendo television,  even  Ninten- 
do cereal  have  all  appeared 
over  the  past  three  years  as 


^. 


B 


last  into  the  future 
for  hours  of  adventure. 


Join  Buck  Rogers  and 
the  New  Earth  Organi- 
zation in  the  exciting 
25th  Century,  and  play 
the  BUCK  ROGERS® 
XXVc™  Role-Playing 
Game  and  Count- 
down To  Doomsday, 
the  new  computer 
roie-ptaying  game. 

The  XXVc  role-playing 

game  is  packed  with 

adventure,   fantastic 

civilizations,   genetically-engineered   races,   and 

future-science  technology.  This  game  contains 


BUCK  ROGERS  arid  XXVc  are  IraOemartcs 

used  under  license  from  the  Dille  Family  Trust 

'  ^990  The  Oibe  Famity  Tiust  All  P^hTs  Reserve 


action-packed  adventures  sure  to  thrill  science- 
fiction  fans  and  game  players  alike. 

The  computer  game  thrusts  you  into  a  race  to  save 
humanity  from  the  enemies  of 
the  inner  planets.  Players 
must  follow  clues  across  the 
solar  system,  through  the 
space  ways,  and  to  the  sur- 
faces of  Mars,  Venus  and  the 
orbiting  satellites  of  Mercury 
to  discover  the  awesome 
DOOMSDAY  Device. 

Earth's  future  is  in  your 
hands!  Look  for  these  games  at  book,  computer, 
hobby  and  comic  stores  everywhere. 


The  TSR  logo  is  a  trademark  owrted  By  TSR.  inc. 
CDpyrigW  =  1990  TSR,  Inc. 
All  Rigrcis  iReserved 


THE  BRAVE  NEW  WORiD  OF  ELECTRONIC  GAMES 


Before  long 

home 

entertainment 

systems 

will  let  us 

write,  X 

produce, 

direct, 

and  star 

in  our  own 

movies 


S       import 

\  terta 

«iA   fixti 

m 


4he  company  achieved  bilfions 
of  dollars  in  sales  each  year. 
Those  sales  made  clear  an 
important  point:  Interactive  en- 
tertainment had  become  a 
fixture  of  the  modern  house- 
hold and  would  remain 
so,  In  1991.  there  are 
more  approaches  to  in- 
teractive entertainment 
than  ever  before.  Nintendo  con- 
tinues to  dominate  the  car- 
tridge scene,  although  its  dom- 
inance faces  stiff  competition 
^from  Sega  and  NEC.  Sega's 
Genesis  system  boasts  a 
more  pow/erful  processor 
and  more  sophisticated 
graphics  and  sound  than 
Nintendo's,  while  NEC's 
TurboGrafx  offers  a  CD- 
ROM  (compact  disc,  read- 


only memory)  drive  whose  stor- 
age capacity  is  enormous. 
Nevif  systems  such  as  SNK's 
Neo-Geo  continue  to  ring 
changes  on  the  basic  game 
console  format. 

Portability  is  another  area  of 
excitement,  again  defined  by 
Nintendo.  The  company's 
GameBoy  achieved  perhaps 
the  clearest  codification  of  in- 
teractivity's popularity  when, 
on  a  recent  edition  of  Real 
Life  With  Jane  Pauley,  a  child 
was  shown  playing  with  a 
GameBoy  in  the  back  of  the 
covered  wagon  in  which  his 
family  was  experiencing  a  "fron- 
tier" vacation.  As  far  as  video 
games  go,  you  can  take  them 
with  you — and  you  may  not  be 
able  to  get  away  from  them. 
Atari,  NEC,  and  Sega  are  all 
mounting  efforts  to  challenge 
Nintendo  in  the  portable  gam- 
ing marketplace, 

I'll  admit  a  prejudice  right 
here:  i  think  the  best,  most  ex- 
citing games  around  are  devel- 
oped for  personal  computers. 
(Having  said  that,  I'll  also  own 
up  to  my  own  interactive  enter- 
tainment bias:  I  use  a  fast  386 
PC  with  super  VGA  graphics, 
an  NEC  CD-ROM  drive,  and 
Ad-Lib  soundboard  with  speak- 
ers attached.  Now,  there's  an 
entertainment  system.) 

The  best  PC  games  are  el- 
egantly programmed,  taking  ad- 
vantage of  the  machine's  pow- 
er and  minimizing  its  vulnera- 
bilities in  order  to  enhance  the 
electronic  illusions  being  cre- 
ated. Indeed,  some  games  are 
far  more  elegantly  pro- 
grammed than  the  business 
software  for  which  the  PC  is  pri- 
marily intended.  Word  process- 
or and  spreadsheet  designers 
and  programmers  could  take 
more  than  a  few  pages  from 
the  book  of  game  maestros. 


Today  even  education  danc- 
es to  an  increasingly  electron- 
ic, interactive  beat.  Education- 
al software  is  often  as  entertain- 
ing as  game  software,  with  the 
added  benefit  that  you're  im- 
proving your  mind  as  you 
play.  Many  games,  in  fact, 
have  serious  educational  under- 
pinnings, presented  with  dis- 
tinct points  of  view. 

That's  a  thumbnail  sketch  of 
today's  worlds  of  electronic 
games.  Diverse  and  diverting, 
the  games  have  spread 
throughout  the  world  and 
show  no  sign  of  retreating. 

And  tomorrow? 

The  skills  learned  over  the 
first  decade  of  Interactive  en- 
tertainment's life  will  serve  as 
the  foundation  for  the  next  gen- 
eration of  games.  Program- 
mers' toolboxes  now  contain 
thousands  of  routines  and  short- 
cuts. Just  as  film,  recorded  mu- 
sic, and  television  have  librar- 
ies of  effects,  so  will  the  enter- 
tainment software  industry  con- 
tinue to  add  to  its  collection. 
Don't  be  surprised  to  see 
many  interactive  effects  actu- 
ally mirroring  familiar  film  tech- 
niques. Before  long,  home  en- 
tertainment systems  will  let  us 
write,  produce,  direct,  and 
star  in  our  own  movies. 

The  software  itself,  both  on 
disc  and  on  cartridge,  will 
grow  more  sophisticated.  The 
distance  between  electronic  re- 
ality and  the  real  world  will  con- 
tinue to  shrink.  Already  we're 
seeing  sports  games  that  sim- 
ulate everything  from  the  influ- 
ence of  a  breeze  on  a  base- 
ball to  the  effect  of  blades  of 
grass  on  a  golf  bait's  lie.  His- 
torical games  incorporate  so- 
cial and  political  factors  in  war- 
fare simulations.  Simple  ar- 
cade adventures  are  hardly  sim- 
ple anymore,  with  action  mov- 

CONTINUED  ON  PAGE  B6 


62       COMPUTE 


JANUARY        1991 


,j*«^:«»' 


Finally,  a  role-playing  game  big  enough  for  your  imagination.  The  Island  of  Ke^mai?  Up  to  1 00  people  can 
play  at  once,  battling  their  way  through  62,000  hexes  of  scalding  deserts,  towering  cliff-top  cities,  clammy 
underground  catacombs,  and  3,250  tally  disgusting  computer-generated  creatures. 

No  matter  how  many  friends  you  make,  or  how  many  villains  you  dispatch,  you'll  never,  ever  get  enough. 

And  The  Island  of  Kesmai  is  only  one  of  the  exciting  multi-player  games  you  can  play  on  CompuServe.  We 
also  offer  the  treacherous  British  Legends^'  as  well  as  many  others.  All  you  need  to  play  is  a  personal  computer, 
a  modem,  and  a  CompuServe  membership.  To  join,  or  for  more  information,  call  800  848-8199. 

And  take  a  trip  to  the  Islands  that's  anything  but  relaxing. 

CompuServe" 


WHICH  ONE  IS 

MORE  ALIEN  TO 

YOUR  CHILD? 


NOW  KIDS  WILL  ENJOY  LEARNING  ABOUT  THE  FACE  ON  THE  RIGHT  AS 
MUCH  AS  THEY  LIKE  FACING  THE  ONE  ON  THE  LEFT 

The  world  is  full  of  fantastic  beings,  mind-boggling  phenomena,  and  unsolved  mysteries. 
And  Cnmptnm  MidtiMedia  Encyclopedia"'  is  a  great  way  to  discover  it  all. 

Compton's  MidtiMedia  Encyclopedia  isn't  like  any  encyclopedia  you've  ever  seen.  All 
26  volumes  are  stored  on  a  CD-ROM  disk  that  runs  on  a  personal  computer.  With  more  than 
32,000  articles.  Thousands  of  color  pictures.  Animated  subjects,  including  a  world  atlas.  Sixty 
minutes  of  famous  speeches,  music  and  sounds.  A  complete  dictionary.  And  a  scientific  glossary 
that  actually  pronounces  words. 

Introduce  your  kids  to  an  exciting  new  world  of  learning.  Discover  Compton's 
MidtiMedia  Encyclopedia  at  a  dealer  near  you,  and  watch  their  faces  light  up.  For  locations, 
call  1-800-4CD-NEWS,  ext.  22.  We  deliver  direct  within  24  hours. 

INTERACTIVE  INFORMATION  FOR  A  NEW  GENERATION.'" 

COMPTON'S^ 
.^MULTiMtDM      . 

AEnciclopet'    : , 

tt       ^J* 

BRITANNICA 
SOFTWARE 

CI990.  Bfiiannica  Software.  Inc.  An  Enc^clopajJia  Btiuntiitj  Company.  'H5  Ftmirh  5rTctt.  S.in  Franciwro.  CA  94107.  l-SCO-123-6397. 


^JlW^Mm^-' 


eAlMS 
OP  AtDVeNTIURe 


From  dungeons  and  dragons  to  galaxies 

far,  far  away,  computer 
games  provide  a  wide  world  of  fantasy 


BY  KELLEE  MONAHAN 


MSi^^^ 


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;ii?fite. 


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T'^fUf^yr^N 


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THE  BRAVE  NEW  WORLD  OF  ELECTRONIC  GAMES 


w„ 


ho  goes  there?" 

bellows  the  Dungeon  Master.  "I,  the  brave  knight.  I  have  come  to  de- 
feat the  Red  Dragon,  he  who  has  robbed  and 
pillaged  the  countryside.  I've  come  to  reclaim  his  lair's  treasure,  of 
which  he  is  undeserving."  The  spell  is  cast 
and  you  enter  the  world  of  game  role  playing.  The  forces  of  evil  stand 

before  you.  What  will  you  do?  This  is  medieual 

legend  in  the  remaking.  Role-playing  gamers  can  journey  to  worlds  of 

gothic  horror,  wild  West  adventure,  or  epic  saga. 


66       COMPUTE 


JANUARY       1991 


z, 


•he  more  you 
know  about  the  historical  period  you're  playing  in,  the  better  off  you  are. 

Gary  Gygax,  a  Chicago  insurance  broker, 
designed  the  first  role-playing  game,  Dungeons  and  Dragons,  in  1974. 
Now  the  game  and  publishing  company  TSR 
provides  fantasy  adventures  for  some  10  million  players  worldwide. 
Frank  Beuttell,  a  TSR  executive,  says,  "fn 
spite  of  the  economy  business  is  strong.  People  would  rather  do  with- 
out other  things  before  giving  up  their  hobby" 


JANUARY       1991 


COMPUTE       67 


THE  BRAVE  NEW  WORLD  OF  ELECTRONIC  GAMES 


■ 

^^^^^■IH^^H 

■ 

1 

1 

jmmti^mm 

1 

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i^SPI 

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1 


.  nteractive  adventure 
games  take  you  around  the  world — and  beyond.  Clockwise,  from  upper 

left:  Starship  pilots  race  for  the  hangar  in  Origin's 
Wing  Commander.  Spectrum  HoloByte  takes  off  with  Flight  of  She  intrud- 
er, based  on  the  Stephen  Coonts  novel,  and 
Student  Driver,  fulfilling  every  Sunday  driver's  fantasies.  Broderbund  com- 
bines entertainment  and  astronomy  education  in 
Where  in  Space  Is  l-lan  Solo?  And  the  company's   Carmen  Sandiego 
will  be  a  Saturday-morning  television  program. 


68       COMPUTE 


JANUARY       1991 


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y 


ou  are  in  the 
twenty-fifth  century:  Earth  is  dilapidated,  Mars  is  habitable  but  controlled 

by  an  evil  corporation,  and  the  asteroid  belt 
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70       COMPUTE 


JANUARY       1991 


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THE  BRAVE  NEW  .WORLD  OF  ELECTRONIC  GAMES 


13. 


'uck  is  not 
the  only  one  concerned  about  the  future:  TSR  has  other  worlds  in  mind. 

With  half  a  million  new  gamers  annually, 
high  technology  is  a  constant  interest  for  TSR.  "We  are  looking  to  future 

applications  of  CDs  with  filmiike  effects,  com- 
puter bulletin  boards,  and  virtual  reality,"  says  TSR  West's  creative  di- 
rector, Flint  Dille.  Players  can  even  help  clean 
up  the  world  in  which  they  role-play.  "Buck  displays  an  environmentalist 
approach  from  the  darkest  side,"  says  Dille. 


72 


COMPUTE  JANUARY       1991 


THE  BRAVE  NEW  WORLD  OF  ELECTRONIC  GAMES 


GAMES  THAT  TEACH 

ARE  MORE  FUN  THAN  EVER 


LEARN  AND  PLAY,  PLAY  AND  LEARN 


The  computer  has  long  been 
viewed  as  a  boon  to  the  edu- 
cational process,  and  educa- 
tionai  software  designers  are 
making  the  most  of  it.  Many  ed- 
ucational software  publishers 
are  taking  lessons  from  com- 
puter game  designers,  using 
entertainment  techniques  to 
make  learning  more  appealing 
to  students. 

Entertaining  educational 
games  and  products  span  the 
classroom  curriculum.  Publish- 
ers such  as  Britannica  Soft- 
ware, Davidson  and  Asso- 
ciates, The  Learning  Compa- 
ny, and  Broderbund  use  soft- 
ware to  make  math,  language 
arts,  social  studies,  and  the 
sciences  more  accessible  to 
today's  students,  both  at 
school  and  at  home. 

The  engagement  offered  by 
interactivity  serves  as  a  spur 
to  study.  At  the  most  basic— 
and  in  some  ways  most  import- 
ant—level, that  of  drill  and  prac- 
tice, the  computer  offers  an 
unexpected  advantage  over  hu- 
man teachers.  The  software 
doesn't  get  tired,  processors 
don't  lose  patience:  an  educa- 
tional program  is  able  to  con- 
tinue working  with  a  student 
long  after  a  human  teacher 
would  tire  or  grow  impatient. 

But  drill  and  practice  isn't  ev- 
erything, merely  the  foundation 
on  which  everything  else 
rests.  What  do  sofhA^are  design- 
ers build  on  top  of  drill-and- 
practice  sessions?  Problem 
solving,  analysis,  deductive  rea- 
soning, word  problems,  real 
world  situations,  and  more — 
all  of  it  educational  and  all  of 
it  disguised  as  play. 

Consider  The  Learning  Com- 
pany's latest  entry  in  its  Super 
Solvers  series;  Challenge  of 
the  Ancient  Empires!  Using 
techniques  familiar  from  ar- 


cade games.  Challenge's  de- 
signers pit  players  against  mys- 
teries involving  ancient  treas- 
ures and  lost  civilizations.  In 
the  midst  of  arcade  sequenc- 
es, students  also  find  them- 
seives  solving  mysteries,  put- 
ting together  puzzles,  and  mak- 
ing decisions. 

Davidson  and  Associates 
has  produced  a  long-running 
series  of  educational  software 
products  aimed  at  coordinat- 
ing students'  mastery  of  basic 


Educational  entertainment 
remains  in  its  infancy,  yet 
those  companies  that  have 
made  a  commitment  to  the 
field  are  assembling  an  array 
of  tools  and  techniques  that 
will  serve  them  well  as  technol- 
ogy evolves. 

Oddly — or  perhaps  not  so 
oddly — the  technologies  that 
have  the  strongest  hold  on  the 
minds  of  the  young  have  yet  to 
make  much  of  an  effort  to  pro- 
vide educational  entertainment 


T:;;UJi='iiJu:]t:LJlzjt;,jt;:i2iLJLUL 


jssmstis 


■^ 


i-l 


i_^ 


Challenge 
of  the  Ancient 
Empires! 
(left) and  Math 
Blaster 
Mystery  [bB- 
low)  let 

kids  play  while 
they  iearn. 


vocabulary  and  math  skills  and 
translating  those  skills  into 
higher-order  thinking.  Math 
Blaster  Mystery,  for  example, 
helps  students  make  the  tran- 
sition from  fundamental  math 
skills  to  applying  those  skills  to 
real  world  problems, 

Britannica  Software's  Rev- 
olution 76  attempts  nothing 
less  than  a  re-creation  of  the 
American  Revolutionary  War, 
couched  in  the  form  of  a 
game  but  filled  with  interesting 
facts  and  insights.  Even 
young  players  discover  very 
quickly  the  human,  fiscal,  and 
emotional  side  of  the  war  for  in- 
dependence, as  well  as  its  po- 
litical and  military  nature. 


for  their  players.  Nintendo,  Se- 
ga, and  NEC  doubtless  know 
which  side  of  the  market  their 
bread  is  buttered  on,  yet  it 
would  be  refreshing,  and  prob- 
ably profitabie,  for  the  big  vid- 
eo game  companies  to  offer  at 
least  an  occasional  educa- 
tional carthdge.  E 


JANUARV       1991 


COMPUTE       73 


THE  BRAVE  NEW  WORLD  OF  ELECTRONIC  GAMES 


DIFFERENTCULTURES  PLAY  DIFFERENT 
GAMES.  OR  DO  THEY? 

THE  GAMING  GLOBE 

BY  BOB  LINDSTROM 


North  America,      Let^s  hear  it  for  Mom,  apple 
Europe,  and      pie,  and  joysticks.  Tine  video 

Japan  have  all  game  and  computer  game  are 
embraced  uniquely  American  inventions, 
electronic      And  today,  nearly  30  percent 

games.  But  not  of  American  households  own 
the  same      video  games.  In  1990  Ameri- 

games,  or  even  cans  bought  $5  billion  of  vid- 
the  same      eo  game  systems  and  cartridg- 

style  of  games,  es.  Much  oi  this  video  game 
excitement  must  be  credited 
to  Japan-based  Nintendo,  The 
company's  domestic  subsidi- 
ary has  sold  25  million  Ninten- 
do Entertainment  Systems 
(NES)  to  American  homes. 

Interestingly  enough,  50  per- 
cent of  those  games  are  being 
purchased  by  adults,  and  not 
just  to  keep  the  kids  quiet. 
"There  is  a  change  in  aware- 
ness about  video  games 
among  adults,"  says  Nintendo 
Gamemaster  Hovi/ard  Phillips. 
"Just  as  cartoons  used  to  be 
just  for  children,  animation  is 
now/  seen  as  entertainment  for 
adults  as  well  as  kids.  Video 
games  also  used  to  be  consid- 
ered 'kid  stuff,'  but  video  enter- 
tainment is  for  everybody." 

The  computer  game  precur- 
sors of  video  entertainment 
have  always  targeted  adults. 
It's  one  of  the  reasons  that 
American  game  designers  re- 
main the  international 
champs  of  computer  simula- 
tion software  such  as  flight  sim- 
ulators, urban  simulations,  and 
other  "you  are  vicariously 
there"  illusion  makers. 

"In  Europe  the  computer 
game  industry  was  much 
more  youth  oriented  than  in  the 
United  States.  In  the  States  the 
disc-based  IBfVI  PC  market  at- 
tracted a  much  more  mature 
audience  looking  for  more  ma- 
ture games,"  explains  Sid 
Meier,  vice  president  and 
cofounder  of  fvlicroProse  Soft- 
ware, Inc. 


/m 


J I O  E  O  €  E 


..-«iai^ 


Meier  notes  that  the  next  gen- 
eration of  video  game  systems 
may  well  be  a  growing  source 
of  adult  entertainment  in  the  fu- 
ture. And  older  gamers  seem 
poised  and  ready  to  confirm 
Meier's  theory, 

"There  is  an  opening  for  a 
standard  game  machine  with 
the  power  to  do  simulations 
and  the  household  penetration 
to  be  a  commercial  force," 
Meier  says.  "Then  you'll  see  car- 
tridge-based simulations  with 
a  lot  more  sophistication." 

Japanese  students  stand  in 
line  up  to  five  hours  to  be  the 
first  to  buy  new  games  for  the 
Nintendo  Entertainment  Sys- 
tem (called  the  Famicom  in  Ja- 
pan). Stores  are  asked  to  sell 
cartridges  only  during  after- 
school  hours  in  order  to  stem 
the  waves  of  school  absentee- 
ism accompanying  the  release 


^ij^sLSiiiil  Uu'('<  ik,ti<  ^-" 


of  popular  games.  Role-play- 
ing enthusiasts  snapped  up 
1 .3  million  copies  of  the  latest 
installment  of  the  Dragon 
Quest  seiies  in  a  single  day  in 
early  1990.  And  Japanese 
fans  of  the  American-born  Ul- 
tima game  series  clamor  for  Ul- 
tima comic  books,  compact 
discs,  and  a  cartoon  series  ap- 
pearing on  Japanese  TV. 

There  is  a  virtual  video 
game  mania  in  Japan,  accord- 
ing to  Corey  Sandler,  coauthor 
of  Bantam  Books'  The  Ultimate 
Unauthorized  Nintendo  Game 
Strategies  series.  Last  year  in 
Tokyo's  Akihabara  district, 
which  has  a  concentration  of 
consumer  electronics  stores, 
Sandler  found  "lines  of  chil- 
dren aged  ten  to  fifteen  that 
went  on  two  deep  for  about 
four  blocks.  In  the  Japanese 
style,  it  was  completely  order- 


74 


COMPUTE 


JANUARY       1991 


ly.  When  I  got  to  the  front,  I 
found  it  was  kids  waiting  to 
buy  Nintendo's  Super  Mario 
Brothers  3." 

Children  don't  have  a  monop- 
oly on  video  game  compul- 
sion, though.  "Adults  are  also 
involved  with  video  games  in 
Japan,"  Sandler  notes.  Japa- 
nese players  can  download 
new  products  directly  from  the 
manufacturer  to  their  home  sys- 
tems. All  that  is  needed  is  a 
telephone  connection  and  a 
credit  card. 

Which  games  are  most  popu- 
lar? "The  video  games  we  get 
here  reflect  what's  been  suc- 
cessful in  Japan,"  says  San- 
dler, "But  the  most  popular 
game  categories  are  role  pla^^ 
ing,  baseball  games,  and,  of 
course,  the  classic  arcade  ac- 
tion games." 

As  in  the  United  States,  Nin- 


tendo reigns  in  Japan  as  the 
most  popular  video  game  sys- 
tem. In  1990.  NEC's  Tur- 
boGrafx-16  (known  as  the  PC 
Engine  in  Japan)  approached 
NES's  sales.  Nintendo  will  coun- 
terattack with  its  powerful  next^ 
generation  Super  Famicom, 
and  the  video  game  system 
"wars"  will  intensify  through- 
out 1991. 

Industry  observers  believe 
that  the  pitched  battle  will 
rage  in  the  United  States  in 
late  1991  with  Nintendo,  NEC, 
and  Sega's  Genesis  as  the 
principal  combatants. 

Depending  on  their  gener- 
ation, Americans  perceive  the 
United  Kingdom  and  Europe 
as  the  birthplace  of  the  endur- 
ing popularity  of  the  Beatles, 
or  the  cradle  of  profound  West- 
ern art  and  literature.  Just  don't 
look  for  much  that  is  enduring 
or  deep  in  British  and  Europe- 
an video  game  culture.  "It's  a 
lot  of  sizzle  and  no  meat,"  ex- 
plains game  designer  Chris 
Roberts,  a  Briton  who  is  direc- 
tor of  new  technology  for  Ori- 
gin Systems  in  Austin,  Texas, 
and  designer  of  Origin's  Wing 
Commanderspaceflight  simu- 
lator. "In  the  United  Kingdom 
and  Europe,  we  don't  go  for 
great    strategy    games,    or 


deep  and  complex  games.  It's 
very  flashy  graphics,  great 
sound,  and  arcade  action," 
says  Roberts. 

In  the  hit-driven  European 
marketplace,  a  game  for  the 
popular  Commodore  Amiga  or 
Atari  ST  computer  may  sell 
100,000  copies  during  its  first 
month  of  release;  "then  it  will 
be  dead,"  says  Roberts.  As  a 
result,  European  designers  fa- 
vor arcade  games  that  are 
fast  to  create  and  provide  the 
maximum  in  "quick,  instant 
gratification," 

In  the  quest  for  buyer  grati- 
fication, however,  the  Europe- 
ans have  become  the  masters 
of  breathtaking  computer 
game  spectacles.  Products 
such  as  Britain-based 
Psygnosis'  Sliadow  of  the 
Beast  I  and  //  boast  exotically 
detailed  artwork,  stunning  an- 
imation, and  ear-torching  Euro- 
rock  musical  scores. 

Unlike  the  United  States,  Eu- 
rope has  not  taken  cartridge- 
based  game  systems  like  the 
NES  to  its  Old  World  heart. 

"Since  the  Europeans  are 
very  sensitive  to  the  quality  of 
sound  and  graphics,  not  that 
many  people  want  to  buy  Nin- 
tendo-looking games,"  com- 
ments Roberts.  Game  players 
who  have  fried  their  eyes  on 
the  sizzling  graphics  of  the  Ami- 
ga or  Atari  aren't  interested  in 
the  less  colorful  visuals  of 
the  NES. 

"But  the  new  sixteen-bit  ma- 
chines may  make  inroads  in 
the  United  Kingdom  and  Eu- 
rope," says  Roberts.  The  graph- 
ic quality  and  competitive  pric- 
ing of  these  systems,  com- 
pared with  computer  system 
price  and  performance,  may  at- 
tract Europeans,  who  tradition- 
ally have  limited  disposable 
income.  Q 


JANUARY       1991 


COMPUTE       75 


THE  BRAVE  NEW  WORLD  OF  ELECTRONIC  GAMES 


SCIENCE-FICTION  GAMES  MAKE  THE  MOST 
OF  COMPUTER  TECHNOLOGY 

FAR  STARS  AND  DISTANT  WORLDS 


Science  fiction  and  interactive 
electronics  are  made  for  eacfi 
other.  There's  something,  after 
ail,  science-fictional  about  inter- 
active games  themselves, 
about  the  act  of  plugging  your- 
self in  to  an  artificial  world  over 
which  you  exert  total  control. 
For  a  while  it  looked  as 
though  electronic  SF  might  con- 
sist solely  of  dueling  space- 


craft. Spacewar,  one  of  the 
first  successful  arcade 
games,  pitted  starships 
against  each  other  in  a  uni- 
verse filled  with  gravity  wells, 
stars,  and  black  holes.  Aster- 
oids, not  long  after,  made  the 
universe  simpler  and  struck  a 
more  popular  chord:  Give  play^ 
ers  a  spacecraft  and  weap- 
ons, then  let  them  blast  away 
to  their  hearts'  content.  Ar- 
cades and  video  game  con- 
soles have  gone  far  with  this 
basic  approach. 

SF  on  computers,  however, 
has  become  more  sophisticat- 
ed. In  the  mid-Eighties,  for  ex- 
ample, Electronic  Arts' 
M.U.L.E.  provided  players 
with  a  more  challenging  uni- 
verse, letting  them  dispatch  ro- 
bots to  explore  and  establish 


BAT.  (above) 
provides 

danger  and 

adventure 

in  time,  white 

Moonbase 
(ri gilt)  takes  3 

iiard  iook  at 
exploiting  the 

tiarsti  lunar 
environment. 


trade.  Elite,  from  Firebird,  cre- 
ated a  vast  starscape,  popu- 
lated it  with  warriors  and  pi- 
rates, and  sent  players  forth  to 
live  or  die  electronically. 

Some  companies  have 
even  specialized  in  SF  soft- 
ware. Texas-based  Interstel 
built  an  entire  gaming  universe 
around  its  Starfleet  sehes. 
Fans  of  hard-core  space 
combat  flock  to  Omnitrend's 
products,  notably  the  Breacli 
line,  In  Breacti  you  assume  the 
role  of  a  leader  in  an  elite  mili- 
tary outfit:  Dropped  into  danger- 
ous situations,  it's  up  to  you  to 
command  your  troops,  accom- 
plish predefined  missions,  and 
keep  yourself  alive  so  that  you 
can  fight  again. 

Software  companies  contin- 
ue to  hone  their  skills  in  the  cre- 
ation of  science-fictional  uni- 
verses. Electronic  Arts'  Star- 
flight  senes  offers  players  hun- 
dreds of  worlds  ripe  for  explo- 
ration and  exploitation,  along 
with  a  galaxywide  mystery  to 
be  solved.  Midwinter  \rovc\  U\- 
croplay  puts  you  in  a  post- 
apocalypse  world,  challenging 
you  to  save  civilization. 

Virgin  fVlastertronic's  Over- 
lord Qwies  you  the  tools  to  re- 
build worlds  and  create  a  ga- 
lactic empire.  Sierra  On- 
Line's  Space  Quest  series 
gives  interstellar  adventure  a 
satirical  twist.  Access  Software 
makes  deadly  future  streets 
come  alive  in  games  such  as 
Crime  Wave  and  Countdown. 
And  Origin's  Wing  Command- 
er brilliantly  reinvents  space- 
ship combat  in  a  game  that 
screams  for  a  fast  PC  and  a 
good  sound  system. 

In  recent  years  some  sci- 
ence-fiction writers'  literary 
works  have  made  the  transition 
Irom  printed  page  to  electronic 
screen.  Omni  contributors  Wil- 


76 


COMPUTE 


JANUARV       1991 


LucasArts  on  the  art  and  science  of  entertainment 


THESE  PIRATES  HAVE 

TONGUES  AS  SHARP 

AS  THEIR  SVyORDS. 


Lucasfilm™  Games'  swashbuckling  new 
graphic  adventure  lets  you  trade  insults  with 
some  of  the  saltiest  seamen  to  ever  sail  the 
seven  seas. 

In  The  Secret  of  Monkey  Island,"'  you'll 
sling  one-liners  with  a  fast-talking  used  ship 
salesman,  a  sarcastic  swordraaster,  a  wisecrack- 
ing corpse,  and  a  prisoner  whose  breath  would 
stop  a  horse.  You'll  also  hunt  for  buried  treasure, 
chase  after  a  beautiful  woman, 
and-perhaps-unravel  one  of 
the  twistiest  plots  in  tiie  history 
of  adventure  gaming. 
You're  short,  broke,  clueless 
and  friendless. 

And  you've  just  arrived  on 
Melee  Island  seeking  fame  and  fortune.  Explain- 
ing to  anyone  who'll  listen  that  you  want  to  be 
a  pirate. 

Being  the  easy-going  types  they  are,  your 
new  pirate  pals  invite  you  into  the  club.  Just  as 


soon  as  you've  completed  three  tiny  trials. 

Among  other  things,  you'll  need  to  sedate 
some  piranha  poodles,  burglarize  the  governor's 
mansion,  and  do  business  with  the  scum  of  the 
earth.  And  if  that's  not  enough,  you'll  have  to 
figure  out  whether  the  300-pound  voodoo 
priestess  covets  your  rubber  chicken,  fetid  fish, 
pack  ofbreath  mints,  or... 

If  the  brigands  don't  grab  you, 
the  graphics  will. 

Lucasfilm  Games  set  today's 
graphic  standards  with  games  like 
Loom  and  Indiana  Jones  and  the 
Last  Crusade.  Nm  The  Secret 
of  Monkey  Island  ups  the  stan- 
dards a  few  more  notches  with 
stunning  256-coior  VGA  graphics  1 16-color 
EGA  version  also  available),  proportionally 
scaled  animated  characters,  and  cinematic 
pans  and  camera  angles. 

Our  acclaimed  point  'n'  click  interface 


ftie  Beaet  at Wonkev Isimd iz  available  for  IBM  and  100%  compatibles  in  iG-^xtn  EGA ai^  2S6-mtorVtL^ver5i(vis.Vi:5Jt  y^>ur  retailer  or  DnJ^rdtrNUvrnthVisa/MC  by  calling 
1-aOO-STABWAftS  (pn  Canada  iaOO-e2&-7927)  -  and  ®  t990.  LjcasAns  EniErtainmeiit  Company.  Wl  riflirts  reserved.  IBM  is  a  itaiJemarJt  of  Intematimai  Bijsiness  Machines,  inc. 
3.M  isa  Irademart  ol3M  Cofp  AtfUb  s  a  tradflmali  of  AdLib,  Inc.  Cmisc  priM  arranaed  with  the  "Rin  Shiss"  □!  Carnival  Cruise  Lines.  The  Mosl  PojpuiarCruisB  bne  In  The  Work!: 
ENp*!  regiSry:  Ba'tumas  and  Liberia. 


has  been  improved  even  more.  So  have  our 
sound  effects,  which  are  backed  by  a  captivat- 
ing calypso  and  reggae  music  track. 
Enter  the  Monkey  Island  Treasure  Hunt  and 
win  a  FREE  Carnival  Caribbean  cruise! 

If  you  can  solve  a  few  sneaky  puzzles 
in  a  special  demo  of  The  Secrets  of  Monkey 
Island,  you  might  just  win  one  of  the  sweetest 
prizes  since  Captain  Kidd's  treasure  chest.  A 
Carnival  Cruise  for  two,  one  of  a  hundred 
AdLib""  sound  cards,  or  one  of  hundreds  more 
prizes!  You'll  find  the 
demo  and  complete  rules 
in  specially-marked 
boxes  of  3M  diskettes. 
Or  send  a  self-addressed, 
stamped  disk  mailer  to: 
Monkey  Demo,  PO  Box 
10228,  San  RafaeLCA 
94912. 

So  act  fast,  think  fast,  and  enter  fast. 
Because  while  playing  The  Secret  of  Monkey 
Island  is  an  adventure,  winning  the  Treasure 
Hunt  is  a  real  trip. 

lUCASFILM 


A  DIVISION  OF  lUOSAinS  EKItKTWNMtNI  OOMP A.VY 


THE  BRAVE  NEW  WORLD  OF  ELECTRONIC  GAMES 


Crashing 

suns  and 

exploding 

spacecraft  are 

all  in  a 

day's  work 

m  Star  Control. 


liam  Gibson  and  George  Alec 
Effinger  have  seen  their  works 
become  interactive  computer 
games.  Interplay  transformed 
Gibson's  Neuromancer  \r\\o  an 
interactive  environment  that 
captured  many  of  the  novel's 
cyberpunk  details.  Effinger  him- 
self worked  with  Infocom  (a  di- 


byles  of  data,  imagery,  and 
sound  on  a  single  disc.  With 
that  sort  of  capacity  you  can 
look  forward  to  games  that 
talk,  images  that  are  animated 
with  almost  lifelike  movements, 
and  even  worlds  whose  visual 
richness  approaches  that 
found  in  a  television  program. 


with  the  increasing  respect- 
ability of  interactive  entertain- 
ment as  an  art  form,  will  go  a 
long  way  toward  attracting  bet- 
ter storytellers. 

As  interactive  electronic  me- 
dia become  more  widespread, 
and  their  capabilities  more 
supple,  we  may  see  whole 


HiERffiWHY 


EHBDHBHII 


^■0VBIDII 


ALLIANCE  or 
FREE  STARS 


vision  of  Mediagenic)  on  the 
creation  of  Circuit's  Edge,  an 
electronic  version  of  the  future 
Middle  East  he  writes  about  in 
such  novels  as  A  Fire  in  the 
Sun.  What,  one  wonders, 
might  a  Larry  Niven  or  Frederik 
Pohl  produce  if  teamed  with 
the  right  programmer? 

New  technologies,  of 
course,  will  make  electronic  SF 
even  more  convincing.  CD- 
ROM  offers  the  vast  storage 
capacity  of  a  CD,  making  it  pos- 
sible to  store  hundreds  of  mega- 


Further  down  the  technolog- 
ical highway  we  can  expect  vir- 
tual reality  games  that  will  let 
you  essentially  "step  into" 
your  computer  screen,  or  fool 
you  into  thinking  you've  done 
so,  Imagine  sitting  in  your  fa- 
vorite easy  chair  and  having  it 
transformed  as  if  by  magic  in- 
to the  center  seat  of  the 
starship  Enterprise.  Can  Star 
Trek:  Tlie  Next  Generation's 
holodeck  be  far  behind? 

The  appeal  and  possibilities 
of  the  new  technologies,  along 


new  approaches  to  storytelling 
and  world  building.  Science 
fiction  creates  myths  for  a 
technological  world;  interac- 
tive SF  may  well  use  technol- 
ogy itself  to  underpin  those 
myths.  Look  for  the  next  ren- 
aissance in  SF  to  flow,  at  least 
in  part,  from  interactive  elec- 
tronics as  well  as  the  printed 
page  and  film. 

Science-fiction  gannes  are  in- 
deed growing  up  with  comput- 
er and  video  game  technolo- 
gy Next  stop,  the  stars....     B 


7B       COMPUTE 


JANUARY        1991 


You  NEED  A 
SET  OF  THESE 


To  PLAY 
ONE  OF  THESE 


moGEo 


These  spheres  represent  the  elements  that  contain 
mystic  powers  you  must  achieve...  to  stay  alive  in 
NEO'GEO's  exciting  new  adventure,  MAGICIAN 
LORD.  As  ELTA,  you'll  fight  off  brutal  attacks  by 
fiendish  enemies  as  you  travel  through  a  terror-filled 
fantasy  world.  You'll  need  all  the  power  you  can  gel! 

MAGICIAN  LORD  is  just  one  of  many  challenging 
NEO'GEO  action,  sports  &  role  playing  fantasy 
games.  All  feature  today's  most 
advanced  4-dimensional  graphics, 
with  vivid  detail  and  effects,  65,()()() 
colors  and  an  amazing  15-channel 
real  voice  stereo  sound  track.  All 
pumped  out  by  330  meg  hardware! 

So  NEO'GEO  can  deliver  in-your- 
face  realism  that  Nintendo,  Sega,  and 
NEC  simply  don't  have  the  capacity 
to  match. 


NEO'GEO  also  has  great  Network  capability,  a 
unique  Memory  Card  that  lets  you  save  your  game  at 
any  stage,  and  coming  soon,  software  applications  for 
modem  play,  home  shopping,  banking  and  more. 


NEO-GEO  is  clearly  the  system  of  choice  for  vid 
freaks  of  all  ages.  The  question  is,  do  you  have  what 
it  takes? 


A  Quantum  Leap  Forward  In  Video 
Entertainment. 


Authorized  SNK  Dealers: 

•  Video  Express  Inc. 
Neo-Geo  Hotline 


(800)  253-6665 
(800)  800-Neo-Geo 


&  c^ -NEOdfOTw*  r^|«ki«d  (FV  SW  HoR<«  EH«< 


THE  BRAVE  NEW  WORLD  OF  ELECTRONIC  GAMES 


Piraies!{lop) 
sends  you 
forth  to  con- 
quer the 
Caribbean, 
while  Tfie 
Secret  of  Mon- 
key Island 
(bottom) 
offers  more 
humorous 
explorations. 


INTERACTIVE  ELECTRONIC  VOYAGES  OF  DISCOVERY 
ATTRACT  ARMCHAIR  ADVENTURERS 

EXPLORATION  GAMES 


i    i    ^    J    J    J    J    J^ 


® '■  ^ 

1^:,:^ 

■nraOSl 

^M 

^^1 

HI 

The  impulse  to  explore  is  as 
old  as  the  human  race.  It's  an 
impulse  that's  been  eagerly 
adopted  by  developers  of  en- 
tertainment software. 

Take  a  video  or  computer 
monitor.  Place  a  character  or 
a  vehicle  on  it.  Let  the  player 
know  there's  an  electronic 
world  awaiting  discovery,  and 
watch  what  happens.  That  old 
human  impulse  comes  into 
play,  and  via  keyboard,  joy- 
stick, or  mouse,  the  explora- 
tion begins. 

Some  of  the  earliest  comput- 
er and  video  games  were  built 
around  the  explorative  urge. 
Fantasy  role-playing  games 
such  as  Origin's  Ultimaor  Nin- 
tendo's Zelda  draw  as  much 
on  the  desire  to  see  what's 
around  the  next  corner  as 
they  do  on  the  desire  to  face 
dreadful  monsters  or  cast  pow- 
erful spells.  Just  as  much  of 
the  most  popular  fantasy  liter- 
ature is  quest  based — heroes 
on  a  journey  through  unfamil- 


iar territory— so  does  much  of 
electronic  fantasy  take  the 
quest  as  its  theme. 

Some  quests  are  more  real- 
istic. Seven  Cities  of  Gold,  an 
early  title  from  Electronic  Arts, 
re-created  the  Spanish  explo- 
ration of  the  New  World.  A  cou- 
ple of  years  later,  MicroProse 
broke  new  ground  with  Pirates! 
which  took  as  its  universe  the 
Caribbean  during  the  great 
days  of  fighting  sail,  of  bucca- 
neers and  colonial  govern- 
ments, shifting  alliances  and  in- 
trigues. Pirates!  appealed  to 
that  exploring  impulse,  provid- 
ing players  with  the  tools — 
ships  and  crews,  maps  and 
winds — to  set  sail  in  search  of 
treasure  and  danger. 

Empire,  a  classic  war 
game,  combines  military  strat- 
egy and  confrontation  with 
world  exploration,  tjpon  begin- 
ning the  game  you  are  confront- 
ed with  a  screen  completely 
blackened,  save  for  a  single 
square.  From  that  square  you 
dispatch  ground,  air,  and  sea 
forces,  uncovering  a  bit  more 
of  the  world's  nature  at  each 
turn.  Continents  and  islands  re- 
veal themseives  gradually,  as 
does,  eventually,  the  location 
of  the  enemy. 

Exploration  need  not  take 
place  in  a  huge  world  or  on  a 
global  stage.  Maniac  Mansion, 


from  Lucasfilm  Games  on 
disc  and  Jaleco  on  Nintendo 
cartridge,  presents  players 
with  a  mysterious  old  house 
filled  with  slightly  dotty,  slight- 
ly dangerous  residents.  Poke 
around  the  mansion  and  dis- 
cover secret  passages,  dreary 
dungeons,  and  startlingiy  inter- 
active rooms. 

In  its  most  recent  releases, 
Lucasfilm  continues  to  mine  ex- 
ploration. Loom  is  a  simple  fan- 
tasy, set  in  a  world  where  the 
very  nature  of  reality  must  be 
woven — or  unraveled.  TheSe- 
crel  of  Monkey  Island  is  more 
lighthearted. 

Players  assume  the  role  of 
GuybrushThreepwood,  an  ear- 
nest if  somewhat  foolish 
young  man  out  to  seek  his  for- 
tune in  a  world  filled  with 
puns,  sight  gags,  and  silliness. 
Among  the  most  unusual  ex- 
ploring games  is  one  current- 
ly under  development  by  In- 
fogrames  in  France.  This  is  a 
haunted  house  game,  one 
that  takes  place  in  the  dark.  As 
currently  planned,  the  game 
will  present  players  with  a 
blank  screen,  challenging 
them  to  navigate  through  the 
haunted  house  by  way  of 
sound  effects. 

As  computer  and  video 
game  technology  grows,  we 
can  expect  mucfi  more  com- 
plex and  sophisticated  expio- 
ration  games.  Imagine,  if  you 
will,  re-creating  the  voyages 
of  Drake,  the  Antarctic  jour- 
neys of  Scott,  the  flights  of 
Lindbergh. 

Other  explorers,  real  and 
imaginary,  call  out  to  our  imag- 
inations. lA/ho  knows  what  we 
might  find?  Before  long,  you 
may  face  a  character  deep  in 
an  unexplored  region  of  your 
computer  and  say,  "Dr.  Living- 
stone, I  presume?"  B 


80 


COMPUTE 


JANUARY        1991 


TAKEOVER 
THEWORLDi 


you  gef  seven  worid  scenarios  plus 

unlimited  random  planets.  So  you'll  never 

be  strictly  eanUbound 


Mess  with  fhe  worfd  and  if  becomes  an 

unhappy  p/ace  to  live.  When  you  re  smiling, 

though,  the  whoie  world  smiles  with  you. 


SimEarth  plays  all  your  favorite  cataclysmic  hits. 

Including  volcanos.  meteor  strikes,  earthquakes, 

and  contirtental  drill. 


Find  out  what  precisely  makes  your  world 
tick.  And  what'll  make  it  stop  licking. 


Use  your  animal  instincts  and  your  planet 

will  thrive,  producing  a  rich  abundance 

olhfe. 


Make  the  wrong  decision  and  you 

could  wipe  out  life  as  you  know  it.  Hey. 

nobody  said  the  job  was  going  to  be  easy. 


The  only  way  to  follow  an  act  like  SimCity-1990's 
runaway  Number  One  game-is  to  think  globally 
The  result  is  SimEarth!" 
Instead  of  a  city  to  run,  SimEarth  gives  you  the  reins 
to  the  entire  planet.  Evolution,  continental  drift,  climate, 
atmosphere,  hurricanes,  nuclear  fallout,  acid  rain, 
civilization,  and  a  bunch  of  other  disasters.  All  the  cool 
stuff  you  need  to  rule  the  world. 

Play  SimEarth  to  the  end  of  time.  About  10  billion  years 
or  so,  give  or  take  a  milienium.  Getting  raves  everywhere, 
SimEarth  is  indeed  destined  to  take  over  the  world. 


e  1 990  For  inlormation  oi  lo  order  direct  call  (415)  376-6-134  SimCify  is  a  regislerad  trademarlc  and  SimEarth  is  a  trademark  ol  Maxjs.  all  rights  tesflivBdCMPOMNOl  I 


THE  BRAVE  NEW  WORLD  OF  EUCTRONIC  GAMES 


GAMES  CAN  GIVE  YOU  THE 

POWERS  OFAGOD,APRESIDENI  A  BILLIONAIRE 

BUILDING  WORLDS 


In  Sid  Meier's 
Railroail 
Tycoon  (top), 
your  world 
is  the  burgeon- 
ing frontier, 
your  task  the 
establish- 
ment of  a 
successful 
railroad. 
SimEarth 
(bottom) 
gives  you 
whole  worlds 
to  play  with, 
entire 
ecosystems  to 
explore. 


D 

Geosphere  Model 

^^t*****"    •      Erosion  |                ""V* 

■•fiU 
IMS  I 

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Pmifnent..l           lihH^uS!  IQj 

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^^^^■^^^^iv9 

Corel 

B££g^>         t     ''^^^BB  ""^^^^J 

'.: 

Heat  1 

B^P       t   .     Sm^^Ma 

Sit  in  front  of  a  computer 
screen  long  enougti  and  it  be- 
comes a  world  in  itself.  A  grow- 
ing number  of  game  designers 
are  taking  advantage  of  that  to 
create  games  in  wfiich  players 
build  self-contained  worlds. 

"Environment"  games  give 
players  tfie  opportunity  to  con- 
tfoi  some  aspect  of  a  world's 
development,  whether  ecolog- 
ical, social,  or  industnal.  Max- 
is'  SimCity,  perhaps  the  most 
famous  example  of  this  type  of 
game,  provides  players  with 
undeveloped  land  and  the 
tools  to  turn  that  land  into  a  thriv- 
ing metropolis — or  a  polluted, 
Gverpopulated  nightmare-  Run- 
ning a  growing  city  is  no  more 
easily  achieved  in  a  computer 


world  than  in  reality. 

Designer  Chris  Crawford, 
whose  Sa/ance  of  Powe/"  trans- 
lated superpower  tension  into 
a  tense  software  experience, 
recently  released  Balance  of 
the  Planet  through  Accolade. 
This  time  Crawford's  turf  is  the 
global  environment  itself,  with 
players  forced  to  make  choic- 
es between  ecological  con- 
cerns and  civilization's  needs. 

Sid  Meier,  whose  Micro- 
Prose  games  such  as  Red 
Storm  Rising  and  F- 15  Strike 
Eagle  helped  define  state-of- 
the-art  military  simulators,  has 
turned  to  more  peaceful  pur- 
suits with  Railroad  Tycoon.  Play- 
ers are  transported  to  the  ear- 
ly days  of  steam-powered  trans- 
portation, provided  with  capi- 
tal, and  challenged  to  build  a 
successful  rail  empire. 

The  team  that  designed 
S/mC/fy  set  themselves  the  larg- 
est of  all  possible  tasks  In 
SimEarth:  Create  a  simulation 
of  an  entire  world.  Their  start- 
ing point  was  the  Gasa  theory 
proposed  by  James  Lovelock 
and  Lynn  Margulis,  which,  put 
very  simply,  views  a  planet  as 


a  single  organism.  In  the 
game  this  vision  becomes  a  liv- 
ing electronic  entity  as  you 
guide  the  transformation  of 
worlds — Earth  among  them, 
but  also  Mars  and  others — 
from  pnmordial  matter  to  thriv- 
ing ecospheres. 

From  macrocosm  to  micro- 
cosm, there's  a  school  of 
thought  that  argues  that  elec- 
tronic life  can  be  created,  or  at 
least  considered.  Cellular  au- 
tomata— software  representa- 
tions of  living,  evolving  life 
forms — are  already  replicating 
in  computers  around  the 
world,  producing  some  very  sur- 
prising offspring.  Mathemati- 
cian and  science-fiction  whter 
Rudy  Pucker  has  created  one 
of  the  most  engaging  cellular 
automata  programs,  called, 
appropriately  enough,  Rudy 
Rucker's  Cellular  Automata. 

What  all  of  these  programs 
have  in  common  is  a  sense  of 
consequences,  of  the  effect  of 
decisions  and  actions  on  a  larg- 
er world.  Make  the  wrong  de- 
cision and  you  have  to  live 
with  its  ramifications  through- 
out the  rest  of  the  game. 
Make  the  right  decision  and 
watch  its  consequences  flow- 
er. The  best  world-building 
games  give  latitude  to  "nght" 
and  "wrong"  decisions,  just  as 
the  real  world  does. 

There's  a  fine  line,  obvious- 
ly, between  world-building 
games  and  educational  soft- 
ware, but  it's  a  line  that  many 
designers  happily  tread.  By 
making  learning  "painless,"  en- 
vironment games  pass  along 
quite  sophisticated  lessons  to 
their  players.  Because  the  pro- 
grams are  malleable — your 
worlds  reflect  your  choices — 
you  are  your  own  teacher. 
That's  a  learning  experience  to 
be  savored — and  enjoyed.  [3 


62      COMPUTE 


JANUARY       1991 


Three  New  I^tasies  From  WicroProse. 
Only  One  Of  Them  Is  Make-Believe. 


For  the  latest  Information  on  release 
dates  and  availabilities,  call 
MicroProse  Customer  Service  at 
301  771.1151,  ©1990  MicroProse 
Software,  Inc.,  180  Lakefront  Drive, 
Hunt  Valley,  MD  21030. 


Make-believe  is  best  wfien  it's 
believable.  That's  wfiy  Darklands  is 
so  exciting.  It's  a  fantasy  role-playing 
quest  tfirough  medieval  Germany 
re-created  just  the  way  medieval 
Germans  actually  believed  it  to  be. 
The  troubled  realm  cries  out  for  a 
true  hero  to  deliver  it  from  its 
demons,  alchemists,  superstitions, 
unholy  religions  and  a  whole  host  of 
other  fantastically  believable 
challenges. 


^orrii: 


'^gs, 


00/7/ 


PROSE 


TfVI 


ENTERTA1NIV1ENT«    SOFTWARE 


Join  the  MicroProse  Squadron  and  win  exciting  prizes  from  ttiese  great  companies. 

l^jaFT'...      CompuServe      Roland       (I)Hayes       FlOBinOH 


AdLib 


THE  BRAVE  MEW  WORID  OF  ElECTROMIC  GAMES 


STAR  TECH 


FASHIONABLE  ACCESSORIES: 

If  your  video  game  system  doesn't  do  enough, 

try  adding  on  the  latest  refinements 


A  NEW  WAY 
TO  PLAY 

The  Hands  Free 
sysfem  opens  up  Nin- 
tendo video  games 
to  a  new  legion 
of  users  by  using  air 
pressure  and  chin 
movements  to  control 
the  system.  Cost: 
$17S.  Contact: 
Nintendo  of  America, 
Inc.,  Box  97032, 
Redmond,  WA 
98073-9733; 
(800)355-3700. 


NO  QUARTER 

SNK's  Neo-Geo:  for 
the  look  of  the 
best  arcade  games. 
Cost:  $649.  Contact: 
SNK,  Los  Angeles,  CA; 
(800)253-6665. 


Line  up  your  target 
and  destroy  It  with  a 
word.  The  LaserScope 
communicates  with 
Nintendo  systems  and 
Zapper  games.  Cost: 
$39.95.  Contact: 
KonamI,  Inc., 
Buffalo  Grove,  B^ 
(708)215-5111. 


fPffiajAJ'L.JiA.V-i  -.>'-^_y!!J^Ji 


AN'  A  ONE  AN' 
A  TWO 

Learn  to  ploy  the 
piano  by  watching  TV 
with  the  Miracle 
Piano  Teaching  Sys- 
tem. Cost:  $349.95. 
Contact:  The 
Software  Teeiwrorlcs, 
Nevato,  CA; 
(415)883-5157. 


GETTING 
CARRIED  AWAY 

Now  yew  can 
carry  your  hand-held 
Nintendo  GameBoy 
when  it's  not  actually 
in  your  hands. 
Cost;  $9.95. 
Contact:  Nintendo, 
Redmond,  WA; 
(800)  259-3700. 


AT YOUR 
FINGERTIPS 

Let  yowr  fingers  do 
the  walking,  driving, 
and  punching  with 
Power  Glove.  Hand 
movements  control 
the  action.  Cost:  $90. 
Contact;  Mottei  Toys, 
Hawthorne,  CA; 
(800)431-2887 


THE  BRAVE  NEW  WORLD  OF  ELECTRONIC  GAMES 


CONTINUED  FROM  PAGE  62 

ing  in  an  increasing  number  of 
dimensions,  using  more  vivid 
graphics  and  sound  effects 
thian  those  Atari  players  of  a 
decade  ago  could  imagine. 
Imagf ne         The  softv/are  will  grow  smart- 
an  inleractive     er  as  well.  Artificial  intelligence 
universe     has  become  an  increasingly 
where  people     popular    aspect    of    some 
meet      games.  Future  entertainment 
electronically     software  will  quickly  and  effec- 
froiTI'     lively  learn  your  gaming  pref- 
throughout     erences,  structuring  its  own  ra- 
ttle world,     sponses  accordingly. 


The  video  game  console, 
the  coin-operated  arcade  ma- 
chine, and  the  personal  com- 
puter won't  be  the  only  media 
for  interactive  entertainment. 
Some  form  of  interactivity  will 
be  built  into  future  televisions 
themselves.  As  the  tube  be- 
comes smarter,  acquiring 
more  and  more  of  the  charac- 
teristics of  a  computer,  it's  on- 
ly logical  that  interactive  enter- 
tainment be  added  to  TV's  tra- 
ditional passive  entertainment 
delivery. 

On-line  telecommunications 
services  such  as  Prodigy,  GE- 
nie,  and  CompuServe  are  ex- 
perimenting with  new  approach- 
es to  entertainment.  Look  for 
large  on-line  games  to  be- 
come even  more  popular  and 
assume  new  roles,  One  can 
imagine  whole  interactive  uni- 
verses where  people  meet  elec- 
tronically from  across  the 
world  to  play  together. 

New  storage  media  such  as 
CD-ROM  will  add  dramatical- 
ly to  the  size  of  the  games  avail- 
able to  US-  As  data  storage  de- 
vices become  less  expensive 
and  more  widely  distributed, 
game  designers  will  leap  at  the 
opportunity  to  extend  their  vi- 
sions with  more  convincing  im- 
ages and  sounds. 

Speaking,  as  it  were,  of 
sounds,  you'll  probably  be  talk- 
ing to  your  games  before  too 
many  more  years  pass.  While 
the  bulk  of  the  research  effort 
into  speech  recognition  and 
synthesis  technology  is  aimed 
at  the  business  marketplace, 
business  advances  have  a 
way  of  being  turned  into  enter- 
tainment opportunities.  Some 
games  are  already  "talking;" 
in  another  five  years  you 
might  find  yourself  training 
your  favorite  simulator  to  re- 
spond to  your  own  words. 


And  that's  just  a  glimpse. 
Travel  back  in  time  a  decade 
or  so  and  ask  someone  play- 
ing Pong  or  Spacewar  what 
the  future  of  video  games 
held,  and  the  speculation 
would  doubtless  be  too  conser- 
vative by  half.  As  is,  undoubt- 
edly, my  own. 

Interactive  entertainment 
will  continue  to  grow  and  pros- 
per. As  the  technology  be- 
comes more  widespread,  via 
consoles,  computers,  and 
smarter  televisions,  there's  a 
chance  that  we'll  see  interac- 
tive entertainment  become  the 
largest  of  all  the  entertainment 
industries. 

There  are  opportunities  and 
delights  in  such  a  future— who 
wouldn't  want,  for  an  hour  or 
two,  to  drop  into  a  convincing 
alternate  world,  to  display 
skills  and  live  through  experi- 
ences the  mundane  world  de- 
nies us? 

There  may  be  traps  as  well. 
The  interactive  addictions  I 
spoke  of  early  in  this  piece 
may  become  a  reality.  Some 
teachers  see  video  games  as 
further  lowering  an  already  low 
literacy  rate.  The  most  popu- 
lar games  tend  to  be  the  most 
violent.  Some  games  carry  an 
increasingly  sexual  content. 
How  far  can  games  go? 

The  resolution  of  that  and  oth- 
er, related  questions  will  take 
years,  and  each  resolution 
will  in  turn  produce  new  ques- 
tions, new  areas  of  excitement 
and  concern. 

It  is  clear,  though,  that  far 
from  being  a  flash  in  the  pan. 
Interactive  entertainment  has 
become  part  of  the  firmament 
of  popular  world  culture.  It  is 
here  to  stay,  ready  to  transport 
us,  electronically,  to  interactive 
worlds  of  entertainment  with- 
out end.  Q 


86       COMPUTE 


JANUARY       1991 


0 


^ 


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FTON         KARNES 


He  tend  lo  think  of  PCs  as  high- 
powered  calculators,  but 
they're  much  more  than 
that — they're  expert  commu- 
nicators. And  because  they're  natural 
communicators,  PCs  tend  to  form 
groups,  linked  together  in  networks. 

Put  any  group  together,  and  you 
have  a  society.  PCs,  not  surprisingly, 
have  tended  to  form  societies  that 
mirror  human  ones. 

Not  only  is  communication  the 
main  requirement  for  a  society,  but 
you  could  even  argue  that  society  is 
communication.  Different  societies 
offer  different  ways  of  communicating 
those  things  important  to  the  soci- 
ety— food,  shelter,  emotional  support, 
and  information.  The  lines  of  com- 
munication— how  much  of  what  goes 
where — determine  the  texture  and 
quality  of  a  society. 

In  primitive  societies,  for  ex- 
ample, communication  hnes  are  often 
one-way.  Tribute  and  valuables  flow 
in  one  direction — to- 
ward the  leader — and 
orders  flow  in  the  oth- 
er— toward  the  workers. 

Which  brings  us  to 
the  fimdamental  ques- 
tion about  societies: 
What  is  the  purpose  of  a 
society,  and  what  is  the 
individual's  role  in  it? 

A  quick  look  at  his- 
tory shows  that  human- 
ity has  demonstrated 
three  major  social  struc- 
tures. In  the  first,  the  so- 
ciety exists  to  serve  a 
single  leader.  Individ- 
uals in  this  kind  of  soci- 
ety are  unimportant. 
Until  recently,  almost 
every  society  on  earth 
followed  this  philoso- 
phy. Pharaohs,  kings 
and  queens,  and  mili- 
tary' dictators  all  head 
these  kinds  of  societies. 

The  second  struc- 
ture says  that  the  society  ^^^ 
as  a  whole  is  the  impor- 
tant entitv.  Individual 


members  are,  as  individuals,  unim- 
portant. Communism  is  the  best  ex- 
ample of  this  kind  of  organization. 

The  third  type  of  organization 
holds  that  the  individual  is  all-impor- 
tant and  that  society  exists  to  serve  its 
individual  members.  Most  western 
democracies  follow  this  philosophy,  at 
least  to  some  degree. 

.411  this  may  sound  pretty  far  re- 
moved from  the  world  of  computers, 
but  it  isn't.  Each  of  these  societies  has 
a  computer-based  counterpart. 

Most  penonal  computers,  cer- 
tainly home  and  small-business  ma- 
chines, form  groups  using  the  third, 
democratic,  model  of  society.  When 
you  use  a  modem  to  connect  to  an  on- 
line service,  such  as  CompuServe, 
GEnie,  Delphi,  Prodigy,  or  a  local 
BBS,  you're  part  of  a  democratic  net- 
work. You're  the  one  in  control.  If  the 
network  works  for  you,  great.  If  it 
doesn't,  you  can  simply  log  off. 
Networking  isn't  mandatory;  it's  vol- 


untary. This  was  the  earliest  type  of 
PC  society,  and  it's  still  the  largest. 

Recent  changes  in  PC  organiza- 
tion, however,  have  begun  to  mirror 
the  other  types  of  societies.  And  even 
home  and  small-business  users  will 
see  pressure  in  the  future  to  move  to 
these  other,  more  restrictive  organiza- 
tional structures. 

The  second  type  of  society,  in 
which  the  group  is  all-important,  is  re- 
flected in  the  organization  of  many 
LANs  (Local  Area  Networks),  An  ad- 
ministrator controls  which  programs 
are  run  and  how  they're  customized. 
LANs  can  make  sharing  peripherals, 
programs,  data,  and  messages  easier, 
but  they  can  also  strip  members  of 
their  individual  rights. 

To  see  the  first  type  of  society — 
the  dictatorship — you  can  look  at  the 
way  PCs  are  handled  in  some  main- 
frame environments.  When  a  PC  is 
relegated  lo  serving  as  little  more  than 
a  terminal,  information,  the  gold  of 
the  computer  age.  flows 
to  the  mainframe,  and 
orders,  from  the  main- 
frame to  the  PC. 

You  may  be  sur- 
prised to  learn  that  you 
can  now  buy  PCs  with- 
out floppy  disk  drives. 
These  machines  are  the 
fruit  of  this  type  of  soci- 
ety. Without  a  floppy 
drive,  the  only  way  to 
get  programs  or  data 
into  your  PC  is  from  the 
mainframe. 

When  PCs  are 
networked  into  a  demo- 
cratic society,  the  result 
can  be  one  of  the  great- 
est benefits  of  the  com- 
puter revolution. 
Computers  linked  in 
communistic  or  dicta- 
torial systems,  on  the 
other  hand,  may  be  pro- 
ductive parts  of  larger, 
efficient  systems;  but 
something  is  lost  when 
personal  computers  stop 
being  personal.  E 


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Why  shop  at  Lyco  Computer?  Lyco  CompulBF  ofran  qusllly  nima  h^»nd  computtr  products  b1  priceti3D''i  to  SOS  twiow  rtla^l.  IF  yau  do  not  see  the  pfoduci  you  wani  aduertiavd. 
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to  Lyco  Computer.  P.O.  Box  508S.  Jersey  Shoj-e.  PA.  177'tD.  For  orders  under  S5D,  please  add  $3  tor  freight.  Personal  and  company  checks  require  a  4  WQek  wailing  pafiad.  Vl&a,  MaEler 
Card,  AmeriCAn  Expres&  and  Discover  Caid  orders  are  acceptad  for  your  connv&r^lanco.  but  we  cannot  pass  alorvg  the  AV*  dlSCOurM  elfeiBd  lor  cash.  Purchase  orders  are  accepted  fiom 
Educational  InstitutiOTis.  We  charge  sales  tax  on  deliveries  in  Pennsylvania.  For  APO.  FPO.  and  international  orders  cxctpl  IBM  add  %5  plus  3%  for  priorlly  mail.  Prices  In  this  ad  reflect 
cash  prices.  Advertiiad  prices  and  avallabllKy  are  subject  ID  ching«.  Return  raaitictii^ns  apply.  Not  respontlbis  for  (ypographidil  errors. 


$259 


Everex: 

Evercorri  !?  (INT)  1ZO0  Baud    

Enrcom  24  (INT)  2iX  Baud 

Evarcom  24  +  HUP  level  5  240O  OauS 
Evorcam  24E  +  MNP  laral  5  ?JCO  Bjtid  . 
Eiorln  24(96 

Cardinal: 

MB12S0  INT  12DD  Baud    ,, 

MBl  200  EX  EXT  1 200  Baud 

MB2450  INT  2400  Baud  - , , , 

MB2400EX  EXT  2400  Baud 

HB2250F  MNP  lerrel  5 

2450  MNP  lavai  5  INT  2400  baud  . 

2400  UfiP  Tflvfll  5  EXT  2400  baud  - 


ssi,es 

5109,95 
$149.99 
$199,(6 

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.  $59.1)S 

. , S7B,tS 
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Sales:  1-800-233-8760 
717-494-1030 
Fax:  717-494-1441 
Hours:  Mon.-Fri, 

9a.m.-9p.tTV. 

Sa1.10a.m.-6p.m. 

Customer  Service: 

717-494-1670 

Hours;  Mon,-Frl. 

9a.m.-5p.m. 


r'TOSfij 


Our  friendly  salei  staff  can  help  with  anv  questiom  you  haw        ^^mtuj^tim^ 


For  Fastest 

Service 
Call  Toll  Free 


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95 


Laser  Turbo  XT  SL     8086/10  MHz 

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*  BOfle  Micraprocasftor 
(4.77/10) 

-  640K  RAM 

-  3.5"  72QK  Floppy 

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keytward 

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■  Real  Time  Clock 
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^   MS-DOSIGW  Basic     .  INCLUDED 

i^  MP  2B5L  dlaon>ci!}tlC«  laulinea  INCLUDED 

^  20  MB  hard  dri*«     .  INCLUDED 


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INCLUDED 

95 


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95 


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an 

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drive 

•  40M9  hard  disk 

■  Sockel  laf  ihe  80237 

•  MS  DOS  4.01  with  GW 
Basic 

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*  FCC,  FTZ  Approved 


^  MIcrDprocesftor 
80386-25 

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»  Clock  spefrd:  2SM0MHz 

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Attention  Educational  Institutions;  It  \oli  nrt:  nor  carrtnth  u^in^  um 

educational  lersice  pronram.  pltfiHL-  Ciill  uiii'  r«.'iJi'i.".LTit,tti\c5  for  Jeniih. 


Circle  Reacfer  Servici!  Number  179 


FEEDBACK 


QUEST 


O     N     S 


FROM 


OUR 


READERS 


Austin  Cooler 

I  recently  purchased  an  Austin  386, 
I'm  thrilled  with  the  speed,  but  now  I 
have  a  problem  playing  games:  The 
machine  is  too  fast!  I  need  some  way 
to  slow  down  my  machine  when  I'm 
using  it  for  fun.  Is  there  a  utility  that 
can  solve  this  problem? 

KATHY  MORRIS 
AtJSTIN.  TX 

You  can  slow  the  Austin  to  8  MHz 
with  the  Ctrl-Alt-minus  key 
combination. 

Most  PCs  and  XTs  with  multi- 
ple speeds  have  a  key  combination 
or  DOS  command  that  changes  the 
speed  of  the  processor,  while  most 
286  and  386  machines  accomplish 
this  with  a  "turbo"  switch  on  the 
front  panel. 

There  are  some  programs 
whose  only  Junction  is  to  turn  down 
the  gas  on  fire-breathing  PCs  to 
make  gameplay  possible.  One  of 
these.  Whoa!,  appeared  on  the  May 
1988  COMPUTEI's  PC  disk. 

If  you  have  any  other  technical 
questions,  Austin  has  a  very  respon- 
sive technical  support  staff  available 
at  (800)  752-4171. 

Release  Me! 

Sometimes  when  I'm  programming, 
I'd  like  to  turn  off  the  memory- 
resident  programs  I've  loaded  because 
they  keep  me  from  accomplishing  cer- 
tain tasks.  How  do  you  clear  these 
pro-ams  from  the  computer's  memo- 
ry without  rebooting? 

EDMOND  RYAN 
HSHKILL,  NY 

You  could  buy  a  commercial  TSR 
manager  like  POPDROP,  or  you 
could  pick  up  a  shareware  or 
freeware  program  that  does  about 
the  same  thing  COMPUTEI's  PC 
Magazine  subscribers  are  in  luck. 
The  January  1990  disk  featured  a 
series  of  programs  specially  de- 
signed to  work  with  TSRs,  and  two 
of  those  programs,  Mark  and  Re- 
lease, can  be  used  to  install  and 
remove  any  TSR. 


Virtual  Drives 

I've  seen  references  to  ramdisks  in 
several  computer  magazines.  What 
exactly  is  a  ramdisk,  and  how  is  it 
used?  Does  it  require  special  memory? 


EDWA.RD  DANSltER 
BLDO.MnELD.CT 


It's  possible  to  use  large  amounts  of 
extra  RAM  memory  as  a  simulated 
disk  drive.  In  fact,  since  the  price  of 
RAM  chips  has  dropped  drastically 
over  the  past  few  years  (notwith- 
standing recent  price  hikes  because 
of  a  RAM  shortage),  ramdisks  have 
become  quite  popular.  A  ramdisk  is 
very  fast — e\'en  faster  than  a  hard 
drive.  Unfortunately,  anything 
stored  in  a  ramdisk  is  lost  when  you 
turn  off  your  computer.  Therefore,  a 
ramdisk  is  best  used  for  temporary 
storage. 

You  don  'I  need  special  memo- 
ry for  a  ramdisk;  you  only  need 
special  software  known  as  a  device 
driver.  This  can  be  found  on  your 
DOS  master  disk  with  the  name 
RAMDRIVE.SYS  or  VDISK.SYS. 
Put  the  file  on  your  boot  disk  and 
modify  your  CONFIG.SYS  file. 
Add  the  line  DEVICE^'  C:  \  SYS  \ 
RAMDRIVE.SYS  size  sectorsize 
entries  to  your  CONFIG.SYS  file. 

The  first  parameter,  DEVICE 
=  \  path  \ RAMDRIVE.SYS,  tells 
your  PC  where  to  find  the  device 
driver.  It  assumes  you  have  created 
a  subdirectory  called  SYS  and  cop- 
ied RAMDRIVE.SYS  to  it. 

The  second  parameter,  size, 
tells  your  computer  how  much 
memory  to  reserve  for  the  ramdisk 
Sectoreize  tells  the  PC  how  many 
bytes  to  reserve  for  each  sector.  This 
can  be  either  128,  256,  or  512.  The 
final  parameter,  entries,  specifies 
the  number  of  directory  entries  the 
ramdisk  can  hold. 

If  you  have  extended  memory, 
appending  the  /E  switch  tells  the  PC 
to  use  extended  memory  for  the 
ramdisk.  Thus,  the  entry  DEVICE 
=  C.-  \SYS  \RAMDRIVE.SYS 
128  256  64  /E  tells  the  system  to 
create  a  128K  ramdisk  in  extended 


memory  using  256-byte  sectors  and 
having  a  maximum  of  64  directory 
entries.  Once  you've  modified  and 
saved  your  CONFIG.SYS  file,  re- 
boot, and  the  ramdisk  will  automat- 
ically be  created. 

Once  the  ramdisk  is  created,  it 
can  be  used  like  any  other  type  of 
drive  You  can't  DISKCOPY a  ram- 
disk, but  you  can  copy  individual 
files  to  or  from  it.  This  can  be  very 
useful  for  computers  without  a  hard 
drive.  If  you  own  a  PC  with  only 
floppy  drives  and  you  want  to  use  a 
ramdisk,  add  the  following  lines  to 
your  AUTOEXEC.  BAT  file. 

COPY  A:  \C0MM4M).C0M  d: 

SET  COMSPEC=rf:  \COMMAND.COM 

Replace  the  d:  in  these  commands 
with  the  correct  drive  specification 
for  the  ramdisk  (DOS  usually  as- 
signs the  letter  Ctoa  ramdisk  on  a 
one-  or  two-drive  system).  The  first 
command  copies  the  COMMAND. 
COM  file  to  the  ramdisk,  and  the 
second  tells  DOS  to  look  for  it  there. 
With  C0MMAND.COM  in  the 
ramdisk,  you'll  never  see  the  mes- 
sage Insert  disk  with  COMMAND. 
COM  in  drive  A  again. 

A  3V2-lnch  Edsel? 

While  I  am  happy  with  my  Tandy 
lOOOHX  and  particularly  its  3'/>inch 
drive,  I  am  frustrated  that  most  soft- 
ware is  only  available  on  5'/)-inch 
disks.  Is  the  3'/2-inch  disk  catching  on, 
or  are  we  3 '/2-inch  owners  stuck  with 
an  Edsel? 

ROBERT  REINAUER 
BAINBRIDGE  ISLAND.  WA 

/  wouldn  't  speak  too  harshly  about 
the  Edsel  Have  you  priced  one  late- 
ly? The  3'/2-inch  drive  is  very  popu- 
lar. Most  software  manufacturers 
provide  3'/2-inch  versions  of  their 
products  (no  one  would  be  foolish 
enough  to  completely  write  off  the 
huge  Tandy  market).  Stores,  howev- 
er, have  a  problem  with  shelf  space. 

continued  on  page  PCS 


PC-4       COMPUTE 


JANUARY       1991 


Two  ways  to  play 
an  American  tradition. 


ABC's  Monday  Nigbl  Football  is  a  tra- 
dition in  more  than  20-mil!ion  American 
households.  Now  you  can  enjoy  20-years 
of  highlights  and  then  make  some  of 
your  own. 

The  new  ABC's  MONDAY  NIGHT 
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The  ABC's  Monday  Night  Football 
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Ga  '.CiX         SlTT-uUkna  jr.oUi:  pa^iKlljr' 

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GA  140       SupsrtiSurTKfcoarTiBlortGA    t45]rii  ifm  Kiingonj  ahd  RomLlans 

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G*  lei        Atia!i*fiO"noo«wiiefi;torchessif  ytiuha^flEGA!Bsft0w'*i«di6air 

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GA140       CHaJlenginflandtLniO'tft*  ?*rfiii4Sji}ot,  D*  a  Landlubber'  (CGAf«q'3) 

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OAl'tj       TlKdHCCgaiTwolACJnddomruton  ^CGArsqif) 

OA  1U       Th*  MMI  Wfson  tf  4  flieai  tuning *iinLlaani  (EGA  w]  d; 

^  IBS       THE.  fvognm  lor  ScraUM  DuTfti  [EGAF«qa| 

aA  T»4       K  levtli.  35  nan  craaluiva  liapa,  spa«i  aM  nuwOB' 

GA1M       adc*i|4Cif ganifl.'Mv   fUJasotptUKWrtilralagw    lEGAiaqdi 

GA2QI        16  notes  for  Dna»m(»pii]r*i    T7  ldr«  Ahoia  moneUCGA  ™cj(l| 

GA2tJ3       k*3'ioi»ly  lor  [na  9lh"  BuiaapBilTTwim.  hows  and  condoa    (COA  J 

QA2I1        Tri9  Ras.$.'an  aicMa  g^me' trials  SA&eping  tfta  cnflilFyl 

GA2t3       FLfidyouf  wajojtc'ar  oidai5and«--«ltn*aira   Agoodcnal»ig« 

GA  230       (2  ashsi  Nci  a ga-Tw  fiatps  you  Ind  w*fl4 lor  oiW5*onl  puiites! 

