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JULY  1993 


PENTIUM 

SPECIAL  REPOItr! 

(SEE  PAGE  56) 


T*y. 


WINDOWS  APPS! 

EXPERTS 

PICK  THEIR  10       i 

FAVORITE 

PROGRAMS 


PLUS! 


<a'.   O       Q 


VISUAL  C++ 
GREAT  GOLF  GAMES 
BIOS  BASICS 


lllllimiii.miuiiimiMi.ilUIJ.IIIIIlTfIl 


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1^  THE 


We've  been  groping  for  an  appropriate  description  of  our 
4DX2-66V.  Screaming.  Yeah,  this  machine  definitely  screams,  but 
the  acljcciivc  is  worn.  Drai;xiei:  Good,  but  that's  what  PC  World 
called  it  when  the_\  s;iid  it  was  "by  far  the  fastest  machine  we've 
evertesicd."  We  didn't  want  a  used  word,  Greyhound.  Fast,  but 
this  system  mosi  certainly  cannot  be  compared  to  a  dog. 

Then  one  of  our  Walter  Mitty  surfers  said  it:  The  Big  Kahuna. 
in  surfing  vernacular,  the  Biii  Kahuna  is  ihe  ultimate  surfer -a 
surfer  whose  performance  is  most  awesome  and  whose  reputation 


L/   4DX2-66V 

■  66MHz  4S6DX2  InteP  Processor 

■  16MB  RAM.  I56K  Cache 

■  .3,5"  Diskelte  Drive  AND  CD-ROM  Drive 

■  340MB  13ms  IDE  Hard  Drive 

■  Local  Bu.s  IDE  Inierface 
B  Inlel  Pentium™  Technology  Ready 

■  ATI  Ultra  Pro  with  1  MB  VRAM  on  VL-BU! 

■  15"  Color  CtysialScdiV  15721-S 

■  Desktop  Case  ITower  Upgrade) 

■  7  16-Bii  ISA  Slots.  2  on  VL-Bus 
M  124-Kcy.AiiyKey' Keyboard 

■  MS-DOS ^6.  Diagnostics.  Windows'"  &  Mouse 

■  Choice  of  Application  Software 


$2995 


is  truly  magnificent.  To  PC  dudes  and  dudettes,  Gateway's  4DX2- 
66V  is  the  Big  Kahuna  of  personal  computers  -  the  most  awesome 
PC  on  the  planet. 

But  you  won't  find  this  Big  Kahuna  flashing  on  just  any  beach. 
This  totally  tubular  machine  can  only  be  found  at  Gateway  2000. 
Check  out  the  price.  It's  radical,  man. 

If  you're  looking  for  the  Big  Kahuna,  get  a  Gateway  2000 
4DX2-66VI 


GArEmiy2ooo 


m--?^ 


8  0  0-846-2071 

61(1  Gateway  Dnvc  •  P.O.  Box  2000  •  Norlli  SioM  Ciiv.  SD  57049-2000  •  60.^-232-2000  •  Fa.\  605-? 
Sales  Hours:  7ani-10p!ii  Weekdays.  9am4pm  (CTi 

••&;.■■  >.aj2(Wl.(iif  'iKvtlrymiCmrjicM^it iffiMrtdlrd^lerei:,,! .ieaor^iaio.lir.  Tki lad limJt L-f« jrdlmtl or; ngutttcd K'inMs ml Fmmi u a Kaitmmk afltml Comirmln 
,  thti cmnJs m^fraixt mwi ilr> n^iikmtks  or  rejiur/nf i/ix/rrrjr; i  ,flhcirmt>t!a.t  cmpMin  Frkti tm) ntfigtirvHtrm an ahj/a  t  ■ .  'nugt mr/mc  Mw  fncex ikiiwlinkdr mpp:rr 


.^^/S3iiWxi»6iasmv9nffMf*-^'^'—' 


''-'"•Jill 


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May  1993 


cnmng 

^^ 

December  1992 
BEST  VALUE.  March  1993 


March  199: 


cannpuTE 


VOLUME  15,  NO.  7,  ISSUE  154 


JULY  1993 


FEATURES 
6 

TOP  10  WINDOWS  TOOLS 

By  Kimberly  Havlena 

Power  users  name  their  top 

Windows  applications  and 

tell  how  they  use  them. 

16 

TEST  LAB 

Edited  by  Mike  Hudnall 
We  corral  ten  66-MHz  local- 
bus  thoroughbreds  and  put 
them  through  their  paces. 

60 

WHERE  HARDWARE  MEETS 
SOFTWARE 

By  Richard  C.  Leinecl^er 

How  does  your  hardware 

communicate  with  your 

software? 

66 

PRODUCTIVITY  CHOICE 

By  George  Campbell 

Visual  Basic  2.0  from 

Microsoft. 

COLUMNS 
4 

EDITORIAL  LICENSE 

By  Clifton  Karnes 
Windows  4  and  DOS  7. 

40 

NEWS  &  NOTES 

By  Jill  Champion 
Top  computer  news. 

46 

FEEDBACK 

Answers  to  tough  questions. 

49 

READERSHIP  SURVEY 

Tell  us  what  you  think! 

50 

WINDOWS  WORKSHOP 

By  Clifton  Karnes 

Microsoft's  Visual  C++  sets 

a  new  standard. 

52 

TIPS  &  TOOLS 

Edited  by 
Richard  C.  Leinecker 
Tips  from  our  readers. 


Cover  photo  by  Mark  Wagoner.  Computer  from  Gateway  2000. 


54 

INTRODOS 

By  Tony  Roberts 
DOS  is  alive  and  well. 

56 

HARDWARE  CLINIC 

By  Mark  Minasi 

Special  report  on  Intel's  new 

Pentium. 

58 

PROGRAMMING  POWER 

By  Tom  Campbeli 
PowerBASIC  is  back! 

68 

PERSONAL  PRODUCTIVITY 

By  Rosalind  Resnick 

Leasing  versus  buying  a 

personal  computer. 


70 

MULTIMEDIA  PC 

By  David  English 
Encarta  is  tops. 

72 

ART  WORKS 

By  Robert  Bixby 
Finding  that  special  paper. 

120 

NEWS  BITS 

By  Jill  Champion 
Top  stories  at  press  time. 

ENTERTAINMENT 
74 

DISCOVERY  CHOICE 

By  David  Sears 
The  Animals! 


76 

GAME  INSIDER 

By  Shay  Addams 

The  hottest  new 

entertainment  software. 

78 

ENTERTAINMENT  CHOICE 

By  Peter  Olafson 

Alone  in  the  Dark  from 

I  •  Motion/Interplay. 

80 

GAMEPLAY 

By  Paul  C.  Schuytema 

A  look  at  some  game 

programs  that  are  off  the 

beaten  path. 

83 

HITTING  THE  LINKS 

By  Paul  C.  Schuytema 

When  the  masters  tee  up, 

which  ones  can  dhve  a  hole 

in  one? 

REVIEWS 
89 

Sony  Desktop  Library, 

Dashboard  for  Windows  1.0, 

Smith  Corona  Coronajet  200j, 

DEC  433DX  LR 

AutoCAD  Release  12, 

Gobliiins, 

Quantum  Hardcard  EZ  240, 

Wyse  Decision  486si, 

Pacific  Islands, 

Suncom  FX  2000, 

Insight, 

Grandmaster  Chess, 

Air  Force  Commander, 

Best  Data  Smart  One  9624 

FP  Traveler  Fax/Modem, 

Mutanoid  Math  Challenge, 

Space  Ace  l\:  Borf's 

Revenge, 

Coffee  Break  Gambling, 

The  Operation:  Fighting 

Tiger, 

Practical  FaxMe, 

and  Mixed-Up  Fairy  Tales. 

ADVERTISERS  INDEX 

See  page  97. 


COMPUTE  (iSSfJ  0194-357X)  Is  published  monthly  in  the  United  Slases  and  Canada  by  COMPUTE  Publications  internalional  Ltd  ,  'S65  Braadivay  New  York  NV  10023-5965  VoluiT.e  15 
Number  7,  Issue  154.  Copyright  E  1993  by  COMPUTE  Publications  International  Ud  All  rignls  reserved  COMPUTE  is  a  rDQislcred  trademark  of  COMPUTE  Publications  iniernaiionai  Ltd 
Disiribuled  waridwide  (except  Auslraiia  and  the  UK)  by  Curtis  Circulalion  Company,  PO  Box  9102.  Pennsaukcn,  NJ  08109.  Dislribuled  in  Australia  by  The  Horv/ite  Group  RO  Box  306 
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oirices  POSTMASTER:  Send  address  changes  to  COMPLTTE  Magazine,  PO  Bon  3245.  Harlan.  lA  51537-30'!  1,  Tol,  (BOO)  727-6937  Entire  conlenls  copyrighted.  Ail  rights  rcscn/od 
Nolhing  may  be  reproduced  in  whole  or  m  pan  without  wrinen  permission  from  the  publisher  Subscriptions;  US.  AFO  -  SI 9  94  one  year;  Canada  and  elsowhoro  -$25.94  one  year  Single 
copies  $2  96  in  US.  The  publisher  disclaims  all  responsibility  to  return  unsolicited  matter,  and  all  rights  in  portions  published  Ihereol  remain  the  sole  property  of  COMPUTE  Pubiicalions 
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Tel.  (919)  275-9809,  '  ' 


Printed  in  the  USA  by  R.  R.  Donnelley  &  Sons  Inc. 
2        COMPUTE    JULY  1993 


#R126607415 


Not  just  a  new  Sound  Blastet 
A  new  16-bit  audio  standard. 


Introducing  the  Sound  Blaster"  16 
Digital  Audio  Platform.  A  new  concept  in 
sound  cards.  And  a  new  standard  for 
16-bit  PC  audio. 

YOU  WON'T  Believe  Your  Ears. 

PC  audio  never  sounded  so  good- 
genuine  CD-quality  audio  with  fully  127i> 
more  dynamic  response 
and  15%  better  signal- 
to-noise  ratio 


Upgrading  to  Dilvimcat 
teclmologies  if  iK  fimpk'iK 
plugging  ill  II  dauglitiT  hmd. 


than  any  com- 
peting 16-bit 
sound  board. 
Plus  softv^'are  data 
compression  that  delivers  16-bit 
fidelity  while  maximizing  disk  storage  caparit)'. 

But  there's  more.  Included  in  the  Sound  Blaster  16 
package  is  the  biggest  advancement  in  PC  conh-ol  since  the 
in\'ention  of  the  mouse:  our  exclusive  VoiceAssist '  software. 
It's  a  sophisticated  speech  recognition  interface  that  uses  a 
32;000-command  library  to  control  Windows  applications 
lumds-frce! 

THE  ONLY  SOUND  CARD  THAT  GROWS  WfTH  YOU. 

Urdike  other  16-bit  cards,  Sound  Blaster  16  comes  with  built- 
in  interfaces  for  CD-ROM,  MPU-40i  MIDI  and  joystick  control. 
And  the  unique  modular,  scalable 
architecture  lets  you  add  more 
ad\'anced  features 
and  technologies 
(75  you  need  them. 

Like  our  Advanced  Hands-free 
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that  delivers  4:1  real-time  hard- 
ware data  compression  while 
reducing  CPU  time  by  up  to  65%. 
Or  professional-qualit}'  sampled 
wave  synthesis  with  our  plug-in 
Wave  Blaster "  daughter  board. 


The  new  16-bit  PC  audio  standard:  Includes  programtmbk  miwr,  miaophone, 
VoiceAssist  spmli  recognition  softicarc.  plus  nare  than  SlUW  in  so/hiurc  appliaititms. 


StatMf-thfrArt  PC  Sound  with 
76-bit  Ci\lcc  i%!fii/  iiudia  chip. 

l&btt  Data  Compression  saves 
rfM'  space  witlml  loss  4sig- 
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Ui^radaWe,  Modular  Pjatlami 

mahs  it  easy  to  aiid  ncir  tech- 
nologies like  Advanced  Sigml 
Processing  and  Wave  Blaster. 

100%  Compatibility  ii!itft(l/r 
Sound  Blister  apjilications, 
plus  cross  platform  support  for 
mtdowiJXDOSorOS/i 


And- also  unlike  other  cards-the  Sound  Blaster  16  is 
100%  compatible  with  every  game  ami  appiication  ever  written  for 
the  Sound  Blaster. .  .which  is  to  say  vhfeally  every  game  and 
application  available  for  sound. 

NOBODY  Packs  in  more  Value  Than 

THE  INDUSTRY  LEADER. 

And  as  if  that  weren't  enough,  we've  completed 
the  package  with  more  than  $1000  worth  of  leading 
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So  let's  face  it.  When  it  comes  to  audio 
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For  more  information  about  Creative  Labs  products 
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EDITORIAL  LICENSE 


Clifton  Karnes 


W I  hat's  ahead  tor  Win- 
fdows  and  DOS?  That's 
a  question  we  all  ask 
ourselves,  and  those  of 
us  in  the  business  of  following 
the  PC  industry  ask  it  more  of- 
ten than  anyone  else.  This 
past  April,  at  the  Windows  De- 
velopers Conference  in  Bos- 
ton, we  received  an  answer. 

At  the  conference,  Micro- 
soft made  a  presentation  that 
focused  on  two  things:  OLE 
2.0  and  32-bit  Windows,  How- 
ever, the  talk  ranged  over  top- 
ics that  included  NT,  Win- 
dows for  TVs,  and  Chicago 
(Microsoft's  newest  hush- 
hush  project). 


It's  clear  that 

OLE  is  an 

extremely  important 

technology  to 

Windows'  future. 


First  off,  Microsoft  sees 
three  Windows  families.  The 
first  family  is  Modular  Win- 
dows, which  includes  Tandy's 
VIS  (the  only  shipping  prod- 
uct built  on  Modular  Windows 
to  date),  the  as-yet-to-be-devel- 
oped WinPad  operating  sys- 
tem for  PDAs  (Personal  Digi- 
tal Assistants),  Windows  for 
TVs  (a  joint  venture  with  Intel 
and  General  Instruments), 
and  Windows  Telephony  (an- 
other joint  venture  with  Intel). 
You  could  call  this  family  con- 
sumer Windows,  because 
that's  clearly  the  market  Micro- 
soft is  going  after. 

The  next  family  is  called  per- 
sonal Windows,  and  this 
group  includes  Windows  3.1, 
Windows  for  Workgroups, 
and  the  yet-to-be-announced 


Chicago  project. 

The  last  Windows  family  is 
Windows  NT  which  most  of 
us  have  heard  a  lot  about  in 
the  last  year.  NT,  which 
stands  for  New  Technology, 
is  the  corporate  branch  of  the 
Windows  family  tree. 

One  thing  that's  worried 
some  of  us  is  the  future  of  Win- 
dows 3.1.  Will  it  be  replaced 
by  NT?  From  the  evidence  at 
the  conference,  it  doesn't 
look  as  if  it  will  be.  Microsoft 
said  that  89  percent  of  its  fu- 
ture business  is  planned  to 
come  from  its  personal  Win- 
dows products— Windows  3.1 
and  its  successors — with  the 
rest  divided  between  Modular 
Windows  and  Windows  NT 

So  if  personal  Windows  is 
so  important,  why  the  empha- 
sis on  32-blt  Windows?  Most 
of  us  think  of  NT  as  the  32-bit 
version  of  Windows.  Although 
that's  true  now,  NT  won't  be 
the  only  32-bit  Windows 
around  by  1994.  Windows  4, 
planned  for  release  next 
year,  will  be  a  full  32-bit  oper- 
ating system.  Interestingly, 
DOS  7  will  be  part  of  Win- 
dows 4.  And  the  Chicago  pro- 
ject, mentioned  above,  con- 
sists of  both  Windows  4  and 
DOS  7.  And  what  about  Win- 
dows for  Workgroups?  Micro- 
soft plans  to  include  all  the  net- 
working capability  of  WFWG 
in  Windows  4,  so  WFWG  will 
disappear  as  a  separate  prod- 
uct, just  as  Multimedia  Win- 
dows did  when  3.1  included 
multimedia  support. 

As  you  might  expect,  DOS 
7  will  be  a  full  32-bit  operating 
system.  It  may  even  come 
close  to  the  "DOS  NT"  colum- 
nist Mark  Minasi  talked  about 
in  his  May  "Hardware  Clinic" 
column. 

One  thing's  for  sure:  The  dif- 
ference between  personal  Win- 
dows and  Windows  NT  won't 
be  the  difference  between  16- 
and  32-bit  operating  systems. 
It  will  be  the  difference  be- 
tween an  end-user  version  of 


Windows  and  a  high-perform- 
ance, security-intensive  work- 
station version. 

This  is  good  news  for  all  of 
us.  it  means  that  in  order  to 
move  up  to  high-performance 
32-bit  computing,  we  can  sim- 
ply upgrade  to  Windows  4. 

And  what  will  Windows  4 
be  like?  It's  certain  to  be 
more  object-oriented  than  Its 
predecessors.  And  here,  ob- 
ject-oriented means  "easier  to 
use."  Drag  and  drop  will  be 
the  primary  vocabulary,  and 
perhaps  most  important,  the 
emphasis  will  switch  from  ap- 
plications to  documents. 

As  documents  become 
more  integrated  (containing 
text,  graphics,  sound,  and  vid- 
eo), each  document  will  be 
created  by  a  suite  of  applica- 
tions. The  document,  then, 
will  become  the  focus  of  our  at- 
tention, and  the  applications 
that  create  it  will  become 
more  transparent. 

This  application  transparen- 
cy is  one  of  the  goals  of  OLE 
2.0,  v/hich  I  discussed  six 
months  ago.  With  the  new 
OLE,  as  you  work  In  a  com- 
pound document  and  as  you 
move  from  application  to  ap- 
plication, your  document 
stays  the  same,  but  the  frame 
window  changes  (usually  as  lit- 
tle as  possible)  to  reflect  the 
proper  editing  environment 
for  the  current  part  of  your  doc- 
ument. This  is  a  powerful 
tool,  and  something  we  can 
look  forward  to  in  the  very 
near  future. 

Interestingly,  this  emphasis 
on  OLE  2.0  doesn't  come 
from  some  ivory  tower  philos- 
ophy cooked  up  at  Micro- 
soft's Redmond  headquar- 
ters, but  from  user  surveys, 
According  to  figures  present- 
ed by  Microsoft,  end  users 
have  told  the  company  that 
what  they  really  want  from  Win- 
dows applications  is  better  in- 
tegration. And  with  Windows 
4,  DOS  7,  and  OLE  2.0,  we'll 
all  have  it.  □ 


COMPUTE    JULY  1993 


Mission 

IBM  Programming  Systems  introduces 
C  Set++,™  the  most  complete  application 
development  package  you  can  buy  for 
'OS/2®  Its  32-bii  C/C++ 
compiler  lets  you  unleash 
all  the  pow-er  of  OS/2  —  so  you  can 
create  the  most  advanced,  high- 
performance  applications. 

It  has  an  extraordinary  code  optimizer  with  a 
full  set  of  options.  Even  a  switch  to  optimize  for  the  new 
Pentium™  processor.  Plus  a  full  set  of  class  libraries, 
including  application  frameworks  for  PM,  container 
classes  and  classes  for  multitasking,  streams  and  more. 

There's  also  a  full  complement  of  other  helpful 
features.  Such  as  an  mteractive  source  level  debugger. 

And  the  unique  Execution  Trace 
Analyzer  traces  the 

execution  of  a  program, 
then  graphically  displays 
^^^^  diagrams  of  the 

C^^^^^^^^   i^Li^a   analysis.  Plus  a  class 
^^^^  ^^   T      ^   library  browser  that 
shows  class  library  relationships. 

What's  more,  you  get  Workframe/2,™  a  language- 
independent  tool  that  lets  you  customize  your  own  envi- 
ronment. It's  adaptable  and  flexible  —  you  can  use  any  16 
and  32-bit  DOS,  Windows™  and  OS/2  tools. 


^                   C  Set  -I-+  Technical  Features 

ANSICX3.159-19B9 

Standards 

NIST  validated 

ANSI  C-H-  X3J16  (Full  ARM) 

150  9899:1990 

1 

Global 

Inler-module 

Optimization 

Function  inllning 

...^^^^^^^ 

1^^ 

Instruction  sctieduling 

Upgrade  until  August  31,  1993,  from  C  Set/2  or  Work  Sel/2 
for  only  3149.  CD  ROM  prices  slightly  lower. 

To  order  C  Set++,  contact  your  nearest  dealer  or  call 
1-800-342-6672  (USA)  or 
1-800-465-7999  ext.  460  (Canada). 

Qearly,  there's  only  one  place  to  start.  C  Set++ . 


starts 
here 


ManLfactLrer's  suggested  relail  price  is  S595.  IBM  and  OSS  are  regislBred  Irademarks  and  C  Set++  and  Worlrframe/2  are  tradamarta  of  IntemBtional  Business  Machines 
Corporation.  Pentium  is  a  trademark  of  Intel  Corporation.  Windows  Is  a  trademark  of  Microsoft  Corp.  t  1993  IBM  Corp. 


ower  users  name 
the  top 
Windows 
applications  and 
^   tell  how 
they  put  them 
I     to  use. 
yivimberly  Havlena 


Looking  for  the  Windows  applications 
tliat  offer  the  most  in  terms  of  tools, 
speed,  and  intuitiveness?  Here  are  the 
experts'  opinions  to  help  you  in  your 
search  for  the  programs  that  will  best 
meet  your  needs. 
The  experts  whose  opinions  we 
solicited  have  reviewed  hundreds  of 
programs  and  identified  the  ones  that 
they  i!l<e  best.  Whatever  sparks  your 
interest — word  processing,  spread- 
Sheets,  databases,  or  graphics— here 
are  the  Windows  application  programs 
that  will  provide  the  greatest  ease, 
efficiency,  and  enjoyment. 

Getting  the  Words  on  Paper 

Word  processing  took  a  long  time  to 
come  to  Windows.  Once  it  arrived,  the 
word-processing  arena  suddenly  filled 

with  contenders.  There  is  hardly  a 

major  word  processor  that  doesn't  have 

a  Windows  version  available.  With  all 

that  software  to  choose  from,  which 

programs  are  the  most  popular  among 

users  who  spend  hours  a  day  making 

their  living  by  writing? 

Leslie  Eiser  has  been  writing  in 


■fi^:'': 


'.■-■.'••H» 


■t^-M^^MiM^&■a'mf^^^i^:^.AM^: 


COMPUTE  and  elsewhere  about  edu- 
cational computing  for  ten  years.  Eiser 
says  Microsoft  Word  for  Windows  is 
her  pick  as  thie  best  word  processor. 
She  likes  it  not  only  because  it's  pow- 
erful and  easy  to  use,  but  also 
because  it's  helpful  in  a  school  envi- 
ronment. It  has  well-integrated  tools, 
such  as  a  style  checker  and  the- 
saurus, that  make  it  a  great  help  to 
teachers.  Another  advantage  is  that 
it's  a  word  processor  equally  power- 
ful—and popular— in  its  PC  and 
Macintosh  versions.  And  in  compari- 
son to  WordPerfect,  Word  for  Windows 
is  much  easier  to  use,  Eiser  finds. 

Tom  Campbell  owns  and  operates 
the  South  Bay  Company,  which  devel- 
ops software;  he  writes  the  "Program- 
ming Power"  column  for  COMPUTE. 
Campbell  uses  Word  for  Windows 
because  it's  the  best  word  processor 
he  can  find  for  large  documents.  He 
uses  It  for  creating  everything  from 
brochures  to  800-page  manuals. 

Desktop  publishing  expert  William 
Harrel  has  written  five  books  about 
publishing  and  hundreds  of  articles 
for  COMPUTE  and  other  magazines. 
When  it  comes  to  word  processing, 
Harrel  prefers  Ami  Pro.  "As  a  review- 
er, with  my  extensive  knowledge  of 
the  three  top  Windows  word  proc- 
essors. Ami  Pro  is  the  most  so- 
phisticated and  the  most  useful,"  says 
Harrel.  Ami  Pro,  a  full-featured  word 
processor,  excels  in  its  page  layout 
features.  While  it  can  be  used  as  a 
simple  word  processor  for  typing  and 
creating  documents,  it  can  also  han- 
dle "relatively  sophisticated  page  lay- 
outs, such  as  newsletters,"  says 
Harrel.  The  advantage  of  using  your 
word  processor  for  layouts  is  that  you 
don't  have  to  do  any  extra  work  to 
transfer  text  between  your  word 
processor  and  your  layout  program. 

George  Campbell  is  a  conthbuting 
editor  for  another  computer  magazine 
and  a  shareware  author.  Campbell  is 
also  a  fan  of  Ami  Pro;  he  thinks  that  it 
makes  the  best  use  of  the  Windows 
environment  and  offers  outstanding 
tools  for  page  design.  Campbell  feels 
that  Ami  Pro  is  easier  to  use  than  its 
competitors  (specifically  Word  for 
Windows  and  WordPerfect  for 
Windows).  He  uses  Ami  Pro  for  every- 
thing from  basic  correspondence  to 
high-end  desktop  publishing. 

Word  processing  is  more  than  get- 
ting words  down  on  paper,  though. 
What  kinds  of  word-processing  add- 
ons do  our  experts  rely  on? 

Regular  COMPUTE  contributor 
Richard  Mann  is  a  certified  public 
accountant  as  well  as  a  writer.  Mann 
recommends  Microsoft  Bookshelf  as 

8      COMPUTE    JULY  1993 


an  add-on  for  word  processing.  This 
electronic  library  comes  with  handy 
reference  tools,  including  a  dictionary 
and  an  encyclopedia,  Bookshelf  is  a 
CD-ROM  product.  In  fact,  Microsoft 
Bookshelf  now  comes  as  a  premium 
with  Multimedia  Word  for  Windows 
and  Bookshelf.  If  you  find  a  quotation 
in  the  dictionary  or  encyclopedia  that 
you  want  to  use  in  your  text,  you 
merely  highlight  it  and,  with  the  click 
of  a  button,  it's  inserted  into  your 
Word  for  Windows  document.  In  ad- 
dition to  this,  an  automatic  footnote  is 
inserted  to  tell  which  reference  book 
the  material  came  from. 

Steven  Anzovin  spends  most  of  his 
time  writing  books,  but  he's  also  a  free- 
lance writer,  an  editor,  a  computer  con- 
sultant, and  a  database  programmer. 
Anzovin  uses  MacLinkPlus  as  his  prin- 
cipal word-processing  add-on.  Mac- 
LinkPlus transfers  files  between  the 
Macintosh  and  PC  over  a  modem  con- 
nection, automatically  translating  be- 
tween various  PC  and  Mac  file  formats. 

Tony  Roberts  operates  a  desktop 
publishing  business  and  is  a  COM- 
PUTE contributing  editor,  To  Roberts, 
helpfulness  means  OmniPage  Direct. 
OmniPage  Direct  allows  him  to  place 
a  typewritten  page  on  the  scanner 
and  read  it  into  a  word-processing 
file.  With  OmniPage  Direct,  you  can 
do  the  scanning  from  within  your  own 
applications  without  having  to  exit  to 
another  program. 

it's  so  easy  to  lose  the  cursor  on 
your  computer  screen.  ArrowSmith  is  a 
cursor  enlargement  program  that  will 
be  sure  to  catch  your  eye  and  add 
some  fun  to  computer  input.  Not  only 
does  it  enlarge  the  cursor,  but  it  allows 
you  to  choose  what  form  you  want  the 
cursor  to  take.  You  could  choose  an 
ordinary  arrow  or  opt  for  something 
with  a  little  pizazz  such  as  a  syringe,  a 
heart,  a  flag,  or  a  magnifying  glass. 
ArrowSmith  also  allows  you  to  modify 
the  wait  symbol  to  a  picture  of  a  stop 
sign,  a  stoplight,  a  don't-walk  sign,  a 
snovi^lake,  a  smiley  face,  even  a  com- 
puter in  jail.  "I  like  ArrowSmith  because 
it's  the  best  cursor  enlargement  pro- 
gram I  could  find.  Plus,  it's  lots  of  fun  to 
use,"  says  Tom  Campbell. 

trun<hing  Numbers 

Spreadsheets  were  an  early  port  to 
Windows.  First  and  foremost  was 
Microsoft  Excel.  Recently,  publishers 
have  been  creating  and  porting  spread- 
sheets to  Windows  in  increasing  num- 
bers. Which  are  the  cream  of  the  crop? 

Richard  Mann  says  that  Excel  and 
Quattro  Pro  are  both  excellent  spread- 
sheets for  Windows.  Because  Quattro 
Pro  has  the  newest  version,  it  currently 


does  a  few  more  things  than  Excel.  But 
the  features  race  wiil  continue. 

Quattro  Pro  gives  you  a  three- 
dimensional  spreadsheet  which 
allows  you  to  work  not  only  in  rows 
and  columns  but  also  in  stacks  of 
pages,  The  3-D  metaphor  resembles 
a  three-ring  binder  with  tabs  at  the 
bottom  of  each  page  that  you  can 
click  on  to  move  back  and  forth 
between  all  the  pages  in  your  spread- 
sheet. Quattro  Pro  also  has  graphic 
tools  for  drawing  and  making  slides 
that  give  a  professional  touch.  "It's  not 
only  a  spreadsheet,  but  it's  a  little  pre- 
sentation-building package  as  well," 
says  Mann. 

George  Campbell  thinks  that  Excel 
is  the  best  Windows  application.  With 
its  intuitiveness.  it  simpiifies  complica- 
tions, and  the  final  output  is  easily 
made  to  look  presentable. 

The  World  of  Publishing 

Is  ease  of  use  your  prime  considera- 
tion when  you're  looking  for  a  desktop 
publishing  and  layout  program? 
William  Harrel  says  that  in  his  opinion, 
Aldus  PageMaker  is  the  easiest  desk- 
top publishing  software  to  use.  It  has 
a  pasteboard  metaphor  that  Harrel 
likens  to  working  on  a  layout  table. 
Anybody  familiar  with  laying  out 
pages  on  a  drafting  table  or  a  paste- 
up table  would  be  more  comfortable 
with  PageMaker  than  with  some  of  the 
frame-based  programs.  If  price  Is 
more  important  than  ease  of  use, 
Harrel  recommends  Microsoft 
Publisher  or  Express  Publisher. 

Tony  Roberts  uses  PageMaker  in 
his  desktop  publishing  business  to 
create  newsletters,  brochures,  and 
books.  He  prefers  it  to  other  desktop 
publishing  software  because  of  its 
many  options,  Roberts  says  that  he 
has  never  liked  Aldus  PageMaker's 
keenest  competitor,  Ventura  Publish- 
er, in  any  other  incarnation  {Macin- 
tosh and  DOS)  and  that  he  is  going  to 
stay  away  from  it  in  Windows, 

Ever  the  contrarian,  Robert  Bixby, 
features  editor  of  COMPUTE  and 
author  of  "Art  Works,"  COMPUTE's 
desktop  publishing  column,  prefers 
Ventura  Publisher  because  it  keeps  the 
text  closer  to  its  original  condition,  eas- 
ily editable  by  a  DOS  or  Windows  word 
processor.  He  finds  PageMaker  unintu- 
itive and  difficult  to  use. 

Using  Data 

When  it  comes  to  managing  data,  the 
options  for  Windows  users  have  multiplied 
over  the  past  few  months  with  the  intro- 
duction of  Microsoft  Access  and  Microsoft 
FoxPro  for  Windows.  How  does  our  panel 
of  experts  rate  these  packages? 


^ESSSSiSfusa**'* 


Quiet.' 


Quiet  Tecliiwhgij  lor 
near  kier-quiel  opcratim. 


When  you  already  have  a 
best  seller  like  the  KX-P 1 1 23  Dot  Matrix 
Printer  that  delivers  outstanding  print  quality,  speed  and 
reliability  for  the  money,  what  do  you  do  for  an  encore?  We  asked  people  just 
like  you  and  they  told  us  to  make  it  quieter. 

WE  ASKED  PEOPlf  HOW 

TO  IMPROVE  OUR  BEST  SELUNG  PRINTER. 

THEYTDLDUSTO  BE  QUIET. 

So,  we  added  Panasonic's  Quiet  Technology  and  created  the  new  KX-P2023  24-pin  Dot 
Matrix  printer.  But,  we  didn't  stop  there.  At  the  same  time  we  made  it  easier  on  your  ears,  we 
made  the  KX-P2023  much  easier  to  use  with  an  all-new,  user-friendlier  control 

panel.  We  also  made  it  easier  to  load  and  even 
more  reliable  with  a  belt-drive  tractor  feed  and  a 

Sliiipl/Nnl  Cmtrel  Panel  Bclt-Drkr  Tnidur  Fi-nl 

simplified  paper  path.  Plus,  like  all  Panasonic  Dot  Matrix  Printers,  the  KX-P2023  is  backed  by  a 
two-year  limited  warranty.'  No  wonder  the  1 992  PC  Magazine  Service  and  Reliability  Survey 
rated  Panasonic  "Excellent"  on  reliability,  service  and  support. 

Why  would  Panasonic  take  a  proyen  winner  and  improve  it?  Because  the  surest  way  to 


create  another  best  seller  is  by  making  things  better. 

For  more  information  visit  your  Panasonic  dealer  or  call  1-800-742-8086. 
POI0.COM  Circle  Header  Service  Number  134 


Office  Automation,f='^\ 


George  Campbell  uses  Access  to 
manage  his  data.  In  addition  to  being 
easy  to  use  and  having  powerful  out- 
put, "it  uses  a  subset  of  the  Visual 
Basic  language  for  development, 
which  .  .  ,  makes  it  easy  to  work  with," 
Campbell  says. 

Tom  Campbell  uses  Access  for  the 
databases  to  run  his  business.  One 
reason  he  likes  it  is  that  it  has  a  pro- 
gramming language  similar  to  ones 
that  he  already  knew.  He  warns,  how- 
ever, that  Microsoft  tries  to  market  Ac- 
cess as  a  product  that  is  supposedly 
so  easy  that  even  a  beginner  could 
start  working  with  it  right  away,  "I  think 
Access  is  a  tremendous  program — 
I'm  even  writing  a  book  on  it— but  it  is 
not  for  beginners,"  says  Campbell. 
"FiieMal<er  Pro  2.0  from  Claris  is  much 
better  for  beginners  than  Access  or 
FoxPro  for  Windows.  Instant  Database 
from  Asymmetrix  is  another  easy  and 
inexpensive  alternative.  FoxPro  is 
great  if  you're  already  familiar  with 
FoxPro  for  DOS  or  dBASE,  but  it 
doesn't  do  things  in  an  intuitive  v/ay 
for  a  seasoned  Windows  user." 

Why  isn't  Access  Campbell's  first 


choice  for  beginners?  "When  dBASE  It 
came  out,  it  was  a  lot  easier  than  any- 
thing else  available,  but  it  took  a  lot  of 
work  to  learn  to  use  it.  It's  the  same  in 
the  case  of  Access.  I  simply  don't  think 
it's  as  easy  to  use  as  FileMaker  Pro 
when  you  first  start  using  it.  If  you're 
willing  to  work  to  learn  Access,  though, 
your  efforts  will  be  richly  repaid.  If  your 
time  is  limited,  stick  to  FileMaker  Pro  or 
Instant  Database." 

Making  Contact 

Windows  has  always  been  an  excel- 
lent environment  for  telecommunica- 
tions. In  these  days  of  instant  faxes 
and  high-speed  interchange  of  data, 
it  makes  even  more  sense  to  do  your 
communicating  in  Windows,  William 
Harrel  stands  by  Procomm  Plus  for 
Windows  because  he's  found  it  to  be 
powerful  and  easy  to  use.  He  says 
that  Procomm  is  the  telecommunica- 
tions product  that  has  something  for 
everybody. 

George  Campbell  joins  in  the 
praise  for  Procomm.  He  says  that  it's 
easy  to  script  for  logging  on  and  other 
functions.  It  also  has  a  good  dialing 


directory  that's  easy  to  set  up  and 
works  well  at  high  communication 
speeds. 

Robert  Bixby  recommends  WinFax 
Pro  as  the  foremost  product  in  the 
field  of  direct  faxing.  Sending  a  fax 
with  Winfax  is  exactly  iike  printing  to  a 
local  printer.  When  you  select  Winfax 
as  your  printing  device  under 
Windows,  it  pauses  to  get  the  sending 
information  (recipient,  fax  number, 
and  cover  page),  then  formats  the 
page  as  a  fax.  It  dials  the  remote  fax 
machine  and  sends  the  file  automati- 
cally. Many  similar  programs  are 
appearing,  including  programs  that 
receive  faxes  and  convert  their  graph- 
ic information  into  ASCII  text  for  easy 
editing  and  compact  storage.  Among 
these  is  Caere's  FaxlVlaster. 

Keith  Ferrell,  editor  of  Omni  maga- 
zine, says,  "RapidFAX  for  Windows 
[from  The  Complete  PC]  handles  my 
fax  material  more  efficiently  than  any- 
thing else  I've  tried.  It  certainly  beats 
printing  it  out,  walking  to  the  fax 
machine,  and  transmitting  it  manuaily. 
Seriously,  the  program  is  almost 
effortless  to  use,  resides  nicely  in  the 


Fun  and  Windows  don't  seem  to  go 
together  for  most  people.  But  the 
fact  is  that  some  of  ihe  most  innova- 
tive educational  and  entertainment 
software  is  beginning  to  appear 
ready  to  run  in  the  formerly  all-busi- 
ness Windows  environment, 

Parents  quickly  learn  the  names 
of  good  children's  stories  and  their 
authors.  Brederbund's  Just  Grand- 
ma and  Me  and  Arthur's  Teacher 
Trouble  are  two  computer  programs 
based  on  the  popular  children's  sto- 
ries of  the  same  names.  "These  are 
well-known,  well-respected  chil- 
dren's stories,  which  makes  them 
very  appealing  to  the  parents,"  says 
Lesiie  Eiser. 

Just  Grandma  and  Me,  by 
Mercer  Mayer,  is  designed  for  chil- 
dren who  are  learning  to  read.  A 
page  of  the  storybook  comes  up  on 
the  screen,  and  the  computer  reads 
the  story  in  beautiful,  accented  voic- 
es. Behind  the  pictures  on  the 
screen,  animated  sequences  are 
hiding.  Once  you  think  you  know 
what  to  expect,  the  animated 
sequences  change. 

The  animation  of  Just  Grandma 
and  Me  resembles  the  author's  iilus- 
trations  and  style.  "For  children,  one 
doesn't  use  the  same  graphics  [as 


Just  for  Fun 

in  adult  productivity  software]. 
Children  are  not  little  adults  .  ,  .  they 
need  to  be  . . .  talked  to  differently," 
says  Eiser.  These  programs  ap- 
proach children  in  a  completely  dif- 
ferent way  from  a  lot  of  other  chil- 
dren's software. 

Arthur's  Teacher  Trouble,  written 
by  Marc  Brown,  is  for  older  children. 
It  focuses  on  human  relationships 
rather  than  reading  skills.  The  plot 
that  moves  the  program  is  that 
Arthur  is  having  problems  with  his 
teacher  at  school  and  is  contemplat- 
ing how  to  solve  his  dilemma  without 
upsetting  everyone. 

THE  ANIMALS!,  developed  by 
the  San  Diego  Zoo,  is  another  espe- 
cially appealing  children's  program. 
It's  an  encyclopedic  view  of  animals. 
Its  interface  uses  the  multimedia 
extensions  that  come  with  Windows 
to  provide  a  colorful  picture  of  the 
zoo.  When  you  click  your  mouse  on 
a  certain  section  of  the  zoo,  you  are 
given  information  on  the  animals  liv- 
ing in  that  habitat.  THE  ANIMALS!  is 
meant  to  be  used  in  a  classroom  sit- 
uation with  children  who  are  either 
planning  to  visit  the  zoo  or  are 
putting  together  projects  on  animals, 
(THE  ANIMALS!  is  reviewed  else- 
where in  this  issue.) 


Windows  has  always  been  aimed 
at  productivity,  but  important 
Windows  entertainment  software  for 
grownups  has  begun  to  appear,  "A 
lot  of  [Windows]  games  are  just 
rehashes  of  DOS  games,"  says  Paul 
Schuytema.  But  Microsoft  Golf,  a 
version  of  the  Links  golf  games,  uti- 
lizes the  Windows  format  and  comes 
complete  with  digitized  sound  and 
excellent  graphics.  Instead  of  cram- 
ming everything  into  one  window,  as 
a  lot  of  the  DOS  games  do, 
Microsoft  Golf  uses  full  windowing  to 
show  you  such  things  as  your  power 
bar  and  information  on  how  far  your 
clubs  can  hit,  (See  "Hitting  the 
Links"  elsewhere  in  this  issue.) 

Maxis  has  recently  released  a 
Windows  version  of  SimCity — The 
City  Simulator,  It's  another  game 
that  follows  the  Windows  format  of 
opening  and  closing  windows  and 
being  able  to  pile  them  on  top  of 
each  other.  By  doing  so,  it  gives  a 
new  perspective  to  SimCity.  It's  easy 
to  switch  back  and  forth  between  a 
world  view  and  a  city  view,  and 
graphs  can  also  be  brought  up. 
"Once  you've  played  SimCity  on 
Windows,  you  can't  go  back  to  the 
DOS  version  because  it's  just  so 
good,"  says  Schuytema. 


10      COMPUTE    JULY   1993 


FOR  THE  DISCRIMINATING  MOVIE  FAN. 


<s:> 


■'--■'i'^^ii^^h 


Doiith  Becomes  Her 

*\o--     - 

A  League  Of  Their  Own 

1070UUb 

Passengers? 

*  1037709 

Sneakers 

*  1071604 

Top  Gun 

0426908 

Allen 

0000206 

Aliens 

0360909 

Allen  3 

*  1042506 

Boomerang 

*  1064005 

Dune 

0211102 

The  Blues  Brottiers 

0211706 

Goodlellas 

*0969808 

Hook 

•0854307 

Back  To  The  Future 

» 02 11409 

Back  To  The 
Future  Part  11 

*0921304 

Back  To  The 
Future  Part  III 

*0497008 

Field  01  Dreams 

0920306 

Fried  Green  TomatoeB 

1OO5404 

The  Prince  Of  Tides 

*0847103 

Patlon 

0788703 

The  Empire  Of  The  Sun 

*0633206 

The  Addams  Family 

*  1000900 

National  Lampoons 
Animal  House 

0211508 

Bugs  Bunny  Clasaics 

0297705 

Fatal  Attraction 

0439307 

*nq5iqn5 

Bugsy 

•0853408 

The  Bible 

*  0074708 

Casablanca 

0050708 

It's  A  Wonderful  Life 
(4&th  Anniversary  Ed.) 

0392306 

New  Jack  City 

0971507 

ThQ  Man  Who  Would 
Be  King 

*OOB5803 

Far&  Away 

*  1046507 

Patriot  Games 

*  1051 309 

The  Sound  Ot  Music 

♦00039O5 

Backdralt 

•0559005 

The  Hunt 

For  Red  October 

♦0625000 

The  Silence  Of 
The  Lambs 

0805309 

Robin  Hood: 
Prince  Ot  Thieves 

*0976e03 

Die  Hard 

♦0367607 

Die  Hard  2 

•0041806 

LASER* 
DEO- 


SEE  DETAILS  BELOW. 


The  Abyss 


•  0881102 


2001 :  A  Space  Odyssey 
Edward  Sclssorhands 


C3r> 


SlarTrok: 

The  r.lotion  Picture 

♦0203505 

Star  Trek  II: 
TheWralhOIKhan 

•0201301 

Star  Trek  111: 

The  Search  For  Spock 

♦0201608 

Star  Trek  IV: 
Tho  Voyage  Home 

♦0430603 

Star  Trek  V: 

The  Final  Frontier 

♦0446605 

Star  Trek  Vi:  The 
Undiscoyered  Country 

♦1001007 

Ghost 

♦0826008 

E.T:  The  Extra-Terrestrial 

0681106 

Scarlace(1983) 

0216804 

Chinatown 

♦0202507 

North  By  Northwest 

♦0844209 

Beverly  Hills  Cop 

0205302 

BsvcriyHliisCopii 

0431 90S 

Wayne's  World 
Conan  Tho  Barbarian 
Forbidden  Planet 

♦0853705 
♦0220509 
•0844407 

Jaws 

0100008 

Kindergarten  Cop 

0523407 

Henry  V  (1990) 

0040303 

The  Commitments 

0691303 

Caddyshack 

0602300 

Black  Bain 

♦0911701 

The  African  Queen 

0061102 

Hard  To  Kill 

0953505 

Hamiel  (19901 

0970603 

Msmphis  Belle 

•0983502 

Superman:  The  Movie 

•  0001305 

Bectlejuice 

0633003 

Dangerous  Liaisons 

•0638700 

Blue  Velvet 

•051 6007 

Road  Warrior 

0602805 

Ail  Dogs  Go  To  Heaven 

0289702 

American  Graffiti 

0211300 

TheGodtather 

□000802 

TheQodiather  Part  ill 

0842302 

The  Wizard  0(  02 

0001404 

Batman  (1989) 

♦0642504 

Batman  Returns 

♦1029909 

Home  Alone 

♦0104208 

The  Last  Boy  Scout 

•  0779108 

Lethal  Weapon 
Lethal  Weapon  2 


♦0642702 


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Depi.  .17J      P.O.  Box  111  2,  Terre  Haute,  Indiana  4781 1  -1 1 1 2 
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n 


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n  Chorge  my  introductory  loserdiscs  ond  future  Club  purchases  to: 

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Acct,  No.  . 
Signoture . 

Name 

Address  _ 
CiV_ 
Zip. 


.  Exp, 


.Apt 


.Slate. 


.  Phone  No. 


1- 


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Avijnuc,  TerreHoutft.  INi/SlM  1  12  099/F93 

♦Letterbox  ©  1993,  The  Columbia  House  Company 


background,  and  is  something  upon 
which  I  have  grown  quite  dependent." 

Out  in  Public 

presentation  software  is  one  of  the 
fastest-growing  areas  in  Windows. 
What  do  our  Windows  pros  like  when 
it  comes  to  taking  information  to  the 
people? 

For  presentations,  William  Harrel 
prefers  Microsoft  PowerPoint  because 
it's  both  feature  rich  and  easy  to  use. 
Harrel  says  that  the  approximately  20 
Windows  presentation  programs 
available  right  now  all  work  with  basi- 
cally the  same  idea.  You  create  an 
outline,  and  from  the  outline  the  pro- 
gram automatically  generates  slides. 
PowerPoint,  however,  imports  Word 
for  Windows  outlines.  Linked  to  Excel 
and  Lotus  1-2-3  spreadsheets,  Pow- 
erPoint creates  graphs  and  charts. 
"It's  just  all-around  versatile,"  says 
Harrel. 

Aldus  Persuasion  is  Tony  Roberts's 
choice  among  presentation  pro- 
grams. His  desktop  publishing  busi- 
ness uses  Persuasion  extensively  to 
create  slides,  overheads,  and  presen- 
tation material  for  speeches. 

Every  Picture  Tells  a  Story 

Creating  graphics  of  all  kinds  was  the 
earliest  use  of  graphical  environ- 
ments. Windows  and  the  Macintosh 
operating  system  made  it  easy  to  cre- 
ate a  standard  interface  and  a  stan- 
dard set  of  graphics  tools,  and  the 
mouse— though  not  perfect— was  still 
a  very  good  drawing  tool.  While  over 
the  past  couple  of  years  Windows 
software  has  taken  great  strides 
beyond  drawing  and  painting,  and 
now  includes  virtually  every  kind  of 
software,  graphics  remain  the  heart  of 
the  Windows  experience  and  the  prin- 
cipal attraction  of  the  graphical  user 
interface  for  many  users.  But  which 
graphics  programs  are  the  best? 

Steven  Anzovin  considers  Adobe 
Illustrator  the  standard  in  the  field  of 
graphics:  "It  may  not  have  every  tool 
that  you  want,  but  it  has  the  great  ad- 
vantage of  being  a  standard  that 
many  other  artists  are  familiar  with 
and  use."  Adobe  Illustrator  is  geared 
to  the  professional  artist,  and  so  is 
Fractal  Design  Painter,  which  Anzovin 
says  is  an  excellent  paint  program.  It 
gives  you  tools  that  don't  exist  in  other 
programs,  such  as  watercolor,  oil 
paint,  and  charcoal.  For  the  best 
effects  in  painting,  Anzovin  says 
Painter  is  the  only  choice.  Anzovin 
also  admires  the  program  Arts  & 
Letters  Graphic  Editor  for  its  extensive 
typeface  and  clip  art  libraries. 

When  asked  for  his  choice  of  the 

12      COMPUTE    JULY  1993 


best  graphics  program,  William  Harrel 
comes  out  strongly  in  favor  of 
CorelDRAW!.  "The  reason  I  use  it  is 
[that]  I'm  not  a  graphics  artist,  and  it 
has  a  lot  of  features  that  make  me  look 
like  one,"  says  Harrel.  CorelDRAW!  is  a 
vector  drawing  program  that  excels  for 
nonillustrators  because  it  has  a  lot  of 
automatic  features  for  creating  3-D 
objects,  for  mirroring  objects,  and  for 
wrapping  text  along  a  path;  it  can  also 
give  an  object  perspective  to  make  it 
look  more  three-dimensional.  Co- 
relDRAW! comes  with  about  250  type- 
faces and  14,000  pieces  of  clip  art, 
along  with  a  charting  application,  a 
bitmap  application,  a  slide-show  appli- 
cation, and  other  utilities.  "So  it's  not 
only  powerful — It's  a  great  value,"  says 
Harrel. 

Tom  Campbell  joins  in  the  praise 
for  CorelDRAW!,  mostly  for  technical 
illustration.  "I  have  to  admit  [that]  it's 
kind  of  fun  to  play  with,  too,"  says 
Campbell.  His  reason  for  choosing 
CorelDRAW!  is  that  it  has  the  best 
combination  of  features  and  price. 

Tony  Roberts  uses  Aldus  Free- 
hand and  PhotoStyler  In  conjunction 
with  PageMaker  when  he  draws  maps 
or  diagrams  or  scans  in  photographs. 
The  programs  work  hand  in  hand  in 
production  of  Roberts's  books  and 
brochures, 

You  may  have  noticed  that  the  pro- 
grams Roberts  uses  are  generally 
Aldus  products.  He  says  that  that  has 
something  to  do  with  why  he  has  cho- 
sen to  use  these  applications.  Page- 
Maker was  the  first  Aldus  application 
he  owned,  and  he  felt  so  comfortable 
with  it  that  when  he  began  to  add 
drawing  tools  and  tools  for  scanning 
and  photo  manipulation,  he  decided 
to  go  with  the  Aldus  products  as  they 
came  out.  The  programs  are 
designed  to  work  together.  Roberts 
says,  "I  felt  confident  that  If  I  was 
working  in  one  program,  I  would  be 
able  to  use  the  output  of  it  in  the  other 
without  too  much  trouble.  And  that's 
been  fairly  true." 

"CorelDRAW!  and  Arts  &  Letters 
Graphic  Editor  are  fine  products," 
Robert  Bixby  says,  "but  if  you're  look- 
ing for  a  complete  professional  vector 
graphics  package  with  a  robust  trac- 
ing program,  Micrografx  Designer  is 
second  to  none.  It  has  most  of  the 
tools  of  the  other  programs,  plus  that 
incredibly  powerful  trace  that  no  one 
else  can  match.  It  suffers  slightly  from 
having  an  outdated  interface,  but 
those  who  use  it  swear  by  it." 

Programming 

COMPUTE  was  built  on  programming. 
When  there  were  few  commercial  pro- 


grams available,  COMPUTE  printed 
listings  that  would  enable  readers  to 
create  their  own  word  processors, 
spreadsheets,  databases,  and  graph- 
ics programs.  Now  that  programming 
is  largely  the  province  of  profession- 
als, what  tools  do  the  pros  like  to  use? 

George  Campbell  chooses  Visual 
Basic  2.0  for  programming.  Accord- 
ing to  Campbell,  it's  easy  to  use,  pow- 
erful, and  by  far  the  best  way  to  cre- 
ate Windows  applications. 

Tom  Campbell  uses  Borland  C++ 
to  write  programs.  The  reasoning 
behind  his  programming  choice  is 
that  Borland  C++  happens  to  be  the 
only  C  compiler  that  currently  has  a 
Windows-integrated  environment, 
which  makes  It  easier  and  more 
pleasant  to  use.  And  when  it  comes 
time  to  test  one  of  his  Windows  pro- 
grams, he's  already  in  Windows,  so 
he  doesn't  have  to  take  the  time  to 
start  up  the  environment, 

Windows  Productivity  Suite 

Windows  has  come  a  long  way.  The 
environment  that  once  utilized  only 
applications  designed  for  graphics 
and  spreadsheets  now  supports  soft- 
ware of  virtually  every  variety.  In  fact, 
there  are  so  many  applications  avail- 
able today  that  it's  sometimes  difficult 
to  decide  which  one  to  buy.  That's 
why  experts  were  called  in  to  help 
narrow  the  selection. 

The  programs  most  recommended 
include  Microsoft  Word  for  Windows, 
Ami  Pro,  Microsoft  Excel,  Quattro  Pro, 
Aldus  PageMaker,  Microsoft  Access, 
Procomm  Plus  for  Windows,  Microsoft 
PowerPoint,  Aldus  Persuasion,  and 
CorelDRAW!,  with  minority  support  for 
Microsoft  Bookshelf,  MacLinkPlus, 
OmniPage  Direct,  ArrowSmith,  Ven- 
tura Publisher,  Instant  Database,  File- 
Maker Pro,  Microsoft  FoxPro  for 
Windows,  Aldus  FreeHand,  Aldus 
PhotoStyler,  FaxMaster,  WinFax  Pro, 
RapidFAX,  Adobe  Illustrator,  Fractal 
Design  Painter,  Arts  &  Letters  Graphic 
Editor,  and  Micrografx  Designer. 
When  it  comes  to  programming  lan- 
guages, our  experts  like  Visual  Basic 
and  Borland  C++. 

How  can  you  choose  between 
such  powerful  programs  as  Word  for 
Windows  and  Ami  Pro  or  between 
Excel  and  Quattro  Pro?  If  you  have 
some  specific  application  in  mind, 
look  for  the  program  with  the  feature 
set  that  most  closely  matches  your 
needs.  Word  for  Windows  is  better  for 
writing,  while  Ami  Pro  is  better  suited 
to  publishing  (though  it's  also  very 
good  for  general  writing).  If  you 
choose  any  one  of  the  best  products 
in  a  category,  you  can't  go  wrong.     □ 


^n.^^ 


:  Swwta 


[  Hyto 


Create  Songs  on 
Your  Sound  Card  with 
MusicTime. 

Whatever  your  musical 

ability,  MusicTime  will 

inspire  you  to  create  your 

own  breathy  love  songs, 

foot-tapping    jazz    or 

head-slammin'  rock  'n' 

roll.  With  MusicTime 

and  either  a  sound  card 

or  a  MIDI  instrument, 

you  can  compose,  edit, 

play  back  and  print,  sheet 

music  on  your  ?.C. 

Bring  Your  Music  to  Life. 

Use  your  mouse  to  click 
musical  notes  and 
symbols  onto  a  staff 
sheet.  If  you've  got  a 
Miracle'"  or  MIDI  key- 
board, MusicTime  will 
record  and  transcribe 
your  live  performance  into  music  notation  in  real 
time — right  before  your  eyes! 

Easy  to  Play  Back,  Edit  and  Print. 

Play  back  instandy  through  your  sound  card  or  MIDI 
gear.  Editing  is  easy  with  MusicTime's  cut,  copy  and 
paste  commands.  Automatically  transpose  notes  into 
any  key.  Add  guitar  chords.  Write  beautiful  lyrics. 
Print  out  publishing-quality  sheet  music. 


MusicTime  couldn't  be 
easier  to  use. 

Windows,  Mac  and 
MIDI  Compatible. 

MusicTime  is  available 
for  PC's  with  Windows'" 
or  the  Macintosh?  and  is 
compatible    with    The 


Miracle  Keyboard,  Sound 
Blaster  Pro?  Media  Vision 
Pro  Audio  Spectrum'  and 
Thunder  Board',"  AdLib 
Gold  '  and  most  popular  PC  sound  cards. 

For  your  copy  of  MusicTime,  call  Passport  or  visit 

your   nearest    computer   or 

music  store.  If  you're  tired  of 

just  playing  games  with  your 

sound  card,  get  MusicTime  and 

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m 


PASSPORT. 


MKROSin- 
■WIN00i\S-« 


i 


a 


m 


Marks 


>  * 


Passpoit  Designs,  Inc.  ■  100  Stone  Pine  Rd.  f  Half  Moon  Bay,  CA  9-1019  USA  •  Phone:  (413)  726-0280  •  Fax:  (41 3)  726-2254 


Pas5pon  Music'imE  is  i  liademarti  of  ^sspori  Designs.  Ire  A!i  olhef  piofluds  and  brands  ate  Irademarks  or  tegisteiedlradcmartis  ol  tiieir  respective  tioldsrs. 
Circle  Reader  Service  Number  273 


Adobe  Illustrator  for  Windows  4.0 — 

$695.00 
ADOBE  SYSTEMS 
1585  Charleston  Rd.,  Box  7900 
Mountain  View,  CA  94039 
(800)  833-6687 
(408)  986-6555  (overseas) 
(415)961-4400 

Aldus  FreeHand  3.1^$595.00 
Aldus  PageMaker  for  Windows  5.0— 

$895.00 
Aldus  Persuasion— $495.00 
Aldus  PhotoSty I er— $795.00 
ALDUS 

411  First  Ave.  S 
Seattle,  WA  98104-2871 
(206)  628-5739 

Instant  Database — $95.00 

ASYMMETRIX 

110  110th  Ave.  NE,  Ste.  700 

Bellevue,  WA  98004 

(800)  448-6543 

(206)637-1500 

Borland  C++  3.1— $495.00 
Borland  C++  3.1  with  Application 

Frameworks— $749.00 
Quattro  Pro  for  Windows  1.0 — 

$495.00 
BORLAND  INTERNATIONAL 
1800  Green  Hills  Rd. 
Scotts  Valley.  CA  95067 
(800)331-0877 
(800)  461-3327  (Canada) 
(408)  438-8400 

Arthur's  Teacher  Trouble— $59.95 
Just  Grandma  and  Me — $49.95 
BR0DERBUND  SOFTWARE 
500  Redwood  Blvd. 
Novate,  CA  94948-6121 
(800)521-6263 
(415)382-4400 

FaxMaster— $109.00 

OmniPage  Direct  1,0— $595.00 

CAERE 

100  Cooper  Ct. 

Los  Gatos,  CA  95030 

(800)643-3915 

(408)  395-7000 

FileMaker  Pro  2.0— $399.00 

CLARIS 

5201  Patrick  Henry  Dr.,  Box  58168 

Santa  Clara.  CA  95052 

(800)  544-8554 

(408)  727-8227 


Product  List 

RapldFAX  for  Windows— $49.00 

THE  COMPLETE  PC 

1983  Concourse  Dr. 

San  Jose,  CA  95131 

(800)229-1753 

(408)434-0145 

Arts  &  Letters  Graphic  Editor  3.12- 

$695.00 
COMPUTER  SUPPORT 
15926  Midway  Rd. 
Dallas,  TX  75244 
(214)661-8960 

CorelDRAW!  3.0—5595.00 

COREL 

1600  Carling  Ave. 

Ottawa,  ON 

Canada  K1Z  8R7 

(800)  836-7274 

(613)728-8200 

Procomm  Plus  for  Windows  1 .01  — 

$179.00 
DATASTORM  TECHNOLOGIES 
P.O.  Box  1471 
Columbia,  MO  65205 
(314)  443-3282 

MacLinkPlus/PC  7.0— $199.00 

DATAVI2 

55  Corporate  Dr. 

Trumbull,  CT  0661 1 

(800)  733-0030 

(203)  268-0030 

WinFax  Pro— $129.00 
DELRINA  TECHNOLOGY 
6830  Via  Del  Oro,  Ste.  240 
San  Jose,  CA95119 
(800)  268-6082 
(408)  363-2345 


Fractal  Design  Painter  2.0- 
FRACTAL  DESIGN 
335Spreckels  Dr.,  Ste.  F 
Aptos,  CA  95003 
(408)  688>8800 

ArrowSmith— $17.00 
CLIRON  KARNES 
2519  0verbrookDr. 
Greensboro,  NC  27408 
CompuSen/e  75300.2103 

Ami  Pro  3.0— $495.00 
LOTUS  DEVELOPMENT 
55  Cambridge  Pkwy. 
Cambridge,  MA  02142 
(800)343-5414 
(617)577-8500 


-$399.00 


SimCity  for  Windows— $59.95 
MAXIS  SOFTWARE 
2  Theatre  Sq.,  Ste.  230 
Orinda,  CA  94563-3346 
(800)  336-2447 
(510)254-9700 

Micrografx  Designer— $695.00 
MICROGRAFX 
1303E.  ArapahoRd. 
Richardson,  TX  75081 
(800)  733-3729 
(214)234-1769 

Microsoft  Access  1.1— $495.00 
Microsoft  Bookshelf  for  Windows 

1993  Edition— $195.00 
Microsoft  Excel  for  Windows  4.0— 

$495.00 
Microsoft  Golf  1 .0— $64.95 
Microsoft  PowerPoint  for  Windows 

3.0— $495.00 
Microsoft  Publisher  for  Windows 

1.0— $199.00 
Microsoft  Word  for  Windows  2.0— 

$495.00 
Multimedia  Word  for  Windows  and 

Bookshelf  2.0  Video  and  Sound 

Edition— $595.00 
Visual  Basic  for  Windows  2.0 — 

$199.00 
Visual  Basic  for  Windows 

Professional  Edition  2.0 — $495.00 
MICROSOFT 
1  Microsoft  Way 
Redmond,  WA  98052-6399 
(800)  426-9400 
(206)  882-8080 

Express  Publisher  for  Windows — 

$79.95 
POWER  UP  SOFTWARE 
2929  Campus  Dr. 
San  Mateo,  CA  94403 
(800)851-2917 
(415)345-5900 

THE  ANIMALS!— $119.95 
THE  SOFTWARE  TOOLWORKS 
60  Leveroni  Ct. 
Novato,  CA  94949 
(800)  234-3088 
(415)  883-3000 

WordPerfect  for  Windows  5.1  — 

$495.00 
WORDPERFECT 
1555  N.  Technology  Way 
Orem,  UT  84057 
(800)321-4566 
(801)225-5000 


14      COMPUTE    JULY  1993 


! 


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quotes,  Grolier's  Encyclopedia,  newswires, 
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over  10  million  people  at  universities, 
companies,  and  other  online  services. 
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lists,  with  no  per-message  fees. 
Download  programs  and  files  from  all 
over  the  world  using  "FTP"  or 
connect  in  real-time  to  other  networks 
using  "Telnet," 

To  help  you  find  the  information 
you  want,  you'll  have  direct  access  to 
powerful  search  utilities  such  as 
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TEST  LAB 


Edited  by  Mike  Hudnall 
Reviews  by  Tom  Benford 

Combine  the  blazing  speed 
and  colossal  computing  pow- 
er of  Intel's  486DX2/66  with 
the  latest  local-bus  technolo- 
gy, and  you've  got  a  computer 
ready  for  the  most  demanding 
applications.  Windows  programs 
that  seem  sluggish  on  older  com- 
puters are  downright  snappy  on 
these  systems,  so  you  can 
spend  less  of  your  time  waiting 
for  the  Windows  hourglass  and 
more  of  it  taking  care  of  business. 
Not  inexpensive  by  any  means, 
these  systems  nevertheless  deliv- 
er lots  of  value,  especially  when 
you  consider  what  you  could  get 
for  the  same  price  a  year  ago,  how 
much  time  you  can  save,  and  how 
expandable  they  are. 

You  may  be  asking  yourself 
whether  you  really  need  this 
much  power  and  speed  right 
now— a  fair  question.  Here  at 
COMPUTE,  we  see  today's  cut- 
ting-edge technologies  as  tomor- 


«■ 


row's  consumer  technologies, 
and  with  the  current  dizzying 
pace  of  change  in  the  computer 
industry,  tomorrow  will  probably 
be  here  sooner  than  you  think. 
Already  Intel  has  announced  its 
new  Pentium  chip,  which  by  all  ac- 
counts significantly  outperforms 
the  486DX2/66  but  is  likely  to 
cost  significantly  more,  and  I  sus- 
pect that  by  the  time  this  issue 
hits  the  stands,  most  computer 
companies  will  offer  VESA  local 
bus  as  a  standard  feature  rather 
than  as  an  option. 

In  setting  up  this  month's 
lineup  of  systems,  we  asked  for 
Industry  Standard  Architecture 
(ISA)  because  it's  less  expensive 
than  Extended  Industry  Standard 
Architecture  (EISA)  and  because 
most  of  our  readers  won't  need  EI- 
SA's performance  benefits.  We 
asked  for  8IVIB  of  RAM  because 
many  of  the  systems  include  8MB 
as  the  standard  complement  and 
because  some  of  the  more 
demanding  applications  that 
would  benefit  from  the  extra  horse- 
power of  4B6DX2/66  chips  also 
require  more  than  4MB.  We  also 
asked  the  manufacturers  to  install 
whatever  cache  was  part  of  the 
standard  configuration,  since 
many  COMPUTE  readers  will  opt 
for  standard  packages.  Because 
these  high-powered  computers 
are  likely  to  handle  high-powered 
applications  and  mountains  of 
data,  we  requested  hard  drives  of 
at  least  200MB,  not  at  all  an  unusu- 


COMPUADD  EXPRESS 
12301  Tectinology  Blvd. 
Austin,  TX  78727 
(800)  925-3000 

Oirect  price:  $2,595  for  review 
eonfiguration;  $2,195  for  standard 
configuration 

Warranty:  one  year,  parts  and  latior; 
30-day  monev-tjact<  guarantee;  30- 
day  exchange  (new  system 
components);  one  year  free  on-site 
service 


al  size  for  these  machines. 

All  ten  of  the  systems  in  this 
month's  Test  Lab  come  with  Win- 
dows 3.1  and  DOS,  and  they're 
all,  of  course,  486DX2/66  sys- 
tems  with  local-bus  video. 
Beyond  those  common  elements, 
you'll  find  a  variety  of  prices  and 
features.  While  most  of  these  com- 
puters, for  example,  use  stan- 
dard VESA  local  bus,  some  com- 
panies use  proprietary  local-bus 
video.  At  least  a  few  include  a 
local-bus  drive  controller  along 
with  the  local-bus  video  adapter. 
And  in  some  cases  the  video 
card  is  accelerated  for  optimized 
Windows  performance. 

For  the  specifics  of  configura- 
tion, expandability,  and  other  fea- 
tures, you  should  find  the  fea- 
tures grid  helpful.  Whether  or  not 
you  understand  the  differences 
among  local-bus  video  stan- 
dards, you'll  appreciate  the  bench- 
mark graphs,  which  provide  not 
only  Norton  index  data  but  also 
real-world  performance  data — 
how  long  a  particular  computer  re- 
quired to  find  and  replace  text  in 
a  word  processor,  index  and  sort 
a  database,  play  back  video,  and 
so  forth.  These  systems  were  so 
fast  that  our  lab  had  to  redesign 
the  benchmark  test  suite  to  pro- 
duce more  statistically  significant 
data.  In  fact,  we  had  to  drop  a 
planned  spreadsheet  benchmark 
because  even  a  Windows  spread- 
sheet proved  too  small  a  chal- 
lenge for  these  machines,  Tom 
Benford's  reviews  home  in  on  sig- 
nificant features  of  these  comput- 
ers, whether  it's  their  strategies 
for  handling  the  heat  given  off  by 
their  microprocessors,  their  mem- 
ory expansion  capabilities,  their 
case  designs,  their  use  of  cach- 
ing, or  their  ability  to  accept 
upgrade  chips, 

Whether  you're  ready  to  buy 
one  of  these  systems  now  or  just 
want  to  see  the  kind  of  system  you 
couid  be  buying  before  long.  Test 
Lab  has  information  to  help  you 
understand  the  technology  and 
make  a  more  informed  purchase. 

MIKE  HUDNALL 


COMPUADD  EXPRESS 
466/DX2 

The  CompuAdd  Express  466/DX2 
is  the  current  top-of-the-line  mod- 
el in  the  company's  series  of  "scal- 
able" computer  systems  designed 
with  upgradability  in  mind. 

Scalable  is,  for  all  intents  and 
purposes,  another  word  for  mod- 
ular in  that  the  Express  lets  you 
change  the  configuration  by  sim- 
ply replacing  the  CPU  and  chang- 
ing the  jumper  switch  settings. 
The  company  offers  six  varieties 
of  the  machine,  ranging  from  a  40- 
fvlHz  386DXL-based  system  to 
486SX  models  and  the  466/DX2 
model  reviewed  here. 

You'll  find  many  of  the  essen- 
tial system  functions  integrated 
right  into  the  motherboard  itself: 
the  IDE  controller,  the  floppy 
drive  controller,  the  parallel  and 
serial  ports,  the  keyboard  connec- 
tion, and  local-bus  video  for  fast- 
er video  performance. 

The  full-profile  case  occupies 
a  baby-AT  footprint  and  provides 
three  bays  accessible  from  the 
front:  two  half-height  5y4-inch 
bays  and  a  vertical  3y2-inch  bay. 
A  hidden  SVs-inch  bay  is  also  avail- 
able. To  power  any  additional 
drives  you  might  install,  just  use 
the  three  available  connectors 
from  the  200-watt  power  supply 
A  Western  Digital  Caviar  2340 
(333MB  formatted)  hard  drive  pro- 
vides the  mass  storage  for  the  sys- 
tem, while  a  combination  SVs- 
inch/5'/4-inch  half-height  unit 
occupies  the  uppermost  bay  and 
provides  floppy  disk  I/O. 

Because  the  Express  inte- 
grates so  much  into  the  mother- 
board, all  of  its  full-length  16-bit 
slots  are  available.  A  proprietary 
slot  holds  a  proprietary  video  adapt- 
er card  and  is,  apparently,  the 
local-bus  connection:  Tseng  Labs 
manufactures  the  video  BIOS.  I 
found  no  other  local-bus  slots. 

The  high-speed,  high-pow- 
ered 66-MHz  i486DX2  CPU  gen- 
erates an  enormous  amount  of 
heat,  the  archnemesis  of  electron- 


DEU  COMPUTER 

9505  Arboretum  Blvd. 

AusUn,  TX  78759-7299 

(800)  289-3355 

(51 2»  338-4400 

Direct  price:  $3,409  tor  standaril 

configuration 


ic  components.  The  CompuAdd 
folks,  however,  have  taken  some 
serious  measures  to  ensure  that 
heat  won't  be  a  problem  with  this 
system.  A  high-volume  fan  mount- 
ed at  the  front  of  the  case  less 
than  six  inches  from  the  CPU 
pulls  in  outside  air  through  the 
case  vents.  A  deeply  finned  heat 
sink  and  a  miniature  fan  mounted 
atop  the  CPU  itself  also  help: 
under  this  arrangement,  the  heat 
sink  dissipates  the  chip's  heat  and 
the  fan  keeps  cool  air  circulating 
over  the  heat  sink  to  further  aid  in 
keeping  the  interior  case  temper- 
ature "comfortable"  for  the  compo- 
nents. The  design  apparently 
works  well,  as  I  didn't  experience 
any  problems  or  anomalies  during 
the  time  I  spent  using  this  system 
for  the  review. 

A  three-button  mouse  supplied 
with  the  system  has  a  switch  that 
lets  you  select  either  a  Microsoft 
(two-button)  mode  or  a  Mouse  Sys- 
tems (three-button)  mode.  While 
the  mouse  itself  resembles  a  Mi- 
crosoft mouse  in  style,  feel,  and 
shape,  the  clicking  action  could 
best  be  described  as  erratic:  fre- 
quently, several  rapid  clicks 
were  required  to  enter  a  Windows 
command  or  function. 

I  wasn't  entirely  satisfied  with 
the  keyboard  (made  by  Lexmark 
here  in  the  USA),  either.  I  found  the 
action  quite  stiff,  there  was  no  au- 
dible click,  and  it  had  a  straight 
cable  (which  looked  very  similar  to 
RJ-14  telephone  cable)  rather 
than  the  heavier,  coiled  cords  usu- 
ally found  on  keyboards. 

Aside  from  the  mouse  and  key- 
board difficulties,  the  CompuAdd 
Express  466/DX2  local-bus  sys- 
tem provides  good  performance, 
features,  and  expandability. 

Circle  Header  Service  Number  371 


DELL  SYSTEM 
466/M 

Dell  has  built  its  reputation  on 
high-quality,  dependable  PC  sys- 
tems that  are  popularly  priced. 
Maintaining  that  reputation,  the 
Dell  System  466/M  proves  itself  to 
be  a  sterling  performer. 

The  baby-AT-sized  desktop 
case  provides  a  surprising 
amount  of  expansion  room, 
thanks  to  large-scale  integration 
of  components  on  the  system's 
motherboard.  Components  critical 
to  the  system,  including  the  video 
adapter,  input  and  output  ports, 
and  disk  controllers,  are  all  integrat- 
ed rather  than  requiring  separate 
expansion  cards.  As  a  result,  you 
have  five  full-length  16-bit  expan- 
sion slots  available  for  user- 
installed  peripherals,  in  addition  to 
a  single  three-quarter-length  16- 
bit  slot  for  shorter  boards. 

Looking  for  room  to  add 
drives?  The  system  has  two  avail- 
able exposed  half-height  bays 
and  an  internal  3'/s-inch  bay. 
Dual  floppy  drives  are  provided 
as  standard  equipment  on  the  sys- 
tem, but  rather  than  being  individ- 
ual units  that  require  separate 
bays,  the  two  floppy  drives  are 
integrated  into  one  half-height 
combination  drive — a  nice  touch 
that  conserves  space  and 
improves  expansion  capabilities. 

A  240-watt  power  supply  pro- 
vides more  than  enough  power 
for  the  system  and  sports  three  "pig- 
tail" connectors  available  for  pow- 
ering any  additional  drive  devices 
you  might  install  in  the  system. 

JULY  1993    COMPUTE        17 


TEST  LAB 


An  extra-large  finned  heat  sink 
on  the  66-MHz  Intel  486DX2  CPU 
helps  dissipate  the  heat  this  fast 
chip  generates.  To  aid  the  heat 
sink  in  its  cooling  functions,  a  high- 
volume  fan  mounted  almost  direct- 
ly in  front  of  the  CPU  provides 
excellent  air  flow  inside  the  case. 

Dell  uses  a  proprietary  local- 
bus  standard  w^htch  is  not  VESA 
compliant,  and  there  is  no  local- 
bus  slot  available  for  user-instal- 
lable cards,  since  the  local-bus 
features  are  integrated  into  the 
motherboard's  circuitry.  Dell  han- 
dles video  through  this  local  bus, 
using  the  popular  S3  accelerated 
video  chip  set,  which  can  gener- 
ate 1024  X  768  noninteriaced  res- 
olution with  a  maximum  color  pal- 
ette of  over  32,000  colors. 

The  integrated  IDE  interface  fea- 
tures a  32K  cache  buffer,  which 
helps  to  keep  things  moving  at  a 
brisk  pace  in  the  system,  You  can 
also  get  an  optional  128K  internal 
system  cache. 

Knowing  that  users  naturally 
upgrade  their  systems  as  their 
needs  for  power  and  speed 
grow,  Dell  offers  a  motherboard 
with  a  238-pin  (low  insertion 
force  press-pin)  socket  that  can 
accommodate  future  upgrades, 
such  as  higher-speed  486  chips 
or  the  P24T  (Pentium  Overdrive) 
when  they  become  available.  The 
flash  memory  Phoenix/Dell  BIOS 
is  disk  upgradable,  another  fea- 
ture which  ensures  the  system's 
longevity. 

The  review  system  contained 
8MB  of  RAM,  but  you  can  up- 
grade the  memory  to  a  maximum 
of  64MB  using  16MB  SIMMs  in 
the  four  sockets  provided  on  the 
motherboard.  Dell  also  included 
a  Maxtor  LXT-340A  320MB  IDE 
hard  drive  and  a  Dell  UltraScan 
14C  SVGA  monitor  as  part  of  the 
standard  equipment. 

A  Microsoft  tvro-button  mouse 
supplied  with  the  system  plugs 
into  the  built-in  PS/2-style  mouse 
port.  MS-DOS  5.0,  Windows  3,1, 
and  an  enhanced  keyboard 
round  out  the  system  and  ensure 
that  it's  ready  to  go  to  work  as 

18        COMPUTE    JULY  1993 


DIAMOND  TECHNOLOGIES 

171S5  Gillette  Ave. 

Irvine,  CA  92714 

(800)  989-7253 

(714)  252-1008 

Direct  price:  $2,695  (review 

configuration) 

Warranty:  one  year  on  monitor, 

floppy  drives,  and  hard  drives;  15 

months  on  ail  other  parts 


soon  as  you  plug  it  in. 

Deli  has  an  excellent  system 
here  in  the  466/M,  and  it 
deserves  your  serious  consider- 
ation if  you're  in  the  market  for  a 
486DX2/66   local-bus   system. 

Circle  Reader  Service  Number  372 

DIAMOND 
486DX2/66 

Smart  styling,  good  expansion 
potential,  and  snappy  local-bus 
performance  make  the  DT  486DX2/ 
66  system  from  Diamond  Technol- 
ogies a  pleasing  package. 

A  fud-height  baby-AT  case  pro- 
vides expandability  while  maintain- 
ing a  reasonably  small  footprint 
for  the  desktop.  For  adding 
drives,  this  system  includes  two 
half-height  bays  accessible  from 
the  front  of  the  machine.  No 
additional  unexposed  bays  are 
available,  but  since  the  Diamond 
comes  equipped  with  dual  flop- 
pies, two  bays  should  suffice  for 
the  vast  majority  of  users.  The 
200-watt  power  supply  is  also 
adequate  for  such  expansion, 
although  it  comes  with  only  one 
extra  "pigtail"  connector  for  power- 
ing another  drive. 

The  14860X2/66  CPU,  mount- 
ed in  a  standard  press-pin  sock- 
et, has  a  deeply  finned  heat  sink 
to  minimize  heat  buildup  and  the 
problems  associated  with  it. 
Since  the  AT-sized  case  affords 
plenty  of  internal  "breathing" 
room  for  air  to  circulate,  this 
arrangement  works  well,  keeping 
the  CPU  and  other  components 
cool  and  thus  contributing  to 
system  reliability. 


The  motherboard,  a  fairly  com- 
pact unit  manufactured  by  S&A 
Labs,  uses  an  American 
Megatrends,  Inc.  (AMI)  BIOS. 
Eight  SIMM  sockets  on  the  mother- 
board accept  either  1MB  or  4MB 
SIMMs,  yielding  a  maximum 
configuration  of  32MB  on  the  moth- 
erboard itself. 

The  system  came  with  two 
local-bus  siots  on  the  mother- 
board, both  occupied;  a  Dia- 
mond Viper  SVGA  card  is 
installed  in  one,  while  the  (DE 
caching  disk  controller  resides  in 
the  other.  Five  of  the  six  full- 
length  16-bit  slots  are  available 
for  adding  expansion  boards  (the 
sixth  slot  contains  the  multi  I/O 
card,  which  provides  the  parallel 
and  serial  ports). 

At  the  front  of  the  case,  above 
two  flush-mounted  push-button 
switches  for  changing  to  and 
from  turbo  mode  and  resetting  the 
system,  you'll  find  three  LEDs  for 
signaling  power  on,  hard  drive 
activity,  and  turbo  status.  The  SVa- 
inch  high-density  drive  is  vertical- 
ly mounted  next  to  the  1 .2MB  5 '/i- 
Inch  drive  which  occupies  the 
topmost  bay  in  the  case.  Look  for 
the  power  switch  on  the  rear  pan- 
el of  the  case  at  the  right  side. 

A  comfortable  enhanced  key- 
board (no  audible  click)  comes 
as  part  of  the  standard  package, 
along  with  a  three-button  Micro- 
soft-compatible serial  mouse. 
While  considerably  larger  and 
bulkier  than  a  Microsoft  unit,  the 
mouse  is  still  quite  serviceable. 

The  system  delivers  excellent 
video  performance,  thanks  to  the 
combination  of  the  Diamond  Viper 
board  equipped  with  2MB  of  vid- 


Introducing  the  first  dot  matrix  printer 
with  multiple  personalities. 


— 

'9  M*^^^^   «BR  ^^ 

The  new  Citizen  GSX-230.  The  color-capable, 
quiet  workhorse  that's  affordable. 


When  we  designed  the  new  GSX-230,  we  put  in  all  the 
features  you'll  need  for  your  home  office  or  small  business. 

With  ultraquiet  operation,  optional  Color  On  Command " 
and  technology  so  sophisticated  it's  simple  to  use,  this  machine 
is  destined  to  become  your  most  valuable  business  tool. 

The  real  beauty  of  the  GSX-230  is  what  we  left  out  -  the 
noise.  Unlike  other  dot  matrix  printers,  this  one  gives  you  quiet 
operation.  In  fact,  because  of  our  patented  Citizen  Acoustic 
Technology:  C.A.T.,  the  GSX-230  operates  in  even  the  most 
peaceful  environments. 


UIET 


AOIIEVEIvfENT 

tmZEN  PRINTERS 

1  •}  II  :: 


With  Command-Vue  III ",  you  can  control  over  42  printer 
functions  at  the  touch  of  a  button.  And  thanks  to  360  x  360 
dots-per-inch  resolution,  crisp, 
clear  graphics  are  yours  every  time 
you  print.  The  Citizen  GSX-230 
gives  you  all  this,  and  a  great 
price,  too. 

WeliketosaytheCSX-230 
is  the  practical  printing  alternative. 
Call  1-800-4-PRlNTERS  for  more 


^CITIZEN" 

CIrcte  Reader  Service  Number  166 


TEST  LAB 


eo  RAM  and  the  local-bus  slot.  If 
your  eyes  tire  easily  from  staring 
at  a  screen,  you'll  appreciate  ttie 
CTX  CMS-1561  SVGA  monitor 
tfiat  came  with  this  review  system; 
the  monitor  can  display  1024  x 
768  noninterlaced  resolution  with 
256  colors.  This  combination  of  a 
high-powered  SVGA  card,  a  local 
bus,  and  an  excellent  monitor  is 


DIGITAL  EQUIPMENT  CORPORATION 
Desktop  Direct  Irom  Digital 
P.O.  Box  4076 
Wobum,  MA  01888 
(800)  722-0332 
Suggested  retail  price:  $2,949 
(incluiling  SVGA  monitor,  245MB 
hard  drive,  and  8MB  RAM)  for 
review  configuration;  $2,549  (with 
VGA  monitor,  122MB  hard  drive,  and 
4MB  RAM)  tor  standard 
configuration 


hard  to  beat  if  you  do  lots  of  graph- 
ics-intensive work. 

Word  processing,  desktop  pub- 
lishing, database  operations,  and 
spreadsheet  work  all  benefit 
from  the  overall  power  of  the  DX2/ 
66  CPU  and  the  local-bus  archi- 
tecture, resulting  in  overall  per- 
formance that  is  above  average 
in  all  respects. 

MS-DOS  5,0  and  Windows  3, 1 


are  supplied  already  loaded  on 
the  system,  which  enables  you  to 
get  off  to  a  productive  start  imme- 
diately, I  found  the  system  and 
software  manuals  thorough  and 
well  organized. 

The  Diamond  DT  486DX2/66 
puts  lots  of  muscle  into  a  baby- 
AT-sized  case  and  certainly 
mehts  your  serious  consideration 
when  shopping  for  a  486DX2 
local-bus  system. 

circle  Reader  Service  Number  373 

DECPC  466D2  LP 

The  design  of  Digital  Equipment 
Corporation's  DECpc  466d2  LP 
exemplifies  how  good  expansion 
possibilities  can  be  incorporated 
in  a  diminutive  case. 

The  footprint  of  the  PC  approx- 
imates that  of  a  baby  AT,  but  the 
case  has  a  much  lower  profile 
than  that  of  a  standard  desktop. 


THE  NORTON  OVERALL  INDEX 

The  Norton  Overall  Index  factors  in  microprocessor  and  disk  performance,  among  other 
things,  to  indicate  how  well  a  computer  performs  when  compared  to  a  4.77-MHz  IBM  XT. 
The  greater  the  index  value,  the  faster  the  computer. 


150 


120 


Overall 
Index 

Disk  Speed 
CPU  Speed 


20        COMPUTE    JULY  1993 


PARSONS    TECHNOLOGY 


Money  Counts*  7.0 


Take  control  of  your  finances! 

...Mii^   Money-Counts  lots  you  quickly  organize  your 
ex[)enses  and  manage  your  cash,  checking, 
savings,  credit  cards— and  now  even  your 
investments!  Twenty'-eight  powerful  reports 
put  financial  management  at  your  fingertips. 

So  easy,  you'll  be  up  and  running 
in  no  time! 

•Easy  pull-down  menus  and  "real  life"  checkbook  entry  saeens  make 
data  entry  a  snap. 

•  Choose  from  five  predefined  account  sets  (home,  business,  farm, 
church  or  rental  property  i  or  create  your  owti. 

Get  organized  in  minutes. 

•  As  }'oii  enter  check  amounts,  e.xpenses  are  quickly  organized  into 
categories — mortgage,  utilities,  clothing— whatever! 

•  Includes  built-in  Address  Book,  online  calendar,  math  and  financial 
calailators. 

Predefined  reports  give  you  the  big 
picture. 

•  Choose  from  28  predefined  reports,  including 
income  and  expense,  balance  sheet,  cash  flow  state- 
ments, investment  gains  and  losses  and  more. 

•View  reports  on  an  annual,  semiannual,  quarteriy, 
bimonthly  or  monthly  basis. 

QuickVerse  for  Windows 

(MS-DOS  version  also  available.) 


Introducing  a  new, 
more  efficient  way  to 
study  the  Bible. 

If  you're  a  student  of  the  Bible,  you 
know  how  difficult  it  can  be  to  find  a 
"^partiaslar  verse.  QuickVerse  makes  it  easy! 

Perform  searches  in  seconds! 

•Search  the  entire  text  or  limit  your  search  to  a  specific  book 
or  chapter. 

Create  a  personalized  Bible, 

•Attach  personal  notes  to  any  word  ot  verse  and  see  your  notes 
displayed  on  the  screen. 

Compare  Bible  translations  side-by-side. 

•View  as  many  passages  from  a  single  translation  or  as  many 
translations  as  you  can  fit  on  your  screen. 

Copy  Bible  text  with  the  push  of  a  button. 

•Paste  verses  into  your  Windows-compatible  word  j^rocessor 
through  the  Clipboard  or  e,x[K>rt  using  Dynamic  Data  Exchange 
(DDE). 

•Choose  from  seven  Bible  texts  (King  James,  New  King 
James,  Revised  Standard,  New  Reused  Standard,  New 
Century,  New  International*  or  The  Living  Bible). 
Additional  texts  may  be  added  for  S29! 

■Due  to  itubllihm  Ti'yaltic*,  NIV  u  S  U)  IiIkIu-i 


MlRI.ISOfT- 
WlNtOVS, 
CwuifliHJ; 


Announcements" 
for  Windows 

Create  your  own  cards,  posters 
and  banners  in  minutes! 

Find  a  lost  dog.  Sell  an  old  boat.  .Announce 

a  handball  tournament.  Whatever  youi  mission, 

NEW  .Amiouncements  makes  it  easy  to  get  your  message 

across. 

Add  a  personal  touch. 

•Choose  from  more  than  200  included  graphics  or 

import  from  other  cHp  art  software. 
•Enjoy  access  to  all  your  Microsoft^  Windows  fonts. 
•Manipulate  type  into  more  than  20  predefined  shapes      4'*-^if»' 

(arch,  curve,  etc.).  _^«^yT 

•Choose  from  48  basic  colors  or  create  youi  own. 
•Includes  a  variety  of  layouts  for  greeting  cards,  posters 

and  banners. 
•Additional  clip  art  packages  availables. 

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PARSONS 

TECHNOLOGY 


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s(i.tiV  J^i-ii[i''L'* ./  iirnr^i,.  QnUkVcne  2.0  (MSVOS  icnlart)  jrijuifcs  1X)S 
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riori  as  (I  lime.  .Woiisf  iif pwrtfif  J«i!  nat  tsq\dted.  QulckVene  for  Windows 
n-quira  Miaasoff  Winaovirf  3-0  or  {at^  m  itanJard  or  fri/Miiml  mode  ami  3SfB 
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Girder  Reader  Service  Number  164 


Copyright  ©  19'JJ  Ihssons  T«ht!ohsy,  IrX-  Mi  rifliB  racnsd.  Announcufii^its  is 
a  trademark,  and  MoffeyCounts.  QuickVene  and  Il'i  Legal  are  re^tfrrd  tratie- 
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"ShippiJJ'i  [lijffra  arc  valid  btNorth  America  only,  for  aitUtde  ^lorth  Atmriia, 
plfai<  imhuic  S20  US  for  shipping  and  handdns^ 


TEST  LAB 


measuring  less  than  four  inches 
from  the  top  of  the  desl<  to  the  top 
of  the  case.  On  the  front  of  the  ma- 
chine, you'll  find  recessed  LEDs 
for  power,  hard  drive  activity,  and 
turbo  status.  The  reset  button  and 
power  switches,  similarly  unobtru- 
sive, contribute  to  the  streamlined 
appearance  of  the  machine, 

A  single  SV^-inch  high-density 
drive  comes  installed  as  standard 
equipment  on  the  DECpc  466d2 
LP,  but  there's  a  front-accessible 
Sy^-inch  half-height  bay  available 
underneath  the  drive  for  accepting 
another  device  of  your  choice.  By 
virtue  of  its  dual-sized  plastic  bay 
cover  plate,  this  bay  can  also 
accommodate  a  3y2-inch  drive. 
DEC  has  provided  a  hidden  3'/?- 
Inch  bay  inside  the  machine,  and 
two  power  connectors  are  availa- 
ble for  powering  any  user- 
installed  drives, 

DEC  has  integrated  the  paral- 
lel, serial,  mouse,  and  keyboard 
ports;  the  video  adapter;  and  the 
floppy  and  hard  drive  controllers 
into  the  motherboard  itself  to 
keep  the  design  compact  and 
leave  as  many  expansion  slots 
free  as  possible.  An  extension 
card  inserted  vertically  into  the  sys- 
tem board  provides  three  full- 
length  16-bit  expansion  slots  for 
any  peripherals  you  choose  to  in- 


stall. There  are  no  8-bit  or  local- 
bus  slots  provided  in  the  system. 

The  66-fv1Hz  486DX2  CPU  and 
related  performance  components 
reside  on  a  separate  board 
(referred  to  as  a  CPU  module  in 
DEC'S  manual)  attached  via  an 
nterlocking  connector  to  the 
main  system  board.  This  module 
permits  quickly  changing  the  sys- 
tem's configuration,  presumably 
allowing  upgrades.  The  module's 
vacant  238-pin  socket  certainly 
seems  to  support  such  a  conclu- 
sion. The  CPU  itself  resides  in  a 
press-pin  socket  on  the  module 
board. 

I  was  somewhat  surprised  to 
find  that  the  only  means  of  dissi- 
pating heat  generated  by  the 
CPU  was  a  deeply  finned  heat 
sink  attached  to  the  top  of  the 
chip.  There  was  no  cooling  fan  to 
circulate  air  within  the  case  inte- 
rior which,  compared  with  the  oth- 
er systems  reviewed,  was  much 
less  spacious.  However,  heat 
buildup  didn't  seem  to  be  a  prob- 
lem; the  system  performed  as  ex- 
pected during  the  review  period. 

The  system's  integrated  local- 
bus  video  adapter,  based  on  the 
popular  S3  accelerated  chip  set, 
comes  with  512K  of  video  RAM  in- 
stalled. Even  though  the  review 
unit  came  with  an  additional 


WINWORD  2.0  TEXT  SEARCH  &  REPUCE 

WORSE   6 


BEHER 


■ 

III  1 

l.lil 

\  %  \  %  * 


% 


22        COMPUTE    JULY  1993 


A  NOTE  ON  PRICES 

With  computer  products  changing 
more  rapidly  than  ever  and  with 
options  more  plentiful  than  ever, 
computer  prices  can  be  a  tricl<y  busi- 
ness, indeed. 

It  pays  to  keep  the  following 
points  in  mind: 

Street  and  direct  prices  can  be 
considerably  lower  than  list  prices. 
Shopping  around  helps  you  find  the 
best  price. 

Because  computer  technology 
evolves  rapidly,  a  product  may 
have  changed  by  the  time  our  re- 
view sees  print.  A  manufacturer  may 
decide  to  change  the  video  card  or 
the  hard  drive,  for  example. 

Because  consumers  are  more 
sophisticated  than  ever  about  what 
they  want  in  computer  products  and 
because  manufacturers  have 
responded  with  more  options  and 
configurations  than  ever,  one  com- 
puter model  may  be  subject  to  doz- 
ens of  variations,  each  with  a  slightly 
different  price. 

At  COMPUTE,  we  make  every  ef- 
fort to  verify  prices  and  differentiate 
between  the  price  tor  a  review  con- 
figuration and  the  price  for  a  stan- 
dard configuration.  It's  still  a  good 
Idea,  however,  to  call  the  manufac- 
turer or  vendor  to  make  sure  that  the 
configuration  you  want  matches  the 
price  you  have  in  mind. 

—MIKE  HUONALL 


51 2K  of  video  RAM  installed  (yield- 
ing 1  MB  total),  i  was  unable  to  in- 
itiate or  use  Windows  in  1024  x 
768  256-color  mode.  Since  run- 
ning in  800  X  640  256-color 
mode  wasn't  a  problem,  that's  the 
mode  I  used.  DEC  provided  a  Dig- 
ital PC7XV-DE  monitor  with  the  re- 
view unit,  and  I  suspect  that  the 
monitor,  and  not  the  video  card, 
prevented  accessing  the  1024  x 
768  mode  successfully. 

DOS  5.0  and  Windows  3.1 
come  supplied  with  the  system, 
as  does  a  copy  of  Diagsoft's 
QAPlus  software. 

If  your  expansion  requirements 
aren't  too  demanding  and  you 
like  the  idea  of  a  slimline  case, 
this  DEC  machine  may  be  worth 
a  closer  look. 

Circle  Reader  Service  Number  374 


If  you  think  this 
is  "juggling  Bggsr 


magbe  gouTB  not 
ready  for  BIS. 


On  the  other  hand,  if  you  juggle  eggs 
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For  serious  computer  progrannniers 
and  developers,  BIK  Is  the  most 
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If  you    can    hack   it 

circle  Reader  Service  Number  288 


TEST  LAB 


EPSON 

PROGRESSION 
486DX2/66  PC 

Epson  has  taken  a  modular  ap- 
proach wilh  its  Progression  series 
of  computers,  and  the  Progression 
486DX2/66  PC  model  is  represen- 
tative of  this  design  trend. 

The  Progression's  full-height 
baby-AT  case  provides  room  for 
expansion  without  requiring  lots  of 
desktop  real  estate.  The  review 
unit  came  with  a  single  one-third- 
height  high-density  S'^-inch 
drive,  leaving  three  front-accessi- 
ble bays  (one  one-third-height  and 
two  half-height  bays)  available  for 
additional  devices.  Two  half- 
height  internal  bays  are  also  avail- 
able for  upgrading  the  system. 

There's  lots  of  room  for  expand- 
ing RAM  beyond  the  system's 
standard  complement  of  4MB. 
With  four  SIMIvl  sockets,  you  can 
expand  up  to  a  maximum  of 
128fvlB  using  16MB  SIMfVls.  The 
review  unit  came  equipped  with 
12MB  of  RAM:  the  lab  removed 
one  4MB  SIMM  so  that  this  sys- 
tem could  meet  the  8MB  config- 
uration requirement  for  the  bench- 
mark testing.  During  the  review, 
however,  I  used  the  full  12MB  con- 
figuration and  found  performance 
to  be  respectable  for  ail  types  of 
general  computing  work. 

The  14860X2/66  CPU  resides 
on  a  separate  card  which  plugs 
into  a  special  slot  on  the  mother- 
board. Under  this  modular 
arrangement,  someone  with  a  Pro- 
gression 486SX/25  or  486DX/33 
machine  could  upgrade  to  a 
486DX2/66  simply  by  replacing 
the  CPU  card  rather  than  chang- 
ing the  chip  itself.  Future 
upgrades  to  more  powerfui 
CPUs  as  they  become  available 
will  also  be  easy  to  perform  under 
this  design  scheme. 

The  review  system's  CPU, 
installed  in  a  low-force  press-pin 
socket,  has  a  deeply  finned  heat 
sink.  A  vacant  ZIF  (Zero  insertion 
Force)  socket  is  located  adjacent 

24         COMPUTE     JULY  1993 


EPSON  AMERICA 

P.O.  Box  2842 

Torrance,  CA  90509-2842 

(800)  922-8911 

(310!  782-0770 

Suggested  retail  orice:  $3,976  lor 

review  configuration  with  monitor 

and  12MB  RAM  ($3,353  esllinateil 

street  price);  $3,398  tar  standard 

configuration  with  monitor  and  4IVIB 

RAM  ($2,862  estimated  street 

price) 

Warranty:  one  year,  including  on-  . 

site  service  witiiin  75  miles  ol 

auUiorized  service  center 


to  the  i486  chip  on  the  CPU  card 
itself,  presumably  for  future 
upgrade  options.  The  proprietary 
slot  that  accepts  the  CPU  card 
looks  like  a  local-bus  slot,  but  it 
is  not  one;  it  is  a  slot  designed  to 
accept  the  modular  Epson  CPU 
cards  only. 

You1l  find  all  of  the  I/O  ports 
(parallel,  single  serial,  mouse,  vid- 
eo, keyboard)  integrated  into  the 
motherboard.  This  leaves  six  fuli- 
length  16-bit  slots  open  and  avail- 
able for  use.  A  200-watt  power  sup- 
ply provides  the  essential 
operating  voltages  for  the  system. 

Instead  of  the  local-bus  archi- 
tecture found  in  other  systems  cov- 
ered in  this  issue,  the  Progression 
uses  its  own  Wingine  Graphics 
Acceleration  Technology  for 
improved  video  performance. 
The  heart  of  the  Wingine  is  a 
CHIPS  and  Technologies  display 
controller  equipped  with  1MB  of 
video  RAM  (upgradable  to  2MB) 
and  a  BrookTree  RAMDAC.  Rath- 
er than  using  an  expansion  card, 
Epson's  Wingine  integrates  the  vid- 
eo controller  into  the  mother- 
board itself. 