GA?32       Anoi."e(  great  Krai  a(ften;j-B  wih  T5  unqoapiaytieiitsand  IC  la  IMO 

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GA  233.       One  0+  tuo  Deal  «ji"iJi.1«*  Mita^e  gaTcs  01 0^  marW.'  (EGA  req  dl 
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GA  244       3rO>l  Das  and  paddles'  21  saeena  and  uo  to  i<  Mfli  "^  Pay 

Suppons  SUPER  VGA  acfl  H»icu«i  CGA,  EGA  ard  VGA'  ■ 
GA24&       So*lai'«  bMfd  B4n".o    Wc  acfQS^  agrd  afia  avodpiHais    'lEGAi 
GA  ?H       Play  Liac»|«c«  a-vJ  kiJ-nOast  stileff^  Wfini*  w.sn  any  mon.t&(' 
GA  2S4       B>J'«  t'BOhS.  ^.n  an.  'itvarsa  d'actiom  and  E^anQ*  jp»«U  iCGA  ) 
GA2SS       Tlir*#*rt»f»n!piay«g»iv'WlO»tiydurik«a! 
GA2&6       Tha  popi^ar  cam  flWi*  ttf  any  nuMor.  Pttyajuittastha  mllM^' 
OA2S7       Tha  aasiest  crossword WiriiKHn»4tt<Wl»ri««VBihrfu>Sd< 
GA2S3       'StarWarf^  Dr«aUHA!  Blail  bncks,  calcttlHta.  elc  COA  mfd^ 
GA2S0       BiKS^adt.  t^cd<£<.  a'^d  Sua'  Aiitnermic  casino simUaboirt' (EGA  retfci) 
GA K<       the  ajTwoni  fo'  in^  puujk  *-li  arraie  you'  (VGA  (Ecj'dl 
GA  273       Tha  nasi  ctaps  garne  en  snA-ewatf '  Stun^iing^  lEGA  &  Uovsa  raq'd] 
GA  Z7JI       RareartiaDle  rou^Ele  gmw.  MulipiH  oUy  caMD-iitas.'  (EGA  A  Mouse} 
GA277        ptti,ir*g*Ti«popul»»iTW>gff^ncharO[an»,'a  iHiA  *q) 
aA27B       Tha  naod  Oao«i»rt  ewipuW  gim#'  Addi=r,«game  with  kj  paw 

grapfwaweaipMtWAAftf^M  iCCAik]i 
QA273       t>^«gln*KnOZ««1•drancadgriul>^lC3.<E-$'Dw«d04m4p*4y.  flawing 

fiv*f«.  Bna1intBa:iCtaLjn(ts'    [CCAiaqd] 
GA  280       TRIVIA  <sA'M  OW  Roc*  and  Boil  lopcs.  tram  iht  SOs  Pitw^  00* 
GAai        SOMEUNKXIEtaaljres  lJ*nlOT«Jaanfl«My*wa^Ol■b•fl^ne^i, 
ruTHon  any  monplo'.  cirSe  played  <(i  cr>£ pily^ mcM 
TEN  HkGH  CUALTTV TEST  ADVEhmjras uHh  ratf  gtfiM  pirSy  and 
sound  efl«(S  lOO"  iraq  BASIC) 

H4nquaHyside-vlEwACTX>laO>«niLkr«gpiM.  Siec<  and  ieviU^e 
yOui' iAiay  thiDugn  ^.sswa  undargmund  UbtyWtS  kiM  nwfvi  ri.3za.^cc„.E 
tram  aiV  le^tt^fts  creaiurai    jCGA  ntfiJi 


Next  Day  Delivery! 


m  TM 


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P.O.  Box  540,  Duvall,  WA  9801S-06W 


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Oltier  Inquiries  &  Foreign  Orders: 
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Refer  10  lablc  forcosi  per  disk  (some  programs 
comprise  muliiple  disks).  Shipping  and  liand- 
ling  add  S4.(M  per  order.  COD.  add  S.'i.SO. 
Foreign  orders  add  S4.00  air  mail,  US  funds 
only,  drawn  on  US  bank,  W.^  residents  add 
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residcnis  add  appropriate  state  sales  lax.  We 
ship  most  orders  Airtjome  Express  overnight 
(see  fating  page  for  deiailsl.     For  i.5"  disks 
add  S 1  per  disk.  Disks  waiianted  readable. 
Returns  require  prior  appro\  al. 


CANADA  — 

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Telephone:      (800)  J63-09S0  (Orders  Only) 

(514)  684-3522  (Inquiries!    (S14)  684-1148  (Fax) 
Add  75(:  per  disk  and  $4.00  shipping 
for  payments  in  Canadian  funds 


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Telephone  &  Fax:  04-58-.18-10 

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Telephone:     0272  637033 
Fax:  0272  637030 


FEEDBACK 


contimied  from  page  PC-4 


They  lend  to  stock  what  is  most 
popular  without  giving  much 
thought  to  hardware  market  share. 

In  a  few  years  the  situation 
may  be  reversed  Make  your  dealer 
aware  that  he's  losing  sales  because 
he  isn't  stocking  3'/2-inch  products. 

If  you  accidentally  purchase  a 
5 '4-inch  version,  contact  the  compa- 
ny right  away  and  let  it  knoyv  what 
happened.  Most  software  publishers 
will  replace  disks  for  just  the  cost  of 
postage  and  handling  (some  will  do 
it  free). 

Tales  from  Decrypt 

I  understand  that  there  is  a  program 
called  RCRYPT  that  can  be  used  to 
encrypt  a  file.  I  would  like  to  know 
how  it  works,  how  to  use  it,  and  what 
kind  of  files  you  would  use  it  with. 

KJRK  LESLIE 
ENOREE,  SC 

Encryption  is  used  to  make  text  and 
database  files  unreadable  by  spies, 
co-workers,  and  family  members. 
Your  letter  awakened  the  007  in  all 
of  us  at  COMPUTE.  JVe  searched 
long  and  hard  for  the  RCR  YPT  pro- 
gram you  mentioned  and  were  un- 
able to  produce  it.  However,  if  you 
are  interested  in  encrypting  files, 
there  are  several  options  open. 

It  is  fairly  simple  to  write  a 
BASIC  program  that  encrypts  a  file. 
Here's  one  named  CRYPT.BAS 
written  in  QuickBASIC. 

S$-COMMAND$ 
FOR  I  =  1  TO  LEN(S$) 

IF  MID$(S$,I,1)="  "  THEN 
GOTO  PROCESS 

END  IF 
NEXT 

?  "MUST  FOLLOW  PATTERN" 
?  "CRYPT  filename  key" 
END 

PROCESS: 

FILES ="  ":CRYPT=0:I=0 

DO  UNTIL  AS  =  "  " 
1=1  +  1 

A$=MID${SS,I,1) 
FILES  =  FILES  +  AS 

LOOP 

DO  UNTIL  A$<>  "  " 
1=1+1 

A$=MID$(SS,I,1) 
LOOP 


DO  UNTIL  AS  =  "  " 

A$=MIDS(S$,I,1) 

1=1  +  1 

CRYPTS = CRYPTS + AS 
LOOP 

CRYPT = LEN{CRYPTS) 

OPEN  FILES  FOR  BINARY  AS 

#1 

A=L0F(1) 

FI$= "ENCRYPT" 

OPEN  FIS  FOR  OUTPUT  AS  #2 

1=0 

The  encryption  happens  here 

FOR  J  =  1  TO  A 

S$  =  INPUTS(1,#1) 

S$=LEFT${SS+"  ",1) 

1=1+1 

IF  I  >  CRYPT  THEN  1=1 

M=ASC(SS) 

N=ASC(MIDS{CRYPTS,I,1)) 

T$=CHR$(M  XOR  N) 

PRINT#2,T$j 
NEXT 
CLOSE 

This  program  uses  a  keyword  to 
encrypt  a  file.  The  ke}>word  can  be 
as  long  as  DOS  will  accept  (provided 
that  there  are  no  spaces)  or  as  short 
as  a  single  character. 

The  exclusive  OR  operator 
(XOR)  alters  the  bits  in  the  bytes 
that  make  up  the  file  to  make  them 
unreadable.  Since  the  encryption  is 
one  level  more  difficult  than  simple 
letter  substitution,  it  would  be  Quite 
difficult  to  crack  without  the  key, 
unless  there  are  a  lot  of  spaces  in  the 
text.  Wherever  a  space  appears  in 
the  text,  a  letter  of  the  keyword  will 
show  through;  if  there  are  several 
spaces  in  a  row,  the  entire  keyword 
will  be  exposed. 

If  you  wanted  to  make  it  more 
difficult  still,  you  could  run  CRYPT 
twice.  To  make  the  program  itself 
more  powerful,  you  could  alter  the 
keyword  each  time  the  program  cy- 
cles through  it,  or  you  could  write  a 
routine  that  XORs  a  second  key- 
word with  the  first  (the  second  key- 
word could  be  built  into  the  system 
or  provided  on  the  command  line). 
You  might  also  write  a  routine  that 
scrambles  the  characters  in  the  file 
after  they've  been  encrypted. 

The  complexity  of  the  encryp- 
tion depends  on  the  value  of  I  he  data 
and  the  savvy  of  the  person  from 
whom  you're  hiding  it.  The  KGB 


and  NSA  can  probably  crack  any 
code,  while  your  spouse  might  be 
discouraged  by  a  simple  letter- 
substitution  code. 

The  syntax  for  the  command 
that's  generated  when  this  file  is 
compiled  is 

CRYPT  filename  key 

When  you  run  the  program,  the  en- 
crypted file  will  be  named  EN- 
CRYPT. Make  a  backup  of  the 
original,  delete  it,  and  then  rename 
ENCRYPT  to  the  original  file- 
name. To  decrypt  the  file,  use  the 
same  command,  filename,  and  key. 
The  file  written  to  ENCRYPT  will 
be  your  original  file.  If  someone 
attempts  to  decrypt  the  file  with  the 
wrong  code,  the  resulting  EN- 
CRYPT file  will  be  gibberish. 

Unfortunately,  you  can't  sim- 
ply run  CRYPT  on  ENCRYPT.  Un- 
less ENCRYPT  is  very  short,  the 
program  will  fail  and  only  part  of 
the  file  will  be  decrypted. 

Another  alternative  is  ARC'j 
encryption  option  (/g),  which  en- 
crypts files  while  they're  being  com- 
pressed (simply  compressing  a  file 
will  make  it  virtually  unreadable). 
PC  Tools  Deluxe  includes  an  en- 
cryption utility  called  PC  Secure. 

Many  applications  allow  you 
to  protect  documents.  WordPerfect, 
for  example,  lets  you  assign  a  pass- 
word to  files.  You  can't  read  a  pass- 
word-protected file  with  a  text 
editor. 

Most  encryption  programs 
work  on  the  minicomputer,  main- 
frame, and  LAN  level,  where  system 
protection  is  a  top  priority.  Pass- 
words and  lockout  keys  seem  to 
work  well  for  PCs,  so  file  encryption 
has  not  been  an  important  area  of 
PC  software  de\'elopment. 

Readers  whose  letters  appear  in  "Feed- 
back" will  receive  a  free  COMPUTE's 
PC  clock  radio  while  supplies  last.  Do 
you  have  a  question  about  hardware  or 
software?  Or  have  you  discovered 
something  that  could  help  other  PC  us- 
ers? If  so,  we  want  to  hear  from  you. 
Write  to  COMPUTE's  PC  Feedback, 
324  West  Wendover  Afenue,  Suite  200, 
Greensboro.  North  Carolina  27408.  We 
regret  that  we  cannot  provide  personal 
replies  to  technical  questions.  B 


PC-e      COMPUTE 


JANUARY       1991 


Yoi/veBeen 
Framed! 

Agent  Frank  McBain  is  dead.. .but 
why  did  tiiey  pin  it  on  you?  You've 
just  96  hours  to  find  out.. .crack  an 
international  spy  ring.. .and  prevent 
an  INTERNATIONAL  DISASTER. 

You're  American  agent  Mason  Powers 
and  you've  just  intercepted  an  ultra 
secret  message  about  an  International 


couiiLDG^vn 


V 


terrorist  group.  Just  as  you're 
about  to  brief  CIA  Section  Chief, 
Frank  McBain,  everything  goes 
black.. .and  you  wake  up  in  a 
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Turkey.-with  no  memory  of 
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the  murder  of  Frank  McBain! 

Who  set  you  up?  Who  is  trying  to 
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urgency!  The  Countdown  has  begun. ..and 
you'd  better  find  the  answers  fast. 

If  you  break  out  of  the  hospital  you'll  set 
out  on  an  interactive  adventure  ol  intrigue  and 
espionage  taking  you  from  Istanbul  to 
Paris...with  both  agents  and  terrorists  in  hot 
pursuit.  Interview  different  characters  which 
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Name 


SOFTWARE   INCORPORATED 
545  West  500  South,  Bountiful,  Utah  84010 
80 1  -298-9077  FAX  SO  1-298-9 !  60 
Circle  Reader  Service  Numlier  224 


G  5  l/4-inch  Disk   U  3 1/2-mch  Dislt 

□  I've  enclosed  S59.9S  as  payment  in  full. 

□  Charge  this  order  to  my: 

! I  VIS.A  ' MasterCard  ! i  American  Express 

Card  No, 

Expires 

Signature 

(all  orders  must  t>e  signed) 


Address . 


City  . 
State_ 


_2lp_ 


Mail  to;  ACCESS  SOFTWARE  INCORPORATED 
545  West  500  South,  Suite  130,  Bountiful,  UT  84010 


W^Hdommi  t>E8Qi^M)fo  H^  to  H^ 


I  y    le've  all  seen  represe;ntauons  of 

I A  I  ^'^'"^^'  ^^^  many-armed  Hindu 
[//  /  god,  his  multiple  hands  in  several 
f  w     different  attitudes,  holding  sym- 
bols of  life  and  death,  while  he  simulta- 
neously dances  and  meditates.  Humans 
are  at  least  touched  by  the  divine:  We 
often  work  at  more  than  one  thing  at  a 
time,  despite  the  fact  that  we  have  only 
two  hands.  We  can  switch  between  tasks 
fairly  rapidly. 

The  PC  is  burdened  with  a  one-track 
mind.  A  typical  PC  operating  under  MS- 
DOS  is  designed  to  take  on  a  single  task, 
complete  it,  and  move  to  its  next 
assignment. 

People,  however,  are  rarely  afforded 
the  luxury  of  dedicating  themselves  to 
one  task  and  one  task  only.  More  com- 
monly, we  find  our  attention  jumping 
around  among  multiple  projects.  We 
may,  for  instance,  be  working  on  last 
year's  annual  sales  report  and  next  year's 
budget  at  the  same  time,  but  yesterday's 
PC  running  yesterday's  software  can't 
even  keep  up  with  this  relatively  simple 
mental  juggling  act. 

If  you  could  transform  your  single- 
tasking  DOS-based  PC  into  a  multitask- 
ing tool,  would  you  be  interested? 

The  good  news  is  that  this  can  be  ac- 
complished with  relative  ease  and  at  a 
surprisingly  low  cost. 


Multitasking  Environments 

Two  popular  programs,  DESQview 
(Quarterdeck  Office  Systems,  606-B  Ven- 
ice Boulevard,  Venice,  California  90291; 
213-314-3240;  $129)and  Windows  (Mi- 
crosoft, One  Microsoft  Way.  Redmond, 
Washington  98052;  206-882-8080;  $149), 
specialize  in  endowing  DOS  with  the 
ability  to  multitask:  to  run  multiple  ap- 
plications concurrentlv  on  your  DOS- 
based  PC. 

Equally  important,  since  both 
DESQview  and  Windows  Ihemsdves  run 
under  DOS,  they  permit  you  to  multitask 
virtually  any  DOS  application  already  on 
the  market.  By  contrast,  OS/2,  Micro- 
soft's much-touted  second-generation  op- 
erating system,  requires  that  you  replace 
your  current  DOS  applications  with  all 
new  software  (much  of  which  has  yet  to 
be  written)  before  you'll  be  able  to  take 
full  advantage  of  its  multitasking 
capabilities. 

Despite  their  shared  goal  of  adding 
the  ability  to  multitask  to  your  PC  arse- 
nal, DESQview  and  Windows  differ  radi- 
cally in  many  critical  areas.  But  before 
looking  at  these  differences,  let's  examine 
one  of  the  most  obvious  similarities  be- 
tween DESQvieiv  and  Windows — specifi- 
cally, the  basic  technique  used  by  both 
programs  to  accomplish  the  feat  of  multi- 
tasking under  DOS.  t> 


JANUARY       1991 


COMPUTE       PC-11 


Sleight  of  Hand 

To  get  an  idea  of  how  DESQview  and 
Windows  work,  you  need  look  no  far- 
ther than  your  kitchen.  Suppose  you 
had  to  prepare  a  three-course  meal  on 
a  single-burner  hot  plate.  One  way  to 
accomplish  this  would  be  to  complete 
each  course  before  starting  the  next. 
Unfortunately,  by  the  time  the  final 
course  was  ready,  the  food  prepared 
fu^t  would  be  too  cold  to  serve  (as- 
suming that  vichyssoise  was  not  on 
the  menu). 

But  what  if,  instead,  you  heated 
up  the  first  course  for  a  short  time, 
then  removed  it  and  began  cooking 
the  second?  Several  minutes  later, 
you'd  replace  the  second  course  with 
the  third.  After  a  bit,  you  could  re- 
move the  third  course  and  go  back  lo 
heating  up  the  first,  then  replace  the 
first  with  the  second,  the  second  with 
the  third,  and  so  on— continuing  to 
dedicate  a  short  period  of  burner  time 
to  each  course  until  all  three  items 
were  adequately  cooked. 

Using  this  technique,  your  entire 
dinner  would  be  ready  to  serve  at  ap- 
proximately the  same  time,  with  none 
of  your  guests  ever  suspecting  that 
you  had  been  forced  to  prepare  their 
three-course  meal  on  a  single  burner. 

Both  DESQview  and  Windows 
use  a  variation  on  this  technique 
(called  time  slicing)  to  multitask  pro- 
grams running  under  DOS.  By  pro- 
viding CPU  time  in  round-robin 
fashion  to  however  many  programs 
you  have  loaded  into  RAM,  DESQ- 
view and  Windows  fool  each  applica- 
tion into  thinking  that  it,  and  it  alone, 
has  exclusive  access  to  your  system 
resources.  Furthermore,  this  presti- 
digitation occurs  at  such  a  rapid  pace 
that  you'll  barely  be  aware  that  it's 
happening. 

There  are  similarities  in  the  ways 
Windows  and  DESQview  manipulate 
your  CPU,  but  what  sets  them  apart 
from  one  another?  Let's  begin  with 
their  appearance. 

Words  or  Pictures 

DESQview  eschews  the  colorful  dis- 
plays and  stylized  icons  that  define  a 
graphical  user  interface  (GUI)  like 
Windows,  opting  instead  for  a  spartan 
interface  not  very  different  from  the 
one  employed  by  MS-DOS. 

All  DESQview  display  elements 
(command  options,  pull-down  menu 
boxes,  window  borders,  and  the  like) 
are  generated  using  the  standard  PC 
character  set  on  the  text  screen. 
DESQview  is  perfectly  capable  of  run- 
ning graphics  programs  in  a  multi- 
tasking session;  only  DESQvie>v's  top- 
level  user  interface  is  limited  to 
character-based  operation. 

Windows,  on  the  other  hand,  re- 
lies on  a  bitmapped  display,  where 


Text-based  DESQview. 


Graphics-based  Windows. 


Context  Switching 
and  Muititasi(ing 

Context  switching  is  an  alternative  to 
multitasking.  If  you  often  want  to  access 
more  than  one  application  during  the 
course  of  your  normal  PC  operations 
but  you  don't  need  to  have  these  appli- 
cations running  when  they  aren't  in 
view,  context  switching  (also  known  as 
task  switching )  may  be  what  you  need. 

Context  switching  differs  from 
multitasking  in  that  only  a  single  pro- 
gram is  actually  executing  code  at  any 
given  time,  even  if  multiple  applications 
have  been  loaded  into  memory.  If  you're 
using  context-switching  software  and 
access  one  program,  any  other  applica- 
tion running  in  that  session  is  temporar- 
ily suspended,  and  a  snapshot  of  Its 
current  operation  is  maintained  in  mem- 
ory or  stored  to  a  disk  file.  Calling  up 
one  of  the  suspended  applications 
causes  it  to  be  shuffled  back  into  active 
RAtvl  and  once  again  made  operational. 

For  example,  one  popular  context- 
switching  program,  Switch-It  (Better 
Software  Technology,  55  New  '*'ork  Av- 
enue, Framingham,  Massachusetts 
01701;  800-B48-0286:  $99.95),  lets  you 
load  up  to  100  programs  in  a  640K  sys- 
tem— providing,  of  course,  that  you 
have  enough  free  disk  space  or  ex- 
panded memory  (EMS)  to  support  pro- 
gram swapping  on  such  a  large  scale. 

In  truth,  context  switching  resem- 
bles using  the  hold  button  on  a  multiline 
telephone.  White  it's  not  possible  to  car- 
ry on  more  than  one  conversation  at  a 
time  under  such  conditions,  you  can 
quickly  switch  your  attention  between 
tvm  or  more  callers.  Context  switching 
provides  a  convenience  to  people  who 
don't  require  full  multitasking  but  vrauld 
profit  from  quick  and  easy  access  to 
several  DOS  applications. 


each  picture  element  (pixel)  must  be 
individually  controlled.  .A  typical 
VG.A  display  is  composed  of  over 
300,000  pixels.  .4s  you  might  suspect, 
the  added  resources  required  to  man- 
age the  graphical  Windows  display 
can  slow  a  system  down  considerably. 
Therefore,  DESQview  gets  the  nod 
over  Windows,  at  least  as  far  as  speed 
is  concerned. 

However,  a  GUI  such  as  Win- 
dows has  several  advantages  over  a 
character-based  operating  environ- 
ment. GUIs  are  generally  easier  to 
learn  and  use.  These  factors  take  on 
added  significance  on  a  system  used 
by  newcomers  to  PCs.  And  the  fact 
that  one  Windows  program  bears  at 
least  a  passing  resemblance  to  another 
makes  retraining  less  troublesome 
when  it  comes  time  to  upgrade  or 
change  applications. 

Iconoclast 

With  the  recent  release  of  Windows 
3.0,  Microsoft  finally  delivered  on  its 
longstanding  promise  to  provide  a 
true  graphical  interface  for  DOS- 
based  personal  computers.  The  result 
is  an  operating  environment  that  even 
PC  neophytes  should  have  little  trou- 
ble navigating,  once  they've  mastered 
a  few  basic  techniques. 

Windows' Teliance  on  icons, 
mouse  support,  and  pull-down  menus 
greatly  simplifies  most  PC  operations. 
Starting  an  application  in  Windows, 
for  example,  is  a  simple  matter  of  po- 
sitioning a  mouse  pointer  over  that 
application's  icon  and  then  double- 
clicking  the  mouse  button.  This  point- 
and-click  paradigm  carries  over  into 
virtually  all  areas  of  Windows 
oijerations. 

If  you've  ever  worked  in  standard 
DOS.  the  command  COPY/V  C:  \ 
TEMP  \BUDGET90  D:  \  LOTUS  \ 
DATA  \  will  look  depressingly  famil- 
iar. This  kind  of  command  struc- 
ture— in  this  case,  a  relatively  simple 
command  whose  sole  purpose  is  to 
copy  a  file  from  one  DOS  directory  to 
another — can  induce  nightmares  in 
peoplejust  learning  how  to  use  a  PC. 
By  contrast,  performing  this  same 
COPY  operation  under  Windows  is  as 
easy  as  dragging  an  icon  associated 
with  the  BUDGET90  file  from  its  ini- 
tial location  on  the  Windows  display 
to  a  second  window  representing  the 
destination  directory.  In  short,  Win- 
dows simplifies  DOS  operations  to 
such  a  degree  that  computer  journal- 
ists can  now  legitimately  include  the 
words  intuitive  and  PC  in  the  same 
sentence. 

To  be  fair,  DESQvieiv'%  pull- 
down menus  and  dialog  boxes  also 
simplify'  PC  operations.  In  terms  of 
user  friendliness,  however,  Windows 
takes  the  blue  ribbon.  > 


PC-12      COMPUTE 


JANUARY       1991 


PfttM  Courmr  ttf  »*i««*  mm\t»Mtum.  ipn*«.  Ctgt-- 


ii^[f 


WJii 


tim 


World  War 


S^iMM 


It  goi-s  withDut  saying  that  a  good  I 
simulator  recreates,  in  perfect  del 
elements  that  make  an  aircraft  v/l 
—  eEementN  such  as  flight  chara  J 
weaponry,  and  the  ability  to  susi! 
damage.  To  do  less  would  be  an  affront  t 
simulation  purists  everywhere. 

Ret!  tSaron  takes  the  experience  one  step 
further  by  recreating  not  only  the  obvious 
details,  but  lhe/7(;»w  of  the  time.  The 
humanity,  the  romance,  the  emotion  that 
once  filled  the  hearts  of  "those  clan'nii 
yotiii}i  men  in  ilifir JJyiiii;  tniicliincs."  It  takes 
you  backward  in  time  to  an  age  when 
aviation  was  in  its  infancy,  and  young 
pilots  such  as  Eddie  Rickenbacker,  Billy 
Bishop  and  Manfred  von  Richthofen  took 
to  the  air  and  invented  the  skills  that 
would  keep  them  alive.  A  time  when 
fighter  pilots  of  all  nations  formed  a 
brotherhood  that  transcended  allegiance. 
These  men  were  the  last  true  heroes  —  the 
legendary  Aces. 

Red  Baron  is  more  than  a  good  flight 
simulator.  It's  an  opportunity  for  you  to 
discover  what  it  was  really  like  to  be  a 
fighting  Ace  in  the  war  that  launched 
aerial  combat  —  World  War  1. 


-'part  of  the  sierra  family 


®  IS  a  registered  trademarit  ol  Dynama  ©  1990  Siefra  On-Line.  Inc 
Circle  Heailer  Service  Number  227 


>  nilli ihf  Mhiitm  fteturtU 


'!^'^9^.  a    g 


Order  Bed  Baron  From  Your  Local  Software  Dealer,  Or  Call  The  Sierra  Sales  Department  Toll  Free  At 

(800)  326-6654.  Outside  The  U.S.,  Call  (209)  683-4468. 


Moving  into  IVIultitasking 

The  goal  of  any  multitasking  environ- 
ment is  to  permit  you  to  run  multiple 
applications  under  DOS.  Therefore, 
multitasking  is  the  most  critical  area 
for  comparison  between  DESQriew 
and  Windows.  How  well  does  each 
program  set  up  and  manage  a  multi- 
tasking session? 

The  flippant  answer  to  this  ques- 
tion is,  quite  well.  Admittedly,  DESQ- 
view  and  Windows  had  their  share  of 
growing  pains  through  the  years.  Both 
take  some  potentially  risky  liberties 
with  DOS's  native,  single-tasking  ar- 
chitecture. Early  releases  of  each  pack- 
age were  not  always  100-percent 
dependable,  especially  when  it  came 
to  managing  so-called  misbehaved 
programs — applications  that  bypassed 
the  standard  BIOS  routines  to  im- 
prove their  performance. 

Subsequent  upgrades  of  both 
DESQview  and  Windows  have  elimi- 
nated most  of  these  incompatibility 
problems.  With  rare  exceptions,  both 
DESQview  and  Windows  are  now  ca- 
pable of  handling  virtually  any  DOS 
program. 

I've  been  working  with  the  latest 
versions  of  both  DESQvien'  and  Win- 
dows 3.0  for  several  months  and  have 
yet  to  encounter  a  conflict  that  could 
not  be  resolved  with  a  relatively  mi- 
nor adjustment  to  either  the  multi- 


tasking environment  itself  or  the 
problematic  application  program. 
Since  they're  roughly  equal  in 
technical  proficiency,  the  choice  be- 
tween DESQview  and  Windows  boils 
down  to  a  personal  one  based  on  how 
you'll  use  a  multitasking  environment 
rather  than  all  the  possible  uses  to 
which  such  an  environment  can  be 
applied. 

The  Machine  Matters 

Given  the  strain  time  slicing  places  on 
your  system's  CPU,  it  only  makes 
sense  that  the  kind  of  computer  sys- 
tem you  own  will  influence  the  overall 
performance  of  your  multitasking 
environment. 

DESQview  will  run  on  any  IBM- 
compatible  PC,  including  8088-  or 
8086-based  XT-compatible  systems 
having  only  51 2K  of  RAM.  Of  course, 
multitasking  on  such  a  system  would 
be  severely  limited;  all  your  multitask- 
ing programs  would  have  to  fit  within 
512K.  You'd  have  trouble  finding 
programs  of  consequence  that  would 
take  up  so  little  room. 

Windows  wi\]  run — in  real 
mode — on  an  8088  or  8086  machine 
with  640K,  but  real  mode  has  the 
same  limitation  as  we  found  in 
DESQvieiv:  All  the  multitasking  pro- 
grams must  fit  entirely  within  the 
640K  of  conventional  memory.  You 


Three  Faces  of  Wfncfows 


Starting  with  Windows  3.0,  Microsoft 
eliminated  the  need  to  buy  different 
versions  of  Windows  for  different  PC 
systems.  Rather  than  existing  as  dis- 
crete products  (like  Windows/286  and 
Wmdows/386),  Windows  3.0  can  con- 
figure itself  to  run  in  one  of  three  opera- 
tonal  modes:  real,  standard,  and  386 
enhanced. 

Get  Real 

When  running  in  real  mode,  Windows 
3.0  is  limited  to  performing  all  of  its 
multitasking  operations  in  that  640K 
block  of  memory  commonly  refen-ed  to 
as  conventional  RAM. 

If  the  total  memory  required  by  the 
programs  you're  using  exceeds  640K, 
Windows  automatically  reverts  to  con- 
text switching  rather  than  multitasking 
(see  "Context  Switching  and  Multitask- 
ing"). Windows  3.0  automatically  config- 
ures iitself  to  operate  in  real  mode  on 
any  system  that  has  fess  than  one 
megabyte  of  RAM. 

New  Standard 

When  running  in  standard  mode,  Win- 
dows can  transfer  some  of  its  opera- 
tions to  extended  memory  This 
increases  the  amount  of  conventional 
RAM  available  to  actually  run  standard 
DOS  applications.  A  second  major  t»en- 
ef  it  to  running  Windows  in  standard 


mode  is  that  it  actually  allows  text- 
based  programs  that  employ  standard 
DOS  extenders  to  run  in  so-called  pro- 
tected mode,  thus  effectively  breaking 
that  infamous  640K  DOS  barrier.  (Per- 
haps the  best  known  program  that  cur- 
rently employs  DOS  extenders  is  Lotus 
1-2-3  release  3.) 

Peak  Performance 

The  ultimate  Windows  configuration  is 
386-enhanced  mode.  In  addition  to  sup- 
porting all  of  the  features  associated 
witti  running  Windows  in  standard 
mode,  386-enhanced  mode  takes 
advantage  of  the  advanced  memory- 
management  capabilities  built  into  In- 
tel's 80386  and  80486  microprocessors. 
Primary  among  these  is  their  ability  to 
use  extended  memory  to  set  up  so- 
called  virtual  8086  machines — discrete 
segments  of  RAM  that  function  as  if 
they  were  isolated  8086-based  XT-com- 
patible systems. 

Generally,  Windows  itself  deter- 
mines its  best  operating  mode  for  your 
system  tiardware.  However,  by  includ- 
ing the  appropriate  command  switch 
with  the  WIN  command  normally  used 
to  start  Windows,  you  can  override  this 
default  configuration.  Starting  a  multi- 
tasking session  with  a  WIN  /R  com- 
mand, for  example,  forces  Windows  to 
run  in  real  mode. 


The  Best  of  Both  Worlds 

I'm  going  to  let  you  in  on  a  little  secret: 
It's  possible  to  set  up  Windows  3.0  so 
that  it  will  run  under  DESQview.  Wi^y 
would  you  ever  want  to  do  this?  That's 
easy.  Running  Windows  within  a  DESQ- 
view multitasking  session  allows  you  to 
access  most  of  the  advanced  features 
associated  with  each  of  these  DOS 
multitasking  environments — the  best  of 
both  worlds. 

You'll  be  able  to  run  the  impressive 
Windows-aware  programs  currently 
flooding  the  PC  market  (fins  &  Letters; 
Excel:  Ventura  Publisher,  Windows  Edi- 
tion; Ami  Professional:  Word  for  Win- 
dows; Micropfione  II,  and  so  forth)  and 
still  take  advantage  of  the  fact  that 
DESQview  will  execute  and  switch  be- 
tween standard  DOS  applications  more 
quickly  than  its  graphics-based 
competition. 

The  most  critical  caveat  attached  to 
setting  up  this  hybrid  configuration  is 
that,  at  the  time  of  this  writing,  the  only 
way  to  avoid  conflicts  with  Windows  is 
to  run  it  in  real  mode.  Rumor  has  it, 
however,  that  a  planned  DESQview  up- 
grade will  be  compatible  with  all  three 
Windows  modes. 


can  multitask  programs  designed  to 
run  under  Windows  (these  programs 
are  sometimes  described  as  Windows- 
aware)  using  extended  memory  under 
Windows  in  standard  mode,  which,  at 
minimum,  requires  an  80286-based 
.AT  with  at  least  one  megabyte  of 
memory,  including  at  least  256K  of 
extended  memory.  But  once  again,  all 
the  multitasking  programs  must  fit 
within  64DK  of  conventional  memo- 
ry. If  you  want  to  multitask  DOS  pro- 
grams under  Windows,  your  minimum 
system  must  be  an  80386  with  two 
megabytes  of  R.AM.  These  three  as- 
pects of  Windows  are  covered  in  full 
in  the  accompanying  article  "Three 
Faces  of  Windows." 

Of  course,  the  more  advanced 
your  PC,  the  more  efficiently  it  will 
multitask,  regardless  of  whether  you 
ultimately  settle  on  DESQview  or 
Windows — or  even  a  combination  of 
the  two  (see  "The  Best  of  Both 
Worlds"). 

The  performance  of  DESQview 
improves  dramatically  when  it's  run 
on  a  80286  AT  compatible.  -And  both 
programs  are  designed  to  take  full  ad- 
vantage of  the  advanced  memory- 
management  features  built  into  Intel's 
80386  and  80486  microprocessors. 

DESQview  users  will  need  to  buy 
a  second  program — Quarterdeck's 
$59  QEMM-386  memory  manager — 
to  accomplish  this  (these  products  can 
be  bought  as  a  set),  while  the  basic 
Windows  package  includes  everything 
required  to  run  Windows  efficiently 
on  any  IBM-compatible  computer 
(see  "Three  Faces  of  Windows"). 


PC-14       COMPUTE 


JANUARY       1991 


Blast  From 
Ihe  Past. 


For  1 50  million  years,  extraordinary  creatures  roamed  the 
fate  of  the  earth,  then  suddenly  disappeared.  Bring  thenn 
back,  in  full-color,  3-D  animation.  With  Designasaurus  II.* 


Match  wits  with  a  1 0-fon  tyrant.  Learn  how  the 
dinosaurs  lived.  Or  create  your  own,  and  see  if  it  could 
survive.  But  be  careful,  or  you  might  end  up  as  someone's  lunch! 


AiJ  your  egs^j,  fip3toii.a»ji 


¥i*ti  lost  an  es3l 


Be  a  lizard  wizard.  Find  all  the  parts  of  the 
missing  dinosaur,  and  get  named  Chief  Scientist. 


Save  the  JoshasaurusI  Print  out  your  dinosaur 
designs,  and  moke  T-shirts  for  you  and  your  friends. 


k 


^ 


Designosaurus  II  from  Brilannica  Software.  It's  beastly  fun. 
For  the  name  of  the  dealer  nearest  you  call  1  -800-572-2272. 

■  Rtquirn  IBM  fC  Of  1  MX  lompatitl*,  51  !K  RAM  oiid  EGA  of  VGA.  Jsplitk  rMommemied. 
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Circle  Reader  Service  Number  125 


HOW  THEY  COMMRE 

Here's  an  item-by-item  comparison  of  Windows  and  DESQview  features  and  requirements. 


DESQview 


Windows 


Cost 


Minimum 

System 

Requirements 


User 

Interface 


Bundled 
Applications 


Mouse  Support 

Runs  Standard 
DOS  Programs 

Runs  Graphics 
Programs 

Adjustable 
Windows 


$129  (DESOwew  only) 
59  (QEMM  memory  manager) 
179(D£SOweiv386 
combination) 

Any  [BW-compatible  PC 
51 2K  of  RAM 
Any  display 
DOS  2.0  or  higher 
Hard  disk  recommended 

Character-based  display 
with  pull-down  command 
menus 

None 


Yes 
Yes 

Yes 

Yes 


$149 


286-based  AT  (minimum) 
640K  of  RAM 
Graphics  display 
DOS  3.1  or  higher 
Hard  disk 

Graphical  interface  that 
includes  iboth  icons  and 
pull-down  menus 

Write,  Paintbrush, 
Termini,  Cardfile, 
Calculator,  Calendar, 
Clock,  Notepad,  Macro 
Recorder,  File  Manager 

Yes  (recommended) 

Yes 

Yes 

Yes 


Uses 

Macros 

Yes 

Yes 

Cut-and-Paste 
Text 

Yes 

Yes 

Cut-and-Paste 
Graphics 

No 

Yes 

Data  Exchange 

Mark-and-Transfer  Feature 

Windows  clipboard 
Also,  allows  dynamic 
linking  of  data  between 
applications  designed 
to  support  the  Windows 
DDE  feature 

Runs  Standard 
DOS  Program 

in  Small 
Windows 

Yes 

Only  In  386-enhanced  mode 

Minimum 

Multitasking 

Requirements 

XT  compatible 
with512KofRAM 

286-based  AT  with 
1MB  of  RAM 

Minimal 
Recommended 
Multitasking 
Environment 

386-based  system  with 
2MB  of  RAM 

286-based  AT  with 

2MB  of  RAM 

Multitasks  on 
808e-Based 
XT  Compatible 

Yes  (providing  all 
open  applications  fit 
in  conventional  memory) 

Yes  (providing  all 
open  applications  fit 
in  conventional  memory) 

Multitasks  on 
286-Based  AT 

Yes  (providing  ail 
open  applicatbns  fit 
in  conventional  memory) 

Yes  (providing  all 
open  applications  fit 
in  conventional  memory) 

Mullitasks  on 

386-Based 

System 

Yes  (uses  QEI\4M-386 
memory  manager  to  convert 
extended  memory  to 
expanded  memory) 

Yes  (uses  HIMEM.SYS 
to  access  extended  memory 
and  run  in  386-enhanced 
mode) 

Making  the  Choice 

In  some  situations,  choosing  between 
DESQview  and  Windows  is  a  relative- 
ly straightforward  proposition.  If  you 
work  exclusively  with  standard,  char- 
acter-based DOS  applications — that 
is,  programs  not  specifically  designed 
to  run  under  Windows — then  DESQ- 
view is  the  logical  choice. 

The  greater  speed  of  the  DESQ- 
view text-based  interface  makes  this 
decision  an  easy  one.  Additionally, 
DESQview  is  slightly  more  utilitarian 
if  your  PC  is  an  8088-  or  8086-based 
XT  compatible  and  the  only  choice  if 
your  computer  lacks  a  graphics  adap- 
tor capable  of  running  the  Windows 
GUI  or  has  only  5 12IC 

On  the  other  hand,  Windows  of- 
fers  the  user-friendly  attributes  com- 
monly associated  with  GUIs:  icons, 
point-and-click  procedures,  interac- 
tive dialog  boxes,  and  the  like.  If 
you're  new  to  personal  computing  and 
want  to  avail  yourself  of  the  advan- 
tages of  multitasking,  it's  hard  to 
imagine  a  DOS  environment  easier  to 
install,  learn,  or  use  than  Windows 
3.0. 

Given  H^iWow' graphical  inter- 
face, it's  also  the  logical  choice  if  you 
work  primarily  in  graphics-based  ap- 
plications such  as  desktop  publishing, 
CAD,  draw  programs,  and  the  like- 
especially  if  the  specific  programs  you 
use  for  these  activities  are  Windows- 
aware. 

The  third  alternative  is  a  mix- 
and-match  environment,  where  you 
use  both  standard  DOS  and  Windows 
applications.  In  this  case,  the  choice  of 
whether  to  organize  your  multitasking 
under  DESQview  or  Windows  re- 
quires a  little  more  thought. 

DESQvievv  handles  both  charac- 
ter-based and  graphics  programs  with 
equal  ease.  Its  speed  and  flexibility 
should  influence  your  decision. 

However,  accessing  some  of 
DESQvie\v's  more  advanced  features 
requires  a  level  of  technical  knowl- 
edge surpassing  that  demanded  by 
Windows  3.0.  Unlike  DESQview  and, 
to  a  certain  degree,  earlier  versions  of 
Windows  itself^  Windows  3.0  puts  its 
own  house  in  order.  It  places  few  de- 
mands on  the  user. 

In  the  final  analysis,  Windows 
and  DESQvien'  perform  exactly  as 
promised,  bringing  almost  divine 
power  to  the  world  of  silicon.  Each  en- 
dows DOS  with  the  ability  to  multi- 
task. Regardless  of  which  one  you 
choose,  adding  multitasking  capabili- 
ty to  your  system  will  improve  your 
efficiency  and  increase  your  overall 
PC  productivity.  It  will  allow  your 
computer  to  work  efficiently  on  multi- 
ple projects  at  your  own  pace.  And 
that,  after  all,  is  what  using  a  personal 
computer  is  all  about.  q 


PC-16       COMPUTE 


JANUARY       1991 


..-..i  :..!-^^^^SffMftf-r^''^^^-^ 


i 


ki 


't 


I; 


This  Christmas  send  your  friends  a  glorious 
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ROBERTS 


One  of  the  hidden  jewels  in  DOS 
versions  3.2  and  higher  is  the 
XCOPY  command.  XCOPY  is 
a  clear  improvement  over 
COPY,  but  many  users  ignore  ii, 
probably  for  two  reasons.  First, 
COPY  is  easy,  convenient,  and  al- 
ready learned;  second,  one  look  at  the 
XCOPY  page  in  any  DOS  manual  can 
scare  even  DOS  aficionados.  You 
have  a  choice  of  eight  possible  switch- 
es, and  it's  hard  to  know  where  to  be- 
gin. Why  use  XCOPY?  It's  faster, 
more  powerful,  and  smarter. 

In  moving  data  from  a  hard  disk 
to  a  floppy  or  vice  versa,  XCOPY  re- 
duces the  transaction  time  by  about 
20  percent.  The  saving  comes  because 
COPY  reads  and  writes  each  file  indi- 
vidually, but  XCOPY  reads  as  many 
files  into  memory  as  it  can  and  then 
writes  out  the  whole  group  at  once. 

XCOPY  also  eliminates  the  pain 
of  copying  files  in  subdirectories  from 
one  disk  to  another.  The  command 
XCOPY  A;*.*  B:  /S  copies  all  the  files 
in  the  current  directory  and  its  sub- 
directories on  drive  A  to  drive  B,  cre- 
ating any  necessary  subdirectories  as 
it  goes.  If  you  add  /E,  empty  subdirec- 
tories on  the  source  disk  will  be  creat- 
ed on  the  target  disk  as  well. 

If  you  carry  disks  with  work  in 
progress  from  your  office  to  your 
home,  XCOPY  can  help  maice  sure 
you  have  the  latest  versions  of  the 
files  you  need  wherever  you  are.  One 
way  to  do  this  is  by  using  the  /D,  or 
date,  switch.  This  tells  XCOPY  to 
copy  only  those  files  that  were 
changed  on  or  after  a  certain  date. 

Let's  say  you're  working  on  a  pro- 
posal that  consists  of  several  data 
files.  The  files  you're  working  on  are 
all  in  the  same  subdirectory,  and  all 
have  the  extension  DAT. 

The  command  XCOPY  C:*.DAT 
A:  l'D:mm/dd/yy  (substituting  the 
current  date  for  mm/dd/yy)  copies  all 
the  DAT  files  that  were  modified  to- 
day to  the  disk  in  drive  A.  Once  you 
arrive  home,  switch  to  the  subdirec- 
tory that  holds  your  data  files  and 
reverse  the  procedure  with  the  com- 
mand XCOPY  A:  C:  /D:mm/dd/yv. 


When  you've  finished  your  work  for 
the  evening,  use  the  first  command 
again  to  update  the  data  files  on  the 
disk;  then  tomorrow  morning  use  the 
second  command  to  update  the  files 
on  the  hard  disk  at  work. 

Using  the  date  switch  works  well 
unless  there  are  too  many  files  to  fit 
on  one  disk.  If  that's  the  case,  let 
XCOPY  copy  files  based  on  the  status 
ofthe  archive  bit. 

The  archive  bit  is  a  piece  of  infor- 
mation DOS  keeps  about  every  file. 


It's  a  simple  on/off  switch.  If  it's  on, 
the  file  has  been  changed  since  the  last 
backup.  If  it's  off,  no  changes  to  the 
file  have  occurred. 

Later  versions  of  DOS  include  a 
command,  ATTRIB,  that  allows  you 
to  change  the  file  status  bits,  which, 
besides  archive,  include  read-only, 
hidden,  and  system  file  attributes. 
Most  disk  utility  programs  also  have 
ATTRIB  commands,  and  their 
versions  are  usually  more  powerful 
and  easier  to  use  than  their  DOS 
counterparts. 

Let's  say  you  want  to  keep  daily 
backups  ofthe  files  in  your  word  pro- 
cessing subdirectory.  Switch  to  that 


subdirectory;  then  use  the  command 
.A.TTRIB  -A  to  turn  off  the  archive  bit 
in  each  ofthe  files. 

Now,  as  you  create  new  files  or 
modify  existing  ones,  the  archive  bits 
for  those  files  will  be  turned  on.  At 
day's  end,  you  can  use  XCOPY  with 
the  /M  switch  to  copy  only  those  files 
that  have  been  changed.  The  com- 
mand would  be  XCOPY  C:  A:  /M. 

XCOPY  will  begin  copying 
changed  files  from  the  current  sub- 
directory to  the  disk  on  drive  A.  At 
the  same  time,  it  will  turn  off  the  ar- 
chive bit  for  each  ofthe  files  it  suc- 
cessfully copies.  If  you  have  several 
files  to  copy,  the  disk  in  drive  A  will 
eventually  get  too  full  to  hold  more 
information,  and  XCOPY  will  stop 
work  and  display  an  error  message  in- 
dicating that  the  disk  is  full. 

When  this  happens,  insert  anoth- 
er  disk  and  repeat  the  XCOPY.  The 
files  that  were  copied  to  the  first  disk 
won't  be  copied  again  because  their 
archive  bit  is  no  longer  on.  Repeat  the 
process  until  all  the  files  you  want  to 
back  up  have  been  copied. 

If  you're  interested  in  automating 
this  daily  backup  process,  you  could 
set  up  a  batch  file  that  would  copy  the 
files  from  several  subdirectories.  To 
make  such  a  batch  file  work  success- 
fully, though,  you'd  have  to  know 
whether  all  the  files  in  one  subdirec- 
tory were  successfully  copied  before 
going  on. 

The  ERRORLEVEL  command 
from  DOS's  batch  programming  lan- 
guage could  be  used  for  this  task.  If 
XCOPY  exits  without  completing  its 
task,  it  sets  an  ERRORLEVEL  code. 
Your  batch  program  can  test  for  that 
condition,  and  if  it  occurs,  you  can 
prompt  the  user  to  insert  a  new  disk 
and  then  have  the  batch  file  repeat  the 
previous  command  to  copy  the  re- 
maining files  to  the  fioppy. 

Four  ofthe  eight  XCOPY  switch- 
es have  been  mentioned.  The  others 
are  less  used  but  could  come  in  handy 
for  certain  applications.  Check  out 
XCOPY  in  your  DOS  manual  and  see 
if  this  powerful  command's  other  op- 
tions are  useful  to  you.  0 


PC-ia       COMPUTE 


JANUARY       1991 


The  World's  BEST  101  Programs 

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BUSINESS 


D  Express  Graph  (1106)  Turns  raw  data 
into  great  business  grapfiics. 

DBIakbook  (1603)  Great  for  keeping 
track  of  addresses  and  phone  num- 
bers. Prints  an  address  book. 

D  Form  Letters  (1607)  1 00  busi  ness  and 
legal  forms  (contracts,  employment 
applications,  filings,  etc.). 

SPC-Payroll  (1608,1609)  A  complete 
and  powerful  payroll  system.  (2  disks) 

Dstock  Charting  (1612)  A  complete 
stock  ctiarting  and  analysis  package. 

D Smalt  Business  Accounting  (1617)  A 
must  for  all  small  business  owners! 

D  PC-Books  (1621)  A  complete,  easy  to 
use  bookkeeping  system. 

n  PC-Loans  (1628)  Ttiis  package  sup- 
ports ail  common  loan  methods. 

DEasy  Project  (1629)  A  powerful 
project  manager  software  package. 

D  FormGen  (1630)  Design  and  print  any 
office  form,  easily! 

DFormFill  (1631)  Helps  you  more 
quickly  and  accurately  fill  out  forms 
created  with  FormGen. 

[DACS  In-Conlrol  (1644,  1645)  A  com- 
plete system  for  sales  prospecting, 
lead  tracking,  and  billing.  (2  disks) 

D  Power  Desk  (1653)  A  complete  desk- 
top productivity  package.  hD 

HKwikStat  (1314,1315)  A  professional 
statistics  package.  (2  disks) 


DATABASE/MAIL  LIST 


D  Wampum  (1710)  An  excellent  dBASE- 

compatible  package,  hd 
DDr.  Data  Label  (1717)  A  professional 

mail  list  manager.  HD.  512K 


SPREADSHEETS 


D  As-Easy-As  (1805)  FANTASTIC  Lotus 
1-2-3  compatible  spreadsheet. 

n  Lotus  Macros  (1807)  A  large  collec- 
tion of  Lotus  macros  and  templates. 

D  On-Side  (1506)  Prints  your  spread- 
sheet (or  any  file)  sideways! 


EDUCATION 


[a  Spanish  I  &  II  (1205,1206)  Spanish 
vocabulary  and  verb  drills.  (2  disks) 

D  Pre-Calculus  (1218)  An  excellent  pre- 
calc  tutor  Reviews  algebra  and  trig. 

D  World  (1221)  A  computer  encyclope- 
dia of  global  information.  CGa 

DXyping  Tutor  (1224)  Helps  you 
improve  your  speed  and  skill.  CGA 

D Balloon  Speller  (1230)  An  introduc- 
tion to  spelling  for  children.  CGA 

DMath  Lessons  (1233)  A  great  pro- 
gram that  teaches  algebra.  CGA 

n  Computer  Tutor  (1235)  Become  a 
more  effective  computer  user. 

DPIay  'n'  Learn  (1236)  A  collection  of 
learning  games  for  kids.  CGA 

DGoogol  Math  (1243)  A  math  learning 
system  for  several  grade  levels.  CGA 

D  Total  Recall  (1245)  This  program 
helps  you  to  quickly  memorize  words 
and  information  on  any  subject. 

n  School  Mom  (1251)  Teaches  kids 
(2-14)  the  basics  of  art,  music,  spell- 
ing. English  and  math.  FANTASTIC! 

D  Word  Whiz  (1252)  A  challenging  word 
game  that  tests  your  vocabulary 

D  Word  Gallery  (1256)  Teaches  children 
to  associate  the  printed  word  with  the 
object  it  describes. 


MICROSOFT  WINDOWS  3.0 


D  Almanac  (1470)  A  fantastic  calendar 

program  with  many  features. 
D  Active  Life  (1472)  Keep  your  life 

organized  with  this  great  scheduler. 
D  Icons  (1480)  A  collection  of  over  250 

icons  to  be  used  with  Windows  3,0. 
n  Wallpaper  (1484)  A  great  collection  of 

wallpaper  for  Windows  3.0. 


WORD  PROCESSING 


D  Readability  Plus  (1340)  A  computer- 
ized writing  style  analyzer. 

[g  PC-Write  3.03  (1851-1853)  The  BEST 
word  processor  for  under  S200!  Com- 
plete w/spell  checking.  (3  disks)  5i2< 

HJWP  5.0  Learning  Sys.  (1863,1864) 
Helps  you  learn  to  use  or  become  a 
better  Word  Perfect  5.0  user  (2  disks) 

HWP  5.1  Uarning  Sys  (1865-1867) 
Learn  all  the  powerful  new  features  of 
WP  5.1.  HD 

\B  ClipArt  (1875,1876)  A  huge  collection 
of  art/graphics  for  WordPerfect  5,0+. 

D  Letter  Blltzer  (1882)  A  mail  merge 
and  letter  writing  program.  HD.  51 2 K 


HOME  and  FAMILY 


n  CheckMate  (1102)  A  complete  check- 
book manager.  Handles  unlimited 
accounts  and  does  reconciliation. 

DHome  Budget  Manager  (1103)  Tracks 
all  your  household  expenses  and 
helps  you  to  set  budgets  and  goals. 

n  Home  Inventory  (1105)  Keeps  track  ol 
all  your  personal  property. 

m  Edna-ls  Cookbook  (1118, 1119)  An  elec- 
tronic cookbook  with  several  great 
recipes— add  your  own!  (2  disks) 

[S Brother's  Keeper  (1120,1121)  A  great 
genealogy  program  that  allows  you  to 
trace  your  family  history  (2  disks). 

DWitl  Kit  (1343)  Create  your  own  will 
valid  in  all  50  states. 


GRAPHICS/PRINTING 


n  Banner  Maker  (1502)  Prints  banners 
in  various  sizes,  styles,  and  fonts. 

DPrintShop  Graphics  (1503)  A  large 
collection  of  Printshop  clip  art. 

n  PC-Art  (1509)  A  color  graphics  paint- 
ing/drawing package.  CbA 

E]  Epson  Utilities  (1514,1515)  Enhance 
the  print  quality  of  your  Epson- 
compatible  printer  (2  disks) 

ElPC-Key  Draw  (1520-1523)  Powerful 
CAD  design  system.  Works  with 
mouse  or  keyboard.  (4  disks)  CGA 

D  Charts  Unlimited  (1531)  A  design  tool 
for  creating  any  kind  o(  chart.  CGA 

[DPC-Dialt  (1533,1534)  A  high-quality 
drawing  program.  (2  disks)  CGA 

D  Amazing  Labels  (1547)  Create  and 
prim  graphic  address  labels. 


MISC.  APPLICATIONS 


Hwisdom  of  the  Ages  (1316-1319) 
Over  6000  great  quotations  from  the 
greatest  minds  of  history.  (4  disks) 

DTrip  Planner  (1331)  A  computerized 
road  map.  Computes  best  route. 

n  Electronic  Almanac  (1341)  A  great 
source  for  all  kinds  of  interesting  infor- 
mation. 

D  Piano  Man  (1901)  Compose  and  edit 
music  or  play  the  keyboard. 

n  PC  Beat  (1909)  Turns  your  computer 
into  a  drum  machine! 


UTILITIES 


D  Automenu  (1409)  A  very  professional 
hard  disk  menu  system.  Run  any  of 
your  programs  from  a  custom  menu. 

D  ALT  (1413)  It's  like  Norton  Utililies,  the 
Sidekick  desktop  accessories,  and  a 
menu  program  all  in  one! 

DHD  Backup  (1415)  Allows  you  to 
backup/restore  all  the  data  on  your 
hard  drive  with  floppy  disks.  HD 

n  Q-Edit  (1427)  Our  favorite  screen/text 
editor  Hundreds  of  features,  beauti- 
ful screen  display,  on-screen  help. 

n4D0S  (1431) Complete  COMMAND. 
COM  replacement.  Better  than  DOS. 

DVirusScan  (1440)  Make  sure  your 
computer  is  virus-free  with  this  valu- 
able utility  Highly  recommended! 


GAMES 


DAdventureWarB  (1934)  Five  excellent 
adventure  games. 

D  Baseball  (1916)  Great  arcade  action 
and  baseball  strategy.  CGA 

n  Conquer  (1984)  Try  to  lake  over  as 
much  of  the  worid  as  you  can.  Simi- 
lar to  Risk.  CGA 

D  Cribbage  Partner  (1947)  A  very  realis- 
tic cribbage  simulation. 

D  Double  Blocks  (1970)  A  TERRIFIC 
Telris  clone  for  1  or  2  players. 
Records  top  scores.  You  will  love  Ihis! 

Die-Hole  Miniature  Golf  (1915)  Kids 
really  love  this  one!  CGA 

Dlnsanity  (1946)  Find  your  way  out  of 
this  maze  before  you  go  insane!  CGA 

DKid  Games  (1938)  These  games  are 
both  fun  and  educational.  CGA 

n  Kingdom  of  Kroz  (1952)  An  excellent, 
award-winning  adventure  game. 

□  McMurphy's  Mansion  (1966)  Search 
a  spooky  Scottish  castle  for  treasure. 

DPAC-Man  &  Morel  (1930)  PAC-Man 
and  Ms.  PAC-Man  clones.  CGA 

D  PC  Jigsaw  (1976)  Creates  a  beautiful 
puzzle  for  you  to  put  back  together. 

DPC-Pro  Golf  it  (1975)  Choose  your 
club  and  swing  away  at  one  of  the 
world's  most  beautiful  country  clubs 
(Amherst).  Excellent  graphics!  CGA 

DPinball  (1941)  Great  sound  and  last 
play  on  5  different  "machines."  CGA 

D  Pharaoh's  Tomb  (1974)  Face  mon- 
sters and  traps  as  you  explore  the 
pyramid.  Your  goal  is  to  survive!  CGA 

D  Popcorn  (1913)  A  great  improvement 
over  Breakout  with  many  neat  fea- 
tures. CGA 

D  Power  Chess  (1981)  An  excellent 
chess  program  with  great  graphics. 

D  Scrabble  (1957)  Test  your  word  power 
with  this  always  fun  game.  CGA 

DSharks  (1917)  An  underwater  action 
arcade  game.  Avoid  hungry  sharks! 

DSports  Games  (1927)  Bowling,  arch- 
ery, and  pool.  CGA 

Dstar  Trek  (1948)  Two  versions  (or  all 
you  TREKies  out  there. 

n  Strategic  Games  (1926)  Fight  on  land 
and  sea  in  this  war  simulation. 

n  SUPER  Arcade  I  (1906)  A  collection 
of  famous  arcade  hits  like  Qubert. 
Centipede,  Pango,  and  more!  CG.» 

D  SUPER  Pinbal!  II  (19S1)  Five  more 
fantastic  pinbail  games.  CGA 

n  Tommy's  Trivia  (1949)  Test  your 
knowledge  in  several  categories. 

D  Video  Poker/Ultlma  21  (1945)  The 
BEST  poker  and  blackjack  games! 

D  Wheel  of  Misfortune  (1935)  Like  TVs 
Wheel  of  Fortune  game. 


EGA  GAMES 


(The  following  require  EGA  monitors) 

n  Bass  Tour  (1925)  An  amazing  game 
with  excellenl  graphics.  Fish  in  your 
choice  of  lakes.  Very  realistic.  EGA 

D  Captain  Comic  (1961)  The  BEST 
arcade  game  ever!  Superior 
graphics!  EGA 

n  EGA  Coloring  Book  (1963)  A  graphi- 
cally beautiful  and  easy-to-use  color- 
ing program  that  kids  love!  EGA 

DEGA  Golf  (1929)  A  challenging  golf 
game  with  beautiful  graphics.  EGA 

DEGA  Star  Trek  (1951)  You  control  the 
Starship  Enterprise  in  this,  the  ULTI- 
MATE Star  Trek  game!  EGA 

DFrac  (1991)  A  three-dimensional 
Tetris-like  game.  Challenging!  EGA 

n  Super  Fly  (1939)  Swat  the  Super  Fly 
before  you  are  surrounded  by  ihe 
swarm.  Multiple  rounds  of  play  make 
this  a  great  game.  EGA 


IMPORTANT 

CGA=Requires  Color  Computer 

HD=Requires  Hard  Drive 

512K=Requires  512K  RAM 

For  multi-disk  sets, 

count  all  disks  in  set. 


*  When  you  order  and  pay  for  5  or 
more  disks,  select  an  additional  3 
disks  FREE  (limit  3  free  disks  per 
order). 


Nantifi 

Arlflress 

Hity 

State                         Zip 

Phone  f               1 

Uisa/lulC  It            -           -            ■ 

Exp.  Date           / 

Signature 

Disl(s  Ordered 

v.'R?49  nr  SSI .99  ea S 

D  r^eed  3Vi"  disks? 
If  so- add  SI  per  each 
(including  free  disks)  .     .  .S 

Packing/Handling  Charge  S    ^-^ 

Foreign  Shipping  Charge 
(Canada  $2/0ther  $4)  .  . .  S 

□  COD  (U.S.  only) 

flriri  .W  il  yntj  rfiguire  CODS 

n  UPS  2-Day  Air- add  S3 
(Continental  tJ.S.  only)  .  .  .S 

TCTAI    S 

D  ChecWMO        LJ  Visa/MC        D  COD- 

Circle  Reader  SarvkW  Numlwr  19a 


^  THE  MOST  REMARKABLE 


Like  all  relaxations,  you  can  put  them  down  whenever  you  like. 
•  Like  ail  great  passions,  you  won't  be  able  to. 
•  Like  all  great  pleasures,  they  last  for  years. 


Like  life  itself,  they  are  a  struggle  of 
unparallelled  scope  and  ardour. 


They  demand  brutal  intrigue 
and  ruthless  leadership. 

•  Very  soon  all  the  vacancies 
will  be  gone. 


•  They  are  enacted  on  a  stage  of  breath-taking  landscapes. 

\ 

V, 


Book  your  place  now— 

and  if  you  introduce  a  friend, 

you  can  start  absolutely  free. 


The  Quebec  Conference,  From  left  to  right,  in  the 
foreground:  Macltenzie  King,  prime  minister  of 
Canada,  Franklin  Roosevelt  and  Winston  Qiurchill. 


It  was  a  desperate  plight  in  vA\\c\\  the  14th  Reginwnt  of  the  Line  found  itself,  the  French  square  harshly  pressed. 


World  War  11,  The  Napoleonic  Wars  and  Muskets  &  Mules 
are  revolutionary  play-by-mail  wargames,  reproducing  with 
perfect  historical  accuracy  the  conflicts  themselves.  You 
play  a  key  figure  in  the  military-political  heirarchy  of  a 
major  power  of  the  time.  Each  turn  you  will  receive 
beautifully  printed  maps,  on  which  the  deployments  of  your 
proud  subordinates  or  loyal  troops  are  displayed.  Each  turn, 
you  move  your  forces  into  strategic  positions  to  frustrate 
your  enemies  or  to  support  your  allies  within  the  game. 
Whether  you  are  Napoleon  Buonaparte,  General  George 
Patton,  Adolf  Hitler,  or  any  one  of  countless  others,  you  will 
be  thrown  into  an  unprecedented  theatre  of  alternate 
history.  In  these  unique  and  amazing  interactive  wargames, 
you  direct  the  destiny  of  world  history. 


British  ships  of  the  line  after  Nelson's  triumph  at  Aboukir  Bay. 


WARGAMES  EVER  CREATED 

WORLD  WAR  II 

THE  NAPOLEONIC  WARS 
H        "     IP^  and  MUSKETS  &  MULES 

fT.-  '- K^  Productions  of:  Historical  Simulations,  Inc. 

WORLD  WAR  II  


In  Wor/d  War  II  you  are  one  man  at  the  top  of  the  militarv-political 
heirarchy  of  a  key  power  of  the  time  and  weave  your  own  thread  into 
the  collective  creation  of  all  players  which  is  the  whole  game. 
Whether  you  become  Genera/  Rommel  recently  ordered  to 
command  of  the^frifca  Korps,  Field  Marshall  Coring  fibbing  about 
the  strength  of  the  airforce  or  Adolf  Hitler,  josef  Stalin,  President 
Trumam,  Winston  Churchill  or  whatever  role  you  don  World  War  II 
puts  you  into  an  unprecedented  theatre  of  alternate  history. 


THE  NAPOLEONIC  WARS 


Between  1798-1814  a  straggle  for  world  hegemony  was  waged. 
From  Napoleon  Buonaparte's  decision  to  invade  Egypt  to 
Alexander  I's  to  champion  Mecklenburg,  the  decision  which  led  to 
the  downfall  of  Napofeon,  the  history  of  Eurasia  twisted  and  turned. 
History  could  have  diverged  profoundly  from  its  actual  course. 
Nelsor^  should  have  caught  Napoleon  en  route  to  Egypt  destroyed 
him  and  inadvertently  preserved  the  Republic. Napo/eon  should  have 
triumphed  in  1813. 

The  tapestry  of  -these  struggles  was  dark  to  its  creators,  its  final 
outcome  obscure  and  inevitaoly  the  result  of  a  panoply  of  Individual 
efforts,  For  example,  the  French  were  undone  in  Spain  by 
Napoleon's  inability  to  personally  supervise  the  campaign. 


MUSKETS  &  MULES 


A  French  hussar  and  a  dragoon  talk  ™th  their 
sentries  posted  nearby. 


During  the  years  1805-1810  a  four-cornered  struggle  for  hegemony 
raged  over  German  and  Italian  speaking  Europe,  Empires  rose  and 
Empires  fell.  In  the  course  of  this  epochal  clash  of  powers  the  first 
French  Empire  under  the  Emperor  Napoleon  1  broke  the  back  of  the 
Habsburg  Empire,  twice  defeated  the  Empire  of  all  the  Russias  and 
virtually  dismembered  the  Kingdom  of  Prussia. 


STAR  IN  THE  DEFINITIVE  WARGAMES 

Fill  in  the  coupon  below  or  phone  us  at  (914)  428-1990  to  find  out  more.  FAX:  (914)  761 

To:  Historical  Simulations,  99  Court  Street,  White  Plains,  NY  10601  


$50  for  rules,  materials  and  your  first  turn,  please  tick  off  the 
appropriate  box  and  fill  in  the  chart.  Free  start-up  if  you  get 

SPECIAL   OFFER    sign  up  for  3  tums  ($60). ..Get  Start-Up  Materials  FREE  (S30  Savings) 


a  friend  to  join.  Call  us  to  arrange.  Please  make 
payable  to  Historical  Simulations,  Inc. 


3042 

checks 


A  turn  takes  place 

every  14  days 

and  costs  $20  per  turn. 


Name 


Address 


Telephone  number 


D  WORLD  WAR  11 

P/ease  number  countries 
in  order  of  preference: 

Greater  Germany  ,    , 

The  Soviet  Union  (and  theCCP] 

The  British  Empire 

The  Japanese  Empire  

The  United  States  of  America 

The  Italian  Empire 

The  French  Republic  

Nationalist  China 

Other  Power  (e,g,  Poland) 


(lto2) 

Field  Commander 


[Uo:i] 
Army 

Strategic  Commander     Navy 

Political  Leader Air  Force 


D  THE  NAPOLEONIC  WARS 

please  number  countries 
in  order  of  preference: 

Republic  of  France 

Great  Britian ,  . , ,  , 

The  Habsburg  Monarchy 

The  Empire  of 

all  the  Russias        

The  Kingdom  of  Prussia 

The  Ottoman  Empire 

Other  Power  (e.g.  Spain)     


(1  to  2) 

Field  Commander 

Strategic/Political 
Commander   . . . . . 


{Uo2) 
Army 

Navy 


D  MUSKETS  &  MULES 

Please  number  countries 
in  order  of  preference: 
(7  to  3) 


French 
Austrian 


Russian 
Prussian 


C-12 


©  1989 

Historical  Simulations,  Inc. 

99  Court  Street 

White  Plains,  New  York  10601 


EWS  &  NOTES 


dBase  Sequel 


It  seems  that  Ashton-Tate's  been  listening  to  dBase  users.  Complaints 
about  dBase  IV's  massive  size  and  lumbering  operation  have  abound- 
ed ever  since  the  new  database  management  program  was  released. 
According  to  Ash ton-Tate,c/5aje/ Aversion  l.I  requires  significantly 
less  memor>'  yet  features  increased  performance,  improvements  in  its 
Structured  Query  Language  (SQL),  a  simplified  installation  procedure, 
new  language  commands,  and  more. 

dBase IV 1. 1's  menu-driven  Control  Center,  with  its  Design 
Tools,  lets  users  manage  data  without  having  to  write  program  code, 
while  the  program's  application  development  environment  and  the 
dBase  language  itself  allow  developers  to  build  applications  faster 
without  sacrificing  flexibility.  The  program's  Memory  Management 
System  handles  overiays  more  efTiciently,  requiring  only  450K  of 
RAM.  The  overiay-dependent  areas  ofdBaselVlA  also  were  super- 
charged, improving  performance  when  the  user  is  working  at  the  Con- 
trol Center  and  in  programs  that  use  menus  and  windows. 

While  using  SQL,  users  can  now  browse  tables;  run  reports,  labels, 
and  queries;  and  utilize  23  new  or  enhanced  dBase  commands.  In  ad- 
dition to  new  language  commands,  users  can  also  take  advantage  of 
conditional  indexes,  less  restricted  user-defined  functions  and  ON 
commands,  and  an  Organize  menu  accessed  from  the  Browse  and  Edit 
screens. 

These  changes  cover  many  of  the  things  dBase  /  K  users  ha ve  been 
asking  for — and  not  a  moment  too  soon.  Some  tough  competitors 
have  been  breathing  down  Ashton-Tate's  neck,  and  these  changes 
could  be  just  what  dBase  IV  needs  to  become  competitive  again.  dBase 
IV  version  1.1,  standard  edition,  sells  for  a  list  price  of  $795.  A  devel- 
oper's edition  is  available  for  $  1,295,  and  a  LAN  Pack  option  sells  for 
$995. 

Ashton-Tate  Customer  Service.  20101  Hamilton  Ave.,  Torrance. 
CA  90509 


In  the  Chips 


Microchips  are  now  big  business,  and  manufacturers  such  as  Intel, 
Motorola,  and  others  are  probably  more  than  a  little  worried  about 
Gilbert  Hyatt.  On  July  17,  Hyatt,  a  52-year.oId  engineer,  received  a 
patent  for  a  computer  chip  that  he  invented  20  years  ago.  The  patent 
seems  to  include  chips  used  in  computers  and  nearly  all  electronic  de- 
vices, such  as  calculators,  dishwashers,  and  even  cars. 

Before  Hyatt's  patent,  the  invention  of  the  microchip  was  general- 
ly credited  to  a  team  of  Intel  engineers,  including  Ted  HofT,  Federico 
Faggin,  and  Stan  Mazor.  They  started  work  on  the  idea  of  the  micro- 
chip in  1969  and  produced  the  first  one  by  1971.  However,  Hyatt  in- 
vented his  first  microchip  in  1968  and  has  been  attempting  to  get  a 
patent  on  it  for  the  past  20  years.  The  major  chip  manufacturers  have 
vowed  to  try  every  possible  way  to  show  that  Hyatt's  patent  doesn't 
apply  to  their  products.  If  they  lose  the  fight,  however,  hundreds  of 
millions  of  dollars  in  royalties  could  stan  flowing  Hyatt's  way. 


The  Sun 
Moon 
Star  Also 
Rises 

CD-ROM  is  on  the  rise,  and  so  is 
Sun  Moon  Star.  The  company's 
new  286-12/CD  system  and 
stand-alone  CD-Set  CD-ROM 
drive  are  among  the  first  that  are 
well  suited  for  small  business  and 
home  office  computing,  and  the 
company  seems  to  have  a  solid 
grasp  on  what  its  customers  want. 
Bundled  with  approximately 
$2,000  worth  of  CD-ROM  soft- 
ware and  Sun  Moon  Star's  pro- 
prietary installation  disc,  CD- 
Set  Go,  the  new  line  offers  almost 
instant  productivity.  The  eight 
discs  included  in  the  CD-ROM 
hbrary  include  Microsoft  Book- 
shelf; Microsoft  Small  Business 
Consultant;  Microsoft  Stat  Pak; 
Software  Toolworks'  World  At- 
las, Illustrated  Encyclopedia,  and 
CD  Game  Pak;  WGE  Publish- 
ing's  CD  Audio  Guide;  and  Gen- 
eral Information  Systems' 
Hotline  II  Executive. 

UsefulCDs  for  artists  and 
desktop  publishers  are  also  avail- 
able from  other  sources.  NEC  has 
released  CDs  containing  photog- 
raphy and  drawings. 

The  286-12/CD  system  in- 
cludes a  40MB  hard  disk,  1  MB  of 
RAM,  an  internal  1.2MB  5'/4- 
inch  floppy  drive,  the  CD-ROM 
drive,  and  a  VGA  monitor.  In  ad- 
dition to  the  CD-ROM  software, 
the  40MB  hard  disk  is  preloaded 
with  MS-DOS  3.3,  GEM/3  Desk- 
top, GEM  DRAW,  PFS:Firsl 
Choice,  and  Checklt.  The  286- 
12/CD  is  priced  at  $2,995.  CD- 
Set  external  CD-ROM  drive  is 
priced  at  $995. 

Sun  Moon  Star,  1941  Ring- 
wood  Ave..  San  Jose,  CA  95131 


PC-22       COMPUTE 


JANUARY       19<?1 


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SERVING  THE  PUBLIC  FOR  40  YEARS  AND  GROWING 

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N.Y.  RESIDENTS  (212)  967-2353 


COMMODORE 
64-C 

as  PC. 