Another  unusual  aspect  of 
Epson's  Wingine  technology  is 
that  the  total  amount  of  system 
RAM  can  also  affect  the  video 
performance.  For  example,  with 
only  8MB  of  RAM  instaiied,  the  sys- 
tem could  not  support  1024  x 
768  256-color  noninterlaced  resolu- 
tion in  Windows;  800  x  640  was 
the   highest  video   mode  that 


J 

s 

T 

.5  -  - 
•  - 

31- 

.-1 

0 

\M^\ 

■^^^M 

"^-^-j-mi 

i 

would  operate  with  the  monitor  sup- 
plied for  review,  a  14-inch  Epson 
T1183A  extended  VGA  model. 
Curiously,  Epson  lists  the  17-inch 
Professional  Series  monitor  as  the 
standard  unit  for  this  system. 

A  two-button  mouse  and  a  com- 
fortable enhanced  keyboard  pro- 
vide the  means  for  inputting  data 
and  controlling  system  and  appli- 
cation functions. 

The  Progression  provides  a 
workable  alternative  to  the  local- 
bus  technology  of  this  month's  oth- 
er systems,  and  it  provides  some 
appealing  features  that  make  it 
worthy  of  consideration. 

circle  Reader  Service  Number  37S 


GATEWAY 
4DX2-66V 


Gateway  2000's  4DX2-66V  is  a 
local-bus  PC  in  an  attractive,  stan- 
dard-sized AT  desktop  case  with 
reasonable  expansion  options.  A 
vacant  front-accessible  half- 
height  bay  beneath  the  dual  flop- 
py  drives  is  ready  to  accept  a  CD- 
ROM  drive  or  tape  backup  unit, 
and  two  additional  half-height 
bays  are  available  at  the  front  of 
the  case  adjacent  to  the  drives,  if 
you  want  to  mount  additional  in- 
ternal devices.  (Editor's  note:  A  CD- 
ROM  drive  now  comes  standard.) 
In  this  system.  Gateway  uses 
a  standard-sized,  highly  integrat- 
ed motherboard  that  incorpo- 
rates the  floppy  dhve  controller 
and  a  local-bus  IDE  hard  disk 
interface.  The  motherboard  can 
support  up  to  64MB  of  RAM  direct- 


If  you  ME  to  your  computer  with  one  of  these... 


now  you  canT/lLKto  your  computer  with  THIS! 


3»^;M^^S*;  ^nr.M^  TTHt^iaTa 


■^^ 


V0|[{  RtCOCnlTIOn  lOfTUItRC 

for  Sound  Blaster  compadble  cards 


Operate  tjour 
computer 


1 


wunB! 


JCOVOX^         VOICE  E 


From  the  developers  of  the  U.S.  Air  Force's  "Bionic 
Ear"  comes  VOICE  BLASTER,  the  world's  first  voice 
recognition  software  for  popular  sound  cards. 

The  DOS  and  Windows  3.1  voice  recognition  pro- 
grams included  allow  you  to  add  voice  commands  to 
popular  education,  business  and  entertainment  pro- 
grams such  as  WordPerfect,  F117A,  Lotus  123,  Secret 
Weapons  of  the  Luftwaffe ,  DAC  Easy,  and  hundreds 
more. 

Easy  to  install  and  use,  you  will  be  up  and  rurming 
at  the  speed  of  sound  in  no  time! 


Also  included  are  DOS  and  Windows  3.1  record- 
ing, editing  and  playback  programs  which  repre- 
sent leading  edge  PC  sound  technology. 

Voice  annotation  software  included  brings  your 
Windows  3.1  word  processor  to  life  by  adding  your 
own  recorded  messages  to  your  documents. 

The  COVOX  E/Q  module  and  headset  provided 
with  VOICE  BLASTER  will  improve  your  sound 
card's  recording  capability  while  giving  you  the 
best  voice  recognition  possible.  VOICE  BLASTER 
will  change  the  way  yon  use  your  computer! 


VOICE  BLASTER  is  available  at  CompUSA,  Electronics  Boutique,  Egghead  Sofhvare, 

Software  Etc.  and  other  fine  computer  retail  outlets.  Suggested  retail  price  $119.95. 

To  order  call  Covo.x  at  (800)  432-S970.  Dealer  inquiries  (818)  446-9932. 


Copyright   lEHJJ  C-OVOX,  rXC.     All  produtlh 
name^  ^re   irAd'einarka  and   TKfii^irTcd   trjdfi 


ii:tb  .iiul  <t>rp'.i<'Atu 
iiJckt  of  Ihelr 
r*sp*ctivp   i>wri«T5.      A]1    flftJiits'rflFicrvt.-d.      COVUX,        |MC. 
eT-i  Conner  Si.  Eugcnt.  OR  *>7iQi    I503>  J42-127] 


Circle  Reader  Service  Number  205 


TEST  LAB 


ly  using  16MB  modules  in  its  four 
SIMM  sockets. 

The  66-MHz  Intel  486DX2  CPU 
resides  in  a  standard  press-pin 
socket  and  is  lilted  with  a  heat 
sink  with  crosshatched  fins  to  dis- 
sipate its  heat.  An  upgrade  sock- 
et next  to  the  CPU  lets  you  add 
an  upgrade  chip,  such  as  the 
Intel  Overdrive  accelerator.  How- 
ever, since  the  486DX2/66  is  the 
fastest  CPU  currently  available, 


GATEWAY  2000 

610  Gateway  Dr. 

N.  Sioux  City,  SO  57049 

(8001  846-2000 

Direct  price:  $2,985 

Warranty:  one  year,  parts  and  iabor 


there  is  no  advantage  or  benefit 
to  be  derived  by  adding  an  Over- 
drive chip  at  this  point  in  time, 

The  system  includes  two  local- 
bus  expansion  slots,  one  holding 
the  ATI  Graphics  Ultra  Pro  video 
card.  Of  the  five  16-bit  expansion 
slots  available,  four  can  accom- 
modate full-length  cards;  the  oth- 
er 1 6-btt  slot  can  only  accept  a  half- 
length  card.  Of  course,  you  can 
use  the  remaining  local-bus  slot  as 
a  16-bit  slot  for  non-local-bus 
expansion  cards  if  you  need  to. 


The  reset  and  turbo  selector 
switcHes,  flush  mounted  on  the 
front  of  the  case,  reside  next  to 
the  key  lock,  just  above  the  illu- 
minated power,  hard  drive  activi- 
ty, and  turbo  LEDs.  The  power 
switch  is  located  at  the  right  rear 
corner  of  the  machine. 

The  machine  comes  with  a  spe- 
cial 124-key  keyboard,  but  you 
can  order  a  traditional  AT-stan- 
dard  101 -key  keyboard  if  you  pre- 
fer. The  124-key  keyboard  has  an 
enhanced  cursor-control  station 
with  extra  keys,  which  I  found  con- 
fusing, I  found  that  both  key- 
boards, made  for  Gateway  by 
MaxiSwitch,  feel  great. 

Gateway's  1572  FS  15-inch 
CrystalScan  SVGA  monitor  accom- 
panied the  system  unit  and  pro- 
vided an  excellent  display  for  the 
high-speed  graphics  processed 
through  the  ATI  video  card  and 
the  local  bus. 

Overall,  the  performance  of  this 
machine  was  excellent,  especially 


DATABASE  TESTS 


WORSi   150 


120 


I 


90 


60 


30 


BETTER       0 


1 

1 

1 

r- 

1 

1 

r- 

1 

1 

r- 

p 

1 

p 

1 

1 

Sort 
Index 


\       %. 


26        COMPUTE     JULY  1993 


We  created  our  new  line  of  laser  printers 
under  very  strict  guidelines. 


Introducing  Star's  LS-5  series  of  laser  printers. 


when  we  set  out  to  create  our  new  laser  printers,  we  were 
bound  by  the  same  standards  that  enabled  our  dot-matrix 
and  ink-jet  printers  to  garner  so  many  industry  awards. 

Our  mission  was  to  produce  a  line  of  lasers  that  pos- 
sessed the  very  same  attributes:  superb  print  quality  unsur- 
passed compatibility  and  excellent  paper  handling. 

The  result  is  a  family  of  laser  printers  of  uncompromis- 
ing quality,  yet  outstanding  value. 

Introducing  the  Star  LS-5,  LS-5EX  and  LS-5TT.  The  LS-5 
series  has  all  the  features  youd  expect  from  a  high-end 
printer:  dual-bin  printing,  which  allows  you  to  use  two  types 
of  paper;  a  maintenance-free,  high-definition  one-piece 

IhieTypt  is  a  trademark  of  Apple  Compuler,  Inc.  Windows  is  a  Iradtmark  of  Microsofi  Corporaliun. 


toner/drum  cartridge  for  blacker  blacks  and  more  striking 
detail;  and  15  scalable  TrueType™  fonts  for  Windows™  3.1. 
Plus,  the  added  assurance  of  Star's  ^^A'o  Year  Warranty  With 
so  many  features  at  such  an  affordable  price,  you're  sure 
to  be  hearing  a  lot  about  the  LS-5.  And  judging  by  our  past 
successes,  reading  about  it,  too. 
For  a  brochure  or  your  nearest 
Star  dealer,  call  1-800-447-4700. 
To  have  additional  product 
information  sent  to  you  by  fax, 
call  908- 
572-4004. 

Clrcls  Reader  Service  Number  203 


THE  LASER  PRINTERS 


TEST  LAB 


when  running  Windows.  Even  with 
a  screen  resolution  of  1024  x  768 
with  256  colors,  Windows  was  fast 
and  snappy.  And  the  Mach32  con- 
troi  panel,  which  is  a  dedicated 
front  end  that  manages  the  ATI 
local-bus  controller,  makes  it  very 
easy  to  change  resolutions,  colors, 
and  system  fonts. 

All  in  all,  the  Gateway  4DX2- 
66V  is  a  first-rate  local-bus  system 
in  a  well-designed  package.  It's  def- 
initely worth  considering. 

circle  Reader  Service  Number  376 

INSIGHT 
4a6DX2-66  VL 

Need  a  486DX2/66  local-bus 
system  with  plenty  of  expansion 
possibilities  as  your  needs  grow? 
Well,  then,  you'll  want  to  take  a 
closer  look  at  this  tower  configu- 
ration from  Insight, 

The  full-size  tower  case  has  a 
base  that  pulls  out  lateratly,  from 
both  sides,  to  provide  stability. 
The  full  vertical  configuration 
affords  lots  of  room  for  adding 
drives  or  tape  backup  units,  with 
three  half-height  front-accessible 
bays  still  available  even  with  the 
system's  dual  floppies  and 
210MB   Western    Digital    hard 


INSIGHT  OlSmiBUTION  NETWORK 

1912  W.  Fourth  St. 

Tempe,  AZ  85281 

(800)  927-7848 

(602)  902-1176 

Direct  price:  S2,779  for  review 

configuration;  S2,199  lor  standard 

configuration 


drive  installed.  If  you  need  addi- 
tional mounting  room,  there's 
also  a  concealed  full-height  bay. 

A  beefy  250-watt  power  supply 
should  adequately  power  any 
drives  or  expansion  boards  you 
add  to  the'system. 

The  motherboard,  manufac- 
tured by  ASUS,  IS  one  of  the  small- 
est 486  motherboards  I've  seen 
to  date,  and  it  looks  out  of  place 
in  the  gargantuan  cavity  of  this 
tower  configuration.  Small  size  not- 
withstanding, the  motherboard 
still  provides  five  available  full- 
length  16-bit  expansion  slots, 
which  should  prove  to  be  more 
than  adequate  for  most  users. 
The  motherboard  also  contains 
two  full-length  local-bus  slots, 
which  are  already  occupied;  the 
video  controller  occupies  one 
local-bus  slot,  and  the  combina- 
tion multi  l/0-drive  controller 
card  resides  in  the  other. 


VIDEO  FOR  WINDOWS 
VIDEO  PLAYBACK 


WORSE 


BETTER     f> 


u 


%     "^      %     \ 


^4    \ 


2B         COMPUTE     JULY  1993 


The  Intel  80486DX2  CPU  is 
mounted  in  a  ZIP  socket  for  easy 
removal  or  upgrading.  I  found  no 
heat  sink  on  the  chip  (to  help  dis- 
sipate heat);  however,  owing  to 
the  spacious  area  of  the  tower 
case,  heat  buildup  doesn't  seem 
to  be  a  problem.  The  large  front- 
mounted  cooling  fan  does  a 
good  job  of  circulating  the  air  with- 
in the  case  to  keep  things  cool, 
and  I  didn't  experience  any  prob- 
lems usually  associated  with  over- 
heating during  my  review. 

The  manufacturer  integrates 
the  drive  controller  and  I/O  ports 
all  on  a  single  board,  which 
occupies  one  of  the  VESA  local- 
bus  siots.  In  addition  to  the  par- 
allel, game,  and  dual  serial  ports, 
this  card  aiso  provides  an  IDE 
interface  for  the  hard  drive  as  well 
as  control  for  the  dual  floppies. 

A  comfortable  enhanced  key- 
board (no  audible  click)  comes 
with  the  system,  along  with  a 
Microsoft-compatible  Insight  three- 
button  serial  mouse.  Software  sup- 
plied with  and  installed  on  the  sys- 
tem consists  of  fvlS-DOS  5.0,  Win- 
dows 3.1,  Dr.  Solomon's  Anti- 
Virus,  and  Stacker  2.0. 

The  Insight  machine  had  a  qual- 
ity assurance  slicker  plainly 
affixed  to  the  rear  of  the  case,  yet 
I  was  greeted  with  a  HDD  control- 
ler failure  message  when  I  first 
turned  the  machine  on,  I  decid- 
ed to  remove  the  system  cover  to 
look  for  any  obvious  problems  be- 
fore calling  Insight's  tech  support 
number,  and  as  soon  as  the  cov- 


Who  cares  how 


they  can  sell  it 
for  $18,995. 
Just  get  one  before 
they  change 


W 


their  minds. 


M- 


■■  —  '■■.  ■'^S^jf j^-^^!^ 


.J 


('it 


i-r 


Eight}/  Eight  Siuviat  Eililioii 


*■*'   All  for  just  $18J995.  How  do  we  do  it?  We'll  be  happif  to  tell  you.  Call  1-800-24 


IOLDSMOBILE 


'$afchf  belh,  rjTrr  with  an  air  tii^f. 


TEST  LAB 


er  was  removed  I  found  the  cul- 
prit: Thie  ribbon  cable  coming 
from  the  hard  drive  had  become 
disconnected  from  the  pin  connec- 
tor on  the  I/O  card.  I  reattached 
it  and  reinstalled  the  cover,  and 
the  system  booted  and  per- 
formed perfectly,  without  inci- 
dent, from  that  point  on. 

The  machine  proved  to  be 
quite  a  snappy  performer  for  all 
types  of  applications — from 
word  processing  to  spreadsheets 
and  charting  to  3-D  modeling 
and  other  graphics-intensive 
tasks.  The  system  came  supplied 
with  a  15-inch  Viewsonic  6FS  mon- 
itor which  provided  excellent  view- 
ing and  enabled  the  STB  Power- 
graph  video  card  (S3-based)  with 
1  MB  of  RAM  to  show  its  stuff  (aid- 
ed in  the  express  department  by 
the  system's  32-bit  local  bus). 

Performance  for  today  with 
room  for  expansion  is  what  the  In- 
sight 486DX2-66  VL  delivers. 

Circle  Reader  Service  Number  377 


KEYDATA  INTERNATIONAL 

111  Corporate  Blvd. 

S.  Plalnfleld,  NJ  07080 

[800]  486-7010 

[908]  755-0350 

Direct  price:  $2,675  (standard 

conliguratlon) 

Warranty:  one  year,  parts  and  labor; 

on-site  service;  30-day  money-back 

guarantee 


KEYDATA 
486DX2-66  VL 

If  you're  looking  for  66  MHz  of  local- 
bus  speed  and  power  but  prefer 
full-size  tower  computers,  you'll  be 
interested  in  Keydata's  486DX2- 
66  VL  Bus  WindowStation. 

t^ike  the  Insight  tower  also 
covered  here,  the  Keydata  uses 
the  Taiwan-manufactured  ASUS 
local-bus  motherboard.  This  com- 
pact motherboard  provides  two 
VESA-compliant  local-bus  slots. 


■-'>--^-i;^SPTB^ 


In  the  first  of  the  local-bus 
slots  I  found  a  Genoa  Systems 
Windows  VGA  24  video  card 
{model  8500VL)  with  1MB  of  RAM 
and  a  Cirrus  Logic  chip  set. 
Keep  in  mind,  however,  that  Key- 
data  may  furnish  a  different  vid- 
eo adapter. 

The  second  local-bus  slot  pro- 
vides a  home  for  the  IDE  disk 
controller  card,  which  also 
includes  the  parallel  port,  two  seri- 
al ports,  and  a  game  port.  By 


CAD  TESTS 


50 

WORSE 

40 


30 


20 


10 


SETTiR 


■ 

_ ::;  —  —  .^ — 

1 LL  L  L rrii 1 

I  Drafix  Windows 
CAD  130 
Rotation 

AutoCad  3-D 

I  Concepts  Files 


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30         COMPUTE     JULY  1993 


Take  Contrd  Of  Your  Future  Wi^  A  College  Degree  k  ConputerScmce 


Now  you  can  get  the  opportunity  and  earning 
power  a  college  degree  confers— wittiout 
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Proven  acceptance 
in  business,  industry, 
and  government. 

Many  leading  corporations  have 
approved  the  AlCS  program  for  their 
employees.  More  than  75  employers  have  paid 
the  tuition  for  their  employees,  including  a 
number  of  Fortune  500  companies  and 
government  agencies. 


AlCS  lowers  the  cost  of  a 
college  degree  without  lowering 
the  standards. 

The  academic  program  includes  comprehen- 
sive courses  using  the  same  textbooks  used  in 
major  universities.  Qualified  instructors  are 
available  on  telephone  help 
lines. 

Join  students 
from  leading 
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Thousands  of  men  and  women 
working  in  the  Computer  Science  field 
throughout  the  U.S.  and  around  the  world  are 
earning  their  degrees  through  the  AlCS  non- 
traditional  program.  You  can  be  one  of  them. 


For  a  free 
catalogue  call: 
1-800-767-AICS 

Outside  U.S.: 
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The  leading  edge  ofletinimg 


TEST  LAB 


using  these  two  local-bus  slots  for 
the  video,  disk  functions,  and  I/O, 
the  manufacturer  leaves  five  full- 
lengtti  16-bit  expansion  slots  free 
for  adding  expansion  cards  of 
your  choice. 

Four  front-accessible  half- 
height  drive  bays  are  available, 
as  well  as  an  additional  hidden 
half-height  bay.  All  of  these  avail- 
able bays  are  located  above  the 
SYs-inch  and  5y4-inch  floppy 
drives  and  the  250MB  Conner 
30254  IDE  hard  drive,  A  particu- 
larly nice  feature  of  the  Keydata 
case  is  its  use  of  a  hinged  door 
that  conceals  all  of  the  drives  and 
drive  bays,  giving  the  case  an 
extra-clean,  streamlined  look. 

The  flush-mounted  power,  tur- 
bo, and  reset  switches,  as  well  as 
their  related  LEDs  and  the  three- 
place  speed  LED,  are  all  mounted 
at  the  top  of  the  case  at  an  angle, 
which  makes  them  easily  accessi- 
ble. I  consider  the  Keydata  case 
one  of  the  best-looking  tower  units 
I've  seen,  with  lots  of  eye  appeal 
in  addition  to  its  functionality, 

The  i486DX2/66  CPU  mounted 
in  a  ZIP  socket  is  directly  in  the 
line  of  air  flow  coming  from  the 
front-mounted  cooling  fan.  The 
manufacturer  doesn't  use  a  heat 
sink  on  the  massive  chip,  and  the 
chip  apparently  doesn't  need 
one,  thanks  to  the  excellent  circu- 
lation provided  by  the  fan  and  the 
large  open  area  of  the  case.  I 
didn't  experience  any  heat-relat- 
ed problems  while  using  the  ma- 
chine for  extended  periods. 

The  CTX  Model  1560  ProScan 
SVGA  monitor  I  used  with  this 
system  provided  excellent  color 
and  definition.  Other  standard 
equipment  includes  an 
enhanced  Chicony  5181KT  key- 
board with  audible  click  and  a 
three-button  serial  mouse.  Keyda- 
ta preinstalls  MS-DOS 5,0  and  Win- 
dows 3.1  on  the  system  and  sup- 
plies floppy  backup  copies. 

If  you  expect  to  expand  your 
system's  capabilities  as  your 
requirements  grow — perhaps  add- 
ing a  CD-ROM  drive,  a  tape  back- 
up unit,  a  sound  card,  a  digitizer, 

32         COMPUTE     JULY  1993 


MICRO  EXPRESS 

1801  Carnegie  Ave. 

Santa  Ana,  CA  92705 

(800)  989-0900 

(714)  852-1400 

Suggested  retail  price:  $2,375 

(standard  contlguration) 

Warranty:  two  years,  parts  and 

labon  30-dav  money-bach 

guarantee;  optional  on-site  ^rvice 


and  so  forth — it's  comforting  to 
know  that  the  Keydata's  250-watt 
power  supply  has  plenty  of  mus- 
cle and  three  available  power  con- 
nectors to  service  these  addition- 
al devices.  Clearly,  this  system 
delivers  plenty  of  performance  for 
today  while  affording  great  poten- 
tial for  tomorrow's  expansion. 

Circle  Reader  Service  Mumber  37B 

MICRO  EXPRESS 
486-VL/DX2/66 

Building  upon  the  success  of  its 
486-Local  Bus,  which  used  a  pro- 
prietary local-bus  implementation 
for  high-speed  graphics  process- 
ing, Micro  Express  now  offers  the 
486-VL/DX2/66  for  your  purchas- 
ing consideration.  This  model  fea- 
tures two  VESA-compliant  local- 
bus  slots  for  accommodating  a 
graphics  processor  and  another 
local-bus  expansion  card,  such 
as  a  disk  controller. 

The  minitower  configuration  of 
the  Micro  Express  case  provides 
a  nice  compromise  between  stan- 
dard desktop  cases,  which  eat 
up  lots  of  desktop  space,  and  a 
full  tower  case,  which  sits  on  the 
floor.  The  minitower  should  work 
equally  well  either  on  a  desktop 
or  next  to  it. 

You'll  find  flush-mounted  pow- 
er, turbo,  and  reset  switches 
aligned  vertically  on  the  front  of 
the  case,  just  above  the  key  lock. 
LEDs  indicate  power  on,  hard 
drive  activity,  and  turbo  status, 
and  another  LED  display  indi- 
cates the  current  CPU  speed. 

An  ATI  Graphics  Ultra  local- 
bus  SVGA  video  card  equipped 


with  2MB  of  video  RAM  ensures 
speedy  graphics  processing. 
The  card  resides  in  one  of  the 
486-VL's  two  local-bus  slots,  leav- 
ing one  vacant  and  available  for 
a  user-installable  local-bus  expan- 
sion card.  This  slot  can  also  be 
pressed  into  service  as  a  stan- 
dard 16-bit  slot  if  needed. 

Of  the  six  16-bit  expansion 
slots  built  into  the  motherboard,  on- 
ly four  are  available  for  accepting 
expansion  cards.  Of  the  available 
slots,  two  are  full-length  and  the  oth- 
er two  are  three-quarter-length. 
One  16-bit  slot  has  the  IDE  cach- 
ing hard  and  floppy  controller 
board  inserted  in  it,  and  another  16- 
bit  slot  holds  the  I/O  board  with  par- 
allel, game,  and  serial  ports. 

The  system  includes  dual  flop- 
py drives  (a  3y2-inch  and  a  5Va- 
inch),  leaving  two  5'/4-inch  bays 
and  one  3'/?-inch  bay  available 
for  adding  drives.  For  mass  stor- 
age, the  system  uses  a  Western 
Digital  Caviar  2200  (210MB) 
hard  drive.  Micro  Express  installs 
Windows  3.1  and  MS-DOS  5.0  on 
the  drive  for  you,  and  you  get  flop- 
py copies  along  with  manuals. 

The  system  comes  with  8MB  of 
RAM  as  the  standard  comple- 
ment, but  you  can  expand  the 
memory  up  to  a  maximum  of 
32MB   by   replacing   the    1MB 


Benchmark/performance  testing 
was  conducted  by  Computer  Prod- 
uct Testing  Services  Inc.  CPTS  is  an 
indepencfent  testing  and  evaluation 
laboratory  based  in  Manasquan,  NJ 
Every  effort  has  been  made  to  en- 
sure the  accuracy  and  complete- 
ness of  this  data  as  of  the  date  of  test- 
ing. Performance  may  vary  among 
samples. 


CompuServe  does  Windows. 


SL  "m 


irrrnaL"/r.~TtrT 


Introducing  a  whole  new  way  to  look 
at  CompuServe:  CompuServe  Information 
Manager  for  Windows  {WinCIM").  It's  a  fully- 
integrated  Windows  application,  and  lets  you 
take  advantage  of  Windows 
when  you're  on  CompuSen'e. 
It'll  make  your  session 
faster,  more  efficient, 
easier,  and  a  lot  more  fun. 

With  the  help  of  icons 
and  pull-do\'sTi  menus,  you'll 
find  ^•our  CompuSer\'e  time  is  almost  effortless. 
Cruise  the  forums,  browse  through  your 
messages,  download  files  —  it's  all  about  as 
simple  as  clicking  a  mouse  button. 

Visit  us  ai  PC  Expo,  Javiis  Center,  New  York. 

\S'iitdowi  ii  i  iiadtmark  of  Microsoft  CorporiUon. 


r- 


i»H      i. 


Urn 
9 


And  with  WinCIM  you  can  do  more 
offline,  too.  That  means  everything  from 
writing  letters  to  reading  the  answers  to  your 
hardware  and  software  questions  can  be  done 
much  more  economically. 

So  take  a  look  for  yourself. 
If  you're  already  a  CompuServe 
member,  just  type  GO  WINCIM. 
If  you  aren't,  call  us  for  more 
information  at  1  800  848-8199. 
Either  way,  you'll  soon  see  why 
the  best  view  is  the  one  from  CompuServe 
Information  Manager  for  Windows. 


Ct] 


CompuServe* 


The  information  service  you  won't  outgrow.' 

June  28  through  July  1,  Booth  430.1 

circle  Reader  Service  Number  108 


TEST  LAB 


SIMMs  with  4MB  units  in  the 
eight  SIMM  slots.  The  review  unit 
came  with  512K  of  cache  memo- 
ry, and  this,  too,  can  be  upgrad- 
ed to  a  full  megabyte. 

The  manufacturer  uses  two 
methods  of  dissipating  heat  from 
the  i486DX2/66  CPU:  a  deeply 
finned  heat  sink  mounted  atop 
the  CPU  chip  and  a  miniature  fan 
attached  to  the  top  of  the  heat 
sink.  The  fan  serves  two  func- 
tions: It  dissipates  the  heat  which 
is  transmitted  through  the  heat 
sink's  fins,  and  it  also  pulls  cool- 
er air  through  the  fins  to  keep  the 
chip's  operating  temperature  with- 
in reasonable  limits.  Since  heat 
buildup  is  the  major  cause  of 
CPU  and  component  failure,  it's 
reassuring  to  see  that  the  Micro 
Express  folks  have  taken  the  bull 
by  the  horns,  so  to  speak,  with 
these  preemptive  measures. 

I  liked  everything  about  this  sys- 
tem except  for  the  mouse.  A  three- 
button  serial  mouse  from  XOA,  ! 
found  it  to  be  a  bit  too  bulky  and 
stiff  for  my  liking,  but  this  is  a 
minor  point  and  purely  one  of 
taste.  The  enhanced  keyboard  sup- 
plied with  the  system  is  available 
in  either  audibfe-click  or  silent  ver- 
sions (a  silent  model  came  with  the 
review  machine),  and  it  has  a  nice 
slope  and  comfortable  action. 

The  minitower  configuration  pro- 
vides lots  of  installation  flexibility, 
and  the  486-VL  should  prove  to  be 
adequate  for  the  needs  of  most 
users.  It  certainly  merits  a  closer 
look  if  you're  interested  in  moving 
your  data  on  the  local  bus, 

circle  Reader  Service  Number  379 

ZEOS  4860X2-66 

When  you  unpack  and  set  up  as 
many  computer  systems  as  I  do, 
you  really  appreciate  it  when  the 
manufacturer  has  done  a  good 
job  of  preparing  and  testing  the 
machine  before  it  leaves  the  fac- 
tory. The  folks  at  ZEOS  deserve 
some  kind  words  in  recognition  of 
the  exemplary  job  they  do  in  mak- 
ing sure  everything's  right  with  a 
system  before  they  ship  it. 


34 


COMPUTE    JULY  1993 


ZEOS  INTERNATIONAL 

1301  Industrial  Blvd. 

Minneapolis,  MN  55413 

{800]  423-5891 

Direct  price:  $2,893  (review 

conllguration) 

Warranty:  one  year,  parts  and  labor; 

ao-day  money-ttach  guarantee 


In  addition  to  a  detailed  pack- 
ing slip  with  a  complete  invento- 
ry of  the  system  components 
(both  internal  and  external}  and 
their  associated  part  numbers, 
ZEOS  also  included  a  quality 
assurance  checklist  with  the  sys- 
tem. This  checklist  confirms  that 
all  aspects  of  system  preparation 
and  component  quality  assur- 
ance checking  have  been  per- 
formed— not  just  once  but  twice — 
and  that  everything  passed. 

There's  even  a  parts  check  sec- 
lion  that  ensures  all  required 
cables,  manuals,  power  cords, 
and  other  required  elements  are 
also  present  and  accounted  for  pri- 
or to  sealing  the  box  and  ship- 
ping the  system.  Kudos  to  ZEOS 
for  going  the  extra  mile  here. 

Every  computer  system  is  the 
sum  total  of  all  its  component 
parts,  and  ZEOS  has  supplied  a 
shining  example  of  what  a  good 
system  is  made  of.  The  200-watt 
power  supply  with  built-in  surge  pro- 
tection provides  the  operating  volt- 
age to  power  the  system's  dual  flop- 
py drives,  its  245MB  Seagate  ST- 
3283AT  hard  drive,  and  the  sys- 
tem board. 

The  spacious  case  provides 
lots  of  expansion  room.  Flush- 
mounted  push-button  reset,  pow- 
er, and  turbo  switches  have  LED 
status  indicators,  and  a  system 
key  lock  is  also  mounted  at  the 
front  of  the  case.  A  snap-off  plas- 
tic cover  conceals  the  screws 
securingthecase  cover  to  the  chas- 
sis and  gives  the  rear  of  the  ma- 
chine a  smooth  and  uncluttered 
appearance.  As  far  as  vacant 
bays  go,  you'll  find  a  5'/:-inch  bay 
and  a  vertical  3'/?-inch  bay,  both 
accessible  from  the  front  of  the  ma- 
chine; inside  the  case  there's 


t~J    ucu  Usi£j^ 


room  to  add  two  additional  5Va- 
inch  half-height  drives. 

ZEOS  uses  its  own  mother- 
board,  which  provides  a  total  of  sev- 
en  full-length  16-bit  expansion 
slots  and  a  single  three-quarter- 
length  8-bit  slot.  Two  of  the  16-bit 
slots  have  local-bus  extensions  on 
them  as  well.  In  the  review  unit, 
one  of  the  local-bus  slots  was  oc- 
cupied by  the  Diamond  Viper 
SVGA  card,  while  all  of  the  other 
slots  were  vacant  and  available. 
To  dissipate  the  excess  heat  gen- 
erated by  the  CPU,  ZEOS 
installed  a  large  heat  sink  about  an 
inch  longer  than  the  80486  chip  it- 
self. A  ZIF  socket  makes  removing 
the  CPU  for  future  upgrades  an  ef- 
fortless procedure  that  consists  of 
lifting  the  socket's  locking  lever. 
replacing  the  chip,  and  pushing 
the  locking  lever  back  down  again. 

I  found  the  system's  perform- 
ance beyond  reproach,  handling 
both  text-  and  graphics-based 
applications  quickly  and  without 
a  whimper.  A  comfortable 
enhanced  keyboard  with  audible 
click  and  a  Microsoft  serial 
mouse  make  using  the  system  a 
pleasure,  and  Lotus  Organizer 
software,  DOS  5.0,  and  Windows 
3.1  all  come  standard.  And  if 
that's  not  enough,  you  can 
choose  either  Lotus  1-2-3  for  Win- 
dows, Ami  Pro,  or  Lotus 
Freelance  as  an  additional  includ- 
ed software  package. 

ZEOS  builds  a  solid  machine 
that  should  deliver  excellent,  trou- 
ble-free performance  for  many 
years  to  come.  If  you're  thinking 
of  purchasing  a  486DX2/;66  local- 
bus  system,  this  one  should  be 
high  on  your  list  of  potential 
candidates. 

circle  Reader  Service  Number  3B0 


x^^ 


Fly  higher. 


Higher.  Faster.  Farther. 
CH  Products  is  defining  new 
standards  of  design  and 
performance  for  computer  pilots. 
We'll  empower  you  to  effortlessly 
relay  commands  with  a  feel  of 
absolute  control.. .to  swoop,  loop 
and  soar  like  never  before. 

Get  your  hands  on  the 

red-hot  precision 

FLIGHTSTICK™  series  joysticks.  Or 

our  lightning-fast  GAMECARD  3 

AUTOMATIC".  And  VIRTUAL 

PILOT"-',  a  yoke  that  will  defy  your 

concept  of  reality.  And  there's 

more  on  the  horizon.    d__-.|-  farther 
From  drawing  board    "ts***-"  icirwi«sr- 

to  your  fingertips,  ours  is  a  relent- 
less pursuit  of  new  and  better 
products.  CH  Products  began  with 
a  dream  25  years  ago,  and  we've 
never  looked  back. 
Today,  we  give  you  the  wings  to  fly. 
Higher. 
Faster. 
Farther. 


970  Park  Center  Drive    Vista,  CA  92083 
Phone:619.S9a.2518   Fax;  619,598.2524 


TM  1993  CH  Producta,   H  Joystick  Toclinologjea  inc.  Co. 

Circle  Reader  Service  Numtsr  t56 


SYSTEM  FEATURES 


Hard  drive 
Make 


Western  Digital 


Maxtor 


Maxtor 


Diaital 


Quanium 


Model 


Caviar  2340 


LXT  340A 


Da213A 


Digital 


ProDrive  LPS 


Formatted  capacity 


333MB 


320MB 


213MB 


239MB 


24QM8 


Conlfolter 


IDE 


inlegrated  IDE 


IDE 


integrated  IDE 


IDE 


Conlroller  caclte 


32K 


32K 


4K 


NA 


Ottier  drives 
1.2MB 


NA 


1.44MB 


MOTHERBOARD 

^^^^Mi 

;  ,  '^^^M 

Manufacturer 

BCM  AOvancefl  Research 

Deli 

S&A  Labs 

Digital 

Epson  Portiand 

Standard  RAM 

4MB 

BMB 

8MB 

4MB 

4MB 

Max  RAM 

32MB 

64MB 

32MB 

64MB 

12BMB 

No.  of  8-bit  slots 

0 

0 

0 

0 

0 

No.  of  16-bit  slots 

6 

6 

6 

3 

6 

No.  of  VESA  focal-bus  slots 

0 

0 

2 

0 

0 

BIOS 

AM! 

Ptioenix/Deli 

AMI 

Phoenix 

Epson 

External  cache 

128K 

128K  (optionai) 

256K 

128K 

yes' 

Max  cache 

256K 

128K 

256K 

256K 

variable- 

CPU  socket 

press-pin 

pfess-pin 

press-pin 

press-pin 

press- pir, 

Upgrade  socket 

yes 

yes 

no 

yes 

yes 

Power  supply 

200  W 

240  W 

200  W 

NA 

200  W 

INPUT  OUTPUT 

Parallel  ports 


Serial  ports 


PS,^  mouse  port 


Game  port 


Mouse  supplied 


SUPPLIED  SOFTV/ARE 


DOS 


yes 


yes 


yes 


yes 


yes 


yes 


yes 


Windows  3.1 


yes 


yes 


yes 


yes 


Floppy  backups 


yes 


yes 


yes 


OJher  software 


Close-up  4.0  and  choice  of 

one:  Lotus  Organizer.  Lotus  1- 

2-3  lor  Home,  Lotus  Write, 

Lolus  Works 


NA 


NA 


QAPius 


NA=not  applicable  or  information  about  ttiis  feature  not  available 

'noninterlaced 

^Epson  uses  wfiat  it  calis  VirtualCache.  a  proprietary  cache  that  can  let  you  use  all  of  your  system  memory  as  a  virtual  cache  pool. 


yes 


t^A 


36        COMPUTE    JULY  1993 


Meet  One  Of  Our  Wildest  Titles 


"Eye-popping,  ear-tingling,  mind- 
blowing"  -  Software  Toolworks' 
products  like  The  San  Diego  Zoo"* 
Presents  The  Animals!'"  read  more 
like  hit  movie  reviews.  Even 
Microsoft  Chairman  Bill  Gates  called 
The  Animals!  "...a  must  get!"  at  the 
1993  CD  Expo. 


.-jC 


The  Animals!  is  the  latest  in  our 
multi-media  edutainment  series 
and  just  one  of  the  dozens  of  titles 
from  the  world's  largest  supplier  of 
CD-ROM  Software.  In  fact,  every 
four  seconds  of  every  business  day, 
someone  buys  a  Software  Toolworks 
CD-ROM. 


i<9h 


Look  for  The  Animals!,  Mario  Is 
Missing!'",  Mavis  Beacon  Teaches 
Typing! *,  The  Chessmaster-,  World 
Atlas,  and  many  mind-expanding 
titles  from  the  world's  leader  in 
CD-ROM  -  The  Software  Toolworks. 

^_-^^^^H^H      Fcr  [he  dealer  nearest  you 

^F- '  '^^^B        or  to  order,  call  loll-free 

Biiykial  1-800-234-3088 


■ 


"he  San  Diego  Zoo™  Presents  The  Animals!'"  was  designed  by  Arnowitz.  Inc.  Programmed  and  produced  by  Amowitz,  Inc.,  and  The  Software  Toolworks.  Inc. 


-cTofliworis  I 
Wfved 


TEST  LAB 


^^^H 

SYSTEM  FEATURES 

^H 

Gsleway 

Insight 

Keydata 

Micro 
Express 

ZEOS 

1    DIMENSIONS  (in  Inches) 

^^ 

bsngth 

16.00 

17  50 

^  {  Q-j 

16.50 

18,25 

Width 

16.25 

7.75 

7  20 

8,00 

18,75 

Height 

4,25 

25.25 

24,&0 

24.80 

6.25 

1   VIDEO        "^^^^^BT                                                                                                                                                                                         1 

Monitor 

CrysialScan  1572  PS 

ViewSonic  6PS 

CTX  1560 

ME  PM  360 

ZEOS  14-inch  SVGA 

Video  adapter 

ATI  Graphics  Ultra  Pro 
Local  Bus 

STB  Power  Graph 

Geno 

a  Windows  VGA  24 

ATI  Graphics  Ultra 
Local  Bus 

Diamond  Viper  VLB 

Adapter  max  Nf  resfcoiors             1024  x  768/256 

1024  X  768/16,7  million 

1024 

X  768/16.7  million 

600  X  600/32.768 

1024  X  768/16.7 
million 

DRIVES 

Hard  drive 
Make 

Western  Digital 

Western  Digital 

Conr.e.' 

Western  Digital 

Seagate 

Mode! 

Caviar 

Caviar  2200 

30254 

Caviar  2200 

ST  3283AT 

Formalted  capacity 

333MB 

2tOMB 

250MB 

210MB 

245MB 

Controller 

integrated  IDE 

VL-bus  IDE 

VL-bus  IDE 

IDE 

VL-bus  iDE 

Cantfoller  cache 

128K 

no 

no 

2S6K 

no 

Other  drives 
1.2MB                                              11111 

1.«MB 

1 

1 

1 

1 

1 

MOTHERBOARD 

Manuladurer 

Galeway 

ASUS 

ASUS 

Micro  ExQfess 

ZEOS  Imemational 

Standard  RAM 

8HB 

8MB 

8MB 

8MB 

4MB 

Max  RAM 

64M3 

32MB 

32MB 

32MB 

64MB 

No.  of  8-bit  slots 

0 

0 

0 

0 

1 

to.  of  16-bii  slots 

6 

5 

5 

6 

5 

No.  of  VESA  local-bus  slots                      2 

2 

2 

2 

2 

BIOS 

Phoenix 

AMI 

AMI 

AMI 

Phoenix 

External  cacite 

2S6K 

256K 

256K 

512K 

128K 

Max  cache 

256K 

256K 

256K 

1MB 

256K 

CPU  socket 

press-pin 

ZIP 

ZIP 

press-pin 

21F 

Upgrade  socl^el 

yes 

yes 

yes 

no 

yes 

Power  supply 

200  W 

250  W 

250  W/ 

200  VV 

200W 

iNRjTiOUTPirr            ' 

^^m:                                                                                         ^■■B^^                1 

Parailel  ports 

1 

1 

1 

1 

2 

Serial  ports 

2 

2 

2 

2 

1 

PS,'2  mouse  port 

0 

0 

0 

0 

0 

Game  port 

0 

1 

1 

1 

G 

Mouse  supplied 

yes 

yes 

yes 

yes 

SUPPLIED  SOFTWARE                                                                                                                                   J 

• 1 

DOS 

yes 

yes 

yes 

yes 

yes 

Windows  3.1 

yes 

yes 

yss 

yes 

yes 

Floppy  backups 

yes 

yes 

yes 

yes 

yes 

Other  software 

Cooi  Tools.  PC  Tools, 
QAPIus 

Dr  Solomon's 
Anti-Virus.  Slacker 

Choice  of  one,  Morton  Desktop 

for  WinOows.  OOjecl  Vision, 

Sidekick,  Turbo  0++.  Paradox 

dBASE  IV 

m 

Lotus  Organizer  and 

one:  Ami  Pro  or 

Freelance 

l>iA=not  applicable  or  intonr 
■noninterlaced 

ation  about  this  featLire  not  available 

38        COMPUTE    JULY  1993 


RETURN 

m 

PHANTOM 

TheFIjiure 

OfAdveniure 

Ganung  Begins 

m  When  The  m 

Phantom  Returns! 

PticroProse  pushes  adventure  gaming  to  its 
limits  with  the  most  significant  innovations  in 
graphics  and  animation  to  date! 


•KaatyassHcmeDWiUfliiTiRi 


i 


Tragedy  awaits  you 
and  the  audience 
inside  the  famed 
Paris  Opera  Housel 

Explore  the 
opera's  labyrinth 
of  catacombsl 


Confront  the 
^SP  Phantom  face- 
to-face! 


'is--' 


tal 

^^Sf^^ml 

E 

BQII 

mi'"--'^ 

'i^WW 

i^HIE 

1 

l^^fo^ 

I^PJ^Sl    "  ii'..0---^^^^-<""  "               ""fefe 

t:^ 

^^^^-^ 

Search  for  clues 
along  the  catwalks, 
through  the  wings, 
and  into  the  many 
backstage  rooms 
of  the  opera  house! 

Try  Rex  IHebular  And 
The  Cosmic  Gender 
Bender^*^'  for  more 
mind-blowing 
adventures! 


^<W 


II 

li     Piante 

|l     Address . 
City 


To  get  our  free  catalog,  call  1 -800-87  9-PLAY. 
(Mon.-  Fri.,  &30  am-5:00  pm  EST.) 
Or  nil  out  this  coupon  and  mail  it  to:  MicroProse  Software,  Inc.    _  . . , 
180  Lahefront  Drive  •  Dept.  D-10  ■  Hunt  Valley,  HD  21030-2245  GAM 


_  State . 


-HP- 


J  i  u 


Seriously  Fun  Software 

©  1993  MicroFrose  Software,  Inc.  ALL  KIGHTS  RESERVED 

Circle  Reader  Senlce  Numbef  174 


NEWS  &  NOTES 


Jill  Champion 


PLANMaker 

helps  you 

put  together 

a  winning 

business  plan. 


For  Capital  Seekers 

There's  nothing  like  gridlock. 
While  small  businesses  hold 
the  greatest  potential  for  cre- 
ating new  jobs,  they  also 
have  the  hardest  time  obtain- 
ing venture  capital.  Add  to 
that  bleak  picture,  according 
to  one  study  (by  Coopers  and 
Lybrand),  the  fact  that  only  1 
in  100  business  plans  ever 
shows  promise  of  being  seri- 
ously considered  because  it 
is  concise  and  well  written, 
and  you  can  see  that  hope- 


fuls with  poorly  constructed 
plans  are  working  against  a 
huge  disadvantage. 

A  new  software  package 
called  PLANMaker,  not  your  or- 
dinary fill-in-the-blanks  busi- 
ness program,  is  designed  to 
help  overcome  such  odds.  It 
#»mbines  all  the  ingredients 
necessary  to  formulate  and 
publish  a  sophisticated  busi- 
ness plan — one  that  conforms 
to  the  standards  now  demand- 
ed by  bankers  and  investors. 
Its  suggested  retail  price  is 
$129.  For  more  information, 
contact  PowerSolutions  for 
Business,  1920  South  Broad- 
way, St.  Louis.  Missouri 
63104:  (314)  421^0670.  (314) 
421-0668  (fax). 

Future  Teleconferencing 

We  all  remember  the  classic 
line  from  "Star  Trek":  "Lieuten- 
ant,  can  you   put  that  on- 


screen for  me?"  Even  three 
decades  ago,  remote  commu- 
nications in  sci-fi  programs 
and  flicks  involved  visual  as 
well  as  audio  contact. 

Now,  NCR  is  bringing  to 
market  NCR  Telefvledia  Con- 
nection. It's  a  combination  of 
hardware  and  software  that 
lets  PC  users  communicate 
with  each  other  through  tele- 
conferencing while  they  collab- 
orate on  files  and  documents 
in  realtime. 

"NCR  TeleMedia  Connec- 
tion will  change  the  way  we 
work,"  says  Neil  Whittington, 
assistant  vice  president  of 
NCR's  Multimedia  Products 
business  unit. 

The  product  consists  of 
two  16-bit  ISA  bus  plug-in 
cards  to  support  video  and 
graphics  on  386-  and  486- 
based  PCs,  as  well  as  soft- 
ware that  allows  users  lo  col- 
laborate on  Windows-based 
files.  It  also  supports  an  option- 
al video  camera  and  audio 
unit.  As  a  result  of  all  this  tech- 
nology, a  widely  dispersed 
group  of  people  can  work  to- 
gether as  if  they  were  in  the 
same  room. 

NCR  plans  to  introduce 
products  utilizing  TeleMedia 
Connection  technology  later 
this  year.  For  more  informa- 
tion, contact  NCR,  1700 
South  Patterson  Boulevard, 
Dayton.  Ohio  45479:  (800) 
225-5627  or  (513)  445-5000. 

Beatles  Tour — 30  Years  Later 

The  Beatles  have  begun  an 
ambitious  worldwide  tour  on 
CD-ROM.  Voyager  is  launch- 
ing a  new  CD-ROM  edition  of 
A  Hard  Day's  Night,  an  inter- 
active program  that  includes 
the  complete  uncut  movie, 
the  entire  script,  a  book's 
worth  of  text  about  the 
Beatles  and  the  rise  of  rock 
'n'  roll,  a  Beatles  photo  gal- 
lery, and  profiles  of  the  songs 
and  the  film  cast. 

The  suggested  retail  price 
is  $39.95  for  the  Mac  version. 


40        COMPUTE    JULY  1993 


A  PC  version  of  the  program 
is  scheduled  for  release  later 
this  year.  For  more  informa- 
tion, contact  Voyager.  1351 
Pacific  Coast  Highway,  Santa 
Monica.  California  94041: 
(310)  451-1383,  (310)  394- 
2156  (fax). 

Decrypting  the  Code 

The  Computer  Museum  in  Bos- 
ton opened  From  Words  to 
Code:  How  People  Make  Com- 
puters Work  this  April,  the 
first  exhibit  to  reveal  in  a  light- 
hearted,  interactive  way  the 
mysterious  world  of  program- 
ming and  how  it  affects  daily 
lives. 

Using  video,  computer  sta- 
tions, and  3-D  objects,  the  ex- 
hibit takes  visitors  on  a  jour- 
ney into  a  "land  of  languag- 
es" to  discover  how  pro- 
grams, or  sets  of  instructions, 
are  all  around — from  recipes 
to  lock  combinations — and 
how  these  sets  of  instructions 
are  turned  into  code  using  pro- 
gramming languages.  Visitors 
are  even  able  to  build  their 
own  programs.  The  grand  fina- 
le, a  nine-foot-high  3-D  tower, 
graphically  illustrates  the  vari- 
ety of  programming  languag- 
es that  have  evolved  since 
the  early  1950s.  The  exhibit  is 
on  display  through  Septem- 
ber 6.  1993.  For  more  informa- 
tion, contact  The  Computer 
Museum,  300  Congress 
Street,  Boston.  Massachu- 
setts 02210:  (617)  426-2800, 
(617)  426-2943  (fax). 

Don't  Dump  That  Old  Laptop! 

Why  spend  more  money  on  a 
new  laptop  when  you  can 
have  your  current  one  upgrad- 
ed? Laptop  Solutions  of  Hous- 
ton replaces  the  current  hard 
drive  with  a  brand-new,  high- 
er-speed, higher-capacity 
drive.  "We  have  a  rigorous 
quality-control  program," 
says  Ken  Duckman,  presi- 
dent of  Laptop  Solutions.  "We 
pride  ourselves  on  our  0-per- 
cent defect  policy — every  ma- 


The  best  sound  is  not  in  the  cards. 


Perk  up  your 
presentations.  Make 
training  more  eflective. 
And,  put  some  guts 
into  your  gaming 
pastimes,  Anytime. 
Anywtiere,  Intact,  if  you 
are  not  a  card  carrying 

member  ot  the  computer  set,  you  liave  to  hear 

PORT-ABLE  Sound  Plus  from  Digispeech.  You 

know,  those  real  smart  people  who  make  simple 

sound  solutions. 

PORT-ABLE  Sound  Plus  is  She  first  portable 

external  sound  peripheral  to  deliver  16  Bit  CD 

quality  music  with  stereo  audio  capabilities. 

And.  since  you  just  plug  into  your  IBM  PC  or 

compatible,  desktop  or  laptop  parallel  port,  you 

do  not  need  an  engineering  degree  or  even  a 

screwdriver. 

When  you  compare 

PORT-ABLE  Sound  PUs  to 

any  other  external  sound 

peripherals,  you  will  see 

why  anything  else  is  just 

noise.  PORT-ABLE  Sound 

Plus  is  based  on  advanced 

Digital  Signal  Processing 

technology,  so  you 

will  enjoy  the  greatest 


compression  capability  with  the  highest  quality 
sounds.  Here  is  something  else  that  will  be  music 
to  your  ears.  PORT-ABLE  Sound  Plus  comes 
complete  with  everything  you  need  including  a 
high  fidelity  speaker  and  builtnn  microphone. 
There  is  an  "Audio-in"  for  a  CD  or  tape  player 
and  a  "Line-out"  for  external  powered  stereo 
speakers.  Even  a  built-in  smart  parallel  port  pass 
through  so  you  can  keep  printing. 

Whether  you  take  your  work  across  the  hall 
or  across  the  country,  with  PORT-ABLE  Sound 
Plus,  you  have  all  the  cards  you  need  to  play 
right  in  your  hip  pocket.  The  hinged  design  lets 
you  flip  up  the  unit  if  you  are  short  on  desk  space 
Of  lap  space.  And,  the  power  will  always  be  with 
your  whether  you  use  rechargeable  or  non- 
rechargeable  AA  batteries.  PORT-ABLE  Sound 
Plus  also  comes  equipped  with  an  AC/DC  power 
converter. 

As  a  bonus,  you  will  get 
allthesottwareyou  need  to 
communicate.  Like  Lotus 
Sound'"  an  OLE  server  for 
Windows  3.1.  WinReader  for 
Windows  3.1,  a  handy  text- 
to-speech  utility,  Digispeech's 
DOSTalkandDOSReader 
text-to-speech  applications. 
Show  &  Tell  For  Kids' for 


POBT-  ABLE  Souno  Plus  is  a  trademark  al  Digtspeecti.  Inc.  All  olher  produU 
names  are  irademarks  or  registered  trademarks  of  llieir  lesoecliw  owners 

Circle  Reader  Service  Number  168 


Windows  -  an  easy  to  use  MultlMedia  Authoring 
program.  It  is  also  Sound  Blaster  and  AdLib 
compatible. 

Why  compromise  on  quality,  portability, 
compatibility  or  affordability?  When  all  the  cards 
are  on  the  table,  PORT-ABLE  Sound  Pius  from 
Digispeech,  Inc.  is  your  ace  in  the  hole. 
Suggested  retail  is  only  $198.95. 


To  order  or  obtain  more  information  about 
PORT-ABLE  Sound  Plus,  write  or  call  Digispeech, 
or,  contact  your  local  dealer. 

Sales  Office:  550  IVlain  Street,  Suite  J,  Placerville, 
Califomia95667.  Telephone:  (916)  621-1787. 
Fax  (916)  621-2093. 


^^ 


.rtNIXJAS.. 


m 

I 


NEWS  &  NOTES 


chine  must  go  back  to  the  cli- 
ent in  better  condition  than 
when  we  received  it." 

The  entire  process  takes 
48  hours.  During  the  sec- 
ond 24  hours,  after  compo- 
nents have  been  upgraded, 
the  machine  is  put  through 
an  intense  "burn-in  and 
test"  period  in  which  the 
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FEEDBACK 


Key  depression, 
specialty  viruses, 
virtual  air 
traffic,  liigh-llying 
memoiv,  colorful 
forms,  easy  virus  de- 
tection, and  more. 


Keyed  Up 

Some  time  ago,  you  showed 
how  to  set  or  reset  the  Caps 
Lock  key  and  other  control 
keys.  But  what  about  ordinary 
keys?  Is  there  a  way  to  tell 
which  key  has  been 
pressed? 

JOHN  JACKSON 
DETROIT,  Ml 

This  program  might  work  for 
you.  It's  written  in  OBASIC. 

CLS 

DEF  SEG  =  0 

top: 

LOCATE  1,  1 

FOR  i  =  1G49T0  1088 

PRINT  (PEEK(i)); 

aS  =  INKEY$ 

NEXT 

GOTO  top 

This  program  displays  the  key- 
board buffer  (bytes  1053 
through  1085),  a  pointer  that 
keeps  track  of  the  current  char- 
acter in  the  buffer  (byte 
1052).  and  a  pointer  that 
keeps  track  of  the  most  re- 
cent character  read  (1050). 
When  increasing  the  value  of 
1050  will  make  it  equal  to  the 
value  in  1052.  your  computer 
beeps  to  alert  you  that  your 
keyboard  buffer  Is  full.  To 
print  onscreen  the  ASCII  val- 
ue of  the  most  recent 
keypress,  use  this  program. 
(The  line  that  reads  aS=IN- 
KEYS  keeps  the  beginning 
and  end  pointers  in  the  same 
position.) 

CLS 

DEF  SEG  =  0 

top: 

q  =  tPEEK(1052)-3ZJ 

IF  q  =  -2  THEN  q  =  30 

LOCATE  1,1:  PRINT  PEEK{1054  + 

q) 

a$  =  INKEYS 
NEXT 
GOTO  top 

Viral  Spiral 

The  article  on  viruses  in  your 
February    1993    issue    an- 


swered quite  a  few  questions 
for  me,  but  can  you  answer 
these? 

Is  it  theoretically  possible 
for  a  compiler,  if  infected  with 
any  of  the  viruses  the  article 
described,  to  generate  an  in- 
fected EXE  file? 

Is  it  theoretically  possible 
to  vy/hte  a  virus  that  would  in- 
fect a  compiler  and  cause  it 
to  generate  an  infected  EXE 
file? 

If  the  answer  is  no  to  both 
questions,  can  a  newly  com- 
piled and  not  yet  executed 
EXE  file  be  considered  virus 
free,  assuming  the  source 
code  contains  no  viruses? 

RICHARD  M.  SANDERS 
BURNSVILLE,  MN 

Anything  is  possible.  Some  of 
the  viruses  described  in  the  ar- 
ticle Install  themselves  as  TSR 
files  which  constantly  scan 
the  hard  disk  for  uninfected 
files.  A  new  EXE  file  (one  that 
was  just  created)  would  be  vul- 
nerable to  the  Dark  Avenger, 
for  example.  As  far  as  we 
have  been  able  to  determine, 
no  virus  currently  in  circula- 
tion specializes  in  infecting 
compilers  In  such  a  way  that 
they  would  generate  dis- 
eased EXE  files  (although 
novj  that  you've  raised  the 
question,  someone  some- 
where will  probably  try  circu- 
lating one).  Such  a  virus 
would  be  too  specialized  to 
spread  and  would  quickly  be 
isolated  and  destroyed.  The 
answer  to  your  final  question 
is  that  no  file  can  be  assumed 
to  be  virus  free. 

Rights  and  Wrongs 

In  response  to  the  "News 
Bits"  item  called  Controlling 
the  Infectious  (December 
1992),  I  believe  that  there 
should  be  controls  both  on 
weapons  and  virus  construc- 
tion kits.  Nobody  sets  a  load- 
ed and  cocked  gun  in  a  room 
and  then  says,  "Be  careful."  Vi- 
rus construction  kits  are  load- 


ed guns.  They're  all  too  easi- 
ly put  to  use.  Viruses,  like 
guns,  will  not  disappear  un- 
der stricter  controls,  but  by  re- 
stricting their  availability,  few- 
er people  will  suffer. 

JOSEPH  LEWIS  LOUTZENHISER 
ASHLAND.  OR 

Taking  Control 

I  wish  to  point  out  a  miscon- 
ception regarding  virtual  real- 
ity and  aviation.  In  "Virtual  Re- 
ality" (February  1993),  Jeffrey 
Hsu  suggests  that  "air-traffic 
controllers  may  one  day  take 
direct  control  of  the  planes  on 
their  radar  scope  through 
VR."  In  fact,  it's  more  likely 
that  pilots  will  one  day  re- 
place the  ground  controllers. 
Technology  currently  exists 
(GPS  navigation  and  data 
link  transponders)  which 
would  allow  pilots  to  provide 
their  own  separation  and  se- 
quencing. It  should  be  noted 
that  these  are  the  sen/ices  cur- 
rently offered  by  ground  con- 
trollers. 

C.  SEBERG 
MOUNTAIN  VIEW,  CA 

Infection  Control 

I  would  like  to  take  issue  with 
one  of  Philip  Chien's  com- 
ments in  "The  Great  Virus 
Scare"  (February  1993).  He 
states,  "In  all  cases,  viruses 
are  programs  that  were  writ- 
ten by  an  outlaw — a  hacker 
who  specifically  sets  out  to 
damage  other  people's  com- 
puters." In  all  deference  to 
fvlr.  Chien,  this  is  simply  not 
true.  Paul  Mungo  and  Brian 
Clough,  discussing  Teodor 
Prevalsky,  a  Bulgarian  engi- 
neer who  was  an  early  virus 
writer,  state,  ".  .  .  for  Teodor, 
destruction  of  data  or  pro- 
grams was  never  the  point. 
He  wrote  viruses  as  an  intellec- 
tual challenge.  None  of  his 
viruses  had  ever  been  inten- 
tionally damaging  .  .  ."  (from 
Approaching  Zero,  1992). 
scorr  MOSER 

DANVILLE,  IN 


45        COMPUTE    JULY  1993 


TICHNOLOGY  UPDATE 


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The  affordable 
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Schedule  appointments- 
days,  weeks  or  months  in  ad- 
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mind you...  Mender  forget  n 
phone  mnnber  or  be  late  for 
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Speed  dialing.  Axxess  can 
be  used  ivith  most  phones 
for  speed  dialing.  Just  select 
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directly  link  to,  like  pay  phones.  Simply  touch 
the  number  on  the  screen  and  then  hoki  the 
phone's  handset  over  Axxess'  speaker,  Axxess 
emits  a  series  of  electronic  tones  which  dial  the 
number  for  you. 

Appointment  scheduling.  The  Axxess  per- 
sonal organi/eralsohasa  llXl-year  calendar,  its 
built-iii  alarm  remindsyou  of  every 
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Time  log.  The  time  log  feature  helps  keep  an 
accurate  record  of  time  spent  on  each  project. 
Axxess  tracks  your  hours  as  you  go,  so  you 


0 


Four  ways  you  can  start 
saving  time  and  money 
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&rva20iTwnutea 


don't  waste  time  calcu- 
lating them  later.  It  helps  you  bill 
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INDUSTRIES 

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FEEDBACK 


Good  point.  There 's  a  bit  of  inteliectual 
chailenge  in  writing  a  virus  virulent 
enougii  to  plant  itself  unl<nown  in  tieav- 
ily  defended  computers.  If  that  were  all 
that  viruses  did.  no  one  would  care 
about  them.  Unfortunately,  most  virus 
writers  go  that  extra  mile  to  mal<e  their 
creations  destructive,  or  at  least  trouble- 
some. Recall  that  some  say  Nero 's  pur- 
pose in  torching  Rome  was  to  receive 
the  inspiration  for  a  poem.  Should  we 
forget  the  damage  that  resulted  from 
his  flight  of  fancy  simply  because  he 
was  seeking  an  intellectual  challenge? 
In  retrospect,  we  probably  should 
have  changed  the  word  all  to  most  in 
Mr.  Chien's  article.  !\Aany  people  be- 
lieve in  She  doctrine  'All absolute  state- 
ments are  false. " 

Flying  High 

I  have  DOS  5,0.  How  can  I  load  my 
TSRs  into  high  memory? 

JOSHUA  NEWMAN 
COOPER,  TX 

We  get  a  lot  of  letters  about  this.  DOS 
programs  (particularly  games)  have  be- 
come so  memory  hungry  that  you 
need  every  byte  of  conventional  mem- 
ory you  can  get  your  hands  on. 

You  can  save  significant  amounts  of 
conventional  memory  by  loading  your 
TSRs  high.  You  do  this  with  Loadhigh. 
If  you  have  a  TSR  called  Nicholas,  in- 
stead of  simply  putting  its  name  on  a 
line  by  Itself  in  your  AUTOEXEC.BAT 
put  Loadhigh  Nicholas. 

A  couple  of  other  ways  to  save  mem- 
ory are  to  use  DOS=HIGH  and  to  use 
Devicehigh  for  ttie  drivers  in  your  CON- 
FIG.SYS file  (as  in  DEVICEHIGH=SET- 
VER.EXE).  Make  sure  DE- 
VICE=Hlf^Elvl.SYS  comes  first  in  your 
CONFIG.SYS  file.  You  can't  load 
HllvlEM.SYS  high. 

Color  Forms 

Are  there  any  form  programs  that  can 
use  PCX  graphics  and  make  color 
forms? 

STEVEN  KILIAN 
APO.  AP 

FormWorx  (Power  Up  Software,  2929 
Campus  Drive,  San  Ivlateo,  California 
94403)  can  import  uncompressed  black- 
and-white  PCX  files  up  to  64K  and  print 
text  and  fills  in  color  PerFORM  Pro  Plus 
48        COMPUTE    JULY  1993 


(Delrlna  Technology  6830  V/a  Del  Oro, 
Suite  240,  San  Jose,  California  95119) 
will  import  and  print  grayscale  PCX 
files  and  print  text  and  fills  in  color 

Drafted  into  Service 

I'm  a  deputy  sheriff  and  editor  of  a 
small  journal  for  an  organization  of  traf- 
fic crash  reconstructionists.  We've 
found  that  MacDraft  is  a  great  program, 
But  because  most  sheriffs'  departments 
have  PCs  rather  than  Ivlacintoshes,  I'm 
looking  for  a  PC  product  that's  as  good 
as  MacDraft  on  the  Mac  for  drawing 
crash  sites  for  courtroom  presentations. 

WILT  rslELSON 
HOWELL.  Ml 

MacDraft  is  now  available  in  a  Win- 
dows version  called  f^acDraft  for  Win- 
dows. Contact  Innovative  Data  Design, 
2280-A  Bates  Avenue,  Concord,  Cali- 
fornia 94520:  (510)  680-6818. 

Looking  for  Trouble 

I  wanted  to  alert  your  readers  to  the 
fact  that  you  can  often  detect  viruses 
that  infect  EXE  and  COM  files  because 
they  change  the  size  of  the  infected 
files.  Also,  there's  a  simpfe  test  for  cer- 
tain viruses,  particularly  Stoned  and 
fvlichelangelo,  These  viruses  decrease 
the  amount  of  base  memory  DOS 
thinks  it  has.  If  you  run  Chkdsk,  you 
should  see  655360  total  bytes  of  mem- 
ory, If  you  see  a  value  less  than  that, 
your  computer  may  have  an  infection.  Al- 
so, if  you  think  you  have  an  infection, 
you  should  turn  your  computer  off  imme- 
diately and  seek  professional  help. 
There's  a  chance  that  the  virus  can  be 
stopped  before  it  does  serious  harm  to 
your  computer. 

MARK  ANDERSON 
DEL  NORTE,  CA 


Readers  whose  letters  appear  in  "Feed- 
baci<"  will  receive  a  free  COMPUTE's 
PC  clock  radio  while  supplies  last.  Do 
you  have  a  question  about  hardware  or 
software?  Or  have  you  discovered 
something  that  could  help  other  PC  us- 
ers? If  so,  we  want  to  hear  from  you. 
Write  to  COMPUTE'S  Feedback.  324 
West  Wendover  Avenue,  Suite  200, 
Greensboro,  North  Carolina  27408.  We 
regret  that  we  cannot  provide  person- 
al replies  to  technical  questions.       3 


Editor 

Art  Director 

Managing  Editor 

Features  Editor 

Reviews  Editor 

Editor,  Gazette 

Editor,  Amiga  nesource 

Senior  Copy  Editor 

Copy  Editor 

Edttarial  Assistant 

Contributing  Editors 

Intern 


Giilton  l^rnes 

l^bin  C  Case 

David  Englisn 

Robert  Bixbv 

Mike  Hudnali 

To-Ti  Meisei 

Denny  Atkin 

K^ren  Huffman 

Margarel  I^msey 

Poliy  Cilfparr 

Sylvia  G?aiiam.  Edde  Hultman. 

Tony  Roberts,  Karen  Si&oak 

Kfm  Havlena 


ART 
Assistanl  Art  Director    Kenneth  A  Hardy 
Designer    Katie  Murdock 
Copy  Produelion  Manager     leny  Cash 
PRODUCTION 
Produelion  Manager    De  Potter 

Traflic  Manager     Barbara  A  Williams 

PROGRAMMING  &  ONLINE  SERVICES 

Manager    Troy  Tuci-eT 
Programmers    Bri^ce  M  Bowden 
Sieve  Dfaper 
Bradley  M  Small 

ADMINISTRATION 
President,  COO    Kainy  Kaeton 


Executive  Vice  President, 

Operations 

Ediloriai  Director 

Operations  Manager 

Otrice  Monagar 

5r.  Administrative  Assistant 

Administrative  Assistant 

Receptionist 


\V,:liam  lynan 

Keilli  Ferreil 
David  HensJey  Jr 
Sybil  Agee 
Julia  Fleming 
Lisa  G  Casrnger 
LeWanOa  Fox 


ADVERDSiNG 

Vice  President,    Peter  t  Jctinsmeye' 
Associale  Pul)1islier     (212)196.6100 

ADVERTISING  SALES  OFFICES 
EasiCoas!  P.  i  ,  ;■  ■  i  ■■■iif- li;  :  .■■.■  :,iiTjonris- 
meyef.  Chris  Cul':  1  fu..  CiM'-uri^i  ..L  ,i;,;:..i:i  !:,-,u-::.jlianal  Lid  , 
1965  Broadway.  Neiv  York,  NY  t0023;  (212)  -196-6100  Soulh- 
east— Harriet  Rogers,  603  A  St..  SE,  Washington,  DC  20003; 
(202)  Siie-SgaS.  Florida — I,  M,  fiemer  Assnciales,  3300  NE 
192nd  St,.  SuiiB  192,  Aventura,  FL  33180:  (305)  933-1.167,  (305) 
933-8302  (FAX),  Midwest— Full- Page  and  Standard  Display 
Ads— Starr  Lane.  IsJalioral  Accounis  Manager;  in  East  Wack- 
er  Dr.,  Suile  608,  Chicago.  IL  60601:  (312)  819-0900,  (312)  619- 
(}6'3  (FAX)  Nor|h^\esi— Jerry  Thompson,  Jules  E  Tivompson 
Co  ,  1290  Hov/ard  Ave,,  Suite  303,  Burlngame.  CA  9J010.  ii}S) 
3i&-ai22  Li/CiMe  Dennis,  (707)451-8209  SOLlflwesl— Ian  Ling- 
wood,  6723  Elon  Ave  .  Canoga  Park,  CA  91303;  (818)  992- 
4777  Product  Marl  Ads— LuciJie  Dennis.  JUes  E,  Thompson 
Co ,  1290  Howard  Ave.  Suite  303.  Buflinsame,  CA  94010:  (707) 
45--32tB  U,K  a  Europe— Beverly  Wardale.  Fiat  2.  10  StaJford 
Tenace.  London  W87  SH.  England;  011-4711-937-1517,  Ja- 
pan—fniergroun  Communications.  Ltd,;  Jiro  Samba.  President. 
3F  Tiger  BIdg  5-22  Shiba-koon,  3-Chom9,  Minalo  ku,  Tokyo 
105,  Japan:  03-43J-2607  Classified  Ads—Karia  lulanasen,  1 
Woods  Ct,.  HunttrlQton,  MY  11743;  (TEL/FAK)  (516)  757-9562, 

THE  CORPORATION 

Bob  Guccione  (chairman  ano  CEO) 

Kathy  Keeton  (vice-chairman) 

David  J  Myerson  (president  and  CEO) 

\Vi'  iam  F  Marlieb  (presidani,  marketing,  saies  and  circulation) 

Patrick  J  Gavin  (senior  vice  president  and  CFO) 

Ricnaro  (^ien  (executive  vice  president  and  treasurer) 

Jeri  Winston  (executive  vice  president,  corporate  services) 

Haf  Haipnet  (vice  president,  director  o(  rnanutactuFing) 

William  Tynan  (vice  president,  technology  and  inlorTnaiion 

services) 

ADVERTISING  AND  MARKETING 

Sr,  VP/Cprp  D,r  tie^t  Bi.sin(>ss  Devsiopmen!,  Beverly 
Wardale,  VP/Dir  Group  Advertising  Sales;  Nancy  Kesienbaum: 
Sr  VP/Southern  and  Midwest  Advertising  Dir,  Peter  Golasmitfi, 
Off  ces:  New  York  1965  Broadway.  New  Ywk.  NY  10023-5965, 
Tel  (212)  496-6100,  Telex  237128  Midwest:  til  East  Wacker 
Dr„  Suite  508,  Cfiicago  IL  606D1;  (312)  819-0900,  (3)2)  819- 
0813  (FAX)  South;  1725  K  St  Mi  Suite  903.  Washington.  DC 
20006.  Tel  (202)  728-0320,  West  Coast;  6723  Eton  Ave,.  Can- 
oga  Park.  CA  91303,  Tel,  (BIS)  992-4777,  UK  and  Europe  Flat 
2.  lOSiatford  Terrace.  London  WB7  BH,  England:  Tel,  011-4711- 
937-1517  Japan  intergroup  Jiro  Semba,  Telex 
JZ5469IGLTY0,  Fax  434-S970  Korea  Kaya  Atlvtsng  .  Inc.  flm 
402Kunsnin  Annex  BT  "'  '  '  n:-,-,  "■;■,■;  ,,-Ku,  Seoul. 
Korea(121),  Tel  719.  ■       ' 

ADMINISTRATION 
Sr  VP.  CFO-  PalricK  J  Gavin,  EVPiCorporale  Sarv.ces  Jeri  Win- 
ston; EVPy'Grapnics  Director  Frank  Devi  no;  EVP/Clrcuiation: 
James,  B,  Martise:  VP  Director  Sales  Promotions:  Beverly  Grei- 
per;  Dir.  Nev/ssland  Circulation;  Paul  Roinick,  Dir,.  Newsstand 
Operations-  Joe  Gallo:  Dir  Subscription  Circulation;  Diane  Mor* 
genthalef:  VP  Director  ol  Research  Robert  Ratlner:  Advertising 
Production  Director:  Charlene  Smilli;  Advertising  F^oduclion  Trat- 
fic  fvtgr;  Pam  Rizk;  Traffic  Dir  William  Harbutt:  Dir.  Budget  and 
Finance;  Tom  Maley.  Production  Mgr  Tom  Slinson;  Asst  F^oduc- 
lion  Mgr.:  Nancy  Rice.  Mgr,.  International  Div,:  George  Rotas: 
Exec.  Asst,  to  Bob  Quccione:  Diane  O'Connall:  Exec.  Asst  to 
David  J,  Myerson:  Ten  Pisani:  Special  Asst,  'D  (job  Guccione 
Jane  Homlisti 


READERSHIP  SURVEY 


V\le  want  COMPUTE  to  be  as  useful  and 
interesting  as  possible  and  to  provide 
you  with  the  coverage  you  want.  Please 
iielp  us  by  taking  a  moment  to  fill  out 
and  send  us  this  questionnaire.  You  can 
mail  the  completed  questionnaire  to  us 
(photocopies  are  fine)  or  fax  it. 

Mail: 

COMPUTE  Readership  Survey 
324  W.  Wendover  Ave.,  Ste.  200 
Greensboro,  NC  27408 

Fax:  (919)  275-9837 

What  computer(s)  do  you  own  or  plan 
to  buy? 

Plan 
Own  to  Buy 

n    n  8088/8086,  brand 

D  80286,  brand 

n  80386,  brand 

D  80486,  brand 


n  Pentium,  brand 

n  Notebool</laptop,  brand. 

D  Macintosh,  model 

D  Game  system,  brand 

a  Other 


Which  video  display  system(s)  do  you  use? 

D  Monochrome 

D  Hercules 

n  CGA 

n  EGA 

D  VGA 

D  Super  VGA 

Which  peripheral(s)  do  you  own  or  plan  to 
buy? 

Plan 
Own  to  Buy 

D  n  Sy^-inch  disk  drive 

n  n  SVs-inch  disl<  drive 

a  n  CD-ROM  drive 

D  D  Dot-matrix  printer 

D  n  Fax  modem 

n  D  Hard  disk 

D  D  Laser  printer 

D  n  MIDI  device 

n  D  Modem 

n  n  Mouse 

D  n  PostScript  printer 

□  □  Sound  card 

D  n  Speakers 

D  D  Tape  bacl<;up  system 


How  much  memory  does  your  computer 
have? 

D  640K  or  less 
n  1MB 
a  2MB 
D  4MB 
n  8MB 
D  16MB 

Which  operating  system(s)/environment(s)  do 
you  use? 

D  DR  DOS  version 

D  Microsoft  Windows  version 

O  MS-DOS  version 

n  OS/2  version 

a  Other 

Which  parts  of  the  magazine  do  you  iike  the 

most? 

D  Art  Worlds 

D  COMPUTE'S  Getting  Started  With 

D  Editorial  License 

n  Features 

D  Feedback 

n  Game  Insider 

n  GamePlay 

n  Hardware  Clinic 

D  IntroDOS 

D  Multimedia  PC 

D  News  &  Notes 

n  News  Bits 

D  Pathways 

n  Personal  Productivity 

D  Programming  Power 

n  Reviews 

D  Test  Lab 

D  Tips  &  Tools 

n  Windows  Workshop 

Which  of  the  following  computer-related  top- 
ics do  you  like  to  read  about? 
n  Databases 
D  Desktop  publishing 
n  Disk  management  and  MS-DOS 

□  Education 

n  Games  and  entertainment 
D  Graphics  (paint,  draw,  or  CAD) 
D  How  to  upgrade  your  PC 

□  Integrated  software 

n  Local  area  networks  (LANs) 
a  Money  management 


□  Multimedia 

a  New  computer  technologies 

n  New  hardware 

D  Pen  computing 

D  Programming 

n  Spreadsheets 

D  Telecommunications 

D  Windows 

n  Word  processing 

n  Other 


Where  do  you  use  your  PC? 

O  Home 

n  Work 

a  School 

n  Other 


Where  did  you  get  this  copy  of 

COMPUTE? 

D  Subscription 

n  Newsstand 

D  Other 


How  long  have  you  been  reading 
COMPUTE? 

D  Less  than  tvro  years 
n  Two  years  or  more 

If  you  have  a  modem,  which  online  service(s) 

do  you  use? 

D  America  Online 

D  BIX 

D  CompuServe 

n  DELPHI 

D  GEnie 

D  Internet 

D  Prodigy 

n  Other 


Comments  - 


JULY  1993     COMPUTE        49 


WINDOWS  WORKSHOP 


Clifton  Karnes 


Visual  C++  is  a 

superb  development 

environment 

that  has  just  about 

everything. 


COMPILER  WARS 

Back  in  January,  I  talked 
about  Borland's  C++  3.1  and 
what  a  great  Windows  devel- 
opment environment  it  was. 
The  quality  of  Borland's  new  en- 
try in  the  compiler  market 
wasn't  loston  anyone,  especial- 
ly Microsoft.  Now  Microsoft 
has  countered  Borland's  C++ 
3.1  with  Visual  C++,  a  superb 
development  environment 
that  has  just  about  everything. 

There  are  lots  of  modules  to 
Visual  C++,  and  they  all  work 
together.  The  heart  of  the  sys- 
tem is  Visual  Workbench, 
which  is  the  Windows-based 
integrated  environment.  It 
boasts  an  interface  much  like 
QuickC  for  Windows  but  with 
many  added  features.  There's 
a  toolbar  for  quick  access  to 
common  commands;  a  syntax 
highlighting  editor;  and  a  Tool 
menu,  to  which  you  can  add 
your  own  commands. 

The  editor  is  not  configura- 
ble (you  can't  remap  the  key- 
board), but  it's  fairly  powerful 
and  has  lots  of  useful  com- 
mands such  as  one  that  lets 
you  change  the  case  of  text 
and  another  that  indents  and 
unindents  blocks. 

Next  on  the  list  is  App  Stu- 
dio, which  you  can  use  to  edit 
all  your  resources,  including  di- 
alog boxes,  icons,  cursors, 
menus,  and  bitmaps.  You  can 
also  edit  resources  in  EXEs, 
DRVs,  and  DLLs.  App  Studio 
is  like  Borland's  pioneering  Re- 
source Workshop,  but  it's  eas- 
ier to  use  and  more  powerful. 
App  Studio  is  written  entirely 
in  Visual  C++,  too,  which 
brings  us  to  this  product's  cen- 
tral theme:  C++. 

One  of  the  reasons  that  M\- 
crosoft  created  Visual  C+  + 
was  to  make  it  easier  for  C  pro- 
grammers to  move  to  C++, 
and  two  of  Visual  C++'s  mod- 
ules— AppWizard  and  Class- 
Wizard— focus  on  that  task. 

If  you've  misspent  your 
youth  starting  each  new  Win- 


so        COMPUTE    JULY  1993 


dows'  project  by  copying  the 
canonical  Generic,  you'll  real- 
ly appreciate  AppWizard.  It's 
an  application  generator  that 
lets  you  create  a  program's 
source  files  based  on  a  series 
of  options.  You  can  create  pro- 
grams with  an  fvlDI  interface, 
a  toolbar,  printing  and  print  pre- 
view functions,  custom  VBX 
controls,  context-sensitive 
help,  and  OLE  client  support. 
AppWizard  can  also  create 
external  makefiles,  and  it  will 
generate  source  comments. 

What  language  does 
AppWizard  use?  C++  and  Vis- 
ual C++'s  new  rvlicrosoft  Foun- 
dation Class  2.0  library.  It's 
worth  noting  that  you  use 
AppWizard  only  once — when 
you  create  your  program.  It's 
not  a  CASE  tool,  like  Windows- 
MAKER  or  Caseworks,  that 
you  can  return  to  in  the  devel- 
opment process. 

After  creating  your  program 
skeleton,  ClassWizard  lets  you 
make  connections  between  us- 
er-interface elements,  messag- 
es, and  code  by  pointing  and 
clicking. 

When  it  comes  to  debug- 
ging. Visual  C++  really  packs 
the  Raid.  It  boasts  a  Windows- 
hosted  debugger  that's  inte- 
grated with  the  Visual  Work- 
bench editor.  Just  press  F8  or 
click  on  the  step  button  on  the 
toolbar,  and  you're  debug- 
ging. Find  an  error?  Just  start 
typing  to  correct  it.  This  is  the 
way  Windows  debugging 
ought  to  work! 

The  integrated  debugger 
features  normal  and  condition- 
al breakpoints,  watches,  and 
register  display.  If  you  need 
more  powerful  debugging, 
there's  CodeView  for  Win- 
dows, which,  using  technolo- 
gy from  Nu-Mega,  runs  as  a 
nonmovable  Windows  app  in 
one  corner  of  your  screen.  It's 
not  as  convenient  as  the  inte- 
grated debugger,  but  it's  a 
heck  of  a  lot  easier  to  use 
than  Borland's  full-screen  de- 
bugger that  makes  you  flip 


back  and  forth  between  the  de- 
bugger and  Windows. 

Other  debugging  aids  in- 
clude HeapWalker,  DDESpy, 
Spy,  Stress,  Zoomin,  and 
Hotspot  Editor. 

In  addition  to  all  this,  N/licro- 
soft's  online  help,  which  has  al- 
ways been  good,  is  even  bet- 
ter now.  The  entire  API  refer- 
ence is  online,  and  you'll  find 
tons  of  TechNotes — articles 
on  programming  problems. 

The  documentation  is  excel- 
lent, but  all  the  3.1  SDK  docs 
aren't  included.  You  can  get 
the  missing  ones  for  an  extra 
$99. 1  consider  them  a  neces- 
sity, and  they're  a  steal  at  $99. 

Other  useful  features  in- 
clude a  first-rate  Browser  and 
precompiled  headers  that  are 
finally  easy  to  use. 

Visual  C++  comes  in  two  ver- 
sions: a  Standard  Edition  for 
$199  and  a  Professional  Edi- 
tion for  $495.  The  Standard  Edi- 
tion has  everything  in  the  Pro- 
fessional Edition  except  for 
the  Windows  debugging  appli- 
cations, DOS  program  gener- 
ation, and  the  optimizing  com- 
piler. 

The  Standard  Edition  replac- 
es QuickC  for  Windows,  and 
the  Professional  Edition  replac- 
es C  7.0  and  the  SDK. 

The  bottom  line  with  a  devel- 
opment environment  is  how 
fast  it  compiles  and  how  small 
the  executables  are.  With  a 
few  informal  tests  on  medium- 
sized  programs  with  1000- 
4000  lines,  t  found  Visual  C++ 
to  be  slower  at  compiling  than 
Borland  C++,  but  the  EXEs 
were  considerably  smaller 
(the  in-memory  images  were 
the  same  as  those  generated 
by  Borland's  compiler). 

One  thing  that  has  won  me 
over  to  Visual  C++  is  the  small- 
er executables.  Another  thing 
is  the  integrated  debugger. 
This  feature  alone  saves 
hours  and  hours  with  every  pro- 
ject. Visual  C++  is  hard  to 
beat,  but  I'm  sure  Borland's  go- 
ing to  try.  □ 


ALL-NEW! 

COMPUTE'S  WINDOWS 
POWERPAK  DISK 


TM 


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isa 

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l!!»S 

"WSS-J 

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nsnn  A 

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DRAG  AND  ZIP 


DISK  FACTORY 


KYE 


PAINT  SHOP  PRO 


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UTILITIES,  FONTS,  SOUND  FILES,  AND  GAMES  LETS  YOU 

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ADDING  YOUR  OWN  MENU  WITHOUT  A  SOUND  CARD 

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FROM  ONE  FORMAT  TO  ANOTHER  DESKTOPS 

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WITH  HIGH-QUALITY  FONTS  •  AND  MUCH,  MUCH  MORE 

All  programs  on  this  disk  are  the  highest  quality  shareware  and  freeware  and  have  been  tested  and  virus-scanned 
by  COMPUTE'S  editors.  And  for  a  limited  time,  the  disk  is  yours  free.*  Order  now! 


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disk.  I  pay  only  for  postage  and  handling. 


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3  1/2"  HO  disk(s) 


Totai  disks  x  $3.95  postage  and  handling  each 

Sales  tax  (Residents  of  NC  and  NY,  please  add 
appropriate  sales  tax  for  your  area.  Canadian 
orders,  add  7%  goods  and  services  tax.) 

Foreign  orders  outside  U.S.  and  Canada,  add 
£10,00  additional  postage  and  handling. 

Priority  2-day  delivery  (U.S.  only),  add  $5.00  addi- 
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Total  enclosed 


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CITY: 
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ALL  ORDERS  MUST  BE  PAID  FOR  IN  U.S.  FUNDS  BY  CHECK 
DRAWN  ON  A  U.S.  BANK  OR  BY  MONEY  ORDER.  MasterCard  or 
VISA  accepted  only  for  orders  over  $20.00. 
Windows  is  a  trademark  of  Microsoft  Corporation. 


Send  your  order  to  COMPUTE'S  Windows  PowerPak,  324  West 
Wendover  Ave..  Ste.  200.  Greensboro,  NC  27408.  Please  allow  4 
to  6  weeks  for  delivery. 

PRIORITY  ORDERS:  Address  to  COMPUTE'S  Windows  PowerPak, 
Dept.  WX,  324  West  Wendovef  Ave..  Ste.  200,  Greensboro,  NC  27408. 

■  Postage  and  handling  for  standard  delivery  (4-6  weeks)  is  $3.95 
per  disk.  Additional  charges  apply  lor  express  delivery  and 
foreign  orders.  Offer  expires  September  15,  1993.  S 


TIPS  &  TOOLS 


Edited  by  Richard  C.  Leinecker 


Checking  COM  files 

with  a  new 

Checksum,  finding 

files  from  any 

directory,  and  using 

ttie  extended 

power  of  Xcopy 

and  M.BAT 


Checksum  Redux 

Here  is  a  new  Checksum  De- 
bug script.  The  original  Check- 
sum was  published  in  the  Ju- 
ly 1992  "Tips  &  Tools"  column 
in  COMPUTE.  In  this  column 
and  in  future  columns,  this  is 
the  Checksum  program  that 
will  be  used  to  verify  the  accu- 
racy of  COM  files. 

Make  sure  the  DOS  pro- 
gram called  Debug  is  in  your 
path  or  the  current  directory. 
In  these  examples,  the  italic 
text  represents  what  the  com- 
puter prints;  the  reman  text 
represents  what  you  should 
type.  One  way  to  be  sure  you 
get  these  programs  exactly 
right  is  to  have  someone 
read  the  numbers  to  you  as 
you  type  them  in.  Another 
way  suggested  by  one  of  our 
readers  is  to  read  the  num- 
bers into  a  tape  recorder  and 
then  play  them  back  as  you 
enter  the  program  code. 


debug  checksum.com 

File  not  lound 

-e100  M  70  01  be  SO  00  ac  Oa 

-elOB  c(]  74  61  ac  3c  M  74  5c 

-BlIO  3c  20  74  (7  8b  (16  4a  ac 

-ellB  3c  Dd  74  04  3c  20  75  f7 

-e120  c6  44  ft    00  2b  If    8b  15 

•e128  b8  00  3d  cd  21  72  3d  8b 

-e130  d8  b4  31  b1  01  8b  d5  cd 

-e  138  21  Oa  cO  74  06  8a  04  03 

-e  140  f8  eb  ee  b4  3e  cd  21  8b 

-e148  c7  bb  10  27  8b  fd  2b  d2 

-e150  f7  13  04  30  aa  52  2h  d2 

-e158  8b  c3  bb  Oa  00  f7  fS  8b 

-e160  d8  53  Ob  db  75  eS  8b  dS 

-e1B8  b4  09  cd  21  b4  4c  cd  21 

-e  170  00  00  00  00  00  Od  Oa  24 

■RCX 

CX  0000 

:78 

•W 

Writing  0078  bytes 
-Q 

To  use  Checksum,  type  check- 
sum filename.com.  If  you  run 
Checksum  on  Checksum,  you 
will  see  the  number  13907  on 
your  screen. 

RICHARD  C.  LEINECKER 
MIAMI,  FL 


No  Scroll 

In  your  December  1992  is- 
sue, you  had  a  batch  file 
called  M.BAT  that  lists  sever- 
al different  file  specs  in  a  di- 
rectory, It  also  lists  the  vol- 
ume name  and  free  disk 
space  after  each  file  spec, 
and  this  can  make  the  listings 
scroll  off  the  top  of  the 
screen.  I  added  the  /b  switch 
to  Dir  to  eliminate  these  super- 
fluous items.  Here's  my  ver- 
sion, called  DIRR.BAT 

ECHO  OFF 
IF"%1"==""GOTON0PARAIVI 

:L0OP 

01 R  %1  /b 

SHIR 

IF"%1"=""  GOTO  END 

GOTO  LOOP 

:NOPARAM 

ECHO  Parameter  missing 
ECHO  Usage:  DIRR  filejpecj 
llle_spec_2.  .  .  file_spec_9 
:END 

I  also  wrote  a  batch  file  that 
will  find  a  file  anywhere  on  a 
disk  from  any  directory.  You 
can  add  the  /b  switch  to  the  di- 
rectory to  get  rid  of  everything 
except  the  found  files  and 
their  paths.  I  call  it  FF.BAT 

ECHO  OFF 

IF  '■%1"==""  GOTO  NOPARAM 

DIR  \%1  /s 

GOTO  END 

:NOPARAM 

ECHO  Parameter  missing 

ECHO  Usage:  FF  filename 

:END 

JIM  KROON 
WALLINGFORD.  CT 

Even  Easier  Backups 

In  your  December  issue,  you 
showed  how  to  do  easy  back- 
ups. There's  an  easier  way 
with  Xcopy  and  the  right 
switches.  The  following  batch 
file  backs  up  the  current 


directory,  but  only  files  from 
the  given  date  forward.  The 
batch  file  is  called  X.BAT. 
For  it  to  work,  you  must 
give  it  the  date  from  which 
to  start  backups  in  the  form 
mm/dd/yy. 

ECHO  OFF 

IF"%1"==""  GOTO  NOPARAIVI 
XCOPY  *.'  A:/M/V/D:%1 
GOTO  END 

:NOPARAIVI 

ECHO  Usage:  X  mm/dd/yy 

ECHO  Files  from  the  given  date 

ECHO  lorward  will  be  tiacked  up  to 

ECHO  the  destination  drive. 

:END 

You  can  modify  this  batch  file 
to  include  subdirectories  by 
adding  a  Is  switch  to  the 
Xcopy  line.  Here's  X.BAT  re- 
worked slightly  to  include 
subdirectories. 

ECHO  OFF 

IF"%1"=""  GOTO  NOPARAIVI 
XCOPY  *.*  A:/IV1/V/S/D:%1 
GOTO  END 

:  NOPARAIVI 

ECHO  Usage:  X  mm/dd/yy 

ECHO  Files  Irom  the  given  date 

ECHO  forward  will  be  backed  up  to 

ECHO  the  destination  drive. 

:END 

You  can  also  do  a  selective 
backup  and  get  prompted  for 
each  file  by  adding  the  /p 
switch.  Here's  X.BAT  with  the 
/p  switch  so  that  you're  prompt- 
ed for  each  file. 

ECHO  OFF 

IF  "%1  "=='"' GOTO  NOPARAM 
XCOPY  •.'  A:/[VI/V/P/D;%1 
GOTO  END 

:NOPARAIVI 

ECHO  Usage:  X  mm/dd/yy 

ECHO  Files  from  the  given  date 

ECHO  forward  will  be  backed  up  to 

ECHO  the  destination  drive. 

:END 

BARRY  L.  REHEARD  SR. 
LANCASTER,  PA 


52        COMPUTE    JULY  1993 


Clearing  Keys 

I've  used  GETKEY.COM  from 
the  October  1991  issue  many 
times  in  my  batch  files.  Once 
in  a  while,  users  press  keys  be- 
fore my  screens  are  dis- 
played. This  can  lead  to  the 
wrong  input.  The  way  I 
solved  this  problem  was  to 
write  a  short  file  called 
CLKEY.COM  that  clears  the 
keyboard.  Then,  GETKEY- 
.COfvl  can  wait  for  a  key 
when  the  display  appears. 

You  can  type  in  Clkey  us- 
ing the  DOS  Debug  com- 
mand. You  will  type  in  the 
text  in  roman.  The  italic  text  is 
provided  by  Debug. 

debug  clkey.com 

File  not  found 

-e100  b4  01  cd  16  74  06  2a  e4 

-e  103  cd  ie  eb  f4  b4  4c  cd  21 

■RCX 

CX  0000 

:10 

-W 

Writing  0010  bytes 

-Q 

If  you  run  the  new  Checksum 
on  this  file,  you  will  see  the 
number  02000  appear  on 
your  screen. 

In  case  you  missed  the  Oc- 
tober 1991  issue,  here's 
GETKEY.COM.  It  returns  the 
keypress  as  an  errorlevel 
code;  this  code  is  the  ASCII 
value  of  the  l<ey.  If  A  was 
pressed,  it  would  return  65.  If 
you  want  it  to  capitalize  all  re- 
turn values,  pass  it  any  com- 
mand line  parameter, 

debug  getkey.com 

File  not  found 

-e100  be  80  DO  2a  e4  cd  16  80 

-e  108  3c  00  74  Oa  3c  61  7c  06 

-ellO  3c  7a  7f  02  24  df  b4  4c 

■e118  cd  21 

-RCX 

CX  0000 

:1a 

-W 

Writing  001a  bytes 

-Q 


If  you  run  Checksum  on  this 
file,  you  will  see  the  number 
02480  on  your  screen. 

You  might  want  to  clear  the 
keyboard  buffer  and  then 
wait  for  a  key,  all  in  one  step. 
Here's  a  program  that  does 
just  that.  It  returns  the  same 
values  as  GETKEYCOM, 

debug  clgetkey.com 

File  not  found 

-e100  b4  01  cd  16  74  06  2a  e4 

-e1D8  cd  16  eb  14  be  80  00  2a 

-ellO  e4  cd  16  8D  3c  00  74  Oa 

-e  118  3c  61  7c  06  3c  7a  7f  02 

-e  120  24  df  b4  4c  cd  21 

-RCX 

CX  0000 

:26 

-W 

Writing  0026  bytes 

■Q 

If  you  run  Checksum  on  this 

file,  you  will  see  the  number 

03986  on  your  screen. 

Vir^CENT  D  O'CONNOR 
BABBITT,  MN 

Safer  File  Moves 

I've  read  a  number  of  batch 
files  that  move  files  from  one 
directory  to  another.  Ultimate- 
ly, the  file  is  copied  to  the  des- 
tination and  then  removed 
from  the  source. 

Unfortunately,  a  few  mis- 
takes can  cause  a  user  to 
lose  the  file.  That's  why  I 
wrote  a  batch  file  called  COP- 
YMOVE.BAT  that  makes  sev- 
eral checks  and  tries  to  pre- 
vent accidents. 

ECHO  OFF 

IF  "%1"=""  GOTO  NOPARAM 
IF  "%2"=""G0T0  NOPARAM 
IF  EXIST  CHECK.DIR  DEL 

CHECK.DIR 

IF  NOT  EXIST  %1  GOTO  NOFILES 
IF  NOT  EXIST  %2\NUL  GOTO 

NODIR 

IF  EXIST  %2\CHECK.DIR  DEL 

%2\CHECK.DIR 
ECHO  TESTING  >  CHECK.DIR 
IF  EXIST  %2\CHECK.01R  GOTO 

SAMEDIR 
GOTO  COPYMOVE 


:NOFILES 

ECHO  %1  file(s)  not  found 
IF  EXIST  CHECK.DIR  DEL 
CHECK.DIR 
GOTO  END 

:NODIR 

ECHO  Directory  of  %2  not  found 
IF  EXIST  CHECK.DIR  DEL 
CHECK.DIR 
GOTO  END 

:SAMED1R 

ECHO  Files  cannot  be 
ECHO  COPYMOVED  into  the 
ECHO  current  directory. 
ECHO  Change  to 
ECHO  any  other  directory 
ECHO  and  try  again. 
IF  EXIST  CHECK.DIR  DEL 
CHECK.DIR 
GOTO  END 

:NOPARAM 

ECHO  Missing  parameter 

ECHO  Usage: 

ECHO  COPYIVIOVE 

ECHO  filespec 

ECHO  destinationjath 

GOTO  END 

iCOPYMOVE 

IF  EXIST  CHECK.DIR  DEL 
CHECK.DIR 
COPY  %1  %2 

FOR  %%F  IN  (%1)  DO  DEL  %%F 
ECHO  7o1  file(s)  COPYMOVED 
ECHO  to  the  %2 
ECHO  directory 

:END 


DENNIS  T  MILLER 
DALLAS,  TX 


//  you  have  an  interesting  tip 
that  you  itiinl<  would  help  oth- 
er PC  users,  send  it  along 
with  your  name,  address,  and 
Social  Security  number  to 
COMPUTE'S  Tips  &  Tools. 
324  West  Wendover  Avenue, 
Suite  200,  Greensboro.  North 
Carolina  27408.  For  each  tip 
we  publish,  we  11  pay  you  $25- 
$50.  All  tips  submitted  be- 
come the  property  of  General 
Media  international.  n 


Three  batch-file- 
enhancing  COM  files 
and  a  saier 
tile  moving  pragram 


JULY  1993    COMPUTE        53 


INTRODOS 


Tony  Roberts 


Overcoming  fear  of 

the  DOS  prompt 

just  takes  a  little 

understanding. 


GRASPING  P(MER 

Windows  may  get  all  the  atten- 
tion these  days,  but  DOS- 
based  computing  is  still  alive 
and  well.  Just  because  a  com- 
puter doesn't  have  the  horse- 
power to  run  Windows  applica- 
tions doesn't  mean  it's  a  can- 
didate for  the  landfill.  Jay  At- 
las, a  reader  who  is  a  profes- 
sor of  philosophy  at  Pomona 
College  in  Claremont,  Califor- 
nia, made  this  point  to  me  re- 
cently during  an  exchange  we 
had  over  Internet. 