STARTERS 
OUTFIT 

OUTFIT  INCLUDES:  Commodore  64C  •Commodore 
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COMMODORE  64-C 

15  PC.  DREAM  OUTFIT 

OUTFIT  WaUDtS:  Canredon  H  C  -CcRirKricrt  TS41  Oak  Orw  *l 

NEW  LOW  PRICEtl 


TOSHIBA 
T-IOOO 

LAPTOP  COMPUTER 
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TOSHIBA  T-llOa  H.B $I59B 

TOSHIBA  T-llOO  X.E SI««B 


»S98 


PAKASONIC        s^mr 
CF-150 

LAPTOP  COMPUTER 
IS  PC.  PACKAGE 

PACKAGE  INCLUOES:  Panasonic  CF150  'MDK  Rsm  I 
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Buixlle 


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SAME  PACKAGE  AVAILABU  WITHt 

PANASONIC  CF-ISO SIS«8 

PANASONIC   CF-ITO CALL 

PANASONIC  CF-ITO CALL 


EPSON 
EQUITY  I  -I- 

25  PC.  PACKAGE 
IBM  XT 
COMPATIBLE- 
PACKAGE  INCLUOES:  Equilv  1  +  CPU  a  Keyboatd 
•3BDK  Floppy  Ori»a  •12"  Computer  Monitor  'tO 
Diskeltes  •Soflwan  Bundle 


$398 


SAME  PACKAGE  AVAILABLE  WITHi 
}OMB    HARD    DRIVE $S»8 


HADING  EDGE 

MODEL  D 

25  PC.  PACKAGE 

IBM  XT 

COMPATIBLE^ 

PACKAGE  INCLUDES:  Model  D  CPU  S  Keyboard 
•360K  floppy  Drive  •52"  Compute/  Monitor  •ID 
Diskettes  •Software  Bundle 


$498 


SAME  PACKAGE  AVAILABLE  WITHl 
20MB    HARD    DRIVE SS9S 


PANASONIC 
FX-1650 

15  PC.  PACKAGE 
IBM  XT 
COMPATIBLE^ 

PACKAGE  INCLUDES:  Panasonic  FX-1B50  CPU  & 
Keyboard  •72flK  floppy  Drive  'IJ"  Computer  Monitor 
•10  Diskittes  A   ^  ^^  ^ 

•Software  Bundle  9  ^L  O  M 

SAME  PACKAGE  AVAILABLE  WITHl 
DUAL  DRIVE  (I'/."  .  IV,") SSSa 


PREMIER  200 

W/20MB 

HARD  DRIVE  h 

IBM  XT  ^ 

COMPATIBLE^ 


1*^"^ 


PACKAGE  INCLUDES:  Premier  2D0  CPU  &  Keyboard  I 
•360K  Fioppy  Drive  •20MB  Hard  Drive  •12"  ComT 
puter  Monitor  •ID  Diskettes  #  ih  ^^  A  I 
•Software  Bundle  *  ^  ^  ^  I 

SAME  PACKAGE  AVAILABLE  WITHi 
COLOR  SVSTEM S99a| 


IBM  XT 

ORIGINAL 

IBM 

15  PC.  PACKAGE 


PACKAGE  INCLUDES:  IBM  XT  CPU  S  Keyboard 
•3B0K  Fioppy  Drive  •12"  Computer  Monitor 
•10  Diskettes 
•Software  Bundle 


$598 


SAME  PACKAGE  AVAILABLE  WITH: 
10MB    HARD    DRIVE t79B 


IBM  AT 

ORIGINAL 

IBM 

15  PC.  PACKAGE 


PACKAGE  INCLUDES;  IBM  AT  CPU  &  Keyboard 
•1.2MB  Floppy  Drive  •12"  Computer  Monitor 
•10  Diskettes  £  O  A  O 

•Software  Bundle  V#4f(' 

SAME  PACKAGE  AVAILABLE  WITHI 
40MB    HARD    DRIVE SIOffB 


EPSON 
EQUITY  II 

W/40MB 
HARD  DRIVE 
IBM  AT 
COMPATIBLE' 

PACKAGE  INCLUDES:  Equity  II  t  CPU  &  Kivbojrd  •t.2HB 
Floppy  htm  *4DMB  Heii  Drive  *^T'  Computer  Uonitm  'IC 
DiskilSis 
•SE:ltivare  Bundle 


$998 


SAME  PACKAGE  AVAILABLE  WITHI 
VCA  COLOR  SYSTEM SH9a 


NEC  286 

W/40MB 
HARD  DRIVE 
IBM  AT 
COMPATIBLE^' 

PACKAGE  INCLUDES:  NEC  286  CPU  &  Keyboard 
•1,2MB  Floppy  Drive  •40MB  Hard  Dtive  'U"  Com- 
puter Monitor  •10  Diskettes  *  ^^  m^  ^ 
•Softwere  Bundle  990 

SAME  PACKAGE  AVAILABLE  WtTHi 
VGA  COLOR  SYSTEM .SH9» 


LEADING  EDGE 
MODEL  Dl 

25  PC.  PACKAGE 
IBM  AT 
COMPATIBLE^ 

■  package  INCLUDES:  Model  D2  CPU  &  Keytoaid 
I  •1.2MB  Floppy  Drive  •12"  Computer  Monitor 
I  'to  Diskettes  *  ^  f%  A 

I  'Software  Bundle  *  K  ^V  K 

I  SAME  PACKAGE  AVAILABLE  WITH] 
|40MB    HARD    DRIVE $1098 


SAMSUNG 
SD-630 

W/IOMB 
HARD  DRIVE 
IBM  AT 
COMPATIBLE^ 

PACKUGE  WCLUDESi  Samiuns  SD.630  CPU  8  Keyhoiid 
»IZMB  Ftoppy  Drive  'ZOMB  t^arrl  Dnvc  .12 '  Computer  Monilot 
■10  Bislietles 
■Soflware  BifflUe 


$998 


SAME  PACKAGE  AVAILABLE  WITH: 
40MB    HARP    DRIVE S1098 


MAGHAVOX 
MAXSTATION  28« 

W/40MB  VGA 
COLOR  SYSTEM 
IBM  AT 
COMPATIBLE'  L 

PACKAGE  INCLUDES:  Maxslalioo  286  CPU  & 
Keyboard  •Dual  (SV."  ■  SVr"!  Floppy  Drive  •40MB 
Harrl  Drive  •12"  VGA  Color  Monitor  '10  Diskeltes 
•Original  Software  Bundle  *   ■    k  g^  m 


HEADSTART 
300 

W/40MB  VGA 
COLOR  SYSTEM 
IBM  AT 
COMPATIBLE' 


PftCKlGE  INCLUDES:  Hiadttirt  JOO  CPU  S  Kiybosrd  ■Dual 
I5'i"  -  3Vi"l  Floppy  Drive  'AOtK  Hard  Drive  'M"  VGA  Colar 
Msnilor  .Z400  Biud  Modim 
■Originat  Solrivsre  Buntfl* 


CALL 


HEADSTART  100  CD . 


.CALL 


EPSON 
EQUITY  38«-SX 

W/40MB  VGA 
COLOR  SYSTEM 
IBM  AT 
COMPATIBLE^" 

PACKAGE  INCUDES:  Enuity  366-SX  CPU  &  Keyboart  •144M8 
Floppy  Drive  •40MB  Hard  Drive  •t2"  VGA  Color  Monitor  *10 
Diskettes  •Software  Bundle      *    _   ^  ^  ^ 

I  SAME  PACKAGE  AVAILABLE  WtTHi 
[dual  (IV."  -  I'/i")  DRIVE SITBa 


LEADING  EDGE 
MODEL  Dl/386'SX 
W/40MB  VGA 
COLOR  SYSTEM 
IBM  AT 
COMPATIBLE^ 


PACKASE  INCLUDES:  Model  D3  3B6  SX  CPU  &  Ktytneid 
•1-2M3  Floppy  Onvt  •12-  VGA  C*r  Monitor  '10  DiilttWf 
■^ottwaie  Bundle 
•4DM3  Hard  Dnve 

SAME  PACKAGE  AVAILABLE  WITHl 
lOOMB  HARD  DRIVE SI7BB 


$1488 


PACKARD  BELL 
386-SX 
W/40MB  VGA 
COLOR  SYSTEM 


PACKAGE  INCLUDES:  Packard  Bell  SB&SX  CPU  & 
Keyboard  'Dual  Ott"  •  3ft"!  floppy  Drive  •40MB 
Hard  Drive  •12"  VGA  Color  Monitor  '10  Diskettes 
•Software  Bundle  ^  ■  ^^  ^  ^ 

SAME  PACKAGE  AVAILABLE  WITH: 
eOMB    HARD    DRIVE SI98B 


NEC  386-SX 

W/40MB  VGA 
COLOR  SYSTEM 
IBM  AT 
compatible: 

PACKAGE  INCLUDES:  NEC  aSBSX  CPU  &  Kefboaid 
•1,2II*B  Floppy  Drive  'll"  VGA  Color  Monitor 
•ID  Diskettes  *_,•..».». 
•Soltware  Bundle  $  I  K  &  ft 
•40MB  Hard  Drive  I  W  W  W 
SAME  PACKAGE  AVAILABE  WITHr 
BOMB   HARD   DRIVE SIOBI 


PREMIER  ISOO 

W/40MB  VGA 
COLOR  SYSTEM 
IBM  AT 
I  COMPATIBLE'' 

PACKAGE  INCLUDES:  Premier  1500  CPU  B.  Keyboard 
•  Dual  15^"  •  3ii"]  Floppy  Drive  •40MB  Hard  Drive 
•12"  VGA  Color  Monitor  •ID  Diskeltes  •Software 
Bundle 


$1988 


SAME  PACKAGE  AVAILABLE  WITHl 
BOMB    HARD    DRIVE S1I8B 


SAMSUNG 

SD-700 

W/40MB  VGA 
COLOR  SYSTEM 

IBM  AT  

compatible: 

PACKAGE  INCLUDES:  Samung  SO  70G  CPU  &  Keytioaid 
•I.2UB  FlopFt  Drive  •AOUB  Han!  Drive  ^IZ"  VGA  Color. 


Moi^tor  'to  Diikaltei 
'Soltware  Bundle 


$1998 


SAME  PACKAGE  AVAILABLE  WITH: 
BOMB    HARD    DRIVE SlISB 


MAGNAVOX 

MAXSTATION 

386-SX 

W/BOMB  VGA 
COLOR  SYSTEM 

IBM  AT  L 

COMPATIBLE^ 

PACKAGE  INCLUOES:  Musletiori  JBESX  CPU  »  KerlMira 
■Dual  15%  ■'  3H"I  Floppy  Drive  -BOMB  Hint  Diivi  •IZ"  VGA 
Color  Monitor  "10  DiUenes 
•Sollware  Bundle 


$1998 


HEADSTART 
fOO 

W/80MB  VGA 
COLOR  SYSTEM 
IBM  AT 
COMPATIBLE^ 


PACKACE  INCLUDES.  Headiliit  SOD  CPU  S  Kiybovd  •Outl 
(5»'  JVi  'I  Floppv  Drive  •S0M8  Hard  Drive  'V  VGA  ColM 
Msmlor  .SIDO  Biiid  Mtdem 
■Cnginal  Software  Buirtle 

HEADSTART  100  CD CALL 


CALL  TOLL  FREE  1-800-451-9780 

CUSTOMER  SERVICE  CALL  (212)  967-2353  FAX  (2121  695-0982 

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PANASONIC  •  EPSON  •  HEWLETT  PACKARD  •  PRINTERS  IN  STOCK!! 


GEORGE         CAMPBELL 


If  you  occasionally  have  trouble 
with  your  hardware  or  software 
(and  who  doesn't?)  and  you're 
tired  of  being  put  on  hold  when 
you  call  a  support  line  (and  who 
isn't?),  there's  an  answer  as  close  as 
your  modem.  More  and  more  compa- 
nies are  using  online  support  to  sup- 
plement the  more  traditional  voice- 
support  systems,  You  can  also  obtain 
quick  and  accurate  support  from  oth- 
er users  on  local  BBSs  and  commer- 
cial online  systems. 

One  of  the  best  sources  of  help 
with  any  computer  problem  is  as  close 
as  your  local  BBS.  This  is  especially 
true  if  you  have  a  hardware  question 
or  need  help  with  a  popular  program. 
There's  probably  someone  on  the  BBS 
who  has  solved  a  similar  problem. 

Just  leave  an  open  message  de- 
scribing your  problem  and  asking  for 
help.  Most  BBS  users  scan  all  new 
messages  each  time  they  log  on,  so 
your  question  will  get  the  attention  of 
almost  every  user.  In  most  cases, 
you'll  find  an  answer  within  24  hours. 

How  accurate  are  the  answers 
you  get  from  BBS  users?  Many  times, 
they're  even  better  than  the  advice 
you'll  get  on  a  busy  voice-support 
line.  A  BBS  user  who  lakes  the  time  to 
help  you  solve  a  problem  is  an  end- 
user  who  understands  your  situation. 
Companies,  both  large  and  small, 
recognize  the  popularity  of  commer- 
cial online  services,  like  CompuServe 
and  GEnie.  If  you  subscribe  to  one  of 
these  services,  your  online  support  op- 
tions are  many. 

CompuServe  offers  the  widest  se- 
lection of  official  support  forums, 
with  companies  like  Microsoft,  Bor- 
land, Ashton-Tate,  Norton,  Adobe, 
and  many  others  offering  customer 
support.  The  list  grows  almost  weekly 
and  even  includes  smaller  companies 
like  Button  Ware  and  DataStorm. 

GEnie  also  offers  a  good  assort- 
ment of  support  areas  among  its 
roundtables.  Microsoft  is  there,  along 
with  Ashton-Tate,  Borland,  Hayes, 
WordPerfect,  and  more.  You'll  find 
direct  and  fast  answers  to  your  ques- 
tions from  all  of  them. 


It's  easy  to  discover  if  a  company 
offers  support.  On  CompuServe,  enter 
GO  INDEX  at  any  prompt.  If  you're 
a  GEnie  user,  just  enter  INDEX.  You 
can  then  search  for  support  areas  by 
selecting  the  search  feature  from  a 
menu. 

Once  you've  found  a  support  fo- 
rum, use  the  service's  normal  message 
commands  to  ask  your  question.  As 
with  local  BBSs,  you'll  usually  find 
your  answer  within  24  hours. 


You'll  find  more  than  just  an- 
swers on  official  support  forums.  Each 
company  maintains  a  library  of  files, 
including  drivers  for  your  favorite 
monitor  or  printer,  program  updates, 
and  utilities  designed  to  enhance  your 
productivity. 

Official  support  forums  aren't 
your  only  options  on  these  commer- 
cial services.  As  on  a  local  BBS,  you 
can  ask  for  help  from  other  users  as 
well.  All  you  need  to  do  is  check  into 
your  favorite  forum  and  pose  your 
question. 

Naturally,  you'll  have  to  pay  the 
normal  charges  when  you  call  a  com- 
mercial online  service,  but  the  solu- 
tion is  usually  worth  its  cost. 

Typically,  you  can  pose  your 
question  in  just  a  minute  or  two  and 
read  the  answer  in  just  as  short  a  time. 


Since  most  companies  no  longer  offer 
toll-free  support  lines,  it  could  end  up 
costing  less  than  a  voice  call. 

As  companies  discover  the  bene- 
fits of  online  user  support,  many  have 
taken  the  next  step:  offering  a  dedicat- 
ed BBS  just  for  product  support.  This 
support  method  was  pioneered  by 
shareware  programmers,  but  it's  rap- 
idly spreading  to  major  corporations. 

Microsoft,  for  example,  recently 
put  its  support  BBS  online.  You  can 
call  it  at  (206)  646-9145  to  have  ques- 
tions answered  or  to  download  updat- 
ed printer  and  display  drivers.  Other 
companies  also  oiTfer  dedicated  BBS 
lines.  Check  your  hardware  and  soft- 
ware manuals  for  these  numbers  or 
call  the  company's  voice-support 
number  and  ask  about  BBS  suppon. 

It's  often  said  that  the  only  stupid 
question  is  the  one  that  isn't  asked. 
But  how  you  pose  your  question  often 
determines  whether  or  not  you  get  the 
answer  you  need.  Whether  you  call  a 
local  BBS,  a  commercial  service,  or  a 
dedicated  support  BBS,  you  need  to 
ask  the  right  question.  Here's  a  list  of 
the  items  you  should  include  when- 
ever you  ask  for  help, 

•  The  name  and  version  number  of 
your  software.  If  you're  asking  about 
a  hardware  problem,  provide  the 
model  number  of  the  hardware  in 
question. 

•  A  detailed  description  of  your  sys- 
tem, including  CPU  type,  amount  of 
memory,  DOS  vereion,  monitor 
type,  and  any  special  hardware  in- 
volved in  the  problem.  If  you're 
using  memory-resident  programs, 
list  them  as  well. 

•  Details  about  the  problem.  The  more 
specific  these  are,  the  better.  De- 
scribe exactly  what  you  were  doing 
when  the  problem  occurred  and  pre- 
cisely what  happened. 

•  if  an  error  message  was  displayed 
when  the  problem  occurred,  quote  it 
exactly  when  asking  your  question. 

If  you  always  include  the  infor- 
mation above,  you'll  be  assured  of  ac- 
curate and  helpful  advice.  q 


PC-24       COMPUTE 


JANUARY       199    1 


BiuemaK 


ACES  OF  THE  GREAT  WAR 


WWI  Air  Combat  Stoulation 

Take  control  of  one  of  eight  classic  TO]  fighters 
and  find  out  how  good  you  realy  are,  Fly  with 
the  best— Richthofen,  Fonck.  Mannock,  Ricken- 
bacher— and  learn  their  tricks  and  techniques. 

•  Atlion  dogfight,  solo,  and  tMir  missions  for  one  or  two  ployers 
using  0  single  computer  with  any  combinotion  of  keyboard, 
joystick,  or  mouse. 

•  Strategy  Dogfight:  For  the  skilled  purist.  Blue  Max  sets  like  a 
highly-intelligent  strategic  board  game,  ollowing  you  and  your 
opponent  to  work  out  detailed  battle  sequences  and  play  bock 
the  moves  in  "reallime"  3D. 

•  8  airplanes  to  choose  from,  eoch  wish  its  own  highly-detoiled 
flying  characteristics. 

•  Perform  missions  with,  os,  or  against  the  Aces  of  the  Great  Wor. 

•  Dozens  of  historical  missions  oround  4  different  locotions  within 
Frame. 


I   II 


DAS  BOOT 


GERMAN  U-BOAT  SIMULATION 


Winter,  1941.  The  iq'  waters  of  the  Nonh  .-Mian- 
tic.  Hie  deeper  you  dive,  the  greater  the  pres- 
sure. Depth  charges  explode  around  you.  banging  on 
the  hull  of  your  U-boat  like  iron  fists.  Ner\'e  and 
cunning  make  you  the  ten-or  of  the  Allied  convoys. 

•  3D  submarine  warfare:  For  Ihe  first  time,  a  sub  warfare  game  lets 
you  deal  with  threats  below  nni/ above  the  surface  in  a  true  three 
dimensional  environment. 

•  Real  communicotiom:  Use  tbe  German  Enigma  coding  machine  to 
send  and  receive  Information. 

•  Many  missions  to  choose  from— into  the  North  Atlantic  and  Arctic, 
inland  along  the  coast  of  Norway,  Into  the  Bay  of  Biscay,  and 
through  the  Straits  of  GIbralter. 

•  3  dliferen!  levels  of  difficulty,  from  beginner  to  realisllc. 

•  3D  graphics  in  2S6  VGA  colors,  with  multiple  internal  onc/exletnal 
camera  views  In  a  complete  3D  world. 

Cii«le  flgader  Ssrvic*  Numlwr  tU 


How  Strong  are  yotifOOT  , 
2,000  feet,  'w  ith  an  armed  Fokker 
DR.I  on  your  tail?  Foi^etglor)^ 
Mend.  Think  sunival. 


•  VGA  256 

3D  COLOR  GRAPHICS, 

•  ORIGINAL  MUSIC, 

SOUND  EFFECTS  FOR  GAME 

BLASTER,  ADLIB 

SYNTHESIZER 

I  CARDS 


Do  you  thinli  well  under  pressure? 
How  about  300  pounds  per  square 


breath,  captain.... 


ON  DISK  UPDATE 


JOYCE         SIDES 


If  you've  called  the  technical  sup- 
port department  during  our  tran- 
sition period,  we'd  like  to  thank 
you  for  your  patience.  It's  been 
pretty  hectic  around  here,  but  the 
rough  spots  should  be  smoothing  out 
now.  We're  trying  a  different  ap- 
proach to  technical  support.  We'll  re- 
turn calls  from  3:00  p.m.  to  5:00  p.m. 
EST,  Monday,  Wednesday,  and  Fri- 
day. If  you  can't  take  a  call  between 
these  hours,  specify  the  day  of  the 
week  and  a  time  during  that  day  when 
you  can  be  reached. 

You  can  stiil  call  between  9:00 
a.m.  and  4:30  p.m.  EST.  Monday 
through  Friday  at  (9 1 9)  275-9809  to 
leave  a  message.  Please  state  the  na- 
ture of  the  problem  when  you  call. 
We'll  make  two  attempts  to  return 
your  call. 

Be  sure  to  send  in  your  complet- 
ed disk  survey  form  included  in  the 
Information  and  Extras  menu  option 
offered  when  you  run  CMOS  (COM- 
PUTE'S Menu  Operating  System). 

We'd  like  to  hear  from  you,  even 
if  your  comments  are  critical.  The  sur- 
vey forms  help  us  decide  what  types 
of  programs  to  include  on  the  disk. 
This  is  your  chance  to  let  your  voice 
be  heard. 

Before  you  fill  out  the  form,  how- 
ever, spend  some  time  with  the  pro- 
gram. Please  don't  judge  any  program 
too  severely  until  you've  had  suffi- 
cient lime  to  work  with  it.  Sometimes 
first  impressions  can  be  deceiving;  try 
a  program  several  times  before  mak- 
ing your  decision  about  whether  it's 
worthwhile  or  not.  We  take  your  com- 
ments very  seriously,  but  we  want  you 
to  give  a  fair  assessment  on  the  disk 
survey  forms. 

Notice  that  there's  a  request  for 
your  name  and  address  located  near 
the  bottom  of  the  current  survey 
form.  Some  of  you  have  complained 
of  a  problem  but  haven't  included  a 
return  address  or  phone  number.  We 
can't  help  you  solve  your  problem  if 
we  don't  know  how  to  get  in  touch 
with  you. 

For  those  of  you  who'd  like  to  ex- 
pand your  disk  library,  we  offer  sever- 


al special  disk  products.  Available 
now  are  COMPUTE's  Best  PC  Games 
Disk,  a  collection  of  some  of  our  fa- 
vorite previously  published  arcade 
and  educational  games;  the  Mean  IS 
Course  Disk,  six  originally  designed 
golf  courses  to  add  to  your  Mean  18 
collection;  and  COMPUTE 's  Share- 
Pak  Disk,  a  thematic  disk  containing 
3-5  large  application  packages  re- 
leased as  shareware.  This  disk  can  be 
ordered  from  each  issue,  or  you  can 
subscribe  to  it. 


Coming  soon  is  a  disk  filled  with 
38  different  utility  programs  ranging 
from  a  directory  killer,  which  removes 
a  directory  without  having  to  delete 
the  individual  files  and  directories  be- 
low it,  to  a  batch  file  menu  creator, 
which  includes  full  mouse  support.  To 
order  any  of  our  disk  products,  write 
to  us  at  324  West  Wendover  Avenue, 
Suite  200,  Greensboro,  North  Caroli- 
na 27408. 

Viruscan  and  Sine  Variables 

If  you've  had  problems  running  Virus- 
can  (March  1 990)  or  Sine  (May  1 990) 
from  CMOS,  you  may  have  entered 
the  parameters  incorrectly. 

Anytime  CA/OS"  offers  the  Run 
option  for  a  program  and  allows  you 
to  enter  one  or  more  parameters, 
don't  enter  the  program  name.  Only 
enter  the  parameters  needed  to  run 


the  program.  For  instance,  to  run 
Viruscan,  enter  the  drive  letter  (fol- 
lowed by  a  colon)  when  asked  for 
parameters. 

Some  systems  won't  run  Sine 
from  the  menu  because  of  memory 
limitations,  especially  when  you're 
using  hi-res  modes.  If  you  receive  a 
runtime  error  message,  you  should  in- 
stall the  program,  exit  the  menu,  and 
run  it  from  DOS  by  typing  SINE  at 
the  prompt. 

What's  in  a  Filename? 

The  filename  of  the  executable  file  for 
SetRAM  (May  1 990)  was  misspelled 
in  the  documentation  file  SETR.AM. 
DOC.  The  correct  spelling  of  the  file- 
name is  SETRAM.EXE. 

Chex  It  Out 

For  those  of  you  who  own  mono- 
chrome systems  and  can't  read  the 
Chex  data  screen,  here  are  a  few  tips 
on  how  to  customize  the  screen  so  you 
can  read  it  better. 

First,  install  the  program  from 
CMOS,  switch  to  the  disk  or  directory 
where  the  installed  files  reside,  and 
load  the  program  by  typing  CHEX  at 
the  DOS  prompt. 

Press  F8  and  then  C  to  bring  up 
the  Custom  Options  menu.  The  cur- 
sor is  located  on  the  first  line  beside 
Headings  and  Line  Color.  Enter  112 
at  the  cursor  position  and  in  the  next 
column.  Press  Enter  after  you've 
typed  each  number. 

AftST  you've  pressed  Enter  the 
second  time,  the  cursor  will  be  located 
on  the  second  line,  Detail  Color.  Enter 
1 5  twice,  pressing  Enter  after  each 
number.  If  you'd  like,  you  can  also 
change  the  Window  Color  to  1 5  in 
both  columns.  Now  press  Esc  and  Y 
to  return  to  the  data  screen. 

You  should  be  able  to  see  the  col- 
umn headings;  the  first  line,  which 
contains  Balance  Forward;  and  the 
bottom  two  lines  with  function-key 
equivalent  information.  If  the  display 
still  is  not  satisfactory,  return  to  the 
Custom  Options  menu  and  try  a  dif- 
ferent number.  The  choices  range 
from  0  to  128.  h 


PC-26       COMPUTE 


JANUARY       1991 


.  "T        ----'4 

!'  -     ■-  ^  '  I , . 


■.'.■:•?  ^ 


L 

'■?'i^_""'-:^V'^.-: 

,:liA2'--Mi 

^- :j;t  \' 

ttjalse  prophet 


-  '-  -A 


I  Irt    d   catjclii^n   <>r    <iOiiri(l    ^Md    hglit,    a    bolt    ofl 
I  seariii9  t)lii<?  firi,'  %lrili<?^.  Hie  earth!  I 


m 

«.  *               .< 

t9  Avatar 

KS  Dupre  ' 

7-0'l    0161        7:  13 

Opened! 

>Use-tl.e   oaken 
dflor 

Opetied! 

fluatar: 

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IfUlRGimRTIOnJ 


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READERS 


I've  found  a  way  to  quickly  load 
and  run  any  program  on  a  hard 
drive.  I  created  a  batch  file 
called  RUN. BAT  that  moves  to 
the  drive  and  directory  where  the  pro- 
gram is  located,  runs  the  program, 
and  returns  to  the  root  directory. 

ECHO  OFF 

PAUSE 

ECHO  %2  is  now  loading 

%1 

CD  \%2 
%2 
CD  \ 

Use  the  following  syntax  to  run  the 
batch  file:  RUN  drive,  filename.  The 
directory  name  and  the  executable 
filename  must  be  the  same  because 
the  same  parameter  is  used  for  each, 
and  the  directory  must  be  located  un- 
der the  root  director^'  for  RUN. BAT 
to  work  properly. 

The  batch  file  can  be  altered  to 
work  with  your  hard  drive  configura- 
tion. For  instance,  if  you  have  a 
WORK  directory  under  the  root  that 
contains  all  your  program  subdirec- 
tories, change  line  5  in  the  batch  file  to 
CD  \  WORK  \%2.  If  you  have  more 
than  one  main  directory  under  the 
root,  such  as  WORK  and  DOS.  you 
could  create  more  than  one  batch  file 
and  name  them  RUNWORK.BAT 
and  RUNDOS.B.AT,  and  so  on. 

Matthew  Beaudoin 
Pawcatuck,  CT 

Xtree  Pro 

I  use  .X'tree  Pro,  and  at  times  I  get  a 
message  that  says  there's  not  enough 
memory  to  display  all  the  files.  To  get 
rid  of  this  message,  I  use  the 
XTPROCFG.EXE  file  to  increase  the 
number  of  files  that  Xiree  will  hold. 

Norma  Gene  Butler 
Nashville,  TN 

Color  Prompting 

Setting  the  screen  colors  in  the  DOS 
environment  is  difficult  at  best  unless 
you  use  a  program  like  ColorSet 
{COMPUTERS  PC  Magazine,  March 
1989).  I  found  a  way  to  set  the  colors 


for  the  screen  using  the  DOS 
PROMPT  command  and  the  ANSI. 
SYS  codes.  It's  not  as  easy  as  running 
a  program  written  for  that  purpose, 
but  manipulating  the  screen  colors 
with  the  PROMPT  command  is  a  lot 
of  fun. 

Before  you  begin,  be  sure  the 
statement  below  is  included  in  your 
CONHG.SYS  file.  Substitute  the  cor- 
rect drive  specification  for  drive,  and 
the  full  path  where  ANSI. SYS  is  locat- 
ed (OT  path.  After  the  line  is  added  to 
yourCONHG.SYS  file,  reboot  your 
system. 

T)EVICE=dnve:  \path  \ANSI.SYS 

The  command  syntax  to  change 
the  background  and  foreground  (or 
text)  colors  is  as  follows: 

PROMPT  $t[bkgdiforegd;attributem 

The  background  (bkgd)  colors  range 
from  40  to  47,  and  the  foreground 
(foregd)  colors  range  from  30  to  37. 
These  numbers  represent  the  follow- 
ing colors: 

30  40  Black 

31  4]  Red 

32  42  Green 

33  43  Yellow 

34  44  Blue 

35  45  Magenta 

36  46  Cyan 

37  47  White 

You  can  also  set  the  display  attri- 
bute by  including  0-8  in  the 
command. 

0  Normal 

1  Bold 

4  Underiine 

5  Flashing 

7  Reverse 

8  Invisible 

Remember  to  separate  the  num- 
bers with  semicolons.  You  don't  have 
to  include  all  three  numbers.  If  you 
want  to  change  the  foreground  but  not 
the  background  color,  enter  only  the 


foreground  color  number  in  the  com- 
mand, such  as  $e[36m  for  cyan  text. 

Richard  Bigot 
Paris,  France 

Take  a  Scroll 

In  a  recent  issue  of  COMPUTE  maga- 
zine, a  review  of  WordPerfect  5.1  stat- 
ed that  the  mouse  could  not  be  used 
to  scroll  through  the  document.  On 
the  contrary',  it  scrolls  beautifully 
Press  and  hold  the  right  mouse  but- 
ton, drag  the  cursor  in  any  direction, 
and  the  screen  will  scroll.  Hold  the  left 
button  and  drag  the  mouse  pointer  to 
block  text.  These  are  features  that  I 
use  daily. 

Ric  French 
Jacksonville,  FL 

Swap  It 

There  have  been  times  when  I  wanted 
to  swap  the  contents  of  two  files  and 
not  lose  the  contents  of  either  one.  I 
wrote  the  following  batch  file  called 
SWAP.BAT  to  exchange  the  contents 
of  two  files  the  easy  way. 

ECHO  OFF 

CTTYNUL 

COPY  %1  TEMP.DOC 

COPY  %2  %1 

COPY  TEMP.DOC  %2 

DEL  TEMP.DOC 

CTTYCON 

To  use  the  batch  file,  enter  SWAP 
filel.extfile2.ext.  The  contents  of  file! 
will  be  swapped  for  the  contents  of 
file!  The  CTTY  NUL  command 
keeps  the  message  Ifile  copied  from 
being  displayed  on  the  screen. 
Fred  Wood 
Hubert,  NC 

If  you  have  an  interesting  tip  that  you 
think  would  help  other  PC  users,  send 
it  along  with  your  name,  address,  and 
Social  Security  number  to  COM- 
PUTES PC  Hot  Tips,  324  West  Wen- 
dover  Avenue,  Suite  200,  Greensboro, 
North  Carolina  27408.  We'll pav  vou 
$25-$50  and  send  you  a  COMPUTE'S 
PC  LCD  clock  radio  for  each  tip  we 
publish.  Q 


PC-28       COMPUTE 


JANUARY       1991 


Just  a  handful  of  reasons 
to  shop  at  The  Software  Labs 


PRIMTiniG 


TYPESETTER  PC  (139)  NEW!  Great  single- 
page  desktop  publishing  procrram.  Mix 
graphics,  text,  fonts .  Requires  51 2K,  9^in 
Epson/IBM  compatible  graphics  printer. 

MPM-PRINT(136)N£WI  Print  all  IBM  char- 
acters displayed  on  your  screen,  Requires 
Epson/compatible  dot-matrix  printer. 

FORM  DESIGNER  (112J  Easy,  powerful 
program  creates  professional  quaUty 
fofms  on  any  printer. 

LCTTERHEADS  PLUS  (132)  Design/prinl 
custom  letterheads,  envebpes,  labels  to 
Epson/fBM  compatible  printers. 

ON-SIDE  (121)  Print  sideways  with  cuslona 
fonts.  Menu-driven. 

MR.  LABEL  (124)  Most  versatile  &  power- 
ful label  printing  program, 

IMAGEPRINT  (128)  Remarkable  letter 
quality  printing  on  9-  and  24i>in  dot  matrix 
printers.  Now  includes  25  terrific  fonts. 

BANNER  MAKER  (130)  Create  signs  and 
banners  with  multiple  fonts  and  styles. 


WORD  PROCESSiniG 


RUBICON  DESKTOP  PUBLISHER 
(8S4,aSS,aS6)  (3  disks)  NfW! 
Shareware's  first  comprehensive  desktop 
pubiishing  program.  Requires  hard  disk, 
LaserJet  Of  Postscript  printer,  and  a 
word  processor. 

INTEXT  (866)  NEW!  Word  processing  m  7 
European  l3r>guagesH  Call  for  other  avail- 
able languages.  Requires  S12K,  CGA  or 
Hercules  card,  dot  matrix  printer. 

HYPER-WORD  {a76-a79)  (4  disks)  NEW! 
Exciting  hypertext  woid  processor  &  itee- 
fofm  database  with  appointment  calen- 
dar, Word  processing  of  the  future, 
TODAYi  Requires  51 2K,  hard  disk. 

PRO-CR  (SaO)  NEWl  High-periormance, 
trainable  optical  cha  racter  recognition  pro- 
gram at  200  words  per  msnute.  Requires 
EGA  or  VGA, 

K-WRITE  3.03  (809-811)  (3  disks)  Top 
rated  with  spell  checker. 

WORDPERFECT  CLIPART  f  843,044)  (2 
disks)  Over  ISO  great  graphics. 

WPVIEW  (1692)  NEW!  Easily  view  Word- 
Perfect 5.0  and  5.1  graphics.  Includes 
WordPerfect  clipart. 


MISCELLANEOUS 


HEADACHE-FREE  (1S40)  NEWl  Helps 
determine  type  and  source  of  your 
headaches  and  offers  cufes. 

LOTTO  SPECTACULAR  (2136)  NEWl  3 
great  lotto  programs  to  improve  your 
chances. 

SKYGLOBE  (M13)  NEWl  Best  feature- 
packerj  astronomy  program  yet!  Enter- 
tains and  educates.  ReCjuires  a  graphics 
card. 

BY  THE  NUMBERS  (Z70S)  NEWl  Com- 
plete Numerological  personality  analysis. 
Requires  340K,  2  (loppy  drives  or  haid 
disk. 

ORACLE  (271 1 )  NEW !  Tarot  card  8,  l-Ching 
readings.  Requires  340K,  2  floppy  drives 
or  a  hard  r^isk. 

ROOTS  MASTER  (2806)  NEWl  Powerful, 
fulkfea  lured,  easy-to-use  geneabgy  pro- 
gram. Requires  5  UK, 

FONTED  (4001,4002)  NEW!  (2  disks) 
Design  custom  screen  fonts  &  download 
them  to  your  printer.  Requires  Epson  24- 
pin  compatible  printer,  EGA  or  VGA, 

RESUMi  SHOP  (S980)  N£WI  Automat- 
ically creates  jobwinning  resumes.  Ful^ 
nwr^u-drtven. 


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3  FREE  DISKS 


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^  and  Shareware  Programs  for  ^ 

PER  DISK            IBM  and  Compatibles  per  disk 

10  or  More  Laboratory  Certified  Virus-free  Less  Than  10 


ALL  NEW  SELECTIOiMS 


^^^^^^R 


GRAPHICS 


GRAPHIC  WORKSHOP  (162et    NEW! 

Menu-drtven  program  converts  between 

the  most  popular  graphic  file  formats. 

Requires  graphics  card. 
ORG  I  (1677)  NEW!  Quickly,  easily  produce 

professional  quality  organization  charts. 
PRINTMASTER  GRAPHICS   LIBRARY  #4 

{ 1 6S8)  WE  W I  400  great  graphics.  Requires 

PrintMaster. 
PRINT   SHOP   GRAPHICS   LIBRARY  «3 

(1689)  NEW!  300  quality  graphics.  Re- 
quires Print  Shop. 

PRINT  SHOP   GRAPHICS   LIBRARY  #4 

(1690)  NEW!  400  ternfic  graphics.  Re- 
quires Pnrxt  Shop. 

PIXCAT  (1691)  NEWl  Catakjging  program 
prints  up  to  56  PrintMaster,  NewsMaster, 
Print  Shop,  &  New  Print  Shop  graphics  per 
page.  Requires  Espon/compatible  printer. 


COMPUTER  TUTOR  (302)  Complete  inter- 
active DOS  and  computer  tutorial. 

WORDPERFECT  S.I  LEARNING  SYSTEM 
(373,374)  (2  disks)  NEWl  Great  step-by^ 
step  multi-featured  tutorial.  Requires 
512^,  graphics  monitor. 

TEMPLATES  of  DOOliA  (366)  NEWl  Learn 
to  use  spreadsheets  via  this  challer^ing 
game. 

EASY  DOS  (305)  Two  great  programs 
make  using  DOS  very  easy. 

AMERICAN  STATES  (338,339)  (2  disks) 
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T  SOFA  SERVER 

GRACEFUL  &  FUNCTIONAL 

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of  furniture 
that  is  as  functional 
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The  wooden  sofa 
server  is  construct- 
ed from  select  hard- 
/  woods  with  a  lovely 
beveled  glass  top.  Because  it  slides  con- 
veniently  over  a  couch  or  chair,  it  is  perfect 
for  drinks.  TV.  snacking,  casual  dining,  play- 
ing cards,  or  just  keeping  things  within  easy 
reach.  Perfect  as  a  telephone  table  The  spa- 
cious bottom  shelf  can  hold  books,  plants, 
or  knick-knacks  and  the  built-in  magazine 
rack  keeps  newspapers  and  magazines  at 
your  fingertips  The  sofa  server  is  so  attrac- 
tive and  practical,  it  can  serve  as  an  accent 
table,  end  table,  or  night  stand  in  your  liv- 
ing room,  family  room,  bedroom,  or  any- 
where that  this  lovely  piece  could  be  han- 
dy, 11"W  X  ^Vi'D X  24"H.  Available  in  oak 
or  cherry  finish  with  a  limited  one  year  war- 
ranty $99.98  (S11.75)  #A1987C-Cherrv; 
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T  COOK  OUT  INDOORS  —  THE  HEALTHY  WAY  —  WITH  NO  SMOKE 

Are  you  one  of  the  millions  of  Americans  who  loves  to  barbecue  -  but  not  only  in 
summer?  Then  the  Contempra  Indoor  Electric  Char-B-Que  is  for  you.  Constructed 
of  beautiful  stoneware  and  measuring  -i5"x^VA"xAVi",  this  barbecue  provides  a  150  square 
inch  cooking  area,  large  enough  for  the  entire  family  or  for  company.  This  energy  effi- 
cient indoor  electric  grill  has  a  unique  reflector  system  that  directs  heat  at  the  food. 

while  fat  drippings  drain 
through  a  tray  shielded  from 
heat  for  virtually  smokeless 
cooking,  The  unique  design 
-^-J  '-n^gKHB|R^>;^^BH^|;^^^H  keeps  the  stoneware  cool 
~^^^i:3  liSBm^Hf^mnLUlbk^^Kt^^^^i  enough  to  handle  Plus,  clean-up 

is  a  cinch  since  all  parts  except 
the  heating  unit  are  dishwasher 
safe  Instruction  booklet  with 
recipes  included.  U.L.  listed; 
1  year  limited  warranty,  made 
in  the  U5.A  $59.98  (S7.00) 
#A1936. 


T  FOLDAWAY  EXERTRACK'" 

Staying  in  shape  is  vital  for  our  health 
and  well  being  with  today's  lifestyle  Get- 
ting to  the  gym  may  not  always  be  easy  in 
our  busy  lives  We  have  just  the  answer  for 
all  you  people  on  the  go  or  just  for  the  ones 
who  enjoy  to  get  fit  at  home,  That's  why 
the  Foldaway  Exertrack  is  the  perfect  way 
to  exercise  This  personal  treadmill  has  a 
speedometer/odometer  to  monitor  speed 
and  progress.  It  measures  38"x21"x3"  and 
features  a  safe  rubber  track  and  an  adjust- 
able handlebar  that  faces  forward  or  back- 
ward for  running  and  walking  comfort.  No 
electrical  connections  or  motors  needed. 
Exercise  has  never  been  simpler  Order  one 
today  and  get  on  the  right  track  with  the 
Exertrack  Folds  away  for  easy  storage  light- 
weight and  compact.  At  a  great  price! 
$131.98  (S15,00)  #A1977. 


▼   INFRARED  IMPROVEMENT 

Home  infrared  heat  treatments  are  an 
increasingly  popular  form  of  natural 
pain  relief  Now  the  means  of  applying  that 
heat  have  been  significantly  improved. 
Heating  surface  has  been  tripled,  the  larger 
contour  head  comfortably  angled  for 
reaching  neck  and  back.  Replaceable  interi- 
or infrared  bulb  is  now  10w,  giving  45% 
more  heat.  Reaches  deeper  than  heating 
pads  or  hot  water  bottles  The  new  infra- 
lux  has  two  heat  settings:  High  and  Low 
(plus  off)  which  allows  you  to  experiment 
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comes  with  its  own  zippered  vinyl  bag  for 
neat  storage  or  packing  for  travel.  UL-listed 
$39.98  (S425)  ,f  A1906. 


▼   THE  BUSINESS  CARD  COMPUTER 

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you  store  over  8000  characters.  That's  ap- 
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direct  search  feature  which  automatically 
finds  a  file  for  you.  Access  all  this  pertinent 
information  in  no  time  It  also  features  a 
full-function  calculator,  a  currency  ex- 
change memon/  and  a  security  code  key  for 
privacy.  Easy  to  use  and  carry.  Carrying  case 
and  battery  included.  $49.98  (S5.00) 
#A1898. 


-4  FOOD  DEHYDRATOR 

Even  If  it  weren't  so  speciatlv  low-priced,  this 
food  dehvdrator  would  be  immenslv  econom- 
ical. Using  almost  none  of  vour  valuable  time,  it 
makes  nutritious,  preservative-free,  refined-sugar- 
free,  healthful  6ne6  fruits  and  snacks,  plus  yogurt 
—  at  a  tiny  fraction  of  their  price  in  stores  Sim- 
ply slice  fruit  into  lemon  juice,  spread  on  the  per- 
forated plastic  stacking  trays  and  forget  it  for  12 
to  24  hours  With  electrical  coil  at  bottom,  the  unit 
is  engineered  for  convection  heating;  no  fan  need- 
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vents  and  timing  plus  enticing  recipes  Treat  kids 
to  crispy  banana  chips,  make  dried  apples,  apricots, 
raisins..even  beef  jerkey  and  vegetables  for  soups 
and  camping  trips...  try  zucchini  slices  with  sesame 
seeds  —  a  dieter's  dream  substitute  for  hi-cal 
chips  12"  dia.,  U.L  Listed.  5-tray  Dehydrator  (shown) 
$51.98  <S5.25)  #A1887X.  5-trav  Dehydrator  $41.98 
(S5.25I  #A1886X. 


▼    TEACH  AN  OLD  LAMP  NEW  TRICKS 


A 


ny  lamp  that  takes  a  standard  bulb  can  be  up 
dated  with  the  Touchtronic  dimmer  No  rewiring 
needed-just  screw  into  lamp  socket.  Then  your  touch 
on  any  metal  part  becomes  the  "switch"-touch  once 
for  low  light,  again  for  medium,  a  third  time  for  full 
wattage  Handy  when  you're  entering  a  darl<  room, 
great  at  bedside  and  a  real  comfort  to  the  arthritic 
or  the  III.  You'll  save  time,  money  and  electricity-no 

more  3-wav  bulbs  to  buy  and  you  pay  for  only  as  much  light  as  you  need. 

U,L.  listed;  one-year  facton/  warranty  $15.98  (S4,00)  #A1700.  2  for  $27.98 

(S6,00)  #A17002. 

T  CAR-THEFT  PROTECTION  —  WITH  NO  INSTALLATION 

With  Sonic  Sentry,  the  value  of  a  car  alarm  brings  you  peace  of  mind  — without  the 
expense  and  bother  of  installation  You  can  switch  it  from  one  vehicle  to  another 
Just  plug  Sonic  Sentry  into  the  cigarette  lighten  cord  reaches  5  feet,  so  the  unit  can 
occupy  dash  or  seat  when  vehicle  is  parked,  where  the  flashing  lights  can  make  a 
browsing  thief  think  twice  The  petite  AV2"x4V'i"x2"  box  is  capable  of  emitting  a  truly 
ear-piercing  alarm,  concentrated  inside  the  car,  where  it  can  most  effectively  repei  an 
Intruder  Activated  by  the  light 
that  accompanies  the  opening  of 
car  door,  hood  or  trunk,  it  also 
senses  impact  or  "unnecessary 
roughness";  the  shriek  lasts  for  one 
minute  and  only  the  key  stops  it  — 
unplugging  the  lighter  activates  a 
back-up  battery  Stuck  on  the  road? 
Switch  Sonic  Sentry  to  its  mode 
showing  HELP  in  flashing  red  lights 
and  put  in  the  window  to  attract 
aid.  It's  protection  you  can't  afford 
not  to  have,  at  $74.98  (S7.00) 
#A1989, 


M  AL^ 


t: 


T  INFRAVIB  INFRARED  HEAT 
MASSACER 

'  he  mfravib  Mas- 
sager  is  good 
news  for  your  aches 
and  pains.  This  state 
of  the  art  device 
combines  infrared 
heat  and  a  powerful 
wand  massager  in 
one  unit.  Deep  pene- 
trating Infrared  has 
two   settings   and 

I  gives  fast  temporary 

■  relief  to  sore  joints  and  muscles  Massager 
soothes  and  relaxes  tired  and  aching  mus- 
cles Massager  has  a  long  flexible  shaft  with 
four  massaging  attachments  (body,  acu- 
point, leg  and  foot,  and  scalp)  and  two  mas- 
sage levels  Try  infravib-it  might  be  just 
what  the  doctor  ordered,  $89.98  (S6.25) 
#A1952. 


T  LAMBSWOOL  DUSTERS 


Lambswool  contains  a  natural  static 
charge  that  makes  dust  literally  leap  off 
surfaces  This  magnetic  attraction  is  just 
the  thing  for  dusting  off  bric-a-brac,  china, 
crystal,  pictures,  anything.  Our  dusters  are 
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est, highest  Quality  lambswooi  in  the  world! 
We  offer  a  set  of  four  lambswool  dusters: 
our  27"  duster,  our  telescoping  duster 
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you  reach  high  corners,  top  shelves,  over- 
head lights  and  collapses  to  28",  and  two 
mini  dusters  for  extra  fragile  objects 
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Foreign 
Intelligence: 

"...  American  managers  with  language  sl(ills  open  more  dbor's'S 

Wall  Slresl  Jourial  monr.^ 


I 


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XtBOt  Rilalntd  Onr  Tims: 
lOOT.'       

ao 

60 
40 
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6      8     10     12 


BREAKTHROUGHS  in  language  technology  by  Euro- 
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with  the  right  side  otthe  brain  (music  and  art)  lor  dramatically  Increased  retention 
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You  'it  receive  the  recognized  stand$rij  in  language  Instruction  horn  the  U.S.  State  Depart- 
ment (15  study  tapes  +  text),  with  the  latest  techniques  for  rapid  memorization  {15  memory 
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continued  from  page  PC-22 

A  Friend 
Indeed 

A  pair  of  products  are  making 
headlines  at  Braderbund:  a  new 
companion  for  Print  Shop  and  a 
royal  road  to  calculus. 

The  New  Print  Shop  Com- 
panion, for  use  with  The  New 
Print  Shop  on  IBM  PC  and  com- 
patible computers,  now  features 
an  entry-level  page  designer  with 
special  templates  and  typefaces. 
Its  text  editor  allows  users  to  type 
letters  on  letterheads  created  with 
The  New  Print  Shop. 

The  New  Print  Shop  Com- 
panion also  allows  users  to  create 
envelopes  that  match  their  Print 
Shop  letters  and  greeting  cards. 
Expanded  editors  make  it  easy  to 
design  and  customize  mono- 
chrome graphics,  borden,  and 
fonts  to  use  with  The  New  Print 
Shop.  Cataloger,  a  special  utility, 
prints  reference  pages  so  users 
can  quickly  find  whatever  they're 
looking  for.  In  all,  it's  a  true 
friend  for  a  great  product — and  it 
retails  for  a  mere  $49.95. 

Here's  another  winner  from 
Brederbund  Software:  Calculus. 
Taking  advantage  of  the  Micro- 
soft Windows  environment  al- 
lowed Brederbund  to  enhance  its 
new  Calculus  tutorial  software 
package.  The  program  includes 
more  than  300  problems,  cover- 
ing an  entire  year's  classic 
curriculum. 

Although  it's  compatible 
with  major  textbooks  on  the  sub- 
ject, Calculus  includes  something 
you  don't  get  with  printed  books: 
an  automated  index  and  table  of 
contents  and  more  than  60  ani- 
mations with  an  emphasis  on 
graphing  and  graph  manipula- 
tions. A  special  module  animates, 
demonstrates,  and  explains  the 
sequence  of  operations  requfred 
to  solve  basic  calculus  problems. 

Even  if  you  don't  have 
Microsoft  Windows,  you  can  still 
run  this  package  because  it  comes 
with  runtime  Microsoft  Windows. 
The  suggested  retail  price  of  Cal- 
culus is  $99. 

Breiderbund  Software,  17 
Paul  Dr.,  San  Rafael,  CA  94913 

News  &  Notes  by  Alan  R.  Bectitold, 
editor  of  Info-Mat  Magazine,  an  elec- 
tronic news  weekly  published  by  BBS 
Press  Service.  a 


CirclB  Reader  Service  Number  1 92 


It's  that  time  of  year  again.  The 
holidays  are  just  around  the 
corner  (aren't  magazine  cover 
dates  fun?),  the  snow  is  piling  deep 
in  the  North  (and  the  grass  is  turning 
a  sickly  shade  of  brown  in  the  South), 
and  COMPUTE  is  handing  out  its  an- 
nual Choice  Awards. 

One  thing  you'U  notice  about  the 
award  winners  is  that  they  all  run  on 
MS-DOS  computers.  You  won't  find 
an  Amiga-specific  program  in  the 
bunch;  MS-DOS  compatibility  was  a 
prerequisite  to  nomination.  This  will 
anger  some  of  you,  but  when  you  stop 
and  take  an  objective  took  at  the  size 
and  makeup  of  the  consumer  software 
market,  you'll  realize  that  it  wasn't  an 
unreasonable  editorial  decision. 

The  programs  that  did  win  de- 
served to.  Take,  for  instance.  Access's 
incredible  Mean  Streets,  a  fascinating 
graphics  adventure  with  fiill  256-color 
VGA  graphics  and  digitized  Real- 
Sound.  This  program  holds  its  own 
against  any  of  its  Amiga 
counterparts  (and  it  will 
be  available  on  the 
Amiga  soon).  Or  Win- 
dows 3.0,  which  finally 
brings  to  high-end  IBM 
PCs  some  of  the  capa- 
bilities that  all  Amiga 
owners  have  enjoyed 
since  1985. 

There  are  a  couple 
of  Amiga  programs, 
though,  that  had  they 
been  nominated,  proba- 
bly would've  taken 
home  prizes.  AmigaVi- 
sion,  Commodore's  new 
multimedia  authoring 
system,  would've  had  a 
clear  shot  at  winning  the 
Programming  Language 
award.  If  you've  ever 
taken  even  a  basic  com- 
puter programming 
class,  you  learned  about 
flow  charts.  You  plotted 
out  your  program  as  a 
series  of  interconnected 
icons  on  paper;  then  you 
translated  it  into  the 


DENNY         ATKIN 

equivalent  BASIC  or  Pascal  code. 
With  AmigaVision,  after  you've  creat- 
ed the  flow  chart,  you're  ready  to  run 
your  program.  You  can  create  a  multi- 
media presentation  complete  with 
animation  and  music,  an  educational 
quiz  program,  or  a  dBase-compaXibls 
database  entry  program  without  ever 
touching  the  keyboard. 

Softlogik's  PageStream  2.0  (look 
for  a  full  review  of  the  enhanced  ver- 
sion 2. 1  next  month)  certainly 
would've  had  a  shot  at  the  Desktop 
Publishing  award.  This  update  is  un- 
matched in  its  flexibility.  The  pro- 
gram supports  not  only  its  own 
outline  fonts,  but  also  IBM  and  con- 
verted Macintosh  PostScript  Type  1 
and  Type  3  fonts,  and  Compugraphic 
outHne  fonts  to  boot.  It  renders  them 
smoothly  both  to  the  screen  and  to 
any  printer,  dot-matrix  or  laser.  Plus, 
it  will  import  nearly  every  popular 
graphics  format,  including  standard 
and  24-bit  IFF,  MacPaint,  TIFF,  GIF, 


Encapsulated  PostScript,  GEM  Meta- 
files, Professional  Draw  clips,  and  oth- 
ers. It's  a  truly  professional  program 
that  meets  or  exceeds  the  needs  of  all 
but  the  most  demanding  users. 

Looking  back,  1990  was  a  banner 
year  for  Amiga  software.  ASDG's  The 
Art  Department  and  Art  Department 
Professional  have  made  the  Amiga  a 
serious  choice  for  graphics  profession- 
als and  software  houses  that  must  ren- 
der art  on  multiple  platforms.  Gold 
Disk's  Professional  Page,  the  first 
DTP  program  for  any  computer  capa- 
ble of  four-color  process  separation, 
now  supports  Pantone  colors  with  its 
2.0  upgrade.  New  Horizons'  Pro  Write 
3.rs  ease  of  use,  multiple-column 
support,  huge  thesaurus,  ability  to 
mix  color  graphics  with  printer  fonts, 
and  unlimited  extensibility  through 
its  ARexx  port  make  it  ideal  for  begin- 
ners and  pros.  And  the  big  news  at 
press  time:  Macintosh  multimedia 
giant  MacroMind  announced  they 

will  be  doing  an  Amiga 
player  for  Director 
presentations. 

It's  been  an  active 
year  on  the  entertain- 
ment fr'ont,  too.  Incredi- 
ble games  such  as 
Psygnosis'  Shadow  of 
the  Beast  II  and  Cin- 
emaware's  Wings  keep 
the  Amiga  at  the  leading 
edge  of  game-playing 
technology.  And  the 
major  publishers,  some 
of  whom  dropped  out  of 
the  Amiga  market  in  the 
late  1 980s,  are  back  in 
force  with  fantastic 
Amiga  conversions. 

Right  now  the  mar- 
ket research  says  the 
momentum  is  with  MS- 
DOS.  But  with  Amiga 
software  getting  better 
and  better  and  over  2 
million  Amigas  already 
in  the  field,  the  market 
is  bound  to  stand  up 
and  take  notice.  And 
it's  about  time.  B 


-C-0   M  P-U  TE      A-1 


NOTES 


ANOTHER 
J  NEW  AMIGA 

By  the  time  you  read  this,  Com- 
modore either  will  or  will  not  have 
shown  its  new  3500  computer  at 
the  big  fall  Comdex  show  in  Las 
ysgas.  The  3500  Is  said  to  be  little 
more  than  a  3000  in  a  tower  case 
(it  will  definitely  not  come  with  a 
68040  processor).  The  larger 
case  will  allow  for  more  internal 
disk  drives  and  more  expansion 
slots,  both  Amiga  and  IBM.  Since 
there  isn't  any  new  technology  in 
the  3500,  it  should  be  a  snap  to 
get  it  ready  on  time,  right?  Well, 
maybe.  Even  though  the  main  dif- 
ference is  the  case,  word  is  that 
the  original  design  was  based  on 
the  PC-eO,  Commodore's  80386 
tower-case  PC,  whose  aesthetics 
can  most  charitably  be  described 
as  functional.  The  last  thing  that 
Commodore  officials  want  to  do 
now  is  introduce  another  ugly 
computer.  So  the  3500  may  be 
delayed,  pending  a  facelift.  While 
they're  at  it,  Commodore  might 
want  to  modify  the  3500  to  accept 
NewTek's  Video  Toaster.  We've 
been  told  that  even  the  larger 
tower-case  model  won't  have  the 
right  size  video  slot  for  the  long- 
awaited  appliance. 

Speaking  of  new  models,  we 
keep  hearing  rumors  about  a 
cost-reduced  version  of  the  2000 
to  match  the  3000's  slim  profile. 
This  computer  appears  to  be 
about  nine  months  to  a  year 
away,  but  the  main  thing  we've 
been  hearing  is  that  it  will  have  a 
couple  of  Amiga  expansion  slots 
but  no  PC  slots.  The  big  question 
is  whether  it  will  use  a  68000  or  a 
higher-powered  processor.  We're 
rooting  for  at  least  a  68020.  Only 
Apple  would  have  the  nerve  to  in- 
troduce another  68000-based 
computer  at  this  late  date. 
—SHELDON  LEEMON 


f 


A  MEG  O'  CHIP 


About  the  only  feature  of  the  3000  that  you  can't  duplicate  on  the  2000 
by  using  add-on  cards  is  the  ability  to  use  two  megabytes  of  chip  RAM. 
DKB  Software  of  Milford,  Michigan,  is  planning  to  change  all  that,  how- 
ever, with  its  MegAChip  board,  an  add-in  that  allows  you  to  retrofit  the 
new  two-meg  Agnus  chip  to  the  2000.  This  little  board  contains  both  the 
new  Agnus  chip  and  one  megabyte  of  RAM,  and  it  plugs  right  into  the 
Fat  Agnus  socket. 

The  board  should  be  in  production  by  the  time  you  read  this;  it  will 
sell  for  $299.95  with  a  meg  of  RAM  but  no  two-meg  Agnus  chip.  You'll 
have  to  obtain  that  chip  yourself  as  a  service  part,  since  Commodore 
has  declined  to  furnish  them  directly  to  DKB.  According  to  DKB,  the 
reason  stated  was  that  the  company  "does  not  want  to  blur  the  distinc- 
tions between  the  3000  and  2000  product  lines." 

DKB  is  also  considering  marketing  a  board  that  would  allow  you  to 
switch  between  version  1 .3  ROMs  and  2.0  (as  does  Utilities  Unlimited  in 
Oregon)  "if  there  is  enough  demiand  for  such  a  product."  Give  me  a 
break.  As  hard  as  Commodore  has  tried  to  keep  version  2.0  compatible 
with  previous  releases,  with  all  of  its  enhancements  it  will  clearly  break 
more  software  than  any  previous  update.  As  soon  as  users  find  out  that 
it  won't  run  their  1987  Bug  Blaster  game,  they'll  be  clamoring  for  a 
product  that  allows  them  to  switch  back  and  forth. 
—SHELDON  LEEMON 


A  Really  Big  Show 

The  AmiEXPO  held  last  October  at  the  Disneyland  Hotel  in  Anaheim 
was  Ami  Shows'  best  attended  California  event— and  with  12,415 
paid  attendees,  the  most  heavily  attended  AmiEXPO  ever  held  in  the 
USA. 

There  were  more  products  on  display  than  I  have  space  to  write 
about,  so  I'll  cover  here  the  newest  products  and  the  highlights  of  the 
exhibits. 

The  hardware.  This  AmiEXPO  provided  a  cornucopia  of  prod- 
ucts for  hardware  fans,  as  many  innovative  new  goodies  were  shown. 

Black  Belt  Systems  demonstrated  their  HAM-E,  a  book-sized 
external  box  that  can  display  262,144  colors  out  of  a  palette  of  16 
million. 

Twenty  feet  away  in  a  booth  big  enough  to  be  a  Rose  Parade 
float.  Digital  Creations  showed  off  DCTV  (shipping  soon),  coupled 
with  its  24-bit  NTSC  paint  package. 

California  Access,  known  for  its  floppy  drives,  had  a  dazzling 
booth  resembling  a  fifties-style  cafe  and  showed  Bodega  Bay, 

continued  on  page  A-27  \? 


^ 


=  INSIDER  NEWS  AND  GOSSIP 


A-2       COMPUTE 


JANUARY       1991 


Wb 

i 

i 

Sh 

m 

1 

DIGITIZED 
GRAPHICS 


CINEMATIC 
INTRO  SEQUENCE 


IS  CATEGORY 
SPACE  DATA  BASE 


LUNAR  RESCUE  :  CAN  VOUMAKE  IT  IN  TIME  ? 
All  your  Wits  and  skills  will  be  challenged  in  this  race  to  rescue  the  crew  of  Apollo  19,  stranded  on  the 
moon  during  a  surveying  mission.  Digitized   space  footage  provides  realism.  Cinematic  cut-scenes 
create  suspense.  Features  include  Digitized  graphics  and  sounds,  huge  scrolling  lunar  landscapes  and  a 
cinematic  introduction  sequence  to  set  the  mood.  Lunar  Rescue  also  includes  a  Space  Database  which  ts  an  educational 
IS  category  slide  show  with  several  pages  of  text  and  an  accompanying  'video'  complete  with  sound  efiects  for  each. 


4  DIFFERENT 
SPACE  SECTORS 


DIGITIZED 
SOUNDS 


SPACE  WAR:  CAN  WU  SURVIVE  ? 
Space  War  is  outer  space  combat  action  at  its  best.  One  or  two-players  fight  it  out  for  a  sector  of  space.  Space  War 
features  arcade-quaiily  graphics  and  sounds,  two  player  simulianeous  play,  animated  screens  with  digitally  recorded 
speech,  and  cinematic  rntro  and  explanation  sequences.  Players  have  a  choice  of  6  ships  and  four  difTereot  space  sectors. 


100!?  MACHINE 
LANGUAGE 


5  DISKS,  OVER 
5  MEGABYTES  OF  FUN 


iWf* 


3 
GAMES 


SUPER  GAMES  P  AK  :  THREE  GREAT  GAMES  FOR  THE  PRICE  OF  ONE ! ! 

Three  high-quality  arcade  games  for  a  single  low  price.  In  DEATHBOTS  you  must  infiltrate  an  enemy  research  center 
and  destroy  the  Gamma  bomb,  but  look  out  for  the  Deathbots  who  guard  the  complex.  J  AILBREAK  is  a  fiin,  fast-action 
BREAKOUT  (TM)  game  with  100  levels  and  a  custom  level  editor.  BYTEMAN  puts  a  BlT-muncher  in  a  giant  8  direction 
scrolling  maze  crawling  with  baddies.  All  three  games  feature  great  graphics,  digitized  sounds  effects  and  where  writtrai 
in  100%  machine  language  for  lightning  fast  execution  speed. 


ORDER  DIRECT 
1-800-323-9421 

DEALER  INQUIRES  WELCOME 


■OFTUfftRSTNC 

P.O.BOX  367,  N.EASTHAM,  MA  02651 
TEL;  (508)  240-2317 


SYSTEM  AVAILABIUTY: 

AMIGA  1  MEGABYTE  OF  RAM  FOR  ALL  GAMES 
LUNAR  RESCUE  IBM  VERSION  REQUIRES  : 

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circle  Reader  Servica  Number  186 


COMPUTE 

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PROGR 
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&/OFT 

FRAMEGRABBER 


«519 


FRAMEGRABBER  25B S569 

51 2K   Expansion   for  A-500 $57 

MINIGEN t185 

paoGEN -jssa 

QiCTAPE  60MB  E««mal  Tape MM 

EXP-10M  1MB  Upgrade  far  A-500 S129 

FRAMEGRABBER  S.OSofiwafe 575 

BAUD  BANDIT  2400  Exiemal  Uodom 599 

BAUD  BANDIT  2400  L9V8I 5 512? 


AMIGA  COMPATIBLE  PERIPHERALS  8  ACCESSORIES 


AIR  DRIVE  Iniamal  Drive 

!orA-3000 S8S 

AMIGA  1 000  Memoiy 

4  Accessories AVAILABLE 

AMIGA  3000  32  Bit  MemoiyJN  STOCK 
AMIGA  Appetizer  Sodware 
(Word  Process,  Music,  PainI, 

Game,  Tutorial  Pfogram) $39 

AM  IGAVISI  ON  Software S59 

AMIGA1.3ROM{a350) $39 

AMIGAIMBFattefAgnus 

Chip!8372A) $94 

AMIGA500PowerSupply $66 

AMIGA  2000  Power  Supply 

(WiTrade-in) .$99 

A-MAX  Mac  Emulator  for  Amiga....S109 

A-MAX  Emulator  2 $134 

A-MAX  ROM $149 

CUTTING  EDGE  Mac  Compatible 

Drive  lor  A-MAX SI  49 

AMI  G-A-TOSH  PLUS $239 

APPLIED  ENGINEERING 

1.52MB  Hi-Density  Drive $189 


BASEBOARD 

Memory  Expansion  for  A-500 
(uses  A-501  Expansion  Slot 

OK $99    2MB $199 

512K $129    3MB $269 

1MB $149   4MB $329 


CHINON  Inlernal  Drive  (or  A-2000...$69 

COLORSPLITTER $109 

COMPUTER  EYES  PRO 

DIGITIZER      (VGA) $329 

FLICKER  FIXER $355 


CALIFORMIA  ACCESS 

(Bodega  Bay)  Expansion  Conso^  - 
Turn  your  AMIGA  500  into  a 

A-2000CoTipatible $299 


CALIFORNIA  ACCESS  CA-SBO 

3.5- DISK  DRIVE J95 

DIGIFEX  16Mtiz.  Acellerator  Board 

for  A-500  &  A-2000 $199 

DENISE  Extender  lor 

FLICKERFIXER $119 

DIGITAL  CREATIONS 

DCTV    DC-10 $389 

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GENLOCKS 
AMIGEN..$S9  MINIGEN„$1S5 

OMNIGEN701 $1539 

SUPER  GEN $599 

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MAGNI4004or4004S 

w/Controller $1449 

NERIKI  GENLOCK $1469 

NERIKI  DESKTOP $879 

VIDTECH3CANL0CK $729 

PROGEN , $339 

VIDTECH  VIOEOMASTEfl  ...CALL 


ICO  AD-RAM  20S0 
(Memory  Expansion  for  A-2000| 

OK  ,,$139      4WB-.S339       BMB,.S529 
2MB..S229      6UB...S419 


MICROBOTICS 
Memory  Upgrades  (or  A-2000 

eupOK $129  Sup W/5MB. CALL 

8upw/2MB,$229   Sjpw/8MB.CALL 
ejpw.'4MB.$349 


MASTER 3 A-1 3. 5' Disk  Drive $88 

MASTER3A.1D $129 

MEGA-MIDGET  RACER  (25Mriz).$689 

PANASONIC  UIOw/Lans $199 

PERFECTVISION  Digitizer $1 99 

PULSAR  A-SOO 

PC  EMULATOR  BOARD $498 


REJUVENATOR1000  ^_^^^^l 
Turn  your  Am^s  MO  *'^^^\ 
into  3  k-2000  compilble      i^  ^  »  I 


SHARP  JX  100  Color  Scanner 

w/Software  i  Cables $669 

SHARP  JX300 $1689 

SHARP  JX  450/730... CALL 

SHARP9600  Baud  ExI.  Mod9m...$339 


XETEC  CD  ROM 

CDX-e5DE  EXTERNAL $689 

CDX-S50!  WTERNAL SS89 


RGB  MONITOR 

$279 


'WtdCda^  7^%CHt€^  Sfieciai^. 


HEWLETT  PACKARD 

HP  DESKJET  500 J529.95 

HP  LASE  RJET I  IP  w/Toner. 5969  95 

HP  PAINTJET 5929.95 

HPLASERJETIIIw/Toner 51639 

HP  PAINTJET  XL  w/Toner. 31649 

NX-IOOOII $13995  , 

N'X-IOOO  RAINBOW 5184.95  (NEC  IvlULTISyNCIliD  MONITOR^ 


PANASONIC 

KXP-1190--  5149  95 

K)(P-1191,. 

KXP-1124, 

KXP-1624, 

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Laser 


521.9  95 
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5879  95 


EPSON 

LX-810 $18995 

FX.650 533495 

L&510 $27995 

EPL-8000 

La  sat S879.95 


1649) 


^'^■1°°^ 5(59,95  [BROTHER HR-S 60 Col  Tfarrral  Printer  $39 ] 


NX-1020R 5219.95  ' 

NX-2420 5299.95 

NX-2420R $339.95 


ALL  OTHEfl  MODELS  W  STOCK/  4LL 


CITIZEN 

GSX-140 $264,95 

2CI0GX $17996 

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BJ-130t S59995 


w/I0«WflCOIO» 

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alt  <^  ^wt 

•AMIGA  500 

•  BUILT-IN  3.5'  DISK  DRIVE 

MOUSE 

SYSTEM  SOFTWARE 

SOFTWARE  BUNDLE 

(AS25aVALUE) 

RF  MODULATOR 

$489 


RGB  COLOR  PKG. 

•AMIGA  500     -      6UILT-IM  3  5- DISK  DRIVE     -     MOUSE 
•  RGB  COLOR  MONITOR      •       SYSTEM  SOFTWARE 
•SOnwAHE  BUNDLE  IAS256  VALUE)  >  RF  MODULATOR 


$629 


-^      2(K)()  " 

•  IMS  EXPANDABLE  TO 9Me 

•BUILT-IN  3  5- DISK  DRIVE 

■MOUSE 

■SYSTEM  SOFTWARE 

$1249 

ANUOA  2000HD...$ia49 
AMIGA  2600/30.  $3ZS9 


AMIGA  2000 

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$1519 


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A-501  EXPANSION  MODULE $149 

A-101 1  DISK  DRIVE $169 

A-2010   INTERNAL  DRIVE $119 

A-590  HARD  DRIVE $469 

A-2232  MULTI-SERIAL  PORT  ADAPTOR $319 

A-195Q  MULTISCAN  MONITOR $549 

A-2088D  BRIDGEBOARD 1*89 

A-22860  AT  BRIDGEBOARD !!!..$1079 


,-^raa!^^: 


^^ssss^^m^m 


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• 


\T\T\ 


• 


YOU'LL  VIEW  YOUR  AMIGA  FROM 

A  NEW  PERSPECTIVE  AFTER 
UPGRADING  TO  WORKBENCH  2.0 


^^^ 


'**ii^^^-i"^ 


ffi 


y  regular  sojourns  through  information 
networks  and  trade  shows  provide  opportunities 
to  talk  with  many  Amiga  owners,  and  I've  no- 
ticed some  consternation  about  the  new  Amiga 
operating  system,  Workbench  2.0.  Most  people  make 
positive  noises,  yet  many  of  them  wonder  why  they 
should  bother  with  it  since  Workbench  1.3  seems  to  do 
the  job.  I  hked  Workbench  1.3,  too,  but  I'm  here  to  tell 
you  that  once  you've  tried  Workbench  2.0,  you'll  never 
want  to  see  1.3  again,  much  less  be  stuck  using  it.  > 


PEG   G   Y        HERRINGTON 


JANUARY        1991  COMPUTE       A-* 


Not  only  do  you  get  two  vastly 
improved  operating  systems  (both 
graphics  interface  and  text-based 
shell),  but  2,0  also  oilers  a  number  of 
utility  programs  that  can  dramatically 
ease  your  computing  life. 

One  feature  of  Workbench  2.0 1 
particularly  like  is  that,  memory  per- 
mitting, you  can  open  virtual  win- 
dows— displays  bigger  than  your 
monitor's  screen.  You  might  wonder 
why  you'd  want  a  window  that  you 
have  to  scroll  around  in.  But  wouldn't 
it  be  nice  to  simply  slide  your  current 
screen  to  the  side  and  find  your  disk 
icons  waiting  for  you  on  the  Work- 
bench? You  can  set  this  up  easily 
using  2.0's  Screenmode  Preferences 
f-^-j  utility.  Simply  select  AutoScroll,  inter- 

lace display  mode,  and  a  screen  size  of 
800  X  400  pixels.  The  Workbench 
will  immediately  reoi)en  larger  than 
life.  (Under  1.3,  you'd  have  to  reboot 
before  changes  would  lake  place.) 
Place  and  snapshot  your  disk  icons 
vertically  down  the  left  side  of  the 
window.  Then  open  any  program  that 
resides  on  the  Workbench  and  drag  it 
as  far  right  as  possible,  resizing  it  to 
fill  the  visible  portion  of  the  screen. 

I  open  a  shell,  complete  with 
close  gadget,  in  that  rightmost  posi- 
tion by  adding  the  following  line  to 
my  startup-sequence  file:  NewShell 
"Con:120/15/674/363/Peg's  Shell/ 
CLOSE".  That  puts  about  two  inches 
of  the  Workbench  offscreen  to  the  left 
with  my  disk  icons.  Scrolling  the 
screen  horizontally  is  as  easy  as  mov- 
ing the  mouse  to  the  far  right  or  left. 
An  added  bonus  to  the  virtual  Work- 
bench screen  is  that  you  can  resize  a 
shell  or  text-editing  window  to  proper- 
ly display  text  files  with  lines  longer 
than  79  characters. 


2.0  Window  and  Screen 
Management 

Under  2.0  you  can  open  windows  on 
the  Workbench  without  worrying 
about  resizing  them  with  the 
mouse  to  get  to  those  underneath. 
There  are  four  ways  to  manage 
windows  now.  A  menu  bar  zoom 
gadget  expands  and  shrinks  win- 
dows. You  can  use  the  Commod- 
ities program  IHelp  to  configure 
your  function  keys  with  com- 
mands to  make  windows  bigger 
or  smaller  and  cycle  through 
them  as  if  you  had  clicked  on  the 
front/back  gadget  with  the  mouse 
pointer.  Activate  the  window 
you're  after  as  you  cycle  through 
them  by  repeatedly  pressing  one 
function  key,  and  expand  it  to 
full  size  with  the  press  of  another. 
Shrink  the  window  again  with  a 
third  function  key  when  you're 
through,  and  then  move  on  to 
your  next  project. 

A-8      COMPUTE  JAI 


The  new  Workbench  Tools  menu 
provides  an  alternative  to  clicking  on 
oft-used  icons  and  is  particularly 
handy  if  you  have  a  hard  disk. 
Usually  the  program  in  question  adds 
itself  to  the  Tools  menu,  but  there's  a 
public  domain  utility  available  called 
AddTools  by  Steve  Tibbctt  that  lets 
you  add  any  program  to  the  Tools 
menu,  including  the  Shell.  Once 
you've  started  up  a  Tools-compatible 

There  are  2 1  fewer 
commands  in  the 

2.0  Workbench's  C 
directory  than  in 

its  1.3  counterpart, 

but  don't  let  that 

fool  you. 

application,  selecting  it  again  from 
that  menu  will  force  its  screen  or  win- 
dow to  the  front. 

The  fourth  way  to  avoid  pawing 
through  icons  and  windows  is  avail- 
able through  the  new  Leave  Out  com- 
mand on  Workbench  2.0's  Icons 
menu.  All  you  do  is  drag  a  program's 
icon  onto  the  Workbench  and  select 
Leave  Out  either  from  the  menu  or 
with  the  keyboard  shortcut  Right 
Amiga-L.  If  you  change  your  mind, 
highlight  it  apin  and  select  Put  Away 
or  press  Right  Amiga-P.  The  Shell 
icon  is  right  on  my  Workbench  screen 
when  I  start  my  system,  thanks  to 
Leave  Out. 