Atlas  contends  that  most 
homeowners,  small  business- 
es, and  students  in  particular 
can  get  by  just  fine  without  get- 
ting all  wrapped  up  in  Win- 
dows. I  have  to  agree.  Al- 
though the  potnt-and-click  en- 
vironment makes  a  computer 
a  little  easier  to  use,  there's  a 
great  deal  of  overhead  (fast 
processor,  fast  hard  disk,  lots 
of  RAM)  involved  in  attaining 
that  ease  of  use. 

If  you're  into  desktop  pub- 
lishing, multimedia,  CAD,  or 
graphics  design,  then  you 
probably  need  Windows  and 
Windows  software.  But  if  your 
computing  needs  are  less 
lofty  and  you're  willing  to  es- 
chew the  glitz  and  glamour 
that  the  latest  machines  offer, 
you'll  discover  that  even  an 
80286  with  1MB  of  memory 
can  be  a  powerful  workhorse. 

Let's  look  at  what  a  DOS  ma- 
chine can  do. 

Word  processing.  Most  peo- 
ple I  know  use  their  computers 
for  writing,  and  as  far  as  I'm 
concerned,  no  graphical  appli- 
cation compares  with  DOS 
when  it  comes  to  word  process- 
ing. I'm  not  talking  about  type 
styles  and  headlines;  I'm  talk- 
ing about  content.  A  student 
writing  a  term  paper  should  be 
more  concerned  with  what 
words  say  than  how  they  look, 
The  same  can  be  said  for  a 
businessperson  preparing  a 
business  plan.  Parents  will  ap- 
preciate a  plain  and  simple  let- 


ter just  as  much  as  one 
gussied  up  with  fancy  fonts 
and  dingbats. 

Telecommunications.  Even 
if  you  have  the  fastest  comput- 
er on  earth,  your  telecommu- 
nications progress  is  meas- 
ured by  the  speed  of  your  mo- 
dem—1200,  2400,  or  9600 
ops.  A  modem  and  telecommu- 
nications software  provide  a 
gateway  to  vast  quantities  of 
information.  Sign  up  for  GEnie 
or  CompuServe  and  tap  into 
whatever  field  of  data  interests 
you  there.  For  exampie,  own- 
ers of  small  businesses  can 
learn  to  avoid  numerous  stum- 
bling bloci<:s  and  pitfalls  with  in- 
formation found  on  GEnie's 
Home  Office/Small  Business 
RoundTable.  DOS  computers 
telecommunicate  so  well  that 
several  Windows  users  I  know 
have  set  up  their  older,  slower 
computers  as  telecommunica- 
tions stations. 

Database  applications.  To- 
day's newest  database  soft- 
ware has  gone  graphical,  allow- 
ing you  to  include  a  digitized 
photo  with  each  employee  re- 
cord, but  most  of  us  have  da- 
tabase needs  that  are  far  less 
demanding.  Mainly  we  want  to 
manage  an  address  and 
phone  list  for  a  few  friends,  as- 
sociates, and  customers. 
There  are  numerous  DOS  ap- 
plications that  do  this  well — 
and  fast. 

So  there's  still  plenty  that 
can  be  done  at  the  DOS 
prompt,  but  therein  lies  the 
problem;  the  DOS  prompt,  the 
C;\  with  the  bad  reputation. 

I  won't  deny  that  DOS  can 
be  cumbersome  and  difficult 
to  use,  but  the  same  can  be 
said  for  a  sewing  machine  or 
a  power  saw.  Using  any  tool 
properly  requires  an  under- 
standing of  the  process  and 
the  expected  outcome.  For  ex- 
ample, a  seamstress  under- 
stands how  to  use  a  sewing  ma- 
chine to  assemble  a  garment. 
The  sewing  machine  is  a 
great  tool,  but  it  can't  be  put 


on  autopilot.  The  operator  is  re- 
quired to  use  judgment,  make 
decisions,  and  decide  what 
steps  will  be  completed  in 
what  order. 

Computer  users  get  in  troub- 
le with  the  DOS  prompt  when 
they  try  to  engage  the  autopi- 
lot— they  try  to  memorize  com- 
mands rather  than  to  under- 
stand processes.  For  exam- 
ple, I'm  continually  amazed  at 
how  troublesome  the  DOS  sub- 
directory structure  is  for  most 
computer  users.  Let's  look  at 
a  simple  example.  On  our 
disk,  we  have  the  root  directo- 
ry, C:\,  and  two  subdirecto- 
ries, DIR-1  and  DIR-2. 

Assume  you're  working  in 
DIR-1  and  you  want  to  get  to 
DiR-2.  If  you  enter  cd  dir-2.  all 
you'll  get  is  the  message  Inva- 
lid Directory  because  there's 
no  subdirectory  named  DIR-2 
that  branches  off  the  current 
subdirectory  {DIR-1 ).  To  avoid 
this  frustration,  you've  learned 
that  when  changing  directo- 
ries, you  must  first  go  back  to 
the  root  directory  and  then 
change  to  the  target  directory. 
So  you  type  cd  \  to  get  to  the 
root  directory  and  then  cd  dlr- 
2  to  change  to  DIR-2. 

Mission  accomplished,  but 
without  full  understanding  of 
what's  happening,  What  you  re- 
ally need  to  know  is  that  the 
full  name  for  DIR-2  is  C:\DIR- 
2.  The  backslash  is  important; 
it  represents  your  disk's  root  di- 
rectory. When  you  know  that 
DIR-2  is  a  branch  of  the  root 
directory,  you  can  easily 
switch  to  it  from  any  subdirec- 
tory by  typing  cd  \dir-2.  In  this 
case,  the  CD  command  uses 
the  root  directory  (\)  instead  of 
the  current  directory  as  the 
starting  point  in  looking  for  the 
DIR-2  subdirectory. 

If  you're  computing  at  the 
DOS  prompt  and  feeling  blue, 
it's  time  to  snap  out  of  It.  Com- 
mit yourself  to  understanding 
the  processes,  and  you'll  dis- 
cover you  have  a  most  helpful 
tool  at  hand.  □ 


54        COMPUTE    JULY  1993 


connpuTEs 

ULTIMATE  POWER  DISK 

Don't  miss  the  dazzling,  ready-to-run  DOS  and  Windows 
programs  on  this  issue's  disk! 


Hold  Anything 

Hold  Anything 

gives  you  a  flexible 

free-form 

database  with  no 

setup 

hassles. 


^ 

BnSM''V^  <M'^  ^"^  HWW  -  Vlttl '  far  IS 

^'         ■ 

t-rptn  buT^**l   -*fif:» 
rr«»»         *»  ami'*,  'w»<t  — 

^ 

System  Check 

Ever  want 
to  know  what's 
going  on  in  your 
system?  SYSCHK 
is  a  system 
checkout  utility 
that  has  the 
answers. 


Sleek 

Sleek  is  a  file- 
reformatting  utility 
that's  sure  to 
make  life  easier  for 
anyone  who 

works  with  text  files. 


uiuKto    Cf>wa°w3i>ui:flD3.FiCC 


rn£j^r«»ft  Oral  Inn 


?  ■»  ffl  I 


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Mark  Minasi 


Why  is  a  Pentium 

faster  ttian 

a  486,  and  how 

fast  is  It? 


PENTIUM  POWER 

By  now,  you've  heard  a  lot 
about  Intel's  new  microproces- 
sor, the  Pentium,  Wondering 
how  much  of  the  stuff  that 
you're  hearing  is  actually  true? 
Well,  the  Pentium  is  a  good 
chip  in  many  ways,  although 
not  the  amazing  world-beater 
that  some  of  the  {ahem}  compet- 
ing computer  magazines  claim 
it  to  be.  This  month,  let's  take 
a  very  quick  look  at  what's  fact 
and  what's  not  concerning  In- 
tel's newest  engine. 

I  said  you'd  probably  heard 
a  lot  about  the  Pentium;  actu- 
ally, hearing  is  about  all  you'll 
be  doing  about  the  Pentium 
for  a  while,  as  Intel  will  be 
lucky  to  be  able  to  produce 
200,000  of  them  by  the  end  of 
the  year.  While  200,000  may 
sound  like  a  lot  of  chips,  it's  on- 
ly about  1  percent  of  Intel's  pro- 
duction run  for  this  year's  386 
and  486  chips,  and  an  even 
smaller  percentage  when  you 
add  in  the  folks  like  Cyrix, 
AMD,  and  IBIVI  who  make 
clones  of  those  CPtJs. 

There  are  lots  of  things  to 
like  about  the  Pentium,  and 
not  a  lot  of  space  to  describe 
them.  Here's  a  whirlwind  tour. 

Greater  raw  speed.  The  Pen- 
tium comes  in  60-MHz  and  66- 
MHz  flavors.  If  offering  two 
speeds  that  are  so  close  togeth- 
er seems  odd,  it  is — usually. 
The  Pentium  is  such  a  difficult 
chip  to  make,  however  that  the 
percentage  of  manufactured 
chips  that  can  operate  at  the 
goal  rate  of  66  percent — the 
yield,  in  chip  talk — is  much  low- 
er than  it  is  for,  say,  386  or  486 
chips.  Lowering  the  bar  of  ac- 
ceptability to  60  MHz  allows  In- 
tel to  sell  the  chips  that  almost 
made  it.  That  means  that  the  60- 
MHz  Pentiums  failed  the  66- 
MHz  test  but  passed  the  60- 
MHz  test,  whereas  the  66-MHz 
Pentiums  passed  both  tests.  Per- 
sonally, I'd  look  closely  at  a  re- 
turn and  service  policy  before 
buying  a  PC  based  on  a  60- 


MHz  Pentium, 

Why  is  the  Pentium  so  diffi- 
cult to  make?  For  one  thing,  it's 
much  bigger  than  the  486,  The 
486  contains  1 ,2  million  transis- 
tors; the  Pentium  contains  3.1 
million — over  two-and-a-half 
times  as  many  (That's  not  the 
biggest  jump  we've  seen,  how- 
ever. The  386  is  only  a  quarter 
million  transistors,)  The  Pentium 
is  also  a  hot  chip  in  the  literal 
sense.  The  Pentium  overview 
document  from  Intel  says  that 
the  chip  should  be  expected  to 
run  at  up  to  85  degrees  Centi- 
grade— that's  185  degrees  Fahr- 
enheit— prompting  the  inevita- 
ble observation  that  it'll  not  only 
crunch  your  numbers,  but  it'll  al- 
so cook  your  dinner.  Look  for 
makers  of  Pentium-based  com- 
puters to  tout  their  unique  cool- 
ing facilities. 

The  greater  raw  speed  re- 
fers to  the  fact  that  the  66-MHz 
clock  rate  is  a  pure  clock  rate, 
unlike  the  486DX2/66  chip, 
which  runs  at  66  MHz  internal- 
ly but  interacts  with  the  out- 
side world  at  only  33  MHz.  A 
486DX2/66  is  a  relatively  sim- 
ple chip  to  design  a  PC 
around;  that  it  communicates 
at  33  MHz  externally  means 
that  all  a  designer  needs  to  do 
is  to  mate  a  DX2/66  GPU  chip 
with  a  run-of-the-mill  33-MHz 
motherboard,  and  it's  an  in- 
stant 66-MHz  computer. 

With  a  Pentium-66,  on  the  oth- 
er hand,  both  internal  and  ex- 
ternal communication  is  at  66 
MHz,  requiring  a  motherboard 
that  runs  at  66  MHz.  While  it 
may  seem  that  building  a  66- 
MHz  motherboard  would  be  a 
small  incremental  change  from 
the  currently  available  33-MHz 
and  50-MHz  motherboards,  it's 
not — the  task  gets  harder  as 
the  speed  gets  greater.  It  turns 
out  that  66  MHz  is  around  the 
frequency  of  TV  channel  4,  so 
a  Pentium-equipped  PC  has  a 
serious  potential  noise  prob- 
lem. Run  one  without  the  prop- 
er shielding  (with  the  cover  off 
or  with  an  inadequate  cover). 


and  you're,  well,  on  the  air.  Cur- 
rently, anyone  can  design  a 
motherboard  with  a  few  chips 
and  a  processor.  That  won't  be 
true  with  Pentium-based  sys- 
tems. Don't  be  surprised  if  the 
early  66-MHz  Pentium-based 
PCs  vary  in  usable  speed  by 
as  much  as  50  percent. 

Smarter  cache.  Since  the  20- 
MHz  80386DX's  introduction, 
PC  designers  have  been 
faced  with  a  difficult  choice — 
what  kind  of  memory  to  use  in 
their  machines.  The  majority  of 
PC  RAM  is  called  dynamic 
RAM  (DRAM):  It's  relatively 
cheap,  but  it's  not  available  in 
the  kind  of  speeds  needed  to 
keep  up  with  systems  of  20-i- 
MHz.  You  can't  get  DRAMs  in 
40,  25,  20,  or  15  nanosecond 
access  times,  the  times  re- 
quired by  those  systems. 
There's  a  different  kind  of  RAM 
called  static  RAM  (SRAM) 
that's  available  in  those  higher 
speeds,  but  SRAM  is  much 
more  expensive  than  DRAM. 

How  do  manufacturers  build 
high-speed  machines  and  still 
find  RAM  that  won't  drive  the 
price  of  the  PCs  out  of  sight? 
By  using  a  lot  of  DRAM  and  a 
little  SRAM.  The  DRAM  serves 
as  main  memory,  and  most  sys- 
tems have  megabytes  of  it.  But 
many  motherboards  have  be- 
tween 64K  and  512K  of  SRAM 
called  cache  RAM.  When  the 
CPU  needs  the  next  item  of  da- 
ta from  the  system  RAM,  it 
looks  first  in  the  fast  SRAM 
cache  to  see  if  it's  there.  If  the 
data  is  in  the  SRAM  cache, 
then  the  CPU  gets  it  from  the 
SRAM  without  delay. 

If,  on  the  other  hand,  the  re- 
quired data  isn't  in  the  SRAM, 
the  CPU  must  go  to  DRAM  for 
the  data,  which  slows  the  sys- 
tem down  considerably.  The 
whole  idea  of  a  cache  is  that 
some  smart  hardware  called  a 
cache  controller  {it's  built  into 
the  486,  and  it's  an  optional 
chip  with  the  386)  must  essen- 
tially look  into  the  future, 
guess  which  data  the  CPU  will 


56        COMPUTE    JULY  1993 


soon  need,  and  go  get  that  da- 
ta before  the  CPU  asks  for  it. 

While  many  386  mother- 
boards incorporate  some  kind 
of  cache  memory  and  cache 
controller,  the  486  actually 
builds  a  cache  and  cache  con- 
trolling into  the  CPU.  The  486 
chip  contains  8K  of  cache,  and 
most  486  systems  have  addition- 
al cache  on  the  motherboard. 

The  Pentium's  cache  system 
is  better  than  the  486's  in  four 
ways.  First,  the  Pentium  has 
twice  as  much  cache,  with  two 
8K  caches — one  for  data,  one 
for  program  code,  Second,  the 
cache's  method  of  organizing 
its  cached  data  is  more  effi- 
cient, employing  a  write-back  ai- 
gorithm.  The  opposite  of  a  write- 
back algorithnn,  a  write-through 
algorithm,  forces  data  written  to 
the  SRAM  cache  memory  to  be 
immediately  written  to  the  slow- 
er DRAM  memory.  That  means 
that  memory  reads  can  come 
out  of  the  cache  quickly,  but 
memory  writes  must  always  oc- 
cur at  the  slower  DRAM  time.  Be- 
cause not  every  piece  of  infor- 
mation written  to  memory  stays 
in  memory  very  long,  the  Penti- 
um's cache  algorithm  puts  off 
writing  data  from  SRAM  to 
DRAM  for  as  long  as  possible, 
unlike  the  486,  which  uses  a 
write-through  cache. 

Third,  there's  the  time  wast- 
ed by  the  cache  controller  in 
searching  to  see  if  an  item  is 
in  the  cache.  The  Pentium  re- 
duces that  time  by  dividing 
the  cache  into  smaller  caches, 
each  of  which  can  be 
searched  more  quickly;  that 
technique  is  called  a  two-way 
set  associative  cache. 

To  explain  the  fourth  v/ay  in 
which  the  Pentium's  cache  is 
better  than  the  486's,  I  have  to 
first  make  an  important  point 
about  what  a  cache  must  do. 
Recall  that  a  cache  has  to 
guess  which  data  and  pro- 
gram code  the  CPU  will  need 
soon,  and  then  go  get  that  da- 
ta before  the  CPU  asks  for  it. 

Guessing  what  the  CPU  will 


need  isn't  a  straightforward 
task,  particularly  when  there 
are  decisions  to  be  made.  Sup- 
pose the  cache  sees  that  the 
GPU  is  currently  executing 
some  instructions  that  mean: 
"Compare  value  A  with  value  B. 
If  A  is  greater  than  B.  then  set 
the  value  MAXIMUM  to  A;  oth- 
erwise, set  the  value  MAXI- 
MUM to  B."  That  simple  state- 
ment boils  down  to  a  bunch  of 
instructions  that  had  better  be 
in  the  cache  if  the  Pentium  is  go- 
ing to  continue  to  run  without  de- 
lays. But  since  the  cache  con- 
troller can't  know  whether  the 
CPU  will  take  the  "A  is  greater 
than  B"  or  "B  is  greater  than  A" 
fork  in  the  road,  it  doesn't  know 
which  result's  code  to  go  grab 
and  put  in  the  cache.  For 
years,  mainframe  cache  control- 
lers have  used  a  technique 
called  branch  prediction  to 
guess  which  way  the  CPU  will 
go,  and  now  a  PC  chip — the 
Pentium — has  a  cache  control- 
ler builtinto  it  with  branch  predic- 
tion capabilities. 

Two  processors  in  one. 
There  are  essentially  two  CPUs 
in  this  chip.  The  first  one  is  a  sim- 
ple 386-like  CPU;  It  does  inte- 
ger operations,  not  floating- 
point operations.  The  second  is 
like  the  486— a  386  with  floating- 
point capabilities  built  right  into 
it.  That  means  that  the  Pentium 
is  essentially  a  parallel-process- 
ing CPU,  with  the  ability  to  do 
two  things  at  once.  Those  two 
CPUs-within-a-GPU  are  called 
the  U  and  V  pipelines,  and  the 
fact  that  the  Pentium  has  more 
than  one  pipeline  makes  it  a  su- 
perscalar CPU.  Without  special 
programming,  only  the  486 
pipe  (the  U  pipe)  is  active.  New 
programs  and  operating  sys- 
tems, such  as  Windows  NT 
and  OS/2  3.0,  will  be  required 
to  make  use  of  these  multiple 
processors. 

Fault  tolerance.  The  Penti- 
um is  designed  to  be  linked 
with  another  Pentium  on  the 
motherboard  that's  dedicated 
to  fault  tolerance.  The  second 


Pentium  constantly  monitors 
the  first.  If  the  main  Pentium 
malfunctions,  the  other  one 
jumps  right  in  and  takes  up 
without  skipping  a  beat. 

Benchmarking  the  Pentium 

How  much  faster  is  a  Penti- 
um, really?  As  I  said,  the  ac- 
tual speed  of  a  Pentium- 
based  PC  will  depend  heavily 
on  motherboard  design,  as 
the  Pentium  relies  upon  the 
motherboard  to  access  both 
its  DRAM  and  its  external 
SRAM  cache,  if  those  re- 
spond slowly,  the  Pentium 
can  only  run  slowly. 

Simple  small  benchmarks, 
on  the  other  hand,  will  run  like 
greased  lightning  because 
they'll  fit  entirely  into  the  Penti- 
um's 16K  cache.  They'll  return 
some  great  numbers,  but 
those  numbers  will  be  of  very 
little  real-world  value  in  judging 
system  effectiveness.  After  all, 
how  many  applications  do  you 
run  that  will  fit  in  16K? 

I  should  also  mention  that 
modern  benchmarks  don't  ex- 
ploit multiprocessor  capabili- 
ties, so  any  benchmark  values 
on  the  Pentium  are  values  de- 
termined while  it  works  with 
one  hand  tied  behind  its 
back — that  is,  while  the  V  pipe- 
line isn't  doing  anything.  Using 
a  common  set  of  benchmarks, 
the  Pentium-based  PC  built  by 
Intel  (who  should,  after  all, 
know  how  to  make  a  Pentium- 
based  PC)  turns  in  a  perform- 
ance 76  percent  faster  than  a 
DX2/66  on  basic  processor  op- 
erations, with  memory  through- 
put almost  exactly  the  same 
as  the  fastest  current  DX2/66s. 

This  underscores  my  previ- 
ous point:  The  CPU  performs 
amazingly  well  in  a  vacuum, 
but  hook  it  up  to  peripherals 
on  a  motherboard — such  as 
RAM  chips — and  you'll  see 
that  while  the  Pentium  is  a  very 
special  chip,  it  will  need  some 
very  special  hardware  surround- 
ing it  before  it  can  soar  to  com- 
puting heaven.  n 


JULY  1993    COMPUTE        57 


PROGRAMMING  POWER 


Tom  Campbell 


There's  a  sparkling 

"new"  BASIC 

on  the  scene,  one 

that  might  be 

familiar  to  old  hands. 


POWERBASIC  3.0 

There's  a  sparkling  "new"  BA- 
SIC on  the  scene,  one  that 
might  be  familiar  to  old 
hands.  PowerBASlC  3.0  from 
Spectra  Publishing  {1030-D 
East  Duane  Avenue.  Sun- 
nyvale, California  94086,  408- 
730-9616)  has  just  been  re- 
leased, and  it's  very  hot.  If  the 
name  doesn't  ring  a  bell,  it 
used  to  be  Borland's  Turbo  Ba- 
sic two  versions  ago.  PowerBA- 
SlC 2.0  was  the  first  release 
from  Spectra,  and  I  loved  it. 

Uppermost  in  many  peo- 
ple's minds  is:  How  compati- 
ble is  PowerBASlC  with  Micro- 
soft's QuIcl^BASIC?  The  an- 
swer is  that  they're  fairly  close. 
But  any  large  program  will  prob- 
ably require  major  rewriting. 

PowerBASlC  is  a  lightning- 
fast  native  code  compiler,  just 
like  QuickBASIC's  Make  EXE 
file  option.  But  this  one  always 
compiles,  and  it  compiles  in- 
sanely fast.  For  large  projects, 
you  can  break  programs  up  in- 
to precompiled  versions 
called  units,  just  like  Turbo  Pas- 
cal's. You  can  also  use  OBJ 
files,  but  they  aren't  as  good 
as  units. 

PowerBASlC  has  a  ton  of 
new  features.  My  favorite  by  a 
landslide  is  its  ability  to  create 
any  kind  of  TSR  imaginable. 
TSRs  can  be  triggered  by  hot 
keys,  by  interrupts,  by  timer 
ticks,  and  by  a  few  less  obvi- 
ous methods.  You  can  swap 
them  out  to  EMS  memory  or  a 
disk  file,  so  that  the  executa- 
ble can  be  200K  yet  still  con- 
sume only  4,5K  of  convention- 
al memory.  The  TSRs  are  quite 
stable,  working  well  under  my 
rather  strenuous  test  condi- 
tions. In  all.  this  feature  alone 
is  worth  buying  the  product  if 
you  need  to  develop  TSRs.  It's 
cheaper  than  many  C  libraries 
that  offer  the  same  feature,  yet 
it  offers  the  convenience  of  BA- 
SIC. Related  to  that  is  the  new 
ASM  statement  (with  the  alias 
.'  for  brevity),  which  allows  you 


to  embed  assembly  language 
statements  right  into  the  BA- 
SIC code. 

A  less  sexy  feature  (but  per- 
haps a  more  important  one)  is 
the  ability  to  create  huge  ar- 
rays, which  may  contain  more 
than  64K  of  data.  Unlike  "the 
other  BASIC,"  PowerBASlC 
lets  you  create  these  huge  ar- 
rays in  any  size,  not  just  a 
space-wasting  power-of-two  di- 
mension. Hand  in  hand  with 
huge  arrays  is  the  ability  to  cre- 
ate compound  data  types — 
not  only  the  TYPE  variety,  but 
the  UNION  variety  as  well, 
which  lets  you  overlap  similar 
data  structures,  like  the  variant 
records  of  Pascal  or  the  union 
of  C.  And  anyone  who  writes 
directly  to  the  screen  or  reads 
from  the  BIOS  frequently  will  ap- 
preciate the  ability  to  deciare 
arrays  at  an  absolute  memory 
location.  Ever  since  Turbo  Pas- 
cal added  this  one,  I've  been 
champing  at  the  bit  for  a  bet- 
ter DEE  SEG. 

Last  on  the  list  of  my  favor- 
ite new  features  is  the  addition 
of  a  deceptively  simple  option 
that  requires  you  to  declare 
variables  before  using  them. 
Although  this  seems  like  a 
cruel  trick  on  BASIC  program- 
mers, I  have  found  it  absolute- 
ly essential  on  large  projects. 
Until  now  I  haven't  been  able 
to  use  BASIC  for  programs 
over  a  thousand  lines  or  so  be- 
cause BASIC  will  simply  initial- 
ize to  zero  any  new  variable  it 
finds.  Too  many  times,  my  de- 
velopment has  ground  to  a 
halt  at  2:00  in  the  morning 
while  I  read  and  reread  my 
code,  missing  every  time  that 
an  array  called  SymTable  has 
quietly  transmogrified  into 
SymbolTable.  That  C  and  Pas- 
cal require  variable  declara- 
tions went  from  an  onerous  bur- 
den to  a  basic  requirement. 
Now  I  can  look  forward  to  us- 
ing PowerBASlC  even  in  seri- 
ous development. 

Besides  these  major  new  ad- 
ditions that  hit  home  with  me. 


there  are  scores  of  other  fea- 
tures you'll  find  it  hard  to  resist, 
such  as  byte,  word,  and  dou- 
ble-word types  (all  unsigned, 
at  last!):  ON  ERROR  LOCAL 
for  intraroutine  error  trapping; 
an  editor  that  can  handle 
huge  files  and.  finally,  mice; 
reasonably  good  hypertext 
help;  and  a  stand-alone  debug- 
ger. But  call  for  a  brochure — 
there  are  even  more. 

This  month's  program  is  writ- 
ten in  PowerBASlC  and  is  avail- 
able on  CompuServe  in  the 
IBMPRO  forum  under  the  file- 
name DBFDIR.BAS.  If  you 
have  any  trouble  finding  it, 
you  can  send  me  E-mail  at 
75530,3607.  It  both  highlights 
and  improves  one  of  Power- 
BASIC's  most  useful  features, 
the  DIRS  function.  DIR$  is 
meant  to  be  called  once  with 
a  file  specification,  such  as 
"C:\DBFV.DBF",  and  after 
that  in  a  loop  without  the  file 
specification.  The  first  time  it's 
called,  it  returns  the  first  file 
matching  the  specification; 
the  second  time,  and  on  sub- 
sequent invocations  without 
a  parameter,  it  returns  the  re- 
maining matches.  The  prob- 
lem is  that  it  only  returns  a 
filename  and  extension,  not 
the  drive  and  path.  So,  in  the 
example  of  ■*C:\DBR*.DBF",  it 
might  return  "TODO.DBF", 
"ACCTS.DBF",  and  so  on,  but 
not '■C:\DBRTODO.DBF",  and 
so  forth.  DBFDIR.BAS,  the 
PowerBASlC  program  I  wrote, 
acts  like  dBASE's  Dir  com- 
mand and  lists  database  char- 
acteristics (last  update  and  re- 
cord size)  of  all  the  dBASE 
data  files  in  the  specified  direc- 
tory. I  ported  SplitPilenameS 
from  an  earlier  column  with  no 
effort  at  ail;  it's  used  to  recon- 
struct the  matching  filenames 
so  they  can  be  opened  and 
the  DBF  header  data  read  in. 
As  usual,  this  is  modular 
code,  so  you  can  easily  hollow 
out  the  dBASE-specific  por- 
tion and  just  use  the  frame- 
work for  your  own  files.       □ 


58        COf^PUTE    JULY  1993 


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HOW  DOES  YOUR  HARDWARE 

COMMUNICATE  WITH 

YOUR  SOFTWARE?  THE  SOFTWARE 

HARD-WIRED  INTO 

YOUR  COMPUTER'S  BIOS  IS  LIKE  A 

BRAIN  WITHIN  A  BRAIN. 


i 


By  Richard  C.  Leinecker 


Illustration  by  Bill  Bruning 


Today's  computers  think  faster  than 
mere  mortals  can  comprehend. 
But  without  software — the  instruc- 
tions the  processor  performs — a  com- 
puter is  just  a  pile  of  scrap  iron,  wire, 
and  silicon. 

Application  software  has  to  run  on 
virtually  an  infinite  variety  of  hardware 
configurations.  That's  why  each  IBM- 
compatible  computer  has  a  liaison 
layer  that  acts  as  a  compatibility- 
assurance  arbitrator  between  the 
application  software  and  the  hard- 
ware. This  layer  is  called  the  BIOS 
(Basic  Input/Output  System}.  It  usually 
resides  in  two  ROM  chips  on  a  com- 
puter's motherboard. 

Imagine  the  difficulty  software 
developers  would  face  if  they  had  to 
worry  about  whether  their  products 
were  saving  data  to  a  20MB  or  a 
200MB  hard  drive.  They'd  need  to 
treat  each  variation  as  a  different 
case.  Or  worse  yet,  what  if  they  had 
the  additional  difficulty  of  providing 
separate  routines  to  deal  with  each 
drive  type,  whether  it  was  an  IDE, 
MFM,  SCSI,  or  RLL  drive?  If  not  for  the 
BIOS,  applications  would  be  many 
times  larger  than  they  are.  The  BIOS 
shields  developers  from  these 
headaches  by  providing  a  standard 
way  of  talking  to  hard  drives  and  other 
hardware. 

There's  a  standard  way  of  dealing 
with  all  peripherals,  including  floppy 
and  hard  drives,  modems  and  serial 
ports,  printers,  video  systems,  and 
keyboards.  DOS  (the  Disl^  Operating 
System)  builds  its  own  routines 
around  the  BIOS  routines.  That's  why 
different  versions  of  DOS  run  on  all 
IBM-compatible  systems. 

Some  peripherals,  like  video  cards, 
have  their  own  embedded  BIOS.  In 
most  cases  the  specialty  BIOSs  add 
functions  that  extend  the  original 
BIOS.  A  good  example  is  a  VESA- 
compatible  (Video  Electronics 
Standards  Association)  Super  VGA 
card.  At  runtime  the  video  card  patch- 
es the  base  BIOS  so  that  new  routines 
are  available  to  application  software. 
This  is  necessary  because  video  stan- 
dards change  rapidly  and  many  peo- 
ple upgrade  their  video  systems  many 
times  before  replacing  their  comput- 
ers. The  motherboard  manufacturer 
couldn't  possibly  anticipate  which  of 
the  hundreds  of  types  of  video  boards 
users  will  install. 

In  addition  to  allowing  the  operating 
system  to  communicate  with  the  hard- 
ware, the  system  BIOS  also  contains 
diagnostic  programs  that  check  out 
the  computer  each  time  it's  turned  on. 
This  series  of  diagnostic  tests  is  called 
the  POST,  or  Power-On  Self  Test,  and 

62      COMPUTE    JULY  1993 


Power*On  Self  Test 

Here's  the  sequence  of  tasks  your 
computer  performs  when  it  starts 
up. 

1.  The  microprocessor  begins 
execution  at  address  FFFF;0OOO, 
an  area  almost  at  the  end  of  the 
ROM  BIOS  area. 

2.  The  microprocessor  is  tested, 
usually  with  a  self-test  mode  that's 
built  into  the  microprocessor. 
The  system  board,  the  system 
buses,  and  the  system  memory 
containing  the  POST  code  are 
tested,  too. 

3.  The  system  timers  are  tested. 

4.  The  video  display  system  is 
tested,  usually  the  video  memory 
and  the  signals  that  drive  the  dis- 
play. 

5.  All  memory  is  tested. 

6.  The  keyboard  is  tested. 

7.  The  disk  drives  are  tested  for 
their  status. 


it  involves  checking  the  microproces- 
sor, memory,  video  system,  and  other 
internals.  Not  ail  installed  options  are 
tested.  For  example,  printers  and 
modems  are  not  tested. 

The  more  comprehensive  the 
POST,  the  better  your  computer  can 
diagnose  itself  and  alert  you  to  prob- 
lems. And  the  more  memory  you  have 
installed,  the  longer  the  tests  take  to 
verify  it  all. 

BIOSs  Aren't  Created  Equal 

IBM  was  the  creator  of  the  first  BIOS 
used  in  a  PC,  but  it  was  the  develop- 
ment of  third-party  BIOSs  that  made  it 


Support  Reference 

AMi 

Distributed  by  Washburn  & 

Company 

3800  Monroe  Ave. 

Pittsford,  NY  14534 

(716)248-3627 

(404)  246-5825  (BBS) 

Award  Software 
IBOKnowles  Dr. 
Los  Gatos,  CA  95030 
(408)  370-7979 
(408)  370-3139  (BBS) 

Phoenix  Technologies 
Distributed  by  Micro  Firmware 
1430W.  LindseySt. 
Norman,  OK  73069 
(405)321-8333 

(405)  321-3553  (BBS) 


possible  for  virtually  anyone  to  build  a 
PC.  The  three  major  companies  that 
specialize  in  development  and  sales 
of  compatible  BIOS  products  are  AMI 
(American  Megatrends,  Incorporated), 
Award  Software,  and  Phoenix 
Technologies.  Each  one  licenses  its 
BIOS  to  hardware  manufacturers. 
Selecting  a  BIOS  for  motherboards 
isn't  easy.  A  list  of  questions  has  to  be 
addressed  in  order  to  choose  a  BIOS 
that's  already  been  designed  or  to 
custom-develop  a  BIOS. 

The  AMI  BIOS  has  a  built-in  setup 
program  activated  by  pressing  the 
Delete  l<ey  in  the  first  few  seconds 
after  the  boot  procedure  begins.  In 
addition  to  the  setup  program,  the 
AMI  BIOS  features  a  built-in,  menu- 
driven  diagnostics  package. 

The  Award  BIOS  has  a  built-in 
setup  program  activated  by  pressing 
Ctrl-Att-Esc.  Award  is  unique  among 
BIOS  manufacturers  in  that  it  provides 
its  code  to  hardware  manufacturers 
and  allows  them  to  customize  the 
BIOS  themselves.  Because  of  this 
customization,  the  hardware  compa- 
nies can  fine-tune  the  BIOS  to  work 
best  with  their  computers. 

The  Phoenix  BIOS  has  been  the 
standard  by  which  others  are  judged. 
It  was  the  first  third-party  BIOS  on  the 
market.  One  area  of  particular 
strength  for  the  Phoenix  is  its  POST. 
The  BIOS  outputs  an  extensive  set  of 
beep  codes  that  help  diagnose  prob- 
lems on  the  motherboard.  It  can  even 
isolate  a  memory  failure  to  an  individ- 
ual chip.  This  simplifies  identifying 
system  problems  for  the  owner  or  the 
repairperson. 

If  you  have  a  modem,  you  can  get 
support  from  these  BIOS  manufactur- 
ers (or  their  distributors)  or  from  their 
BBSs  (see  the  "Support  Reference" 
sidebar).  All  of  these  BIOSs  have 
been  on  the  market  for  years. 
Although  they  offer  different  kinds  of 
diagnostics,  alf  are  extremely  reliable 
and  have  proved  themselves  over 
time.  But  since  they  have  to  be  updat- 
ed every  time  a  new  piece  of  hard- 
ware is  introduced,  a  few  bugs  have 
cropped  up  from  time  to  time. 

BIOS  Bugs 

Like  all  software,  the  ROM  BIOS  is  not 
Immune  to  bugs.  If  your  BIOS  is  from 
one  of  the  major  manufacturers,  you're 
probably  safe.  But  even  then,  don't 
forget  that  BIOS  manufacturers  have 
had  some  minor  problems. 

How  can  you  protect  yourself  from 
problems  when  you're  buying  new 
and  used  equipment?  If  you're  consid- 
ering the  purchase  of  used  equip- 
ment, you  should  install  the  applica- 


1  arcade  game. 


istence  of 


Hottest  Shareware  Game 

"...more  like  an  interactive  movie 
Shareioare  Update  i 

"Almost  single-handedly  jtistif 
shareware..."  i 

VideoGames  &  Computer  Entertamment 

"The  first  game  technologicayJlMkable  of. .  .immersing 
the  player  in  a  threatening  e^^^pient." 
Computer  Gaming  World        ^^^^ 


m^ 


Imprisoned  in  a NazirOiw. 
In  an  act  of  desperation  you 
overpower  your  cell  guard. 
Standing  over  his  fallen  body, 
you  frantically  grab  for  his         \f}j, 
gun.  Deep  in  the  b^lly  of  a 
Nazi  dungeon,  you  rnust  .  i 

escape — ordietrwig.. 


E  Experience  a  256-color,  smooth 
scrolling  virtual  reality  . 

B  Hear  professionally  composed^ 
music  with  an  AdLib™,  So      ' 
Blaster^",  or  compatible  | 

~  Four  levels  of  game  play  maTe' 
it  enjoyable  for  the  novice  t^"" 
the  experienced  player 

n  Battle  w4&.  knives,  pistols,  and' 
machint 

■  Easy  to  stert  playing,  and  , 
instantly  absorbing'^'^H 


>--"«f» 


I'M--  ■,..•--.    :",  ■-.,  ,  ^^■'  ^ 


CaU  Toll  Free  1-800-GAME123 

For  the  cost  of  shipping  and  handling,  only  $4,00,  you'll  receive 
Episode  One,  Escape  from  Wolfenstein.  Or  download  Episode  One 
and  pay  no  shipping  and  handling.  Call  the  Software  Creations  BBS 
and  check  out  our  FREE  Apogee  fUe  section.  BBS  Phone  Lines  are:   ,      "' 
•  (508)  365-2359:2400  BAUD 

>  (508)  368-7036:2400-9600  ; 

>  (508)  368-4137:2400-H.4K  ] 

Episodes  two  through  six  are  sold  separately  and  can  be  purchased  by  P_0.  Box  476389 

calling  Apogee's  toll-free  number,  shown  above.  Garland,  TX  75047  i- — 

circle  Reader  Service  Number  300        j 

Not  Recommended  for  Younger  Viewers  Due  to  Realistic  Depictions  of  Violence 

Wolfenstein  3-D  requires  an  IBM  or  100%  compatible  computer  witti  640K  RAM,  a  VGA  graphics  card,  and  a  hard  disk  drive.  Extended  memory  (XIVIS),  expanded 
memory  (EMS),  Joystick,  and  mouse  are  optional.  IBM  is  a  registered  trademark  of  International  Business  Machines,  Inc.  Sound  Bfaster  is  a  registered  trademark  of 

Creative  Labs,  Inc.  AdLib  is  a  registered  trademark  of  AdLib,  Inc. 


tions  you'll  be  using  and  make  sure 
they  perform  the  way  you  expect 
before  laying  your  money  down.  For 
new  equipment,  you  should  Install 
your  applications  and  put  them 
through  their  paces  as  soon  as  you 
can.  If  you  find  a  problem,  contact  the 
source  that  sold  you  the  computer. 

BIOS  Upgrading 

You'll  rarely  be  In  the  position  of  need- 
ing a  BIOS  upgrade.  Here's  a  list  of 
reasons  why  you  might  want  to  con- 
sider it. 

•  Adding  support  for  720K  3Va- 
Inch,  1.2MB  5V4-lnch,  and  1.44MB 
3V2-lnch  drives. 

•  Allowing  a  user-definable  hard 
drive  type  that  matches  an  MFM.  RLL, 
IDE.  or  ESDI  drive. 

•  Adding  support  for  101-key 
enhanced  keyboards. 

•  Correcting  known  conflicts  or 
bugs.  It's  best  if  you  contact  the  hard- 
ware or  software  vendor's  technical 
support  to  verify  that  there  is  a  prob- 
lem with  your  particular  BIOS. 

•  Adding  features  and  perfor- 
mance found  in  newer  BIOS  versions. 

Before  you  go  shopping,  you'll 
need  some  Information. 

•  Make  and  model  of  the  system. 
For  many  popular  systems  this  is  all 
that's  needed  to  find  the  right  BIOS. 
For  less  common  clones  you'll  need 
more  information. 

•  The  CPU  type  (286,  386SX,  386, 
486SX,  486). 

•  The  make  and  version  of  the 
existing  BIOS.  This  is  necessary 
because  some  revisions  will  require 
that  the  keyboard  controller  be 
replaced,  too. 

•  The  type  and  number  of  the 


Flash  BIOS 

You've  probably  heard  the  term 
Flash  BIOS  al  some  point  and  won- 
dered what  It  meant.  It  doesn't 
mean  an  ultrafast  BIOS.  It's  just  an 
alternate  way  of  placing  informa- 
tion in  the  BIOS.  A  BIOS  is  simply 
an  EPROM  (Erasable  Program- 
mable Read  Only  Memory).  Flash 
BIOS  is  a  special  l<lnd  of  EPROM 
that  can  be  erased  and  rewritten 
while  it's  still  on  the  motherboard. 
That  allows  manufacturers  to  make 
minor  changes  in  the  BIOS  to  con- 
form to  new  computer  designs. 
Don't  think  you  can  simpiy  go  into 
your  Flash  BIOS  and  start  chang- 
ing things,  though.  Altering  the 
BIOS  requires  specialized  equip- 
nfient.  The  Award  spokesperson 
told  me  that  eventually  the  BIOS 
could  be  available  in  CMOS,  which 
would  allow  you  to  upgrade  your 
BIOS  in  place  with  a  manufacturer- 
supplied  utility. 

—ROBERT  BIXBY 


existing  BIOS  ROMs.  Locate  the  part 
number  on  one  of  the  ROM  chips.  You 
may  have  to  peel  back  a  label.  The 
part  number  will  usually  start  with  27. 

•  Check  for  an  integrated  chip  set. 
This  will  consist  of  square,  flat,  large- 
scale  integration  chips  with  pins 
around  all  four  sides.  They'll  usually 
have  a  manufacturer's  name  or  logo. 
Some  examples  are  CHIPS.  SUNTAC, 
VLSI,  and  OPTI.  An  integrated  chip 
set  performs  the  functions  of  hun- 
dreds of  smaller  chips.  Even  IBM  uses 
third-party  Integrated  chip  sets  on 
some  models. 


To  get  this  information,  open  your 
computer's  case  and  start  taking 
notes.  It  only  takes  a  few  minutes. 
With  this  information  you  can  accu- 
rately order  BIOS  upgrades. 

There  are  some  alternatives  to 
upgrading  your  BIOS.  Some  compa- 
nies (Washburn  &  Company,  for 
example)  supply  accessory  ROMs  to 
augment  the  existing  BIOS.  They  can 
fit  in  the  two  empty  sockets  that  are 
found  on  most  AT  motherboards,  or 
they  can  go  on  a  card  that  fits  in  any 
8- or  16-bit  slot. 

If  you've  identified  a  specific  prob- 
lem, some  technicians  are  well  versed 
at  patching  BIOSs,  But  it  may  be  risky 
if  the  person  doing  it  doesn't  possess 
the  skills.  (I  don't  think  I've  ever  heard 
a  technician  admit  he  or  she  couldn't 
do  something  until  it  was  too  late.) 
Unless  you  have  complete  confidence 
in  a  technician,  leave  this  option  out. 

Don't  Be  Fooled  by  Imitations 

Just  because  your  computer  boots 
and  shows  you  the  copyright  of  a 
major  BIOS  manufacturer  doesn't 
mean  you're  home  free.  If  you  bought 
your  system  used,  bought  it  from  a 
cut-rate  source,  or  have  had  it  ser- 
viced by  cut-rate  technicians,  there's  a 
small  chance  you  have  an  illegal  BIOS 
copy.  I've  heard  of  more  than  one  per- 
son who,  having  experienced  system- 
level  bugs  and  incompatibilities, 
inspected  the  motherboard  and  found 
a  BIOS  copy — not  the  real  thing. 

This  is  illegal  and  dilutes  the  BIOS 
manufacturer's  ability  to  provide  the 
best  possible  product  for  paying  cus- 
tomers. Besides  that,  those  BIOS 
copies  may  not  be  the  best  fit  for  the 
systems. 


Compaq  actually  created  the  first 
BIOS  clone,  but  It  was  only  interested 
in  providing  BIOSs  for  its  own 
machines.  Only  when  Phoenix  intro- 
duced its  version  of  the  PC  BIOS  did 
the  clones  and  compatibles  war  really 
begin.  Since  then,  many  other  makers 
have  entered  the  market,  notably  the 
makers  mentioned  in  the  article,  One 
additional  BIOS  maker,  Quadtel,  was 
recently  purchased  by  Phoenix. 

I  called  various  BIOS  makers  and 
asked  them  about  their  products.  I 
was  surprised  by  their  responses. 
The  question  Why  is  your  product 
better  than  the  competition?  usually 
Invites  a  fusillade  of  marketing 
squibs,  but  this  time,  most  of  the 
people  I  spoke  with  echoed  the 
statement,  "A  BIOS  is  a  BIOS."  The 


Ending  BIOS  Fear 

principal  differences  among  BIOS 
makers  are  their  market  niches  and 
small  utilities  and  improvements  that 
are  quickly  incorporated  by  the  com- 
petition. 

For  example,  a  spokesperson  for 
Award  stated  that  the  Award  BIOS  is 
outfitted  with  a  boot-sector  virus 
detector  which  is  expected  to  appear 
soon  in  new  BIOSs  from  other  manu- 
facturers. 

AMI  sells  primarily  to  motherboard 
makers  while  Phoenix  sells  primahly 
to  OEMs  (Original  Equipment  Man- 
ufacturers— companies  that  make 
the  whole  computer  and  some 
peripherals). 

One  irony  of  the  modern  BIOS  has 
resulted  from  IBM's  decision  to  mar- 
ket its  BIOS  to  compatibles  manufac- 


turers (in  the  industry,  this  is  called 
opening  the  kimono),  which  would 
allow  non-IBM  computer  makers  to 
advertise  an  even  higher  level  of  IBM 
compatibility,  Since  a  system's 
design  is  such  an  integral  factor  in 
BIOS  design  (virtually  all  BIOSs  are 
customized  at  least  a  little  to  match 
the  system  they  serve)  and  since  no 
OEM  wants  to  provide  detailed  sys- 
tem design  information  to  IBM,  an 
avid  competitor,  IBM  has  decided  to 
market  its  BIOS  through  Phoenix,  the 
first  company  to  release  an  IBM- 
compatible  BIOS.  This  will  allow 
Phoenix,  a  disinterested  third  party, 
to  make  the  tweaks  necessary  to 
allow  the  IBM  BIOS  to  work  with  an 
individual  system. 

—ROBERT  BIXBY 


64      COMPUTE    JULY  1993 


Beep  Beep 

1  Here's  the  scenario.  Your  computer  won't  boot,  but  you 

Phoenix 

hear  beeps,  Interpreting  those  beeps  nnight  mean  the 

The  Phoenix 

BIOS  beep  codes  are  three  groups  of  beep 

difference  between  rectifying  the  situation  yourself  and 

counts. 

calling  a  technician.  Here's  a  list  of  the  error  beep  codes 

1-1-3 

CMOS  write/read  failure 

for  AMI,  Award, 

IBM,  and  Phoenix  BIOSs. 

1-1-4 

ROM  BIOS  checksum  failure 

1-2-1 

Programmable  interval  timer  failure 

AMI 

1-2-2 

DMA  initialization  failure 

1  short 

DRAM  refresh  failure 

1-2-3 

DMA  page  register  write/read  failure 

2  short 

Parity  circuit  failure 

1-3-1 

RAM  refresh  verification  failure 

3  short 

Base  64K  RAM  failure 

1-3-3 

First  64K  RAM  chip  or  data  line  failure. 

4  short 

System  timer  failure 

multibi! 

5  short 

Processor  failure 

1-4-2 

Parity  failure  first  64K  RAM 

6  short 

Keyboard  controller  gate  A20  error 

1-4-3 

Fail-safe  timer  feature  (only  EISA 

7  short 

Virtual  mode  exception  error 

BIOS) 

8  short 

Display  memory  read/write  test  failure 

1.4.4 

Software  NMI  port  failure  {only  EISA 

9  short 

ROM  BIOS  checksum  failure 

BIOS) 

1  long,  3  short 

Conventional/extended  memory  failure 

2-1-1,  2-1-2, 

First  64K  RAM  chip  or  data  line  failure 

1  long,  8  short 

Display/retrace  test  failed 

2-1-3,2-1-4, 
2-2-1,2-2-2, 

on  bit  0-F 

Award 

2-2-3.  2-2-4, 

AH  Processors 

2-3-1 ,  2-3-2, 

1  long,  2  short 

Video  error 

2-3-3,  2-3-4, 

2  short 

Any  nonfatal  error 

2-4-1,2-4-2, 

1  short 

No  error  during  POST 

2-4-3,  2-4-4 

3-1-1 

Slave  DMA  register  test  failure 

80286/80386/80486  Processors 

3-1-2 

Master  DMA  register  test  failure 

1  long,  3  short 

Keyboard  controller  error 

3-1-3 

Master  interrupt  mask  register  failure 

3-1-4 

Slave  interrupt  mask  register  failure 

IBM 

3-2-4 

Keyboard  controller  failure 

1  short 

Normal  POST  system  OK 

3-3-4 

Screen  memory  failure 

2  short 

POST  error — error  code  displayed  on 

3-4-2 

Screen  retrace  failure 

CRT 

4-2-1 

Timer  tick  failure 

No  beep 

Power  supply,  system  board 

4-2-2 

Shutdown  failure 

Continuous 

Power  supply,  system  board 

4-2-3 

Gate  A20  failure 

Repeating  short 

Power  supply,  system  board 

4-2-4 

Unexpected  interrupt  in  protected 

1  long,  1  short 

System  board 

mode 

1  long,  2  short 

Display  adapter  (mono/CGA) 

4-3-1 

RAM  test  of  memory  above  64K  failed 

1  long,  3  short 

Enhanced  graphics  adapter  (EGA) 

4-3-2 

Programmable  interval  timer  channel  2 

3  long 

3270  keyboard  card 

test  failed 

4-3-4 

Realtime  clock  test  failed 

4-4-1 

Serial  port  test  failed 

4-4-2 

Parallel  port  test  failed 

4-4-3 

Math  coprocessor  test  failed 

It's  pretty  easy  to  distinguish  the 
real  McCoy  from  a  fake.  Take  a  look 
at  the  ROM  BIOS  chips  on  the  moth- 
erboard, '/ou  should  clearly  see  the 
name  of  the  manufacturer,  along  with 
a  serial  number,  usually  on  a  label.  If 
you  buy  a  new  system  with  a  fake, 
report  the  supplier  to  the  manufactur- 
er of  the  BIOS  cloned  on  the  fake 
chips,  and  return  the  system  for  a  full 
refund,  If  you're  looking  at  a  used  sys- 
tem with  a  copied  BIOS,  tell  the  seller 
you're  not  interested.  Even  if  you  buy 
it  at  a  bargain  price,  you're  in  for  trou- 
ble in  the  future. 

Into  the  Sunset 

Most  people  never  consider  the  BIOS 
version  and  manufacturer  when  pur- 
chasing a  computer.  We  take  it  for 
granted  that  such  an  integral  compo- 


nent is  carefully  checked  by  the  sys- 
tem manufacturer  for  correct  opera- 
tion, and  it  almost  always  is.  But  as  a 
system  ages  and  newer  peripherals 
become  available,  you  need  to  be 
thinking  about  a  BIOS  upgrade  to 
support  newer  hardware.  Generally,  a 
BIOS  upgrade  is  a  step  involved  in 
some  other  kind  of  major  equipment 
upgrade.  If  you  install  the  hardware 
correctly  and  it  still  won't  work,  your 
BIOS  automaticaily  becomes  the 
prime  suspect. 

The  guidelines  I've  presented 
should  help  you  make  your  purchase 
and  upgrade  decisions  now  and  in  the 
future.  If  you  have  any  questions, 
though,  a  reputable  technician  will 
help  you  out.  And  if  you're  adventurous 
and  want  to  upgrade,  order  the  chips 
yourself  and  have  at  it,  J 


SPEAK  UP! 

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you'd  like  to  see  covered  in 
COMPUTE?  Let  us  l^now  by 
calling  (900)  884-8681 ,  ext. 

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California  90078. 


JULY    1993    COMPUTE      65 


PRODUCTIVITY  CHOICE 


The  improvements  to  this  development  system 

keep  it  the  preferred  choice  for  Windows  programmers 

who  vaiue  ease  of  use  and  extendible  power 

George  Campbell 


VISUAL  BASIC  2.0 

Microsoft  brought  about  a  rev- 
olution wlien  it  introduced  Vis- 
ual Basic  1.0,  malting  Win- 
dows programming  accessi- 
ble to  just  about  anyone  with 
some  BASIC  programming  ex- 
perience. With  the  introduc- 
tion of  version  2.0,  program- 
mers get  even  more  of  a 
good  thing. 

Like  version  1.0,  VB  2.0 
gives  you  a  quick  way  to  de- 
sign the  interface  for  your  Win- 
dows programming  project. 
Since  interface  design  has  al- 
ways been  the  most  difficult 
part  of  programming  for  Win- 
dows, using  VB  lets  you  get 
down  to  the  business  of  the 
working  part  of  your  program 
with  very  little  delay  You  sim- 
ply draw  your  interface  on  the 
screen,  much  [ike  using  an  ob- 
ject-oriented paint  program, 
and  then  whte  code  to  tell  the 
program  what  to  do  when 
something  happens.  For  exam- 
ple, if  a  user  clicks  on  a  com- 
mand button  in  your  program, 
you  need  only  write  the  code 
for  that  button  click.  List  box- 
es, text-editing  windows,  and 
all  other  interface  objects 
work  in  the  same  way. 

This  event- oriented  program- 
ming style  is  the  key  to  VB's 
ease  of  use,  Since  you  write 
less  code  to  make  your  pro- 
gram work,  you  can  concen- 
trate on  the  important  code, 
rather  than  on  code  that  sim- 
ply displays  your  program.  Us- 
ing language  syntax  familiar 
to  all  BASIC  programmers, 
VB  makes  writing  simple  pro- 
grams fast  and  easy.  While 
Windows  programming  was 
once  the  province  of  dedicat- 
ed C  or  C++  experts,  anyone 
willing  to  learn  some  new 
rules  can  use  VB  2,0  to  cre- 
ate professional-quality  Win- 
dows applications  and  utili- 


ties. Since  you  can  also  ac- 
cess most  of  the  commands 
embedded  in  the  Windows 
API,  you  can  even  extend  VB 
far  beyond  its  own  internal 
statements. 

There  are  two  VB  packag- 
es: Standard  and  Profession- 
al. The  Standard  Edition,  de- 
signed for  casual  or  personal 
use,  lists  for  $199.  The  Profes- 
sional Edition,  listed  at  $495, 
includes  enhancements  more 
advanced  programs  need. 
You  can  begin  with  the  Stan- 
dard Edition  and  upgrade  if 
you  want.  Both  packages 
have  good  documentation 
and  extensive  online  help.  An 
online  tutorial  and  plenty  of 
sample  code  and  applica- 
tions also  ease  the  transition 
from  DOS  programming. 

Both  editions  offer  im- 
proved performance  over  the 
original  VB.  Programs  general- 
ly run  about  20  percent  fast- 
er. A  program's  EXE  file  is 
now  smaller,  although  the 
VBRUN200.DLL  runtime  li- 
brary needed  for  all  programs 
has  grown.  The  program  de- 
sign environment  is  also  im- 
proved; you  now  get  a  sepa- 
rate window  for  setting  the 
properties,  like  color,  fonts. 


and  size  of  objects  (such  as 
command  buttons,  list  box- 
es). Since  this  window  can  al- 
ways be  onscreen,  setting  an 
object's  properties  is  fast.  An 
icon-based  toolbar  also 
makes  programming  easier^ 
you  click  on  an  icon  to  carry 
out  most  functions  in  the  devel- 
opment environment. 

New  graphics  controls  let 
you  insert  bitmapped  images 
in  your  program  or  draw 
lines,  boxes,  and  circles  with- 
out using  as  much  precious 
Windows  memory  as  needed 
with  version  1,0.  The  program 
also  offers  support  for  Win- 
dows OLE  (Object  Linking 
and  Embedding)  plus  a 
spreadsheetlike  grid  control 
from  the  earlier  Professional 
Toolkit,  You  also  get  support 
for  the  fvlultiple  Document  in- 
terface (MDI),  a  huge  array  li- 
brary for  arrays  larger  than 
64K,  and  tools  to  create  auto- 
mated installation  systems  for 
your  applications. 

Other  programming  tasks, 
too,  get  a  boost,  with  im- 
proved debugging  features 
like  watch  and  break  expres- 
sions. You  can  also  select  mul- 
tiple controls  and  set  com- 
mon properties  for  all  of  them 


66        COMPUTE    JULY  1993 


in  a  single  step.  A  new  varia- 
ble type,  called  Variant,  can 
substitute  for  any  variable 
type,  such  as  Integer  or 
String;  and  you  can  shift  be- 
tween variable  types  automat- 
ically when  needed.  Using  Var- 
iant, you  don't  have  to  con- 
vert a  numerical  variable  to  a 
string  variable  to  display  it  in 
a  text  area  onscreen. 

With  the  Professional  Edi- 
tion, you  get  additional  tools, 
such  as  a  communications 
module,  a  help  compiler  for 
creating  full-scale  hypertext 
help  systems,  support  for  the 
MAPI  E-mail  system,  ODBC 
database  libraries,  and  more. 
Custom  controls  available  on- 
ly in  the  Professional  Edition  in- 
clude a  group  of  3-D  controls 
like  command  buttons  and 
check  boxes,  an  animated 
command  button,  access  to 
the  Windows  Common  Dialog 
w/indows,  multimedia  controls, 
controls  specific  to  pen- 
based  computers,  plus  a  hand- 
ful of  other  useful  additions. 
For  programming  profession- 
als, the  additional  features 
are  well  worth  the  cost. 

Overall,  the  additional  fea- 
tures and  improvements  in 
both  VB  2.0  editions  are  very 
welcome  and  help  keep  VB 
well  ahead  of  competitors 
like  GEA  Basic  and  Turbo  Pas- 
cal for  Windows.  It's  still  by 
far  the  easiest  development 
system  you  can  find  for  Win- 
dows, and  it's  a  pleasure  to 
work  with 

That  said,  however,  VB  is 
not  the  be-all  and  end-all  for 
Windows  programming.  A 
number  of  limitations  keep  it 
from  becoming  the  only  lan- 
guage Windows  program- 
mers need.  Eirst,  its  inability 
to  use  Windows  API  functions 
that  require  callbacks  keeps 
VB  programmers  from  access- 
ing some  important  Windows 


tools,  such  as  setting  printer 
options  without  user  input.  Elir- 
ther  technical  limitations  in- 
clude an  inability  to  use  point- 
ers  to  memory  locations  and 
a  requirement  that  a  runtime  li- 
brary be  included  with  each 
program.  While  VB  can  use  Dy- 
namic Link  Libraries  (DLL)  to 
extend  the  language,  it  can- 
not create  them— a  particular- 
ly annoying  limitation  for  ad- 
vanced programmers,  who 
must  turn  to  other  languages 
to  create  modular  extensions 
to  VB. 

Then,  too,  while  fvlicrosoft 
fixed  some  bugs  that 
plagued  VB  1.0,  it  introduced 
some  new  problems  in  2.0.  Es- 
pecially irritating  is  a  bug 
which  sometimes  causes  pro- 
grams that  run  perfectly  in  the 
development  environment  to 
crash  after  being  compiled. 
There's  an  easy  way  to  work 
around  this  bug,  but  it's  a  both- 
er. A  bug  in  the  Professional 
Edition's  Common  Dialog 
tools  makes  the  Printer  dialog 
difficult  to  use,  requiring  addi- 
tional code  to  change  the  de- 
fault printer  from  within  a  VB 
program.  Microsoft  acknowl- 
edges these  problems  and  of- 
fers work-around  solutions, 
but  the  company  apparently 
has  no  plans  to  issue  an  Inter- 
im version  of  the  language. 

A  final  limitation  can  cause 
problems  for  some  users. 
While  you  can  effortlessly  dis- 
play bitmapped  graphics  on- 
screen, it's  very  difficult  to 
send  them  to  the  printer.  In- 
deed, there's  no  direct  meth- 
od in  VB  itself  to  print  graph- 
ics and  text  on  the  same 
page.  Printing  bitmaps 
means  using  a  complicated 
set  of  Windows  API  com- 
mands and,  even  then,  it's  al- 
most impossible  to  print  graph- 
ics on  a  PostScript  printer  with- 
out purchasing  an  add-on  li- 


brary from  another  source. 

Fortunately,  an  entire  indus- 
try has  already  grown  up 
around  VB.  Vendors  like  Cres- 
cent Software  and  MicroHelp 
offer  extensive  add-on  librar- 
ies. These  libraries,  which  be- 
come part  of  the  VB  develop- 
ment environment,  extend  the 
language  and  fill  in  the  gaps 
fylicrosoft  left.  VB's  popularity 
also  means  that  support  on  fo- 
rums such  as  fvSSBASIC  on 
CompuServe  is  excellent,  with 
many  advanced  users  offering 


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solutions  for  VB  problems  and 
even  free  add-on  libraries,  f^i- 
crosoft,  too,  is  active  on  the 
CompuServe  support  forum,  of- 
fering solutions  for  many  prob- 
lems and  answers  to  tough 
technical  questions. 

All  in  all.  Visual  Basic  2.0  is 
the  ideal  way  to  get  started  in 
Windows  programming.  Its 
ease  of  use  and  extendible 
power  may  make  it  the  per- 
fect platform  for  most  program- 
mers, especially  for  creating 
uncomplicated  appiications 
and  utilities.  If  you  have  any 
desire  to  create  personal  or 
professional  applications  for 
Windows,  definitely  look  into 
this  development  system.     0 

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One  Microsoft  Way 
Redmond,  WA 
98052-6399 
(800)  426-9400 


JULY  f993    COMPUTE        67 


PERSONAL  PRODUCTIVITY 


Rosalind  Resnick 


When  it  comes  to 

financing  your  lieast 

take  tfie  time  to 

crunch  the  numbers. 

Vbu  miglit  be 

surprised  at  the 

hidden  costs. 


LEASING  VERSUS 
BUYING 

Flip  through  just  about  any 
newspaper  or  magazine 
these  days,  and  you're  sure  to 
find  ads  for  cut-rate  comput- 
ers. With  computer  prices  in  a 
virtual  free  fall,  millions  of  com- 
puter users  are  finding  it  diffi- 
cult to  justify  not  upgrading  to 
an  80386  or  80486  with  the  lat- 
est features.  And  no  matter 
what  computer  you  buy  or 
where  you  make  your  pur- 
chase, it's  hard  to  overpay. 

Even  so.  there's  more  to 
shopping  for  computers  than 
simply  deciding  how  much 
RAM  you  want  and  how  big  a 
hard  drive  to  get.  To  entice 
shoppers  to  part  with  their  mon- 
ey, computer  dealers  nation- 
wide are  offering  not  only  low 
prices  but  seductive  lease 
deals,  too.  Let's  face  it:  If 
you're  just  starting  a  business, 
you  may  not  have  enough  mon- 
ey to  buy  a  new  computer 
with  cash,  but  you  might  easi- 
ly be  able  to  afford  a  monthly 
payment  that  costs  little  more 
than  a  business  lunch  with  a 
new  ciient. 

The  troubfe  is  that  some 
computer  leases  are  far  more 
costly  than  they  first  appear. 
Recently,  one  national  comput- 
er chain  ran  a  newspaper  ad 
offering  a  brand-new  25-MHz 
386SX  IBM-compatible  com- 
puter for  $1,150.  It  also  of- 
fered buyers  the  option  of  fi- 
nancing their  purchase  with  a 
three-year,  $42.55-a-month 
lease — and  buying  the  comput- 
er for  $1.00  when  the  lease 
term  was  up. 

The  beauty  of  the  lease,  of 
course,  is  that  you  don't  have 
to  tie  up  that  SI,  150  right  now 
(assuming  that  you  have  the 
money  in  the  first  place).  And 
you  don't  have  to  tie  up  your 
credit  cards,  either,  leaving 
you  free  to  spend  on  other 
things. 

So  is  leasing  the  better 


deal''  Not  really. 

In  preparing  this  story,  I 
asked  my  accountant.  Art 
Berkowitz  of  Mission  Viejo.  Cal- 
ifornia, to  crunch  the  numbers 
and  compare  the  two  options. 
What  he  found  out  amazed 
me.  Leasing  the  computer  for 
three  years  would  cost 
$1 ,532.80  (including  the  SI  .00 
you'd  pay  at  the  end  of  the 
lease  to  buy  it) — only  $0.08 
less  than  you'd  pay  to  finance 
it  with  a  credit  card  at  the  stan- 
dard 21-percent  interest  rate! 
(In  fact,  Berkowitz  says,  what 
the  chain  bills  as  a  lease  is  ac- 
tually more  like  a  financing  ar- 
rangement than  a  true  lease, 
in  which  you  pay  only  for  the 
use  of  the  computer  and  not 
the  retail  cost.) 

That's  why,  Berkowitz  says, 
the  most  economical  way  to 
buy  a  new  computer  is  with 
cash,  unless  your  business  is 
so  hot  that  you  can  invest  the 
money  in  your  company  and 
reap  double-digit  returns. 

"For  the  person  who  has 
the  funds  available,  cash  is 
the  best  way  to  buy  almost  all 
of  the  time,"  Berkowitz  says, 
"Only  if  you're  making  more 
from  your  business  than  you'd 
payout  in  interest,  [or]  if  you're 
squeezed  for  cash,  does  it 
make  sense  to  finance  your 
computer  purchase." 

Even  if  you  don't  have  the 
money,  Berkowitz  says,  there 
are  some  other  options  to  con- 
sider. Your  credit  card,  for 
one.  Though  many  credit 
cards  charge  interest  as  high 
as  21  percent,  some  cards  of- 
fer lower  rates,  occasionally 
as  low  as  10  to  15  percent,  to 
customers  who  have  good 
credit  ratings.  Many  newspa- 
pers publish  a  list  of  low-rate 
credit  cards  in  their  business 
sections. 

By  charging  the  computer 
on  your  credit  card,  you  can 
pay  off  your  purchase  as  fast 
or  as  slowly  as  you  like.  If  your 
business  kicks  into  high  gear 
sooner  than  you  expected,  for 


example,  you  can  pay  off  the 
computer  more  quickly.  If 
sales  are  sluggish  for  a  while, 
you  have  the  option  of  making 
only  the  minimum  monthly  pay- 
mients  until  things  get  rolling. 
Under  the  terms  of  most  leas- 
es, Berkowitz  says,  you're 
stuck  making  the  same  month- 
ly payments  until  the  lease 
term  is  up,  forcing  you  to  con- 
tinue financing  your  purchase 
at  high  interest  rates  even 
when  you  can  afford  to  pay  it 
off  completely 

Another  option  is  a  home  eq- 
uity line  of  credit.  Because  a 
home  equity  credit  line  is  se- 
cured {that  is,  the  equity  in 
your  house  acts  as  collateral 
for  the  loan),  banks  are  willing 
to  lend  you  money  at  lower 
rates  than  you'd  get  with  a  cred- 
it card.  In  fact,  many  banks 
are  so  eager  to  lend  you  mon- 
ey that  they'll  waive  all  the 
fees  and  costs  involved  in  do- 
ing the  papenA/ork  and  assess- 
ing your  home's  value.  While 
it  doesn't  make  sense  to  mort- 
gage your  house  just  to  buy  a 
computer,  a  home  equity  cred- 
it line  might  make  sense  if 
you're  starting  a  business  and 
need,  say,  $10,000  in  working 
capital. 

"A  home  equity  loan  makes 
sense  as  long  as  you  remem- 
ber the  biggest  caveat  of  all, 
which  is  that  you  could  lose 
your  home,"  Berkowitz  says. 
"And  frankly,  that  scares  me  to 
death." 

The  bottom  line:  When  shop- 
ping for  a  computer,  it's  just  as 
important  to  check  out  the 
fine  print  on  the  financing  con- 
tract as  it  is  to  read  the  reviews 
in  the  computer  magazines. 
And  if  you're  not  so  handy 
with  a  calculator,  there  are  plen- 
ty of  software  programs  (and 
accountants)  that  can  crunch 
the  numbers  for  you. 

Remember:  The  old  adage 
"Let  the  buyer  beware"  ap- 
plies not  just  to  shopping  for 
computers  but  also  to  paying 
for  them.  □ 


68        COMPUTE    JULY  1993 


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ETA,  Autumn  1993. 


1^800- WEB-FEET 


Circle  Reader  Service  Number  280 


MULTIMEDIA  PC 


David  English 


Encarta  is  so  good 
you  no  longer 

have  an  excuse  for 
not  owning  a 

CD-ROIVI  drive  and 
sound  card. 


THE  WORLD 
ON  A  PLATTER 

Until  recently,  you  could  sum 
up  the  major  CD-ROM  encyclo- 
pedias like  this:  One  has  bet- 
ter multimedia,  while  the  other 
has  better  text.  The  better  mul- 
timedia encyclopedia  has 
been  Compton's  Interactive 
Encyclopedia  (Compton's  New- 
Media,  2320  Camino  Vida 
Roble,  Carlsbad,  California 
92009;  619-929-2500;  $395). 
Formerly  called  Compton's 
Multifvledia  Encyclopedia,  it 
has  introduced  several  innova- 


tive techniques  for  gathehng 
up  electronic  inforrTiation. 

The  better  text  encyclope- 
dia has  been  The  New  Grolier 
Multimedia  Encyclopedia  (Gro- 
lier Electronic  Publishing,  Sher- 
man Turnpike,  Danbury,  Con- 
necticut 06816;  800-356- 
5590;  $395).  Its  text  is  written 
on  a  higher  grade  level  than 
Compton's,  with  many  of  its  ar- 
ticles penned  by  experts  in 
their  respective  fields. 

Duhng  the  last  nine  months, 
Grolier  has  worked  hard  to 
close  the  interface  gap  by  final- 
ly introducing  a  Windows  ver- 
sion of  its  encyclopedia.  It's 
much  easier  to  use  than  the  ear- 
lier DOS  version.  Compton's 
has  responded  with  its  new  Vir- 
tual Workspace  technology 
that  more  closely  approximates 
how  we  collect  information  in 
the  real  world  (sort  of  a  books- 
open-and-scattered-in-a-logi- 


cal-order  approach). 

Just  when  things  had  settled 
into  a  predictable  two-way  com- 
petition, along  comes  Microsoft 
to  shake  everything  up.  Micro- 
soft's entry  in  the  world-on-a- 
platter  sweepstakes  is  called 
Microsoft  Encarta  Multimedia 
Encyclopedia  (Microsoft,  One 
Microsoft  Way  Redmond,  Wash- 
ington 98052;  800-426-9400; 
$395).  Ouite  simply  it's  one  of 
the  best  nnultimedia  applica- 
tions I've  seen.  While  the 
25,000  articles  that  Microsoft 
has  taken  from  the  Funk  &  Wag- 
nails'  Encyclopedia  may  not  be 
as  strong  as  the  33,000  articles 
contained  in  Gro- 
lier, Microsoft 
has  added  so 
much  additional 
information  and 
organized  the 
material  so  well 
that  Encarta  is 
easily  the  most 
browsable  and 
usable  of  the 
three  products. 
Like  Comp- 
ton's and  Groli- 
er, Encarta  of- 
fers a  time  line  for  a  chronologi- 
cal view  of  events,  an  atlas  for 
a  geographical  view  of  events, 
and  a  knowledge  tree  for  a  con- 
ceptual view  of  events.  All 
three  CD-ROM  encyclopedias 
let  you  get  at  their  vast  bodies 
of  knowledge  by  letting  you 
choose  the  most  appropriate 
path.  This  multiple-path  ap- 
proach lets  you  follow  from  one 
fact  to  another  until  you've  ex- 
plored a  series  of  connections 
guided  by  your  own  interests. 
Encarta  improves  on  the  mul- 
tiple-path approach  by  offering 
a  more  logical  structure  and 
building  up  the  components 
that  are  best  suited  to  multime- 
dia. The  overriding  structure  for 
Encarta  is  its  93  categories, 
which  include  9  primary  catego- 
ries (Physical  Science  and  Tech- 
nology; Life  Science;  Geogra- 
phy; History;  Social  Science; 
Religion  and  Philosophy;  Art, 


70        COMPUTE    JULY  1993 


Language,  and  Literature;  Per- 
forming Arts;  and  Sports, 
Games,  Hobbies,  and  Pets) 
and  84  subcategories.  For  in- 
stance, the  primary  category  of 
Performing  Arts  includes  the 
subcategories  of  Music;  Musi- 
cal Instruments;  Musicians  and 
Composers;  Dance;  Theater; 
and  Cinema,  Television,  and 
Broadcasting.  Once  in  a  subcat- 
egory it's  easy  to  view  a  list  of 
each  entry  in  that  subcategory, 
browse  each  entry  in  alphabet- 
ical order,  or  switch  to  a  new  cat- 
egory or  subcategory  By  stress- 
ing a  categorical  organization, 
Microsoft  has  recognized  how 
we  learn  best:  by  exploring  a 
group  of  associated  ideas  and 
then  jumping  to  a  related 
group  of  associated  ideas. 

Wherever  possible,  Micro- 
soft has  added  material  to 
Funk  &  Wagnalls'  Encyclope- 
dia to  exploit  the  new  medium 
of  multimedia.  Fully  half  the  CD- 
ROM  is  made  up  of  images 
and  audio,  with  another  10  per- 
cent devoted  to  animations  and 
videos. 

For  example,  the  Gallery  sec- 
tion, where  you  can  quickly 
browse  Encarta's  7000  photo- 
graphs and  seven  hours  of  au- 
dio, includes  a  Special  Lists  but- 
ton. Included  among  the  spe- 
cial lists  is  a  Foreign  Language 
Samples  list,  which,  when  com- 
bined with  the  automatic  slide 
show,  lets  you  sample  common 
words  and  phrases  (spoken  by 
native  speakers)  from  46  na- 
tions and  cultures,  A  slide 
show  of  World  and  Folk  Music 
offers  a  similar  tour  with  a  gen- 
erous helping  of  musical  exam- 
ples and  stunning  pictures. 

I  could  go  on  and  on  about 
the  gems  of  wisdom  you'll  dis- 
cover as  you  explore  Encarta. 
Suffice  it  to  say.  if  you're  the 
tyfDe  who  can  spend  hours  in 
a  library  moving  from  one  refer- 
ence book  to  another,  this  is 
the  one  product  that  will  make 
it  worth  your  while  to  buy  a  CD- 
ROM  dhve  and  sound  card. 
It's  that  good.  a 


Role  Playing  Then 


You  push  a  button.  You  open  a  door.  Leave  the  life  of  paperwork  and  laundry,  of  squalling  kids  and  car  trouble. 

Enter  new  worlds.  Of  adventure.  Horror.  Magic.  Love.  Death.  Solve  a  mystery.  Save  a  kingdom.  Live  by  your  wits,  tap 

the  reserves.  Find  out  who  you  are,  the  sruff  you're  made  of  With  the  power  of  1300  floppies  on  a  single  disc, 

CD-ROM  LETS  YOU  ESCAPE  INTO  THE  DEPTHS  OF  YOUR  OWN  IMAGINATION. 


Role  Playing  Now 


Video  clips  from  David  Lynch's  cult 
film  of  Frank  Herbert's  famed  sci-fi  epic 
heighten  ilve  reality  of  DUNE";  as  you 
battle  to  control  production  of  the 
consciousness-expanding  spice  Melange, 


THE  7TH  GUEST";  assembles  a  cast  of  23 
actors  I  24,  including  you|  in  the  world's 
first  true  Interactive  Drama'",  set  inside 
the  haunted  hilltop  mansion  of  twisted 
loymaker  Henry  Stauf. 


In  FABLES  AND  FIENDS'":  THE 
LEGEND  OF  KYRANDIA",  you  are 

the  rightful  prince  of  Kyrandia  who 
must  tecover  the  precious  Kyragem,  the 
source  of  all  the  magic  in  the  land. 


Circle  Reader  Service  Number  122 

IHE  7IH  tXtST  <«J  Inwcta  Dk™  .™  i™d.r«Ai  d  Vi^  Go~M.  I«  ond  t.k*^.  In,,  e  i  Mi  .  .g-  G=™.  i^  ^  Tr.ob,*,  kK.  Al  .^»  .«,^  FAfllES  4  FINDS  »d  ™  lEOEW  Of  KySAMM 


ART  WORKS 


Robert  Bixby 


A  specialty  paper 

supplier  will  make 

any  desktop 

publishing  project 

easier  and 

more  attractive. 


WHO  ARE  YOU? 

As  the  hit  song  by  The  Who 
says,  "I  really  want  to  know." 
I'd  be  interested  to  know  what 
software  you're  using  and 
what  you're  using  it  for.  If  you 
have  a  moment  to  spare,  drop 
me  a  letter  or  postcard  to  tip 
me  off.  Desktop  publishing 
has  become  so  widespread, 
and  desktop  publishers  are  en- 
gaged in  such  a  broad  array 
of  activities,  I  feel  the  need  to 
focus  on  the  things  that  are  of 
most  benefit  to  you.  I  want  to 
provide  information  that  will 
directly  assist  you  in  the  kinds 
of  projects  you  are  pursuing. 
If  you  have  tips  or  ideas  that 
make  publishing  easier  or 
more  rewarding,  I'm  interested 
in  hearing  those,  too.  If  I  use 
your  tip  in  the  column,  I'll  give 
you  full  credit  (and  maybe 
something  extra  besides). 

Here's  what  I've  been  up  to. 
Recently  I've  been  involved  in 
making  my  bocks  more  visual- 
ly interesting  by  using  different 
kinds  of  paper.  In  the  begin- 
ning, I  simply  used  a  card- 
stock  cover,  usually  in  buff  or 


gray  because  those  were  the 
most  attractive  cardslocks 
available  from  my  printer. 

What  finally  drove  me  to 
search  for  alternative  sources 
of  paper  was  a  book  I  was  put- 
ting together  for  a  poet  who 
used  very  long  lines.  I  decid- 
ed the  easiest  way  to  present 
her  material  Vtias  by  using  sad- 
dle-stitched legal-size  paper 
to  yield  a  7-  X  8'/?-inch  page 
(as  opposed  to  my  standard 
5V?-  X  8'/2-inch  page,  I  could 
find  iegahsize  paper  in  many 
different  colors  and  textures, 
but  I  also  needed  cardstock  in 
a  precut  8M'-  x  14-inch  size  to 
make  the  cover  I  couldn't  find 
anyone  who  stocked  it,  and  no 
one  would  provide  it  in  the 
quantity  needed  (75  sheets). 

Finally,  serendipity  took  a 
hand  in  my  quest  when  I  re- 
ceived, unsolicited,  the  Paper 
Direct  catalog  (Paper  Direct, 
205  Chubb  Avenue,  Lynd- 
hurst,  New  Jersey  0707 1 ;  800- 
272-7377).  If  you  haven't 
seen  this  little  collection  of  spe- 
cialty papers,  you're  in  for  a 
treat.  All  you  need  to  do  is  call 
to  get  a  free  catalog. 

About  half  of  the  catalog  is 
filled  with  specially  printed  pa- 
per for  letterhead,  invitations, 
presentations,  and  pam- 
phlets. If  you  think  you  can't  af- 
ford to  print  up  a  four-color 
pamphlet,  buy  a  box  of  beau- 
tifully colored  pamphlets  from 
Paper  Direct  and  fill  them  in 
with  your  information. 

The  other  half  of  the  catalog 
is  a  desktop  publisher's 
dream.  I  won't  say  that  every 
weight  and  color  of  paper  is 
available  (only  three  colors  of 
cardstock  were  available  in 
the  size  I  wanted,  for  exam- 
ple— white,  pale  gray,  and 
pale  blue),  but  a  wide  enough 
variety  is  available  to  meet 
virtually  any  need.  Paper  Di- 
rect has  many  different  kinds 
of  recycled  paper,  textured  pa- 
per, and  even  translucent  vel- 
lum in  many  different  styles. 

Because  its  primary  custom- 


ers are  desktop  publishers,  Pa- 
per Direct  also  provides  tips 
on  using  its  papers,  mainte- 
nance supplies  for  Hewlett- 
Packard  laser  printers,  and  in- 
teresting, hard-to-find  items 
like  foil,  a  pamphlet  folder,  and 
a  paper  recycler  you  can  use 
to  make  your  own  paper  out  of 
scrap,  A  minimum  order  is  $30 
(plus  $6  for  UPS  shipping;  the 
charge  is  slightly  more  for  over- 
night delivery).  With  your  first 
order,  you  can  request  a 
sampler  containing  a  sheet  of 
each  type  of  paper  offered  by 
the  company  and  a  fan  of  pa- 
per strips  to  simplify  ordering, 

A  couple  of  months  ago,  I 
mentioned  the  nVIEW  line  of 
video  projectors.  Since  then  a 
couple  of  other  very  interest- 
ing product  announcements 
have  crossed  my  desk.  The 
Eiki  (pronounced  "achy"  as  in 
"achy,  breaky  wallet")  LC-300 
provides  up  to  a  300-inch  pro- 
jection picture  (diagonal  meas- 
ure) of  any  composite  video  im- 
age for  $4,395,  To  use  this 
with  a  computer,  you  would  al- 
so need  a  VGA-to-composite 
converter,  The  LC-200  pro- 
vides a  200-inch  picture  for 
$3,995.  Expensive,  yes.  But  a 
video  display  15  x  20  feet  in 
size  (10  X  13-3  feet  for  the  LC- 
200)  is  bound  to  impress.  To 
find  out  more,  write  or  call  Eiki 
International  at  26794  Vista  Ter- 
race Drive,  Lake  Forest,  Cali- 
fornia 92630:  (714)  457-0200, 

Another  product  that  will  in- 
terest people  making  traveling 
presentations  is  the  Cruiser 
notebook  computer.  This  com- 
puter features  a  detachable 
translucent  LCD  screen  that 
can  be  used  with  an  overhead 
projector.  It  has  a  25-MHz 
386SL  chip,  built-in  trackball, 
fax/data  modem,  removable 
hard  disk,  and  an  optional  ex- 
ternal 16-bit  expansion  bus. 
To  learn  more,  contact  Rever 
Computer  at  8F,  Number  2,  Al- 
ley 6,  Lane  235,  Pao  Chiao 
Road,  Hsin  Tien,  Taipei,  Tai- 
wan, Republic  of  China,       n 


72 


COMPUTE     JULY  1993 


Incltides  AT-compatible  computer  plus  diagnostic  hardware  and  softumrel 


Earn  good  money  fiill-time, 

part-time,  on  the  job,  or  in  a  new 

career  as  a  PC  TVoubleshooter! 


There's  no  doubl  atiout  it:  Businesses  spend  billions  of  dollars 
on  personal  computers  each  year,  even  more  on  PC 
sendee  and  support  That's  why  Department  of  Labor 
Statistics  show  skyrocketing  employment  opportunities 
for  PC  troiibleshooters  —  people  with  the  hands-on  skUl 
to  diagnose  system  failures,  replace  damaged  cliips, 
retrieve  lost  data,  or  troubieshoot  faulty  disk  drives  and 
circuit  boards. 

Now  with  NRI,  you  can  be  the  one  "in-the-know"  when 
it  comes  to  keeping  today's  PC  systems  running  at 
pealc  performance.  Only  NRI  gives  you  the 
computer,  the  software,  and  the  PC 
troubleshooting  skills  to  make  a  name  for 
yourself  in  your  present  job,  even  start  a  money- 
making  new  career. 

Your  trainmg  includes  a  powerful 
AT-compatible  computer  system 
complete  with  40  meg  IDE  hard  drive 

NRI  training  gives  you  a  practical  understantUng 
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troubleshooting,  Backed  by  the  full  support  of  your  personal  NRI 
instructor,  you  begin  by  covering  important  computer  fundamentals 

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to  specific  circuit  boards  or  replaceable  parts. 

Then  you  move  on  to  master  wtal  PC  system  commands,  using  the 
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TTien  you  lake  your  skills  further,  discovering  how  to  use  DEBUG  and 
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With  NRI  training  you  get  first-hand 
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((I've  located  the 
pwblem.  Your 
data  lias  been 
completely 
recovered.  J  J 


==^ 


master  skills  Itiat  put  you  in  comn\and  when 
it  comes  to  retrie\Tng  lost  data,  handling  disk 
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Quickly,  you  see  how  to  use  this  state-of- 
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Get  hands-on  troubleshooting 
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^--^    ^     With  NRI,  as  with 
■br      no  other  school,  you  | 
P^i,   get  even  more 
f  JS'  professional 
*•     troubleshooting 
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Send  for  your  FREE  NEI  catalog  today 

If  the  coupon  is  missing,  write  to  NRI  Schools,  McGraw-Hill 
Continuing  Education  Center,  4401  Connecticut  Avenue,  NW, 
Washington,  DC  20008. 


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SCHOOLS    .McGraw-Hill  Coniinuing  Ediiration  Center 

4401  Connerticut  Avenue,  MV,  Washington,  DC  20008 


WCheck  one  FREE  catalog  only 


3  PC  Troubleshooter 

n  PrograJiiniing  in  C++  with 

VVimiows 
D  PC  Applications  Specialist 
n  Computer  E'rogramming 


n  Desktop  Pubhshing  & 

Design 
D  Word  Processing  Home 

Buisiness 
n  Boo  [(keeping  &  Accounting 


Hi 


Name 


(please  print] 


Age 


Address 


City 


State 


Zip 


J  At;crediled  Member.  National  Home  Study  Council 


4537-0793^ 


DISCOVERY  CHOICE 


See  strange  and  exotic  creatures 

from  around  the  world  when  you  visit  the  San 

Diego  Zoo — in  your  own  living  room. 

David  Sears 


THE  ANIMALS! 

See  lions  and  tigers  and 
bears  and  more  wlien  you  vis- 
it the  world-famous  San  Die- 
go Zoo.  Don't  think  you  can  af- 
ford the  plane  fare  and  hotel 
accomodations  (not  to  men- 
tion the  time  off  from  work)?  If 
you  own  a  CD-ROfvl  drive, 
you  can  send  your  favorite 
youngsters  all  the  way  to  San 
Diego  without  their  having  to 
leave  your  home — for  a  very 
reasonable  fee.  The  Animals!, 
a  true  multimedia  tour  de 
force  featuring  the  San  Diego 
Zoo,  makes  this  thp  possible, 
and  it's  more  than  worth  its 
price  of  admission. 

The  Software  Toolworks 
took  advantage  of  the  vast 
world  available  on  a  CD-ROM 
drive  and  made  The  Animals! 
almost  as  much  fun  and  as 
easy  to  explore  as  the  real 
zoo.  After  loading  the  pro- 
gram but  before  you  even 
reach  the  fvlain  menu,  you 
have  the  option  to  browse 
through  exfiibits  by  looking 
up  animals  by  name.  You  sim- 
ply click  on  the  appropriate 
icon  on  the  title  screen,  and  a 
windowful  of  animal  names, 
all  alphabetically  listed,  ap- 
pears. Click  on  the  name  of 
any  animal,  and  you'll  see  the 
animal  beautifully  and  very 
sharply  digitized  before  you. 
The  Animals!  creators  did  a 
fantastic  job  both  collecting 
and  transferring  the  visual  da- 
ta to  disk.  From  the  title 
screen,  you  can  also  click  on 
the  Sky  Tram  icon  for  an  over- 
view of  the  zoo's  exhibits,  or 
you  can  click  on  the  tvlain 
fvlenu  icon,  which  opens  the 
fvlain  fvlenu  map,  On  to  the 
zoo! 

The  Main  IvSenu  is  essential- 
ly a  large  map  divided  into 
sections.  These  sections  in- 
clude Tropical  Rain  Forest, 


Montane,  Tundra,  Desert,  Is- 
land, Grassland,  Savanna, 
Temperate  Forest,  Taiga — all 
the  earth's  biomes.  The  Ani- 
mals', like  the  San  Diego  Zoo, 
displays  its  animals  in  sur- 
roundings that  approximate 
their  natural  habitats.  The 
map  also  includes  the  Center 
for  the  Reproduction  of  Endan- 
gered Species  (CRES).  a 
Kids  section,  a  Storybook  The- 
ater, a  Nursery,  and  a  Tours 
booth,  among  other  things.  At 
the  CRES,  you  can  learn 
what  the  zoo  does  to  repopu- 
late  dwindling  species.  At  the 
Storybook  Theater,  you  can 
watch  films  about  the  zoo  and 
its  inhabitants.  The  Kids  sec- 
tion even  contains  a  few  quiz- 
zes. There  are  hours  of  fun 
and  learning  to  be  spent 
here. 

Navigating  The  Animals! 
does  not  consume  much  of 
your  time — it's  faster  than  walk- 
ing to  exhibits  at  the  actual 
San  Diego  Zoo.  At  the  top  of 
the  Main  Menu,  you'll  find  the 
Navigation  Palette,  which 
holds  a  band  of  command  but- 
tons that  allow  you  to  travel 
quickly  to  any  point  in  the 
zoo.  These  are  simple 
enough  to  operate,  and  you 
can  move  forward  or  back- 
v/ard  one  exhibit,  jump  to  any 
exhibit  within  the  biome  that 


you  selected,  and  summon  ex- 
tensive online  help  related  to 
your  situation.  A  Copy  to  Disk 
option  allows  you  to  fill  the  Win- 
dows Clipboard  with  text  or 
graphics  data  from  The  Ani- 
mals!. If  you  ever  seem  lost, 
it's  very  easy  to  retrace  your 
footsteps:  You  simply  click  on 
the  Go  Back  icon  (which  dis- 
plays a  list  of  all  the  places 
you've  visited  so  far). 

You  may  also  locate  ani- 
mals by  searching  for  key- 
words such  as  bird  or  tiger. 
Clicking  on  the  Media  Library 
icon  presents  you  with  a  list 
of  all  the  pictures,  video 
clips,  and  sounds  found  on 
the  disc, 

When  you  discover  an  inter- 
esting animal,  you  may  read 
about  it  in  the  text  window  or 
view  the  snapshots  and  vide- 
os of  it  in  the  picture  window. 
Just  click  on  the  necessary 
icons,  and  in  a  second  or 
(wo,  the  show  begins.  Other 
icons  include  the  Information 
Profile,  which  offers  a  summa- 
ry of  the  exhibit;  a  Kid's  Plan- 
et, which  features  a  simplified 
overview  for  younger  zoogo- 
ers;  an  Endangered  Species 
section;  and  more. 

Before  any  of  this  matters, 
though,  you  have  to  choose  a 
section  of  the  zoo  to  visit.  To 


74 


COMPUTE    JULY  1993 


do  this,  examine  the  Main 
IVIenu  map,  clioose  a  biome, 
and  clicl<  on  it.  Tine  Animals! 
transports  you  to  the  first  ex- 
hibit in  that  particular  section. 
Now,  the  fun  really  begins. 
The  San  Diego  Zoo  is  home 
to  more  than  just  lions  and  el- 
ephants, and  finding  these 
more  unusual  creatures  can 
prove  enlightening  as  well  as 
entertaining  as  you  use  the 
Text  and  Audio/Visual  options 
to  explore  links  between  one 
animal  and  another. 

For  instance,  while  I  was  vis- 
iting the  grasslands,  I  came 
across  the  greater  prairie 
chicken  exhibit.  This  less  pop- 
ular animal  had  only  a  single 
color  snapshot  and  a  single 
sound  on  disc.  The  text  win- 
dow did  little  to  liven  up  the 
display  with  its  brief  summary, 
but  it  did  mention  that  the  prai- 
rie chicken  and  the  blue  pea- 
cock are  related.  So,  I  ex- 
plored the  text-media  link  by 
first  clicking  on  the  A/V  Links 
icon;  this  led  me  to  the  Califor- 
nia quail.  I  went  to  the  top  of 
the  screen  to  click  on  the 
Next  Exhibit  icon,  passed  by 
a  number  of  exhibits  that  wer- 
en't particularly  interesting  to 
me — all  still  in  the  grasslands, 
of  course — and  stopped  to 
stare  at  a  peculiar  bunch  of  an- 
imals, the  meerkats. 

Cute  and  ferretlike,  they  war- 
ranted a  few  minutes  study 
and  observation  time.  I  click- 
ed on  the  Facts  and  Figures 
icon  to  quickly  read  up  on  the 
little  creatures.  It  turns  out 
that  they're  related  to  the  slen- 
der-tailed mongoose:  are  na- 
tive to  Angola,  Namibia, 
Botswana,  and  South  Africa; 
and  love  to  eat  eggs. 

The  Animals!  let  me  down 
a  bit  at  this  point,  however. 
The  meerkats'  "chitchat," 
which  is  mentioned  in  the 
text,  wasn't  used  as  a  sam- 


pled sound  in  the  A/V  Links 
menu.  The  meerkats  did  get 
to  star  in  their  own  short  vid- 
eo, however,  and  their  exhibit 
sported  four  additional  snap- 
shots besides. 

The  playback  panel  for  the 
video  clips  appears  after  you 
click  on  a  video  clip's  icon.  It 
offers  Play,  Pause,  Frame  Ad- 
vance, Frame  Rewind,  Re- 
wind, and  Fast  Forward  but- 
tons— and  all  work  exactly  as 
you'd  expect,  though  the 
Frame  Forward  and  Frame  Re- 
wind do  cause  the  otherwise 
smooth  playback  to  jar  and 
display  some  disorganized  pix- 
els for  a  moment. 

Also,  the  playback  can  be 
viewed  in  any  of  three 
modes:  160  x  120,  320  x 
240,  or  full  screen.  The  larger 
the  display  area,  the  blockier 
the  images  become.  If  you 
want  the  finest  resolution,  you 
should  select  the  smallest  dis- 
play area  option  on  the  Cus- 
tomization menu.  But  if  you 
want  to  view  a  reasonably 
sized  movie,  you  should  go 
with  the  320  x  240  display 
mode.  The  fantastic,  high-qual- 
ity sounds  remain  synchro- 
nized with  the  images,  no  mat- 
ter what  image  size  you've 
selected. 

The  meerkat  exhibit  also 
contains  a  Kid's  World  icon  la- 
beled Crazy  Ways.  I  clicked 
on  this  and  read  some  of  the 
more  amusing  and  peculiar  de- 
tails of  meerkat  life.  The  text 
seems  considerate  of  young 
readers  and  contains  as 
much  information  as  kids  prob- 
ably could  retain  from  a  visit 
to  the  zoo.  This  is,  alas,  also 
the  major  weakness  of  The  An- 
imals!: It  provides  as  much  in- 
formation as  a  trip  to  the  zoo 
and  can  show  you  pictures  of 
the  animals  there,  but  it  often 
doesn't  include  an  overwhelm- 
ing amount  of  factual  detail. 


Certainly  the  extensive  on- 
line bibliography  will  aid  any- 
one who  is  interested  in  re- 
searching meerkats  or  other 
of  the  less-famous  zoo  ani- 
mals, but  much  more  informa- 
tion could've  gone  onto  this 
CD-ROfvl  program  than  the 
amount  that  goes  onto  the  ex- 
hibit placards  at  the  actual 
zoo  in  San  Diego. 

Don't  think  The  Animals!  is 
run-of-the-mill,  would-be  mul- 
timedia PC  (MFC)  fare, 
though:  The  Software 
Toolworks  did  an  outstanding 


Windows  version;  IBM 
PC  or  compatible 
(803B6  compatible), 
2MB  RAM.  SVGA, 
Windows  3.1,  CD-ROM 
drive.  MFC- 
compatible  sound 
card,  mouse~$1 19.95 
DOS  version:  IBM  PC 
or  compatible  (16- 
MHz  802S6  or  taster), 
1MB  RAM  or  higher 
wttti  extended 


job  of  packaging  more  than 
82  short  films  on  a  single  CD- 
ROfVI,  along  with  1300  256- 
color  pictures,  2500  pages  of 
text,  and  2'/?  hours  of  sound 
data.  The  DOS  (non-CD)  ver- 
sion offers  fewer  options  but  re- 
tains all  the  educational  val- 
ue. But  the  real  deal  is  the  CD- 
ROfvl  version.  Its  incredible  im- 
ages, animation,  and  sound 
will  motivate  you  to  learn 
about  all  the  animals  in  the 
San  Diego  Zoo. 

If  The  Animals!  is  any  indi- 
cation of  the  next  wave  of 
fvlPC  products,  an  upgrade  to 
CD-ROfvl  would  make  a  most 
worthy  investment.  □ 

Circle  Reader  Service  Number  392 


-.am 
a  drive 
wiii)  2iVlB  iree,  CD- 
ROM  drive  wilb  135- 
Kl)5  transfer  rate, 
Microsoft  Extensions 
tor  CD-ROM  2.1  or 
tiigher— 8119.95 

THE  SOFTWARE 
TOOLWORKS 
60  Leveroni  CL 
NovatD.  CA  94949 
(3Q0)  234-3088 


JULY  1993    COMPUTE        75 


GAME  INSIDER 


Shay  Addams 


•«•  ■fT>,  *  : 


EVERYTHING'S 
COMING  UP  ACES 

Following  up  on  last  year's  hit, 
Aces  of  the  Pacific,  ace  design- 
er Damon  Slye  has  turned  in 
his  latest  tour  de  force  with 
Aces  over  Europe.  The  P-51 
Mustang,  the  Me  109  and  Me 
262  fighters,  and  many  other 
g  war  birds  seen  in  World  War  II 
i|  games  are  incfuded.  One  nov- 
el addition  is  the  German  Ara- 
do,  a  light  jet  bomber.  Surpris- 
ingly missing,  though,  is  the  Ju- 
87  Stuka,  Nazi  Germany's 
main  dive  bomber 


Aces  incorporates 

more  ground  action 

as  it  moves 

from  t)ie  Pacific  to 

the  European 

llieater,  but  you'll 

still  see  plenty 

of  stomach-ctiurning 

dogflgtits. 


The  action,  spanning 
events  from  D-day  to  the  end 
of  the  war  in  Europe,  unfolds 
across  your  screen  in  much 
the  same  manner  as  in  Aces 
of  the  Pacific.  You  choose  a 
side  and  the  branch  of  service- 
and  then  begin  a  series  of  mis- 
sions based  on  the  historical 
research  of  Dynamix's  in- 
house  war  historian,  John  Brun- 
ing.  Another  part  of  the  pro- 
gram allows  you  to  practice 
specific  mission  types  or  dog- 
fights on  either  side. 