Built-in  Programs 

Workbench  2.0  comes  with  a  number 
of  utility  programs,  several  of  which 
have  been  reworked  since  1.3.  Nota- 
bly missing  is  Notepad,  but  you'll  find 
that  the  new,  improved  Ed  is  a  very 


If'      f. 


nm-.iT^  \r> 


smart  replacement.  You  won't  believe 
your  eyes  when  you  see  its  new  user- 
definable  pull-down  menus.  Although 
Ed  doesn't  do  fonts  or  page  formal- 
ting,  you  can  paste  text  into  it  from 
other  applications  (even  the  Shell)  by 
highlighting  text  with  the  mouse  and 
pasting  with  the  standard  Right  Ami- 
ga-V  keyboard  command.  Work- 
bench 2.0  has  several  other  nice 
utilities,  as  detailed  below. 

Display,  Something  we've  always 
needed,  Display  is  a  standard  graphics 
presentation  program.  Display  will 
show  IFF  pictures  in  alt  standard  reso- 
lutions, including  HalfBright.  You  can 
show  graphics  individually,  in  groups 
by  names,  or  from  a  list  of  names  in  a 
file.  You  can  control  your  slideshow 
using  Display's  built-in  timer  or  move 
back  and  forth  between  pics  using  the 
mouse  buttons.  The  program  will 
loop  for  continuous  slideshows,  will 
send  screens  to  your  printer,  and  will 
work  equally  well  from  the  Shell  or 
Workbench. 

NoCapsLock.  Disables  the  Caps 
Lock  key  so  you  don't  need  to  worry 
about  hitting  it  accidentally. 

IHelp.  Cool  for  keyboard  users, 
IHelp  lets  you  set  function  key  equiv- 
alents for  things  usually  accomplished 
by  mouse  control.  For  instance,  you 
can  cycle  windows  and  screens  to  the 
fronlmost  position,  resize  them  large 
or  small,  and  even  close  windows  and 
programs  just  as  though  you'd  used 
the  mouse. 

Blanker.  Blanks  your  monitor 
screen  if  there's  no  keyboard  or  mouse 
activity  for  a  length  of  time  that  you 
set.  Touching  the  mouse  or  keyboard 
reactivates  the  display. 

AutoPoint.  Enables  Sun  work- 
station-style window  activation, 
meaning  a  window  is  activated  when 
the  mouse  pointer  passes  over  any 
portion  of  it.  rather  than  your  having 
to  click  the  mouse  button.  I  like  this 
feature  in  theory,  but  in  practice  it 
makes  movement  of  the  pointer 

jerky  and  hard  to  control. 
^H  FKey.  Using  FKey,  you  can 

tie  macros  to  your  function  keys. 
For  instance,  you  might  define  Fl 

as  "Dir  DFl:",  Press  Fl  while 
I      you're  in  a  Shell  window  to  get  a 
;,'^ ,    directory  of  your  external  drive. 


You  can  launch  programs  under  Workbench  2.0  by 
double-clicking  on  icons  or  filenames  or  by  select- 
ing them  from  the  newly  added  Tools  menu. 

U    A    R    Y       19    9    1 


New  AmigaDOS  Commands 

There  are  2 1  fewer  commands  in 
the  2.0  Workbench's  C  directory 
than  in  its  1.3  counterpart,  but 
don't  let  that  fool  you;  30  com- 
mands are  already  resident  in 
memory  when  you  boot,  resulting 
in  faster  response  times  when 
they're  called.  And  floppy  users 
won't  have  to  insert  the  Work- 
bench disk  every  time  they  want 
to  execute  one  of  those  com- 


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Spot  $25 

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Barney  Bear  Goes  !o  School$22 
Bam  ay  Bear  Goes  to  Space  $22 

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Distant  Suns  $44 

Kalki's  Farm  $25 

Math  Blaster  Plus  $31 

MoGee  $25 

Talking  Animator  $41 

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Bars  and  Pipes  $171 

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IsPEOAL  $56 

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CompMp  AiflfiHUlifi 

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GRAPHICS  SOFTWAflE 
Art  [Department  $56 

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3D  Profeuionai  $295 

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Director  $44 


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S125 


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Scuipi-Anlmaie  40  $399 

Sculpi-Anlmate  4D  Jr.  $99 


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SPECIAL          $B9  I 

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Getting  started  Wlttt  Amiga  $24 


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AutoDrold  $48 

Color  Splitter  $112 

Copy  Stand  $62 


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Tablet 
$399 
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Flidter  Fbcer  $399 

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Frame  Grabber  SS49 

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Summa  Grphcs  II  Tatjiel  $499 


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Digitizing  for  Efted 
Guide  10  Amiga  HndDrv 
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Alllhlll4l»lUIIlL'll 

Call  to!  these  not  llslcd 


j^  Applied 


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I>ataUnk  E;^ress  exi.  $169 

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terA2OO0 $fe 


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No  One  Knows  Amiga  Better 
Aulhoriud  Commodore  Dedtr  Since  1980 

Circle  Reader  Service  Number  207 


1490  N.  Hermitage  Rd,  Hermitage,  PA  1614S  Customer  Service  (412)  962-0533 
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1-800-262-0533  Orders  only 

24  Hour  Fax  line  (412)  962-0279 


mands.  New  AmigaDOS  commands 
include  CPU,  EndShell,  Gel.  IPrefs, 
Make  Link,  Set,  UnAlias,  Unset,  and 
UnSetEnv.  The  majority  of  old  famil- 
iars have  been  rewritten  and  opti- 
mized. 

The  CD  command,  although  resi- 
dent in  2.0,  is  now  obsolete.  Type  the 
name  of  a  disk  or  the  device  number 
of  the  drive  (for  instance,  DFl:),  and 
the  system  takes  you  there  without  re- 
quiring the  use  of  CD,  Entering  the 
name  of  a  directory  on  a  disk  you've 
already  addressed  that  way  will  take 
you  there  without  CD  as  well. 
If  typing  Endcli  is  too  much  trou- 
ble for  you,  the  new  keyboard         - 

shortcut  Control-/  will  nuke  your 
current  shell  (you  can  also  close  it 
by  clicking  on  the  Shell's  close 
box).  .And  one  of  the  nicest  .Ami- 
gaDOS enhancements  is  that  you 
can  highlight  and  paste  text  from 
a  shell  into  any  program  that  ac- 
cepts the  standard  keyboard  paste 
command.  Right  .Amiga- V. 

Magic  Icons 

What  deservedly  gets  the  most  at- 
tention is  Workbench  2.0's  beau- 
tiful, slick,  professional, 
awesome,  cool,  much-improved 
new  icon  system.  All  files — not 
just  those  with  associated  .info 
files — can  be  seen  and  manipu- 
lated from  the  Workbench  using 
the  mouse.  This  feature  alone 
makes  2.0  worth  the  upgrade. 
Previous  versions  of  Workbench 
made  it  impossible  to  see  what 
was  inside  a  drawer  that  didn't 
have  an  icon  without  resorting  to 
opening  a  CLl.  With  2.0,  you  can 
insert  any  disk — even  those 
made  with  previous  Workbench 
versions — and,  by  selecting  Show 
All  Files  on  the  Window  menu, 
see  everything  on  that  disk  repre- 
sented as  temporary  icons  the 
system  creates  for  you. 

And  there's  more.  Icons 
don't  reveal  many  particulars 
about  files  (such  as  size,  protec- 
tion bits,  and  the  date  and  time  of 
creation).  The  2.0  Workbench  of- 
fers access  to  that  data  in  a 
mouse-accessible  manner.  You 
can  now  see  all  files  (sorted  by 
name,  date,  or  size)  in  a  text-based 
Workbench  window  listing. 

Double-clicking  on  any  file  opens 
a  requester  into  which  you  can  enter 
instructions.  Say,  for  example,  that 
you  wanted  to  use  the  Info  command 
to  see  how  much  space  was  left  on 
DFl:.  Under  older  versions  of  the 
Workbench,  you  would  have  had  to 
open  a  CLI  or  Shell  window.  Under 
2.0,  you  can  select  Show  All  Files  on 
your  Workbench  disk,  double-click  on 
the  C  drawer,  and  then  double-click 


on  the  Info  icon.  A  window  will  open 
with  the  Info  command  in  a  string 
gadget.  Type  any  arguments  to  the 
command  (in  this  case,  type  DPI:) 
and  hit  Return.  Another  window  will 
open  with  the  output  of  the  Info 
command. 

The  Amiga  has  long  been  the 
only  PC  to  provide  both  built-in 
graphics  and  text-based  operating  sys- 
tems, but  Workbench  2.0  makes  the 
graphics  operating  system  truly  viable 
for  the  first  time.  With  it,  you  can  do 
anything  from  either  environment  not 
only  easily  but  elegantly. 


Point 


Reset    Color  1 

FS" 

mm 

4 

■ 

4 

■ 

4 

■ 

Save      I 


Use       I         Cancel   I 


The  improved  Pointer  editor  is  just  one  of  many  new 
stand-alone  Preferences  programs. 


Fonts  are  shown  in  the  Fonts 
Preferences  window — no  more  guess- 
work about  which  one  you  want  to 
use — and  you  can  use  three  different 
fonts  for  icons,  windows,  and  menus. 
There's  a  new  Workbench  Startup 
window  into  which  you  can  drag  any 
file  by  icon  or  name  and  have  it  active 
when  you  boot  your  system.  For  ex- 
ample, you  can  put  Clock  and  Shell 
there,  and  they'll  be  ready  and  waiting 
when  you  start  up  your  Amiga. 

Both  the  Workbench  and  Amiga- 
DOS  operate  faster;  there's  substan- 
tially less  waiting  around  for  things  to 
load.  Another  productivity 
speedup  comes  from  the  ARexx 
macro  language,  which  comes 
with  2.0.  ARexx  allows  commu- 
nication between  products  devel- 
oped by  different  companies  as 
well  as  being  a  sophisticated  lan- 
guage suitable  for  creating  simple 
utilities  and  complex  batch  files. 
I've  found  overall  compati- 
bility with  existing  programs  is 
reasonably  good  with  2.0,  with 
the  exception  of  menu  formatting 
on  some  programs  due  to  2.0's 
more  permissive  use  of  fonts.  But 
the  advantages  of  2.0  are  worth 
putting  up  with  any  problems 
you  might  encounter.  If  the 
Workbench  had  been  this  good 
when  I  started  using  the  Amiga,  I 
wouldn't  have  bothered  to  learn 
the  CLI. 


Other  enhanced  2.0  programs  include  an  Ed  editor  with 
pull -down  menus  and  a  Font  Preferences  editor. 


Backgrounds  and  Colors 
and  Fonts — Oh,  Myl 

Workbench  2.0  also  sports  great  new 
colors  and  background  patterns  that 
let  you  differeniiate  between  different 
types  of  windows  at  a  glance. 

It  offers  a  slew  of  new  keyboard 
command  shortcuts,  such  as  Right 
Amiga-I  to  open  an  icon's  Informa- 
tion window.  It  will  even  create  a  new 
drawer  or  directory,  complete  with 
icon,  from  a  pull-down  menu  or  with 
the  Right  Amiga-N  shortcut. 


Get  Your  ROMs 

Some  of  the  consternation  I'm 
hearing  about  2.0  may  be  due  to 
the  fact  that,  as  I  write  this.  Com- 
modore has  not  announced  in  de- 
tail what  will  come  with 
Workbench  2,0  or  its  price.  In  or- 
der to  upgrade  to  2.0,  you'll  have 
to  have  your  Kickstart  1.2  or  1.3 
ROM  chip  swapped  for  a  new  2.0 
ROM.  (Amiga  1000  owners  will 
have  to  add  a  third-party  expan- 
sion device  such  as  the  Rejuvena- 
tor  to  add  a  Kickstart  ROM;  2.0 
is  too  large  to  be  loaded  into  the 
lOOO's  Kickstart  RAM.)  For  most 
of  us,  that  means  taking  our  Ami- 
gas  to  a  technician.  I  urge  you  to 
go  for  it. 

While  you're  at  it,  have  the 
SuperAgnus  installed  as  well.  It 
changes  the  second  51 2K  of  memory 
in  your  2000  or  expanded  500  into 
Chip  RAM,  literally  doubling  your 
system's  general  usability.  I'd  slack 
my  Amiga  2000— with  3MB  of  RAM, 
a  65MB  hard  drive,  SuperAgnus,  and 
Workbench  2.0 — up  against  any  stock 
PC  on  the  market  today.  I  think  the 
only  system  in  its  price  range  that 
could  humble  it  would  be  the  .Amiga 
3000 — which  comes  with  Workbench 
2.0  right  out  of  the  box.  a 


A-10      COMPUTE 


JANUARY       1991 


EE  NEW  PRODUCTS  FROM  ICD 


Flicker  Free  Video " 

With  Flicker  Free  Video  (FFV)  and  a  standard  VGA  or  multi-frequency  monitor,  any  Amiga"  500,  1000,  or  2000 
computer  can  produce  a  high  quality  display,  free  of  interlace  flicker  and  visible  scan  lines.  Installation  requires  no 
soldering  or  advanced  technical  knowledge  and  frees  the  video  slot  in  Amiga  2000  computers  for  other  uses.  FFV  is 
compatible  with  all  software,  works  in  low  and  high  resolutions  interlaced  or  not,  and  has  no  genlock  conflicts.  FFV 
uses  a  multi-layer  circuit  board  and  surface-mounted  components,  packing  a  lot  of  power  into  a  very  small  space. 
Both  PAL  and  NTSC  are  automatically  recognized  and  fully  supported.  Full  overscan  is  supported,  not  just  a 
limited  overscan.  Three  megabits  of  random  access  memory  are  used  to  ensure  compatibility  with  overscan  screens 
as  large  as  the  Amiga  can  produce. 


AdSpeed^ 

ICD  expands  its  line  of  innovative  enhancement  products  for  the  Amiga  with  the  introduction  of 
AdSpeed,  a  full  featured  14.3  MHz  68000  accelerator  for  all  68000-based  Amiga  computers.  kdSpeed 
differs  from  other  accelerators  by  using  an  intelligent  16K  static  RAM  cache  to  allow  zero  wait  state 
execution  of  many  operations  at  twice  the  regular  speed.  All  programs  will  show  improvement. 
AdSpeed  will  make  your  Amiga  run  faster  than  any  68000  or  68020  accelerator  without  on-board 
RAM.  AdSpeed  works  with  all  68000  based  Amiga  computers,  including  the  500,  1000,  and  2000.  In- 
stallation is  simple  and  requires  no  soldering.  AdSpeed  has  a  software  selectable  true  7. 16  MHz  68000  mode  for 
100%  compatibility  —  your  computer  will  run  as  if  the  stock  CPU  was  installed.  32K  of  high  speed  static  RAM 
is  used  for  16K  of  data/instruction  cache  and  16K  of  cache  tag  memory.  A  full  read  and  write-through  cache 
provides  maximum  speed. 


ICD 

I  MSpeed  *4 


AdSCSI"  2080 

The  fastest,  most  versatile  SCSI  host  adapter  (hard  drive  interface)  available  for 

the  Amiga  2000  now  comes  in  a  new  configuration.  AdSCSl  2080  is  not  DMA, 

but  its  clean  design  and  advanced  caching  driver  provide  greater  throughput  than 

any  available  DMA  interface.  All  the  features  you  want  are  included  at  no 

additional  charge;  autoboot  from  Fast  File  System  partitions.  Commodore' 

SCSIDirect  and  Rigid  Disk  Block  conformance  for  no  mountlist  editing  and 

compatibility  with  third  party  SCSI  devices,  and  the  most  advanced  removable 

media  support  available,  including  automatic  DiskChange  and  no  partitioning 

restrictions.  AdSCSl  2080  also  includes  sockets  for  adding  two,  four,  six,  or  eight  megabytes  of 

RAM  using  1  megabyte  SIMMs.  If  expansion  slots  are  in  high  demand,  then  this  card  could  be  your 


Flicker  Free  Video,  AdSpeed,  and  AdSCSl  20S0  join  ICD's  existing  and  growing  Sine  of  power  peripherals  and 
enhancements  for  Amiga  computers.  Our  experience  and  expertise  allow  us  to  give  you  the  products  and  support  you 
deserve.  From  beginning  to  end,  every  possible  aspect  of  product  development  and  production  is  handled  in-house.  We 
design  all  the  hardware,  lay  out  ail  the  circuit  boards,  and  write  all  the  software.  We  assemble  and  test  our  products  in 
our  own  facility,  providing  us  with  an  unmatched  level  of  control  over  the  finished  product.  It  is  never  out  of  our  hands. 
These  are  more  examples  of  the  advantages  you  gel  from  ICD .  The  best  product.  At  the  best  price.  With  the  best  support. 
No  compromises. 


1 220  Rock  Street 

Rockford,  IL6110I 

(815)  %K-2228  Information 

(800)  373-7700  Orders  only 

(815)  968-6888  FAX 


Fitckef  FreeVideo,  FFV,  Ad5p9adand  AdSCSl  a:retrGdemQrlu  of  ICD,  Inc.  CorTirnodoreikar^iitafedh^emorkofCofflmodorBElBdrDniuLirTiitod.  Amiga  is  a  registered 
trodemarli  of  Commodore-Amiga,  Inc. 

Circle  Reader  Service  Number  256 


DBACK 


QUESTIONS 


FROM 


O     U 


READERS 


Math  101 

I  just  read  a  letter  from  Don  Hiike  ti- 
tled "Did  the  Amiga  Flunk  Math?"  in 
the  "Feedback"  column  in  the  No- 
vember 1990  Amiga  Resource.  Mr, 
Hilke  complained  about  the  lack  of 
mathematics  software  for  the  Amiga. 

I  do  all  of  my  mathematical  work 
on  my  Amiga,  For  my  work,  I  use  a 
computer  algebra  system  called  Ma- 
ple. The  Amiga  version  of  Maple  is 
available  from  Waterloo  Maple  Soft- 
ware, This  very  powerful  software 
comes  with  libraries  containing  rou- 
tines for  doing  every  level  of  mathe- 
matics from  basic  algebra  and 
trigonometry  up  to  advanced  calculus 
and  differential  equations.  It  can  han- 
dle problems  in  complex  variables, 
statistics,  and  linear  algebra.  This  soft- 
ware will  give  solutions  to  problems 
symbolically — that  is,  in  terms  of 
variables  and  mathematical  expres- 
sions. It  is  even  capable  of  expressing 
solutions  in  the  form  of  FORTRAN 
code. 

This  software  is  a  sophisticated 
tool  for  scientists  and  engineers.  It  is 
definitely  not  a  toy  for  the  kiddies!  I 
would  match  this  software  against  just 
about  any  mathematics  software 
available  for  the  IBM  PC  or  for  the 
Macintosh. 

I  hope  Mr.  Hilke  contacts  Water- 
loo Software  and  finds  out  what  his 
Amiga  is  capable  of. 

ELLIOT  JACOBS 
ORMOND  BEACH,  FL 

Maple 'j  Amiga  version  is  available 
for  $395  (US.)  from  Waterloo  Ma- 
ple Software,  160  Columbia  Street 
West,  Waterloo,  Ontario,  Canada 
N2L  3L3;  (519)  747-2373.  The 
package  requires  an  Amiga  with 
1MB  of  memory  and  10MB  of  free 
hard  disk  space. 

Getting  the  Word  Out 

Just  think  of  it.  Until  today,  with  the 
release  of  the  first  issue  of  the  new 
COMPUTE  magazine,  the  only  place 
a  PC  user  would  get  information  on 
the  Amiga  computer  world  was  in  the 
slim  offerings  oi  Computer  Shopper. 


After  all,  why  would  anyone  but  an 
Amiga  owner  purchase  or  subscribe  to 
an  Amiga-specific  publication? 

Up  until  now,  an  inquiring  PC 
user  online  with  any  of  the  Amiga  bul- 
letin boards  was  lambasted  with 
"Amiga  arrogance"  and  made  to  feel 
lower  than  cell  life. 

While  I  was  initially  disappointed 
at  the  demise  of  Amiga  Resource  as  a 
separate  magazine,  I  now  realize  that, 
for  the  first  time,  information  on  the 
real  world  of  Amiga  computing  will  be 
placed  gently  into  the  hands  of  thou- 
sands of  PC  users. 

It's  ironic  that  COMPUTE  is  go- 
ing to  accomplish  in  one  instant  of 
consolidation  what  Commodore's 
marketing  department  has  been  trying 
to  do  for  almost  six  years  now:  inform 
the  general  computing  public  about 
the  merits  of  the  Amiga,  its  operating 
system,  and  its  support  community. 
Bravo, 

MICHAEL  GERARD 
CLEVELAND,  OH 

Stuck  with  Skinny  Agnes? 

I  own  an  Amiga  500  with  the  Rev.  6 
motherboard,  the  SuperAgnes 
(8372a),  and  an  Imtronics  ProRam 
2.3  internal  expansion  board  which 
isn't  populated.  The  manual  says  that 
the  board  is  incapable  of  providing 
any  CHIP  RAM,  as  Commodore's 
501  expander  is  capable  of  doing.  Is 
there  any  way  to  obtain  more  CHIP 
memory,  or  am  I  doomed  to  5 12K  of 
CHIP  memory?  Or  is  the  manual  ly- 
ing to  me? 

Also,  I  was  wondering  about  a 
new  case  for  the  Amiga  500.  All  the 
other  models  have  detached  key- 
boards. Why  couldn't  the  500  be  de- 
signed with  that  luxury? 

KEN  HUMPHREY 
SEAT  PLEASANT.  MD 

We  attempted  to  contact  Imtronics 
about  the  ProRam,  but  there  was  no 
answer  at  its  published  number. 
However,  if  the  manual  slates  that 
the  ProRam  can't  extend  CHIP 
RAM,  then  it  probably  can 't. 

There's  even  worse  news  on  the 


CHIP  RAM  front,  this  time  from 
Commodore  itself.  The  company 
sent  out  a  service  bulletin  in  October 
to  all  its  U.S.  dealers  stating  that 
modifying  an  Amiga  500  to  utilize 
one  megabyte  of  CHIP  RAM  would 
not  be  supported  by  Commodore.  It 
went  on  to  say  that  if  the  modifica- 
tion were  made,  even  by  an  autho- 
rized service  center,  the  machine's 
warranty  would  be  voided.  With 
Commodore's  new  one-year  war- 
ranty and  Commodore  Express  ser- 
vice program,  Amiga  owners  may 
want  to  think  twice  about  making 
warranty-voiding  modifications. 

However,  some  of  our  contrib- 
uting editors  have  modified  their 
Amiga  500s  with  SuperAgnes  chips 
to  utilize  one  megabyte  of  CHIP 
memory  and  have  had  no  problems 
with  their  machines.  There's  no 
technical  reason  for  not  making  the 
modification  to  your  Amiga.  It 
seems  Commodore  is  simply  trying 
to  further  differentiate  the  500  from 
the  2000. 

Commodore  designed  the 
Amiga  500  as  a  one-piece  unit  to 
reduce  manufacturing  costs.  While 
you  probably  won 't  see  a  500  with  a 
detachable  ke}>board  from  Commo- 
dore any  time  soon,  if  you're  handy 
with  a  screwdriver,  you  can  make 
such  a  modification  yourself 

Pre'Spect  Technics  (1085  St. 
Alexandre,  Suite  500,  Montreal, 
Quebec,  Canada  H2Z  1P4;  514- 
954-1483)  has  released  the  Black 
Workstation  case.  After  you've  re- 
moved your  A500's  motherboard 
and  keyboard  and  placed  them  in 
Pre'Spect 's  $320  case,  your  ma- 
chine takes  on  the  appearance  of  a 
sleek  black  Amiga  1000. 

Send  questions  or  comments  to  Feed- 
back, Amiga  Resource,  324  West 
Wendover  Avenue,  Suite  200,  Greens- 
boro, North  Carolina  27408.  We  re- 
gret that,  due  to  the  volume  of  mail 
received,  we  cannot  respond  individ- 
ually to  questions.  We  reserve  the  right 
to  edit  letters  for  clarity  and  length.  ED 


A-12      COMPUTE 


JANUARY       1991 


SPOTLIGHT 


JOHN         FOUST 


This  month's  "Spotlight"  is  dedi- 
cated to  floppy  disk  users. 
Floppy-based  Amigaphiles  have 
no  less  enthusiasm  than  hard 
disk  users,  but  they  might  as  well  be 
using  completely  different  computers. 

Hopefully,  if  you've  yet  to  pur- 
chase a  hard  disk,  this  column  will 
convince  you  to  make  the  leap.  An 
Amiga  with  a  hard  disk  becomes  a 
radically  different  machine.  With 
floppies,  you  tend  to  avoid  tasks  that 
take  minutes  of  disk  gronking  and 
swapping.  On  a  hard  disk,  all  tasks 
take  only  seconds. 

A  hard  disk  is  like  a  big,  fast  flop- 
py disk.  Like  a  floppy,  it  stores  pro- 
grams and  data.  Unlike  a  floppy,  it 
gives  fast  access  to  that  information. 
Ads  for  hard  disks  can  be  confusing. 
They  quote  milliseconds  and  mega- 
bytes, but  I've  never  seen  one  that 
said  "Buy  one  and  save  time."  That's 
the  most  important  reason  to  buy  a 
hard  disk. 

Here's  a  simple  comparison. 
Starting  DeluxePaint  from  floppies 
takes  almost  two  minutes.  Loading  it 
from  a  hard  disk  takes  between  five 
and  ten  seconds.  Once  inside  Deluxe- 
Paint,  bring  up  the  font  requester  by 
clicking  the  right  button  with  the 
pointer  over  the  text  tool  icon.  Search- 
ing a  disk  for  available  fonts  takes 
only  a  few  seconds  on  a  hard  disk  but 
might  take  nearly  a  minute  on  a  flop- 
py, especially  if  you're  using  a  full  cus- 
tom font  disk. 

Many  floppy-based  Amiga  users 
resort  to  rebooting  on  a  program's 
own  Workbench  disk,  the  disk  that 
came  straight  out  of  the  product's  box. 
They've  correctly  discovered  that 
some  applications  don't  work  unless 
you  reboot  using  that  program's  disk. 
Rebooting  on  the  program's  own 
Workbench  disk  solves  the  problem 
with  wasted  time  and  effort. 

With  a  hard  disk,  there's  no  need 
to  reboot  between  applications.  It's 
much  easier  to  take  advantage  of  the 
Amiga's  multitasking  when  you  don't 
need  to  reboot.  The  hard  disk  be- 
comes a  universal  Workbench  boot 
disk  that's  compatible  with  every  one 


of  your  programs.  It  holds  all  the  files 
that  each  program  needs,  and  there's 
no  need  to  swap  floppies. 

Running  a  software  package  that 
comes  with  three  or  four  disks  of  pro- 
grams, data,  and  tutorials  can  be  a 
hassle.  To  store  a  file  on  one  of  your 
own  disks,  you  need  to  remove  one  of 
the  program's  disks,  and  it  always 
seems  that  it  wants  that  disk  back  im- 
mediately. With  a  liard  disk,  all  of  the 
program's  disks  can  be  stored  on  the 
hard  drive,  freeing  your  floppies  for 
loading  and  saving  your  own  data. 
You  won't  see  Please  insert  volume 
XYZ  in  any  drive  again. 

Before  shopping  for  a  hard  disk, 
you  should  know  how  to  decipher 
hard  disk  advertisements.  The  small- 
est hard  drives  sold  today  hold  20 


K( 

1 

r 

' 

J 

YOUR  AM  GA 

megabytes,  or  about  25  floppies  of 
information.  Buying  a  larger  disk 
means  a  small  incremental  cost,  so 
spending  an  extra  S 1 00  today  might 
get  an  extra  10  or  20  megabytes.  Most 
drives  can  be  reinstalled  in  a  new  sys- 
tem if  you  trade  up  to  an  Amiga  2000 
or  3000,  so  think  of  it  as  an  invest- 
ment Unless  you've  got  an  especially 
demanding  program  in  mind,  a  30-  or 
40-megabyte  drive  will  serve  you  well. 
Hard  drives  themselves  are  rated 
in  milliseconds.  A  typical  low-priced 
drive  takes  65  milliseconds  to  seek 
out  information  on  the  disk.  Some 
higher-priced  drives  perform  the  same 
seek  in  18  milliseconds.  If  you  can  af- 
ford a  faster  drive,  it's  worth  it,  but  a 


slow  drive  is  still  better  than  a  floppy. 

How  do  you  copy  programs  to  a 
hard  drive?  Most  hard  disks  come 
with  scripts  that  copy  Workbench  to 
the  drive.  Copying  the  Workbench 
and  Extras  disks  to  a  hard  disk  con- 
sumes less  than  three  megabytes,  leav- 
ing plenty  of  room  for  other  appUca- 
tions.  Most  newer  applications  come 
with  scripts  for  hard  disk  installation. 
Remember,  if  you're  consolidating 
programs  from  bootable  Workbench 
disks,  you  might  only  need  to  copy 
200K  or  300K  of  files  from  the  floppy 
to  the  hard  drive  because  you  only 
need  one  copy  of  Workbench  on  the 
hard  drive. 

If  you  bought  an  auto-booting 
hard  disk,  all  you  do  is  turn  on  your 
Amiga;  seconds  later,  the  Workbench 
screen  appears.  If  the  disk  isn't  auto- 
booting,  you'll  insert  a  minimal 
Workbench  boot  floppy,  and  then  the 
Workbench  will  appear  with  a  new 
icon  for  the  hard  disk.  Within  this 
disk  drawer,  you  can  place  more 
drawers  and  the  icons  for  each  of  the 
applications  you  use  most  often. 
Chances  are  that  you'll  have  plenty  of 
extra  space  to  store  more  pictures, 
texts,  and  sounds  than  ever.  Of 
course,  you're  free  to  start  programs 
from  a  floppy  as  you  did  before. 

There  are  other  hidden  costs  to 
operating  a  hard  disk  drive.  Unless 
your  hard  drive  already  includes  one, 
you'll  need  to  purchase  a  backup  pro- 
gram, which  preserves  all  the  data  on 
your  hard  disk  by  copying  it  to  flop- 
pies. Think  of  it  as  an  insurance  poli- 
cy. If  something  goes  wrong  with  the 
drive,  you  won't  lose  any  data  or  pro- 
grams. If  it  has  taken  many  houn  to 
arrange  the  applications,  drawers,  and 
icons  on  your  hard  disk,  you  don't 
want  to  lose  that  work,  either.  After 
the  drive  has  been  repaired  or  refor- 
matted, you  can  restore  it  to  its  origi- 
nal state.  It's  good  to  keep  an  extra  set 
of  backups  in  a  safe  place  away  from 
the  computer.  You'll  need  to  reserve  a 
stack  of  disks  for  these  backups. 

Thanks  go  out  to  Harold  May- 
beck,  who  helped  to  describe  what  it's 
hke  to  live  without  a  hard  disk.  H 


JANUARY       1991 


COMPUTE       A-13 


ABSTRACTIONS 


A     R      L     A     N 


L     E     V     I      T     A     N 


What  the  heck  is  going  on  at  my 
favorite  computer  company? 
If  things  get  any  weirder,  it  will 
have  to  reincorporate  as  Twin 
Peaks  Computers.  Recent  events  at 
Commodore  leave  the  distinct  im- 
pression that  while  the  wagons  are  be- 
ing drawn  into  a  circle,  the  muskets 
seem  to  be  pointed  in  the  wrong 
direction. 

At  Commodore's  home  base  in 
West  Chester,  Pennsylvania,  heads 
are  rolling  in  the  marketing  depart- 
ment faster  than  in  Nightmare  on  Elm 
Street.  At  least  six  key  executives,  in- 
cluding the  VP  of  marketing,  have 
vanished  in  a  flurry  of  pink  slips  and 
resignations,  and  company-wide  cut- 
backs are  rumored  to  be  on  the  way. 
My  sources  posit  two  likely  scenarios, 
with  the  first  placing  the  axe  in  the 
hands  of  Commodore  president  Harry 
Copperman,  who  has  reportedly  been 
less  than  enthused  with  marketing's 
advertising  campaigns,  or  recent  lack 
thereof  The  alternative  view  places 
Copperman's  own  tenure  in  jeopardy, 
with  Commodore  chairman  Irving 
Gould  cast  as  the  Lord  High  Execu- 
tioner. "Irv,  I'll  take  golden  para- 
chutes for  500,  please." 

It's  generally  conceded  that,  other 
than  a  garish  press  conference,  the 
marketing  group  failed  to  sustain  any 
appreciable  Amiga  3000  momentum. 
The  3000  was  prominently  featured  in 
dozens  of  magazines  last  summer  and 
received  generally  favorable  treat- 
ment. Since  then,  the  new  machine 
has  made  like  Elvis.  It's  a  real  shame. 
Besides  being  jackrabbil  quick  in 
Amiga  mode,  the  3000  packs  plenty  of 
punch  when  outfitted  with  Ready- 
Soft's  A-Max  Macintosh  emulator 
package.  I  recently  clocked  the  afore- 
mentioned combo  as  being  slightly 
faster  than  a  pricey  Macintosh  Ilci. 

The  few  criticisms  leveled  against 
the  3000,  concerning  expandability, 
should  be  addressed  with  the  intro- 
duction of  the  Amiga  3500  at  the  win- 
ter COMDEX  show  in  Las  Vegas.  The 
3500  will  be  housed  in  a  floor-stand- 
ing tower  case,  with  plenty  of  expan- 
sion slots  and  a  100-megabyte  hard 


disk  standard  and  higher  capacity 
drives  offered  as  options.  Unfortu- 
nately, the  fate  of  a  UNIX  version  of 
the  3000  seems  to  be  up  in  the  air. 
The  software  is  reportedly  ready  to 
fly,  and  the  system's  price/perfor- 
mance ratio  makes  it  a  potential  PC 
and  Mac  workstation  killer,  but  Com- 
modore higher-ups  are  questioning 
the  firm's  ability  to  sell  such  a  ma- 
chine into  the  Fortune  500.  It  seems 
nobody  is  willing  to  step  up  to  build- 
ing a  corporate  sales  staffthat  will  ac- 
tually call  on  prospective  customers. 


What  little  advertising  that  is 
planned  for  the  1 990  holiday  season  is 
focused  on  the  Amiga  500.  The  theme 
of  most  of  the  ads  is  What  do  you  do 
when  your  mind  outgrows  Nintendo? 
Anyone  passingly  familiar  with  the 
home  videogame  market  knows  what 
those  people  do.  They  buy  Sega  Gene- 
sis systems. 

The  only  thing  that  may  keep 
things  hot  is  the  impending  release  of 
NewTek's  Video  Toaster,  which  may 
end  up  making  the  Amiga  a  de  rigueur 
part  of  any  professional  or  semipro 
video  studio.  Commodore  execs  re- 
cently visited  NewTek's  headquarters/ 
clubhouse  in  beautiful  downtown 
Topeka.  .Although  they  were  mightily 
impressed,  they  reportedly  declined 
to  butter  NewTek's  toast  or  kick  in 
any  additional  bread  for  Toaster 
promotion. 

There  are  also  strong  indications 
that  Commodore  may  be  prepared  to 


throw  the  baby  out  with  the  bath  wa- 
ter. Spokespersons  for  Commodore 
USA  have  recently  taken  great  pains 
to  distance  themselves  from  the  com- 
pany's CDTV  project.  When  ques- 
tioned about  the  status  of  the  Amiga- 
based  appliance.  Commodore  USA 
representatives  disavow  any  knowl- 
edge concerning  CDTV,  insisting  that 
all  aspects  of  product  development 
and  delivery  are  being  handled  solely 
by  the  company's  international  divi- 
sion. The  inside  word  is  that  the  pro- 
ject is  hopelessly  behind  schedule,  and 
it's  even  money  whether  CDTV  will 
ever  become  more  than  a  vapor 
product. 

Meanwhile  in  the  United  King- 
dom, Commodore  has  released  a 
computer  in  game-machine  clothing. 
Amiga  fans  will  be  disappointed  to 
learn  that  the  new  machine  is  not 
based  on  a  stripped-down  Amiga  500. 
With  no  CDTVs  to  ship.  Commodore 
has  come  up  with  a  plan  to  empty 
those  warehouses  chock-full  of  Com- 
modore 64s  that  can't  be  given  away 
for  love  nor  money.  Those  crazy  Brits 
have  unleashed  the  64GS,  a  mutated, 
keyboardless  C64  with  a  cartridge  slot 
and  joystick  ports.  Commodore  is 
packing  four  games  into  each  car- 
tridge in  an  effort  to  fend  off  increas- 
ing sales  of  game  machines  in  England 
and  Western  Europe. 

There's  a  ray  of  hope  amidst  all 
of  this  doom  and  gloom.  By  most  ac- 
counts there  are  almost  2  million 
Amiga  owners  spread  over  the  face  of 
the  planet.  Stock  analysts  estimate 
that  CBM  chairman  Irving  Gould 
holds  about  5  million  shares  of  Com- 
modore stock,  which  has  been  going 
for  a  shade  under  5  bucks  a  share.  If 
we  all  kick  in  1 2  bucks  or  so,  we  can 
buy  out  Irv  and  install  yours  truly  as 
chairman  of  the  board.  How  can  we 
lose?  I'll  be  the  first  to  admit  that  I've 
demonstrated  a  total  lack  of  manage- 
rial and/or  administrative  ability  dur- 
ing the  ten  years  I've  been  writing  for 
COMPUTE  and  that  I'm  prone  to  in- 
appropriate random  irrational  acts. 
Look  at  it  this  way — at  the  very  worst, 
it'll  be  a  wash.  E 


A-14       COMPUTE 


JANUARY       1991 


s(D[?^\2/a[iis  SQDPPiDa^  3aijaaaa^[|(i)aa[L 


COIMVENIEIMCE-FAST  SERVICE- RELIABILITY-SUPPORT 


AMIGA      AMIGA      AMIGA      AMIGA      AMfGA      AMIGA      AMIGA     AMIGA      AMIGA      AMIGA      AMIGA      AMIGA     AMIGA     AMIGA      AMIGA     AMIGA      AMIGA      AMIGA 


ABACUS 

Amiga  DOS  ToolbOK 

B«ckerta(i 


ib 


ABACUS  BOOKS 

D*sJfioc  V^fleo  Book       .  16 
Afritga  Be^tfVtBt^  Btak  .           ,   14 

Amiga  TrK:>^T>ip&  Book  *  16 

Amiga  Basic  In Oul  Book-  19 

Graoh^s  tnOjlBooh  -  21 

Ptog  Gi>cJ&  Bot*  -  24 

Adv  Prog  Gu>^  Book  -  24 

Dfrves  In-Oul  Book  -  22 

AfnigaDOS  In  Oil  Book  ^  16 

Comparwici  Disk  Aval  '3 

ACADEMY  SOFTWARE 

Tycoq  Tuiw  ?l 

ACCESS 

He«wV  W«H3l  30 

LeadwtKurd  Dual  Pai  ?t 

World  Class  UUertKdnl  i7 

WnldCEassFC  #1  IS 

ACCOLADE 

BIl#  AnwU  30 

BubtJleGhCKJ  ?! 

Fa£l  BvaK  27 

Fourth  Jl  fcTches  lb 

Fogrlti  j  kv^lws  Trwh  10 

H4idb4ll  II  30 

Harmony  27 

Keal  Wilvn  27 

Jade  NKkdus  Gon  30 

JNickl»isCoursa  1  a  7  I6 

Grand  Rrs«  C'CUii  18 

M«an  ia  27 
Moan  la  F  Courses  k2             .   15 

Shocn  Em  Up  Consuucnon  15 

5mkeAc«  30 

Test  Dnve  I  15 

lost  Dm«  II  3C 

CtMotnia  CKaii«Age  t6 

EufOfMan  Outtlonga  16 

Super  Ca-s  16 

Uusr^  Cir^  16 

ACTIONWARE 

Achonw^fe  Husv  Gwi  .  39 

CiMiyre  Z* 

PO.W  2< 

Pnson  24 


BRODERBUNO 

Piciionary  2^ 

Sim  Teriam  Ecttor  II 

Sf»ce  Racer  ? 

Star  Wars  2' 

Wings  of  Fury  2< 

BROWN^WAGH 

Pen  P.1I  ft 

BfTE  BY  BYTE, 

Scoip:^;)^  !& 

CADVISION  INT. 

KCao  Des^ne'  H  9i 

XCad  Proiessionai  30 

CALIFORNIA  DREAMS 

aiockOui  ? 

StiMi  Rod  2^ 

TunrwU  Ct  Ann«gOd«n  2< 

V«gvG>n4}ter  2i 

CENTAUR 

SAD.  y 

My  Pan)  S 

Woru  Alias  3i 

CENTRAL  COAST 

Dos2  Dos  3- 


ANTIC 


ARTWORX 

Bnd^  6  0 
OtWloU  SqfJVti 
|jn*.-w0rd  Fifificn 
Lmtwwd  GermAn 
MiVwnrd  Gteeit 
l^ilemorii  rtatan 
Lntwotd  Spanish 
Puji^  UjTba 
Slrp  Pofcwll 
"S  Pok«f  Dsig  ijfla 

ASDO 

C^grxts  Ed  Pio  60 

BAUDVIILE 

Award  Uikw  Pvs  30 

Award  Uidcw  Daia  Sfxirls  Ifi 

Award  Usine*  Dao  ^^Jucsoon^'  1 8 

Video  Vegas  21 

BETHESDA  SOFTWARE 

Damoclas              ,  27 

Dragon's  Lwr  II  42 

C^noton  IS 

WiyM  &•«*>  MocMy  M) 

BLUE  RIBBON  BAKERY 

Bars  &  PpaS  1  BO 

WhoWalWbere'When'  60 

BRITANNICA 

DesignasauniS  30 

Jigsaw  7  J 

BRCDERBUND 

Cftm*n  USA  30 

Cami*r  Europe  30 

Ca-mcn  Wodd  30 

Joan  0^  A/t  27 

Omni  Pld^  Bashelbnll;  30 

Omni  Pi3^  horse  Rapng  30 

ShuWlepock  Cafe  24 

Kah^-sFaim  24 

McGm  24 


42 


CINEMAWARE 

Brain  BiasKM  ?« 

Dart&fde  24 

0»aB*(ingei  2& 

Delenler  ol  The  Ciown  30 

Feburwon  33 

li  Caft«  Frort  IT*  Oesea  32 

Desert  [l  Daila  DisX  %i 

KmgiOfCMCMO  17 

Lorcta  of  Th*  RiiM^g  So"  32 

RoCkel  Rafig*  Three  Sk»5«  32 


SOI 


17 


Stf«ad 

Spmdbari  2« 

TheKroial  32 

TV  Sports  BaskelbaJi:  32 

TV  Spons  Football  12 

Wir<gj  32 

COMMODORE 

Amiga  Lego  66 

COMPUTE!  BOOKS 

ArntgaDOS  Relerofiw  Gwd?  1* 

Be^mrt  GuKle  Arrvoa  ^4 

Anuga  Programrriets  Gjide  <6 

InutK*  An^i  Gf-nyw:!  IS 

El^m^niarv  Atruqj,  B^bK  '3 

Advancud  Am^a  Basic  14 

ML  Prontammin^GuKte  16 

KkJs  A  ff*  ArTSfla  t3 

Amiga  App<a»r^&  <i 

is!  oc2rKJBooha1Amga  14 

CONSULTRON 

Cr04S  Dim  v4  24 

DATA  EAST 

BwJDuOh  ?7 

Baunan  A/caOe  o<  Mov«  2? 

ChMttm  (A  Sc^Uuianti  30 

Drakheri  36 

North  Ji  South  27 

Robocw  30 

DAVIOSOK 

H4Th  Blaster  Pigs  30 

DESIGNING  MINDS 

Gieai  States  )l  24 

Home  front  60 

TopFomi  « 

DIGITEK 

Hom  if^  Ofit  Mifii*lu'«  Gorl  24 

HdUkpCW  DAtB  '3  IS 

targhan  24 

DISC  COHPAMY 


DISCOVERY 

AfKartMl 
Hytvis 

DISNEY 

Anomalion  Slbxho 
Duch  Tales 

DR.  T  SOFTWARE 

Cop/ist  DTP 
KCS  LsMei  II  v3 
Tiger  Cub 


EAGLE  TREE 

Butchei  ?i 

Disiam  A/mios  ?7 

ELECTRONIC  ARTS 

eeS  AHarh  Sub  32 

6flfi  Anacii  Sub  Hmts  1? 

Ailefed  EesiX  32 

Aq^naul  26 

Bards  Tale  i  15 

SifiM  Tale  n  38 

Bards  I  or  41  Hmts  10 

Chofsrrwsler  2000  29 

o«4uic>e  Pnottiao  as 

DrtJi.e  PatfiTlll  95 

3uOt*3n  W 
D^uca  Musc  ConsirucMjn         63 

Deluxe  PFrl  II  &i 

Dehiie  Video  ttl  ^5 

EvI  Wsavpr  BnMbali  32 

Witav*r  Convm  Dsk  15 
Wsavei  8S01  a9Stati       .       15 

EnpiiH  32 

f-!6  Comd»lP.lol  32 

F  AlfllMtrCBptor  IS 

Fhood  26 

Hound  0'  tfie  Shadow  26 

Hunt  Fm  Bed  Oci  20 

Irr^Kfuri  26 

Ustfts  Beacon  typing  32 

Mi9fi4  &  Mattel)  36 

MiQM  A  Maqc  11  Hmis  13 

Nuctoai  War  32 

PopuJus  32 

Po#(tf*MTW  26 

Pf&UKTV**  26 

Pro  T«m»  Tour  ?e 

PuiTYsS^a  23 

Slarftqht  :3Z 

Sarftght  HrB  13 

Tuf&oOuOun  32 

Uireal  32 

ELECTRONIC  ZOO 

Bertn  I94a  Z4 

BiackGoU  24 

LAQfrod  ol  WAam  T«il  24 

Twvu  Cup  24 

Truaure  Trap  24 

VdongChM  24 

ETHOS 

Cas«)  Fewr  24 

Poher  Sotttaie  21 

FREE  SPIRTT 

Am4k(t  Onvc  Ahgn  30 

Samev  Btai  Farm  21 

Bamffy  B«a>-SchEOi  2l 

Bamvy  QM(-5pa»  Zl 

Dra^oriscape  24 

Dortw  Am  30 

Fa 

Ourgaon  Waster  2* 

Dongeon  IA9W  HkKs  12 

GOLD  DISK 

ConwSMW  SO 
CoomcSefler  Arl  SupeniOfMl  2i 
ConHcSefiw  Art  Soerca'  Fv       21 

OomcSetior  Art  Funny  F^jures  2\ 

Oaskiop  Budgoi  42 

Font  5«t  I  21 

GotdSpefr-ll  27 

LBser$cnpt  27 

MkwSeni^r  60 

TheOtfce  iBO 

Pagssettee  II  76 

Professior^ai  D^a*  i?D 

Profeswjnal  Pa^e  1 80 

IMPULSE 

TirtoSrfwr  120 

INFOCOM 

Arthtu   Ovj<w  For  Eit-ikbu'         EO 

Qaiwiecn  20 

JOurrtsy  20 

Sbogur  IS 

Zort(  Zero  '5 

INNERPRISE 

Bam  Sc^jadrom  24 

Lost  Dutchman  s  Urw  30 

GlObJiui  20 

PetStan  Gurt  tnlorno  24 

Plaug«  24 

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Barrie  Cr\ffS,i  30 

ChartmaMs  S) 

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Houromancer  27 

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Can  Do 

INNOVISION 

Bfoadcast  Tnfpr 

KARA  GRAPHICS 

nil 


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KONAMI 

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Double  Onbbto 
TMfVtgc  Mutant  Turtles 


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eaurttiel  1!  32 

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DigrPami3  60 

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20 


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Irtty  JgOeiF  Cruiude  Aicaije 

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Loom  a 

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Manac  I HMS                  .  12 

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Z^  UcKrad^r  i€ 

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Operator.  Com&ai  30 


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EMb 

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Qyrfanigemeni  Circle  Reader  Service  Number  113 


We  Accept 
VISA,  M/C, 
&  Discover 


CLI  CLIPS 


J     I      M 


BUTTEBFIELD 


There  are  times  when  you  want  to 
do  mouse  things  but  it's  incon- 
venient to  use  the  mouse.  Per- 
haps you  have  a  cramped  work 
area,  and  the  mouse  doesn't  have 
grazing  space.  Perhaps  your  mouse  is 
buried  in  a  mound  of  documents.  Or 
your  mouse  is  broken.  Recently,  I 
even  talked  to  a  poor  soul  whose 
mouse  had  been  stolen.  Mousenap- 
pers?  The  mind  boggles. 

You  can  use  the  keyboard  to  do 
mouse  things.  The  qualifier  keys  on 
each  side  of  the  space  bar  and  the  cur- 
sor keys  are  all  you  need  to  do  the 
trick.  To  move  the  mouse,  hold  down 
one  of  the  Amiga  keys  (the  keys 
marked  A  next  to  the  space  bar),  and 
press  a  cursor  key.  The  mouse  acceler- 
ates as  the  key  is  held  down,  so  you'll 
need  to  develop  a  tai>and-release 
method  in  order  to  position  the  point- 
er exactly  as  desired.  To  simulate  a 
left-mouse  button  click,  press  both 
the  left-Alt  and  left-Amiga  keys;  for  a 
right-button  menu  click,  hold  down 
right-Alt  and  right- Amiga  keys. 

In  principle,  you  can  do  almost 
anything  with  the  keyboard  that  you 
normally  do  with  a  mouse.  It  takes 
some  skill  to  handle  resizing  a  win- 
dow or  selecting  a  menu  item,  and 
using  a  drawing  program  becomes  im- 
practical. Your  fingers  don't  seem  to 
be  long  enough  to  reach  all  the  neces- 
sary keys;  it's  best  to  have  a  real 
mouse  on  hand.  Find  It,  fix  it,  make 
room  for  it,  or  buy  a  new  one  if  you 
need  to. 

Starting  from  the  CLI  or  Work- 
bench. Some  programs,  such  as  the 
commands  in  your  C  directory,  can't 
be  started  from  the  Workbench.  You 
must  type  the  command  at  a  CLI  or 
Shell  prompt.  Workbench  2.0  has  a 
whole  new  set  of  features  that  allow 
virtually  any  program  to  be  launched 
from  the  Workbench.  If  you  don't 
have  2.0,  it's  no  hardship  to  type  the 
commands,  unless  your  Amiga  is  as 
bad  at  spelling  as  mine  seems  to  be. 
(When  things  go  wrong,  I  always 
blame  my  computer.) 

Many  Amiga  programs  may  be 
started  either  way:  from  the  Work- 


bench by  double-clicking  the  icon,  or 
from  the  CLI  by  typing  the  program 
name.  Sometimes,  however,  the  pro- 
gram seems  to  run  differently  accord- 
ing to  which  way  you  started  it.  Tasks 
launched  from  the  Workbench  don't 
always  look  the  same  as  they  do  when 
they  are  run  from  the  CLI.  There  are 
two  major  reasons  for  this. 

Icon  files.  First,  there  may  be  ex- 
tra information  stored  within  the  icon 
of  the  program.  The  icon  is  stored  in  a 
file  that's  named  the  same  as  your  ap- 
plication, except  that  it  ends  with  the 
file  extension  .info. 


If  you  click  once  on  a  Workbench 
icon  and  then  select  Info  from  the 
Workbench  menu,  you'll  see  this  extra 
information  in  the  area  called  Tool 
Types.  Sometimes  this  area  is  empty, 
and  sometimes  it  contains  a  lot  of 
data.  Use  the  scroll  gadgets  to  exam- 
ine the  entire  list  of  Tool  Types. 

When  you  start  a  program  by 
double-clicking  on  its  icon,  the  Work- 
bench reads  the  .info  file  and  its  con- 
tents. The  Workbench  then  starts  the 
appropriate  program  and  delivers  the 
extra  data  from  the  .info  file  to  the 
program.  This  way,  you  can  custom- 
ize features  such  as  window  size, 
fonts,  and  colors  using  information 
stored  in  the  .info  file. 

But  CLI  knows  nothing  of  any 
-info  file  and  starts  a  program  without 
reference  to  any  such  supplementary 
data.  For  example,  if  you  type  ZONK, 
the  program  called  Zonk  will  begin  to 
run  immediately.  The  Amiga  wUl  take 


no  notice  of  a  file  called  Zonk.info  or 
its  contents. 

Many  programs  also  allow  you  to 
specify  options  as  part  of  a  CLI  com- 
mand line.  These  options  usually 
serve  the  same  purpose  as  the  data 
within  a  .info  file.  Options,  or  switch- 
es, are  often  preceded  by  a  dash  char- 
acter. For  example,  the  WordPerfect 
icon  might  contain  a  Tool  Types  op- 
tion named  WORK  AREA.  To  invoke 
this  same  option  from  the  CLI,  you 
would  type  WP  -w  followed  by  the 
size  of  work  area  you  needed.  As  al- 
ways, check  the  program's  documen- 
tation to  see  how  it  handles  this  kind 
of  thing. 

Current  director)'.  A  second  rea- 
son that  CLI  and  Workbench  pro- 
grams seem  to  run  differently  is 
related  to  the  program's  current  direc- 
tory. When  you  double-click  on  a 
Workbench  icon,  the  current  directory 
is  set  to  that  program's  drawer.  If  the 
program  then  starts  looking  for  files,  it 
will  most  likely  look  in  this  drawer. 
Such  startup  data  files  may  contain 
pictures,  hot-key  information,  text,  or 
almost  anything  else. 

In  contrast,  a  program  started 
from  the  CLI  will  often  not  change  the 
current  directory  that  is  active  at  that 
time.  If  such  a  program  looks  for  files, 
it  may  look  in  your  currently  specified 
CLI  directory  rather  than  in  the  direc- 
tory containing  the  program  and  sup- 
port files. 

Suppose  your  current  directory  is 
RAM:  and  you  decide  to  start  a  pro- 
gram by  typing  its  full  path  name, 
DF0:SOURCE.  The  program  will 
start  to  run  and  might  start  to  look  for 
special  files.  Chances  are  it  won't  look 
in  DFO:,  where  the  files  are  actually 
stored.  Instead,  it  will  look  in  the  cur- 
rent directory,  which  is  RAM:,  and 
won't  find  the  files  it  needs. 

If  you  suspect  that  this  is  your 
problem  with  a  program  started  from 
the  CLI,  the  fix  is  easy.  Just  change 
the  current  directory  to  the  one  con- 
taining the  program  and  support  files 
before  you  start.  In  the  previous  ex- 
ample, you  would  type  CD  DFO:  and 
then  type  SOURCE.  a 


A-16 


COMPUTE 


JANUARY       1991 


ON  DISK 


CONTENTS 

18GAMM0NX 

STEVE  TIBBETT  and 

BRAD  SCHENCK 

Challenge  a  friend  or  one  of  five 
computer  opponents  in  this  Amiga 
adaptation  of  the  board  game. 

20  MOUNTAINS 

L.  C.  HASELMAN 
Create  mountainscapes  on  your 
Amiga's  screen.  The  power  of 
fractals  lets  you  build  your  own 
world  in  hours  instead  of  days. 

18  SPHEROIDS 

KEVIN  DIXON  and 

TROY  TUCKER 

Take  on  a  friend  or  a  sophisticated 

computer  adversary  in  this  fast- 

action.futuristic  arcade  duel. 

24  INTUITION  MAKEDIR 

DALEMcBANE 

Tired  of  opening  a  CLI  to  find  in- 
visible drawers?  Here  are  two  utili- 
ties that  will  make  handling 
drawers  a  snap. 

24  HOW  TO  GET  THE  DISK 


EsanSBsa 


'Tinr^n? 


ALSO  ON  DISK 

26  Download:  Mach  III 
30  Art  Gallery 

A»"OnDisic"sottwafB»oo9inalworltand  not  In  tSe  pubbc  domatfl. 
Tbeu  programs  am  copyri^  S)  1 S90  COMPUTE  PubficaKns  lntemft< 
tkKial  Ltd.  Al  rights  rosorvgd.  Amga  VUbrtibeoch  wSCfi  tj3  ts  COpyfight 
i9es.  1906, 1967.  arvl  1968,  Comfnodore-Amiga.  Inc.  Al  rights  reserved. 


JANUARY       1991 


COMPUTE       A-17 


ON  DISK 


STEVE  TIBBETT 

AND 
BRAD  SCHENCK 


Note  from  the  Editors:  GammonX 
is  an  Amiga  version  of  the  classic 
board  game  backgammon.  For 
its  five  levels  of  computer  oppo- 
nents and  its  stunning  graphics,  Gam- 
monX received  third  place  in  the 
Amiga  Resource $10,000  program- 
ming contest. 

Getting  Started 

To  run  the  program,  double-click  on 
the  GammonX  icon,  which  can  be 
found  in  the  GammonX  drawer  on 
this  issue's  companion  disk.  Gam- 
monX wii\  display  a  series  of  credits 
windows.  Click  on  each  window  to 
make  it  go  away.  GammonX  may  also 
be  started  from  the  CLI.  Be  sure  to 
change  directories  (CD)  to  the  Gam- 
monX directory  so  that  the  program 
can  find  its  graphics  file  (GammonX- 
.Dat).  GammonX  is  fiiliy  multitasking 
so  that  you  can  play  while  you  work. 
Press  Left  Amiga-N  to  get  to  the 
Workbench  screen  and  Left  Amiga-M. 
to  get  back  to  GammonX. 

You  set  up  and  start  the  game 
using  the  program's  menus.  The  Gam- 
monX mer^u  has  three  selections:  New 
Game,  About,  and  Quit.  New  Game 
starts  a  game,  About  displays  the  first 
credits  window,  and  Quit  exits  the 
game.  The  other  two  menus  let  you 
choose  the  players.  The  player  con- 
trolling either  side  can  be  human  or 
one  of  five  types  of  computer  player. 
So  you  can  play  human  against  hu- 
man, computer  against  human,  or 
computer  against  computer. 

To  start  the  game,  set  up  the  light 
and  dark  players  as  you  wish  and  then 
select  New  Game.  The  computer  will 
roll  the  dice.  In  GammonX,  the  player 
controlling  the  dark  pieces  moves 
first.  You  can  always  tell  whose  turn  it 
is  by  looking  at  the  turn  indicator  (a 
white  or  brown  backgammon  piece)  at 
the  top  left  corner  of  the  screen. 

There  are  three  gadgets  on  the 
right  side  of  the  screen.  Quit  immedi- 
ately exits  GammonX.  Pass  allows 


you  to  give  up  your  turn  when  you 
cannot  make  a  move.  Roll  forces  the 
computer  to  move  your  pieces,  which 
is  handy  for  beginners  who  are  just 
learning  to  play  the  game. 

In  GammonX,  the  computer  rolls 
the  dice.  To  move  a  piece,  you  move 
the  mouse  pointer  over  it  and  press 
the  left  mouse  button.  While  holding 
down  the  button,  drag  the  piece  to  its 
destination.  Then  release  the  button. 

How  to  Play 

Backgammon's  rules  are  fairly  simple. 
The  backgammon  board  is  divided 
vertically  by  a  bar.  The  lower  left 
quadrant  is  the  home  table  of  the  dark 
side.  The  upper  left  quadrant  is  the 
home  table  of  the  light  side.  Each 
player  has  1 5  pieces  (called  fnen), 
which  start  the  game  on  four  triangles 
(called  points).  The  dark  men  move 
from  left  to  right  across  the  top  of  the 
table,  then  right  to  left  across  the  bot- 
tom of  the  table.  The  light  men  move 
from  left  to  right  across  the  bottom  of 
the  table,  then  from  right  to  left  across 
the  top  of  the  table. 

In  GammonX,  the  dark  player 
moves  first.  During  your  move,  you 
choose  one  of  your  men  and  move  it 
along  the  points  according  to  the  val- 
ue of  one  of  the  dice.  Then  you  choose 
another  man  (or  the  same  one)  and 
move  it  according  to  the  value  of  the 
other  die.  In  the  case  of  doubles,  each 
die  is  used  twice.  For  example,  a  pair 
of  6s  means  that  four  men  can  be 
moved  6  points  each,  two  men  may 
move  12  points,  two  men  can  move  6 
and  one  man  can  move  12,  and  so  on. 

You  can't  make  a  move  if  it 
means  your  man  will  land  on  a  point 
occupied  by  two  or  more  opposing 
men.  If  your  man  is  placed  on  a  point 
containing  a  single  opposing  man,  the 
opposing  man  is  sent  onto  the  bar. 

If  you  have  a  piece  on  the  bar, 
you  can't  move  until  that  piece  has 
been  taken  off  the  bar.  You  can  take 
your  man  off  the  bar  if  you  roll  a 
number  which  specifies  a  point  in 
your  opponent's  home  table  that 
doesn't  have  two  or  more  opposing 
men.  For  example,  if  you  have  one 
piece  on  the  bar  and  you  roll  a  1  and  a 
2,  you  can  place  the  piece  on  the  table 
on  the  leftmost  point  of  your  oppo- 
nent's home  table  or  on  the  point  next 
to  it,  assuming  that  one  of  those 
points  has  fewer  than  two  opposing 
men  already  sitting  on  it. 


When  you've  moved  all  of  your 
men  into  your  home  table,  you  can 
begin  to  bear  off.  Bearing  off  is  the 
procedure  of  removing  pieces  from 
the  board.  The  ultimate  goal  of  the 
game  is  to  bear  off  all  of  your  pieces. 
You  bear  off  men  according  to  the 
dice  you  roll.  For  example,  if  you  roll 
a  3  and  a  5,  you  can  pull  one  piece  off 
the  third  point  from  the  left  and  one 
from  the  fifth  point  from  the  left.  If  a 
die  indicates  a  point  that's  unoccu- 
pied, you  bear  a  piece  off  of  the  high- 
est point  below  that  value. 

GammonX  makes  it  easy  to  learn 
how  to  play  backgammon.  It  doesn't 
let  you  make  illegal  moves,  and  if  you 
get  stuck,  you  can  click  on  Roll  to 
make  GammonX  move  your  pieces 
for  you. 

There's  a  lot  of  strategy  to  back- 
gammon. To  learn  more  about  the 
game's  rules  and  its  strategies,  read 
According  to  Hoyle  by  Richard  L. 
Prey  (Fawcett  Crest  Books). 


KEVEN  DIXON 

AND 
TROY  TUCKER 


In  the  year  2100,  nuclear  weapons 
are  relics  of  a  forgotten  era.  In  this 
day  and  age,  countries  settle  their 
differences  in  a  duel  between  rep- 
resentative gladiators.  The  site  of  their 
engagement  is  the  Arena,  a  manmade 
battlefield  consisting  of  treacherous 
pits  and  hills. 

At  the  start  of  each  duel,  six  lethal 
spheroid  bombs  are  randomly  scat- 
tered about  the  Arena.  Each  contes- 
tant moves  about  in  a  hovercraft, 
collecting  the  bombs  and  then  firing 
them  at  the  opposing  gladiator.  Be- 
cause of  their  spherical  shape,  the 
bombs  roll  across  the  Arena  at  high 
speeds.  But  at  the  same  time,  the  un- 
dulating surface  of  the  playfield  makes 
their  movement  unpredictable.  As 
you'll  soon  learn,  the  keys  to  survival 
in  Spheroids  are  quick  reflexes  and  a 
deadly  aim. 

Getting  Started 

To  play  Spheroids,  plug  one  or  two 


A-1B       COMPUTE 


JANUARY       1991 


INTRODUCING  MAVERICK  FOR  THE  AMIGA 


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protctiiofl  «:hciiKS.  1  ycair.  ago.  ihc  company  inlnxJuccd  SinMrnti..  ;i  njnipkic  archival  system  thai 
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ready  io  change  ibc  course  of  Amiga  computing  forever, 

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All  sales  are  fin4l  unless  auihonzed  by  manageneiJl. 


Circle  Reader  Service  Number  112 


joysticks  into  your  Amiga  and  then 
double-click  on  the  Spheroids  icon. 
After  a  short  delay,  the  game  screen 
will  appear.  Before  each  game,  you 
must  select  a  battlefield.  There  are 
seven  to  choose  from:  Open,  Quad- 
rate, Diamond,  Cyclone,  Corner, 
Cross,  and  Lattice;  these  are  selected 
by  pressing  Fl  through  F7,  respective- 
ly. Each  battlefield,  with  the  exception 
of  Open,  contains  mounds  and  de- 
pressions. These  appear  as  diamond- 
shaped  objects  on  the  screen  and 
come  in  three  different  sizes.  Mounds 
are  yellow,  while  depressions  are  gray. 

Every  battlefield  contains  a  tele- 
port  device  that  appears  on  the  screen 
as  a  pulsating  purple  square.  When  a 
hovercraft  or  a  spheroid  enters  the 
teleporter,  it's  transferred  randomly  to 
another  location  on  the  playfield.  In 
the  process,  the  teleported  object  re- 
tains its  original  velocity  and  direction. 

After  you've  selected  a  battlefield, 
you  must  select  the  type  of  game  to 
play.  Press  F8  for  computer  vs.  com- 
puter, F9  for  player  vs.  computer,  or 
FIO  for  player  vs.  player.  Play  begins 
after  you've  made  a  selection.  Initial- 
ly, each  player  is  given  nine  hover- 
craft. The  green  ship,  controlled  by 
joystick  1,  appears  at  the  upper  right 
corner  of  the  screen;  the  blue  ship, 
controlled  by  joystick  2,  is  at  the  lower 


left.  The  number  of  craft  remaining 
for  each  player  is  shown  at  the  top  of 
the  screen.  The  game  ends  when 
you've  destroyed  yoiu*  opponent's  en- 
tire hovercraft  fleet. 

If  you're  slow  in  making  your  se- 
lections, the  game  will  enter  a  demo 
computer  vs.  computer  game.  It's  a 
good  idea  to  watch  the  demo  for  a  few 
minutes  prior  to  playing,  so  you  can 
see  how  the  undulations  affect  the 
hovercraft  and  the  spheroid  bombs. 
Press  Esc  at  any  time  to  exit. 

Playing  the  Game 

Players  use  bombs,  or  spheroids,  to 
try  to  eliminate  the  opponent.  Six 
spheroids  are  scattered  randomly 
across  the  battlefield.  These  small  de- 
vices are  collected  and  fired  from  the 
hovercraft.  When  launched,  they  roll 
across  the  battlefield  at  high  speeds. 
To  pick  up  a  spheroid,  simply  guide 
your  hovercraft  over  one.  When 
you're  ready  to  fire,  push  the  joystick 
in  the  direction  you  wish  to  shoot  and 
press  the  fire  button. 

Once  fired,  the  spheroid  assumes 
the  color  of  the  firing  ship.  If  the  op- 
posing player's  ship  comes  into  con- 
tact v«th  a  spheroid  armed  by  your 
craft,  the  ship  is  instantly  destroyed. 
Armed  spheroids  have  enough  mo- 
mentum to  propel  themselves  about 


two  lengths  of  the  .Arena.  When  its  en- 
ergy has  dissipated,  the  spheroid 
slows,  and  its  color  reverts  back  to 
neutral  red.  Either  player  can  now 
pick  it  up  and  rearm  it. 

Since  the  spheroid  bombs  roll 
along  the  surface,  the  mounds  and  de- 
pressions aftect  the  way  they  travel 
across  the  playfield.  For  example,  if  a 
spheroid  is  fired  into  a  depression,  il 
will  roll  around  the  sides  until  it  even- 
tually settles  in  the  center. 

When  the  game  is  over,  the  ap- 
propriate bar  at  the  top  of  the  screen 
will  flash,  indicating  the  winner.  At 
this  point  you  can  change  battlefields 
with  the  function  keys  or  immediately 
begin  a  new  game  on  the  same  field. 
Press  Esc  to  exit  the  demo  mode  or  a 
game  in  progress;  then  press  Esc  again 
to  quit  the  program. 

Game  Tips 

There  are  several  playing  strategies 
that  you  might  like  to  try.  If  you  fire  a 
spheroid  into  the  teleporter,  occasion- 
ally it  will  materialize  next  to  your  op- 
ponent, destroying  his  or  her  craft  in 
the  process.  Also,  try  using  the  mounds 
and  depressions  for  bank  shots. 

At  times,  your  craft  will  fall  into  a 
depression.  If  you  simply  thrust  in  the 
direction  that  you  want  to  go,  it  will 
take  you  a  while  to  escape.  The  quick- 


JANUARY       1991 


COMPUTE       A-1» 


ON  DISK 


est  way  to  get  out  of  a  depression  is  by 
rocking  your  hovercraft  back  and 
forth  until  you  gain  enough  momen- 
tum to  escape. 

Sometimes,  several  spheroids 
will  appear  ver)'  close  together.  If  you 
hold  down  the  fire  button  and  maneu- 
ver around  them,  you'll  fire  a  deadly 
volley  in  the  direction  you're  travel- 
ing. Firing  a  stream  of  spheroids  into 
the  teleporter  is  almost  certain  death 
for  your  opponent.  Since  the  teleport- 
ed  spheroids  materialize  in  different 
locations,  your  opponent  will  have  a 
hard  time  evading  all  of  them. 


L.  C.  HASELMAN 

Dne  of  the  most  fascinating  things 
computers  do  is  mimic  reality. 
When  workstation  computers 
with  powerful  graphics  became 
available,  programmers  took  a  break 
from  simulating  traffic  lights  and  be- 
gan to  model  the  visual  world.  Moun- 
tains brings  fractal  landscapes  to  the 
most  graphically  powerful  home  com- 
puter— your  Amiga. 

Mountains  is  a  complex  program 
with  many  features,  but  it's  easy  to  get 
started  building  landscapes  with  the 
program.  Just  run  the  program  from 
the  Workbench  by  double-clicking  on 
the  Mountains  icon  in  the  Mountains 
drawer  or  by  typing  RUN  MOUN- 
TAINS from  the  CIA.  When  the 
Mountains  screen  appears,  select  the 
first  item  in  the  first  menu  (Demo). 
Mountains  will  generate  a  random 
landscape  {you'll  see  an  overhead 
view)  and  then  render  that  landscape 
in  three  dimensions. 

The  demo  landscape  isn't  perfect; 
it  fills  only  part  of  the  screen.  But  it 
does  show  you  the  program's  potential. 

Impressed?  The  program  can  do 
much  more.  Mountains  lets  you  draw 
your  own  landscapes  with  special 
tools.  You  can  view  your  landscape 
fi-om  any  direction.  And  if  you'd  like, 
you  can  save  your  scene  as  an  IFF 
image. 

Getting  to  Know  Mountains 

When  you  selected  Demo,  you  saw  a 
1 00  X  1 00  rectangle  in  the  upper  lefl 


corner  of  the  screen.  This  is  the  map 
area  used  in  creating  mountains.  This 
map  area  is  an  overhead  view  with 
color-coded  altitude  information. 

The  first  menu.  Control,  has  six 
items:  Demo,  Interrupt,  Save  Image, 
Map  Data,  Clear  All,  and  Undo. 

Demo  creates  a  sample  land- 
scape, and  Interrupt  halts  Mountains 
while  it's  rendering  a  scene.  You  can 
save  your  scene  to  disk  with  Save  Im- 
age; just  type  the  full  pathname  (such 
as  dh  I  :images/TwinPeaks)  and  then 
click  on  Store.  The  Map  Data  option 
lets  you  load  or  save  the  point-by- 
point  data  of  your  scene  so  that  you 
can  later  render  your  scene  from  a  dif- 
ferent angle.  Type  in  the  full  path- 
name of  the  file  you  wish  to  save  or 
load. 

Qear  All  clears  the  screen  and  the 
map  data,  and  Undo  lets  you  correct 
mistakes  or  change  your  mind.  (You 
can  even  Undo  a  Clear  All  if  you'd 
like.)  Undo  won't  be  available  unless 
you  have  enough  free  memory.  If  you 
find  that  you  can't  perform  an  Undo, 
you  may  wish  to  flip  back  to  the  Work- 
bench screen  (with  Left  Amiga-M) 
and  close  any  memory-intensive  pro- 
grams you  may  be  running.  Finally, 
Quit  exits  Mountains. 

Options  Galore 

The  next  menu.  Options,  also  has  six 
items:  Create,  Magnify,  Lake,  Base, 
Top,  and  ReScale, 

Create  lets  you  place  your  own 
peaks  on  the  map.  Selecting  Create 
pops  the  map  up  onto  the  screen.  The 
pointer  changes  into  a  small  rectangle, 
and  a  gadget  appears  to  the  right  of 
the  map.  This  is  the  altitude  gadget, 
which  determines  the  height  of  the 
mountains  that  will  be  created.  Adjust 
the  altitude  gadget  to  about  half  its 
maximum  value.  Draw  a  rectangle 
anywhere  on  the  map  by  holding 
down  the  mouse  button  and  dragging 
the  pointer.  Release  the  mouse  but- 
ton, and  a  mountain  will  be  drawn. 

Magnify  lets  you  zoom  in  on  part 
of  your  map.  For  instance,  suppose 
that  you've  drawn  a  whole  range  of 
mountains  but  you  decide  that  you'd 
like  to  just  use  one  of  them.  Magnify 
lets  you  strip  out  the  surrounding 
area.  When  you  select  Magnify,  the 
map  pops,  and  the  mouse  pointer 
turns  into  a  small  rectangle.  Click  on 
the  upper  left  corner  of  the  desired 
area  and  drag  it  to  the  lower  right 


quadrant.  The  map  will  be  redrawn 
when  you  release  the  left  mouse 
button. 

Lake  lets  you  set  sea  level  to  any 
height  you  wish.  When  you  select  this 
item,  the  mouse  pointer  will  turn  into 
a  crosshairs  pointer.  Qick  on  the  map 
at  the  point  where  you'd  like  sea  level 
to  be.  All  connected  points  at  that  lev- 
el or  lower  will  be  rendered  as  water. 

Base  lets  you  set  a  low  point  for 
the  land.  It  works  much  the  same  as 
Lake,  except  that  it  affects  the  entire 
map,  not  just  adjacent  areas.  Use  Base 
to  create  flat  valleys  or  plains. 

Top  levels  off  the  peaks  of  moun- 
tains. When  you  select  this  item,  the 
mouse  pointer  will  turn  into  a  cross- 
hairs pointer.  Click  on  the  map,  and 
all  points  above  the  altitude  you 
clicked  on  will  be  reduced  to  the  level 
you've  chosen.  Use  Top  to  create 
mesas. 

ReScale  lets  you  change  the  data 
in  the  map  so  that  it  ranges  from 
minimum  to  maximum  elevations  (0 
and  10,0CX)  units,  respectively).  If 
you've  used  Zoom,  Base,  Top,  or  Cre- 
ate, you  should  try  ReScale.  The  col- 
ors in  the  3-D  image  are  assigned 
according  to  the  elevation.  If  you  try 
ReScale  and  don't  like  the  effect,  se- 
lect Undo  to  return  to  the  previous 
map. 

Flexible  Viewpoints 

The  next  menu,  Display,  has  eight 
items,  which  control  the  screen  dis- 
play: Clear,  Color,  Scale,  Frame, 
Mesh,  Sky,  Map,  and  3D  Plot. 

Color  lets  you  choose  the  color 
palette  for  your  scene.  There  are  three 
choices:  Map  makes  the  map  easier  to 
view,  Day  sets  daytime  coloration, 
and  Night  sets  nighttime  coloration. 
You  can  toggle  Scale  on  and  off 
When  Scale  is  on,  the  colors  will  be 
assigned  so  that  the  maximum  eleva- 
tion will  have  the  maximum  color. 
This  does  not  effect  the  map  data.  If 
Scale  is  off,  colors  will  be  assigned  ac- 
cording to  the  map  elevations  with  0 
being  the  minimum  and  10,000  the 
maximum.  Note  that  it's  possible  for 
elevations  to  be  greater  than  10,000 — 
unless  the  map  has  been  ReScaled. 