Aces  over  Europe  employs 
new  flight  models  and  an  en- 
hanced version  of  Slye's  3- 
Space  graphics  system,  Major 
differences  in  the  new  game 
are  that  it  incorporates  a  great- 
er and  more  detailed  empha- 
sis on  ground  attacks,  reflect- 


ing the  nature  of  the  war  in 
Europe,  and  that  the  dogfights 
are  even  more  stomach  churn- 
ing than  in  the  ohginal  Aces. 
Improved  polygon  graphics 
now  show  legible  insignia  on 
the  planes,  so  you'll  know 
which  enemy  squadron  you're 
fighting.  And  each  enemy 
plane  in  an  engagement  is 
now  numbered,  enabling  you 
to  know  which  pilot  you're  chas- 
ing— or  which  is  about  to 
shoot  you  out  of  the  sky 

While  most  games  released 
for  CD-ROM  have  been  mini- 
mally enhanced  versions  of 
the  programs  available  first  on 
floppy  disks.  Spectrum  Holo- 
Byte's  new  Iron  Helix  was  de- 
signed specifically  for  CD- 
ROM  by  CJrew  Pictures.  It's  an 
action  adventure  with  a  sci- 
ence-fiction scenario  reminis- 
cent of  Suspended,  Infocom's 
classic  all-text  adventure. 

The  goal  in  Iron  Helix  is  to 
track  down  certain  DNA  sam- 
ples on  an  abandoned  space- 
ship. To  explore  the  six-level 
ship,  you  must  direct  the  ac- 
tions of  a  remote-control 
probe  as  it  travels  throughout 
the  corridors  and  rooms.  The 
obstacle  is  the  ship's  security 
probe,  The  security  probe  de- 
tects your  probe's  every  move 
and  tries  to  blow  it  away. 
Graphics  and  animation  look 
sharp  on  a  screen  divided  in- 
to four  quadrants.  One  quad- 
rant depicts  a  television  view 
of  the  probe's  vicinity  the  oth- 
er quadrants  show  icon- 
based  commands  and  other  el- 
ements of  the  interface.  Iron 
Helix  is  available  for  Macin- 
tosh as  well  as  the  PC. 

With  the  recent  release  of  a 
MiG-29  mission  disk.  Spec- 
trum HoioByte  has  added  yet 
more  life  to  what  remains  the 
v/orid's  top  jet  flight  sim.  The 
new  missions  are  set  in  the 
same  theaters  that  appear  in 
the  original  game.  This  time, 
however,  you  can  fly  one  of 
the  other  side's  craft — the  MiG- 
29  Fulcrum,  one  of  the  few 


light  fighters  to  employ  Be- 
yond Visual  Range  capability, 
a  capability  which  the  F-16 
doesn't  possess.  What  may 
prove  even  more  fun  than  the 
new  missions  is  the  opportuni- 
ty to  choose  either  the  F-16  or 
MiG-29  in  a  head-to-head 
game  played  via  modem. 

A  pair  of  new  mission  disks 
for  X-Wing  offers  more  chal- 
lenges for  veterans  who  have 
already  completed  the  first 
two  Tours  of  Duty.  LucasArts 
is  calling  the  new  mission 
disks  Space  Combat  Tours. 
The  first  of  these,  which  pro- 
vides another  series  of  mis- 
sions set  in  the  Star  Wars  uni- 
verse, should  be  out  by  the 
time  you  read  this.  By  early 
fall,  look  for  another  mission 
disk  that  will  include  a  new 
craft^the  B-Wing— in  addi- 
tion to  a  new  Tour  of  Duty,  And 
if  they  prove  popular  with  the 
public.  LucasArts  will  turn  out 
at  least  one  more  X-Wing  mis- 
sion disk.  (There  is,  however, 
no  truth  to  the  rumor  that  X- 
Wing  designer  Lawrence  Hol- 
land and  Wing  Commander  de- 
signer Chris  Roberts  are  team- 
ing up  for  a  joint  production 
called  X-Wing  Commander.) 

For  X-Wing  and  the  super- 
realistic  air  combat  sims  of  the 
1990s,  a  new  breed  of  joystick 
has  emerged  with  lots  more 
buttons  for  all  the  sophisticat- 
ed flight  commands.  The  lat- 
est entry  is  the  Gravis  Pro.  dis- 
tinguished by  adjustable  ten- 
sion and  a  pair  of  extra  but- 
tons. The  buttons  correspond 
to  the  buttons  on  a  second  joys- 
tick (which  many  major  flight 
Sims  support  for  various  fea- 
tures). The  tightest  of  the  ad- 
justable-tension settings 
makes  it  far  easier  to  fly  jets 
that  require  a  light  touch  (like 
the  Harrier  in  Domark's  AV-8B 
Harrier  Assault),  especially  if 
you  tend  to  overcontrol  and 
wind  up  like  me:  out  of  control. 
When  set  at  one  of  the  four  loos- 
er positions,  the  Gravis  Pro  is 
at  home  in  action  games.    O 


76 


COtVlPUTE     JULY  1993 


^  INTRODUCING 

THE   EXPERIENCE   OF   REAL   PINBALL 


Distributed  Bf 

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f  mmsBB\ 


AMTEX.  the  maker  of 
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of  Eight  Ball  Deluxe, 
the  world's  most  popu- 
lar traditional  pinball 
gome.  It's  the  first  of 
many  pinball  favorites 
to  be  released  in  the 
"AMTEX  Pinball  Classics" 


•v-- 


¥faooo 


Eight  Ball  Deluxe  Is  all 

the  fun  and  excitement  of  the  original  game,  captured  in  an 
awesome  simulation.  Amazing  high  resolution  graphics, 
authentic  speech,  digital  sound  effects,  plus  all  the 
mechanics  of  real  pinbafi! 

After  chalking  up,  you'll  bank  shots,  rack  up  bonus  points, 
then  shoot  for  the  exciting  and  elusive  Deluxe,  All  with 
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f  strategic  shot  making  - 

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For  product  information,  send  your  name  and  address  to:  AMTEX 
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mponms.  copytigw  ■'..■  1992  AMTEX  soitt>ai«  corpoiaiion  '■  ■  1981  tiSHI  BAtl  DEIUXE"  It  o  liodsmotk  ol  MWwoy  Monuloeluilng  Componii 
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Circle  ReKtor  Service  Number  157 


ENTERTAINMENT  CHOICE 


You'll  want  to  sleep  with  a 
night-light  on  after  playing  this  scary 
action-adventure  game. 

Peter  Olafson 


ALONE  IN  THE 
DARK 

I  sense  that  some  line  has 
been  crossed;  I  can't  leave 
now — even  if  I  wish  to.  Even 
the  most  innocent  volume  on 
the  bookshelf  fills  me  with  dis- 
quiet, A  rocking  horse  seems 
to  move  on  its  own,  and  I 
don't  like  the  look  of  that 
trapdoor. 

I  finally  spot  the  piano  in  a 
distant,  shadowed  corner  of 
the  attic  and  am  on  my  way  to- 
ward it  when  I  notice  a  sugges- 
tion of  movement  outside  the 
window;  something  tattered 
and  ungainly  fluttering  in  the 
air.  A  wrecked  flag,  perhaps, 
I  imagine,  though  I  recall  no 
flagpole.  I  look  more  closely, 
it's  not  a  flag.  The  fluttering 
form  looks  back  at  me.  It  has 
teeth— many  teeth.  It's  almost 
at  the  window.  Help!  The 
stairs!  The  stairs! 

I  wish  a  thousand  bless- 
ings upon  anyone  trapped  in 
the  wonderful,  terrifying 
place  that  is  Alone  in  the 
Dark.  This  three-dimensional 
adventure  game  from  the 
French  company  I  '  fvlotion  is 
the  first  computer  game  I've 
seen  that  has  fear  running 
through  it  like  an  electric  cur- 
rent. Raw  emotion  is  a  rare 
enough  quality  in  real  life,  and 
its  appearance  in  this  virtual 
world  definitely  defines  Alone 
as  a  breakthrough  product. 

A  line  has  indeed  been 
crossed:  Alone  is  the  first  of  a 
raft  of  fright  bytes  that  were  to 
hit  the  market  in  the  first  half 
of  1993.  But  it  isn't  the  first  of 
the  breed,  of  course.  We 
have  Accolade's  now-niter-en- 
crusted role-playing  game 
Don't  Go  Alone,  and  Horror- 
soft's  two  Elviras  and  the  qua- 
si Elvira,  Waxworks.  But 
there's  a  delicate  line  be- 


tween horror  and  terror:  One 
is  as  easy  as  turning  your  eye- 
lids inside  out:  the  other  is  the 
art  of  setting  you  on  pins  and 
needles.  The  Elvira  games 
may  make  you  recoil  at  their 
carnage,  but  they  aren't  gen- 
uinely scary. 

Alone  is  genuinely  frighten- 
ing without  ever  being  grisly, 
When  you  run  from  its  horrible 
creatures,  you'il  do  so  in  shud- 
dering terror.  The  first  time 
you  open  a  door  and  find 
something  unspeakable  wait- 
ing for  you  on  the  other  side, 
something  which  proceeds  to 
advance  on  you  with  arms  out- 
stretched, you'll  feel  a  genu- 
ine shock. 

The  game  blurs  the  line  be- 
tween actuaily  being  there 
and  being  at  home,  safely  in 
front  of  a  computer.  Play  it  in 
the  dark  for  maximum  effect. 
Even  writing  about  it  two 
weeks  after  playing  gives  me 
the  creeps.  It's  that  good. 

The  adventure  is  based  on 
the  works  of  the  author  H,  P, 
Lovecraft,  who  penned  won- 
derful horror  and  fantasy  sto- 
ries back  in  the  early  part  of 
the  century.  They  aren't  the 
best  stories  ever  written,  but 
they  are  responsible  for  cre- 
ating the  foundation  for  a  won- 
derful    cosmology     called 


Cthulhu  f\/lythos,  which  postu- 
lates an  ancient  monstrous 
race  of  creatures  lying  in 
wait,  creatures  who  can  be 
gated  into  this  world,  invaria- 
bly with  disastrous  conse- 
quences for  the  gate  opener. 

As  Alone  opens,  the  gate 
is  wide  open  and  swinging. 
You're  cast  as  either  Edward 
Carnby,  who  is  a  private  detec- 
tive, or  Emily  Hartwood,  who 
is  the  niece  of  the  last  ten- 
ant— who  killed  himself.  You'll 
quickly  find  that  the  vague 
agendas  found  in  the  docu- 
mentation have  little  bearing 
on  the  task  at  hand.  In  no 
time  you'll  be  exploring,  fight- 
ing for  your  life,  solving  puz- 
zles, reading  books,  and  enjoy- 
ing a  good  deal  of  stimulating 
action-adventuring 

You  get  to  explore  the 
three-story  house  and  its  un- 
derpinnings, and  they  are  a 
delightful  hybrid  of  filled  poly- 
gons and  bitmaps.  They're  as 
solid  and  real  a  place  as 
we've  visited  this  side  of  Ulti- 
ma Underworld.  Actually,  it  is 
not  all  that  dark  in  this  world, 
and  you're  hardly  alone.  The 
house  comes  fully  equipped 
with  a  staff  of  splendid  terrors 
ranging  from  the  mundane 
(like  spiders  and  rats)  to  the 
completely  outrageous  (such 


78        COMPUTE    JULY  1993 


as  a  rabbit  with  a  ferocious 
Tyrannosaurus  rex  head). 

When  you  begin  your  adven- 
ture, you're  armed  with  noth- 
ing more  than  your  wits  and  a 
passing  knowledge  of  karate. 
But  if  you're  nosy  enough, 
you'll  eventually  come  across 
more  conventional  weapons. 
Combat  is  fun  even  when 
your  weapon  of  choice 
doesn't  quite  do  what  you 
had  hoped.  The  aiming  is  fun, 
and  the  enemy's  recoil  and 
the  fine  mist  of  blood  are 
nice  rewards  when  you  do 
make  contact.  And  your  op- 
ponent's collapse  and  disinte- 
gration into  a  hail  of  polygon 
circles — to  the  distant  crackle 
of  thunder — are  truly  satisfy- 
ing. (I  prefer  to  play  the 
game  with  the  theme  nnusic 
turned  off,  but  the  sound  ef- 
fects and  spot  musical  effects 
are  quite  superb.) 

Quite  different  from  that  of 
any  other  game,  the  perspec- 
tive in  Alone  is  as  if  you're 
watching  your  character  from 
a  trapdoor  just  above  and  to 
the  side.  What's  especially 
nice  is  that  the  view  shifts, 
sometimes  a  number  of 
times,  depending  on  where 
you're  standing.  Finding  the 
different  views  is  fun  and 
lends  a  sense  of  the  house  as 
an  environment  rather  than  as 
a  series  of  snapshots.  This 
haunted  house  really  seems 
to  occupy  space,  inside  and 
out:  Fights  started  in  one 
room  can  spill  through  a  door- 
way into  another,  and  the  pro- 
gram takes  up  over  5.5MB  of 
hard  disk  space. 

Alone  is  very  easy  to  con- 
trol. The  keyboard  interface  is 
almost  as  transparent  as  the 
game's  ethereal  critters.  Char- 
acters move  around  smoothly 
and  realistically  on  a  33-MHz 
80486.  You  simply  hold  the 
space  bar  to  invoke  your  cur- 


rent mode  (Fight,  Open/ 
Search,  Close,  or  Push),  and 
hit  Enter  to  change  it  or  in- 
spect your  inventory  The  com- 
mands available  are  keyed  to 
the  designated  object,  and 
it's  easy  to  change  gears  on 
the  fly. 

You'll  quickly  acquire  a  thor- 
ough sense  of  being  a  real 
character  inhabiting  a  real 
place.  It's  a  quality  that 
seeps  into  the  opening  copy 
protection  (picking  the 
game's  3-D  objects  from  a 
book)  and  is  sustained  into 
the  save-game  mechanism 
(each  save  is  accompanied 
by  miniature  screen  cap- 
tures). 

Alone  is  very  much  of  a 
piece;  it  even  possesses  a 
properly  apocalyptic,  roof-com- 
ing-down Lovecraftian  end- 
ing. And  when  the  game's 
over,  delightfully,  it's  not 
quite  over  You'll  still  need  to 
make  your  way  back  up  to 
more  civilized  surroundings 
and  out  the  front  door.  Since 
all  the  unearthly  critters  have 
been  pacified,  this  is  a  per- 
fect opportunity  for  unbridled 
exploration.  As  you  play, 
you'll  discover  lots  of  books 
and  documents  that  are  use- 
ful but  not  exactly  essential  in 
the  solution.  It's  easy  to  over- 
look them  when  you're  run- 
ning for  your  life.  (Save  your 
game  anyway:  a  couple  of 
books  have  decidedly  nasty 
properties.)  Now's  your  time 
to  enjoy  them. 

At  the  same  time,  Alone's 
very  consistency  of  tone 
makes  doubly  disconcerting 
the  occasional  hiccup  in  the 
program  engine.  For  in- 
stance, while  your  character 
may  be  standing  immediately 
in  front  of  a  cabinet,  both  of 
his  arms  extend  to  the  left  of 
it  when  you  move  to  open  it. 
Likewise,  toward  the  end  of 


the  adventure,  when  you 
have  to  explore  a  decent- 
sized  maze,  the  game  sudden- 
ly abandons  its  multiple  cam- 
era angles  and  adopts  an  over- 
head perspective  similar  to 
that  used  in  games  like  Lu- 
casArts'  Indiana  Jones  and 
the  Last  Crusade.  It's  a  bit  jar- 
ring, and  it's  unnecessary;  the 
designers  at  I  '  Motion  might 
have  had  a  bit  more  respect 
for  the  purity  of  their  other- 
wise impeccable  creation. 
But  these  complaints  are  a 


IBM  PC  or 
compatible  (80Z86 
compatible,  80386 
recommended), 
640K  RAM,  MCGA 
or  25G-color  VGA, 
hard  disk  with 
SifiB  free;  supports 
Sound  Blaster, 
Covox  Sound 


small  exception  rather  than 
the  rule. 

!  truly  had  a  fantastic  time 
playing  this  game — so  fantas- 
tic, in  fact,  that  1  not  only  fin- 
ished the  adventure  but  also 
went  back  a  second  time  to 
see  if  I  had  missed  anything. 
And  the  morning  after  I  fin- 
ished playing  it,  after  a  rest- 
less night  of  dark  and  unre- 
membered  dreams,  I  thought 
twice  every  time  I  had  to 
open  a  door. 

Alone  in  the  Dark  has  been 
described  as  "a  poor  man's 
7th  Guest."  We  should  all  be 
so  poor!  This  game  is  a  tri- 
umph of  the  spirit — in  more 
ways  than  one.  □ 

Circle  Reader  Service  Number  393 


Master  2+,  Ad  Lib, 
and  Disney  Sound 
Source— $59.95 

I  *  MOTION 
Distributed  by 
interplay 
Productions 
17922  Fitch  Ave. 
Irvine,  CA  92710 
(8001  9G9-GAME 


JULY  1993    COMPUTE        79 


GAMEPLAY 


Paul  C.  Schuytema 


PANT  YOUR  WAY 
TO  VICTORY 

When  I  think  of  the  Olympics, 
the  sports  that  excite  me  are 
the  individual  ones  like  pole 
vaulting  and  the  javelin  throw. 
On  my  PC,  I  have  the  oppor- 
tunity to  play  superathlete, 
trained  in  a  variety  of  Olympic 
sports  and  honed  to  take  on 
the  best.  Summer  Challenge 
(Accolade;  800-245-7744; 
$54.95)  gives  me  the  chance 
to  be  the  track-and-field  ath- 
lete I've  always  wanted  to  be. 
It  encompasses  a  wide  array 


Experience  the 

rush  of  victory  as 

you  s!real< 

past  the  finish  line 

or  oulshoot, 

outski,  and  autjunip 

ttie  best 

Olympic  atliietes. 


of  sports,  including  pole  vault- 
ing, throwing  the  javelin,  kay- 
aking, cycling,  and  hurdling, 
You  can  even  try  your  abilities 
in  archery,  the  high  jump,  and 
an  equestrian  jumping  event. 
Control  is  simple — you  use  the 
joystick,  mouse,  or  keyboard 
or  a  combination  of  the  three. 
!n  cycling,  for  example,  you 
can  use  your  fingers  to  tap  the 
Enter  key  for  pedaling  while 


steering  with  the  joystick.  For 
a  high-speed  sprint,  you'll 
want  to  switch  hands  midped- 
al,  since  bashing  the  Enter  key 
is  remarkably  exhausting. 

In  the  kayaking  event,  you 
paddle  by  pushing  the  joy- 
stick fonward  and  turn  by  mov- 
ing the  stick  left  and  right.  The 
graphics  are  smoothly  scroll- 
ing 3-D  polygons. 

The  Carl  Lewis  Challenge 
(Psygnosis;  617-731-3553; 
$49.99)  is  another  take  on  the 
Summer  Olympic  events.  In  it, 
you  control  not  only  the  ac- 
tions of  the  athlete  but  also  the 
rigorous  prematch  training. 
You  play  coach  to  a  team  of 
athletes,  and  training  can  vary 
from  isomethcs  and  circuit  train- 
ing to  several  methods  of 
stretching.  The  individual  train- 
ing activities  aren't  controlled; 
instead,  you  assign  workouts 
with  varying  levels  of  intensity 
and  time  spent  on  each  meth- 
od of  training.  The  goal  is  to 
produce  a  team  of  perfectly 
trained  athletes,  either  ail  gen- 
eral ists  or  specialists  trained  in 
specific  events. 

Once  trained,  the  athletes 
compete  in  sprints,  hurdles, 
javelin,  high  jump,  and  long 
jump.  Performance  depends 
not  only  on  how  well  you  con- 
trol the  athletes  but  also  on 
how  well  you've  trained  them. 

The  graphics  consist  of  a 
scrolling  side  view  and  feature 
fluidly  animated  competitors. 
As  a  departure  from  the  typi- 
cal stab-the-keys-as-fast-as- 
you-can  approach,  Psygnosis 
offers  three  control  options. 
One  is  the  typical  key-bashing 
(which  is  nice  since  it  simu- 
lates exhaustion  so  well);  the 
others  are  rhythm  control  and 
gearing  control.  Rhythm  con- 
trol challenges  you  to  tap  the 
Ctrl  key  as  a  pendulum  pass- 
es the  center  of  its  path.  The 
more  accurate  your  control, 
the  faster  the  athiete.  In  gear- 
ing control,  you  tap  the  Ctrl 
key  as  the  athlete  reaches  cer- 
tain strides;  hitting  the  strides 


right  increases  the  speed. 

When  I  long  for  the  snows 
of  winter,  I  dive  into  Winter  Chal- 
lenge (Accolade;  $54.95), 
which  is  easily  the  most  addic- 
tive of  all  the  Olympic  games 
I've  played.  Players  compete 
in  the  luge,  the  downhill,  cross- 
country giant  slalom,  two-man 
bobsled,  and  the  biathlon. 
You  can  also  compete  at 
speed  skating  and  ski  jump- 
ing. The  wide  array  of  wildly 
different  sports  makes  play 
exciting,  and  there  are  so 
many  different  types  of  con- 
trols that  my  hands  don't 
cramp  up  on  me. 

The  downhill,  with  its  breath- 
taking background  and  fast 
polygon  graphics,  conveys 
the  illusion  of  superspeed.  As 
I  whip  down  the  course,  I 
have  visions  of  Franz  K!am- 
mer's  brilliant,  out-of-control 
gold-medal  run  in  the  1976 
Innsbruck  games.  Fortunately, 
Accolade's  games  feature  a 
VCR  which  allows  you  to  relive 
your  brilliant  runs. 

Probably  my  favorite  Winter 
Challenge  event  is  the  expert- 
ly modeled  biathlon,  that  curi- 
ous marriage  of  cross-country 
skiing  and  marksmanship. 
Smooth  graphics  give  the  illu- 
sion of  skiing  through  the  Eu- 
ropean countryside,  and  as 
you  control  every  stroke,  you 
must  watch  the  stamina  meter, 
which  shows  a  combination  of 
breath  and  heart  rate.  When 
your  skier  reaches  the  shoot- 
ing range,  the  steadiness  of 
the  aim  is  determined  by  how 
exhausted  your  skier  is;  if  your 
skier  is  frazzled,  the  aiming  reti- 
cle bounces  up  and  down 
with  every  labored  breath. 

These  games  are  great  for 
parties.  Four  players  can  com- 
pete in  The  Carl  Lewis  Chal- 
lenge, while  ten  can  go  head- 
to-head  in  Accolade's  games. 

Sports  games  aren't  limited 
to  baseball,  football,  and  golf. 
Go  beyond  the  standard  fare 
and  see  if  you  have  what  it 
takes  to  be  an  Olympian.     □ 


BD 


COMPUTE    JULY  1993 


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Ultima  7  Black  Gate  S48 

Ultima  7  Fprge  of  Virtue  $18 

Ultima  7.5  Serpent  isle  $48 

Ultima  Trilogy  $39 

Ultima  UW  Stygian  Abyss  $48 

Ultima  UW  2  Labyrinth  S4g 

UnlimitedAdventures  $32 

Wizardry  7  Crusaders  $39 

Wizardry  Cosmic  Forge  $34 

Wizardry  Trilogy  $32 
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umbef  261 


If  golfers  and  caddies  be  not  better  neighbours 
Than  abbots  and  soldiers,  with  crosses  and  sabres, 
Let  such  fancies  remain  with  the  fool  who  so  thinks, 
While  we  toast  old  St.  Andrews,  its  Golfers,  and  Links. 

—Andrew  Carnegie,  from  a  toast  delivered  in  Chicago  in  1874 


BY  PAUL  C.  SCHUYTEMA 


Golf  is  a  game  with  a  long,  rich  heritage. 
Golf  enjoys  such  popularity  as  to  have 
become  a  staple  of  our  popular  cuLture 
and  iconography.  It's  no  wonder,  then, 
that  golf  simulators  have  been  chipping 
around  computer  screens  as  long  as 
there  have  been  CRTs. 

!n  the  early  days,  aspiring  comiput- 
er  golfers  had  to  work  with  blocky, 
unrealistic  graphics  and  limited  play 
options.  As  computer  technology 
evolved,  so  did  golf  simulations.  Now, 
players  enjoy  stunningly  realistic 
scenes,  compensate  for  wind  and  the 
slope  of  the  green,  and  choose  from  a 
variety  of  options.  They  can  play 
against  PGA  pros  in  a  tournament, 
play  against  other  computer  golfers 
over  the  phone,  piay  a  skins  game  for 
a  million-dollar  purse,  shoot  for  par  in 
Hawaii,  or  even  design  a  golf  course. 
Indeed,  the  modern  computer  golfer 
can  play  under  the  blustery,  overcast 
skies  of  Scotland  without  even  leaving 
home. 

In  addition,  golf  simulators  have 
reached  the  level  where  they  can 
actually  assist  players  in  their  real- 
world  golf  games.  Players  who  had 
never  before  picked  up  a  real  club 
are  now  hitting  the  links  after  discov- 
ering the  fun  of  golf  via  a  computer 
simulator,  and  computer  users  who 
don't  play  ordinary  computer  games 
discover  that  computer  golf  offers 
something  different  from  the  run  of  the 
mill  and  become  hooked  on  the  virtual 
country  club  on  their  hard  disk. 

Different  Strokes 

There  are  a  wide  variety  of  golf  simu- 
lations, each  with  a  different  spin  on 
the  game.  Links  386  Pro  strives  for  the 
ultimate  in  visual  realism,  while  PGA 
Tour  Golf  lets  players  play  in  a  PGA 
tournament  and  go  head  to  head 
against  the  tour's  best  players.  The 
Jack  Nicklaus  Signature  Edition 
allows  players  to  design  a  fantasy 
course  and  share  it  with  people 
around  the  world.  David  Leadbetter's 
Greens  IS  an  expert-level  tutorial  that 
features  dynamic  camera  tracking, 
which  makes  the  experience  seem 
more  like  televised  coverage  than  a 
computer  game. 

Most  of  the  games  employ  some 
type  of  power  meter  to  judge  the  shot 
and  generally  require  three  actions 
from  the  player.  In  a  drive,  you  might 
tap  the  space  bar  once  to  begin  the 
swing.  Tfie  power  meter  then  moves 
to  reflect  your  backswing.  Then,  you 
tap  again  at  the  power  point — the  top 
of  the  stroke — and  the  power  meter 
begins  to  recede.  You  must  time  your 
third  tap  to  fall  at  a  precise  moment  to 
strike  the  ball  straight  on;  any  vari- 

84      COMPUTE    JULY  1993 


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PGA  Tour  Golf:  fast  and  fun 

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Links  386  Pro:  many  views 


David  Leadbetter's  Greens:  dynamic 

ance  can  lead  to  a  hook  or  a  slice. 

You  may  enjoy  having  such  control 
over  your  strokes.  Or  you  may  prefer 
spending  your  time  designing  the  per- 
fect course  or  playing  against  the 
masters.  Whatever  simulation  you 
choose,  the  addiction  level  is  bound 
to  be  high.  Each  of  the  games  dis- 
cussed here  will  lead  you  to  many 
late-night  piaying  sessions  and  to  true 
bragging  rights  for  that  one-in-a-miU 
lion  shot. 

PGA  Tour  Golf 

Electronic  Arts'  entry  in  the  golfing 
competition,  PGA  Tour  Golf  for 
Windows,  satisfies  that  deep  need  to 
go  up  against  really  expert  competi- 
tors— the  best  the  sport  has  to  offer — 
and  to  beat  them  at  their  own  game. 
In  this  simulation,  the  only  PGA- 
licensed  product,  the  pros  are  the  real 
fvlcCoy;  Their  abilities  are  modeled  on 
PGA  players'  actual  performances. 

PGA  Tour  Golf  uses  stylized  ren- 
derings of  the  players,  courses,  and 


objects,  but  the  level  of  realism  is 
quite  acceptable.  The  natural  scenery 
surrounding  the  course  is  a  little  on 
the  sparse  side,  but  there  are  enough 
trees  to  get  in  the  way  of  nearly  every 
golfer.  The  game  features  four  cours- 
es: PGA  West,  Sterling  Shores,  the 
Tournament  Player's  Club  at  Avenel, 
and  the  Tournament  Player's  Club  at 
Sawgrass. 

This  game's  hallmarks  are  its 
speed,  its  challenge,  and  its  playabili- 
ty.  The  courses  may  look  easier  than 
those  in  games  with  more  visually 
complicated  graphics,  but  the  play  is 
extremely  demanding.  One  thing  lack- 
ing, though,  is  the  sense  of  rolling  ter- 
rain: The  fairways  are  flat  and  expan- 
sive, without  either  visual  or  play- 
affecting  slope. 

This  changes  when  you  reach  the 
green,  however.  A  window  appears 
that  models  the  green  in  3-D  with  an 
imposed  grid.  You  can  rotate  the  pic- 
ture to  judge  the  break  and  adjust 
your  aim  accordingly.  The  view  then 
shifts  back  to  the  playing  screen  to 
allow  you  to  attempt  the  putt. 

Far  and  away  the  most  notable  fea- 
ture of  PGA  Tour  Golf  is  the  PGA  tour- 
nament. The  game  proceeds  in  tele- 
vised fashion,  with  an  announcer  com- 
menting on  each  shot  and  giving 
reports  from  other  holes.  It's  very  tough 
to  beat  the  pros,  but  it's  extremely  sat- 
isfying when  you  start  to  win. 

Electronic  Arts  also  sells  a  DOS 
version  of  PGA  Tour  Golf,  which  dif- 
fers from  the  Windows  version  only  in 
that  it  doesn't  require  Windows.  PGA 
Tour  Golf  Limited  Edition  is  a  special 
packaging  of  the  DOS  version  of  PGA 
Tour  Golf  that  includes  the  tournament 
course  disk  (normally  sold  separate- 
ly), plus  a  VHS  tape  containing  a  doc- 
umentary history  of  PGA  tour  golf, 
including  interviews  with  players. 

Links  386  Pro 

The  Links  simulation  has  been  with  us 
for  a  while,  but  only  recently  has  386 
Pro,  the  flagship  of  the  Access 
Software  line,  made  an  appearance. 
A  visually  stunning  achievement,  386 
Pro  requires  Super  VGA,  at  least  an 
80386  processor,  and  a  whole  lot  of 
RAfvl  (Access  suggests  8MB,  but 
4MB  seems  to  work  just  fine).  With  all 
of  that  computing  power  behind  the 
game,  the  results  are  incredible. 

The  play  window,  a  view  from 
behind  the  goifer,  approaches  photo- 
realism, with  varying  textures  in  the 
grass,  subtly  rolling  hills,  and  gently 
shaded  sand  bunkers.  Access  allows 
you  to  set  up  many  viewing  options, 
from  a  full-screen  window  of  the 
course  to  a  split  screen  featuring  a 


front  view  and  a  view  from  the  pin. 
Otfier  windows  include  a  top  view,  a 
slope  window,  a  stance  window,  and 
a  scorecard. 

To  aim  your  shot,  you  use  a  unique 
"barber  pole"  ttiat  you  move  around 
thie  course  with  the  mouse.  When  the 
shot  is  set,  you  use  the  mouse  to  con- 
trol your  swing.  As  in  the  other  two 
Links  products,  the  power  bar  is 
curved  to  simulate  the  arc  of  the  golf 
swing,  and  there's  a  realistic  time-lag 
from  the  moment  you  attempt  to  stop 
the  swing  until  the  club  reacts.  This 
takes  getting  used  to,  but  it  accurately 
reflects  an  actual  swing. 

There  are  no  tournaments  in  386 
Pro,  but  you  can  play  against  several 
friends  or  a  recorded  player  shot  for 
shot  for  some  heated  competition. 

If  there  are  any  weaknesses  in  386 
Pro,  the  foremost  would  be  its  speed. 
The  game  really  needs  an  80486  to 
play  as  fast  as  the  other  games.  With 
an  80386SX,  the  redraw  tirhe  can  take 
quite  a  while.  The  other  weaknesses 
are  poor-quality  sounds  and  no  golfer 
animation  when  the  shot  is  viewed 
from  the  green  in  reverse  angle.  It's  a 
little  odd  to  just  see  the  ball  leap  from 
the  fairway  with  no  golfer  in  sight. 

There's  no  course-design  feature 
in  386  Pro.  but  Access  is  providing  an 
ever-increasing  array  of  co'urses,  and 
original  Links  courses  can  be  convert- 
ed for  play  with  386  Pro  (the  resolu- 
tion isn't  as  good  as  that  of  the  386 
Pro  courses,  but  the  quality  is  still 
high).  I  had  the  opportunity  to  play 
golf  in  Hawaii  (via  the  computer,  of 
course)  using  the  Mauna  Kea  course 
disk.  The  Championship  disk  contains 
files  to  play  this  course  with  Links  386 
Pro,  Links,  or  Microsoft  Golf  for 
Windows  1 .0 — and  it's  a  gorgeous 
course.  Playing  the  third  hole  in  386 
Pro,  a  par-three  iron  shot  over  a  vol- 
canic Pacific  inlet,  is  arguably  reason 
enough  to  go  out  and  buy  a  PC. 

David  Leadbetter's  Greens 

Greens  takes  two  different  approach- 
es to  simulating  golf:  it  strives  for  real- 
world  instruction,  and  it  uses  dynamic 
views  of  play. 

The  game  is  endorsed  and  heavily 
influenced  by  David  Leadbetter, 
arguably  the  preeminent  professional 
golfing  instructor.  The  manual  includ- 
ed with  Greens  consists  of  a  richly 
detailed  instructional  course,  featunng 
everything  from  club  selection  to 
stance  and  play  strategies.  Micro- 
Prose  sets  up  the  game  as  a  vehicle 
for  players  to  learn  more  and  improve 
their  regular  game  of  golf,  as  well  as 
for  entertainment. 

The  second   unique  aspect  of 


Greens  is  the  view.  There  are  a  number 
of  different  camera  angles,  and  if  you 
select  the  intelligent  camera,  a  shot  is 
visualized  more  like  television  footage 
than  a  static  view:  The  camera  cuts, 
pans,  and  follows  the  ball  in  12-frame- 
per-second  animation.  As  a  result,  the 
quality  of  the  graphics  is  a  far  cry  from 
that  of  those  in  Links  386  Pro,  but  the 
way  IvlicroProse  executes  the  cuts 
makes  up  for  the  lack  of  resolution. 

Greens  also  features  an  amazing 
amount  of  player  control  over  the 
shots.  Golfers  can  experiment  with 


Jack  Nicklaus  Signature  Edition:  solid 

stance  and  tee  placement  beyond  the 
usual  club  selection.  The  power  meter 
in  Greens  is  also  different:  As  you 
twist  into  a  backswing,  the  "sweet 
spot"  where  you  must  hit  the  ball 
shrinks,  which  corresponds  with  the 
increasing  difficulty  of  hitting  a  power 
shot  accurately. 

On  the  green.  Greens  allows  a 
golfer-to-hole  view,  a  hole-to-ball 
view,  and  a  perpendicular  view.  Using 
these  different  angles  gives  you  a 
wealth  of  information  about  the  lay  of 
the  green. 

Greens  features  tournament  and 
skins  game  options  as  well  as  modem 
or  direct-connect  play,  allowing  two 
players  to  battle  against  each  other  in 
realtime  via  phone. 

Microsoft  Golf  for  Windows  1.0 

Microsoft,  in  an  arrangement  with 
Access,  ported  the  original  Links 
game  to  the  Windows  environment. 
More  than  just  a  quick  fit,  Microsoft 


Golf  for  Windows  1.0  is  a  true 
Windows  program  and  takes  full 
advantage  of  the  operating  system. 
Windows  can  be  dragged  and 
resized,  and  the  game  can  wait  in  the 
background  while  you  switch  to  a 
spreadsheet  when  your  supervisor 
walks  in. 

Microsoft  Golf  also  borrowed  the 
golfer  animation  from  Links  386  Pro, 
giving  the  swing  animation  greater 
depth  than  that  of  Links.  All  original 
Links  courses  are  fully  compatible 
with  Microsoft  Golf.  The  game  can 
handle  eight  players  simultaneously, 
but  there  are  no  options  for  tourna- 
ment play  or  any  of  the  other  varia- 
tions (such  as  a  skins  game,  a  record- 
ed player,  or  an  Al  opponent), 

As  in  the  original  Links  and  Links 
386  Pro,  you  have  complete  control 
over  your  golfer's  stance,  swing 
plane,  and  ball  position.  As  in  Links 
386  Pro,  you  have  the  option  to  step 
back  from  the  ball  and  swing  the  club 
a  few  times  before  addressing  the  ball 
for  a  solid  hit. 

The  game  plays  very  smoothly,  but 
aiming  the  ball  is  a  little  awkward, 
since  your  golfer  disappears  when  the 
barber  pole  appears.  Occasionally, 
the  windows  seem  to  get  in  the  way  of 
each  other,  and  you  have  to  make 
sure  that  the  swing  window  is  active 
before  attempting  a  swing:  otherwise, 
the  delay  as  the  window  pops  to  the 
forefront  will  play  havoc  with  any 
attempts  at  timing. 

Microsoft  Golf,  like  Links  and  Links 
386  Pro,  enables  you  to  print  out  a 
scorecard  (which  must  be  signed  and 
attested  to  be  valid,  of  course). 

Linlcs 

The  most  venerable  of  all  the  versions 
mentioned,  the  original  Links  is  still  a 
solid  game  that  can  be  played  ade- 
quately on  an  80286,  and  up  until  the 
recent  explosion  of  quality  golf 
games,  it  was  the  king  of  the  heap. 

Links  and  Microsoft  Golf  have  a 
library  of  over  eight  courses  to  choose 
from,  including  Troon  North,  set  in  the 
deserts  of  Arizona,  and  the  Dorado 
Beach  East  Course  in  the  heart  of  the 
Cahbbean. 

Jack  Nicklaus  Signature 
Edition 

The  Signature  Edition  is  a  significant 
rewrite  of  Accolade's  Jack  Nicklaus 
Ultimate  Goif  and  is  a  youthful 
descendent  of  the  old  Mean  18  golf 
simulation. 

Signature  Edition  is  an  extremely 
solid  program  and  features  256-color 
graphics:  while  the  resolution  doesn't 
approach  that  of  386  Pro.  the  sense  of 

JULY     1993    COMPUTE    85 


he  Dark  Army  encroaches. 


King  Richard  falls.    And  Scotia 


beckons  you,  laughing. 


In  her  mad  quest  for  power,  Scotia  has  ravaged  the 

kingdom.    She  seeks  the  throne,  yet  it  eludes  her. 

She's  getting  desperate.    She's  getting  mean. 


M    Can  YOU  STOP  HER?  DO  YOU  DARE? 


^  Make  Friends  and  Influence 

People  -  Cooperate  with  the  helpful, 
sidestep  the  treacherous  and  destrov 


the  dangerous. 


^  Quick  and  Easy  Combat  and 
Spell  Casting. 


FEATURING 


^  Compass  and  Aufom^^ier 

Included  -  Ad  ven  tu  re  through 

ancient  keeps  and  living  forests. 
Unearth  hidden  ruins  and 
haunted  caves. 

^  Indulge  in  a  Land  of  Sensory 
Delights- Over  20  megabytes  of 
compressed  art  and  special 
effects.  Actually  hear  the  clash  of 
steel!  Feel  the  blows  of  terrors 
who  slip  beneath  your  guard! 


AN  INSPIRED  FANTASY 

RPG  EXPERIENCE  FROM 

THE  DEVELOPMENT 

TEAM  TFiAT  CREATED  ^ 

EYE  OF  THE  BEHOLDER™  I  AND  11. 

WestwQOd 


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Distributed  Exclu'^lvelv  bv 


Available  for  your  IBM  PC. 


Eye  of  the  Beholder  I  and  11  are  trademarks  of  TSR,  Inc. 

The  F.ve  of  ihe  fteholder  uame^XSR,  Inc.  and  .SSI  arc  not  connected  or  related 


in  an)  way  to  tlie  Lajjds  of  Lore  game.  Virgin  Gaines,  Inc-»or  Westwood  Studios,Ino,  - 
Lancis  of  Lore  is  a  trademark  ofWest-AOod  .Studio^.  Inc.  ©  1993  Westwood  Studios,  Inc 
All  rights  reserved  -Virgin  is  a  n^gistered  tradeinark  of  Virgin  Enterpribe*-,  Ltd. 


Circle  Reader  Service  Numbef  132 


^-l^. 


rolling  terrain  is  amazing.  Also, 
Accolade  chose  to  use  a  deep,  rich 
palette  of  colors  that  seem  to  drip 
right  off  the  screen. 

The  gameplay  is  solid,  with  most  of 
the  features  you'd  expect  from  a  top- 
of-the-line  golf  simulator.  One  item  it 
lacks,  however,  is  player  control  of  the 
golfer's  stance  or  ball  position. 

You  can  choose  stroke  play,  tour- 
nament mode,  or  a  skins  game,  with  a 
number  of  players  competing  at  once. 
Signature  Edition  possesses  a  solid 
arsenal  of  AI  golfers  to  battle  against, 
and  you  can  create  computer  players 
of  matching  ability  (or  inferior  ability 
when  you  need  a  victory  for  psycho- 
logical reasons).  You  can  even  com- 
pete against  the  Golden  Bear  himself. 
But  if  you  do,  it's  a  serious  challenge: 
Nicklaus  just  doesn't  seem  to  miss 
any  shots. 

The  most  striking  feature  of  the 
Signature  Edition  simulation  is  its 
course-design  program.  'With  it,  you 
can  get  your  hands  dirty  and  tackle 
the  tedious,  frustrating,  and  amazing 
task  of  terraforming  a  course.  After 
you've  designed  a  hole,  you  can  piay 
it  through  to  examine  its  subtleties. 
The  design  program  and  the  golf  sim- 
ulation do  a  credible  job  simulating 
the  rolls  and  dips  of  terrain. 

Course  designers  have  control  of 
the  scrolling  background,  the  pixel- 
by-pixel  construction  of  the  various 
objects  that  populate  the  course 
(such  as  trees,  flowers,  and  the  occa- 
sional caddie  shack),  and  the  type  of 
terrain,  from  green  to  cart  path. 
Utilizing  a  paint  program  type  of  inter- 
face, you  draw  terrain,  select  areas, 
and  impose  hills,  dips,  cliffs,  and  even 
railroad-tie  shoring  for  a  raised  green. 

Hundreds  of  user-designed  cours- 
es, from  Mark  Willett's  beautiful  and 
fictional  Alhambra  course  to  Links  set 
entirely  on  the  surface  of  the  moon, 
can  be  found  on  CompuServe  and 
many  other  online  services  and  BBSs. 
You  can  also  join  a  tournament  on 
Prodigy,  download  a  course,  and  bat- 
tle for  position  on  the  leader  board, 
posting  scores  each  week. 

Wilson  ProStaff  Golf 

Konami  enters  the  world  of  computer 
golf  with  Wilson  ProStaff  Golf,  a  game 
that  prides  itseif  on  the  speed  of  its 
play.  In  a  field  of  games  battling  for 
visual  supremacy,  Konami's  entry 
takes  a  different  approach.  Instead  of 
offering  photorealistic  graphics, 
Konami  chose  instead  to  make  the 
screen  redraws  lightning  fast. 

In  that  area  ProStaff  Golf  succeeds 
completely.  The  panoramic  screens 
pop  up  almost  instantly,  and  each 

88      COMPUTE    JULY  1993 


shot  is  followed  by  a  televisionlike 
gallery  replay,  focusing  on  where  the 
ball  lands.  The  graphics  are  well  ren- 
dered and  have  something  of  the 
same  flavor  as  the  graphics  in  PGA 
Tour  Golf  and  Greens. 

ProStaff  Golf  features  a  very  nice 
overhead  view  of  each  hole,  showing 
where  the  ball  will  probably  land  if  hit 
correctly.  The  overhead  view  breaks 


Pro  Shop 

Links 

$59.95 

Links  386  Pro 

$69.95 

ACCESS  SOFTWARE 

4910  W.  Amelia  Earhart  Dr. 

Salt  Lake  City,  UT  841 16 

(800)  800-4880 

(801)359-2900 

Jack  Nicklaus 
Signature  Edition 

$69.95 

ACCOLADE 

5300  Stevens  Greek  Blvd. 

San  Jose,  CA  95129 

(800)  245-7744 

(303)352-3183 

PGA  Tour  Golf 

$49.95 

PGA  Tour  Golf  for  Windows 

$59.95 

PGA  Tour  Golf 
Limited  Edition 

$49.95 

ELECTRONIC  ARTS 
1450  Fashion  Island  Blvd. 
San  Mateo,  CA  94404 
(800)  245-4525 
(415)513-7555 

Wilson  ProStaff  Golf 

$49.95 

KONAMI 

900  Deerfield  Pkwy. 

Buffalo  Grove,  IL  60089-4510 

(708)215-5111 

David  Lead  better's  Greens 

$49.95 

MICROPROSE 

180LakefrontDr. 

Hunt  Valley,  MD  21030-2245 

(800)  879-7529 

(410)771-1151 

Microsoft  Golf 
for  Windows  1 .0 

$64.95 
MICROSOFT 
One  Microsoft  Way 
Redmond,  WA  98052 
(BOO)  426-9400 


the  shot  distances  into  25-percent 
intervals,  making  it  easy  to  gauge  how 
much  force  to  put  on  a  pitch  or  a 
choke  shot.  Konami  has  also 
rethought  the  basic  power-bar 
approach  to  hitting  the  ball.  The  game 
features  a  circular  bar  for  the  power 
stroke,  similar  to  the  power  bar  in  the 
Links  games.  But  when  a  player 
selects  the  power  for  the  stroke,  the 
action  then  moves  to  the  face  of  a 
stylized  golf  ball,  where  a  red  dot  cir- 
cles around  the  dimpled  surface.  To 
actually  make  the  shot,  the  player 
must  tap  the  selector  key  when  the 
dot  IS  exactly  in  the  center  of  the  ball. 
This  approach  accomplishes  the 
same  thing  as  the  traditional  power 
bar,  with  the  added  ability  to  purpose- 
ly hit  the  ball  either  low  or  high,  there- 
by controlling  the  spin. 

ProStaff  Golf  features  an  impres- 
sive array  of  games,  from  stroke  play 
to  several  skins  games  to  a  game 
called  bingo-bango-bongo,  in  which 
points  are  awarded  for  being  first  on 
the  green,  closest  to  the  hole,  and  first 
in  the  hole.  The  game  also  features  an 
entire  array  of  team  games. 

ProStaff  Golf,  for  all  of  its  features 
and  fast  gameplay,  is  somewhat  limit- 
ed. It  only  provides  one  course,  which 
can  get  old  fairly  quickly.  There  are  no 
facilities  for  playing  against  recorded 
players  or  connputer  players,  so  the 
game  can  get  lonely  during  the  early 
hours  of  the  morning.  Finally,  putting 
is  more  difficult  here  than  in  any  of  the 
other  games  I've  played.  Some 
greens  are  so  sloped  that  they  appear 
to  be  located  on  the  side  of  a  moun- 
tain, and  the  aiming  reticle  is  located 
at  the  top  of  the  screen,  a  long  way 
from  the  hole  and  the  player's  best 
line  of  sight. 

Still,  the  play  is  fast  and  engaging, 
and  the  ease  of  the  game,  the  short 
learning  curve,  and  the  ability  to  play 
teams  makes  it  a  great  choice  for  a 
computer  golf  party  after  the  links 
have  been  rained  out. 

Grab  Your  Clubs 

Golf  is  a  rich  and  compelling  game, 
and  computer  golf  simulation  has 
finally  become  nearly  as  challenging 
and  enjoyable  as  the  real  thing. 
Whether  you  prefer  head-to-head 
competition  with  a  friend  on  a  BBS, 
tournament  play  with  the  pros,  creat- 
ing a  challenging  course,  or  working 
on  your  golf  game  on  a  rainy  day, 
you're  sure  to  find  a  golf  simulation 
that  matches  your  style.  And  when 
you  do,  prepare  to  lose  track  of  time. 
You  won't  want  to  quit  until  you've 
mastered  your  game — and  then  you'll 
want  to  challenge  the  world.  □ 


64/128  VIEW 


Gazette  celebrates  Its  tenth 

birthday  with  this  issue — and  launches  a 

new  column  to  help  celebrate. 

Tom  Netsel 


Fhat  were  you  doing 
'ten  years  ago  this 
month?  If  you  hap- 
pened to  visit  a  news- 
stand, you  may  have  picked 
up  a  new  magazine  called 
COIVIPUTE!'s  Gazette. 

I  was  working  at  the  Uni- 
versity of  Central  Fiorida  in 
Orlando,  and  I  had  just 
bought  a  64.  I  was  wonder- 
ing what  to  do  with  it  when  I 
spotted  a  Gazette  at  my  lo- 
cal grocery  store.  I'll  have  to 
confess  that  I  missed  the 
first  issue.  I  didn't  see  Ga- 
zette until  the  second  issue 
hit  the  newsstand,  but  I've 
been  hooked  ever  since. 

Gazette  was  billed  original- 
ly as  being  "for  owners  and 
users  of  Commodore  VIC-20 
and  64  personal  comput- 
ers." As  time  passed  and 
Commodore  introduced  the 
Plus/4,  the  16,  and  the  128, 
Gazette's  coverage  expand- 
ed to  those  machines.  But 
when  the  smoke  finally  set- 
tled over  the  personal  com- 
puter battlefield,  the  64  and 
128  emerged  as  the  survi- 
vors, and  Gazette  narrowed 
its  editorial  focus  to  those 
Commodore  veterans. 