Frame  can  also  be  toggled  on  and 
off.  When  it's  on,  only  the  outlines  of 
the  polygons  that  make  up  the  ren- 
dered scene  will  be  drawn.  When  it's 
off,  a  filled  polygon  will  be  drawn. 
Use  Frame  for  an  interesting  effect'  t> 


4-20      COMPUTE 


JANUARY       ]<?<)] 


GHOST  OF  ELVIS  HAUNTS  COMPUTER 
New  Year  Sighting  Creates  Havoc  With  DTP 

Elvis  Presley  is  alive  and  kicking,  from  one  Amigaphile's  point  of 
view.  Every  time  a  graphic  is  imported  into  his  Desktop  Publishing 
program  it  comes  up  as  The  King  (see  illustration  below).  This 
Amigan,  who  wishes  to  remain  anonymous,  was  able  to  scan  the 
graphic  as  a  permanent  piece  of  clip-art  and  has  submitted  it  to  our 
library  for  distribution.  You  too  can  obtain  this  and  other  exciting 
pieces  of  clip-art  (this  one  is  on  disk  #9075,  Clip  Art  #3)  by  sending 
in  S3.99  plus  $2.00  shipping  and  handling  to  the  address  below,  or 
you  can  call  our  TOLL  FREE  number.  But  before  you  do  take  a  look 


ANI\fATION 

□  9206  VroEO  TOOLBOX-  A  collection  of 
video  lools  such  as  Bars'n'Tonts,  Showiz,  Lacer, 
andVTOT.  4/SW 

09139  TELLSTAR-Animalton  of  a  space 
cruiser's  planetary  flyby.  5  B  FD 
09142, 9143  IVOSSION-Cliubhy  airplane 
bombs  the  loo.  4/ PD 

□  9189  GHOST  PIANO-Animalion  of  a 
spectral  piano  player  4  B  PD 
09203  SCHWARTZ  ANIMSfl-How  to  run 
into  a  wall.  Aggressor,  &  Coyotell.  5  B  PD 
O  9234  EL  GATO-Animation  of  a  cat  running 
in  a  rotating  iectangle.4  B  PD 

09239  JUPITER- Animation  of  the  planet 
Jupiter  as  it  rotates,  J  B  PD 
O  W40  BATMAN-Another  hilarious  animation 
by  Eric  Schwartz.  5  B  PD 

ART  GALLERY 
O9006  SPACE-Digilized  pictures  of  deqj- 
space  objects  set  to  music.  5  B  PD 
09197  SWORD  &  SORCERY/Mhe  fust 
collection  of  Sword  And  Sorcery  pics.  4  B  PD 
09201  CYCLE  PlCS/l-Color-cyclaWe  pic- 
tures in  low  and  hi-res.  3  B  PD 
09218  AROUND  THE  WORLD-  digitized 
pictures  of  world  scenes  set  to  music.  3  B  PD 

CLIP  ART 
09214  CAMELOT  CLIP  ARTJl-A  collection 
of  medieval  clip  art  with  people/places.  41  PD 
09217  RENAISSANCE  CLIP  ART- 
Medieval  people  and  places.  41 SW 
09245  COLOR  CLIP  ART/1-Color  clip  art 
for  use  in  publishing.  5 1 FW 

DATABASE 
O  9242  DATABASES-Hle-lt,  Man,  Hypeibase, 
andDirmastcr.  iA5W 

09243  RIM -A  relational  database  capable  of 
handling  huge  file  sizes.  4APD 
EDUCATION 

09190  BACKTALK-An  educational  presenta- 
tion on  back  ailments  and  treatment.  4  B  SW 
09229  EDUCATION/l-Self-Tutor,  Tutor2, 
Flashcard,  Mathplus,  and  Evolution.  4  B  SW 
09235  ASTRONOMY-  Astronomy  programs 
which  can  be  run  consecutively.  41  PD 

O  9236  MARS  -  THE  RED  PLANET-An 
astronomical  slideshow  on  Mars.4  B  PD 
O9207  DINOSAUR  TRAKS-An  electronic 
coloring  book  featuring  dinosaurs.  4  B  SW 
09238  PRESCHOOL-A  collection  of  educ. 

Sograms  for  alt  school  ages.  41SW 
9246  FAIRY  TALE  TRAKS-An  electronic 
coloring  book  of  fairy  tales,  rhy  mes.-^  B  FW 

09191  CTS-An  educational  presentation  on 
Carpal  Tunnel  Syndrome.  4 1  SW 

FONTS 

09134  FONre2-Numerous  fonts  including 
Berlin,  Circus,  Hombre,  and  more.  4 1  PD 

09135  FONTS3-Numerous  fonts  including 
Andover,  Genmath,  Hunt,  and  more.  4 1  PD 

GAMES 
09211  TREK  TRIVL^-Trivia  on  the  TV  show 
Star  Trek  with  digitized  sounds.  4  B  SW 

09226  GAMES/6-Two  excellent  games  for  the 
Amiga,  Drip  and  Car.  S  B  PD 

09227  SHARK! -Two  fun  shark  attack  games 
for  your  entire  family.  4  B  SW 


at  some  of  the  other  excitin 


,wg  have  in  store  for  you: 


O  9228  GAMES f7-Ballyni,  Paccer.  &  Mini- 
blast.    4BSW 

O  9264,  9265  STAR  TREK-Btcellent 
Eurq>eaii  import  with  digitized  sound  and 
fantastic  game-play  and  graphics .  5  B  SW 

MUSIC 
O  9123  DIGITAL  SAMPLES/6-Jingle,  Heli, 
Mai  Headroom,  and  more.  41  PD 
a  9208  WEBSCO  VIDEOS  TUNESII-6  ori- 
ginals incl.  Peace,  Chances,  Channels.  4  B  SW 
a  9219  SONIX  SONGS/1.4  tunes:  Empire, 
Cameorock  ,  Grapevine,  &  Thriller.  3  B  PD 

PROGR,\MMING 
O  9054  PROGRAMMING/1-3  languages: 
LOGO.  Scheme2.0,  and  AdvSys.  4  A  PD 
O  9108-9110  PDC  COMPILER  V3J0.1-C 
compiler  and  68000  assembler.  41  PD 
O  9212  PASCAL-PCQ  Pascal  compiler  vl. lb, 
includes  assembler  and  linker.  3  A  FW 
O  9225  MENTIFEX  AI  SYSTEM-An  artificial 
intelligence  programming  system.  4APD 
O  9241  CURSOR-An  AmigaBASIC  compiler 
which  supports  most  functions.  3  A  FW 

REUGION 
09038-9041  KING  JAMES  BIBLE-  Bible  on 
disk,  with  read  and  search  program.  4 1  PD 


TELECOMMUmCA  TIONS 
O9069  TELECOMM.Comml.34,  Access 
1.42.  Handshake,  Area  Code,  and  more.  4 1  SW 

TRAVEL 
D9230  HTT  THE  R0AD!-2  world  mapping 
and  a  travel  plaiming  program.  4  !  PD 
VTIUTY 

09001  GRAPHICS  UnLITIES/l-Movie, 
Mac  View,  Cliplt  and  more.  41SW 

09002  GRAPHICS  imLITIES/2-Scenery, 
QRT,  IconLab,  and  more.  4 1  SW 

O  9095  VIRUS  INNOCULAnON-Collection 
of  the  best  testers/eradictors  available.  41  PD 
O9106  UTILITY  SAMPLER-Sampler  disk 
with  VirusX4.0,  CU-WizArc,  and  more.  SISW 
09237  BUG  ICON  DISK-A  collection  of 
icons  from  the  Bronx  Users  Group.  5  A  SW 


Disk  #9207 


CaU  today  for  a  FBEE  catalog: 

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Circle  Reader  Service  Number  260 


ON  DISK 


Note  that  Frame  works  best  when  the 
polygons  making  up  the  scene  are  rel- 
atively large.  Mesh  is  similar  to  frame, 
except  that  the  polygon  is  drawn  in 
the  appropriate  color  and  outlined  in 
black.  If  you're  using  a  high-resolution 
grid  (that  is,  your  polygons  are  small), 
most  of  the  rendered  image  will  be 
black. 

Map  brings  up  the  overhead  alti- 
tude map.  This  map  will  probably 
overlap  your  rendered  image.  Select- 
ing 3D  Plot  or  Clear  will  erase  the 
map.  Selecting  Sky  adds  a  simple  blue 
swatch  of  color  behind  the  scene. 

3D  Plot  lets  you  render  your 
scene.  There  are  three  types  of  3D 
Plot.  The  first  is  lines,  which  gives  you 
a  quick  preview  of  the  coloration,  ro- 
tation, and  placement  of  your  scene. 
Quads  and  Triangles  use  four-  and 
three-sided  polygons  to  render  your 
scene.  Qtiads  is  fester  than  Triangles, 
but  Triangles  sometimes  produces  a 
more  detailed  image. 

Taking  Control 

The  final  menu  is  Parameters.  Param- 
eters contains  four  items:  Rotation, 
Magnification,  Scales,  and  Size-Light. 
Before  trying  these  items,  be  sure 
you're  comfortable  with  the  other  fea- 
tures of  the  program.  Parameters 
gives  Mountains  its  power.  But  it  will 
take  some  experimenting  to  use  that 
power  wisely. 

Using  Rotation,  you  can  control 
the  angle  and  position  from  which 
you  view  the  scene.  When  you  select 
Rotation,  a  requester  opens  with  four 
numeric  gadgets:  X-Angle,  Z-Angle, 
X-Start,  and  Y-Start.  X-Angle  can 
range  from  0  to  90.  At  0,  you're  look- 
ing at  the  scene  from  the  ground,  edge 
on.  At  90,  you're  looking  from  the  air, 
straight  down.  Angles  from  20  to  40 
degrees  are  typical.  Z-Angle  lets  you 
walk  around  the  scene.  An  angle  of  0 
lets  you  look  from  the  south  end  of 
the  map,  an  angle  of  90  lets  you  look 
from  the  west  edge  of  the  map,  an  an- 
gle of  1 80  lets  you  look  from  the 
north,  and  an  angle  of  270  lets  you 
look  from  the  east.  The  default  value 
is  10,  a  number  just  far  enough  away 
from  0  to  keep  the  image  from  looking 
square  or  boxish,  X-Start  and  Y-Start 
let  you  center  the  scene  on  your 
screen.  Since  the  screen  is  320  pixels 
wide,  160  is  the  default  X-Slart  value. 
Since  the  mountains  come  up  from 
the  base  of  the  terrain,  the  default  Y- 


Start  is  1 20,  about  20  pixels  below  the 
center  of  the  screen. 

Magnification  controls  the  size  of 
the  rendered  image.  Magnification 
opens  a  requester  with  four  numeric 
gadgets;  X-Axis,  Y-Axis,  Z-Axis,  and 
View-Pt.  X-Axis  controls  the  horizon- 
tal magnification.  If  you'd  like  to  have 
the  image  fill  the  entire  screen,  in- 
crease this  number.  Similarly,  Y-Axis 
controls  the  vertical  magnification  of 
the  image.  Z-Axis  controls  how  steep 
the  mountains  are.  If  you  want  your 
mountains  to  be  more  jagged,  increase 
this  number.  If  you'd  rather  have  roll- 
ing hills  and  gentle  valleys,  decrease 
this  number. 

Scales  controls  the  look  of  your 
scene  by  controlling  the  low-level  frac- 
tal creation  engine.  It  opens  a  request- 
er with  four  numeric  gadgets.  The 
changes  you  make  here  will  be  reflect- 
ed the  next  time  you  use  Demo  or 
Create  to  build  mountains.  These 
numbers  do  not  affect  the  display  of 
mountains  you've  already  built.  The 
Form  gadget  affects  the  overall  look  of 
the  mountains.  A  large  number  will 
create  rounded,  massive  mountains. 
A  small  number  will  allow  spires.  Use 
a  number  in  the  range  100-900.  F 
Dimn  determines  the  fractal  dimen- 
sion of  the  map.  The  smaller  the  num- 
ber, the  more  rugged  your  terrain;  use 
a  number  in  the  range  0-100.  Delta  is 
the  maximum  change  allowed  in  alti- 
tude from  one  point  to  the  next.  Scale 
is  the  maximum  elevation  that  will  be 
used  by  the  ReScale  option;  10,000  is 
the  maximum  allowed.  For  example, 
5,000  would  scale  the  map  to  half  the 
maximum  elevation. 

The  final  menu  item,  Size-Light, 
controls  the  size  of  the  map  and  the 
lighting.  When  you  expand  a  scene  to 
fill  the  entire  screen,  you'll  find  that 
the  default  size  settings  make  for  a 
rather  chunky  map.  To  increase  the 
resolution  of  your  image,  increase  the 
map  size.  X-Size  and  Y-Size  default  to 
100  each.  This  makes  a  map  with 
10,000  points.  If  you'd  like  greater  res- 
olution, increase  these  values.  But  be- 
ware: Working  with  a  200  X  198  map 
will  be  about  four  times  slower  than 
working  with  a  100  X  100  map.  The 
maximum  X-Size  is  300;  the  maxi- 
mum Y-Size  is  198.  For  reference, 
each  map  point  requires  three  bytes  of 
memory  with  a  similar  amount  being 
needed  by  the  undo  buffer. 

Light  controls  the  angle  at  which 


the  light  strikes  the  scene.  Use  a  num- 
ber in  the  range  0-90.  The  default  val- 
ue is  45,  which  corresponds  to  about 
9:30  a.m.  A  value  of  0  places  the  sun 
at  the  horizon.  A  value  of  90  puts  the 
sun  directly  overhead. 

Quad  controls  the  direction  from 
which  the  light  is  coming.  The  top  of 
the  map  is  1,  the  right  side  is  2,  the 
bottom  is  3,  and  the  left  side  is  4.  Any 
other  number  makes  the  light  overcast 
and  diffuse. 

Technical  Information 

Mountains  is  a  multitasking  program. 
To  nip  to  the  Workbench,  press  Left 
.Amiga-M.  To  fitp  back,  press  Left 
-Amiga-N.  Mountains  was  written  in 
J-Fonh,  a  language  known  for  its  effi- 
ciency and  quick  integer  arithmetic. 


OTHER  PROGRAMS 
ON  DISK 

There  are  a  few  handy  programs  contained 
in  the  A  miga  Resource  Disk 's  C  director;- 
that  some  readers  may  not  be  familiar  with. 

RD 

A  Speedy  program  for  reading  text  files,  RD 
works  from  ilie  Workbench  or  CLl.  Copy 
RD  10  ihc  C  directory  of  your  Workbench 
disk.  To  use  il  from  the  Workbench,  use 
the  Info  menu  item  to  change  the  Default 
Tool  of  your  tcxi  file's  icon  to  C;RD,  From 
the  command  line,  you  jusi  type  RD  filetf 
ame(sj,  wbc(cfilenamefs)  is  the  name  or 
names  of  the  files  you  wish  lo  read.  RD 
also  supports  both  AmigaDOS-  and  ARP- 
style  wiidcards;  typing  RD   *.info  will 
allow  you  to  read  all  flies  that  don'i  end 
with  the  .info  extension. 

New  in  RD  I  A:  Screen  handling  is 
up  to  two  (imes  faster.  It  no  longer  needs 
arp.librar),  so  you  can  add  il  to  almost- 
full  Workbench  disks.  RD  now  handles 
complex  escape  sequences  and  supports 
Workbench  2.0-slyle  scroll  bars  and  sys- 
tem fonts. 


This  utility  displays  both  standard  IFT  and 
Sliced  HAM  pictures.  The  stripped-down 
version  included  on  this  month's  disk  no 
longer  requires  the  1 7K  arp.library  file  but 
only  works  from  the  Workbench. 

To  use  I '.  copy  it  lo  (he  C  director)  on 
your  Workbench  disk  and  change  the  De- 
fault Tool  of  your  picture's  icon  to  C:V. 
Then  jusi  click  on  your  picture's  icon  to 
show  it. 

ColorBench 

This  liny  utility  adds  an  extra  bitplane  to 
your  Workbench  screen  so  you  can  utilize 
eighKolor  icons.  Just  copy  il  lo  the  C  di- 
rectory of  your  Workbench  diskandadd 
Ihe  command  COLORBENCH  lo  your 
Sislartup-sequence  file. 


A-22      COMPUTE 


JANUARY       19P1 


SOFTWARE  HUT 

A  TOTAL  SUPPORT 

AUTHORIZED  AMIGA  STORE 

Over  1000  products  in  stock. 

If  you  don't  see  what  you  want  please  give  us  a  call. 


For  orders  caU:  1  -  800  -  848  -  0079 

For  questions  or  technical  support 

call  215 -462 -0210 
To  obtain  service  on  your  Amiga 
call  215  -  462  -  2268 


Amiga  Chips  &  Parts 

Fatter  Agnus  Chip  Imb  90.00 

Super  Fat  Agnus  Chip  2mb  95.00 

Fatter  Agnus  Extractor  22.95 

Extractor  with  chip  purchase  1 6.00 

2  meg  chip  ram  board  w/ram  253.00 

Kickstart  1.3  ROM  chip  29.00 

8520  chip  16.50 

Gary  IC  Chip  18.00 

Kickstart  2.0  Call 

Super  Denise  Call 

1x4  meg  static  Zip  Chip  52.00 

1  x8  meg  S  imms  Chip  59,00 

256Kxl  -  100ns  DRAM  2.60 

256Kx4  -  80ns  DRAM  6.95 

1 X 1  meg  -  80ns  DRAM  6.95 

A2000  Replacement  Keyboard  1 1 8.00 

AlOOO  Replacement  Keyboard  1 1 8.00 

A500  Replacement  Keyboard  99.00 

Heavy  Duty  Power  Supply  "AE"  94.00 

Amiga  2000  Power  Supply  143.00 

MiGraph  Hand  Scanner  349.00 


Commodore  2232  Card  3 19.00 

Commodore  2320  Flicker  Fixer       278.00 
Amiga  500  Computer  Repair  124.95 

Amiga  2000  Computer  Repair         1 89.95 
Please  call  for  shipping  instructions  and 
details  on  our  repair  services. 

Software  &  Accessories 

A-IO  Tank  Killer  35.00 

Awesome  41.00 

Chaos  Strikes  Back:  Dungeon  Master  2  Call 

Dragon's  Lair  II:  Time  Waq)  Call 

Diakkhen  41.00 

Dragon  Wars  Call 

F-19  Stealth  Fighter  41.00 

Indians^xjlis  500  35.00 

M-1  Tank  Platoon  41.00 

Monday  Night  Football  Call 

Poweimonger  35.00 

Where  in  Time  is  Carmen  San  Diego?  35.00 


Productivity: 

AmigaVision  99.00 

A]q)etizer  Solace  29.00 

PageStream  vers.  2.x  199.00 

Pen  Pal  99.00 

Pro  Write  vers.  3ji  105.00 

Quaiteiback  47.00 

Quarterback  Tools  62.00 

Word  Perfect  vers.  4.x  175.00 


Hard  Dnves  &  Accelerators: 

Quannim  ProDrive  LPS  52S  -  9ms  389.00 

Quantum  ProDrive  LPS  I05S  -  9ms  569.00 

Syquest  44mb  removable  HD  internal  489.00 

44  rab  cartridge  for  above  89.00 

2630  (68030  25mhz,  68882,  2mb  bit  ram)  795.00 

GVP  28mhz  68030, 68882  w/  4mb  ram  1 499.00 

Commodore  2091  Controller  Card  279.00 

GVP  8/0  Hard  Card  ControUer  235.00 

Supra  Word  Sync  Q>ntroUer  Card  149.00 


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Please  call  for  shipping  charges  on  ht%ef  handwaic  itenu. 


Circle  Reader  Service  Number  232 


Cz  '"  AMIGA— COMMODORE      ^^^^" 

I      REPLACEMENT  CHIPS,  WRTS  AND  UPGRADES       I 


8S20A  CIA S17.95 

6364  Paula $39.95 

1.3  Kickstart  ROM S29.95 

1  MEG  X  1/100  NS    $   7.95 

1  X4  MEG/BO  ZIP  (A3000I S54.95 

256X4/80  NS    S   7.95 

A501 -512K  Upgrade  RAM  Board  S69.95 

8362  Oenise  (1/2  bright) 539.95 

6B0ia/10  (for  extra  speed] Si  6.95 


A2000  Heai7  Duty  Power  Supply  S147.00 

A2000  Service  Manual 5  39.00 

A500  Heavy  Duty  Power  Supply  .  S  69.95 

A500  Service  Manual $  36.50 

A2000  Keylxiard S1 14.95 

A500  Keytioard   .  - SID9.S0 

A100Q  Service  Manual $  29.95 

Keyboard  lor  At  000 S129.95 

68861/68882   CALL 


Pr/ces  do  nof  include  UPS 


AMIGA  UPGRADES 

-  ECS  -  1MB  "FATTER  ACNUS"  CHIP  (8372A)  with  FREE  Chip  Puller  and 
NEW  Step-by-step  10  minute  Instructions.  $93.50  plus  UPS. 


-  MEGACHIP  2000  -  A  2000  upgrade  board  allows  2  MB  of  chip  RAM  (uses  new 
2  MB  AGNUS).  Yoj  now  get  double  the  chip  RAM  to  custom  chips,  more  graphics 
and  digitized  audio,  excellent  ior  displaying  grapliics,  solderless  installation,  in- 
cludes tree  chip  puller.  We  even  buy  back  your  old  1  MB  AGNUS.  $339.00  (Betore 
Rebate)  

-  AMIGA  1000  REJUVEKATOR  UPGRADE  -  Tap  the  ultimate  power  o<  your 
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compatibility  with  all  products/software. 

$479,00  (Plus  UPS).  Send  for  the  data  sheet. 


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ffl 


Circle  Reader  Service  Number  201 


Circle  Reader  Service  Number  IE 


JANUARY       1991  COMPUTE      A-23 


ON  DISK 


Dale  McBane 

Intuition  MakeDir  (IMD)  is  a 
replacement  for  the  MakeDir  pro- 
gram that's  found  in  the  C  directo- 
ry of  your  Workbench  disk.  It 
works  the  same  way  that  MakeDir 
works  except  thai  it  can  create  a 
Workbench  icon  for  the  directory.  If 
you  use  IMD  on  a  directory  that  al- 
ready exists,  that  directory  will  be 
unchanged,  but  il  will  now  have  an 
icon  so  that  you  can  view  it  from  the 
Workbench. 

MakeEmpty  is  a  MakeDir  pro- 
gram for  Workbench  users.  It  lets  you 
create  a  directory  called  Empty.  Nor- 
mally, you  must  duplicate  a  drawer  (a 
drawer  is  the  Workbench  name  for  a 
directory)  called  Empty  to  create  a 
new  directory.  Then  you  must  drag 
that  drawer  over  to  its  destination.  By 
using  extended  selection,  MakeEmpty 
lets  you  create  a  new  drawer  wherever 
you  want  it. 

Using  iMD 

First,  copy  IMD  from  the  C  directory 
of  the  Amiga  Resource  Disk  to  the  C 
(Command)  directory  on  your  Work- 
bench disk  or  hard  drive.  Enter  COPY 
RESOURCE9:IMAKEDlR/IMD  C: 
at  a  CLI  or  Shell  prompt  to  do  this. 
Type  IMD  to  see  the  command's 
usage  instructions.  Here's  the  syntax 
of  the  instruction: 

IMD  dirname 
[i«/b/ifena/nelNOICONS] 

Dirname  is  the  name  of  the  directory 
to  create,  infofilename  is  the  name  of 
a  .info  file  to  be  used  as  the  source  for 
the  icon  of  the  directory  (optional), 
and  NOICONS  is  an  optional  param- 
eter that  prevents  IMD  from  creating 
an  icon  for  the  directory. 

Here  are  a  few  examples  of  how 
to  use  IMD. 

IMDRAMifred 


IMD  creates  the  directory  R.\M:fred 
and  then  looks  for  the  file  S;Drawer- 
.info.  If  IMD  finds  S:Drawer.info,  it 
copies  the  file  to  RAM:fred.info,  If  it 
doesn't  find  the  file,  the  program 
writes  a  default  icon  to 
RAM:fred.info. 

IMD  RAM:fred  SYSrEmpty.info 

IMD  creates  the  directory  RAM:fred 
and  then  looks  for  SYSiEmpty.info.  If 
it  finds  SYS:Empty.info,  it  copies  the 
file  to  RAM:fred.info.  If  it  doesn't 
find  SYS;Empty.info,  it  tries  to  copy 
S:Drawer.info.  If  that  fails,  it  writes 
the  default. 

IMD  RAM:fred  NOICONS 

/A/Z>  will  then  behave  just  like  Make- 
Dir. If  you'd  like  to  make  some  room 
on  your  boot  disk,  you  can  delete 
MakeDir  from  the  C  directory  and  re- 
name IMD  to  MakeDir.  (Always  work 
with  a  copy  of  your  Workbench  disk, 
not  the  original.)  Or  you  can  delete 
MakeDir,  leave  IMD  named  as  it  is, 
and  place  the  following  line  in  your 
startup-sequence  file  or  your  shell- 
startup: 

ALIAS  MakeDir  "IMD  1 1 
NOICONS" 

Then  you  can  type  IMD  if  you  want 
an  icon  created  or  MakeDir  if  you 
don't. 

If  you  don't  like  IMD's  default 
icon,  you  can  replace  it  with  your 
own  icon.  Simply  copy  a  drawer  .info 
file  to  s; Drawer. info,  and  IMD  will 
automatically  use  that  .info  file  from 
now  on. 

Using  MakeEmpty 

Using  the  Workbench,  drag  Make- 
Empty from  the  Resource  Disk  to 
your  Workbench's  Utilities  drawer. 
When  you  want  to  make  a  drawer, 
open  the  Utilities  drawer  so  that  you 
can  see  the  MakeEmpty  icon.  Click 
once  on  a  disk  or  drawer  icon  to  select 
it.  Then  hold  down  Shift  and  double- 
click on  the  Mi3/:^£'mp/j/ icon.  It's  that 
easy.  Because  of  a  limitation  of  the 
Workbench,  you  may  need  to  close 
the  destination  window  and  reopen  it 
to  see  the  new  folder.  Use  the  Rename 
Workbench  menu  item  to  change  the 
name  of  the  drawer.  s 


HOWTD 

GET  THE 

DISK 

Don't  Miss  Out  on 

One  of  the  Best 

Parts  of  Amiga 

Resource! 

►  On  Disk  programs 

►  IFF  pictures  from  "Amiga 
Art  Gallery" 

►  "Download"  software 

►  8-color  Workbench  icons 

►  Programming  examples 

►  Optimized  disk  layout 

►  And  much  more 

And  you'll  find  all  the  documen- 
tation for  the  disk  in  this  issue's 
On  Disk  section. 

COMPUTE'S  Amiga  Resource  Disk 

expands  beyond  the  limits  of  a 

paper  magazine. 

ORDER  NOW! 


Send  me  . 


.  copies  of 


this  issue's  AMIGA  RESOURCE  DISK  (Jan.  1991). 
I've  enclosed  S9.95  plus  S2.00  postage  and 
handling  (Si  1 .95)  for  each  disk. 


Address 

City,  State/Praihnce- 


ZiP/PDstai  Code. 


Mail  lo:  Amiga  Resource  Disk 
324  W,  Wendover  /We, 
Suite  200 
Greenstoro,  NC  27408 

Amount  ($9,95  per  disk) 
Postage  ($2.00  per  disk) 
Sales  Tax* 
Total 


For  credit  card  orders  ($20.00  minimum): 

MC  a        VISA  o        Exp.  Dale 

No 


Signature 

(RequirBd) 

■Residents  ol  NC  and  NY  add  appropriate  sales  tax  for 
your  area.  Payment  must  be  made  in  U.S.  ddlars  by  check 
or  credit  card  drawn  on  U.S.  bani(. 


A-24       COMPUTE 


JANUARY       1991 


Turn  your  Amiga®  into  a 
$20,000+  sound  studio!!! 


Synthia  II 


Synthia  //features  eight  types  of  sound  syntfiesis  (2  Datm  Synths, 
Addifve,  P&eudo-Additive,  FM/PM.  Subtraclive,  Plucked  String,  and 
Interpolation)  with  ttie  ability  to  add  nnore  than  a  dozen  special 
effects  (Echo,  true  Reverb,  Chorusing.  Graphic  EO,  Phas« 
Shifting,  Waveshaping,  etc.) 

Included  are  s^sual  editing  and  looping  capabilities  for  the 
thousands  of  instruments  your  Amiga*  can  create  with 
Synthia  II. 

You  can  creata  Instruments  and  sounds  for 
Deluxe  Music,  Sonix,  AmIgaVlsion,  Tiger 
Cub,  as  well  as  most  Amiga*  music 
programs. 


Circle  Reader  Service  Number  132 

An4ga  is  a  RBglstered  Trademark  o1  Commodoro-ArTiga,  Inc. 
AmIaaVislon  Is  a  Trademark  ol  Comrrxxiore-Amiga.  Inc.  Sonii  e  a 
Trademark  o<  Aegis  Devetopmenl.  Deluxe  M  jsic  is  Trademark  of  Electronic 
Arts.  Tiger  Cub  is  a  Trademark  ot  Dr.  T's  Music  SolTware,  Inc. 


AmigaDcys  2  Compatible. 

by  The  Other  Guys 

P.O.  Box  H 
Logan,  UT  84321 

1-800-942-9402     1-801-753-7620 

Also  available: 

•Synthta  Professional  (tor  professional  lwyt»ardsarrplers). 

•E-Z  FM  Synthesizer 
Call  or  write  for  free  Information. 


Attention: 

VAR'B,  Cable  TV  Statlona,  BBS's, . 

AMIGA 


Bab|j-Sit±ing  System 

Do  you  leave  your  AMIGA  running  unattended? 
Does  it:      Get  cranky? 

Have  tantrums? 

Cry  for  its  mouse  button? 
We'll  give  It  a  boot  for  you. 


You  need  our.. 


S^tenj 


intefl 


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The  AMIGA  PaciHer 

Upon  detection  of  an  error,  lock-up  or  even  a  completely 
disabling  system  crash,  this  softwar^ardware  pack- 
age will  restart  the  AMIGA  within  seconds.  Comes  with 
a  software  toolkit  to  log  errors,  blank  the  screen  and 
other  features.  The  hardware  mounts  externally  and 
connects  directly  to  your  AM7GA 
2000, 2500  and  3000.  An  adapter 
kit  is  available  for  the  500  and 


Order  now  from: 


Pro-Tronic  Syitoms  Ltd. 

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Canada    V3L3CS 
PHONE  (604)  290-1631 
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$199.00  U.S.  or  $274.00  Cdn. 

Dealer  inquiries  invited. 

B.C.  CsuiBcta  residents,  plaaaa  add  6%  sales  tai 


SALMAN  SYSTEMS 

INTRODUCING 

Here  il  isl  Proof  thm  the  AMIGA  (tin)  Computer  is  more  ihaii 
Ju3l  glut  forgnphici  and  lound.  We  all  know  about  iu  ability  to  produce 
the  BEST  Desk  Top  Publishing.  Uie  BEST  Desk  Top  Video,  and  (he  BEST 
Desli  Top  Muitc.  But  did  jrou  Icnow  it  could  also  do  the  BEST  JOB 
POSSIBLE  with  your  accounting? 

We,  at  SaxMan  Syitemi  have  taken  the  BESTdala-base  available 
for  the  AMIGA  (on).  SUPERBASE  PROFESSIONAL(tm\  from  Precision, 
Inc.,  and  created  two  powerful,  and  eaty  to  use  iccounting  systems. 

System  #  1  •  Billing  and  Diibunements  (m) 
This  system  is  designed  for  use  by  small  businesses.  It 
processes  cash  and  credit  sales,  prints  invoices  and  slalements, 
and  ages  your  accounts  receivable.  I:  also  will  track  your  cash 
disbursements,  and  print  a  chedc  register.  Finally,  il  (racks  and 
reports  on  the  general  ledger  accounts  necessary  to  fill  out 
tax  returns.  List  price  is  S  249.95 

System  H  2  -  SaxMan  Accounting  System  funl 
This  is  a  complete  accounting  package.  Including:  General 
Ledger,  Accounts  Receivable,  Accounts  Payable,  Payroll, 
Inventory  Control,  and  Job  Cost  Analysis.  Its  features  are 
much  too  extensive  to  list  here.  List  Piie  is  S  499.95 

For  Inrormatlon  contact:  SaxMin  Sljstems,  400  Walnut  St.,  #403, 
Redwood  City,  CA  94063,(415)368-6499 


Circle  Reader  Service  Number  209 


Circle  Reader  Service  Number  194 


JANUARY       1991 


COMPUTE       A-25 


DOWNLOAD 


SHELDON 


L     E      E     M     0     N 


When  it  comes  to  making  every- 
day computer  operations  a  lit- 
tle faster  and  a  little  easier, 
almost  everybody  has  an  opin- 
ion on  how  it  should  be  done.  That's 
one  reason  so  much  shareware  pro- 
gramming effort  is  expended  on  cer- 
tain categories  of  utihties.  A  good 
example  is  the  category  I  like  to  refer 
to  as  mouse  thingies.  These  catchall 
programs  usually  incorporate  a  mouse 
accelerator,  a  clock,  a  screen  blanker, 
and  about  a  dozen  other  mouse-  and 
window-manipulation  tools.  While 
programs  like  DMouse  and  Qmouse 
have  their  supporters,  my  personal  fa- 
vorite is  Mach  HI,  which  you'll  find 
in  the  Download  drawer  of  this 
month's  Amiga  Resource  Disk.  Mach 
!!!  combines  loads  of  useful  fiinctions 
into  a  single  program.  Best  of  all,  it 
lets  you  tailor  these  functions  to  suit 
your  exact  needs. 

Mach  III  disproves  the  adage  that 
you  can't  teach  an  old  mouse  new 
tricks.  Its  fint  lesson  is  mouse-pointer 
acceleration.  Acceleration  is  better 
than  just  making  the  pointer  faster, 
because  when  you  increase  the  dis- 
tance the  mouse  pointer  travels  for 
each  inch  you  roll  the  mouse,  you  lose 
accuracy.  An  accelerator  makes  the 
mouse  move  faster  the  farther  you  roll 
it,  so  that  it  zips  along  if  you  move 
from  one  side  of  the  screen  to  the  oth- 
er, but  it  travels  at  the  normal  speed  if 
you  just  move  it  a  little  bit.  Mach  Ill's 
accelerator  gives  you  the  choice  of 
multiple  rates  and  threshold  settings. 
The  program  provides  plenty  of 
other  mouse-related  features,  too.  The 
mouse-to-menu  feature  automatically 
moves  the  mouse  pointer  to  the  top  of 
the  screen  when  you  press  the  right 
mouse  button.  Mach  III  also  lets  you 
use  the  mouse  to  depth-arrange  win- 
dows and  screen.  If  you  hold  down 
the  left  button  and  click  the  right  but- 
ton over  the  topmost  window,  it  will 
move  to  the  back  of  the  stack.  If  you 
triple-click  on  a  window  in  the  back,  it 
will  move  to  the  front.  If  you  perform 
these  tricks  outside  of  a  window,  the 
whole  screen  moves  to  the  front  or 
back.  Mach  III  lets  you  activate  a  win- 


dow just  by  moving  the  mouse  point- 
er over  it  (a  feature  known  as 
SunMouse,  because  it  imitates  the 
way  mice  behave  on  Sun  work- 
stations). Finally,  Mach  III  turns  off 
the  mouse  pointer  when  you  start  typ- 
ing (so  that  it  doesn't  cover  up  your 
text)  or  after  a  period  of  inactivity. 
(Note  that  when  it  blanks  the  pointer, 
it  shuts  off  all  other  sprites,  too.)  The 
program  also  lets  you  dim  or  black 
out  the  whole  screen  after  a  period  of 


±i> 

<«3t1   la<  >a> 

sfcUJlCfj 

lacrs 

'viri».  /  !Wrv 

raiiil 

m-iO/Sca^lls 

OrtlUr    m^tt 

'    i± 

ill 

•tifc-  hSer    »4r> 

aift 

3ni4ll     tmiri  Cn 

Tm 


i  4  El 


m      u    turn 

»l        K  e        <s 


iMBaVMClKt    lnriaMlkl 

Ctxtrrscf.  S^nec     .  l^r» 

SI     w     m    ra  tm   <s 

»c«sL>>err 

aiRi«ll*ia: 

MShiH-trflt 

Mach  III'b  setup  screen. 

inactivity.  All  of  these  features  may  be 
disabled  or  adjusted. 

Mach  Ill's  clock  has  everything 
but  the  kitchen  sink.  It  can  display  the 
time  and  date,  the  time  and  amount 
of  free  memory,  time  only,  or  memo- 
ry only.  When  time  is  money  (like 
when  youVe  using  an  online  service 
that  charges  by  the  minute),  it  can  dis- 
play the  accumulated  charges  in  dol- 
lars and  cents,  instead  of  in  minutes. 
The  clock  display  changes  color  to 
warn  you  if  free  memory  falls  below  a 
certain  level.  The  clock  also  has  an 
alarm  that  can  play  a  sampled  sound 
file.  You  can  easily  set  the  position  of 
the  clock  display,  and  you  can  also 
specify  whether  you  want  the  clock  to 
always  pop  in  front  of  any  window  or 
even  to  the  topmost  screen. 

As  if  all  that  weren't  enough, 
Mach  III  has  outstanding  macro  capa- 
bilities as  well.  Macros  are  recorded 
keyboard  and  mouse  events  that  you 
can  play  back  by  pressing  a  hot-key 
combination.  A  simple  example  of  a 
keyboard  macro  would  be  assigning 
the  string  "diskcopy  dfO:  to  dfl:"  to 


the  Fl  function  key,  Mach  III  doesn't 
restrict  you  to  replacing  the  function 
keys  with  strings  of  alphabetic  key- 
strokes, however.  You  can  use  any  ex- 
otic hot-key  combination  you  can 
think  of  (such  as  AJt-Shift-Q),  and 
macros  can  include  commands  as  well 
as  keystrokes.  You  can  also  turn  any 
of  Mach  Ill's  functions  on  or  off  by 
using  macros.  You  can  even  execute  a 
program  from  a  macro  (train  your 
Amiga  to  run  DeliocePaint,  for  ex- 
ample, whenever  you  press  the  Alt-P 
combination). 

A  macro  can  call  another  macro 
or  itself  Creating  a  macro  is  a  snap. 
You  can  either  enter  the  text  and  es- 
cape commands  manually  with  the 
5'e/Af£zc/i/// configuration  program,  or 
you  can  have  SelMachlll  record  your 
keystrokes  and  mouse  movements  as 
you  go. 

Mach  Ill's  macros  have  some 
unique  features.  For  example,  the  pro- 
gram allows  you  to  Hnk  a  set  of  config- 
uration options  to  a  particular 
window.  That  means  you  can  have 
one  set  of  macro  keys  in  effect  for 
your  shell  window,  and  automatically 
switch  to  another  set  of  keys  (or  no 
macros  at  all)  when  you  activate  a 
program  window.  There's  also  an  auto- 
execution  feature  that  allows  you  to 
automatically  execute  a  particular 
macro  when  you  start  the  Mach  III 
program,  at  a  certain  time  of  day,  or 
even  every  few  minutes.  Finally, 
Mach  III  has  an  ARexx  port  that  al- 
lows you  to  execute  a  Mach  III  macro 
under  the  control  of  another  program. 

Although  Mach  III  started  out  as 
a  mouse  accelerator,  it  has  branched 
out  to  give  excellent  control  over  the 
entire  stream  of  input  events  (mouse 
movement,  button  clicks,  and  key- 
strokes). While  Workbench  2.0  makes 
a  start  at  providing  these  kinds  of  fa- 
cilities with  its  mouse  acceleration, 
window  click-to-font  options,  and 
Commodities  Exchange  (which  pro- 
vides screen  blanking,  window  sizing 
with  hot  keys,  and  keyboard  macros), 
it  still  can't  match  Mach  Ill's  wide 
range  of  custom  settings  and  versatile 
programmability.  e 


A.26       COMPUTE 


JANUARY       1991 


NEWS  &.  NOTES  contmwdfmmpageA-2 


an  A500  expansion  module  holding  four  A2000  Zorro  II 
cards,  three  drives,  a  power  supply,  and  a  fan. 

Great  Valley  Products'  large  booth  was  filled  with  the 
things  hardware  dreams  are  made  of,  including  a  600MB 
Ricoh  magneto-optical  drive. 

ICD  wowed  the  crowds  with  three  minutes  of  Preda- 
tor film  and  soundtrack  (over  300MB  of  hard  drive  data) 
playing  back  in  realtime  at  24  frames  per  second  under 
joystick  control.  ICD  also  showed  its  Flicker  Free  Video 
board,  which  works  on  all  Amigas. 

Progressive  Peripherals  &  Software  had  the  show's 
only  functioning  68040  card  for  the  A3000  in  an  early 
prototype  (the  computer  case  was  open,  and  a  fan  was 
blowing  across  the  CPU  to  cool  it),  and  on  the  same 
board  was  an  astonishing  data-compression  chip  which 
effectively  doubles  the  size  of  any  disk  it  writes  to  by 
compressing  and  decompressing  data  in  realtime. 
PP  &  S  also  previewed  the  Video  Blender,  a  genlock  with 
switching,  wipes,  f/x,  luma-keying,  and  more. 

The  software.  New  software  packages  were  also  in 
abundance.  HoloSoft  Technologies'  new  animation/paint 
program,  Graphics  Workshop,  might  turn  out  to  be  the 
sleeper  of  the  year.  Its  includes  a  ten-brush  library,  gray 
scaling,  line-art,  polygons,  rays,  patterns,  shadows,  ceil 
animation,  20  separate  palettes,  and  1289  simultaneous 
onscreen  colors. 

MicroFi'VCE  Distributors  showed  a  number  of  new 
Amiga  games,  including  KarmaSoft's  new  Power  Pintail, 
the  first  pinball-constnjction  simulator  for  the  Amiga,  and 
a  preview  of  FTL's  Dungeon  Master  II. 

New  Horizons  Software  previewed  Graphics  De- 
signer, an  object-oriented  color  drawing  program,  it 
looked  great,  and  it's  very  fast. 

Oxxi/Aegis's  huge  display  was  bulging  with  new 
products,  including  AudioMaster  III,  now  with  sequencing 
and  a  simulated  CD-player;  SpectraColor  from  Photon 
Paint's  authors,  which  adds  HAM  brush  and  key-frame 
animation;  Martin  Tailleffer's  new  TurboText  editor  and 
Modula-2  compiler;  and  some  new  entertainment  titles, 
including  Fast  Eddie's  Pool,  Capitalism,  and  Visionary, 
an  adventure-game  construction  kit. 

Pelican  Software's  Pelican  Press  is  billed  as  a  pub- 
lishing program  for  the  entire  family.  It's  capable  of  creat- 
ing and  printing  posters,  comic  books,  and  signs  and 
looked  like  a  lot  of  fun. 

Progressive  Peripherals  &  Software  showed  Double- 
tall<,  an  Applelalk-compatible  network  system  for  Ami- 
gas  and  Macs. 

Right  Answers  Group  demonstrated  the  long-await- 
ed Director  2.0,  now  with  an  integrated  script  editor, 
Workbench  operation,  SMUS  score  syncing,  and  more. 

Virtual  Reality  Lab's  astounding  Vista  software, 
which  generates  photorealistic  landscapes  based  on 
U.S.G.S.  Data  Elevation  Map  files,  gave  a  sneak  peek  at 
Vista  2.0,  with  a  ton  of  new  features,  including  Goraud 
shading,  support  for  all  graphic  resolutions,  24-bit  file  out- 
put, and  more. 

Zardoz  displayed  ImageFinder,  a  program  that 
scans  all  IFF  images  on  your  disks  and  builds  a  visual  in- 
dex from  them — postage-stamp-sized  pictures  to  aid  you 
in  finding  just  the  right  image  you  need  without  having  to 
plow  through  disk  directories. 
— HARV  LASER  E 


ATTENTION 

A  complete  sell-tuloring  Amiga  BASIC  programming 
course  is  available  that  starts  with  turning  your  computer 
on,  to  programming  just  about  anything  you  want!  This 
course  is  currently  used  in  both  High  School  and  Adult 
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puter studies  teacher,  this  programming  course  is  one  of 
the  finest  available  today.  This  complete  course  of  over 
220  pages  is  now  available  for  the  AMIGA  500, 
AMIGA  1000  and  the  AMIGA  2000  computers.  This 
course  will  lalce  you  step  by  step  through  a  discovery 
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leisure  timel  The  lessons  are  filled  with  examples  and 
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Each  course  is  only  $21.95  plus  $3.00  for  ship- 
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NAME: 

ADDRESS^ 
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CODE; 


I  desire  the  Amiga  BASIC  programming  course  □ 

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AmigaDOS  through  SHELL  (Worl<bench  1,3  only)  D 

The  computer  that  the  course  is  needed  for: 

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For  U.S.  &  Can.  customers,  send  $24.95  per  course  in 
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kJ 


UST  FOR  F 


^^ 


SHAY         ADDAMS 


Copperman  goes  country-and- 
western.  This  is  just  one  of 
many  surprising,  yet  bound  to 
come  true,  predictions  of  what 

1 99 1  has  in  store  for  Commodore  and 
the  Amiga. 

These  predictions  were  made 
possible  by  the  latest  program  from 
Psychic  Software  (yes,  the  same  soft- 
ware wizards  who  brought  us  last 
year's  Mystic  Term  for  telecommuni- 
cating with  the  deceased).  An  innova- 
tive program  with  countless  capabili- 
ties, the  Amiga  Mage  can  forecast 
anything  from  the  weather  to  the  final 
point  spread  on  the  Lakers'  next 
game.  And  for  people  who  don't  know 
what  they  want  to  know,  Mage  offers 
the  most  user-friendly  feature  yet — a 
special  Intuition  mode  that  reads  your 
mind  so  it  can  reveal  what  you  uncon- 
sciously want  to  know.  All  this,  and 
icons  too! 

But  enough  hype.  .\%  most  of  you 
have  figured  out  by  now,  I've  never 
even  seen  \ht  Amiga  Mage.  I'm  just 
doing  what  lazy  software  reviewers 
do:  rewriting  the  press  release  that  ac- 
companied the  program.  (With  doz- 
ens of  packages  arriving  daily,  who 
has  lime  to  open  them  all?  If  it  doesn't 
have  lurid  pictures  of  half-naked  slave 
girls  on  the  cover,  I  won't  give  it  a  sec- 
ond look.)  And  according  to  the  press 
release,  this  is  what  the  Mage  says 
about  the  Amiga  in  1 99 1 . 

The  Amiga  will  finally  get  an  op- 
erating system.  According  to  game  de- 
signers, .A.migaDOS  (which  they  often 
refer  to  as  AmigaDOG)  will  actually 
work  this  time,  and  they  won't  have 
to  disable  it  and  write  their  own  oper- 
ating system  from  scratch!  This  could 
cut  development  time  in  half,  leading 
to  twice  as  many  new  Amiga  games  by 

1992  (unless  the  designers  spend  that 
extra  time  looking  for  another  excuse 
to  bad  rap  the  Amiga,  or  even  more 
unhkely,  finding  reasons  to  bad  rap 
the  IBM), 

Commodore  president  Harry 
Copperman  will  give  up  the  corporate 
mantle  and  go  on  the  road  with  Willie 
Nelson's  band.  His  first  live  gig  will  be 
Farm  Aid  1991,  where  Copperman 


will  play  squeezebox  and  sing  harmo- 
ny with  Johnny  Paycheck  on  "Take 
This  CDTV  and  Shove  It." 

Because  of  an  obscure  subpara- 
graph in  United  States  copyright  laws, 
all  commercial  software  will  be  recate- 
gorized  as  public  domain  software  by 
June  30,  1991,  thus  ending  all  those 
frustrating  "look  up  the  keyword"  ses- 
sions, along  with  all  other  forms  of 
copy  protection.  As  a  result,  all  USA- 
based  programmers  will  relocate  to 
Bimini  and  devise  the  even  more  frus- 
trating "Biminese  copy-protection 
scheme." 


Imported  from  Japan,  C64  clones 

will  outsell  the  Amiga,  IBM,  Nin- 
tendo, and  Sega  combined,  forcing 
software  companies  to  send  their  de- 
signers to  Remedial  Sprites  101  class 
in  Cupertino. 

Jack  Tramiel  will  take  over  Com- 
modore, but  not  till  he's  run  Atari 
even  deeper  into  the  ground  than  he 
did  Commodore.  His  first  official  act 
will  be  a  Jack  Attack  in  which  he'll 
bomb  IBM  plants  in  Florida  and  Tex- 
as with  tons  of  unsold  CDTV  units. 
He'll  then  go  on  to  develop  the  Com- 
modore Plus/68,  a  68000-based  ma- 
chine with  TextCraft,  GraphiCraft. 
and  two  other  applications  built  in 
that's  completely  incompatible  with 
the  Amiga. 

The  new,  improved  .info  Maga- 
zine will  publish  its  first  issue  that 
doesn't  take  a  cheap  shot  at  a  single 
Amiga  program,  peripheral,  or  even 


Commodore  itself.  But  a  bar-code 
read  error  at  the  post  office  will  send 
every  copy  to  software  developers  in 
Bimini,  so  no  one  else  will  ever  know 
it  happened. 

Commodore  stock  will  skyrocket 
when  the  United  States  finaUy  takes 
the  lead  in  the  microchip  market,  but 
only  after  Japan  is  hit  by  a  massive 
earthquake  and  sinks  to  the  bottom  of 
the  Pacific. 

Thanks  to  innovations  in  micro- 
miniaturization, desktop  publishing 
will  be  replaced  by  desk-drawer  pub- 
lishing. All  desktop  publishers  who  re- 
fuse to  purchase  the  necessary 
upgrades  will  be  deported  to  Bimini. 
(In  a  related  prediction,  desktop  video 
will  be  replaced  by  desktop  radio.) 

And  now  for  my  own  predictions: 
We'll  see  many  more  .Amiga  conver- 
sions of  MS-DOS  games  in  1991  as 
well  as  more  "Amiga-first"  titles  from 
USA-based  developers.  MicroProse 
has  already  changed  its  mind  and  de- 
cided to  convert  Railroad  Tycoon,  my 
favorite  simulation  last  year,  and 
others  are  bound  to  follow  suit.  This  is 
especially  true  since  this  is  essentially 
a  foUow-the-leader  industry  anyway, 
and  Sierra,  one  of  the  strongest  Amiga 
supporters  in  terms  of  conversions,  is 
perceived  as  the  leader  by  many. 

The  fiow  of  European  .Amiga 
software  into  the  U.S.  will  increase  as 
the  Atari  ST's  popularity  wanes  over 
there.  As  a  result,  we  can  look  forward 
to  a  greater  variety  of  entertainment 
software  this  year. 

How  about  hardware,  you  ask? 
The  Amiga  3000  will  gradually  garner 
a  bigger  share  of  the  multimedia  mar- 
ket, mainly  because  of  Microsoft's  de- 
cision to  base  its  related  project  on  the 
slow  but  firmly  entrenched  286  chip 
rather  than  the  zippier  386.  As  the  Ap- 
ple II,  Apple  IlGS,  and  Atari  ST  die 
slow  but  painful  deaths,  their  former 
owners  who  don't  go  MS-DOS  will  get 
Amiga  500s,  so  the  500  will  outper- 
form the  CDTV  and  the  3000  in  1 99 1 . 
Naturally,  Commodore  will  decide  to 
kill  the  machine  just  about  that  time. 
And  I  will  move  to  Bimini,  where  the 
living  is  easy  and  the  cotton  is  high.  E 


A-2B       COMPUTE 


JANUARY       1991 


eStream™  Video 


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PageStream  desktop  publishing  is  as 
easy  as  watching  TV.  Just  pop  the 
cassette  in  your  VCR  and  follow  along 
as  this  time-coded  video  tutorial  takes 
you  from  the  basics  of  the  program 
through  doing  a  2-page  layout.  It  even 
includes  some  undocumented  tips, 
tricks  and  hints  you  won't  find 
anywhere  else. 

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Circle  Reader  Service  Number  110 


COMPUTER 

GRAPHICS 
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GRAPHICS 

1991  DISK  CATALOG 
Only  $10 

HILSON  DIGITAL  USA 

900MansellRoad,#12 
Roswell,  GA  30076 


Circle  Reader  Service  Number  2fi2 


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Box  645  /  Boyflekl,  Wl  543M 


Wb  make  AMIGA  Owrers  -     Amiga  USEBSI 


57.00  for  a  single  Public  Domoin  Disk?!  That's  o  LITTLE  high  guys!  If  you're  tired  of 
higii  PD  disl<  prices,  request  our  FREE  cotalog  with  every  disk  priced  ot  only  S2.50. 
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COD/CHECK        715-779-5600 


C64/128Cotolog 
Also  Avolkible 


SSI  Bargains $14.50  Each 

Phantasie  3,  Demon's  Winter,  Questron  2,  Rebel 

Charge  at  Chicatnauga,  Star  Command.  Stellar 

Crusade,  Hoadwar  Eurnpa,  Red  Lightning, 

Dragons  of  Flame,  Heros  of  tlie  Lance,  Star 

Command. 

More  Bargains  ....  $9.50  Each 

Final  Assault,  Mind-Hall,  Phantasm,  Robbeary, 

Projecl  Nepljne,  Prime  Time,  Seastalker, 

SpBllhreaker,  ThJnder  Boy,  Transputer,  Twilight 

Zone,  Western  Games,  Wishbringer,  Wordplex, 

Zynaps,  Bobo,  Crash  Garrett,  Grimson  Crown, 

Dragonscape,  Powsrstyx. 

Bumper  Sticltsr  Maker,  by  Intracorp  ....  $19.50 
Button  &  Badge  Maker,  by  intracorp  ....  $19.50 
Aegis  3D  Modeler  or  Aegis  Animator $27.50 

Zoelrope.  by  Antic  Software $14.50 


Circle  Reader  Service  f^umber  196 


TO  ORDER.  SEND  CHECK  OR  MONEY  ORDER  TO: 

COMPSULT 

DRAWEH  51GD,  SAM  LUIS  QBISPQ,  CA  93403-5160 

Include  $4.00  tor  sttipping  charges  to  U.S.  addresses. 

SeOO  (or  Canada.  $8.00  lor  International. 

Calitornia  orders  musi  include  G.25%  sales  tax. 

CHEDIT  CARD  ORDERS  CALL  TOLL-FREE 

1-800-676-6616 

ORDERS  ONLY,  PLEASE!!!! 

All  other  into,  including  requests  tor  out  FREE  CATALOG, 
which  includes  tOO's  of  additional  closeout  products 
Call  (805)  544-6616,  Or  wriie  ID  the  above  address. 


Circle  Reader  Service  Njmber  13S 


MORE  MEMORY  FOR  LESS 


NEW  for  Amiga  3000 

STATIC  ZIPS  -„  _„ 

256hX4-80ns  $9.50  each 

1X4-80S49.95ea. 


FPU  Matti  Co-processor 

68881  -  20  MHz  550.00  each 


32K  Buffer  Chip 
Panasonic  Printer 
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1  meg  S115,  2  meg  S165,  4  meg  S249 


MEMORY  WORLD 

2476  Crcyden  Court 
Bensalcm,  RV  19020 
Attn:  Amiga  Oepl.  C 


215-741-6225 
Fai  215-741-6229 

Add  S3  00  3£H  Add  $6.00  2nil  Day  Add  $4.00  COD 
ViSA  /  MC  /  Check  /  COO 


Circle  Reader  Service  Number  144 


Mapping 
the  Amiga 

by  Rbett  Anderson  and  Randy  Thompson 

A  comprehensive  guide  for  program- 
mers. Includes  alphabetized  descriptions 
of  system  calls  and  data  structures,  a 
discussion  of  libraries  and  devices,  and 
a  full  description  of  Amiga  hardware. 
464  pages. 

Order  your  copy  today. 

Send  S22.95  plus  $2,00  shipping  and 
handling  |$6.00  for  orders  outside  the 
U.S.  and  Canada)  and  applicable  sales 
tax  (if  you  live  in  NC,  NJ,  or  NY)  to: 

COMPUTE  Books 
c/o  CCC 

2500  McClellan  Ave. 
Pennsauken,  ^J  08109 

Please  indicate  the  ISBN  number  on 
your  check  or  money  order.  JAN91CP 


INTERLOr 

GENLOCK  for  AMIGA 

Only  $569  NTSC  -  $749  pal 

FEATURES 

•  Looping  Video  In.  switchable,  75  ohm/Hi  Z. 

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•  KEY  Oupul  and  R-G-B  Outputs. 

•  RGB  Level  Matching  lor  At  0O0/A500/A2000. 

•  Front  panel  includes  Amiga  Graphics  or  Mix 
Conlrol.  Mix  Cut/Fade,  0  to  1 1)0=/»  Fade 
Overiay  Conlrol  Slider  and  LED  Power  Status, 

•  Panel  with  Contfols  may  be  Remoied  25  ft.  or 
more. 

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Manufacturer  of  Quality  Amiga  Hardware 

Ar^<ga  tsa  A^^ifO^^  TrKtemam  pt  Commodore Am^,  Ine 


BEFORE 
YOU  BUYS 

Best  selling  games, 

utilities  and  classics, 

plus  new  releases! 

•  100's  of  titles 

•  Low  prices 

•  Same  day  shipping 

•  FREE  brochure 

YES,  WE  ACCEPT: 


RENT-A-DISC 

FredericK  Building  #217 

Huntington,  WV  25701 

(304)  529-3232 


Circle  Reader  Service  Number  223 


Circle  Reacfer  Service  Kumbef  170 


ART  GALLERY 


KATMANDU 

Saveen  Reddy 

Man,  WV 

Artist  Saveen  Reddy  created  this  colorful  hand-drawn  (or  should  we  say, 

mouse-drawn)  image  using  Microlllusions'  Photon  Paint  on  an  Amiga  500  in 

320  X  400  HAM  mode.  In  regard  to  the  $100  fee  we  pay  for  the  right  to 

publish  Amiga  art,  Saveen  says,  "Any  monetary  gain  from  the  use  of  the 

pictures  will,  you  can  be  sure,  go  to  the  purchase  of  an  Amiga  3000." 


A-30      COMPUTE         JANUARY       199 


y' 


RICK 

John  Perkins 

Corsica  na,  TX 

This  picture  was  digitized  and 
then  touched  up  using  a  paint 
program  found  on  the  Amiga 
Appetizer  disk  that  came  free 
with  John  Perkins's  computer. 
Although  John  has  owned  his 
Amiga  500  for  only  a  few 
months,  he's  been  program- 
ming and  drawing  on  a  Com- 
modore 64  for  five  years. 


WORKSTATION 

William  Christjaener 

St  Paul,  MN 

Workstation  was  created  with  Sculpt 
Animate  4-D.  Artist  William  Christ- 
jaener says,  "I've  been  using  several 
ray-tracing  programs  for  about  three 
years,  Sculpt  3-D  being  the  first  one  I 
purchased.  I  just  recently  upgraded  to 
2.5  megs,  which  allows  much  more 
freedom  to  render  complex  models." 


If  you'd  like  to  sm  your 
art  in  th^e  pages,  send  It 
to  us  on  disk  at  the  ad- 
dress below.  We  pay  ifOO 
tor  each  piece  of  art  we 
accept.  Reiected  sub- 
missions are  returned  only 
to  artists  wtK  efKlose  a 
self-addressed,  stamped 
envelope. 

Amiga  Art  Gailery 

324  W.  Wendovei  fva. 

Suite  200 

Greensboro,  NC  2740S    B 


JANUARY       1991 


COMPUTE       A-3i 


TAKING  SIDES 


R  H  E  T  T 


ANDERSON 


RANDY 


THOMPSON 


SEGA!  Almost  seven  years  ago,  Amiga  Corporation  start- 
ed work  on  the  ultimate  game  machine.  But  the  video- 
game market  faded,  and  the  game  machine  was  released  as 
a  computer.  This  schizophrenic  birth  has  always  been  the 
pride  and  embarrassment  of  the  Amiga  community. 
While  its  heritage  made  it  the  most  powerful  home  com- 
puter, the  Amiga  has  always  been  seen  as  a  game  system 
by  computer  users  and  a  computer  by  game  players. 

Still,  Amiga  owners  could  take 
consolation  in  the  fact  that  their  sys- 
tem played  the  best  games  around.  But 
that's  no  longer  the  case.  Three  new 
videogame  systems — the  Sega  Gene- 
sis, NEC  TurboGrafix,  and  SNK's 
NeoGeo — have  surpassed  the  .Amiga 
as  a  game  machine.  Another  up-and- 
comer,  the  Nintendo  SFX  (known  in 
Japan  as  the  SuperFamicom),  will 
blow  it  away.  Meanwhile,  after  seven 
years  the  Amiga  still  has  the  same 
palette,  the  same  eight  sprites,  and  the 
same  four  audio  voices. 

Let's  take  the  case  of  the  Sega 
Genesis.  It  has  a  68000  microproces- 
sor, running  at  about  the  same  speed 
as  the  Amiga  SCO's  68000.  Like  the 
Amiga,  it  has  a  dual-playfield  mode 
and  hardware  fine  scrolling.  It  can  dis- 
play 64  colors  at  once  on  a  screen  with 
a  320  X  224  resolution.  Like  the 
Amiga,  the  Sega  supports  overscan. 

But  the  Sega  has  more.  Nine 
sound  channels,  so  that  you  can  hear,  for  example,  four 
channels  of  music  and  five  sound  effects,  all  at  the  same 
time.  A  game  controller  with  three  buttons  instead  of  the 
Amiga's  one-button  joystick.  Cartridge  games  that  load  in- 
stantly. Unit  sales  that  make  it  worthwhile  to  invest  time 
and  money  in  the  development  of  the  game.  And  a  price 
tag  less  than  S200. 

But  it's  Sega's  sprite  engine  that  makes  the  Amiga 
seem  dated.  The  Sega  supports  eighty  1 5-color  sprites  at 
32  X  32  pixels  each.  Compare  that  with  the  Amiga's  eight 
3-coIor  sprites  at  8  pixels  wide. 

Electronic  Arts  has  shown  that  even  computer-style 
games  like  Populous  are  just  as  good  on  the  Sega  as  they 
are  on  the  Amiga.  And  for  arcade-style  games,  the  Amiga 
doesn't  even  come  close. 

Looking  over  at  Mr.  Thompson's  side,  I  hear  the  pro- 
totypical Amiga  apologist.  He  will  still  be  saying  the 
Amiga  is  the  best  game  machine  ten  years  from  now. 

No,  the  Genesis  won't  have  genlock  or  MIDI  sup- 
port. Surprise.  What  counts  in  games  is  color  and  action, 
and  the  Amiga's  custom  chips  just  don't  measure  up.  In 
short,  the  Genesis  has  better  game  hardware,  better  game 
software,  and  better  game  programmers. 


AMIGA!  Unlike  Mr.  Anderson,  I  don't  own  a  Sega  Genesis. 
Sure,  I've  used  one — I've  even  used  his.  As  far  as  dedicat- 
ed game  machines  go,  the  Genesis  is  tops.  But  does  that 
make  it  better  at  playing  games  than  the  Amiga?  Hardly. 
Yes,  technically  the  Genesis  has  superior  sprite  capa- 
bilities (they're  larger,  and  there  are  more  of  them),  com- 
parable color  (nothing  comparable  to  4096-color  HAM 
mode,  however),  and  arguably  better  sound  features  (al- 
though I've  yet  to  hear  a  Genesis 
game  match  the  sound  and  music 
found  in  most  Amiga  game  software). 
Sega  has  also  persuaded  most  of  the 
best  game  developers  to  write  soft- 
ware for  its  new  machine.  So  at  first 
glance,  the  Sega  may  appear  to  be  the 
game  player's  choice.  However,  this 
$  1 99  Toys  'R'  Us  wonder  lacks  one 
very  important  feature:  interactivity. 

The  Amiga  doesn't  just  have  a 
joystick;  it  has  a  mouse,  a  keyboard, 
and  even  a  disk  drive.  These  items 
may  not  be  considered  standard 
equipment  for  gamesters,  but  they  go 
a  long  way  toward  making  entertain- 
ment software  more  entertaining. 

Take  adventure  games,  for  ex- 
ample. How  do  you  save  a  game  in 
progress  on  the  Genesis?  Answer  You 
don't.  How  do  you  add  additional 
courses  to  your  favorite  golf  game  if 
you  can't  insert  a  course  disk?  Car- 
tridges just  don't  cut  it  here.  And  can 
you  imagine  trying  to  control  a  flight  simulator  with  one 
of  those  tiny  controllers?  Of  course,  with  the  Amiga,  you 
can  choose  from  a  wide  variety  of  input  devices — the  key- 
board, the  mouse,  a  light  gun,  and  any  of  several  types  of 
joysticks. 

WhOe  the  Genesis  may  eventually  gain  such  ameni- 
ties as  a  light  gun  or  keyboard,  I'll  bet  my  hard  drive  that 
it'll  never  have  genlock  support  for  combining  video  with 
computer  graphics  or  MIDI  support  for  controlling  syn- 
thesizers in  the  creation  of  music.  Why  do  you  think  com- 
panies such  as  Mastertronic  and  Battletech  are  using 
Amigas  as  the  basis  for  stand-alone  arcade  machines?  Be- 
cause if  you're  looking  for  more  than  shoot-'em-ups,  the 
Amiga  blows  the  Genesis  away. 

Looking  over  at  Mr.  Anderson's  side,  I  notice  he  con- 
veniently left  out  a  few  facts  while  laboriously  extolling 
the  virtues  of  his  favorite  new  toy.  Has  he  forgotten  about 
the  Amiga's  blitter,  which  blasts  graphics  across  the  screen 
at  incredible  speed;  the  copper,  which  allows  the  Amiga  to 
switch  video  modes  in  midscreen;  and  the  severe  memory 
limitations  of  Genesis  cartridges,  which  keep  the  graphics 
and  sound  quality  to  a  minimum?  The  Sega  Genesis  is 
great  for  the  price,  but  it's  no  match  for  an  Amiga.  s 


A-32       COMPUTE 


JANUARY       1991 


64/128  VIEW 


TOM         NETSEL 


During  the  past  month,  a  number 
of  us  at  COMPUTE  have  at- 
tended computer  shows  in  the 
Philadelphia  and  Chicago  areas. 
The  Commodore  Users  Fair  in  Valley 
Forge,  Pennsylvania,  pve  us  a  chance 
to  introduce  the  new  COMPUTE  lo 
the  public  and  gauge  the  reactions. 

Many  subscribers  stopped  by  our 
booth  during  the  two-day  show  to  say 
hello  and  to  voice  their  opinions 
about  the  magazine's  new  format. 
After  people  had  a  chance  to  see  the 
magazine,  most  had  favorable  com- 
ments. There  were  exceptions, 
though,  and  after  a  while  we  could  al- 
most spot  a  negative  review  coming 
by  reading  a  person's  body  language. 
When  one  man  came  to  our  booth, 
crossed  his  arms,  leaned  against  a  ta- 
ble, and  let  out  a  big  sigh,  we  knew  we 
were  in  for  scathing  monologue  before 
he  said  a  word. 

After  voicing  their  opinions, 
most  people  did  give  us  the  chance  for 
a  rebuttal,  especially  if 
they  hadn't  seen  the  Oc- 
tober issue.  After  we 
showed  them  the  new 
COMPUTE,  explained 
how  we  had  merged  the 
different  sections  under 
one  cover,  and  assured 
them  that  we  were  not 
abandoning  the  64  and 
1 28,  many  people  said 
that  their  preconceived 
notions  about  the  maga- 
zine were  wrong  and 
that  they  liked  the  look 
of  it. 

In  this  issue  we're 
running  a  Gazette  Read- 
ership Survey,  asking  all 
of  our  readers  to  give  us 
their  reactions  to  the 
new  format.  We  also 
want  to  know  how  you 
feel  about  different  col- 
umns and  features  and 
what  you  would  like  for 
us  to  cover  in  future  is- 
sues. Also,  how  do  you 
use  your  64  or  1 28?  This 
is  an  open-ended  ques- 


tion, and  we  encourage  you  to  use  ad- 
ditional paper  if  necessary  to  give  us 
some  idea  of  how  you  put  your  com- 
puter to  work  or  play.  Your  responses 
to  these  questions  will  help  us  provide 
you  with  the  magazine  you  want. 

Although  the  number  of  exhibi- 
tors was  down  this  year  at  the  Valley 
Forge  show,  many  attendees  were  en- 
thusiastic about  their  Commodores. 
One  man  from  Chicago,  A.  H.  Guzzo 
Jr.,  was  in  town  on  business  but  took 
time  out  to  stop  by  the  show  and  say 
hello.  He  was  especially  interested  in 
the  special  we  were  riinning  on  COM- 
PUTE books  for  the  64. 

A  few  weeks  later  at  the  World  of 
Amiga  in  Rosemont,  lUinois,  Mr. 
Guzzo  showed  up  again.  This  time  he 
brought  his  wife  and  two  teenaged 
daughters  with  him.  Even  though  it 
was  an  Amiga  show,  he  and  many 
other  people  took  advantage  of  the 
books  we  were  offering  for  the  64  and 
128.  Most  of  the  people  who  bought 


books  ordered  2  or  3  of  the  15  we  had 
on  sale.  After  examining  the  titles  for 
several  minutes,  the  Guzzos  put  their 
heads  together  and  had  a  discussion. 
When  I  asked  them  which  ones  they 
wanted,  Mr.  Guzzo  said,  "All  of 
them!"  That's  dedication. 

Another  dedicated  64  owner 
showed  up  at  the  show  in  Valley  Forge. 
Sandy  Carter,  a  legal  secretary  in  Phil- 
adelphia, owns  a  64  and  is  proud  of  it. 
That  fact  was  obvious  just  by  looking 
at  her.  She  came  to  the  show  dressed 
in  a  white  jo^ng  suit,  with  a  large 
colorful  Commodore  logo  printed  on 
the  front  of  her  sweatshirt.  While 
some  64  and  1 28  owners  are  upgrad- 
ing to  Amigas,  Mrs.  Carter  isn't  one  of 
them.  On  the  arms  of  her  shirt  she'd 
printed,  "An  Amiga?  What's  that?" 
and  "An  Amiga?  Who  needs  it?" 

Mrs.  Carter  really  has  nothing 
against  Amigas;  she's  just  content 
with  her  64.  It  does  what  she  wants. 
She  uses  it  for  word  processing  and 
playing  games,  and  she 
says  it  handles  those 
chores  very  well.  She 
sees  no  reason  to  aban- 
don her  8-bit  computer. 

Mrs.  Carter  does 
have  one  complaint, 
^  though.  It  seems  the 
postal  carrier  who  deliv- 
ers her  mail  insists  on 
shoving  her  S'A-inch 
Gazette  Disk  through 
the  4'/2-inch  mail  slot  in 
her  front  door.  The  disk 
doesn't  always  survive 
the  final  leg  of  its 
journey. 

Despite  her  quarrel 
with  her  postal  carrier, 
Mrs.  Carter  is  a  very  up- 
beat person  with  an  in- 
fectious smile.  She's 
pleased  with  her  com- 
puter, and  she's  delight- 
ed to  talk  about  it  with 
others.  1  think  there  are 
a  lot  of  64  owners  out 
there  who  feel  the  same 
way  about  their  8-bit 
Commodores.  Q 

P    U    T    E       0-1 


F5"3-Jl33lrttS.'?*-VJQ*<3SXf^'X_l*'-'*'  '\%i' 


COMPUTE  GAZEHE  191 


established 
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ait  ^  <WT 


ft  commodore 

128-D 


C-128D  w/Built-in  Disk  Drive 

FREE  Commodore  1350  Mouse 
(a  $39.95  value) 


128D  COMPLETE 
PACKAGE 

•Commodore  128-D  Computer 
with  Built-in  Disk  Drive 
•  Commodore  Coior  Printer 
•12"  Monitor 
•Box  of  10  Diskettes 
•Commodore1350  Mouse 


128D  DELUXE 
PACKAGE 

Commodore  1 28D  Computer 
with  Built-in  Disk  Drive 
Magnavox  RGB  Color  Monitor 
Commodore  Color  Printer 
Box  of  10  Diskettes 
■  Commodore  1350  Mouse 


FREE 

COMMODORE 

MOUSE 

A  $39.95 

VALUEl 


PERIPHERALS  FOR  COMMODORE 

1700  RAM  Expansion $99,95 

1764  Expansion  Module $119,95 

CARDCO  G-WIZ  Interface $49,95 

CARDCO  SUPER  G $69.95 

C-64/C-64C  Power  Supply $29.95 

C-1670  Modem $79.95 

COMMODORE  1351  Mouse $49,95 

XETECS.Graphix  Jr.  Interface $29.95  I 

XETECS.GraphixSr.  Interface $49.95 

XETEC  Supergraphix  Gold $74.95 

XETEC  It.  Kernar20MB  Hard  Drives  for: 

C-64C,C-128&128D ..,$549 

XETEC  40MB  HD  for  640,1 28  &128D $699 

EXCELLERATOR  PLUS  Power  Supply $39.95 

C-128PowerSuppiy $79.95 


COMMODORE  1571 
DISK  DRIVE 


COMMODORE  1750 
RAM  EXPANSION 


COMMODORE  1084 
MONITOR 


CALL       CALL        $279 


MAGNAVOX  13" 

COLOR  COMPOSITE 

MONITOR  MODEL  8702 1 


COMMODORE  154111 
DISK  DRIVE 


1750  CLONE $189 

EXCELLERATOR  PLUS 
F$D-2  DISK  DRIVE 


$149        ^119 


m  CAN  RECONFIGURE  ANY  OF  OUR  COMPUTER  PACKAGES  TO  YQURSPECIFiaTIQHS,  CALL  FOR  DETAILS! 

$EE  OUR  AD  IN  THIS  MONTH'S  AMIGA  SECTION  OF  THIS  MAGAZINE  FOR  OR^TMUGA  SPECIALVAIUBS 


^165 


MAGNAVOX  13" 
RGB  COLOR  MONITOR 


$249 


NEWS  &  NOTES 


:  Don't 
:  Get 
Puffed 

:   out 

Enter  the  Alien  World  and  face 
*       one  challenge  after  another  in 

'       Pujfy's  Saga  ($29.95),  a  muhilev- 
el  arcade-slyle  maze  from  Ubi 

;      Arts,  1 820  Gateway  Drive,  San 

',      Mateo,  California  94404). 

As  Pufiy  or  Puffyn,  your  goal 
is  to  advance  from  one  level  of  a 

\      maze  to  another  by  collecting 
Power  Goms  (power  dots).  You 
can  also  search  for  Magic  Goms 
that  will  increase  your  abilities 

\      and  speed  and  give  you  the  op- 
tion of  changing  from  Puffy  to 
Pufiy  n. 

Race  through  20  different 

\       levels  or  explore  each  one  thor- 
oughly, accumulating  weapons, 
energy,  and  points.  Secret  pas- 
sageways may  hold  keys  to  hid- 

\      den  treasure  chests  or  acid 

puddles,  one  of  the  many  types  of 
enemies  you  must  avoid. 

\  Hey,  Dudes! 

'     Those  outrageous  guys  who  took  you  on  a  wacky  travel  through  time 
\     and  history  now  star  in  the  latest  release  from  Capstone  Entertainment 
.     (14160  SW  I39th  Court,  Miami,  Florida  33186)  in  Bitland  Ted's  Ex-         '. 

•  celient  Adventure— The  Computer  Game  ($39.95).  Based  on  the  hit 
1     movie,  this  arcade/adventure  game  is  available  for  the  64. 

\             Bill  and  Ted  are  failing  history  class,  and  only  an  awesome  final           \ 
,     report  can  save  them.  At  the  Circle  K  you  meet  an  ultracool  messenger      '. 

•  named  Rufus  and  his  time-travehng  phone  booth.  Just  step  in,  dial  a 
■     year,  and  take  ofTIn  time.  You're  on  a  most  excellent  adventure  to 

\     find  some  famous  dudes.  Your  goal  is  to  bring  them  back  to  school  for       | 
,     the  most  bodacious  history  report  of  all  lime.  You'll  need  to  find  at            '. 

1     the  burger  joint  and  off  to  military  school  for  the  two  of  you. 

:   i  line  for  a  Word  or  Five 

•  Timeworks  (444  Lake  Cook  Road,  Deerf  ield,  Illinois  600 1 5-49 1 9 )  has 

1     released  Word  Writer  5  for  the  64.  The  updated  version  of  this  popular 
\     word  processor  allows  you  to  add  graphics  to  your  documents  with  a          [ 
.     built-in  art  library.  You  can  link  files  to  print  out  long  documents,              ' 

•  specify  page  breaks,  and  mix  single-,  double-,  or  triple-line  spacing. 
1     You  can  also  read,  crop,  flip,  or  invert  GEOS  or  Doodle  pictures. 

',            And  you  get  all  the  features  Word  Writer  has  offered  before,  in-           \ 
.     eluding  an  85,000-word  spelling  checker,  an  integrated  thesaurus,  a            ! 
built-in  outliner,  and  an  80-column  preview  mode. 

>  • 

Welcome  to  "Gazette  Gallery."  Each  rr 
tures  a  collection  of  the  best  64/128  artwork 
We  pay  $50  for  each  piece  of  art  we  accept  a 
the  one  selected  as  Picture  of  the  Month. 

Send  your  original  64/ 1 28  art  in  Doodl 
ular  format  to  Gazette  Gallery,  324  West  W 
200,  Greensboro,  North  Carolina  27408.. 

Fly 

Fly,  by  Jerry  A.  Shaver     * 
and  Clifton  B.  Ryan  of 
Cambridge,  Ohio,  is 
this  disk's  Picture 
of  the  Month.                   ; 

lonth  the  Gazette  Disk  fea-        [ 
submitted  by  our  readers.        ', 
nd  an  additional  S50  for 

e,  Koala,  or  any  other  pop-        ' 
endover  Avenue,  Suite              * 

*  How  ^'ast? 

:      Real  R  &  D  (12137  96  Street,  Ed- 
monton, Alberta,  Canada  T5G 
1 V9)  has  developed  a  new  BASIC 
enhancement  called  Realfasl  64 

.      BASIC  (RFB).  RFB  ($30.95)  adds      . 
more  than  90  unsigned  integer 

•      commands  to  the  64. 

1              Speed  increases  of  2- 1 5               | 
times  can  be  expected  for  64  soft- 
ware written  using  RFB.  All  other 
BASIC  commands  can  be  used 

I      without  changes,  and  its  structure      [ 
commands  allow  you  to  create 
new  programming  words.  RFB 
occupies  only  4K  of  RAM  and 

1      can  be  used  with  other  software         ] 
such  as  MetaBasic.                           '. 

G-»       COMPUTE 


JANUARY       1991 


Memory  Expansion! 

GEORAM 


Bdleve  n  of  noi.  GEOBftM's  tlis*;  trdnsfcr  raie  li  actually  35 
times  fasier  m^n  iHe  1 54 1.  1571.  or  1581  dJsk  drive^  "mis 
me^ns  tfv!  screens  redraw  in  j  i)Mh.  dnd  ihiH  your  Commo- 
dore doesn't  viviste  time  Spinning  disks  looking  for  data 
GEORAM  nw^es  the  GEOS  li<mily  of  progidms  faster  and 
more  power  fuHfitin  ever  NOTF  GEOfl'WE  is  designed  for 
use  ONLY  m  Ihe  GEOScnvrronmcnE —  it  connol  be  used  with 
non-GeOS  io'two'C 

GEORAM  (requires  GEOS) 

88604  $124.95 

1750  Clone 


The  Best s 


$199 


$129 


95 


I  I  I  I  t  I  M  [  n  M  1  I 

II  11  I  M  II  I  11  M    : 
J  III  I  I  I  1  I  1,1. 1,1  I  , 

LiiM  n  1 1 1 1 1  Ml 
I  \ 


Commodore  64C 

The  compJere  computer  Tor  nopnc.  stnuol  anO  imall  Dusi- 
nes5  ^upponed  by  high  qutiljty  peripherals  and  aver  I  O.OOQ 
sofrware  programs  Fuil  typfwriter-styie  keyboard.  64K  fWM, 
ejqhi  spntL-s.  Ihre^-  voices   Incfi^dts  GEOS 
64C  Computer  54574    SI 29.95 

Commodore  Hardware 

1670  Modem,  1300    Baud                  36952  $69.95 

r3S1  MouseC61/C12a                        37885  S32.95 

108*3  RGB  Composite  Monitor          74095  S319.9S 

I S4T  JIDilk  Drive  (Includes  CEOSj   54586  SCALL 

1 764  RAM  Expansion  C64                   72513  $114.95 


Prices  & 


ervice 


Now  For  Amiga,  Too! 


2400  Baud 
C64/C128 


$79 


95 


1200  Baud 
C64/C128 


$59 


95 


Borh  the  Mimmodem-C  and  C^"*  arc  compJeteiy  H^«s 
compaiibse  (not  just  parluilly  compatJtjJe  hke  the  I6?0  ^nd 
some AvarcJ*  models]  and  I670comp(jt!blc  Thisn^anslheyH 
work  with  ALL  commumc^trcns  softwiVC  for  the  64,  64C  -ind 
1 2S.  Key  features  include  sev^n  status  indicators.  3usy  DctccL 
OTR  sign^i  support.  High  Speed  Detect  Line,  and  Auto  Answer/ 
Aulo  Di^r  Includes  Mufliterm  64  and  1 28  softwtire  SO  you  can 
start  communicating  right  dway,  plus  a  free  iru^l  hour  on 
CnmpuV-'n/ri  F-r.iii-ycar  warrcinry 


The  Amiga  versions  of  Ihc  Mimmodcm^  arc  equipped 
witha  ferriale  eormtcior  to  plug  directly  rnio  tht'Amtga  SOO 
or  2000.  They  need  no  external  wall  pJug  for  powet,  and 
Ihcy  use  the  Amiiga's  audjo  output  for  rrvifrmum  ffdeltty 
Minimodefn-C24  [2400  Baud  rorC64/CIZ8) 

8814B  S79.9S 

Minimodem^  (T200  Baud  for  C64/Cr28) 

81576  559,95 

MfniniDdefn-AM24  fZ400  Baud  for  Amrga) 

88150  $79.95 


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COMMODORE  54  and  COMWODOffE  1 23  are  reentered  trademarks  cf  Commodore  Electronics.  Ltd  AMIGA  is  a  registered  trademark  of  Commodore  Amiga  Inc..  NOTE  Due  to  puWishrng 
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Circle  Reader  Service  Number  118 


Your  Memory  Location 


CMD 


HDSerlei 


THE  NEW  STANDARD 
IN  64/128  HARD  DRIVES 


The  CMD  HD  series  of  hard  drives  for  the  Commodore  64  and  1 28  have  been  designed 
to  provide  the  highest  level  of  compalibility  and  performance.  Tliese  drives  incorporate 
the  latest  in  SCSI  technology  with  advanced  circuit  design  to  bring  you  Ihe  most  features 
at  an  affordable  price.  CMD  drives  allow  you  to  achieve  the  higher  level  of  productivity 
you  require  to  get  the  most  from  your  existing  software  -  today! 

•  Compatibl*  with  GEOS™,  CP/HT^,  BBS  progrsrm  tnd  mod  comnwrclal  toftwan. 

•  3  t/2"  SCSI  (Khnojogy  (or  quiet  rtllabl*  op«nt)on  In  a  eoiFpact  mm  about  th*  *\a  of  t  ISSI. 

•  BulK-bi  Comnodore  cofrpatible  DOS  reapondt  to  ill  1541, 1571  and  1581  commandt, 

•  Up  to  254  parlttiona  In  atzM  ranging  from  256  blockt  to  55,280  block*  each. 

•  Built-in  real  llnw  clock  automatically  time  and  date  ttampa  all  lilaa. 

•  Compatible  with  Amiga,  IBM  and  Maclntoah  tyatemt  tor  convenient  upgrading. 

•  Connect*  ea*ily  to  the  cerial  bua,  leaving  port*  open  for  u**  with  cattrldgM,  REIT*  and  RAMUnk. 

•  Support*  all  serial  and  JtffyDOS  protocol*,  phi*  parallel  Interlace  lor  connection  to  RAMUnk. 

•  Eaay-to-use  utilities  allow  backing  up  and  espying  file*  to  and  from  1541 ,  1571,  or  1581  drive*, 

•  Support*  an  unlimited  number  of  true  aubdirectorle*  which  (hare  all  Mock*  within  a  partition. 
■  Built-in  Q-LInk  software  altowi  easy  accet*  to  Ajnarfca'*  most  popular  64/1 28  online  service. 

•  Extemal  power  supply  avoids  overheating  and  wear  on  computer  power  supply. 

•  Include*  standard  SCSI  port  and  all  utilities  needed  to  expand  the  system  (up  to  4  Gigabytes). 

HD-20  $599.95  •   HD-40  $799.95  •  HD-100  $1149.95    •    HD-200  $1499.95 


SD  Series  SCSI  Hard  Drives -Add-on  drives  lortheCMo 

HD  or  any  other  SCSI  interfaced  computer  such  as  the  Amiga™,  Macintosh™ 
or  IBM™.  SD  series  drives  come  mounted  in  our  sturdy  steel  case  and  include 
an  exiemal  power  supply  and  connecting  cable.  SD  drives  also  come 
equipped  with  a  second  SCSI  port  to  allow  chaining  of  additional  SCSI 
devices. 

SD-20  -  $449.95  SD-40- $549.95  SD-100  $899.95  SD-200  $1299.95 

Lt.  KOn  neCtOr  -  increase  the  performance  and  compatbility  of  your 
LTK  and  CMD  HD.  The  Lt.  Konnedor  allows  you  to  connect  the  two  drives 
for  greater  capacity.  $19.95  ($14.95  with  purchase  of  any  HDorSD  drive) 

JilfyMON  -  A  high  performance  Machine  Language  Monitor 
designed  to  work  in  conjudion  with  JiffyDOS.  JiffyMON  is  loaded  with 
useful  features  and  can  be  used  without  exiling  from  BASIC.  It  also  has  a 
built-in  drive  monitor  for  easy  access  to  drive  memory.  JiffyMON  comes 
complete  with  a  well  documented  user's  manual  and  offers  features  just 
not  found  in  other  machine  language  monitors. $19.95  +  $1  S/H 

Serial  Cables  -  so- hlghqualrtysenal  cables.  $3.95 1$1  S/H 

1541 -11/1 581  Replacement  Power  Supplies 

These  switching  power  supplies  are  the  same  heavy  di;ty,  cool  running 
units  found  on  Ihe  HD  series  hard  drive  and  are  much  more  reliable  than 
the  supplies  issued  by  Commodore  as  standard  equipment.  They  are 
also  repairable  and  reasonably  priced.  $49.95  *  $6.00  S^H 


**g: 


'  Supports  CMD  HD  Series  Hard  Drives  and  RAMUnk. 
'  158t  support  Simplilied  panaion  selecimn. 

■  Quick  primer  output  toggle.  No  more  complicated  command  sequsnces. 

■  Adjustable  sector  inlerieave.  Increase  pertoimance  on  hard-tospeedup  sofiware. 


JiWvDCK  Version  6.0 

The  Ultimate  Disk  Drive  Speed  Enhancement  System 
JiffyDOS  64  System  -  $59.95    JiffyDOS  1 28  System  -  $69.95 

Eidi  Tfttm  indudei  nmpuier  Kmntl  ROM<>}  tnd  on»  drive  ROM. 
Ptooe  ifMCify  nmputgr  and  drivi  mixM  number*  ind  Miiil  numtwa  whM  udgiing. 

Additional  Drive  ROMS  ■$29.95  each. 

•  Ultr*fMt  muBHIni  s«ri»l  technotogy.  Enabiss  JiffyDOS  to  outperlomi  Cartridges, 
Burst  ROMs,  Tutto  ROMs,  and  Parallel  Systems  -  wittwut  any  of  the  (Ssadvantages. 

■  Spuds  up  all  diskoparatkins.  Load,  Save,  Format,  ScralcJi,  Validalo,  access 
PRG.  SEQ,  REL,  USR  &  direct-access  files  up  to  1 5  limM  ttstiri 

•  100%  C«mpitlblllty  GuirtnlM .  Guaranteed  to  work  wittt  at  Solttvar«  and  Haitian) 

■  U*M  no  porti  or  ixtn  eabjlng.  ROMs  install  irrtamally  for  speed  and  campatfciyiy. 

■  Eoy  hntalMioa  Ho  experience  or  spedaJ  tools  required  for  most  sysiams. 

■  Support*  CS4,  MC,  SX64,  Cisa,  C1280, 1H1, 1H1C,  1541-1, 1S71, 1581 
>C«ib«camplitily>witch*dDuL  R8lumjyoutoa1lX)%s)od(configufslion 
'  Built-in  DOS  Wtdg*.  Phjs  1 7  addidoful  commands  and  convenieim  leatures. 


■  Built-in  two  drive  file  copier.  Supports  all  file  types  and  drive  types. 

.  REU  support.  Fully  supports  Commodore  HEUs  (R  AM  Expansion  Urtits)  under  RAMDOS, 
'  Enhanced  text  screen  dump.  Auto-recognition  of  uppercasE'graphicsS  lowercase. 

■  Redef inable  64-mDde  function  keys.  Easily  redefine  the  keys  to  suit  your  specific  needs. 


SUPER  SAVINGS  COUPON 


Any  JiffyDOS  System 
ONLY  $15.00* 

*wllh  tha  purchasa  of  my  HD  hard  driv* 


To  receive  these  low  prices  (US  &  Canada),  send  in  this 
coupon  with  your  order.  For  ordering,  sfiippinganderedit  card 
details  see  the  adjoining  box.  Offer  expirs  2/31(91.  This 
coupon  may  not  be  used  with  any  other  offer. 


Ordering  Information  and  Shipping  Charges 

CaUneny US: SZSOOpa diiva(UPS grand), t3i.0O|2n(J-Oay), (*5.00 INoit-Day). Cauda: tSO.OOfAkrasI). CODto U S  tnly 
$4.00  addl  diafsaFweign  prias:  20*.  S699.96. 401*,  5899.95, 100Mb.  t1249.9S,  200Mt>,  $1569.96  Postage:  $35iB3 

AdclW.50p8rofd8r(UPSjouKf),$8.50(2nd-Oay*(fl,pijs$4.00lofAF=0,FTO.AK,Ht.»«)Cai«l4,cf$t<iOkrmr»»aofd«s. 
No  addlonil  EJipping  il  ade«S  Ml!)  aiy  hard  dive.COO'c  lo  US  only  -  «td1  $4.00 
MA  rsadsTK  add  5%  safes  tai. 

We  accept  VISA.  ItesBtCard,  MoneirOiiJefs.  C.O.D.,  and  |wscnii(  *8<*s  |*kw  3  weeks  kx  [wsocd  dwda  to  dear).  aiataiiS 
aderspr<M*tie(ol(»ing:Cadhddasnaiiie.tilingad*eM,liemeta«»ptwne,iar()numlM,eifiraiBodale*x)issu 
.  WE  VERIFY  AIL  CflEWT  CARD  INFORMATION  AND  PHOSICUTE  INDIVIDUALS  ATTEMPTWG  TO  PERPETRATE  FJUUD  ■ 

Holi:  noi  rt  ifMtOBr.  iu6|«  to  clw^  ■»»ul  noM  l>M  11  •  sw^rli  of  8»«*,.  SoSk-u.  CPM  .  1  ti^ 

eo'rij»to»1M\Cor,™M»,IH1.|.Cmnirx)o™iS7).C.nrB»»,1Ml»TdCo™»IdwRMeiOS»»r^I»«l.«Wn«t,i,(C»™Tilldil"llWnB»ld  In-^iiindKHKral 
Co'nTMW.^r^l  U«=TBU, ,, ,  tlJen,< o1*H*  Cor-p,*,  B«  il  i  tBm-prt  sf  h5-ncsri  a,.™«u  ItoT.riM.  Lt  K»T,I ,,  ,  r«„rt  ot X«K  h:  i^ 


HOindSDHudDrivec 

JHfyOOS  i  U.  KMMCtO'; 

Tu: 
Tarnti: 


Now  accepting 
advance  orders 

Call  for  details 


Power-backed  REU  Interface  and 
expandable  RAM  Disk 


WhatisRAMLink? 

RAM  Link  is  a  multi-purpose  hardware  interface  designed  to  overcome  tfie  limitationsof 
existing  RAM  expansion  units  (REUs).  RAlviLink  delivers  the  performance  and 
compatibility  tacking  in  past  REU's  by  incorporating  CMD's  proprietary  RL-DOS  and 
advanced  features  into  a  compact  unit  whicti  allows  most  software  to  utilize  Commodore 
1700  series  REU's,  GEORAM,  PPi's  RAMDrive,  and  CMD's  RAMCard  as  if  it  were  a 
disk  drive.  Optional  RAMCard  installs  internally  and  can  be  used  alone  or  in  combination 
with  ttie  storage  of  an  external  REU  for  a  maximum  capacity  of  16  Megabytes. 

.  Support*  Commodore  1700, 1764, 1750,  Berlceley  Sottworta  GEORAM  and  PPI't  RAMDrivt. 
'  Optional  RAMCard  allow*  RAMLInk  to  b«  ui«fl  a*  a  RAM  Dl»k  with  or  without  a  teparata  REU. 
Uur  Ex|»ndabl«  from  1  Mb  to  16  Mb  using  ttandaitl  SIMM*. 

•  Pass-thru  connector  allows  use  of  cartridge  port  peripheral*  such  a*  utility  cartridges. 

•  Reset,  Disable,  Direct  Acce**  mode  and  SWAP  functions  are  all  standard  features. 

•  RAM  port  provide*  power  back-up  to  REU's. 
■  Parallel  port  provides  ultra-fast  data  transfer  when  connected  to  CMD  HD  terle*  hard  drive*. 

•  Includes  separate  power  supply  •  optbnal  battery  available  to  protect  sgalnat  power  fallurs. 


RAMUnk  (w/out  inlemal  RAM) 
RAMUnkw/RAMCani(1  Mb) 
RAMUf*w/ RAMCard  {2  Mb) 
RAMUnkw/RAMCanJ(3Mb) 
RAMUri(w/RAMCanJ(4Mb) 
RAMUr*  Baneiy  back-up  urai 


$149.95  RAMCard  w/{t  Mb) 

$259.95  RAMCard  w/(2  Mb) 

$349.95  RAMCard  w/|3  Mb) 

$439.95  RAMCard  W/ [4  Mb) 

$529.95  t  Mb  SIMM  (User  Inslailed) 

$24.95  Parallel  Cable  for  CMD  HD 


$149.« 
$239195 
$329.95 

$419.95 

$ioa« 

$14.95 


Shipping;  US:  J10.00  (UPS),  $1 8.M  (2fid  day),  COO  add  J4.00  Canada  S20.M 


BOTH  RAMUNK  AND  RAMDRIVE  INCLUDE  RL-DOS 

■Allows  vast  amounts  o(  commercial  software,  including  GEOS,  lo  acKBss  all  available  RAM  a 
a  tiigh-performanca  RAM  Disk. 

■  RL  DOS  performs  n)  to  20  times  laser  than  Commodore  flAMCX3S,  nj  lo  400  Irnies  faster 
than  a  slock  1S41  and  provides  full  DOS  command  compalbility. 

'  Up  to  32 1541/1571/1561  emulation  or  Native  mode  paniiions,  plus  true  subdireciodes. 

■  Itwiudes  built-in  JiftyDOS  Kemal  lor  high-speed  access  to  JiflyDOS  equpped  disk  drives, 

■  Software  lor  copying  files  (FCCPY)  and  compteta  disks  (MCOPY)  ireluded. 

'  Many  other  features,  including  CMD's  exclusive  device  number  SWAP  functioRS. 


WHICH  ONE  IS  RIGHT  FOR  YOU? 

Both  RAMLInk  and  R  AMOrive  give  Commodore  users  powerful  leal  ires  never  belore  available  in 
3  RAM  enpander.  RAMDrive  b  intended  mainly  lor  those  who  do  not  requirethe  high  RAM  capacity 
ol  RAMLif*  ( tp  10 1 6 1* ),  RAMUnk's  Pass-Thm  port  or  the  parallel  port  for  communicatinB  with 
iheCMD  HD  Seriesoi  hard  drives.  RW^Drive  san  excellenlchoicebrtfiose who  desire  portability 
sinceihe  internal  battery  pack  cankeeptheconlenlsol  RAM  Dfive  intact  lorseveral  days.  RAM  Link 
is  Ihepsriactchn  ice  lorgeoRAMownersvrtnwantthe  ability  10  use  that  device  withprog  rams  01  her 
than  GEOS.  RAMUnk  has  a  built-in  RAM  port  lor  easy  use  with  a  geoR  AM  o  r  Commodore  REU. 
No  matte  r  vrtich  CMD  RAM  device  yo  u  select,  you'll  benelit  Irom  lantastic  capabilities  ol  having 
a  high  speed  RAMDtsk  equpped  with  RL-DOS  and  the  outstanding  value  ol  CMD  support. 


What  is  RAMDrive? 

RAM  D  rive  is  a  f  re  sh  new  approach  to  R A  M  expansion  for  the  Commodore  64  and  1 28 . 
RAMDrive  is  a  self  contained  battery  backed  cartridge  with  capacities  of  51 2K,  1  Mb 
and  2  Mb.  RAMDrive  incorporates  RL-DOS,  an  ultra-fast,  easy-to-use  operating 
system  similar  to  the  HD-DOS  found  in  CMD  HD  series  hard  drives.  This  proprietary 
DOS  allows  various  types  olpartitioning  along  with  compatibility  and  speed  unsurpassed 
by  previous  RAM  Expansion  systems. 

•  Compatible  with  vast  amounts  of  comtnercial  software  as  an  ultra-fast  RAM  disk. 

•  RL-DOS  operates  up  to  20  limes  faster  than  Conmodores  RAMDOS. 

•  Power  back-up  ejjmjnales  the  loss  of  of  files  upon  powering  down  the  computer  while  the 
battery  protects  data  during  transportation  or  power  outages. 

•  Available  in  512K,  1  Mb  and  2  Mb  models  at  Incredibly  low  prices, 

•  DOS  includes  J  iffy  DOS  Kemal  routines  for  high  speed  disk  access  with  JiffyDOS  equipped 
dtek  drive*. 

•  Software  for  copying  and  GEOS  coirfi^ibility  Included. 

•  Reset  switch  allows  computer  reset  without  kx>slng  data  in  RAM}rive. 

•  Disable  switch  allows  RAMDrive  to  be  disabled  at  any  time. 


MMRrivc 

HIGH  PERFORMANCE  BATTERY 
BACKED  RAM  DISK  CARTRIDGE 


[)ecjgn«j  and  manulactued  liy 
,PERf  ORMANCE 


RAMDrive  W/S12K  $149.95 


RAMDrive  w/1  Mb  $199.95 


RAMDrive  w/2  Mb  $2S9.9S 


Shlpp!r<g:  US;  t7.50  (UPS),  XHM  {2nd  day),  COD  add  UOO,  Canada  $15.00.  See  Ordering  and  Shipping 
infonnation  elsewhere  in  this  ad  lor  credit  card  information. 


CMD 


Creative  Micro  Designs,  Inc. 

50  Industrial  Dr.,  P.O.  Box  646,  East  Longmeadow,  MA  01028 
ORDERS  ONLY:        800-638-3263  BBS:  413-525-0148 

Questions/Support:  41 3-525-0023  FAX:  41 3-525-01 47 


Circle  Reader  Servtn  Number  1S7 


w 


REWEWEirS 
CHOICE 


Everybody  has  a  favorite  game,  and  Gazette  reviewers  are  no  different. 
During  the  past  year  they've  seen  practically  every  major  product  re- 
leased for  the  64  or  128 — and  a  lot  of  the  smaller  ones,  too.  Since  they've 
had  the  opportunity  to  evaluate  so  many  new  games,  we  wanted  to  know 
which  ones  have  impressed  them  most. 

During  the  past  year,  we've  printed  reviews  of  most  of  these  favorites, 
and  some  of  the  just-released  products  mentioned  will  be  covered  more 
thoroughly  in  upcoming  issues  of  COMPUTE.  While  the  top  choices  of  our 
reviewers  may  not  be  everyone's  favorites,  you're  sure  to  find  some  out- 
standing games  on  the  next  few  pages  that  you'll  want  to  try  yourself. 


RUSS        CECCOLA 


SECRET  OF  THE  SILVER  BLADES 


The  latest  in  the  SSI  line  of 
AD  &  D  games,  this  role-playing 
epic  is  the  best  of  the  gold-box 
games  so  far.  Your  goal  is  to  de- 
feat the  monsters  emanating 
from  a  mine  shaft  that  leads  to  a 
city  frozen  long  ago  and  eliminate 
the  source  of  these  monstrosities. 
The  early  games  in  this  series 
were  too  difficult  to  play  because 
of  the  many  battles  you  had  to 
fight.  Champions  ofKrynn  cor- 
rected this  problem,  and  Secret 
continues  what  Champions  start- 
ed and  adds  several  outstanding 
features  of  its  own. 


THE  imBEK  HUDIS  RCTORH  flS  SOU  ARE 
.SCflRCffJBft  THE  RODS. 


rii,iffi^^i; 


iW  M  RtTlNtH  TO  COHnKK. 


In  particular,  there  are  new 
monsters  like  Umber  Hulks  and 
Golems  in  the  game.  Secret  also 
has  the  largest  3-D  area  of  all  the 
AD  &  D  games  from  SSI.  There 
are  many  new  spells,  too,  and 
characters  can  rise  to  the  15th 
level  (i  8th  for  thieves).  Put  this 
all  together  with  great  graphics 
and  documentation,  and  you  can 
see  why  it's  the  best  of  the  year. 

Strategic  Simulations 
Distritxjied  by  Electronic  Arts 
1820  Gateway  Dr. 
San  Mateo,  CA  94404 
S39.95 


HONORABLE  MENTIONS      ••••••• 


CaHMDOara  | 

mtflwu   Farm,  •fi 

—  to   Tok«D   harhDr 
■nd  brought   sn 
■nd   tn   alHast 
300  uiara  dF 

m  JipaniH 
— l(»Blatinn. 


iMi  oiftonoSBKiftfn 


P9I^S3E@ 


GRAVE  WRDAGE 

How  can  you  not  like  a  game  that  uses 
zombies,  ghouls,  and  monsters  as 
players  for  a  football  team  and  a  giant 
eye  as  the  ball?  That's  what  Grave 
Yardage  has  to  offer  and  more,  in- 
cluding play  selections,  lineup 
choices,  and  numerous  options  found 
in  more  conventional  football  games. 
Graphics  and  sounds  are  great  and 
make  this  one  a  perfect  choice.  Here's 
a  tip  for  you:  Use  the  Elvis  Lives  play! 

Activision/Mediagenic 
3885  Bohannon  Dr. 
Menio  Park,  CA  94025 
$24.95 


PUFFV'SSAGA 

This  game  comes  from  Europe's  UBI 

Soft  and  is  the  most  addictive  level 
game  since  Zoom!  hit  the  shelves. 
Choose  Puffy  or  Puffyn  as  your  char- 
acter, and  travel  through  mazes  to 
find  weapons  that  will  help  you  to  es- 
cape. With  excellent  graphics,  digi- 
tized sounds,  and  a  lot  of  levels, 
Puffy 's  Saga  is  great  fun.  It's  also  the 
best  European  import  of  1990. 

UBI  Soft 

Distributed  by  Electronic  Arts 

1820  Gateway  Dr. 

San  Mateo.  CA  94404 

S29,95 


WHERE  IN  TIME  IS  CARMEN  SANDIEGO? 

Continuing  the  popular  series  of  edu- 
cational games  that  are  a  hit  with  chil- 
dren and  adults  alike,  Brederbund  has 
armed  Carmen  with  a  time-travel  ma- 
chine. To  help  you  track  down  Car- 
men and  her  gang  and  find  clues.  The 
Neiv  American  Desk  Encyclopedia  is 
included  with  the  game.  Colorful 
graphics  and  an  easy-to-use  interface 
make  this  a  fun  mystery  game.  Plus,  it 
has  great  educational  value.  > 

Bf<9derbund 

17  Paul  Dr. 

San  Rafael.  CA  94903 

S39.95 


JANUARY       1991 


COMPUTE       G-9 


NEW! 


ACTION   REPL  AY  v5.  0 

THE  ULTIMATE  UTILITY  /  BACKUP  CARTRIDGE  FOR  THE  C64/128 


•  Action  Replay  allows  you  to  Freeze  the  action  of  any 
Memory   Resident  Program  and  makeig>cpmplete  back- 


rsLD  ooo  <!M)  g&TiiT.T.Ti 


ONLY 


SUPER  CRUNCHER  -  ONLY  $9 

•  A  Utility  to  lurn  your  Action'  Replay  5  into  a 
supef^poweriui  program  compaclor.  Redyce 
programs  by  up  Id  50%'  Furtfier  compacl  pro- 
grams already  cruched  by  AR5'&  rompactor. 

GRAPHICS  SUPPORT  DISK - 
ONLY  $19.99 

To  lake  advantage  ol  AH5's  unique  .power,  we 
have  prepared  a  suiie  ol  giapnic  suppon  (aolilies. 

■  SCREE^  VIEWER:  View  screens  in  a  'slide 
show' sequence. 

•  MESSAGE  MAKER:  Add  sibling  messages 
10  ydur  saved  screens  wilh  mysic. 

•  PHOSPRITE:  A  (uli  spriie  ediW- 

■  ■    ZOOM  LENS:  Eiptode  secSons  of  any  saved 

screen  lo  Ul  sze. 


WARP  25 

The  world's  lasiest  disk  serial  Tjrbo,  A  lyprqal  bat^up  will  reload  in  under  S  secor^s, 

■  Mo  special  lormats  —  wilh  action  replay  you  simply  save  difeclly  fniD  Waro  25  status. 
'   Backup  all  your  BKisttng  programs  lo  load  at  unbelievable  speed! 

■  Warp  Save/Load  Available  suaighi  from  Basic. 

RAMLOADER 

'  You  can  also  load  load  mosl  of  your  commercial  origtnals  25  times  faster' With  our  speciaf  LSI  togic 
processor  and  6K  of  ontward  Ram.  Action  Replay  offers  the  work]  s  fastest  Dish  Serial  Tjrbo. 

UNIQUE  CODE  CRACKER  MONITOR 

•  Ffteze  any  program  and  enler  a  full  machine  code  monitor. 

•  Full  Monilo;  Features. 

•  Because  ol  Aciion  Replaj's  on  Board  Ram  tN  program  can  be  lodked  at  in  Us  ENTIRETY.  That 
n-eans  you  see  Ihe  code  in  its  Frozen  state  not  in  a  Resei  stale  as  wlh  compeiitors  prctiucts. 

MORE  UNIQUE  FEATURES 

•  Smple  Operation:  Jjst  press  the  button  at  any  point  and  make  a  Cflmplete  bach-up  ol  ajiy' 
Temory-residenl  program  to  tape  or  disk. 

'  Tjrtx)  Reload:  Al  back-ups  reload  completely  independent  ol  the  cartridge  ai  Turtjo  speed. 

•  Sprite  Monitor:  View  tho  Sprila  set  Irom  ttie  Irozen  program  —  save  the  Spnte  —  transfer  the  Spriie 
Irom  one  game  !q  snolher.  Wipe  out  Spntes,  view  the  a/)imalion  on  screen.  Create  custom 
programs. 

•  Sprite  Kiliar:  Edectiva  on  most  programs  —  make  yoursed  invindhle.  DisaWe  Spriie/SprrteJaaA- 
ground  collisions. 

■  Unque  Pctura  Save:  Fre«ze  and  save  any  Hires  Screen  to  tape  or  disk.  Saved  in  Koala,  Blazing 
paddles  lormat. 

.  Compactor:  Elficient  compacting  techniques  —  3  programs  pe^  disk  —  6  if  you  use  bofli  sides. 

•  Single  Re:  Ail  programs  saved  ^  a  single  file  lor  maximum  compatibility. 

'   Utility  Commands:  Many  additional  commands:  Aulonum.  Append,  Old,  Delete.  Unesaver,  etc 

■  Screen  Dump:  Pnnt  out  any  screen  m  1 6  Gray  Scales,  Double  size  print  options. 

•  Unstoppable  fleset:  Reset  button  to  Remeve  System  and  Reset  even  so  called  Unstoppable 
Programs- 

•  FullyCompatible:Workswtii1541;C/!l,1581.T57landwithC64,1S8.orl280(in&!Mode|. 

■  Disk  Utilities:  Fast  Fofmal,  Directory,  Usi,  Hun  and  many  ottier  key  commands  are  operaed  by 
Function  Keys. 

■  Unque  Reslart:  Remember  ali  ol  lliese  utilities  are  available  at  one  time  (rom  an  inleigiated 
operating  system.  A  running  program  can  be  Frozen  to  enter  any  Uti  ity  and  the  program  is 
restarted  at  Die  touch  ol  a  hey  —  without  eomipton, 

'  LSI  Logic  Processor:  This  is  where  Acton  Replay  V  gels  Its  power.  A  special  custom  LSI  dilp 
designed  IP  process  the  logic  necessary  lor  ttis  unmatched  Freeze^Restart  power.  No  ottief 
canndge  has  this  power* 


UPGRADE  ROM -ONLY  $16.99 

■     Give  your  AR  IV  all  the  power  of  the  new  V5.0. 


P  COMPUTERS 
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ONLY 


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DEEP  SCAN  BURST  NIBBLER  -  $39.99  COMPLETE 

THE  MOST  POWERFULL  DISK  NIBBLER  AVAILABLE  ANYWHERE  AT  ANY  PRICE! 

-Burst  Nlbblgr  is  atrtually  a  two  pail  system  -  a  software  package  and  a  parallel  cable  to  conned  a  1541  or 

1571  toaC-64orC-128 

-What  gives  Burst  Nibbler  its  power?  Conventional  nibblers  have  to  decode  ttia  data  from  ttie  disk  before  it  can 

transfer  it  using  the  serial  port  bus  ■  when  non-standard  data  are  encountered  they  are  tjeat.  Burst  Nibbler 

transfers  data  as  raw  GCR  code  via  the  parallel  cable  withiout  the  need  to  decode  it.  so  you  get  a  perfect  copy 

of  the  ohginal. 

-Will  nibble  up  to  41  tracks  -Copy  a  whole  disk  in  under  2  min  -Installs  in  minutes  -  no  soldering  required  on 

1541  (1571  requires  soldering) 

SOFTWARE  ALONE- ONLY  S1 9.99     -     CABLE  ALONE- ONLY  $19.99 


MIDI  64 -Only  $49.99 

♦  Full  specification  mIdI  at  a  realistic  price 

♦  MIDI  In -MIDI  Out -MIDI  Thru 

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Advanced  Music  System 

MIDI  CABLES  (5  ft.  prof,  quality)  -Only  $*8.99 

DIGITAL  SOUND  SAMPLER 

•■  Record  any  sound  digitally;  into  memory  and 

then  replay  it  witfi  astounding  elfects 
*•  Playback  forwards/backwards  with 

echo/reverb/ring  modulation 
*■  Full  sound  edidng  and  realtime  effects  menu 

wilh  waveforms 
•■  Powerful  sequencer  with  load  &  save 
•"  Line  In  -  Mic  In  -  Line  Out  and  feedback 

controls 

Only  -  $89.95 


ADV.  MUSIC  SYSTEM 

Powerful  modular  program  for  creating, 
editing,  playing  and  printing  out  music 

•  Easy  input  and  storage  of  music 

•  Playback  through  the  C-64  internal  sound  or 
external  MIDI  keyboard/synthesizer 

•  Print  music  in  proper  musical  notation 
together  with  lyrics  using  PRINTER  module 

•  Enter  music  a  note  at  a  time  in  written  music 
format  using  the    EDITOR  or  via  on  screen 
piano  KEYBOARD  emulator  or  via  an 
externally  connected  MIDI  keyboard 

•  Use  the  UNKER  to  connect  music  files 
together  to  form  very  large  compositionsd 

•  Generate  almost  unlimited  sounds  with  the 
flexible  SYNTHESIZER  module 

Only  -  $29.99 


THE  ADVANCED 
OCR  ART  STUDIO 

COMPREHENSIVE,  USER  FRIENDLY  ART 
AND  DESIGN  SOFTWARE 

■  Windows  -  icons  -  pull  down  menus  -  pointing 
devices 

■  Operates  in  Hi-Res  mode.  Full  control  over 
color  attributes 

■  All  inlo  on  screen  -  no  need  to  switch  between 
picture  &  menu 

■  Compatible  with  keyboard,  joystick,  mouse 
and  Koala  Pad 

■  Supports  Epson  compatibles  plus  user  defined 
printer  drivers 

■  16  pens,  8  random  sprays,  16  user  definable 
brushes 

■  Windows  can  be  inverted,  cut  &  pasted, 
enlarged,  reduced,  squashed,  stretched, 
flipped  and  rotated 

■  Solid  &  textured  fill  option,  with  32  user 
definable  patterns 

■  3  levels  of  magnification  with  pan  &  zoom,  pixel 
clear  and  plot 

■  Text  -  9  character  sizes,  2  directions,  bold  and 
rotate 

■  Comprehensive  font  editor 

■  Lines,  points,  rectangles,  triangles,  circles  and 
rays 

■  Undo  facility  tor  last  operation 


Only  -  $29.99 


RIO  nnmni  iters  '*''<'  SS.OOshipplng/tiantJIIng  in  the  continental  U.S,:S8.00  -  PR,  AK,  HI,  FPO,  APO:  $11.00-Canada/Mex' 

r'"'-'^^'^  C.O.D.  orders  add  S3. 50  lo  above  charges:  SPECIFIY  COMPUTER  MODEL  WITH  ORDER- 

3430  E.  TROPICANA  AVE  #65  VISA/MC/Checks;Money  Orders/C.0,0,  Accepted:  Please  call  (or  return  authorization  number  -  returns 

subject  to  a  20%  restocking  fee:  We  reserve  the  right  to  substitute  products  of  different  appearance  but 
LAS  VEGAS,  NV  89121  equal  quality  and  lunction  for  items  pictured  above:  Prices  subject  to  ctiange  wittiout  notice 


800-782-9110 

702-454-7700 

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RIO  COMPUTERS 


800-782-9110 


•ORDERS  ONLY 

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PACIFIC  TIME 


YOUR  HIGH  TECH 

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TECH  SUPPORT 

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TU-SA10AM-6PM 
FAX:  702-454-7700 


SCAN  THE  FUTURE  OF 
DESKTOP  PUBLISHING  WITH  THE  64 

HANDYSCANNER  64 

The  Worlds  First  Handscanner  for  the  64! 

■  Professional  quality  super  high  400  dots  per  inch  resolution 
B  Reads  the  graphics  from  any  printed  document 

■  Converts  any  material  to  digitized  graphics  in  seconds 

■  Elaborate  grey-tone  scale  digitizes  color  or  black  &  white  photos  using  3  built 
in  dithering  settings 

■  BAV  setting  for  crisp  reprodution  of  high  contrast  line  art 

■  Enlargement  or  reduction  from  33%  to  300% 

■  Graphic  memory  of  640  X  400  standard  (640  X  800  with  Pagefox  module) 

■  Included  software  has  all  the  standard  functions  of  a  good  drawing  program 


PAGEFOX 


ONLY  $299.95 

3  Easy  To  Use  Editors  For  Perfect 
Home  Desktop  Publishing 

■  Completely  menu  driven 

■  100Kb  storage  enlargement  module  keeps  entire  page  in  memory 

■  Uses  proportional  mouse  or  joystick  for  total  control  over  text,  graphics  or  picture 
placement 

GRAPHIC  EDITOR 

■  Store  640  X  800  points  (equal  to  one  8.5  X  1 1  inch  page) 

■  Draw  lines,  rectangles,  circles,  and  ellipses  with  rubberband  cursor 

■  Pattern  funtion  generator  with  20  patterns 

■  Move,  copy,  reflect,  revolve,  &  connect  with  exact  pixel  positioning 

■  Zoom,  fill,  spray,  freehand  draw,  undo  and  many  more  functions 

TEXT  EDITOR 

■  12  character  sets  available  at  one  time  (more  are  reloadable)  with  9  variations 
(outline,  shadow,  bold,  etc.)  give  thousands  of  combinations 

■  Proportional  spacing,  left/right  justify,  indentation,  underline,  sub-  and  super-script, 
pixelwise  character  adjust  and  much  much  more 

■  NLQ  print  on  Epson  compatibles  (MPS  801,  802  &803  supported) 

LAYOUT  EDITOR 

■  Display  full  page  or  any  320  X  200  block 

■  Text  flows  around  graphics  and  from  frame  to  frame  in  any  order 

■  Only  5  seconds  to  reformat  and  display  an  entire  page 

■  Left/right  format,  center  or  right  justify,  automatic  formatting,  etc. 


ONLY  $139.95 


Pagelox 

Uon  Hins  KHxrl 
to  \m  by  Scwibonk 


■rmt' 

Wm 

yj|Ba'>, 

*m 

^ 

^1 

jon 

0^ 

J 

Jj 


CHARACTERFOX  ~  ONLY  $49.95 

Create  your  own  character  sets  or  use  the  25  built  in  sets. 
Also  contains  flourishes,  frames,  extra  large  initials  and 
utilities. 

M3  PROPORTIONAL  MOUSE  ~  ONLY  $39.95 


190  CHARACTER  SET  DISK  ~  ONLY  $24.95 

2  double  sided  disks  provide  a  selection  of  fonts  for  any 

requirement. 

GRAPHICS  LIBRARY  1  ~  ONLY  $24.95 

Over  200  images  on  3  disks 

GRAPHICS  LIBRARY  2  ~  ONLY  $24.95 


TOtrX  rrmfPrrriT'I?^    "Add  $500  shipping^handling  in  the  coriinental  U.S.:  $8.00  -  PR.  AK.  HI,  FPO,  ARC;  S11.00-Canada;Mex:  Qflfl-TfiO-QI  1  (\ 

£%t\J  K^Uail'U  A  I^niS    c.O.D.  orders  add  S3-50  10  above  charges:  SPECIFIY  COMPUTER  MODEL  WITH  ORDER:  OUU"  /  0^~9  I    I  U 

li^n  F   TRnpiPAMA  AVF   tfCJ;  VISWMC/Checks/Money  Orders/CO.D- Accepted:  Please  call  for  return  authorizatian  number- returns         7AO   A^A    77nn 
k«ju  c.   I  r-iwr  iv^rviNn  fiv  t.  n-aj  ^^^^^^g^^ ,(,  3  20%  restocking  fee:  We  reserve  the  right  to  substitute  products  of  diHerent  appearance  but         /  \JC.-HUH~  I  I  UU 
LAS  VEGAS,  NV  891 21  equal  quality  and  function  tor  ilems  pictured  above:  fences  subject  to  change  without  notiee. 


IN  NEVADA 


Circle  Hsadar  S«rvlc«  NumlMr  162 


STEVE        HEDRICK 


Give  me  a  game  that  takes 
months  to  complete,  and  I'm  a 
happy  guy.  Call  it  getting  value 
for  your  buck  or  perhaps  just 
wanting  to  ponder  over  com- 
plex situations.  Search  for  the 
Titanic  ofTers  those  of  us  who 
enjoy  taking  weeks  to  mull  over 
long-range  strategies  an  in- 
volved and  involving  role-play- 
ing adventure/  simulation. 

Finding  the  elusive  46,000- 
ton  Titanic  deep  in  the  Atlantic 
is  the  culmination  of  many 
hours  of  exploration,  beginning 
with  smaller  and  easier-to-find 
wrecks.  A  player  accumulates 


SEARCH  FOR  THE  TITANIC 


umiMm^ 


01  .Ti.l  TiiuT. 


ftrr«*fs  :HeBdjnjr~  </~ :  S  pee  d      E :  £xy>\  mi 
;     Zaon:Z~ln   XiCkit      S;Stop     N:Namg«t 
iUU  Abtw  Hav   Pit  in»  JtfH  Hat  t>i»V 


and  must  maintain  a  reputation 
as  a  master  treasure  hunter  by 
locating,  salvaging,  and  deliver- 
ing to  his  or  her  investors  small- 
er booty  in  order  to  earn  the 
clout  to  finance  bigger  operations. 

Actual  digitized  pictures  of 
the  Titanic  wreck,  taken  by  the 
Bob  Ballard  expedition,  are 
your  reward  for  locating  her, 
plus  knowing  you're  the  baddest 
salvaging  dude  on  the  high  seas. 

Capstone  Software 
Distributed  by  IntraCorp 
14160  SW  139th  Ct 
Miami.  FL  331 86 
S29.95 


HONORABLE  MENTIONS 


MICRO  LEAGUE  BASEBALL  II  ENHANCED 

Talk  about  spending  major  amounts 
of  time  at  the  keyboard  and  losing 
yourself  in  an  alternate  universe — this 
baseball  simulation  lets  you  manage 
and  play  against  the  greatest  baseball 
teams  of  all  time. 

Have  you  ever  wondered  how  the 
great  Yankee  teams  of  legend  would 
fare  against  today's  "boys  of  sum- 
mer"? Change  the  rosters,  keep  stats, 
trade  players,  and  create  series  that 
could  only  take  place  in  your  imagina- 
tion— or  in  an  Iowa  cornfield. 

Micro  League  Sports  Association 
2201  Drummond  Plaza 
Newark,  DEI  971 1-5711 
S39.9S 


GAUNTLET  II 

Seven  types  of  mutants  spring  from 
monster-generating  machines,  acid 
puddles  surround  you,  and  deadly 
traps  and  force  fields  confound  your 
every  move.  This  could  ruin  your 
whole  day  if  you  could  not  assume  the 
role  and  abilities  of  Thor  the  Warrior. 
Thyra  the  Valkyrie,  Questor  the  Elf, 
or  Merlin  the  Wizard.  Two  players 
have  the  option  of  selecting  the  heroes 
they  wish  to  be  and  then  seek  out  glo- 
ry and  treasure  within  the  100  mazes. 

Mindscape 

Distributed  by  Software  Toolworks 

60  Leveroni  Ct. 

Novato,  CA  94949 

$29.95 


F-1B  COMBAT  PILOT 

Any  nation  that  can  muster  an  air 
force  wants  to  buy  the  General  Dy- 
namics F-16  Falcon  fighter.  It  is  the 
most  complex  and  deadly  machine  in 
the  sky,  and  so  is  the  simulation. 

.After  training,  a  player  takes  to 
the  air  on  five  different  missions, 
from  tank  busting  to  bogey  intercep- 
tion. The  final  and  most  challenging 
multimission.  Operation  Conquest,  is 
assigned  only  to  those  successful  pi- 
lots who  have  mastered  all  the  others. 

Digital  Integration 
Distributed  by  Electronic  Arts 
1820  Gateway  Dr. 
San  Mateo,  CA  94404 
$34.95 


0-12       COMPUTE 


JANUARY       1991 


DAVID    &    ROBIN    MINNICK 


At  first  glance  it  would  appear 

strange  to  choose  a  board-game 
crossover  as  the  top  game  rather 
than  an  action-packed  racing 
program  or  flight  simulation. 
The  choice  wasn't  easy,  but  Lei- 
sure Genius  put  the  same  cut- 
throat attitude  that  most 
competitive  sports  programs 
feature  into  its  official  version 
ofScrabble. 

Faced  with  up  to  three 
computer  opponents  that  know 
no  mercy,  all  of  whom  are 
armed  with  word  lists  taken 
from  The  Official  Scrabble  Play- 
er's Dictionar)'  and  Chamber's 
Words,  even  the  most  mild- 


SCRABBLE 


mannered  player  will  learn  to 
come  to  the  computer  armed 
with  a  dictionary  and  a  military 
assault  rifle. 

Scrabble  is  a  great  game  to 
bring  home,  whether  you  play 
against  your  friends  or  use  it  to 
hone  your  skills.  In  no  time, 
through  the  practice  of  competi- 
tion alone,  you'll  be  ready  to 
take  your  rightful  place  in  the 
Scrabble  Hall  of  Fame,  right 
next  to  Leisure  Genius. 

Leisure  Genius 

Distributed  tjy  Virgin  Mastertronic 

711  W.  17thSt.,Ste.G9 

Costa  Mesa,  CA  92627 

S29.99 


HONORABLE  MENTIONS 


•    •    • 


'nsiFie  t/Pi^fiMui-co  eoriCftK-6 

iltpljcensnt: iS'^^^C   --. 

Ihp    6rpri.   SnE   n*t:.    ltj.55|W  u 
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STRIKE  ACES 

This  program  is  one  more  in  an  ever- 
growing list  of  simulation  games  that 
set  Accolade  apart.  Participate  in 
S.iKC's  annual  Bombing  and  Naviga- 
tion Competition  to  see  just  how  well 
you  can  handle  any  of  four  fighter/ 
bombers.  Accept  your  mission,  load 
your  munitions,  and  pilot  your  air- 
craft over  realistic  3-D  scrolhng  land- 
scapes of  the  South  Dakota  Badlands. 
Sweaty-palm  entertaining  to  sweaty- 
palm  educational — that's  what  we  call 
this  excellent  adventure! 

Accolade 

550  S.  Winctiester  Blvd. 

San  Jose,  CA  951 28 

$39.95 


THE  DUEL  TEST  DRIVE  II 

Checking  out  a  sports  car  was  never 
so  much  fun!  Sitting  behind  your  real- 
istic dashboard,  pitting  your  car 
against  another  car  or  against  the 
clock,  traversing  tremendous  graphic 
scenerj',  eluding  road  hazards  and  po- 
lice, and  parrying  clever  jibes  from  the 
computer  are  all  part  of  this  tension- 
filled,  adrenaline-pumping  road  run 
called  The  Duel.  Grab  this  slick  pack- 
age of  programming  that  supports 
multiple-car  and  scenerv^  disks. 

Accolade 

550  S.Winchester  Blvd. 

San  Jose,  CA  95128 

S29.95 


WORLD  OF  GEOQRAPHY 

An  odd  choice,  to  be  sure,  but  who 
said  games  can't  be  educational? 
World  Geography  is  an  elegant  pack- 
age that  appears  simple  but  represents 
hard  work  and  some  fine  program- 
ming. Superb  eye-catching  graphics  of 
maps  and  globes  and  flags;  snatches  of 
music  that  entertain  and  stimulate; 
and  facts  about  capitals,  language,  cur- 
rency, and  population  make  learning 
geography  a  challenge  and  a  pleasure 
instead  of  a  dull  and  boring  chore.  > 

Bobco 

200  Seventh  Ave..  Ste.  111 

Santa  Cruz,  CA  95062 

$24.95 


JANUARY       1991 


COMPUTE 


G-13 


LEN        POGGIALI 


From  the  land  down  under  come 
six  sports  that  will  never  make 
the  Summer  Olympics.  These  off- 
beat but  entertaining  events  do, 
however,  make  for  a  lot  of  fun. 

In  the  Belly  Whack,  your 
overweight  diver  needs  as  many 
good  breaths  as  possible  so  he  can 
spring  off  the  board,  go  into  a 
horizontal  position,  and  land  flat 
on  his  lummy. 

Equally  zany  are  the  Dry 
River  Race,  in  which  you  and  a 
friend  run  with  a  boat  over  your 
heads  down  a  dry  river  bed,  and 
the  Beer  Shoot  (a.k.a.  the  Soda 
Shoot),  in  which  your  buddies 
toss  empty  bottles  from  your  jeep 


AUSSIE  GAMES 


while  you  pick  them  off  midair 
with  your  trusty  shotgun. 

Less  bizarre — but  also  enter- 
taining— are  the  Boomerang 
Throw,  Marlin  Fishing,  and 
Beach  Footy,  a  kickbail  game 
played  with  two-man  teams. 

Aussie  Games  provides  at- 
tractive graphics,  tuneful  music, 
appropriate  sound  effects,  a  lot  of 
variety,  plenty  of  challenge,  and  a 
tongue-in-cheek  attitude  that's 
infectious. 

Mind scape 

Distributed  by  Software  Tcxilworks 

60  Leveroni  Ct. 

Novato,  CA  94949 

$29.95 


•       • 


HONORABLE  MENTIONS 


$9??9     BODnnB^B 


l#Qt«| 


MACARTHUR'S  WAR 

MacArthur's  H^ar  presents  eight  var- 
ied, entertaining,  and  historically  ac- 
curate battles  from  the  Korean  War. 
As  field  commander,  you  issue  orders 
to  regiments,  whose  battalions  carry 
out  your  directives. 

You  can  modify  existing  scenari- 
os or  create  new  ones  by  using  War- 
plan,  SSG's  war-game  construction 
set,  and  the  WarPaint  graphics  editor. 

An  easy-to-learn  menu  system 
guarantees  that  you'll  be  up  and  play- 
ing in  no  time.  Defeating  a  tough  and 
resourceful  enemy  won't  be  as  easy. 

strategic  Studies  Group 
1747  Orleans  Ct. 
Walnut  Grove,  CA  94598 
$39.95 


TOTAL  ECLIPSE 

Hidden  in  an  Egyptian  pyramid  is  a 
sacred  shrine  that  carries  a  deadly 
curse.  To  save  the  world,  you  must 
destroy  the  shrine  before  the  next 
eclipse  of  the  sun. 

Avoiding  pitfalls  and  traps,  main- 
taining your  health,  replenishing  your 
water  supply,  defeating  enemies,  solv- 
ing puzzles,  discovering  hidden 
rooms,  negotiating  illogical  mazes, 
traversing  muliitiered  chambers,  and 
locating  the  shrine  will  keep  computer 
Egyptologists  busy  for  quite  some 
time.  You'll  have  some  fun,  too. 

Spotlight  Software 
Distributed  by  Cinemaware 
4165  Ttiousand  Oaks  Blvd. 
Westlake  Village,  CA  91362 
S29.95 


CENTAURI  ALLIANCE 

As  a  member  of  the  Centauri  Alliance, 
you  tackle  a  series  of  missions  that  en- 
tail traveling  to  twenty-third-century 
worlds,  combating  aliens,  avoiding 
deadly  traps,  and  negotiating  mazes. 

Success  requires  that  your  party 
of  eight  become  expert  in  wielding 
weapons,  maintaining  mechanical 
and  biological  systems,  changing 
shapes,  and  focusing  brainwaves. 

Entirely  menu-controlled,  Cen- 
lawi  Alliance  features  a  helpful  auto- 
mapping  feature  and  attractive  3-D 
graphics.  Check  this  one  out. 

Broderbund  Software 

17  Paul  Dr, 

San  Rafael,  CA  94903 

$29.95 


C-14 


C    O    fvl    P    U    T    E 


JANUARY       1991 


E     R     V     I      N 


B     O     B     O 


BATMAN,  THE  MOVIE 


Of  all  the  computer  games  pub- 
lished as  tie-ins  with  popular 
movies.  Batman  comes  closer 
to  following  the  actual  plot  line 
than  any  other  I  can  remember. 

Divided  into  several  epi- 
sodes, which  can  also  be  consid- 
ered as  levels  of  difficulty,  the 
game  takes  you  through  the  ver- 
tical maze  of  the  chemical  ware- 
house, lets  you  race  the 
Batmobile  though  city  streets, 
and  builds  toward  the  final  con- 
frontation with  the  Joker. 


This  action-adventure 
game  is  the  best  of  a  long  line  of 
movie-related  computer  prod- 
ucts from  Data  East.  Don't  con- 
fuse this  game  with  Batman, 
The  Caped  Crusader,  an  earlier 
release  from  the  same  company. 
Jumping  Joker,  computer 
gamers,  this  one's  a  winner! 

Data  East  USA 

470  Needles  Dr. 

San  Jose,  CA95112 

S29.95  ? 


BIG  BLUE  READER 

Read  &  Write  IBM  MS-Dos  Disks! 

Big  Blue  Reader  128/64  is  a  fast,  easy  to  use,  menu  driven 
program    for   both    novice   and   expert   alike.   Transfers   word 
processing,  text,  ASCII,  and  binary  files  between  Commodore 
and  IBM  MS-Dos  360K  5.25"  and  720K  3,5"  disks. 
Big  Blue  Reader  128  V3  supports:  CI 28  CP/M  files,  I7xx  REU. 
40/80  columns,  reading  MS-Dos  sub-directories  and  much  more. 
1571  or  1581  Disk  Drive  is  required.  Does  nnl  wnrk  wiili  1541. 
BBR  128  V3  upgrade  available.  Send  oricinai  BBR  disk  and  $18 

BIG  BLUE  READER  128/64  only  $44.95 


BIBLE  SEARCH 

Fastesf  Complete  Bible  on  7  Disks! 

Fa,si  easy-to-use  tool  for  general  Bible  .study  and  in-dopih  Bible 
research.  Find.s  any  word  or  vcr.se  in  seconds!  Complete  Old  and 
New  Teslamcnt  text  and  Concordance  on  seven  1541/71  disks. 
Includes  C64  &  CI 28  programs;  printer  and  disk  outpui;  versatile 
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SOGWAP  Software  -  (219)724-3900 

1 15  Bellmont  Road;  Decatur  IN  46733 


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I  To 


To  ordor.  please  check  Ihe  dctjircd  disk  and  incttide  $2.99  foreacli  ordered.  Order 
by  February  28.  19B 1  and  receive  free  S/H  la  S4  vaJuc).  CA  residents  add  7%  sales 
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7657  Winnetka  Ave,  Ste  328-C,  Winnetka  CA  91306 

jj818)  700-0784  Voice/Fax       (800)  233-2451  Orders  Only! 

Circle  Reader  Service  Number  108 


HONORABLE  MENTIONS      •    • 


HOSTAGE  MISSION 

Although  somewhat  improbable  even 
for  a  computer  game,  Hostage  Mis- 
sion wins  important  points  for  its  cre- 
ative use  of  perspectives.  As  the 
action  of  a  hostage  rescue  mission  en- 
sues, you  switch  from  a  third-person 
to  a  first-person  viewpoint.  While 
considered  sloppy  in  novels,  the  tech- 
nique works  well  here  and  adds  to  the 
fun  of  an  otherwise  ordinary  combat 
game.  Just  hang  on  to  your  bullet- 
proof vest;  you're  going  to  need  it. 

Mind  scape 

Distributed  by  Software  Toolworks 

60  Leveroni  Ct. 

Novate.  CA  94949 

S29.95 


SGT.  SLAUGHTER'S  MAT  WARS 

Although  the  wrestling  action  is  no 
better  or  worse  than  that  in  many 
other  personal  combat/contact  sports 
simulations,  the  preliminaries  to  the 
matches  explore  new  computer  gam- 
ing ground.  In  suggesting  that  wres- 
tlers are  bought  and  sold,  that 
matches  can  be  bought,  and  that  side 
bets  are  as  important  as  the  purse, 
Mat  Wars  lets  you  partake  of  the 
seamy  side  of  sports  without  ever  los- 
ing its  sense  of  humor.  B 

Mindscape 

Distributed  by  Software  Toolworks 

60  Leveroni  Cl. 

NovatO,  CA  94949 

S29.95 


ONLY 

ON 

DISK 

There's  something  new  on  the 
Gazette  Disk.  In  addition  to 
the  type-in  programs  found  in 
each  issue  of  the  magazine, 
we  offer  additional  features 
and  programs  every  month  on 
the  Gazette  Disk.  Checl<  out 
the  original  64  and  128  art- 
work on  display  in  "Gazette 
Gallery,"  and  look  for  our  bo- 
nus programs  as  well.  These 
programs  and  their  instruc- 
tions appear  only  on  disk. 
Here's  a  description  of  this 
month's  bonus  program. 

BAM  Aid 

Short  of  accidentally  perform- 
ing a  full-format  operation,  the 
worst  thing  you  can  do  to  a 
disk  that  contains  valuable 
programs  and  data  is  to  acci- 
dentally corrupt  its  BAM 
blocks  or  directory  track.  If 
files  merely  have  been  deleted 
or  if  a  short  NEW  command 
has  been  given,  then  the  di- 
rectory entries  are  still  intact, 
and  the  programs  can  be  sal- 
vaged. If  the  directory  itself 
has  been  corrupted,  however, 
the  information  is  lost. 

Until  now,  that  is.  With 
BAM  Aid  you  can  recover  lost 
directory  tracks,  BAM  blocks, 
or  disk  identifiers  on  any  1541 , 
1571,  or  1581  disk  drive.  This 
valuable  disk  utility  and  com- 
plete documentation  can  be 
found  only  on  this  month's 
Gazette  Disk. 


G-16       COMPUTE 


JANUARY        1991 


[•LHTJakM 


COMMODORE   COMMODORE   COMMODORE   COMMODORE   COMMODORE   COMMODORE   COMMODORE   COMMODORE 


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26  97 
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13  00 
1297 
3097 
2097 
2697 
1300 
1247 
2397 
129T 

997 


EPYX 

CairioTia  Games 
Fast  Load  Canndge 
hWme  Vckeo  Producer 
Maslers  htarrt  Boc* 
Stree:  ^pOft$  Baa«»i: 
Svev  Soons  FooOmh 
5tr9«4  Spofts  Soccer 
Sreei  Spons  Bajketbii 

FIRST  ROW 

Stai  Empue 

FREE  SPtRlT 

;&4t  71  Drrvc  AJigr-merT 
Bastce 

EasxS  TooBul 
Chgefalker  1^ 
Home  Desigr*!  123 
Home  Designer  Cnait  Data 
Most  cut  0*'  B^r  B  Book 
Ne*sm3ker  1 21 
Sketchpvj  128 
Spectrum  1J9 

GAMESTAR 

Fa;e  Off  '9  97 

GAMETEK 

Vflieei  Fomjr^e  !  n  m  m  9  97 

GENEOLOGY  SOFTWARE 

F^imuiy  Trw  20  64  128  36  97 

HESWARE 

He5mo^6^^Cah)  9  95 

HI  TECM  EXPRESSIONS 


15  97 
2597 
X97 
5  97 
ID  97 
10  97 
10  97 
10  97 


23  97 
26  95 
56.97 
219? 
29  97 
9  97 
17  97 
21  97 
21  97 
25  97 


ErrwsBig  SplasJ^ 

9,97 

Err»e5«agic  Shapes 

9  97 

looi^  Tunes  Pr^l  «■' 

12  97 

Wuppeia  Pont  K.T 

12  97 

Pernow;  Coriioi 

12  97 

Sesame  SI  Letteri  Go  Ftoond 

9  97 

Sesame  Si  Prin!  Kit 

12  97 

Win  Lo^e.  04  Draw  t  Of  U 

T2  97 

Wm  Lose,  tx  Dfflw  De<u«e 

16  97 

Win,  Lose,  ot  Draw  Jf 

1297 

IHT  SOFTWARE 

Cad-3D 

30  97 

INFOCOM 

eartleie:h 

19  97 

INKWELL  SYSTEMS 

F«.H3ia*  5  5 

22  97 

Grapftcs  Iwcgraior  il 

19  9? 

Graphcs  Galler>  s^  oi  r7 

1997 

Lighi  Pert  leJC 

■12  9? 

INTERPUY 

Banie  Chess 

25.97 

Dragon  Wais 

28  97 

Dragon  Wars  Hmts 

12  97 

Neuiomancer 

25  9? 

Neuiomarice'  Hintj 

12  97 

Bidbes  ot  Sieei 
Castiewafv) 


KONAMI 


19  97 
19  9' 
19  97 
19  97 


LUCASRLMS 


\rtty  JotK^  CniSMe  At  cade 
UdHLac  ManSKfn  ■ 
Manuel  »ki\% 
2ak  McKiackvO 
Zik  Uckiackeo  HvTts 

MASTERTRONICS 

Anura 

BarE»fian 

Double  Dragon  1 1 

Johr  El*ays  OuJrtefOack 

MagK  Johnson  Ba^effla^i 

Mooopav 

Hict  Davis  Soa:« 

R/SK 

ScraWie 

Scruppies 

Short  Attack 

War  in  vmn*  Earth 


20  97 
'597 
12  00 
15  97 
12  » 


22  37 
25  97 
2297 
1297 
1297 
1997 
19  97 
19  97 
19  97 
1997 
19  97 
2S97 


MEDIAGENIC 


Beyond  Dafk  CasHe 

CieHjid 

F-14  TomcJt 

GrtriCusters  H 

Grave  Yvda^e 

La^l  U^]i  II 

Mondu  S  F>9ht  Paw* 

Po*««  Dnf| 
Rampdge 


1297 
12  97 
19  97 
25  97 
1997 
1^97 
1297 
V997 
12  97 
19  97 
12  97 


MICROLEAQUE 

MlBa&addi:  II  iJ5  97 

WWF  Wieskng  2S  97 

WWFSuOWStarsDMl  #1  orira  1*97 


MICROILLUSIONS 


Biack  Jack  Academy 
fMTiUie  Adnf  lu>e 
f  acryUia  M*^IS 
tuer  Squad 
Sky  Travel 


MICROPROSE 


3D  Pool 

DestroyGi  EsiO" 
Di  Dooms  Rpveng* 

E««  Hir^i  Book  by  Lmoy 

F  15SinkeEagl€ 

F-i9Steartn  fighter 

LaiTC  Air-Sea 

Pio  Soccer 

flea  Siorrn  R»5ir»g 

Savage 

Blunl  Track  Racer 

^CircJ  Drvam; 

kenophotw 

X  Men 


MINDSCAPE 


Arcade  Megahiis  vi 
Arcade  Ue9d^ib  vS 
Ihurxier  Mtn   Acnon  PaV  I 


ORIGIN 


Auioduei 

Kmcyils  ol  L^gfloii 

Ogre 

Omega 

Oue^l  lot  Clues  I  ot  II 

Space  Rogue 

Tfirtglad  Ta«^ 

Tiirtes  01  Lore 

Ulwna-iv 

UtlimiB  V 

Uhkna  V  Hmi  Book 

Ultima  Tnlogy  |l  ri'llll 

Wmdwa^lker 


2*97 
30  97 
900 
19  97 
30  97 


19  97 
25  97 
22  97 
19  97 
6  97 
1297 
28  97 
28  97 
22  97 
28  97 
1997 
199? 
19  97 
19  97 
22  97 


25  97 
2097 
1437 


2597 
25  97 
3197 
1997 
31  97 

24  97 
3197 
19  97 
25.97 
37,97 
37  97 
10  95 
37  97 

25  9? 


POLARWARE 


Omosau'b  Are  Forever 
OppOSfles  Atliacl 


PRECISION 


SupevtiasF  &4  V3 
Supertiase  128  V3 
SupartuMT  The  Book 
Sijperscnpi  64 
Superscnpi  1 28 


199/ 
1097 


25  97 
31  97 
1397 
2!  97 
25  97 


PROGRESSIVE 


0ofc5  Term  Pio  &4 
BotfS  Te«m  P(o  1 2S 


»97 
33  97 


ROGER  WAGNER  PUB. 


Mw!*i  AssemOhfr  &4 
Merlun  Assen**'  12B 

SHAREDATA 


30  97 
«97 


COMMODORE      COMMODORE 

SIR-TECH 


Wiiaidry  TriogyiMliili 
WiiaidryS 


28  97 

25  97 


SOGWAP 

B.gBwB«»»<  1!8H  279T 

SOLUTIONS  UNLIMITED 

&aph*s  Combo  Pack  27  97 

SPECTRUM  HOLOBYTE 
SPINNAKER 

SATComo^ie  ?'S7 

SPRINGBOARD 

CcrxiftcaTe  Maker  'J  97 

C*nit«ie  Ltkary  I  i0  97 

NewMOom  14  9? 

Newsroom  t>part  *T   #2  or  *3  1097 

Prtnisroo  Graphs  Eiparrfer  22  97 

STRATEGIC  SIMULATIONS 

Buck  Rogers 

Curte  of  A2uf«  Bonds 

Cyrse  B"  Ajure  BoM  Hk*nt5 

Champers  ol  Krynn 

Cnampons  ot  Krynn  Hirts, 

Dragor>i.  ol  Flame 

Dragons  ^lame  Huns 

Ouf'geofl  Masi  Assi  vi 

Hili5!a- 

HiHs'd'  Hint  Booh 

Overrun 

Pool  n  ftadi^nce 

Pool  cf  R3(}iar>ce  Hnts 

Seciei  Ol  ihe  Stiwer  Wades 

Sihor  Blades  Nnts 

Slorm  Acrou  Europe 

Typhoon  of  Sie* 

Wai  0^  Ihe  Lar^ce 


26  97 
26  97 
12  97 
26  97 

11  97 
15  97 

BOO 
20  97 
26  97 

eoo 

^3  97 
26.97 

12  97 
26  97 
1300 
39  97 
32  97 
26  97 


SUBLOGIC 

Flight  Simuialorll 
Scerwfy  Dusk  »i  ihru  *6 
Scenery  D«ak  -7.  iii9  or  *11 
Scenery  Dtsk  Western  EufOpe 
ScenHy  &Sk  Japan 
Scenery  CXsk  San  Fran 
ScflricfV  D<5k  Hjwaiian 
Sl«BlU>  Mission 
Jel 


Mikiary  Coribd 
Aicad6COP*bo 
Alcorn 


TAITO 


31  97 
Bi  16,97 
1S9T 
1S97 
19,97 
1997 
19  97 
3197 
J5  97 


1997 
19  97 
12  97 


TIMEWORKS 


Data  Mansger  ii 
Partner  IZS 

Swticaic  wilti  Sidnways  54 
SwiFicah:  wuh  Sidenrays  i?a 
Word  Wnler  5 


TITUS 


Tilan 

W,4  ^Irtftls 


1716 
37  97 
17  16 
33  36 
25  97 


15  97 
?5  97 


TWINCmES 

I  PaiM  J4  97 

Twin  Cilws  Compendium  ^4  95 

T*w  &tws  500  (MA  Boo*.  16  9^ 

UNICORN  SOFTWARE 

Oefimal  Dunqeo"' 
Percentage  Parw 
Race  Car  RithmeTir 


6  97 
16  97 
18  97 


UNISON  WORLD 


Pnntma&ter  Plus 
AnGanery  i  a  ?  Corrtn 
AnCflJieryJ 


XETEC 


Fortiruster  II 
FommasWr  i2fl 


2197 
22  97 


3097 
36  97 


JR  FREE  CATALOG 


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•  O'lMWyjer    ppa 


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We  Accept 
VISA,  M/C, 
&  Discover 

Circle  Reader  Service  Number  111 


FEEDBACK 


QUESTIONS 


FROM 


OUR 


READERS 


Pictures  and  Text 

I  am  a  great  fan  of  role-playing  games 
for  the  64  and  have  been  wanting  to 
write  my  own  for  quite  some  time.  I 
have  written  a  few,  but  they  need 
graphics,  I  have  made  some  scenes  for 
my  games,  but  I  have  only  been  able 
to  show  the  whole  screen  in  multi- 
bitmap  mode.  A  friend  of  mine  said 
there  is  some  way  to  display  a  picture 
and  then  have  text  printed  at  the  same 
time.  He  thinks  it  was  done  by  setting 
rasters,  but  he  doesn't  know  exactly 
how  it's  done.  Can  you  help  me  out? 

JOHN  GREEN 
FREEPORT.NY 

You  might  try  using  a  split-screen 
technique  for  combining  graphics 
with  text.  Screen  splitting  takes  ad- 
vantage of  the  fact  that  a  certain 
finite  time  is  regui  red  for  your  mon- 
itor's electron  beam,  or  raster,  to 
"pain!"  a  picture  on  the  screen. 
During  the  time  it  takes  to  paint  an 
image  on  the  monitor,  the  process 
can  be  given  a  different  source  for  its 
display  information,  thus  combin- 
ing two  display  modes  such  as  text 
and  graphics. 

On  the  128,  screen  splitting  can 
be  handled  from  BASIC  7.0.  On  the 
64,  it  can  only  be  done  by  writing  a 
machine  language  program  for  that 
purpose.  Details  of  the  architecture 
available  for  this  purpose  are  in- 
cluded in  the  Commodore  64  Pro- 
grammer's Reference  Guide,  pages 
150^152.  For  the  code,  check  out 
Screen  Splitter  fCOMPUTEi's  Ga- 
zette, August  1989).  It's  a  terrific 
utility  for  screen  splitting. 

Datasette  Blues 

Please  let  me  know  how  I  can  get  any 
of  your  combination  B.ASIC/machine 
language  programs  to  load  properly 
on  my  64  using  the  Commodore  data- 
sette. I've  typed  in  some  of  your  pro- 
grams, and  I  get  an  error  message.  I've 
tried  changing  the  loading  numbers  to 
indicate  the  datasette,  but  I  get  the 
same  message. 

JEFFKRANTZ 
LAS  VEGAS,  NV 


Since  you  didn't  specify  which  error 
message  you  're  getting,  we  can 't  be 
certain  what  the  problem  is.  More 
than  likely,  the  program  uses  the 
64 's  cassette  buffer  and  other  mem- 
ory locations  that  make  its  use  with 
the  tape  system  incompatible.  This 
problem  may  occur  in  other  pro- 
grams. Since  the  vast  majority  of 
our  readers  use  a  disk  drive,  we  no 
longer  support  the  datasette. 

Frustrating  Function 

As  I  was  typing  in  SynthPlayer  (COM- 
PUTEl's  Gazette,  April  1990),  I  came 
to  a  line  that  said  K$="{f7}".  The 
trouble  is  that  my  1 28  has  pro- 
grammed function  keys,  and  if  I  press 
f7,  it  shows  LIST.  What  can  I  do  to 
correct  this? 

JOHN  E.  POTTER 
NEW  LEXINGTON.  OH 

SynthPlayer  is  designed  to  run  on  a 
64  or  on  a  128  in  64  mode.  You 
appear  to  have  been  entering  it  in 
128  mode.  If,  however,  you  are 
translating  from  64  software  and 
need  normal  function-key  usage,  re- 
define the  keys  as  follows. 

KEY  I.  CHR${lii)  KEY2.  CHR$(137) 
KEYS,  CHRS(I34)  KEY4,  CHR$(138) 
KEYS,  CHR$(135)  KEY6.  CHR$(139) 
KEY7,  CHRS(I36)  KEYS.  CHRS(I40) 


Array  Delay 

I  have  written  some  fairly  long  BASIC 
programs  that  use  many  and/or  large 
arrays.  The  same  problem  seems  to 
arise  in  each  program.  While  the  pro- 
gram is  running,  the  computer  will 
stop  and  lock  up  for  up  to  20  seconds. 
Do  you  know  what's  wrong  and  how 
to  fix  it? 

WALTER  J.  STEGEMILLER 
LAWRENCEBURG,  IN 

Since  your  computer  returns  to  life 
after  a  few  seconds,  it's  not  really 
locked  up.  The  delay  could  be 
caused  by  a  couple  of  things.  First, 
the  array  may  be  so  large  and/or 
multidimensional  that  processing 


by  the  program  itself  may  be 
lengthy.  Second,  if  the  BASIC  pro- 
gram and  its  numerical  variables 
occupy  a  great  deal  of  memory,  it 
may  be  necessary  for  the  operating 
system  to  perform  frequent  garbage 
collections — that  is,  clearing  away 
old  string  values  from  the  top  of 
memory.  During  garbage  collection 
other  tasks  are  suspended. 

Where  Have  All  tlie  Type-Ins 
Gone? 

I  have  been  a  subscriber  to  both 
COMPUTE!  and  COMPUTEI's  Ga- 
zette since  1984.  On  Monday  I  re- 
ceived the  first  issue  of  your  new  and 
improved  edition.  I  can't  begin  to  teU 
you  how  disappointed  I  am  with  it. 
You  have  gone  the  way  of  COMPUTE! 
and  dropped  the  type-ins.  There  were 
16  pages  devoted  to  the  64/128,  but 
no  projects,  games,  or  programs.  The 
closest  thing  to  programming  was 
something  on  page  24  referring  to  The 
Automatic  Proofreader. 

I  had  just  renewed  my  subscrip- 
tion through  June  1993,  but  unless  I 
see  a  radical  change  in  your  format, 
you  can  count  on  a  cancellation. 

THOMAS  A.  SCHAEFER 
ST.  PETERSBURG.  FL 

Some  readers  who  subscribed  to 
both  the  old  COMPUTE!  and 
COMPUTEI's  Gazette  inadvertent- 
ly were  sent  the  new  COMPUTE 
subscription  edition  that  does  not 
contain  the  16  pages  of  type-in  pro- 
grams for  the  64/128.  We  believe 
that  mixup  has  been  rectified.  If  you 
are  a  Gazette  subscriber  and  your 
edition  of  the  magazine  does  not 
contain  the  type-ins,  please  let  our 
subscription  department  know. 

Setting  Up  a  BBS 

I  am  an  elementary  teacher  with  a  64 
in  the  classroom.  I  have  been  trying  to 
work  out  an  arrangement  with  anoth- 
er teacher  about  30  miles  away  who 
also  has  a  64.  We  have  exfjerimented 
communicating  with  each  other  using 
the  software  that  came  with  the  64 


G-18       COMPUTE 


JANUARY       1991 


cp/m      c-188      cp/m      c-ias      cp/m      c-lBS      cp/m      c-188      cp/m     c-lSS     cp/m     c-188 

data  and  application  compatible  with  MS-DOS  version:  dBASE  IV. 


dft"^ 


1^ 


$195.00  (List  495.00) 


WordStar®  v2.26  $39.95  with  736  page 

User's  Guide  and  command  keytops  (data  files  compatible  with  MS-DOS  version) — includes 
Osborne  CP/M  System  Manual  with  extensive  CP/M  Tutorials  as  well. 

with  WordStar,  purchase  any  or  all  of  following  for  only  $10.00  each: 

SpellGuard^  checker  with  dictionaries,  Grammatlc'*  checks  Grammar  and  syntax, 

MailMan'^Maillng  list  manager  and  label  maker,  FORTH  language,  P.D.  3  Disk  ludex. 

and/or  combine  WordStar  with  any/or  all  of  following  $39.00  Programs  at  3/$95.00; 
SuperCalc®v1.05  spreadsheet,  Microsoft  BASIC  With  DRI's  Compiler  BASIC,  Microsoft's 
BASCOM®  Compiler,  WordPac"  Incl.  SpellGuard  Grammatic  Documate  and  MatliStar, 
Microsoft's  POB.TRAN-80*  With  Macro-Linking  Compiler  ($90,  List  295),  SuperSort'*, 
BataStar',  Personal  Pearl  6  disks  menu-driven  Executive's  Data  Base,  Beal  Estate 
Investor"  for  SuperCalc,  Personal  Datebook*  also  schedules  office. 

AH  Programs  Above  T.M.  Reg  US  Pal-  01f)M  by  tfieir  respective  Publishers. 

Please  add  $4.50  P  &  H  per  order.  Send  Checks  to  P.D.S.C,  Suite  L-3,  33  Gold  Street,  New  York, 
NY  10038. 


MasterCard/VISA  Please  Call  1-800-221-7372  (PDSC)  Don  Johnson 


Circle  Reader  Service  Number  117 


The  Gazette  PowerPak 


Harness  the  productivity  power  of 
your  64  or  128! 

Turn  your  Commodore  into  a  powerful  workhorse,  keep 
track  of  finances,  generate  reports  in  a  snap,  manage 
your  money  in  minutes— all  with  the  new  1991  Gazette 
PowerPak!  Look  at  all  your  64/128  PowerPak  disk 
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GemCalc  64  &  128 — A  complete,  powerful, 
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commercial  package  (separate  64  and  128 
versions  are  included).  Most  commands  can 
be  performed  with  a  single  keypress! 

Memo  Card — Unleashes  the  power  of  a  full- 
blown database  without  the  fuss!  Nothing's 
easier — it's  a  truly  simple  computerized  ad- 
dress file.  Just  type  in  your  data  on  any  one 
of  the  index  cards.  Need  to  edit?  Just  use 
the  standard  Commodore  editing  keys.  Fin- 
ished? Just  save  the  data  to  floppy.  What 
could  be  easier? 

Financial  Planner — Answers  all  of  those 
questions  concerning  interest,  investments, 
and  money  management  that  financial  an- 
alysts charge  big  bucks  for!  You  can  plan  for 
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Make  a 
contribution  to 
life  after  death. 

THE  AMERICAN  HEART 

ASSOCIATION 
MEMORIAL  PROGRAM . 

^  American  Heart  Association 

This  space  provided  as  a  public  service. 

Circle  Rsadar  Service  Number  256 

FEEDBACK    continued  from  page  G- is 


modem.  We  sent  messages  to  each 
other  during  the  summer,  but  our 
schedules  are  not  always  compatible. 
We  can't  send  and  receive  infor- 
mation during  the  same  time  during 
the  school  day. 

We're  now  wondering  about 
sending  messages  to  a  bulletin  board 
system  (BBS)  for  reading  and  replying 
at  another  time,  but  we're  not  familiar 
with  the  process.  What  would  be  in- 
volved in  the  way  of  hardware,  soft- 
ware, costs,  and  restrictions?  Do  I 
need  to  find  a  BBS  that  is  run  on  a 
Commodore  to  be  able  to  communi- 
cate on  the  system?  How  involved 
would  it  be  to  start  our  own  BBS  for 
classroom  use? 

KATHY  DOCTOR 
YARDVILLE,  NJ 

If  the  two  of  you  can  communicate 
directly  via  computer,  modem,  and 
telephone  lines,  then  contacting  a 
BBS  should  be  a  breeze.  As  you 
already  know,  to  communicate  with 
someone  by  computer,  the  only  ex- 
tra hardware  you  need  is  a  modem, 
a  device  that  converts  your  64 's  sig- 
nal into  audio  tones  that  can  be 
transmitted  by  telephone  lines.  The 
necessary  software  is  a  telecommu- 


nications program,  often  called  a 
terminal  program.  You  can  use  the 
one  that  came  with  your  modem  or 
any  of  a  number  of  commercial  or 
public  domain  terminal  programs. 

If  you  and  your  friend  can 't  call 
each  other  at  the  same  time,  calling 
a  BBS  is  something  like  leaving  a 
telephone  message  on  an  answering 
machine.  You  can  call  and  leave  a 
message  for  your  friend,  and  then  he 
or  she  can  call  and  read  it  whenever 
his  or  her  schedule  permits.  With  a 
BBS,  however,  you  can  leave  more 
than  messages.  You  can  send  text 
files,  programs,  or  graphics.  It 
doesn't  matter  what  computer  the 
BBS  is  operating  on;  you  can  call 
and  access  it  with  any  brand. 

Setting  up  your  own  BBS 
doesn  't  require  any  more  hardware, 
but  it  does  lake  additional  software 
made  especially  for  the  purpose.  It 
also  ties  up  a  telephone  line.  For 
someone  to  call  in,  your  line  would 
have  to  be  accessible  directly  from 
the  outside.  Going  through  the 
school's  switchboard  would  be  im- 
practical. Access  to  your  own  BBS 
could  be  limited  to  whomever  you 
wanted.  You  could  give  the  number 


to  just  a  few  friends  or  colleagues  for 
your  private  use,  or  you  might  want 
to  set  the  BBS  up  for  students  to  use 
as  well. 

For  more  information  on  what 
it  takes  to  set  up  and  run  a  BBS,  be 
sure  to  read  Gazette  in  March. 
Richard  Lembree  has  been  the  sys- 
tem operator  of  his  own  BBS  in 
Maine  since  1984,  and  he'll  share 
his  knowledge  and  experience  with 
our  readers. 

Perfectly  Puzzling 

1  would  very  much  like  to  buy  a  copy 
of  Perfect  Calc.  Commodore  tells  me 
that  it  is  no  longer  available.  I  would 
like  to  hear  from  anyone  who  knows 
where  I  can  buy  this  program. 

GERJiLD  GOULD 
P.O.  BOX  1488 
.APO.  NY  09293 


Do  you  have  a  question,  comment,  or 
problem?  Have  you  discovered  some- 
thing that  could  help  other  Commo- 
dore users?  Write  to  Gazette  Feedback, 
324  West  Wendover  Avenue,  Greens- 
boro, North  Carolina  27408.  Due  to 
the  volume  of  mail  received,  we  cannot 
respond  individually  to  questions.      H 


C-20       COMPUTE 


JANUARY       1991 


TAXPERFECT 


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DIVERSIONS 


FRED 


I      G      N     A      Z 


The  other  day,  while  working  at 
my  computer,  1  grew  tired  of 
looking  at  the  four  walls  around 
me.  So  I  decided  to  take  a  voy- 
age— a  fantastic  voyage  of  the 
imagination. 

I  started  by  calling  up  a  laser  con- 
trol panel  on  my  computer  screen.  I 
popped  the  videodisc  For  Alt  Man- 
kind from  Voyager  into  the  laser  play- 
er attached  to  my  computer.  I  clicked 
my  mouse  on  the  SPINUP  button  on 
the  control  panel,  and  suddenly  it  was 
1961,  and  there  was  John  F,  Kennedy 
telling  the  world  that  America  was  go- 
ing to  the  moon.  A  few  moments  later 
it  was  1 969,  and  Neil  Armstrong  was 
climbing  out  of  the  ApoDo  spaceship 
saying,  "One  small  step  for  man,  one 
giant  leap  for  mankind." 

I  was  on  the  moon  with  Neil! 
(That's  how  my  imagination  works, 
folks!) 

For  a  while  I  watched  my  astro- 
naut buddies  clowning  around  on  the 
moon;  hopping  like  bunnies;  planting 
stiff,  no-wrinkle  flags  in  the  moon's 
cratered  surface;  and  bouncing  around 
the  moon's  dunes  on  their  lunar 
rover.  Then  I  saw  the  moon  picture  I 
wanted  and  froze  it — Z.AP! — with  one 
click  of  my  mouse  button. 

I  captured  the  image  with  my 
computer's  frame-grabber  card  and 
imported  it  into  my  favorite  paint 
program.  I  switched  the  moon  to  a 
second  page  while  I  smiled  in  front  of 
my  camcorder.  (I  always  have  the 
camera  lens  pointed  toward  my  face 
so  I  can  digitize  myself  in  a  flash.) 

I  digitized  a  mug  shot  of  myself 
looking  insanely  proud  (just  like  the 
other  astronauts).  I  called  up  a  chp-art 
image  of  an  astronaut  in  a  spacesuit 
and  placed  my  grinning  face  atop  the 
canned,  cartoony  image. 

There  I  was:  a  smiling,  happy  guy 
in  a  spacesuit.  I  needed  a  moon. 

I  cut  out  the  entire  image  of  me 
inside  the  spacesuit  and  transferred  it 
back  to  the  page  with  the  moon  on  it. 
I  looked  around  the  moon  and  finally 
decided  to  put  myself  partly  inside  a 
crater.  I  chopped  off  the  lower  half  of 
my  body,  discarded  it  into  computer- 


bit  limbo,  and  lowered  the  top  part  of 
my  torso  into  the  crater, 

Voila!  Man  on  the  moon!  It  had 
taken  America  almost  a  decade  to 
accomplish  this  feat,  but  it  took  me 
only  20  minutes.  In  a  world  of  digital 
cutting  and  pasting — where  new  vir- 
tual realities  can  be  crafted  in  under 
an  hour — almost  anything  is  possible. 
Even  the  sky  is  no  longer  the  limit. 

As  with  many  exotic  locations, 
virtual  reality  is  a  fun  place  to  visit, 
but  I'm  not  sure  I'd  like  to  live  there. 


In  virtual  reality,  distance  is  only 
a  state  of  mind.  Proof  of  this  occurs 
every  time  the  phone  rings.  You  press 
a  little  crescent-shaped  piece  of  plastic 
compulsively  to  your  ear.  The  reality 
of  this  is  absurd.  Anyone  from  just  a 
hundred  or  so  years  ago  who  saw  this 
would  swear  you  were  a  swami  com- 
muning with  spirits  or  some  idiot 
swapping  jokes  with  a  carved  stick. 

But  you  are  oblivious  to  reality  as 
we  know  it.  You  are  in  virtual  reali- 
ty— talking  intimately,  arguing,  telling 
jokes,  whispering  sweet  nothings  to 
someone  who  might  be  hundreds  or 
thousands  of  miles  away.  But  there  is 
no  distance  between  you.  During  your 
phone  conversation  (once  you  rev  up 
and  the  room  around  you  grows  fuzzy 
and  indistinct),  you  are  in  Ma  Bell's 
Transporter  Room,  You  and  your 


phone  companion  are  practically  sit- 
ting in  each  other's  lap. 

It's  already  possible  to  lake  any 
photograph  and  digitally  retouch  it  so 
artfully,  so  sneakily,  that  no  one  could 
lell  whether  it  was  a  picture  of  the  real 
world  or  a  fantasy  snapshot. 

Take  the  recent  cover  of  TV 
Guide  with  the  picture  of  Oprah  Win- 
frey's head  on  Ann-Margret's  body. 
When  the  photographer  for  the  story 
was  asked  why  he  had  committed 
such  a  heinous  act  (at  least,  according 
to  .Ann-Margret's  press  agent),  he 
shrugged  his  shoulders  and  said,  "Be- 
cause it  was  so  easy  I  didn't  give  it  a 
second  thought." 

Or  take  the  cover  of  Nalional 
Geographic  with  the  picture  of  the 
Sphinx  sitting  proudly  in  front  of 
Egypt's  great  pyramids.  This  is  one 
beautiful  cover.  It  makes  you  want  to 
visit  Egypt  and  go  there  yourself  Ex- 
cept for  one  thing:  There  isn't  really 
there  at  all.  You  couldn't  take  your 
Canon  Zapshot  to  the  same  spot  and 
snap  a  similar  picture,  because  that 
spot  doesn't  exist.  To  get  the  Sphinx 
next  to  the  pyramids,  the  photogra- 
pher digitally  moved  it  and  plopped  it 
down  just  where  he  wanted  it. 

This  sort  of  feat  once  cost  hun- 
dreds of  slaves  blood,  sweat,  tears, 
and  dozens  of  years  to  accomplish. 
Now  it  takes  a  dozen  minutes. 

I  know  a  bunch  of  high-school 
kids  who  hang  out  in  virtual  reality. 
One  day  they  decided  to  play  a  trick 
on  their  principal.  They  took  a  tape  of 
some  of  his  speeches  to  their  com- 
puter, digitized  several  of  his  remarks, 
and  then  cut  and  pasted  the  individ- 
ual words  into  a  new  speech  that  the 
principal  had  never  made.  They  re- 
corded a  copy  of  this  "virtual"  speech 
and  carried  it  proudly  into  the  princi- 
pal's office  and  played  it  for  him. 

His  reaction  was  priceless.  He 
was  dumbfounded!  He  recognized  his 
voice,  he  knew  he  must  have  said  what 
he  was  hearing,  but  what  a  speech! 
Had  he  suffered  a  micro  attack  of  am- 
nesia, a  short  burst  of  dementia? 

No,  folks.  It  was  far  worse.  He 
had  entered  the  Virtual  Zone.  B 


G-22       COMPUTE 


JANUARY       1991 


VIDEO  BYTE  II  the  only  FULL  COLOR! 
video  digitizer  for  the  C-64,  C-128 

Introducing  the  world's  first  FULL  COLOR!  video  digitizer  for  the  Commodore 
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tram  you  V.G.R^,  LASER  DISK,  B/W  or  COLOR  CAMERA  or  OFF  THE  AIR  or 
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features  full  RE-OISPLAY  with  MULTI  CAPTURE  MODE,  MENU  SELECT  PRINT 
IMG.  EXPANDED  COLORIZING  FEATURES,  SAVE  to  DISK  teature  and  much  more! 

FULL  COLORIZING!  Is  possible,  due  to  a  unique  SELECT  and  INSERT  color 
process,  where  you  can  select  one  of  15  COLORS  and  insert  that  color  into 
one  of  4  GRAY  SCALES.  This  process  will  give  you  over  32,000  different  color 
combinations  to  use  in  your  video  pictures.  SAVES  as  KOALAS!  Video  Byte  II 
allows  you  to  save  all  your  pictures  to  disk  as  FULL  COLOR  KOALA'S.  Alter 
which  (using  Koala  or  suitable  program)  you  can  go  in  and  redraw  or  color 
your  V.B.  pic's.  LOAD  and  RE-OISPLAY!  Video  Byte  II  allows  you  to  load  and 
re-display  all  Video  Byte  pictures  from  inside  Video  Byte's  menu.  f^ENU  DRIVEN! 
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Circle  Reader  Service  Number  123 


NEW!  SUPER  CARTRIDGE 


by  The 

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Circle  Reader  Service  Number  203 


Circle  Reader  Service  Number  165 


JANUARY       199f 


COMPUTE       0-23 


BEGINNER  BASIC 


W^^^9 


Happy  New  Year!  My  first  New 
Year's  resolution  is  to  finish  our 
multiple-sprite  program  thai  we 
began  in  December's  column. 
Load  that  program,  and  we'll  continue 
by  positioning  all  eight  sprites. 

JOO  FORT=0TO14STEP2:POKEV+T;t 
:NEXT 

V  and  X  were  defined  in  line  90.  Since 
the  sprites'  horizontal  memorv'  regis- 
ters are  V,  V+2,  V+4,  and  so  on,  we 
use  STEP  2  in  the  FOR-NEXT  loop, 
which  causes  every  other  memory  reg- 
ister to  be  poked.  The  same  goes  for 
the  sprites'  vertical  registers  (V-M, 
V-F3,V  +  5,andsoon). 

1 10  rORT=  1T015STEP2:P0KEV-I-T, 
YiNEXT 

Memory  registers  V-f  23 

(53248-1-23  =  53271)  and  V+29 
(532484-29  =  53277)  control  sprite 
height  and  width,  respectively. 

For  sprite  0,  if  you  POKE 
V-l-23,1  and  POKE  V 4-29,0,  the 
sprite  will  be  tall  and  narrow;  poking 
both  V-1-23  and  V-l-29  with  a  1  will 
cause  sprite  0  to  be  tall  and  wide. 

The  two  sprite-size  registers 
(V-l-23  and  V-h29)  must  be  poked 
very  carefully  with  numbers  from  0  to 
255.  Look  at  the  following  chart. 

BitNo.  7  6  5  4  3  2  10 
Values  128  64  32  16  8  4  2  1 
On/Off  0       0     0     0     0    0     0     1 

Poking  1  to  a  memory  register 
turns  on  only  bit  0.  Poking  4  would 
turn  on  only  bit  2.  Poking  a  sum  of  8 
and  16,  or  24,  turns  on  bits  3  and  4. 

BitNo.  7  6  5  4  3  2  10 
Values  128  64  32  16  8  4  2  1 
On/Off  0       0     0     110    0    0 

Poking  a  255  (or  K,  as  defined  in 
line  90)  turns  on  all  the  bits.  The 
sprites  are  conventionally  numbered 
the  same  as  the  bits.  Therefore,  pok- 
ing 1  to  V-l-23  or  V+29  controls  the 
size  of  sprite  0  only.  Poking  24  con- 


trols sprites  3  and  4,  Poking  255  (or 
K)  controls  all  the  sprites.  To  make  all 
eight  as  tall  and  wide  as  possible,  poke 
V-f- 23  and  V+29  with  255  (K). 

120  POKEV+23,K:POKEV+29,K 

Memory  register  V+21  (53269)  turns 
sprites  on  or  ofT(makes  them  visible 
or  invisible).  To  turn  all  eight  sprites 
on,  use  POKE  V  +  21,255.  (While 
we're  at  it,  turn  the  sound  on  by  pok- 
ing VI  with  23,  a  funky  combination 
of  voice  1,  ring  mod,  and  sync.) 


130  POKEV+21,K:POKEVl,23 

Now  define  a  few  variables. 

140J  =  1:Q=1;F1-1 

Line  140  is  the  beginning  of  a  re- 
peatable  loop.  J  starts  as  I .  Later  it 
will  change  to  —  1.  Q  is  the  number  of 
pixels  the  sprites  will  be  displaced 
from  their  original  locations.  Fl  is  the 
frequency  of  voice  1.  Now  let's  make 
all  the  sprites  green. 

150  FORT-39T046:POKEV+T,5: 

NEXT 

Registers  V  +  39  through  V +46 
control  the  sprites'  colors.  Thus,  the 
FOR-NEXT  loop  assigns  color  5 
(green)  to  all  eiglit  sprites.  Now  we 
need  to  make  a  couple  of  IF-THEN 
checks  to  see  if  the  sprites  have 
moved  to  the  extremes  of  their  travel. 


160  IFQ>MTHENJ=-1:M$="[RED| 
MERRY  CHRISTMAS":GOSUB300 

170  IFQ<0THENM$="(15  spaces)": 
GOSUB300:GOTO140 

Recall  that  Q  is  the  number  of 
pixels  each  sprite  moves  from  its  orig- 
inal position.  M  was  defined  as  79. 

When  Q  becomes  greater  than  M, 
we  want  the  sprites  to  reverse  direc- 
tion; thus  J  becomes  ~  1.  Conversely, 
if  Q  becomes  less  than  0,  the  sprites 
have  returned  to  their  original  posi- 
tion, and  we  begin  a  new  loop  at  1 40, 

180Q=Q+J 

Remember  that  J  can  be  either  1 
or  —  1 .  Thus  Q  will  either  increase  or 
decrease  by  1 .  Line  1 90  is  reserved  for 
a  REMark  that  explains  lines 
200-220.  Those  lines  move  the  sprites 
by  increasing  or  decreasing  their  hori- 
zontal and  vertical  locations. 

200  P0KEV,X+Q;P0KEV+2,X-Q: 
P0KEV+S,Y+Q:P0KEV+7,Y-Q: 
POKEV+8,X+Q:POKEV+9,Y-Q 

210  POKEV+10,X-Q:POKEV+11,Y 
-  Q:POKEV+  12,X  -Q:POKEV 
+  13,Y+Q;POKEV+14,X+Q 

220POKEV+15,Y+Q 

As  Q's  value  increases  (J  =  +  1 ), 
the  sprites  move  away  from  each  oth- 
er. As  Q  decreases  (J=  —  1),  the  sprites 
move  toward  each  other. 

230POKEVF,F1:F1=F1+J 

All  this  does  is  poke  a  frequency 
value  to  control  voice  I's  pitch. 

240GOTO160 

We  need  a  subroutine  that  posi- 
tions the  cursor,  prints  the  message, 
and  causes  a  short  delay. 

300  POKE214,11:PRINT:POKE211,12: 
PRINTMS:FORD = 1T0500:NEXT; 
RETURN 

To  use  sprites  of  your  own  crea- 
tion, change  the  data  in  lines  50-70.  B 


G-24       COMPUTE 


JANUARY        1991 


D 


ROGRAMS 


PAUL 


COM 


T     O     C     K 


In  the  year  2450,  the  universe  is 
an  unfriendly  place.  Planets  are  at 
war.  Many  outlying  planets  have 
been  colonized,  but  the  inhabit- 
ants need  goods  and  supplies  from  the 
other  colonies.  Warring  factions  have 
set  up  blockades  to  stop  these  neces- 
sary supplies  from  arriving.  It's  your 
job  as  one  of  the  few  brave  blockade 
runners  to  get  the  goods  through. 

Intenpacial  treaties  guarantee 
your  safety  once  you've  landed,  but 
landing  at  a  space  port  is  the  problem. 
You  must  maneuver  yoiu-  craft 
through  the  unfriendly  fire  of  the 
blockaders,  avoid  the  dangerous 
mountains  that  surround  the  landing 
sites,  and  keep  an  eye  on  your  dwin- 
dling fuel  supply. 

Typing  It  In 

Lander  is  written  entirely  in  machine 
language.  Enter  the  program  with 
MLX,  the  machine  language  entry 
program;  see  "Typing  Aids"  elsewhere 
in  this  section.  When  AfLX  prompts 
you,  respond  with  the  values  given 
below. 

Starting  address:  0801 
Ending  address:  2230 

Before  exiting  MLX,  save  a  copy  of 
the  program  to  disk. 

Fire  Retro  Rockets 

Plug  your  joystick  into  port  2  and 
then  load  and  run  Lander '^msX  as  you 
would  a  BASIC  program.  After  the  ti- 
tle screen  appears,  hit  any  key  to  begin 
play.  The  playing  screen  is  a  two- 
dimensional  image  of  a  planet's  land- 
ing site.  The  planet  itself  is  black, 
buildings  and  cities  appear  bright  yel- 
low, and  the  landing  pad  and  your 
ship  are  white.  Your  score,  amount  of 
fiiel  remaining,  and  number  of  re- 
maining ships  are  posted  at  the  bot- 
tom of  the  screen.  You  start  with  five 
ships  and  1000  units  of  fuel. 

The  joystick  controls  the  engine 
thrust.  Pushing  it  up  engages  the  main 
thrust  and  moves  the  ship  up.  Pushing 
the  joystick  left  or  right  moves  the 
ship  in  those  directions,  respectively. 


Once  a  ship  starts  moving  in  a  partic- 
ular direction,  it  continues  in  that  di- 
rection until  opposite  thrust  is 
applied.  All  maneuvers  consume  fuel, 
so  keep  an  eye  on  your  gauge. 

There  are  ten  different  planets 
that  you  must  resupply,  and  each  has 
a  unique  landing  approach.  Once 
you've  successfully  landed,  your  score 
is  increased  by  the  amount  of  fiiel  you 
have  remaining.  You  then  move  im- 
mediately to  another  planet,  so  be 
prepared. 


DELIVER  NEEDED 

SUPPLIES  TO 

DESPERATE  SPACE 

COLONIES  IN  THIS 

ARCADE-STYLE 

GAME  FOR  THE  64, 

JOYSTICK  REQUIRED, 


If  you  crash,  get  shot,  or  land  too 
hard,  your  ship  will  be  destroyed.  If 
you  have  more  ships,  you'll  start  on 
the  same  planet  with  the  same 
amount  of  fuel  as  when  you  were  de- 
stroyed. If  your  fuel  supply  was  below 
500  units,  however,  you'll  start  with 
500  units.  After  your  last  ship  has 
been  destroyed,  press  the  fire  button 
to  start  a  new  game. 

Master  the  Blaster 

Do  not  overcontrol.  It  takes  time  to 
overcome  inertia  and  change  direc- 
tion. Take  advantage  of  gravity,  and 
plot  a  deliberate  course  to  your  goal. 
Don't  rush.  Speed  only  wastes  fUel. 

Note  that  a  blockader  will  not  fire 
until  the  first  shot  leaves  the  screen  or 
hits  something.  Pay  attention  to  the 
timing  of  shots.  Happy  landings! 


LANDER 


3801: 

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03 
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03 
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JANUARY        1991 


COMPUTE       0-25 


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00  59 

C-2e       COMPUTE 


JANUARY       1991 


1219:29  Fl  8D  10  D0 

60  AD 

51  B5 

14C9:0E  20 

3D  14  A9  Fl  80  15  2F 

1779:05  05  05  05  05  05 

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15  DO  29  Fl  3D  IS  BE 

1781:35  05  10  10  10  10 

10  10  67 

1229:03  C9  27  D0  BD 

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03  F5 

1409:00  AD 

50  03  C9  00  D0  07  07 

1789:10  10  10  10  10  10 

10  10  B7 

1231:C9  10  B0  05  A9 

20  8D 

DB  69 

14E1:AD  51 

03  C9  00  F0  06  23  22 

1791:10  10  10  10  10  10 

06  04  9F 

1239:07  60  A9  20  3D 

DB  07 

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14E9:FC  08 

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1799:36  06  06  36  06  06 

06  02  C3 

1241:51  03  C9  04  90 

31  60 

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14F1:20  16 

0A  20  82  12  20  A2  32 

17A1:00  IB  06  36  07  08 

09  0A  2C 

1249:51  03  C9  03  D0 

00  AD 

50  A6 

14F9:0C  20 

41  00  20  E0  OD  A2  6A 

17A9:36  02  02  35  30  IB 

12  02  7E 

1251:03  C9  B8  80  05 

A9  20 

8D  2E 

1501:00  A0 

00  C8  00  FF  DO  FB  83 

17B1:00  06  06  05  05  05 

05  05  BD 

1259:DA  07  60  A9  20 

80  DA 

07  47 

1509:E8  EO 

01  DO  F4  23  7E  0E  40 

17B9:0S  05  05  05  35  05 

05  as  E7 

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17C1:05  05  05  35  35  06 

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1269:AD  50  03  C9  64 

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1519:06  06 

06  06  06  06  06  06  43 

17C9:05  03  06  36  31  05 

05  as  87 

1271:20  8D  D9  07  AD 

50  03 

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1701:05  05  05  35  05  05 

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1279:0A  B0  EC  A9  20 

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06  06  06  06  06  06  53 

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1281:60  20  C5  10  20 

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17F1:06  06  06  06  06  03 

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1829:10  10  10  10  10  10 

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1831:13  10  10  10  10  10 

06  04  41 

1209:03  18  AD  52  03 

09  63 

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1539:11  12 

06  04  02  05  06  IB  00 

1839:06  02  00  06  06  06 

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03  69 

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1591:07  08 

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1841:36  06  07  08  09  OA 

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10  la  10  10  10  10  83 

1851:06  06  06  06  06  06 

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15A9:10  10 

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1359:05  05  05  00  02  05 

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1301:40  03  C9  0A  00 

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1861:05  05  05  05  00  IB 

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1309:3D  40  03  4C  30 

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1319:aA  20  99  12  38 

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1879:05  05  05  05  05  06 

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1881:06  06  01  05  05  OS 

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1329:09  20  32  12  20 

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1839:05  05  05  05  05  05 

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1331:7A  14  20  B5  12 

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1899: 15  16  05  05  05  05 

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1341:71  OB  20  47  14 

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05  05  05  05  00  05  12 

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1349:F3  A0  00  A2  00 

BO  77 

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18A9:06  06  06  13  13  13 

05  05  44 

1351:99  BF  0B  20  47 

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1601:06  06 

02  as  05  05  05  05  SD 

18B1:05  05  05  05  05  05 

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1359:D0  F3  A0  00  A2 

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1609:05  05 

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18B9:00  06  02  05  30  36 

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1361:13  99  0D  ac  20 

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1611:05  06 

06  36  06  06  05  05  B9 

18Cl:05  05  10  10  10  10 

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1369:flA  DO  F3  60  03 

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1619:05  05 

05  05  05  05  05  05  45 

1809:10  13  10  10  10  10 

10  10  F9 

1371:03  03  03  03  03 

03  03 

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1621:05  05 

05  05  05  00  06  06  30 

1301:10  10  10  10  10  10 

06  02  OF 

1379:02  01  01  01  01 

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31  20 

1629:06  IB 

05  05  05  05  05  05  SB 

13D9:09  0A  IB  06  06  06 

06  07  30 

1381:01  01  02  01  03 

03  03 

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1631:05  05 

05  0S  05  05  05  05  50 

1BE1:08  09  0A  06  06  06 

04  06  50 

1389:02  03  A0  00  A2 

00  A9 

30  ED 

1639:05  35 

06  06  02  05  05  35  7D 

13E9:06  06  05  OS  OE  0F 

05  00  46 

1391:99  71  OB  20  47 

14  E0 

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1641:05  05 

10  10  10  10  10  10  25 

18F1:06  06  02  OS  05  05 

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1399:D0  F4  A3  00  A2 

00  A9 

00  El 

1649:10  10 

13  10  10  10  10  10  75 

18F9:1B  02  05  00  07  08 

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13A1:99  BF  0B  20  47 

14  E3 

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1651:10  10 

13  10  10  10  06  06  5F 

1901:12  06  06  0B  06  06 

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13A9:D0  F4  A0  00  A2 

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1659:06  06 

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1909:05  03  06  01  05  05 

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13B1:99  OD  0C  20  47 

14  E0 

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1661:06  04 

06  06  06  12  06  06  30 

1911:05  05  05  14  13  12 

06  06  DB 

13B9:D0  F4  60  A9  00 

85  F9 

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1669:06  06 

05  00  02  00  13  12  03 

1919:06  06  02  05  03  15 

16  19  12 

13C1:D0  85  FA  A9  00 

3  5  FB 

A9  63 

1671:02  03 

06  06  IB  05  00  15  82 

1921:01  05  05  05  05  05 

as  35  51 

13C9l28  85  FC  A9  03 

85  FD 

78  6A 

1679:16  13 

11  36  04  02  OS  05  2F 

1929:05  05  06  06  02  05 

05  33  71 

13D1:A5  01  29  FB  85 

01  AO 

00  61 

1681:05  05 

05  as  05  06  06  06  B4 

1931:12  13  13  11  06  05 

05  05  F7 

13D9:B1  F9  91  FB  C8 

DO  F9 

E6  AD 

1689:05  05 

05  13  13  13  13  12  68 

1939:05  05  05  05  05  05 

IB  06  98 

13E1:FA  E6  FC  C6  FD 

DO  Fl 

A5  38 

1691:05  05 

35  05  05  OS  05  05  BD 

1941:06  06  06  06  13  13 

13  13  37 

13E9:01  09  04  35  01 

58  60 

A9  7F 

1699:03  06 

36  IB  05  05  05  05  86 

1949:02  05  05  05  05  05 

as  OS  F9 

13F1:57  85  F9  A9  IB 

85  FA 

A9  80 

16A1:05  35 

05  05  0S  05  05  05  CD 

1951:05  05  05  06  06  02 

05  05  8F 

13F9:a0  85  FB  A9  2C 

85  FC 

A9  B6 

16A9:05  35 

05  05  06  06  36  05  E3 

1959:05  05  05  05  05  05 

05  05  8B 

1401:04  85  FD  A0  00 

Bl  F9 

91  A2 

16B1:35  05 

05  05  05  05  as  05  DD 

1961:05  05  13  10  10  10 

10  10  4B 

1409:FB  C8  D0  F9  E6 

FA  E6 

FC  09 

16B9:05  05 

05  05  05  05  05  33  E3 

1969:10  10  10  10  10  10 

10  10  9B 

1411:C6  FD  DO  Fl  60 

A9  00 

8D  ac 

16C1:36  06 

IB  05  05  35  05  05  71 

1971:10  10  10  10  10  10 

06  02  81 

1419:15  D0  AO  04  A9 

00  99 

38  00 

1609:05  05 

05  05  05  05  05  05  F5 

1979:00  06  06  06  04  06 

06  06  98 

1421:03  88  00  F8  AO 

0A  A9 

00  17 

1601:05  05 

05  06  36  02  OS  05  OA 

1981:04  06  06  06  06  06 

32  00  A4 

1429:99  43  03  88  DO 

F8  60 

AD  B0 

1609:05  05 

05  05  05  05  05  05  06 

1989:36  06  02  05  05  IB 

02  05  6E 

1431:40  03  C9  00  DO 

03  20 

SB  01 

16E1:05  05 

10  10  10  10  10  10  C5 

1991:05  00  06  02  35  05 

00  IB  7E 

1439:13  4C  18  IF  20 

16  14 

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16E9:10  10 

10  10  10  10  10  13  16 

1999:02  OS  05  05  09  0A 

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1461:71  14  99  FF  04 

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1901:06  06  06  05  05  05 

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11  02  09 

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80 

00 

00 

08 

08 

F3 

1C59 

00 

00 

03 

0F 

3F 

FF 

03 

8F 

Fi 

1F09 

A8 

00 

08 

C0 

FF 

D0 

FB 

E8 

EB 

2lB9:ee 

00 

00 

08 

B0 

00 

08 

BB 

FB 

1C61 

3F 

FF 

FF 

FF 

FF 

FF 

FF 

FF 

39 

IFII 

G0 

04 

00 

F4 

40 

B0 

14 

AD 

25 

21C1:00 

00 

4A 

00 

08 

11 

88 

01 

92 

1C69 

FF 

FF 

FF 

FF 

FF 

FF 

FF 

FF 

Al 

1F19 

15 

D0 

29 

Fl 

30 

15 

00 

A9 

66 

21C9:44 

80 

80 

29 

08 

00 

88 

00 

Dl 

1C71 

FF 

FF 

FF 

FF 

FF 

FF 

ca 

F0 

IC 

1F21 

08 

8D 

54 

83 

4C 

40 

14 

20 

50 

2101:00 

65 

00 

ee 

08 

88 

88 

0B 

AD 

1C79 

FC 

FF 

FF 

FF 

FF 

FF 

88 

88 

30 

1F29 

44 

E5 

AD 

11 

D0 

29 

EF 

80 

62 

2109:00 

ee 

08 

ee 

00 

BB 

B0 

00 

IC 

1C81 

00 

00 

C0 

Fa 

FC 

FF 

FF 

FF 

08 

1F31 

11 

08 

28 

FD 

IE 

20 

FF 

0E 

8F 

21B1:00 

00 

80 

88 

00 

08 

ee 

0a 

24 

1C89 

FF 

FF 

FF 

FF 

FF 

FF 

FF 

FF 

CI 

1F39 

A9 

A4 

80 

08 

00 

A9 

A0 

8D 

23 

21E9:ee 

00 

00 

00 

00 

00 

DA 

00 

El 

1C91 

FF 

FF 

FF 

FF 

FF 

FF 

08 

88 

C9 

1F41 

01 

00 

A9 

aa 

8D 

10 

00 

20 

07 

21F1:00 

88 

88 

80 

38 

88 

ee 

03 

34 

1C99 

00 

00 

00 

00 

00 

aa 

08 

00 

Dl 

1F49 

E9 

11 

A0 

08 

B9 

96 

IF 

99 

04 

21F9:00 

88 

00 

00 

24 

08 

ei 

00 

5F 

ICAl 

00 

00 

00 

00 

00 

aa 

C0 

FB 

40 

1F51 

88 

85 

A9 

F0 

99 

00 

09 

C8 

5E 

2201:00 

00 

25 

00 

04 

80 

4B 

80 

ac 

1CA9 

FC 

FF 

FF 

FF 

FF 

FF 

00 

00 

60 

1F59 

C0 

06 

00 

F0 

A0 

00 

B9 

9C 

B7 

2209:04 

88 

34 

90 

48 

0B 

Bl 

80 

DC 

ICBl 

:00 

00 

C0 

F0 

FC 

FF 

FF 

FF 

F8 

1F61 

IF 

99 

4B 

05 

A9 

F0 

99 

4B 

DE 

2211:00 

88 

38 

04 

24 

SB 

01 

02 

DE 

1CB9 

.7F 

7F 

3F 

3F 

IF 

IF 

FF 

FF 

E2 

1F69 

09 

C8 

C0 

10 

00 

F0 

A9 

0F 

8C 

2219:00 

00 

50 

00 

00 

00 

00 

80 

67 

ICCl 

:FE 

FE 

FC 

FC 

F8 

F8 

0F 

0F 

81 

1F71 

80 

15 

00 

AD 

11 

00 

89 

le 

9E 

2221:00 

80 

38 

00 

88 

00 

00 

00 

65 

1CC9 

:07 

07 

03 

03 

01 

81 

F0 

F0 

B6 

1F79 

:8D 

11 

00 

A2 

08 

A8 

ae 

C8 

52 

2229:00 

00 

38 

00 

BB 

00 

00 

88 

60 

ICDl 

:E0 

E0 

C0 

C0 

30 

80 

FF 

FF 

DC 

1F81 

00 

FF 

00 

FB 

E8 

E0 

FF 

oe 

95 

13 

0-28       COMPUTE 


JANUARY       1991 


PROGRAMS 


D     A     V 


W 


MARTIN 


Here's  a  utility  that  will  greatly  in- 
crease the  readability  of  your 
BASIC  programs.  List  Format- 
ter makes  64  or  128  program 
listings  easier  to  comprehend. 

If  you  have  a  128,  you're  proba- 
bly aware  of  your  computer's  larger 
input  buffer  that  allows  you  to  enter 
lines  in  a  BASIC  program  as  long  as 
1 60  characters.  This  is  considered  a 
big  improvement  over  the  64's  capaci- 
ty of  80  characters  per  line. 

The  128's  larger  buffer  means 
that  BASIC  programmers  can  pack 
twice  as  many  commands  on  one  line. 
By  doing  so,  they  end  up  with  a  pro- 
gram that  runs  faster  (since  it  has  few- 
er line  numbers)  but  is  harder  to  read. 
Until  now  programmers  had  to  decide 
between  a  program  that  was  faster  yet 
harder  to  read  or  one  that  was  slower 
but  easier  to  read.  Now  you  can  have 
the  best  of  both  worlds  with  List 
Formatter. 

Getting  Started 

List  Formatter  is  a  small  machine  lan- 
guage program  in  the  form  of  a  BASIC 
loader.  Since  it's  written  in  BASIC, 
enter  the  program  by  using  The  Auto- 
matic Proofreader;  see  "Typing  Aids" 
elsewhere  in  this  section.  When 
you've  finished  entering  List  Format- 
ter, be  sure  to  save  a  copy  to  disk. 

A  unique  aspect  about  List  For- 
matter is  that  it  automatically  deter- 
mines which  system  it's  being  run  on 
(64  or  128)  and  configures  itself  to 
work  within  that  system.  This  means 
you'll  only  need  one  copy  of  the  pro- 
gram at  any  time  and  you'll  never 
have  to  worry  about  which  version  to 
load.  Load  and  run  the  program  just 
as  you  would  any  BASIC  program. 

When  List  Formatter  executes,  it 
prints  information  about  how  to  tog- 
gle the  program  on  or  off  with  a  SYS 
call  followed  by  a  READY  message. 

You're  then  ready  to  load  and  list 
any  BASIC  program.  At  this  point 
you  can  also  list  List  Formatter  to  see 
how  the  program  works.  List  Format- 
ter patches  itself  into  the  IQPLOP 
vector  at  774-775  ($0306-50307), 
which  handles  the  listing  of  BASIC 
text 

The  list  command  itself  has  not 
been  changed.  List  Formatter  looks 
for  a  colon  on  a  BASIC  program  line 
and  formats  the  line  based  on  the  lo- 


cation of  this  character.  A  colon  is 
often  used  to  separate  multiple  state- 
ments on  a  line.  Once  a  colon  has 
been  found.  List  Formatter  prints 
each  statement  on  its  own  line  with 
the  proper  amount  of  indenting  for 
uniform  output.  But  that's  not  all. 


MAKE  PROGRAM 
■  LISTINGS  EASIER  TO 
READ  WITH  THIS  UTILITY 
FOR  THE  64  OR  1 28 


List  Formatter  a\so  highlights  re- 
marks (REM  statements)  in  reverse 
video,  making  them  easier  to  spot  and 
read.  As  an  example,  consider  the  fol- 
lowing BASIC  line. 

500  FORI=-0TO100:PRINTl: 
NEXTI:REMARKS  IN 
REVERSE  VIDEO 

Using  the  standard  listing,  the  hne 
would  list  as  above,  but  with  List  For- 
matter the  line  appears  as  follows. 

500  FORI=0TOl 
iPRINTI 
:NEXTI 


K!  \  I  Ksr 


List  Formatter  is  ideal  for  reading 
your  programs  or  for  printing  out 
copies.  Attempting  to  edit  lines  in  this 
format,  however,  is  not  recommended 
because  the  length  of  the  statement  in 
the  new  format  usually  far  exceeds  the 
line's  normal  input  length.  If  you 
must  edit  a  line,  first  turn  List  For- 
matter off  with  the  SYS  address  given 
when  the  program  first  runs. 

Also  note  that  the  variable  S  used 
in  the  program  can  be  changed  to  dif- 
ferent addresses  in  memory.  This 
makes  the  program  easy  to  relocate  if 


it  interferes  with  another  program. 
Once  you  use  List  Formatter  and  dis- 
cover how  readable  it  makes  your 
BASIC  listings,  you'll  probably  find  it 
a  welcome  addition  to  your  utility 
library. 

LIST  FORMATTER 

BP  100  REM  COPYRIGHT  1990  -  CO 
MPUTE  PUBLICATIONS  INTL 

LTD  -  ALL  RIGHTS  RESER 
VED 

IFPEEK(4096a)  0148ANDPE 
EK  (45056)  O191THEN110 
PRINT"{CLR}{DOWN}SETTIN 
G  UP  C64  MODE. . .":S=S28 
: GOTO  120 

S=2816:REM  RELOCATABLE 
{SPACE} PROGRAM 
PRINT" {CLR} (DOWNlSETTIN 
G  UP  C128  MODE. . ." 
PRINT'MDOWNILIST  FORMAT 
TER  " 

HEM  LIST  FORMATTER  MACH 
INE  LANGUAGE 
DATA  173,7,3,201,81,144 
,6,169 

DATA  203,162,21,208,4,1 
69,81,162 

DATA  81,141,6,3,142,7,3 
,96 

DATA  8,201,58,208,26,36 
,17,48 

DATA  22,169,13,32,12,86 
,162,0 

DATA  189,0,1,240,8,169, 
32,32 

DATA  12,86,232,208,243, 
169,58,201 

DATA    143,208,2,133,243, 
40,234,76 
REM    POKE    ML    STARTING   AT 

ADDR  =  S 
FOR  D=S  TO  S+63:READ  Y: 
POKE  D,Y:T-T+Y:NEXT:REM 
ARKS  ARE  HIGHLIGHTED 
L=PEEK(774) :POKED,L:POK 
ES+14,L 

H=PEEK(775) :P0KED+1,H:P 
0KES+16,H 
M=S+24:L%=M/256 
POKES+10,L%:POKES+8,M-2 
56*L% 

IFPEEK (40960) =148ANDPEE 
K  (45056) =191THENGOSaB37 
0 

PRINT :PRI»T"0N/0FF:  SYS 
"S 

SYS (S) : PRINT: PRINT"ENGA 
GED": PRINT: LIST231 
END 
REM  PATCH  C128  CODE  FOR 

C64 
POKE8  28+4,167;POKES+36, 
71:POKES+37,171:P0KES+4 
8,71:POKES+49,171 
POKES+63,199:POKES+30,1 
5 
RETURN  Q 


RX 

105 

GX 

106 

XA 

110 

KM 

111 

BP 

120 

EX 

130 

CQ 

140 

RR 

150 

PP 

160 

DC 

170 

DQ 

180 

QG 

190 

JJ 

200 

XA 

210 

EB 

230 

MF 

231 

RE 

290 

JR 

300 

XC 

310 

GH 

320 

GX 

325 

HD 

330 

BA 

335 

PP 

3  50 

RF 

360 

CR 

370 

GB 

380 

PX 

390 

JANUARY   1991 


COMPUTE   G-29 


D 


ROGRAMS 


JESUS    MENDOZA    ESCALONA 


TO  add  some  zest  to  your  game 
instructions,  messages,  or  any 
other  text,  try  this  short  machine 
language  routine  that  causes 
words  to  dissolve.  You  can  also 
reverse  the  process  with  Dissolver  and 
have  words  slowly  appear. 

Dissolver  hides  out  of  the  way  of 
your  BASIC  programs,  ready  to  be 
called  at  any  time.  It  uses  one  or  sev- 
eral  collections  of  255  characters  that 
may  either  be  defined  by  you  or  taken 
from  the  64's  standard  set. 

Typing  it  In 

Dissolver  is  written  in  machine  lan- 
guage. Enter  the  program  with  MLX, 
our  machine  language  entry  program; 
see  "Typing  Aids"  elsewhere  in  this 
section.  When  A/LA' prompts  you,  re- 
spond with  the  values  given  below. 

Starting  address:  CE90 
Ending  address:  CFFF 

When  you've  finished  typing,  be  sure 
to  save  the  program  to  disk  with  the 
name  DISSOLVER.OBJ.  A  demon- 
stration program  that  shows  how  to 
use  Dissolver  loads  the  program  and 
looks  for  it  by  that  name. 

The  demonstration  program  is 
written  entirely  in  BASIC.  To  ensure 
accurate  entry,  use  The  Automatic 
Proofreader;  see  "Typing  Aids"  else- 
where in  this  section. 

The  Commands 

To  use  Dissolver  in  your  own  pro- 
grams, make  the  call  SYS  52880, 
swcopy,  chrsetl,  chrset2 — where 
swcopy,  chrsetl,  and  chrsetl  represent 
numbers  that  specify  how  the  pro- 
gram will  work.  \i  swcopy  is  1,  the  pro- 
gram copies  the  standard  64  character 
set  from  ROM.  If  swcopy  is  0,  the  pro- 
gram alternates  between  any  of  possi- 
bly several  character  sets  that  you  may 
have  in  memory.  It  reads  character 
data  from  the  set  stored  at  chrset2  and 
copies  them  to  the  chrsetl  address. 

The  characters  at  chrsetl  are 
copies  of  the  source  character  set  and 
are  visible  on  the  screen.  These  copies 
are  the  characters  actually  used  during 
the  dissolving  process. 

As  a  practical  example,  suppose 
that  your  character  set  is  located  at 
memory  address  43088  and  your  copy 
is  to  be  at  address  14336.  In  this  case 


the  character  set  is  to  be  a  copy  of  that 
in  ROM.  Therefore,  the  program  call 
would  be  SYS  52880,1,14336,43088. 
If  the  character  set  were  to  be  your 
own,  you  would  need  to  poke  the 
characters  in  starling  at  43088  and  use 
0  in  place  of  1  as  the  first  parameter  in 
the  above  call. 

Although  any  values  from  0 
through  65535  may  be  used  as  charac- 
ter set  addresses,  addresses  under  Ker- 
nal  ROM,  from  57344  on,  are  not 
accessible.  Calls  from  this  area  will  re- 
sult in  garbage. 


ADD  DRAMA  TO 

YOUR  64  TEXT 

SCREENS  BY  MAKING 

CHARACTERS 

DISSOLVE  AND 

MATERLMiZE 


Now  you  can  start  having  fun  by 
dissolving  characters.  The  dissolving 
process  can  also  be  used  in  reverse, 
with  characters  slowly  materializing 
on  the  screen.  To  dissolve  characters, 
use  SYS  52963,  swdiss,  start,  end — 
where  swdiss,  start,  and  ?n(^  represent 
more  special  parameters.  The  value  of 
swdiss  must  be  0  or  1 .  Use  0  if  you 
want  characters  to  dissolve  and  I  if 
you  want  them  to  materialize.  The 
numbers  start  and  end  may  take  on 
any  values  from  0  to  255  and  tell  the 
program  what  range  of  characters 
within  your  set  is  to  be  treated  as  dis- 
solvable text. 

To  better  understand  Dissolver, 
examine  the  demonstration  program 
and  the  REM  statements  that  explain 
the  different  calls.  Then  put  the  pro- 
gram to  work  spicing  up  your  own 
text  screens. 

DISSOLVER.OBJ 

CE90:23  9E  CF  B4  02  20  9E  CF  C5 
CE98:ac  AC  CF  8D  AD  CF  20  9E . 36 
CEABjCF  8C  AE  CF  SD  AF  CF  A5  SC 


CEA8; 
CEBH: 
CEB8: 
CEC0: 
CEC8; 
CED0; 
CED8: 
CEE0: 
CEE8; 
CEF0 : 
CEF8: 
CF00[ 
CF081 
CF10: 
CFie; 
CF20: 
CF28; 
CP30: 
CF38: 
CF40i 
CF48: 
CF50; 
CF58; 
CF6fl: 
CF68; 
CF70: 
CF78; 
CF80: 
CF88: 
CF90i 
CF98; 
CFA0; 
CFA8; 
CFBfl: 
CFB8: 
CFC0: 
CFC8: 
CFD0: 
CFD8: 
CFE0: 
CFE8: 
CFF0: 
CFF8: 


02  D0 
CF  95 
8D  0D 
01  AZ 
FA  91 
E6  FD 
ai  09 
0D  DC 
20  9E 
84  04 
31  85 
31  D0 

03  BD 
10  F7 
08  6D 
A9  08 
90  06 
83  D3 
3F  85 
23  85 
95  FA 
B2  CF 
05  Bl 
3D  BA 


18 
A9 


04  E6 
CC  A5 
00  CA 
FE  C6 
A2  A9 
AE  20 
00  00 
00  D0 
00  04 
08  13 
04  23 
20  02 
30  43  08 
10  01  01 


01  60 
FA  CA 
DC  A5 
as  A0 
PC  C8 
E6  FF 

04  85 
60  20 
CF  34 
98  38 

23  C9 

02  A9 
AC  CF 
A4  03 
A8  CF 
6D  AA 
EE  A9 
E3  A9 
FE  A9 

22  A2 
CA  10 
A8  A6 
FC  4C 
CF  F0 
A9  08 
08  65 
FB  E6 

24  F0 
D0  FD 
FF  10 
37  85 
8A  AD 
00  00 

05  01 

32  01 

23  08 

33  02 
04  40 


02  04 
01  80 
40  08  00  00 


10 

80 

40  20 

13  04 


A2  35 
10  F8 
01  29 
00  Bl 

00  F7 
CA  D0 

01  A9 
9E  CF 
03  20 
E5  03 
D2  B0 
03  SS 
9D  A8 
F3  ID 
8D  A8 
CF  8D 
CF  EE 
36  85 
07  8  5 

03  BD 
F8  A6 
FE  A5 
60  CF 

04  51 
6  5  FA 
FC  8  5 
FD  C6 
OA  A0 
38  D0 
AA  A5 

01  60 
20  F7 

00  30 
03  06 

02  40 
40  38 

01  10 
13  20 
83  04 
34  80 

03  02 
20  01 
03  00 


BD  AC 
A9  7F 
FB  85 
FE  91 
E6  FB 
EE  AS 
81  8D 
84  02 
9E  CF 
18  69 
04  A9 
24  A2 
CF  CA 
18  A9 
CF  18 
AA  CF 
AB  CF 

01  A9 
FF  AS 
A8  CF 
FF  BD 

02  F0 
Bl  PA 
FA  91 
8  5  FA 
FC  90 
22  D0 
0F  A2 
FA  C6 
FE  13 
20  FD 
B7  60 
00  38 
02  37 


01 
40 


08  40 

02  08 

20  80 

04  10 

10  04 

80  32 

30  30 


F2 
DE 
80 
E8 
A4 
5B 
51 
89 
26 
3D 
84 
30 
25 
50 
EF 
C3 

es 

D2 
47 
71 
EB 
40 
EB 
43 
5E 
66 
EI 
17 
19 
5C 
FA 
7C 
41 
70 
DC 
90 
3B 
92 
9F 
2B 
31 
7B 
BA 


DISSOLVER  DEMO 


AC  IC 


PS  63 
CB  7  0 


CK  80 


SE 

90 

MH 

100 

BG 

110 

HR 

120 

XK 

130 

RA 

143 

JG 

150 

PM 

160 

EF 

170 

AH 

180 

SG 

190 

DJ  200 


REM  COPYRIGHT  1990  -  COM 

PUTE  PUBLICATIONS  INTL  L 

TD  -  ALL  RIGHTS  RESERVED 

PRINT  CHRS{147) 

POKE  53281, 0:POKE5328a, 1 

1 

PRINT  CHRSO)  ;SPC(244)  ;C 

HRS {152) ; "LOADING  DISSOL 

VER  OBJECT  CODE. . ." 

A  =  A  +  1 

IF  A=l  THEN  LOAD  "DISSO 

LVER.0BJ",8,1 

REM  »**  COPY  ROM  CHARAC 

TER  SET  **** 

SYS    52380,1,14336,40960 

REM    *****    ENABLE    ON    BLO 

CK    ZERO    •*** 

POKE    53272,30 

REM  ***  DISSOLVE  ALL  CH 

RS  SET  ***** 

SYS  52963,0,0,255 

PRINT  CHR$tl47) 

REM  ***  PRINT  'INVISIBL 

E'  LINES  *** 

PRINT  SPC(48) ;CHRS(155) 

; "DISSOLVER  IS  A  PROGRA 

H" 

PRINT  SPC(9)"  THAT  ALLO 


Q-30   COMPUTE 


JANUARY   1991 


AR 

210 

MJ 

220 

E>S 

230 

KP 

240 

DA 

250 

GD 

263 

FP 

270 

XF 

280 

JJ 

290 

FD 

30Q 

XS 

310 

CF 

320 

XF 

3  30 

WS  VOU  TO 

REM  »*»  UNDISSOLVE  HALF 

SET  ****** 
SYS  52963,1,3,127 
FOR  T=l  TO  1000:NEXT 
PRINT  SPC(84) ;CHRS(152) 
; "DISSOLVE  ONE  CHARACTE 
R  AT  A  TIME" 
FOR  T=l  TO  10a0:NEXT 
PRINT  SPC  156) ;CHR$ (158) 
;"01234" 
FOR  C=4a  TO  C+4 
REM  ***  DISSOLVE  A  CHAR 
ACTER  ****** 
SV:S  52963, 0,C,C 
NEXT 

REM  *•  ANOTHER  'INVISIB 
LE'  LINES  ** 
PRINT  SPC(48)  ;CHRS(152) 
;CHRS(13) ;"0R  WORK  WITH 

A  GROUP" 
PRINT  SPC(8)  ;CHRS(1B)  ;" 
{3  SHIFT-SPACE)OF  CHARA 


KF 

340 

SX 

350 

FR 

360 

BO 

370 

HB 

380 

XP 

390 

SR 

430 

FK 

410 

PD 

420 

PG 

430 

PP 

443 

ER 

450 

PG 

460 

FX 

470 

CTERS(SHIFT-SPACE) 

{2  SHIFT-SPACEl";CHE$(l 

46) 

REM  ***  UNDISSOLVE  HALF 

SET  ****** 
SYS  52963,1,128,255 
FOR  T=l  TO  1500:NEXT 
PRINT  SPC(56> ;CHR$(153) 
,-"01234" 
REM  ***  UNDISSOLVE  FIVE 

NUMBERS  ** 
C  =  4S 

SYS  52963, 1,C, C+4 
PRINT  SPC(44) ;CHR$ (152) 
;"0R  WITH  A  COMPLETE  CH 
ARACTER  SET" 
REM  ***  PRINT  255  CHARA 
CTERS  ****** 
FOR  C=0  TO  255 
POKE  1704+C,C 
NEXT 

FOR  T=l  TO  1500:NEXT 
REM  ***  DISSOLVE  FULL  S 


PX  4S3 
XE  490 
DK  500 
CP  310 

AQ  520 


AE  530 

SC  540 

JA  530 

SJ  560 

CK  590 

EB  600 

GC  660 

FF  670 

PM  680 


g>p    ********* 

SYS    52963,0,0,255 

FOR    T=l    TO    1503:NEXT 

PRINT    CHR$(147) 

REM  ***  PRINT  'INVISIBL 

E'  LINES  *** 

PRINT  SPC(166)  ;CHR5(155 

);"0R  CHANGE  BETWEEN  DI 

FFERENT" 

PRINT  SPC (52) "CHARACTER 

SETS." 
REM  ***  UNDISSOLVE  FULL 

SET  ****** 
SYS  52963,1,3,255 
FOR  T=l  TO  150a:NEXT 
REM  ***  DISSOLVE  OLD  SE 
iji  ********** 

SYS  52963,0,0,255 

FOR  T=l  TO  15a0:NEXT 

PRINT  CHRS(147) 

REM  ***  START  AGAIN  *** 

************ 


DR  690  GOTO  120 


M 


C  K  A  E  L 


J  . 


G  f  B  B  O  N  S 


Programmers  quickly  learn 
through  frustration  the  memory 
limitations  of  the  64  when  trying 
to  design  and  write  large  pro- 
grams. When  confronted  with  such  a 
problem,  one  may  be  tempted  to  pack 
the  program  with  as  much  BASIC 
code  as  possible,  but  this  can  leave  the 
program  difficult  to  read  and  filled 
with  potential  bugs.  Module  64  is  a 
belter  alternative. 

Module  64  is  a  machine  language 
routine  that  loads  BASIC  subroutines 
(modules)  from  disk  and  links  them 
as  needed  to  form  your  main  pro- 
gram. With  this  capability,  you  are  no 
longer  restricted  to  program  size,  as 
you  can  store  sections  of  your  pro- 
gram on  disk  to  be  loaded  and  execut- 
ed as  required. 

Unlike  chained  programs,  Mod- 
ule 64  lets  you  keep  your  main  con- 
trolling program  in  memory  at  all 
times,  and  program  variables  are  ac- 
cessible to  all  modules.  With  Module 
64,  you'll  be  able  to  write  much  laiier 
programs  than  before. 

Getting  Started 

Module  64  is  written  entirely  in 
BASIC.  To  prevent  typing  errors,  use 
The  Automatic  Proofreader  to  type  it 
in.  See  "Typing  Aids"  elsewhere  in 
this  section.  When  you've  finished 
typing  in  the  main  program,  be  sure  to 
save  a  copy  of  the  program. 

To  help  demonstrate  the  power 
of  Module  64,  we've  included  a  calen- 
dar program  that  has  three  modules. 
This  demonstration  requests  you  to 
enter  a  day,  month,  and  year.  The 
program  then  displays  a  calendar  of 
that  month.  The  main  program  calls 
modules  1,  2,  and  3.  Type  in  each  of 
the  three  modules  and  save  them  to 
disk  separately.  Be  sure  to  save  them 
with  the  appropriate  filenames,  as  the 
main  program  will  call  them  by  those 
names. 


When  run,  the  demo  program 
will  load  and  call  module  3,  which 
will  prompt  you  for  a  date.  Enter  any 
date  between  0  and  2300,  using  the 
formal  shown.  The  program  will  then 
load  and  run  module  1,  which  prints 
the  month,  year,  days  of  the  week,  and 
a  grid  pattern  used  with  the  calendar. 
Finally,  the  demo  loads  and  calls 
module  2,  which  prints  the  dates  to 
the  appropriate  squares,  highlighting 
the  day  chosen. 


OVERCOME  THE  64'S 

MEMORY 

LIMITATIONS  WITH  THIS 

PROGRAMMING 

UTILITY 


This  demonstration  is  rather  sim- 
ple, but  it  shows  how  Module  64 
works.  When  writing  your  own  pro- 
grams, you  can  write  much  larger  pro- 
grams, using  as  many  modules  as  you 
want.  Module  64  is  best  suited  for  pro- 
grams that  call  several  interrelated 
functions  upon  some  type  of  condi- 
tion, such  as  menu  selections. 

Using  the  Program 

Using  Module  64  is  fairly  simple,  but 
you  must  follow  a  few  rules.  First, 
your  main  program,  which  will  reside 


in  memory,  must  begjn  with  line 
1000,  even  if  it's  just  a  REM  state- 
ment. Second,  you  must  include  lines 
2000-2040  of  Module  64  in  your  main 
program.  Then  a  simple  GOSUB 
2040  reads  the  data  into  memory. 
Third,  all  the  modules  must  use  line 
numbers  less  than  1000  and  each 
must  end  with  line  number  999.  This 
is  so  Module  64  can  link  the  end  of  the 
modules  to  the  beginning  of  the  main 
program. 

Finally,  you  must  save  your  larg- 
est module  along  the  main  program  to 
disk.  This  is  required  so  enough  space 
will  be  allocated  at  the  beginning  of 
your  program  for  the  other  modules. 
Notice  that  in  the  demo  programs  the 
main  program  begins  with  line  1000 
and  each  of  the  modules  ends  with 
999.  The  largest  module,  2,  is  includ- 
ed within  the  main  program  as  re- 
quired. To  find  which  of  your  mod- 
ules is  the  largest,  load  a  module 
and  type  PRINT  PEEK(46)  *  256  -I- 
PEEK(45)  ~  2048. 

This  will  print  the  size  in  bytes  of 
each  module.  All  that  your  main  pro- 
gram needs  now  to  load  and  run  a 
module  is  to  execute  the  command 
SYS  49  \ 52," module  name"  (where 
module  name  is  the  disk  name  of  the 
module  you  want  to  load).  Once  the 
module  has  been  loaded,  you  need 
only  GOSUB  to  the  first  line  to  be  ex- 
ecuted of  that  module.  You  may  also 
execute  the  above  command  in  direct 
mode,  which  will  simply  load  the 
module  and  link  it  to  your  program  if 
it's  in  memory. 

Keep  in  mind  that  you  should 
not  use  constant  strings  in  modules  if 
you  want  them  to  be  accessible  to 
other  modules  or  the  main  program. 
If  you  must,  make  it  a  concatenated 
string  by  adding  a  null  string  con- 
stant to  the  end  (for  example,  A$  = 
"HOUSE"  +  "  ").  This  will  make  cer- 
tain the  siring  is  stored  in  memory  as 


JANUARV       1991 


COMPUTE       0-31 


PROGRAMS 


opposed  to  being  embedded  within 
the  module  BASIC  text. 

MODULE  64 

AF  1  REM  COPYRIGHT  1990  -  COMP 
UTE  PUBLICATIONS  INTL  LTD 

-  ALL  RIGHTS  RESERVED 
RK  10  GOTO  1300 
HD  20  LY  =  0 
AE  30  D  =  VAL(HID$(CC$,INT (YR/ 

100)+2,1)) 
MG  35  L  =  YR  -  INT (YR/100)*100 
RA  40  D  =  D+L:D  =  D  +  INT(L/4) 

+  VAL{HID5(HCS,MN,1)) 
PD  50  D=D+1:IF  (YR/4-INT  (5fR/4) 

)=0  AND  MN<3THEN  D=D-1:L 

Y=l 
CA  60  D=D-INT (D/7)*7+l:IF  D>6 

{SPACEjTHEN  0=0 
KB  70  PRINTCHR${19) :PRINT:PRIN 

T: PRINT :PRI NT :C=D:A=0:R$ 

=CHR$(13) 
JJ  75  M=VAL(HID9(MD$, {MN-l)*2+ 
l,2)):IF  LY=1  AND  MN=2  T 

HEN  M=M+1 
XC  80  PRINT  SPC(2+S*C) ;:FOR  L= 

C  TO  6:A=A+1:IF  A>M  THEN 
L=7:GOTO100 
MB  85  IF  A>M  THEN  L=7:GOTO100 
AR  87  IF  A=DY  THEN  PRIKTCHRS(2 

8); 

GC  90  PRINT  RIGHT$("  "+STR$ (A) 

2 )  •  SPC  ( 3)  ■ 
HH  100  PRINT  CHRS(5) ; :HEXT:PRI 
NT  R$;R$:C=0:IF  A<M  THE 
N  30 
SF  110  PRINT  CHR$(19);F0R  L=l 
{SPACElTO  23:PRINT:NEXT 
:PRINT  SPC (13) ; "PRESS 
{2    SPACES) ANY  KEY" 
JK  120  GETA$:IF  A$=""  THEN  120 
SS  130  RETURN 
GG  999  END 
CF  1000  DIM  MNS(12) 
XA  1010  CC$="01234567898765436 

4206420" 
KB  1020  HCS="033614625035":MDS 

="31283130313031313031 

3031" 
BK  1030  MN$ (1)="JANUARY":MN$(2 

)="FEBRUARY" 
JR  1040  MNS{3)="MARCH":MN$(4)= 

"APRIL" 
HA  1050  MN$(5)="MAY":MN9(6)="J 

USE" 
GO  1060  MN$(7)="JULY":HNS(8)=" 

AUGUST" 
GA  1070  MNS(9)="SEPTEMBER":HNS 

(10)="OCTOBER" 
RB  1080  MNSdl)  ="NOVEHBER":MNS 

{12)="DECEMBER" 
BH  1085  POKE53280,14:POKE53281 

,6 
HJ  1090  GOSUB  2040 
KC  1100  SYS  49152, "M0D*3":G0SU 

B20  REM  GET  DATE  INPUT 
DX  1110  SYS  49152, "M0Dtl":GOSU 

B20  REM  PRINT  GRID 
ES  1120  SYS  49152, "M0D#2":GOSU 

B20  REM  PRINT  DAYS 
QF  1130  GOTO1100 
AS  2000  DATA  169,3,141,131,192 


,169,232,141,130,192,3 
2,84,192,165,251,141,1 
32 

SG  2005  DATA  192,165,252,141,1 
33,192,32,253,174,169, 
1,166,186,168,32,186,2 
55 

HM  2010  DATA  32,158,173,169,13 
,208,5,162,22,76,55,16 
4,32,166,182,32,189 

FS  2015  DATA  255,169,0,32,213, 
255,169,3,141,131,192, 
169,231,141,130,192,32 

PA  2020  DATA  84,192,173,132,19 
2,160,0,145,251,173,13 
3,192,200,145,251,96,1 
69 

CM  2025  DATA  8,133,252,169,1,1 
33,251,160,2,177,251,2 
05,130,192,208,9,200 

RA  2030  DATA  177,251,205,131,1 
92,208,1,96,160,0,177, 
251,72,200,177,251,133 

XQ  2035  DATA  252,104,133,251,1 
65,252,201,0,208,219,9 
6,231,3,170,9,0 

JB  2040  M=49152:FORL=0TO132:RE 
ADA: POKEM+L , A : NEXT : RET 
URN 


M0D#1 


XD  20 


QR  21 


QC  25 
JP  30 


MX  40 

GK  45 

KK  50 


OF 

55 

DH 

60 

BF 

70 

CP 

100 

BF 

200 

RD 

210 

GG  999 


REM  COPYRIGHT  1990  -  COM 
PUTE  PUBLICATIONS  INTL  L 
TD  -  ALL  RIGHTS  RESERVED 
M5=MNS(MN) : PRINT  CHRS(14 
7) JCHR5{5) ;SPC( (40-LEN{M 
5))/2);M5 
PRINT  SPC(17) ;YE 
PRINT:PRINT"{3  SPACES}SU 
N{2  SPACES )M0N{ 2  SPACES} 
TUE{2  SPRCES}WED 
{2  SPACES}THU{2  SPACES}? 
RI{2  SPACES} SAT" 
FOR  T»l  TO  6 

H$=CHRS(167)  :L2S=CHRS(1 
75) :L3$=CHR$(ie6) 
PRINT  CHRS(144) ; :GOSUB20 
0 :GOSUB210 :GOSUB210 INEXT 
:GOSUB200 

RS=CHRS(13) :PRINT  CHR$(1 
9 ) ; RS ; R$ ; R$ 

FOR  L=l  TO  6:PRINT"  ";L1 
S:PRINT  SPC(36) ;L1$ 
PRINT  SPC(36) ;L19:NEXT:P 
RINT"  ";L1$ 
RETURN 

PRINT"{2  SPACES}"; :FOR 
{ SPACE }L=1  TO  7: PRINT  L 
2$;L2$;L2$;L2S;L3$; :NEX 
T:PRINT:RETURN 
PRINT"  "; :FOR  L=l  TO  7: 
PRINT  Ll$;"{4  SPACES}"; 
:NEXT:PRINT:RETURN 
END 


M0D#2 

XD  20  REM  COPYRIGHT  1990  -  COM 
PUTE  PUBLICATIONS  INTL  L 
TD  -  ALL  RIGHTS  RESERVED 

HE  21  LY=0 

AE  30  D=  VAL(MID$(CCS,INT(YR/1 
00)+2,l)) 


MB 

85 

AR 

87 

GC 

90 

HH 

100 

JP 

110 

HG  35  L=  YR  -  INT (YR/100) *100 
RA  40  D=D+L:D=  D  +  INT(L/4)+VA 

L(MID$(MC$,MN,1) ) 
PD  50  D=D+1:IF  (YR/4-INT (YR/4) 

) =0  AND  MN<3THEN  D=D-1:L 

Y  =  l 
CA  60  D=D  -  INT  (D/7)*7  +  l:IF  D> 

6  THEN  D=0 
KB  70  PRINT  CHR$(19) :PRINT:PRI 

NT: PRINT: PRINT :C=D:A=0:R 

$=CHRS  (13) 
JJ  75  M=  VAL(HIDS (HDS, {MN-1)*2 

+1,2) ) :IF  LY=I  AND  MN=2 

[SPACE}THEN  M=M+1 
XC  80  PRINT  SPC(2+5*C) ; :FOR  L= 

C  TO  6:A=A+1;IF  A>M  THEN 
L-7:GOTO100 

IF  A>M  THEN  L=7:GOTO100 

IF  A=DY  THEN  PRINTCHR$(2 

8); 

PRINT  RIGHTS {"  "+STRS(A) 
,2); SPC  (3); 
PRINT  CHR$(5) ;:NEXT:PRI 
NT  ES;R?:C=0;IF  A<M  THE 
N  80 

PRINT  CHR5(19):FOR  L=l 
{ SPACE }T0  22  SPRINT: NEXT 
:PRINT  SPC(13) ;"PRESS 
{2  SPACES}ANY  KEY" 

JK  120  GETAS:IFA5=""THEN120 

SS  13  0  RETURN 

GG  999  END 

M00#3 

XD  20  REM  COPYRIGHT  1990  -  COM 
PUTE  PUBLICATIONS  INTL  L 
TD  -  ALL  RIGHTS  RESERVED 
PRINT  CHRS(147) :PRINT:PR 
INT 

PRINT"ENTER  a  DATE  (MM/D 
D/YYYY) :"; ; INPUT""; AS 
HN=  VAL(LEFTS(AS,2) ) :DY= 
VAL(MIDS(A$,4,2) ) :YR=  V 
AL (RIGHTS (A$, 4) ) 
IF  MN<1  OR  MN>12  THEN90 
M=  VAL{MIDS(MD5, (MN-1)*2 
+1,2)) 

IP  DY<1  OR  DY>M  THEN90 
IF  YR<1  OR  YR>2300  THEN 
{SPACE}90 
RETURN 

PRINT:PRINT''INVALID  DATE 
":PRINT:GOTO30 

GG  999  END  B 


COMING  NEXT  MONTH  . .  . 


Climbing  Your  Family  Tree 

No  telling  whom  you'll  meet  when 
you  start  climbing  your  family  tree, 
but  keeping  track  of  all  those  an- 
cestors can  be  quite  a  chore.  Most 
genealogists  compile  family  group 
sheets  and  pedigree  charts  by 
hand,  but  in  this  article  you  can 
team  how  genealogy  software  for 
your  64  or  128  can  simplify  your 
recordkeeping  and  eliminate  much 
of  the  paperwork. 


FF 

21 

CQ 

30 

BF 

40 

EQ 

50 

GX 

60 

EH 

70 

DS 

80 

MF 

85 

EH 

90 

(M2      COMPUTE 


JANUARY       1991 


'i 

iiwP^ 

/i^^^^Hp 

KPi^^ 

K™^ 

^MJ?r 

"« 

1  & 

^«[^*f4f 

/t-f,  '^■m  IBR 

^'^    A^Hw 

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■jpS|PiwT^^;C^'4 

mMfti^tpm 

^i<^ 

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Pw?" 

1(7           / 

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N? 

i!; 


p.*! 


Commodore  Amiga, 
Commodore  CDTV, 
Atari  ST 
PC  Compatibles 


Stwethe 

lino  •^Fw  •^'W 


J^^f^ 


PSYGNOSIS 

29  Saint  Mary's  Court, 

Brookline,  MA  02146 

Telephone;  (617)  731-3553 

Circle  Reader  Sendee  Number  1EB 


REVIEWS 


CREATE  IMPRESSIVE  SPREADSHEETS  •  SCAN  ART  BY  HAND 
FOLLOW  CARMEN  THROUGH  TIME 


WINGZ 


These  days,  if  you're  going  to  intro- 
duce a  high-end  spreadsheet  pro- 
gram, it  had  better  be  good.  In  a 
field  already  crowded  with  top- 
seUing  apphcations  from  the  industry 
giants — Lotus,  Microsoft,  and  Bor- 
land— your  program  would  have  to 
hit  the  ground  running  and  never  look 
back. 

Informix  has  taken  up  the  chal- 
lenge with  its  Windows  spreadsheet 
program,  IVingz.  While  it  has  the 
usual  array  of  noteworthy  features 
and  functions,  IVingz  adds  outstand- 
ing three-dimensional  graphics  and  a 
powerful  scripting  language. 

H^ingz  has  20  basic  types  of 
charts,  in  both  two  and  three  dimen- 
sions, with  a  variety  of  title,  legend, 
color,  and  pattern  choices.  It's  almost 
embarrassingly  easy  to  create  a  chart 
in  Wingz.  Simply  select  the  data  range 
by  holding  down  a  mouse  button,  and 
click  on  the  chart  icon.  Then  define 
the  area  on  the  spreadsheet  where  you 
want  the  chart  to  go  by  holding  down 
a  mouse  button,  dragging  to  define  the 
chart's  size,  and  releasing  the  button. 
That's  it.  You  can  use  the  pull-down 
menus  to  change  the  type  of  chart, 
move  legends  or  titles,  or  perform  a 
variety  of  other  chart  modifications. 

Unlike  other  spreadsheet  pro- 
grams, Wingz  lets  you  create  a  chart 
on  the  screen  right  next  to  your  data. 
This  is  a  true  WYSIWYG  (What  You 
See  Is  What  You  Get)  spreadsheet.  To 
move  the  chart,  you  simply  click  on 
the  chart  and  drag  it  across  the  page. 
To  resize  it,  you  click  on  the  chart  and 
move  the  chart's  resizing  handles. 
While  Wingz  offers  a  full-page  pre- 
view, you  probably  won't  need  it — the 
screen  accurately  shows  how  your 
page  will  look. 

The  scripting  language  for  Wingz. 
HyperScript,  is  equally  impressive. 
You  can  create  custom  menus,  dialog 
boxes,  slider  controls,  buttons  that  call 


other  scripts,  and  spreadsheet  func- 
tions not  included  with  the  program. 
The  menu  system  is  also  a  script,  so 
you  can  modify  it.  With  the  Learn 
command,  you  can  have  the  program 
record  your  keystrokes  and  mouse 
movements  and  translate  them  into 
HyperScript  commands.  And,  as  if 
writing  and  recording  scripts  weren't 
enough,  Wingz  lets  you  enter  Hyper- 
Script commands  directly  for  immedi- 
ate execution. 


With  Wings  you  can  easily  create  eye- 
catching three-dimensional  graphics. 

As  might  be  expected  with  the 
first  version  of  a  major  new  applica- 
tion, Wingz  does  have  some  prob- 
lems. When  you  change  a  cell  to  a 
larger  font,  you  have  to  manually  ad- 
just the  cell's  row  height.  While  you 
can  load  the  data  and  formulas  from 
most  1-2-3  spreadsheets  (WKS  and 
WKI,  but  not  WK3,  WRI,  or  WGI), 
you  have  to  leave  your  macros  be- 
hind. The  Learn  command  translates 
all  cell  and  mouse  movements  into 
absolute  addresses — with  no  option 
for  relative  references.  And  1  was  able 
to  repeatedly  crash  the  program  by 
creating  a  simple  3-D  chart  and  select- 
ing Contour  from  the  Gallery  menu. 

Wingz  doesn't  offer  full  compati- 
bility with  the  industry  standard  Lo- 
tus 1-2-3.  and  it  isn't  a  mature  Win- 
dows spreadsheet  program,  as  is 
Microsoft  Excel.  But  if  you  dream  of 
creating  eye-popping  charts  or  if  you 
love  programing,  you'll  fail  head  over 


heels  for  Wingz.  It's  a  groundbreaking 
program  that  soars  above  the 
competition. 

D.-WID  ENGLISH 


Ease  of  Use 

*•** 

Documentation  .... 

*••• 

Features 

....  •*••* 

Innovation 

....  •*••* 

B 

ISM  PC  and  compatibles;  package 
includes  botti  Windows  and  OS/2 
versions — S499 

Windows  version  requires  Windows  3.0, 
2MB  of  RAM  {3MB  or  more  recommend- 
ed), 2MB  of  liard  disl<  space,  and  EGA, 
VGA,  or  S514/A  monitor. 
OS/2  version  requires  OS/2  version  1.2 
or  higher,  4MB  of  RAM,  2MB  of  tiard  disl< 
space,  and  EGA,  VGA,  or  851 4/A 
monitor. 

INFORMIX  SOFTWARE 
41 00  Bohannon  Dr. 
Menio  Parf<,  CA  94025 
(415)926-6300 


BALANCE  OF  THE 
PLANET 

As  a  game,  Chris  Crawford's  Bal- 
ance of  the  Planet  is  no  great 
shakes.  As  a  challenging  intellec- 
tual puzzle,  it's  quite  effective.  As 
an  intriguing  educational  experience, 
it's  unmatched.  If  managing  and  un- 
derstanding the  delicate  balance  of  the 
ecological  and  economic  forces  that 
hold  our  beloved  mother  earth  togeth- 
er appeals  to  you,  you're  in  for  hours 
of  fascination, 

.As  the  United  Nations  High 
Commissioner  of  the  Environment, 
your  job  is  to  set  global  policies.  You 
control  ten  taxes  and  1 2  ways  to  use 
government  funds.  Change  the  poli- 
cies to  match  your  theories,  tell  the 
computer  to  advance  five  years  to 
evaluate  the  consequences  of  your 
policies,  and  display  the  results.  You 


90       COMPUTE 


JANUARY       1991 


Shopping  for 
Sound? 


^%^ 
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SOUND 
BLASTER 


Fill  Your  Bag  With  Music,  Special  Effects,  Digitized  Voice,  and  MIDI. . 
file  sound  solution  for  games  and  multi-media  presentations. 


EXCHANGE  POLICY:     You  can  exchange  your  Adlib,  C/MS,  Covox,  or  GAME 
BLASTER  and  SAVE  '100  off  the  suggested  retail  price.  Just  send  your  card 
and  '139"  (check  or  credit  card  number)  to  Brown-Wagh,  130-D  Knowles, 
Los  Gatos,  CA  95030. 

SYSTEM  REQUIREMENTS;    SOUND  BLASTER  requires  512K  or  RAM. 
DOS  2.0  or  higher,  and  CCA,  EGA,  VGA,  or  Hercules  monographics, 
and  external  speakers. 


$23995 


Get  the  MIDI  Connector  Box 

and  Vavetra's  Sequencer  Pius  Jr. 

for  'W-'  (.1  'ISO  value) 


SOUND  BLASTER 

Partial  list  of  companies  in  development  or  current!)'  supporting  SOUND  BLASTER; 
Access  Software,  Accolade,  Activision,  Asymmetrix,  Autodesk,  B.A.O.,  Broderbund, 
Capcom,  Cinemaware,  Corel  Systems,  Cosmi,  Data  East  USA,  Davidson  Assoc, 
Dynamix,  Electronic  Arts,  Farallun,  First  Byte,  Gamestar,  Hewlett-Packard,  IBM, 
ICS,  JRM  Software,  Konami'Ultra,  Kyodai,  Leve!  9  Computing.  Lucasfilm, 
Macromind,  Mastertronics'Virgin,  Mediagenics,  Michtron,  MicroGrafix, 
MicroProse,  Microsoft,  Mindscape,  Omnitrend,  Origin  System,  Rix  Software, 
Sierra  On-Line,  Software  Toolworks,  Spectrum  ttolobyte.  Strategic  Simulations, 
Synergistic  Software,  Suhlogic  Corporation,  Taito,  The  Learning  Company, 
Voyeira  and  Zumn  Group, 


408-378-3838  (inside  ca) 

800-451-0900    (outside  CA) 


'BOi 


PIN^ 


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Joystick  ~ 


UST: 


Vol, 


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Built. 

Speaker 
PREE 


Port 
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'Exchange  offer  expires 
January  15,  1991. MIDI  interface  ryquirus 
the  MIDI  Connector  Box.  Referenced  products 
and  companies  are  registered  trademdrks  of  their  respecti\e  holders. 
Circle  Read&r  Service  Number  131 


REVIEWS 


get  nine  five-year  cycles  lo  save  the 
world. 

Sounds  simple,  but  lurking  be- 
neath that  simple  surface  is  a  massive 
set  of  awesomely  complex  interrela- 
tionships. Take,  for  example,  the 
wood  stove  subsidy.  You  can  subsi- 
dize poor  people's  wood  stove  pur- 
chases, thereby  increasing  the  number 
of  wood  stoves,  .''is  you  scan  through 
the  screens  of  this  game,  jumping 


from  related  topic  to  cause  to  effect, 
you  find  that  increased  use  of  wood 
Steves  in  third- world  countries  de- 
creases the  use  of  wood  as  fuel.  Why? 
Most  fuel  wood  is  now  used  in  open 
fires,  which  burn  far  more  wood  than 
stoves.  Shifting  to  the  more  fuel-elFi- 
cient  wood  stoves  leaves  more  forests 
standing,  which  helps  retard  desertifi- 
cation and  forest  clearing.  Forest 
clearing  affects  the  amount  of  carbon 


Take  a  Giant  Leap  in 
Simulations! 


You  iarc  cymmandcr  of 
Project 

NASA's 
long-ranige 
plan  ti> 

colonize  Eanh' 
[TUMin.  From 
)  nur  mulli- 
iTiJSliandcllur 
annual  budgets,  vn.i 
must  cistahiinh  a 
ba.se.  then  minii^t:  it 
gruMth  iniu  a  full- 
fledged,  independeni 
colony.  With  savvy  land 
lucfcli  you  niay  crca!e  a. 
wlf-sufficieni  ciiy  on  ihc 
Moon,  t>u[  riol  wilhaul 
adcplly  handling  ihc  niyrud 
leadership  problems  in  ihis 
highly-chareed  polilical  and 
hanh  pliy^ical  en^irnnmeni. 

NASA  modeUng  at 
your  command 

Select  and  clear  a  Mtt  fcr  the  Lur^r 
colony  ...  butid  Ijndiny  pjdi ...  ckh 
tiabUul  moduk^  ...  supj^ly  c^ricmtal 
life-suppcn  sCPkicci  to  the colonjst-s  „, 
all  using  wcio-  and  econonwiric 
models  from  KDT  [nduiirici.  3  NASA 


Explore  and  exploit  the 
Moon's  surface 

["ApLiic  jnJ  iLinjr  ^urtj^L*  hir  new  iiiimng 
■.lies.  Ptoctfas  Ihc  rjM  inati-naK  ynu  find 
in!D  Qicygen,  walfr  and  bt'lium-.i.  Build 
hotels  lor  fal  cal>  from  Eaith.  Ca-T  >ciu  make 
L-noiigh  profit  to  declare  independence? 

Air  feak  In  solar 
station  #3/ 

I'lL'Ti-iLtiL-  lo>3 ...  r^diaiinfi  Icais  ...  pafttr 
nuiaHiL'i!  Any  accidini  can  break  yitur 
tenuous  hold  on  this  hostile  .'surface. 


•rii.iiisri.i/ 


To  order  MOONBASE  far  $49.95, 

call  1 -800-634-9808 


OMtncmWnwn 
IWcmjiHWul.  Wn  S,  Cj^xijI 
.■rTcuoltAj.Hiiililinf -V 
Suile«a'iJ.  Auam.TX 
7ST«i 

Rniuirct  tBM  ^  cinnruiibk 

pnpttict  nwoitor  VIouv 
ofHiofuI.  tKtutki  5,^5"  ml 
y.i"  ditlit.  nunual.  m-diik 
temple*.  LEWunJ-iEitirul  3I>- 
div  ciKncv-buLl  siiti»x\te 
l^cav  include  'S.^  tur  ncvi- 
djj  >tviptiir(,  Tc^a«-fr>MJcnl'* 
J]u>Jdtl^'•  lav. 


Will  Project  Moonbase  flourish  or  die,  Commander? 


Circle  Reader  S«rvlce  Number  22S 


dioxide  in  the  air.  which  is  involved 
in  the  greenhouse  effect  and  the  global 
warming  trend.  Desertification  in- 
creases soil  erosion  and  reduces  food 
supplies  by  destroying  usable  farm- 
land, leading  to  star\'ation,  and  on 
and  on.  Clearly,  wood  stoves  can 
make  a  difference.  .A.nd  that's  just 
wood  stoves.  Imagine  the  ripple  ef- 
fects of  tampering  with  oil  supplies 
and  natural  gas. 


The  fate  of  the  world  rests  in  your  hands 
with  Accolade's  Balance  of  the  Planet. 

Perhaps  because  it  started  on  a 
Macintosh,  the  game  is  primarily 
black-and-white  with  only  CGA-qual- 
ity  graphics,  even  on  a  VGA  monitor. 
Color  serves  only  as  a  background  for 
selected  screens.  No  effort  has  been 
made  to  exploit  modern  computer 
graphics. 

Don't  come  to  Balance  of  the 
Plane!  for  an  escapist  adventirre. 
Come  to  it  for  thoughtful  consider- 
ation of  the  ultimate  puzzle  you  share 
with  world  leaders.  .And  be  ^ad  that 
when  your  people  stan'e  and  die  of 
skin  cancer  as  a  result  of  your  deci- 
sions, it's  not  permanent.  Just  start 
over,  try  a  different  mix  of  policies, 
and  hope  to  keep  more  of  us  alive  for 
a  little  longer. 

RICHARD  O.MANN 


Educational  Value 
Documentation  .  . 

Originality 

Graphics 


***** 
.  . **** 
. . **** 
** 


IBM  PC  and  compatibles:  512K;  DOS  2.1 
or  higher;  CGA,  EGA.  or  VGA;  hard  disk 
required;  mouse  optional^S49.95 

CHRIS  CH*VFORD  GAMES 

Distributed  by  Accolade 

550  S.Winchester  Blvd. 

Suite  200 

San  Jose,  CA  95128 

(800)  245-7744 

(408)  985-1 70O  (in  California)  c 


92 


COMPUTE 


JANUARY        1991 


The  Best . .  The  Most ...  For  Less! 

Top  Quality  User-Supported  PC-Compatible  Software 


n  BuKlnau  Kll 

G  tMWf  Pn^vd 

Lj  Nwths  and  Datat 

G  EmployBC  Systtm 

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G  W*Ma«<^  PlWMr 

G  P«lnl«u  Jl£ceunlln4 

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G  Slack  Charting  Syttom 

G  TIckfn 


BUSINESS/ACCOUNTINQ/FINANCE 


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Tiwo  piotparra.  Icr  vtaA  ^js^nassas'  Sf^pM  SookUeif.Ar  era  B-ii-fig  5uiam«r<I 

A  *u;Mrti  pffwcl  tnariftgor  ^cftwars  pagiiagB  [Qin^  c^ilf.  cr.|c4i  [hI>^I 

A  corraeiaMw  add-ress.  DooK.  caJAfKUr  s^vam.  ana  mai^r^  is  rnajisgaf     S12K 

PwsonalfTy  anaJyiis  thai  Helps  you  reduce  lumovM 

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n  tdMTr** 
G  lUu  AppMl 
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.DATABASE. 


DiUDtM  bit  lOM^  a-id  MOnng  i/^toiiftit«A     HO  [2  iMid) 

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Eice4i»n  mail  loi  pt^^-an  ifai  pmu  maijnf  laoeit 

A  powerful.  merTLheiivan  itBASE  coT.pai'bfe  pn>grB!Ti    tiD 


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G  Plnll 


FanUstc  Lotus  1-20  csrr^bbie  5preacs,''.«e!  program 
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fif*  YWJ'  so^vadirmU  i)0«na)4  Ooi  tiWHx  pnnwr  n*M«Q 


G  0«l«^y 
G  PC-WnUlM 
G  PmScrIM 
G  Trwuiif 


-WORD  PROCESSING. 


Tha  rroii  aaay-to-uae  wo;a  processing  pmgtMm  ivailaOla 
FuEi-iDalUTH]  vwrd  pmcBHi-is  <viti^  4p«<i  c^KiLrig  Raim  ri  (3  Difl«t 
This  progrBfn  v.i\  improve  ine  rlarlTy  ans  impzifi  af  ^ur  writing 
\tory  uufut  At^n  yaj  are  lockL^g  lor  tne  pertect  word  to  r^alia  v<>"r  P<"^ 


WORDPERFECT  5.0/5,1. 


_  PC-Drmr  NT 

[I  WP5.0ArvOr»phtsi 

G  WP  i.Q  Laarnlng  Syalair 

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G  WP  5.0  Toala 


3fl5.  3a6  Ci-Hte  yOu'  Own  grap4ii£  imaged  S«veidl  e^Arnpiaa  melucM  (2  OnKs) 

37S.  376  A  big  coli^<oi  Qf  ct.part  imagM  ior  WoipPe.tKt  [2  Dalai 

3S0.  3iQI  Laarn  to  use  WordParloci  £C  quickly  ar<id  usily  12  O'Slis) 

3S5.  3a6  C^a(  lOQ  ncellanl  rriBC'aa  Icf  WardPofletl  {2  t}>ika) 

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395.  39S  5««rAI  WOr[<f>ArlKt  ulililra*  \2  DUKs] 


G  Bakers  Conn 

G  Hard  Disk  Utlltttas 

G  HObckup 

G  HOHsnu 

G  Llet 

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G  OukAOMhe 

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G  SlmCO* 

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G  Virue  Killer* 


.UTILITIES. 


13  haridy  ufkUEces  Ihal  every  compuier  sysieTi  re«ds 

A  wK^e  rang^  of  fiiid  mk  utiii|i«  snfl  frrhancemeflij 

Ai  Aasyio^H  progfam  iiat  bacte  up  yoLT  naid  dtivs  di  Hoppy  disks     HD 

Ai  '9Bsy-lo-sel-up  menu  fat  ihe  programs  on  your  hard  drive    HD 

Tfia  b«>l  l>ia  v&fin^  uli'iTj'  viii  CtatvO'  A  n^ifSI-hftu*  C'Ogifi'n 

Disk  mulli-ulilrty  lika  Horton  UlJinas  Ycu'li  use  tPihs  a  'loll 

This  d4Si(  Pachirg  L/l'Uly  wH  )p94d  up  yOu-'  CArr«puI»r.  0r4i^ai>C«liyl  |£  DitU) 

Si*'«  youf  moiilO'  [sny  nmo;  f(>om  puir-in 

Lett  B  monocfifonia  lysiifim  tun  many  CGA  progrAms 

A  supenor  DOS  cocnTna.-Kl  shell  wiar  pullHiawr  tnonus 

Several  vtrus  deteclion  and  ^liminfiliDn  pfcstairis 


.GRAPHICS 


G  Puru  Unllmnad 

D  DrrtChake 

G  ImiQi  3-D 

n  PC-K«yDiM 

n  VCUPelnt 

C  CompuSfww 

G  Cartoon  Chancltn 

CCar, 

O  WlidUlf 

O  Planta 


G  FormOati 

G  F^rmFld 

G  Forin  Collectlan 

G  Addraaa-O-Mtlk 

!_;  Brwf^id 

G  Celtndar  Printer 

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G  EpaonUUIKlH 

Q  lnlBO*MM 

G  UM«j«Lnuti>H 

G  L^tlartieada  Plua 

G  Ur.  Libal 

G  OnSkIa 

G  fhintUHi*!  Craphlca 

G  PriMShop  QniMc* 


Albwi  qukU  and  easy  Eiealan  of  vuluaHy  any  kind  o'  (nan  Q<  diS{^aJn 

EiCti^rii  rn)erLL>'4'>ua<i  CAD  pfofftam  wjin  aptional  mouse  suppon 

Ut*  your  kav^naFd  (or  a  rruuM)  lo  oraw  great  co^:  pictj-es    COA 

Creatsi  fiew  move  scale,  and  Bdii:  3-D  Objects    CQaSi^K 

pQwirTiit  (MJ  (]«4i>gn  p'Ogia'i^  Mvh  mtn  i»yt»aro  or  rnouu  (4  Disks]  HD 

A  lupet-tfuper  paTrt  pfOfl-fct-Ofiiy  tot  rOu  ijEky  pwpe  "i"  VGA 

A  laritanx^  B'^^^'CS  ai*«nng  uiiiiiy  Ipr  GIP.  XsatPaJni,   Rk£.  and  nore 

Wu-f  Iav0*iie  (angen  and  Kwnic  ar^j  characters,  in  .GIF  fcfrnsT.  £GA  w  WaA 

SMacal  GIF  cir«a,Ti  cars  mcLding  a  Rsrsaie  and  Ccfvefle.  £GA  d<  ^tJ* 

6ea:jlitd  wildl'fB  pictu-es  in  GIF  hxrul.  VGA 

Seveial  picturn  d  piarws  [mcaJy  •rar&(ant$j  .rt  GIF  loirr-M  EGA  or  VGA 


.PRINTING. 


An  **ty-10-iA«  BidUff*  tOf  Otfyimg  af«  printinj  aynrmaa  Hwrrw. 
Filn  in  and  pr.ni  an  pra-prnied  fofms  or  FonnGeti  ta"Tia 

A  greid  cotiect«o  u'  (jie-desij^Mt  bnrts.  tor  na'ry  pu<COS«i 
E^nre40^  praiFu^  UliI'!)' 

PTdni  your  omi  barkers  a-ic  ssgns  on  yojr  Epsan  oampaioie  prnser 

A  b^oer  CAUcLon  ol  EMauLfJ  dot-matriii  fonts 

D«s>^  and  pirt  a  caiewfar  tor  any  month  or  yea* 

C'sate  ertf  ptrt  you'  own  newsMlB^  anl  flyprs 

Liiiitvi  *4  icpoa  u  •Attanc*  jrout  ^mi  tuah^  l2  t>>«)d> 

Tiirni  ]rQ<^  9-pn  OOC  ruiriK  pnntef  mu  a  laoaf-qjBli^  pnrcer 

Fonts  and  uiJiuas  bt  HPLasMJet  compatfM'  poraert  i|2  Dika) 

Prini  custom  MlMhwls  iWi  yOur  E^eon  c  >Bhi  eOMp4i«i*  primer 

VeiUti*  »3dr*t4  pmmg  progrvti 

Pf  ifus  sfveaOAhAaH.  (or  anytiiin^  udeways 

Large  aHeaiori  >q(  dip-art  tor  PruHMastar  Loers  {2  Dtsks) 

Cmectnn  ol  gracncs  thaJ  ywj  ettn  edifiM^  i"in  PfrtSMC  (2  D«la) 


.EDUCATION. 


D  Alffatans 

D  Atnift  Fii»C  Pimer 

hriDCS  Tbtoi 


LJ  0O3  Learning  Syetem 

O  Fnnch  I  l>  II 

G  Funnals  emlT  Buckala 

^  G0090I  Hslfi 

JaDBne-sv 

PC-FaatTypa 

~    PhyilCB 

n   Play  rt  Learn 
.  ]   PrwMfltnis 
Z]  Seteoi  Mom 
G   fipanlah  1 1  |i 
O  S.pM<IFUed 
D  TotaE  Hacell 
n  Tf^ng  Teacher 
G  Our  United  Slates 
O  Vtocadulary  Buiid«^ 
□  Wortd 


An  eic«Ue^t  algeera  Liar  lor  Tha  fiegmnmg  10  sdvjnced  stijderxl 

A  coHectiCi  of  Sii  fun  learning  gamei  lo'  k.K*  t-S     CGA 

MaMes  tea-n-ng  |q  Lrt4  {he  computer  ^ety-and  rur' 

Gftai  OOS  Eutoiial  Takes  ma  irjsiraiton  oU  ol  using  a  compus'' 

Muier  The  Fref^n  language  wi:h  iha  2  disk  set  Reduit-M  BASiC 

VHr-'  Tne/x*  icHind  a  way  10  make  teaming  mut\  *m  tat  kids    CQA 

Mstn  Warning  systfin  wiin  graph^s  and  sevetaJ  hevals  ol  ilKuHK    C6A 

An  BntertaLO.rvg  prosram  U-.ai  ieaches  you  obcul  Ja03i^e*»  isi'^age  and  cunure 

A  feaJty  fui  and  useful  rnieocJivfl  typing  teacher    CGA 

hiQfi  KhOOl  l^vM  ph^W»  ifumidiori 

A  coliection  of  ihi  laairing  ^t,«s  !cr  smalt  cHildf»n  Z-5  years    CG* 
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Lessor^  Oh  tntin.  an.  tnuuc.  ana  ipeiljng:  !or  chiUian  2-12'  years  old 

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A  tti^\3^ir/tn  learrur^g  erM^onrneni  10  Mp  iiOu  learn  el'nosl  any  iif&fKI. 

Helps  yOu  pfsciice  And  impfove^  Tracu  and  a^splays  you^  progress 

A  lun  US  inviB  game  wch  quesiiOfis  aoaui  each  sialic 

7500  practice  words  for  Bw  SAT  Improve  jUu-  worO  powsi'  (5  Di^a) 

A  fascnalmg  eJecI'Di-C  gJoCMatShaa*  of  iwrld  geograp-ky    CGA 


G   BmUw^Kaepar 
Q  tA.B.ft. 
G  CompulatChaf 
G   Expivse  0>*ck 
G   Family  Tfee 
G  QarderMr'a  A**lag 
G  Hsfna  Imnnlfirv 
G  HonwIlMegw 
D  VM44  LOmrtaA 

D  wniui 


.HOME/FAMILY 


Documeni  your  iNVniy's  MfSorv  •'I"  ih*  fl'Mi  fenaBtcot'  proo-am  [S  d 

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A  racipe  dala&ase  wnh  *#ir*rai  enCAB^nt  0«hae  lor  you  ao  try  .2  OtsSa) 

Cntchtwok  progra'n  Thai  handles  several  accouris  and  does  -econ&iisttfri 

Use  Ihn  excenent  ^eneaiow  (i">f*f^  »  |r*ce  ydur  lamily  roos 

Helps  v»J  to  Man  end  cuHrvM*  yOuf  fttrder; 

KeeM  i  recDt)  pt  ta  yovr  perioi^al  poieeaaiortf 

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D  WpP 

D< 

B'  -' 

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G  LMUT 

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O  Rantal  Uar\agemant 

O  Reeurrw 

D  StrauTts.) 

D  Wledom  ol  tFva  Agea 

O  Zip  Coda  Finder 


.MISCELLANEOUS  APPLICATIONS. 


'^Wf  a  MUJM  tHp  w^n  irva  lanunc  computerLnd  read  map 

Compoae.  ad«i,  and  play  back  yaj'  mijsKal  c-eeborn 

iM  Ilvi  program  ten  yOv  «*tiat  i>«»  B^ead  m  yOuf  K» 

Conpuiee  V<a  *«ii*yVp*i«»  yo^  pe*ional  chan  to  af»y  hnw  panod 

Qoet  an  in-depirt  perionaliry  analywa  bom  any  haMwnurtg  aaflipM 

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Searches  Irifl  finOl  ifty  r-P  «*♦"  FAST 


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ir  you  ntrM  2'j^'  Disks  add  Si  ei:r> 
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Direct  Link 
Software 

P.O.  Box  2302 
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G  Advertluws  1 
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GAMES. 


FJwe  great  sdventura  gamas  that  you  at*  sure  lo  erpj 

F'va  man  adventure  games  Ihst  will  keep  you  IntrrQued  Ipr  nout 

'Aw  greet  PAC  MAN  gSmes  a/Kl  i^uCh  rrt0«4l     CQA 

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Voull  Ipve  iris  coltectiOTi.  wHich  Lncludu  PI&K  and  OTHELLO    COA 

Qraal  versions  ol  poker  and  blackjeCk,  Video  ftkefjUitLrnota  21 

A  lun  graphic  muitrtr  mywery  (j*me    CGA 

A  M  ana  addctirvg  g$rr«  based  on  ira  sicsda  lavorite.  Tains 

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Choose  youf  Fwd  and  leal  yov  d-lving  skdi  00  ine  tricM  f3  Disis)    CGA 

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Ttat  your  word  power  wrtti  this  kng-linie  popu'Sf  Qtmt    CGA 

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A  Star  Trek  atrategy  game  and  s  Slir  T>a«i  tnvia  same 

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EGA  GAMES  (These  games  require  EGA  graphics  cards) _ — 

n  Baaa  Tour  MT  An  'nCreditfe  TitH>rtg  |llnuL^^c^  wim  ^pea]  paphkcs    EGA 

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3  EOA  Coloring  Book 
G  EGA  Cunnlrvg  Football 
G  EOAGameal 
G  lE.GA.aolt 

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CGA=Requifes  Color  Compuler      HD-Requires  Hard  Drive      S12K  =  Requlres  51ZK  RAM 


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Circle  Reader  Service  Njmber  199 


C0M1 


REVIEWS 


MS-DOS 


AMIGA 


THE  GAME  OF 
HARMONY 

With  a  name  like  Harmony, 
you'd  expect  this  game  to  be 
soothing  and  relaxing,  freeing 
you  from  the  nerve-racking 
tension  and  violence  of  other  games. 
Think  again.  The  challenge  is  any- 
thing but  relaxing,  and  that's  what 
makes  it  so  much  fun. 

To  harmonize  the  different  col- 
ored spheres  on  the  screen,  you  must 
bump  spheres  of  like  color  together 
using  a  cue  ball-like  cursor.  When  the 
spheres  touch,  they  let  out  a  little  mu- 
sical sigh  and  disappear  happily  in 
harmony.  But  if  spheres  of  different 
colors  touch,  they  create  a  new,  small- 
er sphere  of  a  third  color,  which  can 
be  gobbled  up  for  extra  energy.  If  this 
smaller  sphere  is  left  alone,  it  will 
grow  into  a  full-sized  sphere  also  cry- 
ing to  be  harmonized.  To  add  to  the 
challenge,  the  game  places  walls  of 
various  shapes  in  the  way. 


It  sounds  easy,  but  it's  a  real  challenge 

to  keep  your  cool  as  you  manipulate 

the  spheres  in  Harmony. 

U  sounds  simple  enough,  and  in 
Mantra  mode  it  is.  There's  no  time 
limit,  and  new  spheres  aren't  created 
when  spheres  of  different  color  col- 
Ude.  You  just  take  your  time,  and 
eventually  you'll  find  that  things  work 
out. 

In  Normal  mode,  the  challenge 
increases — and  so  does  the  excite- 
ment. Here,  you're  rewarded  for  calm 
and  deliberate  movement.  Now  the 
spheres  pulsate  faster  and  faster  until 
they  just  can't  stand  the  discordance 
any  more  and  explode,  costing  you  a 
lot  of  energy.  Run  out  of  energy,  and 


you  lose  a  life.  Lose  all  your  lives,  and 
the  game  is  over. 

Harmony  can  be  as  frustrating 
and  tension  producing  as  any  other 
game,  especially  in  Normal  mode 
with  spheres  pulsating  and  exploding 
around  you.  It  can  also  be  very 
addicting. 

It's  one  of  the  easiest  games  to 
learn  that  I've  seen  in  quite  some 
time.  You  can  literally  master  the  con- 
cepts and  gameplay  in  one  or  two 
minutes. 

Harmony  cries  out  to  be  played 
on  a  VGA  system.  With  EGA  graph- 
ics, the  game  looks  good  and  plays 
well.  On  a  VG.A  system,  Harmony's 
graphics  are  strikingly  appealing. 
Background  colors  change  and  merge, 
and  the  spheres  take  on  convincing 
depth.  .\  Roland,  CMS,  or  Ad  Lib 
sound  card  adds  considerably  to  your 
enjoyment. 

To  start  the  game,  you  must  go 
through  a  copy-protection  scheme 
that,  unfortunately,  uses  annoyingly 
hard-to-read  red  paper.  But  at  least 
you  can  make  a  backup  copy  of  the 
disk  and  load  it  easily  onto  your  hard 
drive. 

With  50  different  screens  to  har- 
monize, this  is  not  a  game  you'll  blast 
through  in  an  afternoon.  The  real 
challenge  is  not  only  in  harmonizing 
the  screen  but  in  doing  it  in  a  quick 
and  graceful  manner  without  a  whole 
lot  of  bumping  around.  After  a  few 
game  sessions,  you  should  be  able  to 
begin  to  see  patterns  in  the  spheres, 
and  elegant  solutions  will  become 
more  apparent.  This  is  when  the  real 
fun  begins. 

RICHARD  SHEFFIELD 


Playabilitj •*•• 

Documentation *** 

Originalit)' **** 

Graphics ***■*■ 

Sound  *** 


IBM  PC  and  compatibles;  512K;  DOS  2.1 
or  higher:  CGA,  EGA,  MCGA,  VGA,  or 
Tandy  16-cdor  graphics:  keytxsard  or  joy- 
stick—S44.95 

ACCOLADE 

550  S.  Winchester  Blvd. 

Suite  200 

San  Jose,  CA  95128 

(800)  245-7744 

(408)  985-1700  (in  Califofnia) 


Amiga 


MIGRAPH  HAND 
SCANNER  AND 
TOOCH-OP 

igraph  has  teamed  the  Omron 
hand-held  scanner  with  its 
Touch-Up  software  to  create 
an  excellent  low-cost  scanning 
solution  for  .A.miga  users.  The  scanner 
can  be  conveniently  operated  with 
either  hand,  although  its  activating 
push  button  is  located  on  the  left  side. 
In  fact,  based  on  the  size  and  shape  of 
the  scanner,  operating  it  is  like  han- 
dling a  large  mouse,  except  that  the 
tail  is  at  the  wrong  end.  The  scanner 
can  be  positioned  prior  to  the  scan, 
and  the  object  can  be  viewed  during 
the  scan  by  peering  through  a  green- 
tinted  window  at  the  front  of  the  scan- 
ner while  the  scanner  light  is  on.  The 
scanner  light  is  controlled  by  Mi- 
graph's  Touch- Up  software.  The  light 
stays  on  during  the  scan  and  shuts  off 
automatically  after  the  scan  buffer  has 
been  filled  or  within  ten  seconds  after 
the  scan  button  has  been  released. 


Inside  Migraph's  Scanner:  The  scanning 
window  and  light  source  are  at  the  bot- 
tom, and  imaging  optics  are  at  the  top. 

The  scanner  offers  hardware- 
switchable  resolutions  of  100,  200, 
300  and  400  dots  per  inch.  A  second 
four-position  switch  lets  you  choose 
between  Line-Art  mode  and  three 
photo  settings.  Since  the  Line-Art 
mode  generates  a  pure  black-and- 
white  image,  it's  suitable  for  text,  en- 


94       COMPUTE 


JANUARY        1991 


INTERNATIONAL,  INC. 


THE  "GREAT DEAL" CATALOG 

1  -800-729-9000 

ORDER  TODAY! 


386'^' SX'-^'  LAPTOP  WITH 
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LESTER 


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micro- 
processor 

operaitng  ai 

8/ 16MHz. 

zero  wait 

state. 
<  100%  IBM 

compaiible. 

•  1MB  RAM 
expandable 
to  5MB, 

•  40MB  hard 
drive  with 
28  millisecond 
access  time. 

•  1 ,44MB  3.5"  floppy 
disk  drive. 

•  VGA  backlit  screen. 

•  Resolulion:  640  x  480. 
'  E:<lernal  VGA  monitor 

perl  {15-pin). 
'  1  serial  port,  one  parallel 
port,  externa!  5.25" 
FDD  port. 

•  Internal  Mfr.  Sugg 
modem  port 

■  B2-kev 
keyboard,  PRICE 


Includes  MS-DOS  4.0 
wiiti  GW-BASIC. 
Replaceable,  rechargeable 
battery  pack. 
Includes  AC  adaptor. 
Carry  handle. 
Dim.:  12.6"W>:  14-Dx 
2  5-H.  -Weight:  13  lbs. 
One  Year  Mtr.  Warrantyt 
Factory  New! 

.  Retail:  $4,495.00 


DAMARK 


•  Phoenix''-' 
ROM  BIOS 


^1999 


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Insured  Ship'Hand  :  S29,00 


•  LESTER    Ligtit  Emitting  Static  Tracking  Extended  Range. 

•  Free  n^aving  cordless  mouse. 

■  IBM  PC  compatible  for  fast,  accurate  wor^.. 

•  Just  point  and  click! 

•  Resolution:  200DPI. 

•  Can  operate  up  to  5  It,  Irom  receiver.   12'  to  15'  is 
recommended  distance. 

•  Includes  2  "AAA"  batteries, 
mouse  pad.  mouse 
pocket  visual  Izer 
and  high-resolulion 
color  paint  software. 

•  Model  #:LE  MOOS 

•  Five  Year  Ltd. 
Mfr.  Warranty! 


Mfr.  Sugg.  Retail 

DAMARK  $ 
PRICE 

Item  No.  B-2539-160053 
nsured  Ship.'Hand  :  55.50 


$245.99 

9922 


386' "-25  COMPUTER  with 
80MB  HARD  DRIVE  and 
64K  CACHE  MEMORY 

•803S6-25  MHz.  lull 

32  bii  processor. 
•80MB  hard  drive/28 

millisecond  access 

lime.  ■  1MB  RAM 

expandable  to  8MB 

on  motherboard 
•One  3-1/2"  1.44MB 

floppy  disk  drive 
•One5-1/4-  1.2MB 

floppy  disk  drive 

•  64K  disk  cache 
memory  expandable 
10  ISBK 

•  16-bil  VGA  card: 
800x600  with  256K  men-,ory, 

•  Expansion  slots;  six  16-bil  (four  available),  one  8-bjt.  one 
32-bit  slot.  •  2  sena!  ports,  1  parallel  port,  1  game  port. 

•  Five  5.25"  drive  bays  exposed  (three  available). 

•  80387  math  co-processor  sockeL 

•  MS-DOS  4.01  included.  •  101  AT-styled  keyboard 

•  Includes  instructional  video  lape  for  set-up. 

•  One  Year  Mir.  Warranty!  ■  Factory  New! 
VGA  Color  Monitor: 

•  14'  fiigh  resolulion  monitor. 

•  .31  dot  pilch. 

•  IBM  compatible.   Mfr.  Sugg.  Retail:  $5,1 94.00 

'™eT    DAMARK$i  QQQ99 

•Analog  input       PRICE 


signal. 
•  Tilt  swivel  base. 


1 999' 


llemNo,  B-2539-160159 
Insured  Ship/Hand,:  S49.00 


!  GoldStar 


286-12MHZ  AT  COMPUTER  with  40MB  HARD 
DRIVE  and  14"VGA 
COLOR  MONITOR 

•  80286  microprocessor. 
12.5MHz. 

•  IBM  compatible. 
.  40MB  IDE  hard  drive, 

•  One  MB  RAM  on 
molnerpoard. 

expandable  to 
;  four  MB. 

■One  5-1/4" 
1.2MB  floppy 
disk  drive. 


I  GoldStar 

VGA  MONITOR  WITH  VGA  CARD 


Software  included 
and  ready  to  run 
on  hard  drive: 
Eight  in  One, 
Word  Publisher. 
Resume  Kit,  DOS 
Manager  and 
more! 


•  One  3-1/2"1.44MB  floppy  disk  dfive. 

•  VGA  color  monitor.  640  x  430  res. 

•  Two  expansion  slots. 16-bit  available 
-  80287  math  coprocessor  socr^et. 

•  One  serial  port.  ■  One  parallel  port, 

•  One  mouse  port. 

•  MS-DOS  4.01  with 
DOS  Shell 
and  GW  BASIC"' . 

•  Monitor  dim.:  13.9"W  x  14.7"D  x  14.rH, 

•  Model  #:  GT212  44  IAV/3051 

•  Ore  Year 
Mir. 
Warranty! 

•  Facfory 
New! 

Hem  No.  B-2539-161176 
Insured  Ship/Hand  :  S49-00 


Mfr.  Sugg.  Retail:    $3,200.00 

DAMARK$H  -4  QQ99 


Impress 
the  board 
members 
with  eye- 
catching 
brilliant 
color 
graphs 
and 

charts  on 
this  VGA 
monitor. 


■lOO'^ilBMiiPCXTAT. 
PS'2  and  con^palibies. 

•  14"  non-glare  VGA 
monitor. 

•  [hcludes  VGA  graphics 
adapter  card. 

•  Resolution:  640x480. 
.16outof256K  y,,   s,gg    p^,3i|.    $648.00 

DAMARK  $  Q0099 
PRICE 


FAMOUS  MAKER 


2400  BAUD  HAYES  COMPATIBLE 
EXTERNAL  MODEM 


'Dim..  13.9"  X  14.7"  x  14.1". 
'  Weight:  2B  lbs. 

*  Model  #■  GT3051 

*  1  Year  Mfr.  Warranty, 
3  Year  Picture  Tube 
Warranty! 

■  Factory  New! 


colors. 

•  Honzonial 
scanning 
frequency: 
31.5  kHz. 

•  Butll'in  tilt-swivel  base. 


329' 


Item  No.  B-2539-1516Q5 
insured  Ship. Hand.  S13.00 


■  Full/  Hayes  ^  compatibe 

•  Auto  dialing  and  answering. 

•  Memory  stores  four  phone  numbers 
and  two  modem  settings, 

•  Automaiio  data/voice  transmission 
switching. 

•  Speaker  with  volume  control, 

•  Eight  LED  status  indicators. 

•  Includes  AC  adapter,  phone  cable 
and  user  manual. 

■  Tone/pulse  dialing, 

'x°5":'2-wT9.i,'2-D.  Mf^'  Sugg.  Retail:  $198,00 
.  1  Year  Mtr.  DAMARK  $  QQ  99 

PRICE  U^ 

llemNo,  B-2539-1526B6 
Insured  Ship,Hand,:  S6.50 


Warranty! 
•  Factory  New! 


c 


FOR  FASTEST  SERVICE  CALL  TOLL  FREE 

1-800-729-9000 


CUSTOMER  SERVICE:  1-Bt2-531-00SZ 


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SeniJ  To:  DAMARK  INTERNATIONAL,  INC.,  7101  Winnetka  Ave.  N.,  Mpls.,  MN  55428-1619  Copyright  1990  DAMARK  INTERNATIONAL.  INC.  All  rights  reserved. 


EXP.  DATE. 


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subject  to  3  week  shipping  delay.  Specify  computer  type  and  disk  format  (3  1/2"  or  5 
1/4")  when  ordenng.  Add  S5  shipping  charge  for  delivery  in  USA  and  Canada. 
Foreign  inquiries  contact  Covox  for  C  &  F  quotes. 

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EUGENE,  OR  97402 


Circle  Reader  Service 
Number  129 

TEL:  (503)342-1271 
FAX:  (503)342-1283 


REVIEWS 


AMIGA 


gravings,  and,  of 
course,  line  an.  The 
three  photo  settings 
are  used  when  scan- 
ning photographs 
and  continuous-tone 
graphics  that  you 
wish  to  represent 
with  some  tonal  gra- 
dation. The  scanner 
uses  a  6  X  6  dot 
dither  pattern  to  sim- 
ulate 31  gray  levels. 
As  a  result,  the  effec- 
tive resolution  in  the 


C^ 


1.1 


The  7oifch-t/p  software  included  with  the 
Migraph  Hand  Scanner  uses  dithering  to 
simulate  gray  scales  in  scanned  Images. 


Photo  mode  is  about  66  lines  per  inch.  A  rotary  control  lets 
you  set  the  threshold  for  the  Line-Art  mode  and  the  middle 
gray  for  the  Photo  mode. 

The  active  width  of  the  scan  head  is  4.08  inches,  which 
generates  an  image  with  a  maximum  width  of  1632  dots. 
The  length  of  the  scan  can  be  2,  4,  6,  8,  10,  or  14  inches. 
You  connect  the  scanner  to  the  Amiga's  parallel  port  with  a 
custom  interface.  The  scanner  and  interface  are  powered 
from  a  power  supply  that  plugs  into  the  interface. 

The  underside  of  the  scanner  has  one  large  roller  to- 
ward the  front  and  two  small  rollers  toward  the  rear  for  sta- 


Advertisers  Index 


Reader  Service  Number/Advertiser        Page      Reader  Service  Number/Advertiser        Page     Reader  Service  Number/Advertiser        Page 


1B7  Access  LA   100 

224  Access  Software    P-9 

Ad  Ub 15 

164  Air  Force    43 

203  Artisoft G-23 

240  Blackjack  Computer 99 

140  Bobco    G-21 

Brantford  Education A-27 

IBS  Britannica 21 

125  Britannica P-15 

Broderbund 3 

131  Brown  Wagh    91 

260  California  Shareware   A-21 

265  Cleveland  Institute  of  Electronics  41 

220  Compsult   98 

133  Compsult   99 

161  Compsult   G-21 

138  Compsult   A-2g 

207  Computer  Basics  A-9 

136  Computer  Book  Club 56 

230  Computer  Business  Services 101 

141  Computer  Craftware    G-20 

114  Computer  Direct    34,  35 

246  Computer  Insurance  Agency   100 

251  Computer  Tech  on  Line 100 

137  Covox    98 

129  Covox    96 

157  Creative  f^icro 6,  7 

Damark    95 

154  Data  East P-5 

120  DCS  Industries 97 

199  Direct  Link   93 

167  Financial  Services  Marketing 

Corp G-21 

182  Gemini  Marketing P-6,  P-7 

177GEnie 5 

261  Gentry  Software 99 

198  Gold  Hill  P-19 

166  Grapevine    A-23 

165  Grapevine    G-23 


202  Hacker  Cat G-20 

262  Hilson  Digital    A-29 

Historical  Simuiatkjns P-20,  P-21 

256  ICD    A-11 

International  Collector's  of  Time    11 

106  Lucas  Rim  23 

128  LWS  Software    100 

179  Lyco P-2,  P-3 

Magalog P-30,  P-31 

144  ivlemory  World  A-29 

196  I^GH  Software A-29 

206  MibfO   , P-23 

147  IvIiccaSoft 32 

134  tvlicro  Revelations    55 

(Vlicrorim    33 

rvlontgomery  Grant G-2,  G-3 

Montgomery  Grant    A-4,  A-5 

110  Multi-Video A-29 

263  Nortfigate 44-45 

264  Nortfigate 46-47 

252  Northgate 48 

250  Nortfigate 49 

135  NRI     9 

186  Odyssey  Software   A-3 

235  Origin  19 

266  Origin  P-27 

108  Paradise  Software   G-15 

180  Parsons   39 

258  PA.V.Y.    G-20 

146  PC.  Enterprises 99 

127  PC  Globe  7 

192  Professional  Cassette  Center    P-32 

194  Pro-Tronic    A-25 

168  Psygnosis 89 

117  Public  Domain   G-19 

104  Radio  Sfiack    30,  31 

221  Ramco  lOQ 

170  Rent-A-Disk    A-29 

152  Rio  Computers    G-10,  G-1 1 

209  Saxman  Systems A-25 


116  Sexxy  Software   100 

227  Sierra-on  Line    P-13 

228  Sierra-on-Line    BC 

109  Smart  Luck  Software 101 

126  Softstioppe     99 

232  Software  Hut   A-23 

151  Software  Labs   P-29 

241  Software  of  tfie  Montfi 99 

113  Software  Support  Infl    A-1S 

111  Software  Support  Infl    G-17 

112  Software  Support  Int'l    A-19 

Sogwap   G-15 

162  Spectrum  Holobyte    17 

163  Spectrum  Holobyte    IBC 

223  Spirit  Technology   A-29 

145  StarfolloviBrs  Production    G-21 

115  Star  Micronics    IFC.  1 

118  Tenex G-5 

132  The  Other  Guys A-25 

123  The  Soft  Group    G-23 

148  Three  Sixty  Pacific  P-25 

201  Wedgewood  A-a3 

226  Wesson  International   92 


Classifieds    103 

COfJlPUTE  Books 99,  100,  101,  A-29 

COMPUTE  Entertainment  Software    . .  52,  53 

COMPUTE  Subscription    25 

COMPUTE'S  Best  PC  Games 101 

COMPUTE'S  DiscoveryDisks    104 

COMPUTE'S  Readers  Cfioice  16 

COMPUTE'S  SharePak  27 

Gazette  Index   , 101 

Gazette  ProductivityPak    G-19 

How  to  get  the  Disk   A-24 

Mean  IB  99 

Omni  Subscription    P-17 

PC  Productivity  PowerPak 101 


96 


C    O    N/l    P    U    T    E 


JANUARY        1991 


Enhance  your  Tandy  /// 

We  also  carry  a  full  line  of  upgrades  foryour  Panasonic  FX  series,  IBM  and  compatibles. 


DOS  4.01 

I  The LatBstfor less,  supports 
largerthaji  32  meg  p)artitions, 
and  comes  witti  DOS  SHELL 


5.25' version.. 
5' version.. . 


.89.00 
.99.00 


EX  /  HX  Hard  Drive  Systems 

I  Complete,  plug -n -play !  1 5  month  warrany  I 

21  Megabyte 389.00 

32  Megabyte 439.00 

42  Megabyte 489.00 

68  Megabyte 589.00 


HARD  CARDS 

Plug-n-Play,  Tandy  /IBM  switchable  and  worte 
on  1CICI0ASX.TX,Sl,TUTU2,  SL/2,3000. 1 200. 
1S  montti  warranty  I  and  30  Day  Money  Back! 

21  Megabyte 279.00 

32  Megabyte 299,00 

42  Megabyte 389.00 

68  Megabyte 589.00 


I     EX/HX  Memory  Upgrades 

Raise  your  systems  memory  the  cost  effective 

I  way  with  DCS  memory  upgrades,  1  yrwaranSy 
Board  1 28K,  adds  2  slots ,.  1 49,00 
Board  w/384k  and  2  slots. .  1 89.00 


Memory  Upgrade  Chip  Sets 

Use  these  chipsets  to  upg  rade  yoursystem  memory 
to640K!  Atthese  prices  you  can't  afford  notto... 

I CS81 50  for  1 000SX,EX,HX 59.00 

CS8260for  1 0OOSL 59.00 

CS8370  for  1 0OOTX.TL 49.00 

038480  for  3000NL 59.00 


Zucker  Memory  Boards 

I  This  board  will  increase  the  memory  on  a  original 
Tandy  1 000  or  1 0OOA  from  1 28K  to  640K  on  one 
board  using  only  one  slot  Last  Chance  I  Buy  Nowl 
Tandy  1000,A 279.00 
Tandy  1200,  IBM  XT 199.00 


Speed  Up  Solutions 

These  products  were  designed  to  speed  up 
yourcomputercreating  more  rawcomputing 
power.  Some  involve  clock  speed  charges. 

V20for  1 000,A,SX,IBM , .  ,29,00 
V30for  1 0OOSL.FX,ATT. .  .39,00 
PC  Sprint 75.00 

The  PC  Sprint  boaf  ds  will  give  a  nortmaJ  XT 
usorcurrentty  running  at4,77mHza  100% 
Increase  in  pc ocessing  power. 


EX/HX  External  Floppies 

Add  an  external  floppy  drive  to  your  EX  or  HX  and 
move  into  thewo rid  of  mu  Iti-d  isk  systems. 

|360K,  5.25" drive  complete..  129. 00 
720K.  3.5'  drive  complete . .  .1 29.00 


VGA  Combinations 

Go  for  the  gold  in  graphics  with 
this  VGA  monitor  and  card  combo! 
640  %  460  resolution  and  256  colors. 

VGA  COMBO,..,  489.00 


EMS  Boards 

I  Upgradeto  Expanded  Memory  on  your 

Tandy  or  Panasonic  FX  series  com  puter. 
I  MicroMaintrame  51 50  board.  Holds  up 
I  to  2  megabytes  of  memoiV- 

Board  pK 159.00 

Board  W/256K 199.00 

Board  W/512K. 249.00 

Board  w/1  MEG ....  309.00 
Board  w/2  MEG....  389. 00 

Prices  include  1  sons  chips,  add  S20  for 
1 20ns  chips  needed  on  some  machines. 


IDE  Drives  for  TL/2 

New  technology  at  a  reasonable  price! 
Does  not  useasloL  plugs  into  the  existing 
TL/2  IDE  interface  connection. 

20  MEG 289.00 

40  MEG 339.00 

Circle  Reader  Service  Numtier  120 


Smart  Mouse 

I  This  serial  mouse  comes  complete 
I  with  Dr.  Hallo  II I  drawing  software  and 
I  a  mouse  pad.  Incredible  deal  at 

Aa  Models 49.00 


Modems 

I  Ail  modems  are  HayM  command 
selcompatibie,  auto  answer,  auto 

dial,  andauto  tiajjd  detect 

2400  B  Internal...  79.00 
1200  B  Internal...  59.00 
2400  B  External  .129.00 
1 200  B  External  . .  89.00 


The  'How  to'  guide  to  upgrading 
your  Tandy  1 000  series  computer. 

This  comprehensive  guide  is  a 

(Ti,.-Ho-^-a,.,^B  mustforanyTandyuserwho 

wMkj)  ,oir  row,  wants  mora  from  their  10OO 

■         series  computer.  Covers  all 
models  of  the  1 000  from  the 
original  to  ttie  EX/  HX  through 
theTL  Read  about  upgrades 
thatyoucan  make  beforayou 
buy.  What  rr^akes  Tandy  so 
dtfferentfrom  the  norrral  XT? 
There  are  sections  for  speed, 
video,  memory,  sound,  and 
software  as  well  as  many  more! 
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F/oppy  Drive  So/ut/ons  / 

DCS  does  what  most  said  could  not  be  done.  We  now  offer  a 
a  full  line  of  floppy  drive  systems  lor  the  Tandy  Computers, 


DCS  Super  Controller 

This  revolutionary  floppy  disk controllercan  be  used 
in  asystem  which  already  has  afloppy  controller  built 
in.  This  allows  auser  up  to  lour  floppy  drives  i  n  one 
system.  Itwill  control  360K,  1 .2M,  720K,  1 .44M  floppy 

=^-     onlyll       $119.00 
AJI  external  drives  come  complete  with  a  external 
case  with  power  su  pply,  cables  and  ail  mounting 
hardware.  And  rememtier  DCS  Toll  Free  Tech  Line, 


tOOO.A.SX.1200. 

SUSL/2,TX. 

Internal  Drives 

IBM.CompatiblBa 

TL,TL/2 

5.25"  360K 

77.00 

99.00 

5.25"  1.2  Megabyte 

159.00 

159.00 

3.5"  720K 

99.00 

109.00 

3.5"  1.44  Megabyte 

159.00 

159.00 

Eidemal    Drives 

5,25"  360K 

199.00 

199.00 

S.25- 1.2  Megabyte 

249.00 

249.00 

3.5-  720K 

199.00 

199.00 

3.5"  1.44  Megabyte 

249.00 

249,00 

DCS  /ndustnes,  I  no, 

141  Columbus  Rd. 
Athens,  Ohio  45701 

Tandy  isaregistered  trademark  ofTandy  Corp. 

IBM  isaregisteredtrademarkof  International  Business  Machines 

Prices  and  availability  are  subject  to  change  without  notice! 


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Circle  Reader  Service  Number  133 

Announcing  COMPUTE's 

Mean  18 
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Circle  Reader  Service  Number  230 

1990  Gazette  Index 

Everything's  included!  Features,  games, 
reviews,  education/home  applications,  pro- 
gramming, bugswatter,  feedback,  and  colunnns! 

A  superb  interface  incfudes  pull-down  menus,  help 
screens,  and  keyboard,  joyslicli.  or  mouse  control.  Kea, 
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Choose  from  three  modes  of  operafion— droicse  for 
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ORDER  YOUR 
1990  GAZETTE 
INDEX  TODAY! 

(MasterCard  and  Visa  accepted  on  orders  with  subtotal  over  S20,) 


* 


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LJ  YES!  Please  send  me 5'A  inch 

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Sublolal 

Sales  Tax  (Residents  of  NC  and  NY  please  add 

appropriate  sales  lax  lor  your  area  ) 


Shipping  and  Handling  ($2.00  U.S.  and  Canada. 

S3.00  surface  nail.  S5.0D  airmail  per  disk.) 

ToUl  Enclosed 

—  Check  or  money  order     MasterCard      ^^  VISA 

Crfdil  Card  No- Exp.  bil» 

SijjnatuiP . ^^^^_^^ 

Di^limf  Trl*p!«>np  Kn  

Sum 


C«r. 


ZIP 
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ORDER  YOUR 
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di»k(8)  (815.95  each). 

SuUotil 

Sales  Tax  (Reiidenlj  of  NC  and  NT  pleate 

add  appropriate  »ales  tax  for  your  area.) 

Shlppiiai!  and  Handling  (S2.00  U.S.  and  Can- 
ada. SS.OO  surface  mall,  $3.00  airmail  per 
dish.) 

Total  Enclosed 


—  Check  or  money  order      .MasterCard      V[SA 

Crwtil  Card  No , Esp.  Dalf  . 

Signaltir? 

Dayllmr  TrIrpliDnr  Nn,  _^.^__^ 

Name . 


City 

Slate/ 
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UP/ 
.  Postal  Cnttf  . 


Send  your  order  lo  1990  Gazette  Index,  324  W. 
Wendover  Ave..  Suite  200.  Greensboro,  NC  27408. 


Send  your  order  to  COMPtiTE'j  PC  PowerPak,  324  W. 
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scanner  has  moved.  Since  the  scanner 
has  limited  on-board  storage,  the 
scanned  data  has  to  be  transferred  to 
the  computer  while  the  scan  is  being 
made.  A  steadily  glowing  green  light, 
located  on  top  of  the  scanner,  indi- 
cates that  all  is  well  during  the  scan. 
Scanning  speeds  range  from  about 
three  inches  per  second  at  100  dots 
per  inch  to  a  bit  less  than  one  inch  per 
second  at  400  dots  per  inch.  .At  these 
rates,  a  typical  scan  takes  no  more 
than  a  few  seconds. 

The  Touch-Up  software  does  far 
more  than  control  the  scanner  and 
store  the  digitized  image  data.  Touch- 
Up  is  also  a  full-featured  bitmapped 
paint  program.  The  size  of  the  bit- 
maps Touch-Up  can  handle  is  limited 
only  by  the  available  memory.  Page 
sizes  can  be  specified  in  pixels,  inches, 
or  centimeters.  As  a  bitmapped  draw- 
ing program,  Touch- Up  is  limited  to 
black-and-white  images  or  images 
with  a  single  bit  plane.  This  makes 
sense  because  the  scanner  can  only 
generate  single  bit-plane  image  data. 
Nevertheless,  Tbuc/i-f.'p  can  import 
any  color  or  monochrome  IFF  image. 
Color  images  are  converted  as  they're 
loaded  in.  The  conversion  can  be  to 
black-and-white,  or  it  can  utilize  a  va- 
riety of  dithering  modes  and  patterns 
to  simulate  the  original  colors  as  a 
gray  scale. 

Scanned  images  tend  to  be  larger 
than  the  Amiga's  display  screen.  As  a 
resuh,  Touch-Up  will  look  best  on  a 
hi-res  interlaced  screen.  Since  Touch- 
Up  runs  on  the  Workbench  screen, 
you'll  have  to  set  Interlace  mode  from 
Preferences.  An  option  to  have 
Touch-Up  run  from  its  own  screen 
would've  been  more  convenient.  The 
Workbench  screen  will  let  Touch-Up 
run  on  a  megapixel  display  device, 
such  as  a  Viking  or  2024  monitor, 

Touch-Up  operates  in  one  of 
three  modes;  Paint,  Clip,  or  Scan. 
Drawing  tools  include  spray,  box,  cir- 
cle, b-spline,  and  Bezier  curves. 
Touch- Up  also  includes  36  predefined 
fill  patterns,  including  pure  black  and 
pure  white,  which  are  used  with  the 
drawing  tools. 

The  Clip  mode  is  used  to  perform 
operations  on  the  entire  image,  such 
as  cut,  paste,  flip,  mirror,  rotate, 
stretch,  compress,  and  distort.  The 
Paint  mode  performs  operations  at  a 


pixel-by-pixel  level. 

You  use  Scan  mode  to  interact 
with  the  scanning  hardware.  You  can 
scan  images  directly  onto  the  page  or 
into  a  predefined  clip  box.  This  lets 
you  combine  a  series  of  scans  into  one 
image.  Touch-  Up  has  four  writing 
modes  that  determine  how  subse- 
quent operations  will  interact  with  the 
existing  image.  In  the  Replace  mode, 
the  latest  image  or  operation  takes 
precedence.  In  Transparent  mode,  the 
white  parts  of  the  overlay  do  not  af- 
fect the  existing  image.  The  XOR  (ex- 
clusive OR)  mode  writes  only  where 
one  of  the  images  is  black;  it  generates 
white  when  both  are  black.  Reverse 
Transparent  is  like  Transparent  with 
black  and  white  reversed. 

Scan  mode  also  lets  you  convert  a 
dithered  photo  scan  into  a  true  1 6- 
level  Amiga  gray-scale  image.  This  op- 
eration takes  each  6X6  dot  area  of 
the  scanned  image  and  converts  it 
into  a  single  pixel  of  the  appropriate 
shade  of  gray.  The  resulting  image  is 
272  dots  wide.  Touch-Up  can  also  gen- 
erate a  544-pixel-wide  image,  with  31 
gray  levels,  by  dithering  image  data. 

In  addition  to  the  Amiga's  stand- 
ard IFF-image  file  format,  Touch-Up 
can  also  load  images  in  IMG,  PCX, 
TIFF,  MacPaint,  and  PrintMasler  file 
formats.  Touch-Up  will  save  files  in 
these  formats  as  well  as  EPS,  Degas, 
and  GIF.  You'll  have  to  use  a  pro- 
gram' such  as  CrossDOS  to  exchange 
files  with  PCs,  or  A-Max  II  or  Mac-2- 
DOS  to  transfer  files  to  and  from 
Macintosh  disks.  A  modem  will  work 
as  well. 

At  a  fraction  of  the  cost  of  a  full- 
size  desktop  scanner,  the  Migraph 
Hand  Scanner  with  Touch-Up  is  well 
worth  considering  if  your  scanning 
needs  can  be  met  with  a  hand-held 
unit. 

MORTON  A,  KEVELSON 


Ease  of  Use/Installation  .  .  .  **** 

Documentation *** 

Features ■*** 

Compatibilit)'  **** 


Amiga  with  1MB— S399.95 

MIGRAPH 

200  S.  333rd,  Ste.  220 

Federal  Way,  WA  98003 

(600)223-3729 

(206)  838^677  (in  Washington) 


64/128 


WHERE  IN  TIME 
IS  CARMEN 
SANRIEGO? 

The  Carmen  Sandiego  series  from 
Braderbund  is  an  established  in- 
stitution in  the  software  industry. 
The  series  is  so  popular  that  now 
there  are  a  kids'  game  show,  a  cartoon, 
a  board  game,  and  a  storybook  series 
planned.  In  addition,  you  can  buy 
Carmen  Sandiego  merchandise  direct- 
ly from  Brederbund.  If  you  haven't 
caught  the  bug,  it's  not  too  late — Bro- 
derbund  has  just  released  its  latest  in 
the  popular  series,  Where  in  Time  Is 
Carmen  Sandiego?,  for  the  64. 

The  other  games  in  the  series 
look  players  around  the  world,  teach- 
ing them  about  different  lands  and  cit- 
ies. The  first  game  included  the  entire 
world  in  its  domain.  The  second  and 
third  games  concentrated  on  the  Unit- 
ed States  and  Europe,  respectively.  .Al- 
though more  specialized  than  the  first 
game,  these  two  were  just  as  enjoy- 
able, and  they  expanded  the  audience 
of  users.  These  three  games  were 
based  on  geographical  knowledge. 
Where  in  Time  asks  questions  about 
history. 

In  all  of  the  Carmen  titles,  you 
act  as  a  detective  for  the  ACME  De- 
tective Agency.  Your  goal  is  to  find 
and  apprehend  Carmen  Sandiego  or  a 
member  of  her  band  of  thieves  who 
has  made  a  big  heist  somewhere  with- 
in the  domain  of  the  game.  The  starl- 
ing point  of  the  game  is  the  scene  of 
the  crime.  Here  you  pick  up  clues 
from  people  or  objects  left  behind  that 
will  point  you  in  the  direction  of  the 
thiefs  travels.  .After  yoti  caich  ihe 
thief,  you're  promoted  to  a  higher 
rank,  and  your  status  is  saved  to  disk. 

As  you  solve  more  crimes,  the 
clues  given  are  more  difficult,  and  you 
have  less  time  to  track  the  thief  If 
eventually  you  achieve  the  highest  sta- 
tus, you  must  use  an  alias  to  play 

again.  In  effect,  your  character  has 
been  retired.  In  each  game  package  is 


102 


COMPUTE 


JANUARY       1991 


#GllUi 


SOFTWARE 


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S3.00  U.S.  Get  sample  disk  and  catalog 
mailed  first  class.  Please  specify  IBM  or 
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FREE  PUBLIC  DOMAIN  SOFTWARE— Request 
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Lancaster,  CA  93536. 

IS  YOUR  MONITOR  AT  THE  CORRECT  HEIGHT? 
Answers  to  all  computer  use  problems. 
Julia  S.  Lace\''s  "How  to  Survive  Your 
Computer  Workstation".  S11.95  +  S&H. 
214-835-8252.  Box  346,  Linden,  TX  75563. 

IBM  -  COMMODORE  64  &  128  -  AMIGA. 
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New  standards  in  software  rental, 
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VIDEO  DATABASE.  Great  gift  for  those  who 
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more! Let  your  computer  find  them.  Easy 
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entry.  For  IBM  compat.  Spec,  disk  size. 
Send  $24,95  to  MPG  Video,  P.O.  Box  251, 
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TRY  BEFORE  YOU  BUY:  C64,  128,  AMIGA. 
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EDUCATION 


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JANUARY       1991 


COMPUTE 


103 


COMPUTE'S  DiscoveryDisks 
Presents: 

MathVayager 

Have  a  blast  while  improving 
your  math  skills!  Introducing 
MathVoyager,  the  first  release  in 
COMPUTE'S  new  DiscoveryDisks 
series  of  engaging — and 
educational — games. 

Suddenly  you're  in  command  of  a 
starship.  You  leave  flight  school  and 
find  yourself  on  the  bridge  of  a  battle- 
ship in  deep  space.  Your  mission:  Ren- 
dezvous with  the  friendly  craft  on  your 
radar  screen  to  win.  On  the  way,  blast 
enemy  saucers  to  pieces  with  your  la- 
sers. But  be  careful— if  you  run  into 
too  many  UFOs,  your  shields  will  fail, 
and  it's  back  to  flight  school. 

Getting  fuel  and  ammo  is  as  easy  as 
answering  questions  correctly. 
Maneuvering  works  the  same  way- 
answer  a  question  correctly  and  go 
where  you  want.  Succeed,  and  you'll 
be  eligible  for  the  hall  of  fame. 

Materials:  Any  lUM-compalifalc  computer  with  DOS  2,0 
or  higher  and  a  CGA.  EGA,  MCGA,  VGA,  Hcrcuies,  or 
Tandy  IS-Color  graptiic  card 


ORDER  YOUR  COPY  OF 
MATHVOYAGER  TODAY! 

(MasterCard  and  Visa  accepted 
on  orders  wilh  subtotal  over  S20.) 


DYES!  Please  send  me SVi  inch 

di8k(a)  (S15.95  each)  V/x  inch 

diskCs)  (S14.95  each). 

SubtoliJ 

Sates  Tax  (Residents  of  NC  and  NY  please  add 

appropriate  salK  tax  for  your  area.) 

Shipping  and  Handling  ($2.00  U.S.  and  Canada. 

S3  00  surrace  mail,  S5.00  airmail  per  disk.) 

Total  Enclosed 


—  Check  or  mone>'  order      MasleiCard      VISA 


Credil  Card  No  . 
SiglUIun^ 


Nime 


Cily 

SUilif; 
ProTJncc  _ 


REVIEWS 


64/128 


Send  your  order  to  MalhVbyager,  324  W.  Wendover 
Ave.,  Sutte  200,  Oretnflwro,  NC  27408. 


a  valuable  book  you  use  lo  investigate 
clues.  The  first  three  titles  in  the  series 
included  the  World  Almanac  and 
American  and  European  travel  guides. 
You'll  find  The  Nen' American  Desk 
Encyclopedia  in  Where  in  Time. 


Follow  Carmen  through  geography  and 
time  in  her  latest  caper. 

Every  time  I  received  a  new  Car- 
men Sandiego  game,  I  sat  and  played 
it  for  hours.  Afterward,  it  felt  as  if  my 
brain  were  about  to  explode  with 
facts,  but  I  found  out  later  that  I  had 
actually  retained  a  lot  of  the  infor- 
mation. Ultimately,  that's  the  goal  of 
the  Carmen  Sandiego  games — to 
teach  youngsters  and  oldsters  alike 
about  geography  and  history  while 
they're  having  fun  solving  a  crime  in  a 
fast-paced  game. 

Where  in  Time  is  my  favorite  in 
the  series  because  of  the  vast  base  of 
knowledge  from  which  it  draws.  I 
stumbled  upon  some  facts  that  I  had 
learned  in  school,  but  a  lot  of  the 
information  I  had  never  studied.  This 
time  around.  Carmen  and  her  gang 
have  stolen  a  time-travel  device  called 
a  Chronoskimmer.  This  allows  them 
to  go  anywhere  in  the  world  anytime, 
from  the  year  A.D.  400  to  the  1950s. 
You  have  a  Chronoskimmer  of  your 
own  for  tracking  down  criminals,  but 
the  amount  of  time  that  you  can  use  it 
is  limited  by  the  Federal  Time  Travel 
Commission.  In  most  cases,  you  have 
just  enough  time  to  identify  the  crimi- 
nals from  clues,  issue  a  warrant  for 
their  arrest,  and  catch  them. 

In  order  to  successfully  catch  a 
crook,  you  have  to  uncover  enough 
information  lo  single  out  him  or  her 
from  Carmen's  gang  of  thieves.  Some 
members  share  physical  characteris- 
tics, so  you  usually  have  to  gather 
three  or  four  clues  that  uniquely 
match  the  thief  If  you  issue  a  warrant 
for  the  wrong  person,  you  have  to  be- 


gin  a  new  case.  The  characteristics  are 
gender  (given  to  you  by  the  Chief  at 
the  Stan),  hair  color,  eye  color,  favor- 
ite author,  and  favorite  artist.  Once 
you  have  a  match,  a  warrant  will  auto- 
matically be  issued. 

You  gain  additional  clues  about 
the  thief  if  you're  on  the  right  trail.  If  a 
memt)er  of  the  V.I.L.E.  criminal  orga- 
nization pops  up  when  you  try  for  a 
clue  in  a  location,  you'll  know  you're 
headed  in  the  right  direction.  In  some 
locations,  if  you  choose  to  talk  to  an 
informant  or  witness,  you'll  be  pro- 
vided with  other  characteristics.  Soon 
enough,  you'll  know  the  criminal,  but 
you'll  still  have  to  corner  him  or  her. 

As  you  can  imagine,  Where  in 
Time  can  easily  have  you  going  in  the 
wrong  direction.  Don't  let  that  ency- 
clopedia out  of  your  hands  if  you 
want  to  be  successful.  The  game's  in- 
terface is  designed  for  children  and  is 
very  easy  to  use.  The  left  side  of  the 
screen  contains  a  picture  of  the  cur- 
rent location,  reflecting  its  time  peri- 
od. On  the  right  are  buttons  to  push 
below  a  communication  window. 
These  are  for  time  travel,  clues,  data, 
and  aborting  the  game. 

The  graphics  in  Where  in  Time 
are  simple,  but  well  drawn.  The  thief 
and  V.I.L.E  criminals  are  animated, 
as  is  the  ACME  building  elevator  that 
lets  you  visit  the  lab  and  lounge  areas. 
I  can't  say  enough  about  Where  in 
Time.  That's  why  I  selected  it  as  one 
of  my  Reviewer's  Choices  for  the  64. 

Where  in  Time  Is  Carmen  San- 
diego? is  fun.  It  challenges  you  with 
many  cases  to  solve  and  facts  to  dis- 
cover. 1  recovered  such  stolen  items  as 
Salvador  Dali's  moustache  and  the 
first  Santa  Claus,  and  I  laughed  at  oth- 
er creative  heists.  Where  in  Time  has 
a  practical  purpose  as  well.  With  all 
the  facts  I've  learned,  I'd  like  to  get 
on  "Jeopardy!"  some  day.  Happy 
sleuthing! 

RUSS  CECCOLA 


Playability .  .  .  , 
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Originality' .... 
Graphics 


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IT'S  POSITIVELY 
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Moke  like  o  mod  Kientist... build 
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So — you  have  mastered 
TETRIS™and  WELLTRIS"' 

and  thought  you  were  head 
and  shoulders  above  the  rest. 
Presenting  (he  newest  challenge 
from  tlie  Soviet  Union — 
FACES  ™  . , .  Tris  III.  In  E\CES 
you'll  need  to  be  "eyes  and  nose 
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You'll  recognize  the  concept 
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"To  rotate -. 
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Shake-    . 
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And  pic  ture  this  if  yoii  wilt— ^' 
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combination! 

Rack  up  the  score  by  making 
perfect  or  mixed  laces,  but 
rememl>er  there  are  no  points 
for  "double  chins"  in  this  game! 
For  an  unparalleled,  fun  time, 


playTtteES  in  the  head -to- 
head  mode.  When  you  create  a 
perfect  face,  your  opponent 
gets  a  stack  of  face  pieces -.v^vO;-."-.- 
dumped  onto  his  screen.  It's ' 
funny,  it's  obsessive,  and  vcju'II 
keep  coming  back  for  more  of 
this  soon-to-be-unforgelUible 
FACES  from  the  Soviet  Union! 

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^     lAvailable  OQ^  Disk  and  jpp^ 


<     -x     -