Speaking  of  veterans,  as 
I  browse  through  the  mast- 
head of  that  first  issue,  i  see 
the  names  of  four  people 
who  are  still  associated  with 
the  magazine.  Regular  read- 
ers will  recognize  colum- 
nists Jim  Butterfield  and 
Fred  D'Ignazio,  but  two  oth- 
er veterans  may  not  be  as 
familiar.  Terry  Cash  is  now 
copy  production  manager, 
and  De  Potter  is  production 
manager.  Without  their  val- 
ued assistance,  there 
wouldn't  be  any  magazine, 

Editorial's  staff  has 
changed  frequently,  but  Ga- 
zette's goal  of  providing  its 
readers  with  the  best  of  Com- 


modore-related information 
and  entertainment  has  not 
changed.  In  large  measure, 
each  Gazette  editor  has  re- 
lied on  64  and  128  owners 
who  are  willing  to  share 
their  knowledge  with  our 
readers.  From  that  first  issue 
through  the  one  you  read  to- 
day, we've  encouraged  you 
to  submit  articles  and  pro- 
grams for  publication,  that 
need  is  just  as  strong  today 
as  it  was  a  decade  ago. 
Some  things  don't  change. 

Change  is  inevitable,  how- 
ever, and  you'll  see  it  in  this 
issue  with  the  addition  of  a 
new  column.  Over  the  years 
we've  published  original  pro- 
grams and  reviewed  com- 
mercial software,  but  we've 
seidom  covered  public  do- 
main programs  and  share- 
ware— until  now.  GEOS  coi- 
umnist  Steve  Vander  Ark  ex- 
amines this  vast  source  of 
programs  in  his  new  col- 
umn, "PD  Picks." 

The  programs  Steve  will  re- 
view and  recommend  can 
be  found  on  bulletin 
boards,  commerciai  online 
services,  user  group  librar- 
ies, and  elsewhere.  If  you 
can't  locate  a  convenient 
source  for  these  programs, 
look  for  them  on  our  month- 
ly Gazette  Disks.  These  pro- 
grams— unlil<e  the  Gazette 
type-ins— are  not  copyright- 
ed, and  you  may  distribute 
them  freely.  All  we  ask  is 
that  you  honor  the  fee  re- 
quests of  shareware  authors 
if  you  use  their  programs. 

In  closing,  I'd  like  to 
thank  all  of  you  devoted 
Commodore  users  for  your 
support  over  the  past  ten 
years.  Without  your  help,  Ga- 
zette would  have  folded 
years  ago.  But  with  it,  look 
for  Gazette  each  month  for 
years  to  come.  □ 


GAZETTE 

64/128  VIEW                                        G-1 

Gazette  marks  a  milestone  with  this  issue — ten  years 
of  serving  the  8-bit  Commodore  market. 
By  Tom  Netsel. 

11  YEARS  IN  8-BiT  HEAVEN                        G-3 

In  1982,  dozens  of  home  computers  were  struggling 
to  pull  ahead  of  the  pack — then,  along  came  the 
Commodore  64. 
By  Larry  Cotton, 

REVIEWS 

Jara-Tava,  Mathbooster,  and  Flyer. 

G-8 

FEEDBACK 

Questions,  answers,  and  comments. 

G-14 

PD  PICKS                                             G-1 6 

This  new  column  focuses  on  the  best  of  public 
domain  and  shareware  programs. 
By  Steve  Vander  Ark. 

MACHINE  UNGUAGE                              G-1 8 

To  read  a  file  successfully,  you  must  know  how  it  ends. 
By  Jim  Butterfield. 

PROGRAWMER'S  PAGE 

More  great  programming  tips  from  readers. 
By  Randy  Thompson. 

G-20 

BEGINNER  BASIC 

Here's  how  to  activate  your  user  port. 
By  Larry  Cotton. 

G-22 

DIVERSIONS 

The  64  can  be  a  toddler's  ideal  first  computer 
By  Fred  D'Ignazio. 

G-24 

PROGRAMS 

Ultimate  ML  Monitor  (64) 
Rascals  (64) 
Scud  (64) 

Cryptarithm  Solver  (64) 
Flasher  64 
Type-Sim  (64/128) 

G-25 
G-31 
G-33 
G-36 
G-37 
G-39 

JULY  1993     COMPUTE        G-1 


YOUR  PRODUaiVITY! 


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COMPUTE'S  Gazette  -  the  1 992 

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The  1992  Best  of 

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Seize  control  of  your  operating 
system  and  your  world! 

Here's  what's  on  it-MetaBASIC  64, 
MetaBASIC  1 28,  Quick,  Sprint  II, 
Liltrafont+,  RAMDisk64,  RAMDisk  128 
BASSEM,  SciCalc  64,  List  Formatter, 
MegaSqueeze. 


The  Gazette  Graphics 
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Do  it  all  with  Commodore 
graphics! 


Here's  what's  on  it- 

Starburst  Graphics, 

Screen  Designer  128, 

1 28  Graphics  Compactor, 

64  Animator,  VDC  Graphics, 

Dissolve  1 28,  Super  Slideshow, 

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Tlie  Gazette  Graptiics  Grab  Bag 

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Mail  this  coupon  to  COMPUTE'S  1991  Utilities,  324  West  Wendover  Ave.,  Ste.  200, 
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|^,;.^.'  ,f><*;^-; 


YEARS  IN  8^BIT  HEAVEN 


BY  LARRY  COTTON 


THE  YEAR  WAS  1982. 


The  Vietnam  War  Memorial  was  dedicated  in  Washington,  D.C. 

England  and  Argentina  fought  over  the  Falkland  Islands. 

The  Equal  Rights  Amendment  lapsed  without  ratification. 

The  St.  Louis  Cardinals  won  the  World  Series. 

Barney  Clark  became  the  first  person  to  receive  an  artificial  heart, 

the  Jarvik-7. 

And  in  the  autumn  of  that  year,  the  Commodore  64  personal 
~~t  computer  was  born. 


Commodore  International,  a  dar- 
ling of  Wall  Street  investors  at 
that  time,  was  known  primarily 
for  its  calculators;  the  PET  series  of 
computers;  and  a  successful,  albeit 
memory-deficient  older  sibling  of  the 
64,  the  VIC-20.  The  company  was  run 
by  the  inimitable  Jack  Tramiel  and 
sons,  a  team  famous  for  squeezing 
the  most  bang  from  a  buck, 

The  personal  computer  market  was 
in  a  frenzy  at  the  time,  and  Tramiel 
brazenly  introduced  a  new  computer 
called  the  Commodore  64.  This  new 
machine  was  priced  at  $595,  a  ridicu- 
lously low  price  for  that  time.  A  disk 
drive  or  a  monitor  were  extra. 

The  Field 

The  64's  major  competitors  were  the 
Apple  \\+  ($1,530),  Atari  800  ($899), 
IBM  PC  ($1,565),  and  TRS-80  Model 
III  ($999).  The  64  was  exactly  the 
machine  the  world  had  been  holding 
its  breath  for,  with  a  third  more  built-in 
memory  than  the  Apple  ll-f- — four 
times  more  than  the  Atari  800 — yet 
priced  at  two  to  three  times  less  than 
the  Apple  and  a  third  less  than  the 
Atari. 

The  64  featured  (as  it  does  today) 
a  breathtaking  16  colors:  40  charac- 
ters per  screen  row;  eight  Movable 
Object  Blocks  (sprites);  and,  best  of 
all,  an  unbelievable  64K  of  random 
access  memory,  39K  of  which  was 
available  for  BASiC  programs.  Even 
without  a  drive  and  color  monitor,  the 
64  was  still  far  and  away  the  feature 
leader  with  outstanding  color,  graph- 
ics, and  an  integral  three-voice  music 
synthesizer.  Its  musical  talents  alone 
rivaled  those  of  many  dedicated  key- 
board synthesizers  at  the  time. 

I  must  confess  that  I  was  not  one  of 
the  original  personal  computer  enthu- 
siasts. I  hadn't  assembled  an  Altair  in 
my  basement  back  in  the  1970s.  My 
computer-related  background  consist- 
ed of  occasionally  perusing  Byte  mag- 
azine and  assembling  a  few  Circuit 
Cellar  projects.  Later,  my  interest 
expanded  into  creating  some  original, 
but  primitive,  rats-nest  circuits  around 
various  Radio  Shack  chips.  One  such 
device  featured  four  toggle  switches 
to  input  data  to  a  tone-generating 
chip.  It  could  play  tunes  stored  in  its 
minuscule  1K  of  memory!  I  began  to 
see  the  need  for  a  real  computer. 

Full  List  Price 

After  extensive  comparative  research, 
I  decided  to  invest  in  a  64.  I  bought 
the  shiny  little  machine  (serial  number 
10917,  with  no  colored  bars  in  the 
logo)  from  a  nearby  dealer  for  full  list 
price.  I  sold  my  prized  1959  Mer- 

G-4     COMPUTE    JULY   1993 


TUNNELS 

Larry  Cotton  is  the  author  of 
Gazette's  popular  and  long-running 
"Beginner  BASIC"  column.  The  fol- 
lowing program  is  the  first  one  that 
he  wrote  for  the  64  and  was  among 
the  first  that  he  sold  to  Gazette. 

10  PRINT  POKE  53280,0:  POKE 

53281,0;  PRINTCHR$(147) 
20  A=1 :  B=-1 :  C=40:  D=-40:  N^l : 

P=54272:  V=1984 
30  F0RZ=1T012:  GOSUB  110 
40  V=V-39:  N=N+1 
50  NEXT 

60  V=V+42:  N=N-1 
70  FOR2=1T012:  GOSUB  110 
80  V=V+42:  N=N-1 
90  NEXT 
100  END 

110  Q=INT(15*RND(1))+1 
120  FORX=1TON:POKEV+A,67: 

POKE  V+A+P,Q:  V=V+A;  NEXT 
130  POKEV,75:  POKEV+P,Q 
140  FORX=1TON:  POKEV+D,66: 

POKEV+D+P,Q:  V=V+D;  NEXT 
150  POKEV,73:  POKEV+P,Q 
160  FORX=1T0N:  POKEV+B,67: 

POKEV+B+P,Q:  V=V+B:  NEXT 
170  POKEV.aS:  POKEV+P.Q 
180  FORX=1TON:  POKEV+C,66: 

POKEV+C+P,Q:  V=V+C:  NEXT 
190  POKEV,74:  POKEV+P.Q 
200  RETURN 


cedes  to  raise  the  cash  to  finance  it. 
In  addition  to  the  computer,  I  proudly 
took  home  a  disk  drive  (instead  of  the 
more  common  Datassette  tape  drive), 
a  printer,  and  a  13-inch  color  televi- 
sion to  use  as  a  monitor. My  sons, 
David  and  Michael  (then  13  and  10), 
and  I  cleared  some  working  space 
and  unpacked  each  component  with 
loving  care.  With  great  anticipation 
and  excitement,  we  connected  the 
parts  with  cables,  plugged  them  into 
the  wall,  and  gingerly  threw  the  power 
switches.  Everything  worked  beautiful- 
ly! We  were  thrilled! 

As  we  tentatively  put  our  new  toy 
through  its  paces,  we  marveled  at  its 
wondrous  capabilities.  The  only 
demonstration  program  our  Com- 
modore dealer  supplied  with  the  64  (in 
anticipation  of  a  wildly  successful 
Christmas  selling  season)  showed 
Santa  Claus  sailing  around  a  chimney 
and  surrounded  by  flurrying  snow,  all 
the  while  accompanied  by  back- 
ground  music  playing  "Jingle  Bells." 

Software  Shortage 

Our  giddiness  soon  diminished  with 
the  slow  dawning  that,  however  won- 
derful  the   computer   itself  was. 


Commodore  had  introduced  the  64 
with  virtually  no  available  software. 
The  company's  first  ads  had  vaguely 
promised  a  word  processor;  a  data- 
base; a  spreadsheet;  and  several 
games,  including  Gorf,  Visible  Solar 
Systenn,  Radar  Rat  Race,  Mole  Attack, 
Avenger,  Ace  of  Aces,  and  Jupiter 
Lander. 

With  a  dearth  of  software,  we  duti- 
fully turned  to  the  user's  guide  and 
began  teaching  ourselves  to  program 
in  BASIC.  My  first  program  (beyond 
the  sophisticated  10  PRINT  "HELLO") 
was  one  I  called  Tunnels.  This  gem 
printed  multicolored  rectangles  to  the 
screen  that  overlapped  in  increasing 
and  decreasing  sizes.  It  was  eventual- 
ly published  in  a  series  of  demos 
called  "Baker's  Dozen"  that  were  pub- 
lished in  the  January  and  February 
1985  issues  of  COMPUTE! 's  Gazette. 
(That  was  back  when  COMPUTE  had 
an  exclamation  point.) 

Magazine  Scene 

After  tiring  of  driving  45  miles  every 
month  to  my  dealer,  I  started  a  sub- 
scription to  COMPUTE!  in  February 
1983  and  voraciously  read  every  word 
written  about  the  64,  That  was  when 
COMPUTE  carried  articles  and  type-in 
programs  for  all  of  the  popular  PCs  of 
the  day.  Charles  Brannon,  Jim 
Butterfield,  and  Richard  Mansfield 
became  my  gurus  of  the  64,  educat- 
ing me  on  every  aspect  and  minutiae 
of  video,  inputs,  outputs,  machine  lan- 
guage, and  math.  I  snipped  hundreds 
of  articles  from  that  magazine  and 
from  Gazette  after  it  premiered  in  July 
1983. 

Articles  in  that  first  Gazette  includ- 
ed a  review  of  the  strange  Exatron 
Stringy  Floppy,  a  mass  storage  device 
that's  sort  of  halfway  between  a  cas- 
sette recorder  and  a  disk  drive.  There 
was  a  column  by  Fred  D'lgnazio 
called  "Computing  for  Kids,"  and  tuto- 
rials on  sound,  reading  paddles  in 
BASIC,  accelerated  IF  statements, 
and  joysticks,  I  still  have  my  volume  1, 
number  1  safely  stashed  away  with 
other  prized  memorabilia. 

Many  other  Commodore-specific 
magazines  have  appeared — and  dis- 
appeared— during  the  past  11  years, 
among  them  Ahoy!,  Commander, 
Transactor,  Midnight  Gazette, 
Commodore  Magazine,  Power  Play, 
and  RUN.  Today,  only  the  Gazette 
section  of  COMPtJTE  remains. 

Software  at  Last 

Commercial  software  soon  started  to 
catch  up  with  64  sales,  and  I  could 
finally  put  my  64  to  work.  Among  the 
first  programs  I  bought  for  the  64  were 


Since  the  Commodore  64's  debut  in  1982.  worldwide  saies  of  it  and  tli9  64C,  siiown  liere, 
liave  topped  10  million. 


the  Commodore  Macro  Assembler 
Development  System,  Editor  Pak, 
Word  Machine,  f^ame  Machine  and, 
TotI  Time  Manager  2.6.  Although  it  has 
long  been  excelled  by  other  assem- 
blers, I  still  use  MADS  for  my  feeble 
attempts  at  machine  language  pro- 
gramming. The  first  BASIC  program  I 
ever  typed  in  was  a  sprite  editor  by 
Donald  A.  Pitts.  It  appeared  in  an  arti- 
cle called  "A  Shape  Generator  for  the 
Commodore  64"  that  was  published  in 
COMPUTE  (November  1982} . 

SpeedScript 

Perhaps  the  most  famous  type-in  pro- 
gram ever  published  in  any  computer 
magazine  is  SpeedScript,  the  pro- 
gram that  I'm  using  to  write  this  article. 
It  was  written  by  Charles  Brannon  and 
first  appeared  for  the  VIC-20  and  64  in 
the  January  1984  Gazette.  Updated 
several  times  over  the  years,  its  latest 
version,  SpeedScript  3,2,  was  pub- 
lished in  May  1987.  The  program  has 
been  enhanced  many  times,  allowing 
users  to  customize  the  program  to 
their  liking.  Among  these  programs 
are  SpeedScript-80.  an  80-column 
version:  SpeedCheck,  a  spelling 
checker;  SpeedSearch,  a  fast  utility 
for  finding  any  phrase  within  a 
SpeedScript  file  on  disk;  SpeedCount, 
a  word-counting  enhancement; 
ScriptRead,  a  fast  SpeedScript  file 
reader;  and  Instant  80,  a  true  WYSI- 
WYG preview  for  SpeedScnpt.  Some 
of  these  enhancements  were  pub- 
lished in  Gazette  and  others  appeared 
in  COMPUTE  when  it  still  published 
type-in  programs.  (All  of  these  pro- 
grams are  still  available  on  the 
SpeedScript  disk.)When  I  considered 
myself  proficient  in  BASIC  (I  wasn't),  i 
wrote  a  92-block  program  called 
Muzic!  which  I  attempted  to  package 
and  sell,  I  think  I  sold  a  grand  total  of 


four  disks— and  these  probably  went 
to  my  64-owning  friends. 

Meanwhile,  back  on  the  hardware 
front,  finding  the  television  hookup 
inadequate,  I  bought  my  one  and  only 
upgrade  for  the  64 — a  1702  monitor. 
I'm  staring  at  it  still.  What  a  wonderful 
improvement!  No  more  zigzag  lines 
and  blurry  characters. 

Rabbits  and  Snails 

Although  it  represented  a  quantum 
leap  in  data  transfer  speeds  over  the 
interminably  slow  tape  cassette,  the 
1541  disk  drive  soon  earned  a  reputa- 
tion of  its  own  for  snail-like  loading 
and  saving  (90  blocks — 23K — in 
about  a  minute)  and  an  easy-to-mis- 
align  read-write  head. 

To  alleviate  the  first  problem,  I 
bought  an  Epyx  Fastload  cartridge.  If 
there  ever  was  a  64  accessory  that's 
deserved  to  become  a  classic,  it's  this 
cartridge.  Soon  thereafter.  I  read  an 
article  on  how  to  add  an  on-off  switch 
to  avoid  plugging  and  unplugging  the 
cartridge  to  accommodate  programs 
which  did  or  didn't  use  it.  My 
Fastload's  been  sticking  out  of  its  port 
ever  since. 

The  head  alignment  problem  was 
much  more  frustrating.  I  read  many 
articles,  sent  the  1541  to  several 
repair  shops,  and  drilled  holes  in  the 
bottom  housing  to  access  the  stepper 
motor's  adjustment  screws.  Finally, 
someone  managed  to  fix  it,  and  it's 
been  fine  ever  since. 

Prke  Wars 

As  the  years  flew  by,  the  64's  price 
plummeted.  By  June  1983,  the  64's 
mail-order  price  was  $395;  a  year 
later,  it  had  slipped  to  $199;  in  May 
1987,  $169.95.  Today  you  can  buy 
one  for  about  $150. 

Part  of  the  reason  for  its  decreas- 


ing price  was  the  onslaught  of  other 
low-priced  competitive  machines 
which  vied  for  the  computerphile's 
attention:  APF  Imagination  Machine, 
the  Apple-compatible  Franklin  Ace 
1000  and  1200.  Timex/Sinclair  1000 
and  2000,  Apple  lie,  more  Tandy 
machines,  Texas  Instruments  99/4A, 
Coleco  Adam,  Atari  520ST,  and  IBM 
PCjr  (born  November  1983  and  died 
March  1985).  When  used  64s  began 
to  hit  the  want  ads  at  rock-bottom 
phces,  I  bought  a  spare. 

Meanwhile,  Commodore  wasn't 
resting  on  its  laurels.  While  simultane- 
ously boosting  production  and  cutting 
the  price  of  the  64,  Commodore  was 
trotting  out  the  portable  SX-64;  the 
anomalous  Plus/4  and  16;  the  128  and 
128D:  the  breakthrough  Amiga  family; 
and  the  IBM  compatibles,  variants  of 
which  became  especially  popular  in 
Europe.  None  of  those  computers 
approached  the  sales  of  the  64,  which 
is  still  being  built  and  sold  internation- 
ally today  as  the  cosmetically 
enhanced  64C. 

Software  Bonanza 

Within  18  months  after  its  splashy 
introduction,  more  and  more  software 
companies  had  climbed  aboard  the 
lucrative  64  bandwagon.  Ads  for  pro- 
grams like  EasyCalc,  Sprite-Magic, 
Mail  Mate,  Choplifter,  Sargon  II, 
General  Ledger,  Busiwriter  64, 
Monopoly,  Centropod,  Software 
Automatic  Mouth  (an  amazing  voice- 
synthesis  program  known  as  SAM), 
Script  64,  Typing  Tutor,  SuperTerm, 
and  WordPro  Pius/64  proliferated  in 
Commodore-specific  magazines. 

Programmers  who  knew  the  64 
were  in  demand.  Even  Braderbund 
Software  was  advertising  for  software 
authors  in  December  1983. 

A  New  Operating  System 

In  March  1986,  Berkeley  Softworks — 
now  GeoWorks — introduced  GEOS, 
the  Graphic  Environment  Operating 
System,  Although  I'm  not  a  GEOS  fan 
(without  an  REU  and  extra  drives, 
molasses  is  fast  in  comparison),  I 
seem  to  be  in  the  minority.  Com- 
modore quickly  adopted  GEOS  as  its 
"official  operating  system"  for  the  64, 
and  many  apparently  excellent  soft- 
ware products  have  greatly  helped 
the  64  stay  alive  and  kicking. 
Gazette's  GEOS  column  first  ap- 
peared in  September  1987. 

Applications 

By  November  1988,  64's  were  being 
pressed  into  service  for  almost  every- 
thing but  cleaning  the  kitchen  sink.  A 
radio  station  in  Phoenix  used  one  to 

JULY     1993    COMPUTE  G-5 


report  activities  on  a  call-in  talk  slnow. 
Many  people,  such  as  one  avid  user 
in  Niceville,  Florida,  used  their  64's  to 
tracl<  stock  market  investnnents.  One 
commercial  application  used  128s  to 
monitor  and  control  furnace  settings  in 
a  large  apartment  complex. 

Teachers  calculated  students' 
grades  with  them  in  Richmond, 
Virginia.  A  fireman  in  Tulare  Country, 
California,  used  his  for  eliminating 
some  of  the  paperwork  involved  in 
running  a  fire  department.  A  preacher 
in  Asheville,  North  Carolina,  tracked 
the  recreational  activities  of  his  church 
with  his  64.  A  Union,  Iowa,  farmer 
used  a  spreadsheet  running  on  a  64 
to  keep  an  eye  on  his  farm's  financial 
condition.  At  Bosch  Power  Toois, 
where  f  work,  we  used  a  64  for  years 
to  calculate  and  generate  graphs  of 
motor-performance  curves. 

Hardware 

While  millions  of  owners  were  putting 
their  64s  to  creative  uses,  hardware 
manufacturers  were  busy  as  well.  Here's 
a  short  list  of  peripherals  that  have  made 
life  easier  and  more  interesting. 

•  Card?  printer  interface  (Cardco) 

•  VIC-1520  plotter/printer 
(Commodore) 

•  Fastload  cartridge  (Epyx) 

•  Command  Control  Trackball  (Wico) 

•  The  Voice  Box  voice  synthesizer 
{The  Alien  Group) 

•  Hearsay  1000  voice 
synthesizer/recognizer  (Hearsay) 

•  fvlinimodem-C  (Aprotek) 

•  Super  Graphix  printer  interface 
(Xetec) 

•  SWL  shortwave  listener  cartridge 
(fvlicrolog) 

•  Flexidraw  170-C  light  pen  (Inkwell 
Systems) 

•  Stringy  Floppy  storage  device 
(Exatron) 

•  Ultimate  Interface  (Schnedler 
System) 

•  Lt.  Kernel  hard  drive  (Xetec) 

•  ComputerEyes  video  digitizer 
(Digital  Vision) 

•  MW-302  printer  interface  (Micro 
World  Electronix) 

•  Home  Control  Interface  (X-10) 

•  interpod  interface  between  comput- 
er and  various  peripherals 
(Limbic  Systems) 

•  VIC  1650  modem  (300  bps,  original 
ly  $150)  (Commodore) 

•  1750  RAM  expander  (Commodore) 

•  Sonus  MIDI  interface  (SOFTpacific) 

•  Video  Byte  II  video  digitizer  (The 
Soft  Group) 

•  1351  mouse  (Commodore) 

•  Ten  Key  Pad  (Quality  Computer) 

•  Super  Expander  64  cartridge 

G-6     COMPUTE    JULY  1993 


(Commodore) 

•  1581  3v2-inch  drive  (Commodore) 

•  Bodylink  fitness  system  (Bodylog) 

Perhaps  the  most  bizarre  peripher- 
al of  all  was  the  heavily  advertised 
Spartan  adapter  for  interfacing  the  64 
to  Apple  11/11+  peripherals  (Mimic 
Systems).  I'm  not  sure  it  ever  attained 
volume  production. 

Soltware 

Here  are  some  of  my  favorite  pro- 
grams and  applications  for  the  64. 
Chances  are  you  probably  have  some 
of  these,  too. 


SpeedScript  3.2  word  processor 

(COMPUTE  Publications) 

Instant  80  80-column  preview 

(COMPUTE  Publications) 

Print  Shop  card/sign  maker 

(Braderbund) 

Doodle  drawing  program  (City 

Software) 

Flexidraw  (Inkwell  Systems) 

Generic  Librarian  MIDI  software 

(The  Music  Software  Exchange) 

Simon's  BASIC  cartridge 

(Commodore) 

PractiCalc  spreadsheet  (Computer 

Software  Associates) 

CADPAK-64  drawing  program 

(Abacus) 

Screen  Graphics-64  graphics 

enhancement  to  BASIC  (Abacus) 

Tax  Master  (Master  Software) 

Datafile  (RUN  magazine) 

How  about  a  few  games? 

Space  Taxi  (Muse) 

Summer  Games  II  (Epyx) 

Impossible  Mission  ("Stay  awhile; 

stay  forever!")  (Epyx) 

Raid  on  BungeiingBay 

(Braderbund) 

Tetris  (Spectrum  HoloByte) 

Advanced  Dungeons  &  Dragons 

(Strategic  Simulations) 

Bard's  Tale  (Electronic  Arts) 

Pinball  Construction  Set 

(Eiectronic  Arts) 

Zork  series  (Infocom) 

Dragonworld  (Trillium) 

Flight  Simulator  II  (subLOGIC) 

Choplifter  (Brederbund)^  Where  in 

the  World  Is  Carmen  Sandiego? 

(Broderbund) 


In  a  Babbage's  one  day,  I  ran 
across  Light  and  Temperature  Labs, 
scientific  experiments  from  Hayden 
Softv^are.  They  were  on  sale  for  $10 
each.  In  case  you  missed  these  sadly 
underpromoted  products,  each  one  is 
a  series  of  scientific  experiments  on 
disk,  supported  by  great  documenta- 


tion, along  with  an  interface  box  which 
connects  to  a  joystick  port.  The  box 
accepts  either  a  photocell  or  an  accu- 
rate temperature  probe — also  fur- 
nished! What  a  find! 

Gadgets 

Over  the  last  decade-plus,  I've  whiled 
away  quite  a  few  hours  building  and 
writing  supporting  software  for  my 
own  collection  of  miscellaneous  gad- 
gets that  connect  to  the  user,  car- 
tridge, or  joystick  ports.  Some  of  these 
include  the  following. 

•  A  numeric  keypad 

•  A  plotter  (although  plodder  would 
be  a  better  name),  which  could 
draw  with  four  felt  pens  whatever 
appeared  on  the  monitor  screen 

•  A  fvllDI  interface  (I  still  use  it  almost 
daily  with  my  spare  64) 

•  A  relay  interface  which  controls 
small  electrical  devices 

•  A  room  measurer  which  uses  an  old 
Wico  trackball  mechanism  to  roll 
around  the  periphery  of  a  room,  tak- 
ing the  room's  measurements 

•  A  model  "drummer  boy"  which  uses 
relay-switched  solenoids  to  control 
drumsticks 

•  A  device  to  synchronize  taped 
music  and  kaleidoscopic  images 
(works  with  a  four-track  tape  deck) 

•  A  talker,  based  on  a  Radio  Shack 
voice  synthesis  chip 

In  Retrospect 

I've  spent  literally  thousands  of  pleas- 
ant hours  with  my  64  over  the  past  1 1 
years.  The  computer  is  still  perfect  for 
the  vast  majority  of  my  purposes. 
Back  in  May  1988,  Rich  Mclntyre,  then 
Commodore's  senior  vice  president  of 
sales  and  marketing  said,  "Eight-bit? 
Who  cares?  You're  buying  a  machine 
for  a  specific  reason.  If  it  satisfies  that 
need,  it's  never  obsolete.  Only  your 
requirements  become  obsolete.  ...  If 
the  need  continues  to  exist  until  the 
year  2000,  that  machine  is  still  satis- 
factory." 

Maybe  Jim  Hilty  said  it  best  in  last 
December's  issue  of  Gazette.  "The  64 
has  always  been  kind  of  a  barnstorm- 
ing computer . ,  ,  just  plug  it  in  and  fly 
by  the  seat  of  your  pants.  It's  a  fun 
computer,  a  truly  personal  computer,  a 
computer  that  an  individual  can  enjoy 
programming,  a  welcome  friend." 

Thank  you,  Commodore.  Thanks 
also  to  everyone  who  builds  the  hard- 
ware, writes  the  software,  and  publish- 
es information  about  this  marvelous 
machine  that  is  the  Commodore  64. 
Here's  to  11  more  happy,  productive, 
profitable,  educational,  and  entertain- 
ing years  in  8-bit  heaven.  □ 


SOFTWARE  SUPPORT 

INTERNATIONAL 

0-64/128  Specialists  For  Over  Six  Years 


Thousands  of  Commodore  Oufners  Choose  Its 
As  Tfteir  One  Stop  Supplier .  here's  l^'fiy! 

+  Largest  Selection  oC  Commodore  Software  in  the  U.S.A.! 

Nobody  in  ihc  Conirnodore  market  is  more  committed  to  your 
Commodore  than  we  are-AVe  have  well  over225,000  pieces  of 
hard  to  get  software  in  stock  to  service  your  every  need.  If 
you've  heard  of  a  product,  odds  are  that  we  can  locate  it  for  you. 
And,  we  .stock  mo.st  major  Commodore  titles  that  are  still  in 
production. 

+  Hardware  &  Periplieralis, 

Although  wc  can't  get  keyboards  and  disk  drives  any  longer,  we 
can  offer  di.sks,  modems,  cables,  interfaces,  and  much  more. 

+  Used  Softvvare  Selection. 

Our  regular  customers  know  how  lo  stretch  their  software 
doUar.s  .shopping  our  Used  Software  Listings. 

+  Un-Advertised  Specials. 

Our  regular  customers  enjoy  VIP  service  and  great  bargains 
that  are  hard  to  pass  up. 

*  Expert  Technical  Support. 

As  a  regular  Software  Support  customer,  you  have  access  to  the 
most  knowledgeable  Commodore  technical  departments  in  the 
country.  Of  this,  we're  darn  proud. 

*  Friendly  &  Courteous  Order  Takers. 

You'll  have  a  hard  time  finding  order  takers  as  anxious  lo  help 
you  a.s  Sandy,  Mike  and  Claressa. 

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Thanks  to  our  automated  computer  system,  huge  inventory  and 
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We  welcome  visitors  to  our  warehouse  outlet.  The  same  great 
deals  are  available  and  best  of  all.  no  shipping  charges. 

*  Worldwide  Distributor  Of  Major  Products. 

Ever  hear  of  Maverick,  Super  Snapshot,  Super  1750  Clone,  and 
the  158 1  Toolkit'.'  We've  been  actively  involved  in  the  ground 
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other  fine  Commodore  products. 

*  Purcha.se  From  Us  With  Confidence, 

We  were  very  pleased  when  (he  Better  Business  Bureau  came 
to  us  and  told  us  that  our  out- 
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us  as  members  in  their  organi- 
zation. We're  here  lo  stay,  not 
a  fiy  by  nighl.  here  today  and 
gone  tomorrow  outfit. 

*  Extensive  Catalog. 

Our  contacts  at  other  mail  or- 
der companies  have  told  us 
thai  producing  a  catalog  such 
as  ours  is  too  time  consuming 
and  worst  of  all  -  too  expen- 
sive. Wc  say  it's  the  least  wc 
can  do  for  our  customers,  and 
wouldn't  have  it  any  other  way. 
Simply  call  or  write  for  your 
free  copy. 


SPRING  1993  CATALOG 


SanU]HRt  USt  CUUaJMT(U.-fnEEILIK:Rl&^»>117) 

aaiuif 


^?^^.>.— ^i-nu 


Cfuck^  Out  ^ese  T,^mp[es. 


GAMES 

Leaderboard  Golf S9.97 

Beachhead  Triple  Pack $9.97 

Nord  &  Bert $12.97 

Blue  Angels  (Special) S4.97 

Trump  Castle  Casino $14.97 

Bureaucracy  128 $12.97 

Defender  of  the  Crown $14.97 

Beyond  Zork  128 $12.97 

4  X  4  Off  Road  Racing $9.97 

Arcade  Smash  Hits $14.97 

Batman /Robocop  Bundle       $9,97 
Jeopardy  1-2-Jr.  Bundle $9.97 

EDUCATIONAL 

Thinking  Cap $17.97 

Stickybear  Math S12.97 

Carmen  U.S.A $26.97 

Typing  Tutor  3 $12.97 

Word  Attack $9.97 

Donald's  Alphabet $9.97 

Sky  Travel $19.97 

Perfect  Score  SAT $9.97 

Word  Spinner $12.97 

PRODUCTIVITY 

Super  1750  Clone $99,95 

.Newsroom $14.97 

Certificate  Maker $14,97 

Cadpak64 $14.97 

Mach  128  Cart $24.97 

Paperclip  III  64/128 $29.97 

Printmaster  Plus $19.97 

Superbase64orl28 $24.97 

Video  Title  Shop $19.97 

Aiiimation  Station $34.95 

Outrageous  Pages S29.97 

Bob's  Term  Pro  64 824.97 


Items  Lfslcd  .Above  Do  Not  include  Shipping.  CallOr  Write  For  Your  Free 
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REVIEWS 


MATHBOOSTER 

I  don't  think  there's  a  kid  left 
in  the  universe  who  doesn't 
respond  to  failing  images  on 
a  computer  screen  with  a  de- 
sire to  stop  them,  to  be  the 
good  guy,  the  hero.  Witness 
the  fact  that  even  kids  who 
own  videogames  and 
whose  parents  won't  give 
them  quarters  can't  resist 
checking  out  the  games  in 
malls  and  stores. 

What  does  this  have  to 
do  with  an  arithmetic  drill- 
and-practice  program  for 
the  64?  Boosting  falling  sat- 
ellites back  into  space  is  the 
premise  behind  fvlathboos- 
ter,  a  program  imported 
from  Australia. 

To  prevent  these  satel- 
lites from  tumbling  down 
and  crashing  into  the  earth, 
students  must  quickly  and 
correctly  solve  math  equa- 
tions. This  program  provides 
a  drill  with  positive  reinforce- 
ment that's  fun. 

Mathbooster  is  not  a  teach- 
ing program.  It's  designed 
to  reinforce  through  practice 
the  math  skills  that  the  stu- 
dents have  learned  in  class. 

When  the  game  starts,  sat- 
ellites are  strung  across  the 
sky,  and  a  booster  rocket 
waits  atop  its  launch  pad.  Be- 
low each  satellite  is  an  equa- 
tion. This  first  wave  of  satel- 
lites begins  to  fall.  Using  the 
appropriate  keys,  you  place 
the  launch  pad  beneath  a 
satellite  and  type  in  an  an- 
swer to  the  equation.  Press- 
ing Return  or  the  space  bar 
launches  the  booster  rock- 
et— only  if  the  answer  is  cor- 
rect. If  so,  the  booster  rock- 
et then  pushes  the  satellite 
back  into  space.  If  the  an- 
swer is  incorrect,  the  satel- 
lite continues  its  fall  toward 
earth.  Once  you've  success- 
fully propelled  the  first  wave 
back  into  orbit,  a  second 
wave  begins  to  fall — at  a  fast- 
er rate  than  the  first! 
G-B        COMPUTE    JULY  1993 


The  third  wave  consists 
not  of  satellites  but  the 
space  shuttle!  It's  a  very 
large  space  shuttle  that 
needs  a  very  large  booster 
rocket  to  restore  it  to  orbit. 
Points  are  accumulated  for 
boosting  satellites  and  the 
shuttle  back  into  space.  If  a 
satellite  or  the  shuttle  reach- 


current  problem  type, 
change  it,  change  the 
speed  settings,  load  and 
save  the  problem  type  and 
settings,  or  return  to  the 
game.  When  you  view  a 
problem,  the  screen  lists  the 
type  of  operation  that's  be- 
ing displayed;  addition,  sub- 
traction, addition  and  sub- 


Boost  falling  satellites  back  into  space  with  Mathbooster.  a 
program  that  combines  arcade  action  with  math  drill. 


es  the  ground,  the  game 
ends.  As  in  arcade  games, 
the  program  keeps  track  of 
current  high  scores. 

fvlathbOQSter  comes  with 
ten  sample  games  already 
prepared.  However,  its  pow- 
er comes  in  the  variations 
you  can  create  by  altering 
the  type  of  problems.  The 
main  menu  lists  three  op- 
tions: Start  the  game.  Load 
different  problems,  and 
Change  problems.  The  first 
one  is  self-explanatory.  The 
second  option  lets  you  load 
other  files  of  problems  al- 
ready created  and  saved  on 
disk.  The  third  option  lets 
your  create  these  other 
math  files. 

The  first  menu  under  op- 
tion 3  allows  you  to  view  the 


traction,  multiplication,  divi- 
sion, or  multiplication  and 
division, 

Next,  it  tells  you  what 
form  the  equation  will  take, 
such  as  A  -I-  B  =  C,  Then, 
for  each  A,  B,  C,  or  other  var- 
iable, the  program  sets  the 
parameters.  For  example,  if 
you're  practicing  addition 
where  the  sum,  C,  never  ex- 
ceeds 12,  then  A's  parame- 
ters would  be  1-6,  and  B's 
would  be  1-6  also. 

The  next  option  is  to 
change  the  problem  type. 
The  Operations  List  lets  you 
do  this.  For  each  operation 
there's  a  screen  that  guides 
you  through  the  steps  of 
choosing  the  parameters  for 
the  variables.  This  requires 
care  and  thought,  but  it  isn't 


difficult.  The  screen  instruc- 
tions and  the  manual  enable 
you  to  create  the  exact  drill 
you  want  for  your  student. 

Speed  Settings  govern 
the  actual  game,  controlling 
how  fast  the  satellites  and 
shuttle  fall,  how  quickly  that 
speed  increases,  when  the 
first  shuttle  appears,  how 
many  times  per  wave  it  ap- 
pears, and  whether  or  not 
the  sound  effects  are 
turned  on.  With  these  you 
can  customize  a  game  to 
best  challenge  students  with- 
out overwhelming  them. 

The  manual  is  thorough. 
Aside  from  a  couple  of  ty- 
pos, it  provides  helpful  in- 
sight and  guidance  in  devis- 
ing games  that  will  provide 
the  kind  of  drill  that  will 
most  benefit  your  children 
or  students.  Included  are 
some  appendices  describ- 
ing the  ten  sample  games  al- 
ready on  the  disk  and  provid- 
ing some  examples  of  how 
to  set  up  game  formats, 
Mathbooster  also  carhes  its 
own  copying  program  to  al- 
low you  to  make  backups. 

fvlathbooster  is  the  sec- 
ond Free  Spirit  import  from 
Australia  that  we've  re- 
viewed. These  two  pro- 
grams by  Satchel  Software 
are  copynghted  by  the  Min- 
ister of  Education  and  are 
used  by  the  school  systems 
in  South  Australia,  (fvlathboos- 
ter's  manual  even  makes  ref- 
erence to  the  South  Austra- 
lian curriculum  modules.)  As 
with  the  first  program.  Dr. 
Spellingstein,  we  are  im- 
pressed by  the  solid  pro- 
gramming that  provides  the 
actual  computer  game  yet  al- 
lows you  to  create  and  mod- 
ify within  the  program  to 
make  it  fit  your  needs.  It's 
powerful,  flexible,  and  easy 
to  operate. 

Kids  love  computers  and 
computer  games.  f\/lost  kids 
also  love  learning,  although 
they'd  deny  it  if  you'd  ask 


JTTTTtXI 


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Only  tim  ^ 


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Circle  Reader  Service  Numh«r  197 


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REVIEWS 


them.  Computers  and  learning  games 
can  be  an  irresistible  combination 
wtien  blended  properly.  Mattibooster 
provides  the  perfect  recipe  for  turning 
math  practice  into  a  real  treat. 

DAVID  and  ROBIN  HIMNICK 


Satchel  Software 

Distributed  by  Free  Spirit  Software 

720  Sycamore  St. 

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(812)  376-9964 

$39-95 

Circle  Reader  Service  Number  414 


JARA-TAYA 


G-tO        COfilPUTE    JULY  1993 


Want  to  take  a  trip  to  an  exotic  loca- 
tion; hunt  for  buried  treasure;  and  fight 
crocodiles,  sharks,  and  hungry 
snakes?  Then  Satchel  Software's  latest 
text  adventure,  Jara-Tava,  is  your  tick- 
et to  adventure. 

Jara-Tava  begins,  like  many  good  ad- 
ventures, with  the  inheritance  of  an  an- 
cient treasure  map.  A  letter  from  your 
dear,  departed  Uncle  Bartholomew  sug- 
gests that  Captain  Kidd's  treasure 
might  be  found  on  the  island  of  Jara- 
Mau.  It  also  warns  of  danger  should 
you  go  to  neighboring  Jara-Tava,  the 
Isle  of  Fire. 

With  no  further  urging,  you're  on 
your  way  Of  course,  you  learn  early  in 
the  game  that  the  treasure  isn't  on 
peaceful  Jara-fvlau  but  across  the 
shark-invested  strait  on  Jara-Tava. 

Satchel  Software  designed  this  inter- 
active text  adventure  with  junior  high  stu- 
dents in  mind.  It  has  colorful  graphics, 
easy-to-use  text  commands,  and  a 
challenging  plot.  Familiar  elements 
from  classic  literature,  si<illfully  woven 
into  the  game,  are  sure  to  please  teach- 
er, student,  and  parents  alike.  In  addi- 
tion to  Kidd's  treasure,  you'll  find  Robin- 
son Crusoe's  tree  house  and  Captain 
Nemo's  submarine.  Nautilus.  Also, 
straight  from  an  Indiana  Jones  adven- 
ture, there's  a  golden  idol  that's  pro- 
tected by  a  large  boulder. 

Teachers  in  Southern  Australia 
have  been  using  this  text  game  in 
their  classrooms  since  1988.  However, 
the  game  has  only  recently  been  li- 
censed for  distribution  in  the  U.S.  by 
Free  Spirit  Software.  The  package 
comes  complete  with  three  disks  and 
a  134-page  combination  instruction 
and  resource  manual. 

Teachers  who  decide  to  use  this 
game  as  part  of  their  classroom  curric- 
ulum will  be  delighted  with  the  hidden 
teacher's  controls  built  into  the  pro- 
gram. Accessed  by  pressing  Shift-T  at 
the  beginning  of  the  game,  teachers  or 
parents  can  set  options  like  help  com- 


mands,  maps,  and  multiple  moves. 
They  can  also  encode  messages  on 
statues  to  increase  the  difficulty  of  the 
game  and  teach  students  about  deci- 
phering codes.  But  don't  get  the  idea 
that  the  game  is  only  useful  in  scholas- 
tic situations.  It's  a  package  that  will  pro- 
vide hours  of  computer  fun  at  home  as 
well. 

In  fact,  the  game's  design  is  perfect 
for  the  solitary  player  or  for  young  play- 
ers who  want  to  do  it  themselves. 
Most  popular  text  games  require  verb- 
and-noun  commands  such  as  Climb 
Tree  in  order  to  move  through  the 
game  paths.  This  can  be  confusing  to 
a  young  player.  Jara-Tava's  designers 
simplified  the  process  by  creating  a  pro- 
gram that  analyzes  individual  words, 
not  two-v/ord  sequences.  Game  play- 
ers can  type  in  whole  sentences  be- 
cause the  program  searches  for  key- 
words and  strips  out  unknown  ones. 
This  lets  players  use  more  natural  lan- 
guage in  the  game. 

Since  the  game  was  designed  with 
the  junior  high  player  in  mind,  older, 
more  experienced  players  may  not 
find  it  challenging  enough.  However,  it 
succeeds  quite  well  v/ith  the  targeted 
age  group. 

Maps  are  important  in  solving  this 
and  any  text  game.  The  Jara-Tava  man- 
ual gives  students  and  first-time  text 
game  players  a  brief  lesson  on  how  to 
keep  a  map.  Teachers  can  build  on 
this  for  other  map-making  exercises  for 
their  students.  The  section  gives  lei- 
sure-time players  new  ideas  for  ways 
to  use  their  maps,  too.  All  can  benefit 
from  it. 

The  game  itself  offers  several  choic- 
es at  every  point  of  play.  Since  most 
people  learn  more  by  their  mistakes 
than  their  successes,  expehment  with 
the  game.  Try  all  the  options — build  a 
glider,  ride  the  sub,  feed  the  croco- 
diles. You  can  save  your  game  on 
disk  and  go  back  to  correct  any  mis- 
takes you  make.  You'll  learn  something 
new  with  everything  you  do.  At  the  con- 
clusion of  the  game,  the  screen  will  dis- 
play how  many  steps  it  took  for  you  to 
solve  the  game.  You  can  play  it  over 
and  over  again,  trying  to  beat  your  pre- 
vious best  score. 

But  there's  more  to  it  than  just  the 
game.  Like  other  software  packages 
from  Satchel,  there's  a  resource  disl<  in- 
cluded with  this  one.  This  disk  has  a 
simple  database,  an  easy-to-use  word 
processor,  a  disk  copying  program, 
and  the  Tree  of  Knowledge  guessing 
game. 

The  word  processing  program  is  de- 
signed for  the  junior  high  student  who 
is  beginning  to  do  research  papers 
and  reports  that  need  to  be  typed.  It's 
a  program  that  students  can  continue 


Upgvfida     tfaut     CovntTkodora     st|KCom 


MOHITORS  DBIUES  OTHEIi 

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GALACTIC  CONQUEST 


GALACTIC  CONQUESTh  the  t>est  conquest  game  for  tlie  C64! 
Command  hundreds  of  siar  ships  as  you  conquer  other  worlds  and  extend 
your  empire.  Watch  out  for  blact  holes,  pholon  storms,  stars  that  go  nova 
and  General  Badguy.  1-6  players.  Comes  with  Mario's  Sister  Giana, 
Saiudon,  Kiary-Kar  and  5  other  arcade  quality  games.  Send  your  return 
address  and  S12,  which  includes  shipping,  to: 

pOUierdi/k,  6S13  Lotus  Way,  West  Jordan,  UT  840S4 


Research  works. 

American  Heart  ^^k 
Association  ^^ 

Id  begnnine  and  odvsued  jtostamoMt  of  t» 
Commoder*  64  and  MC  p<ctctic]  ooccputsn, 


ZOUHlTVttattiif.-.- 


MAPPING 

THE 

Commodore 

64&64C 


The  classic  best-selling 
Commodore  64  reference 
guide.  Mapping  the  Com- 
modore 64  and  64C  is  a 
comprehensive  memory 
guide  for  beginning  and  advanced  programmers. 

To  order  your  copy  send  $18.95  pius  S2.50  for  shipping  and  handling 
{U.S..  54  to  Canada  and  S6  other)  to  COMPUTE  Books,  c/o  CCC.  2500 
McClelian  Ave.  Pennsauken,  NJ  08109.  (Residents  of  NC,  NJ.  and  NY 
please  add  appropriate  tax:  Canadian  orders  add  79c  Goods  and  Servic- 
es Tax.)  All  orders  must  be  ptiid  in  U.S.  litiids  drawn  on  a  U.S.  bank. 
Orders  will  bo  shipped  via  UPS  Ground  Service.  Offer  good  while 
supplies  last. 


JULY  1993     COMPUTE        G-11 


COMMODORE  64/128 

PUBLIC  DOMAIN 
SHAREWARE  PROGRAMS 

CALL  OR  WRITE  FOR  FREE 
DESCRIPTIVE  CATALOG  OF 
COMMODORE  64/t2B  PUBLIC 
DOMAIN  &  SHAREWARE  SOFT- 
WARE OR  SEND  $2.00  FOR  DE- 
SCRIPTIVE CATALOG  AND 
SAMPLE  DISK.  ADULT  SOFT- 
WARE LISTING  AVAILABLE  TO 
THOSE  OF  LEGAL  ADULT  AGE. 

DISKS  O'PLENTY  INC. 

8362  PINES  BLVD.,  SUITE  270 

PEMBROKE  PINES,  FL  33024 

(305)  963-7750 

circle  Reader  Service  Number  253 


Original  Print  Shop  Graphics 
Borders  and  Fonts. 

Western  Heritage 

Turn  your  Prial  Siop  &  ccaipuler  into 

a  real  old  western  printing  press. 

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Horse  Feathers  Graphics 

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Circle  Reader  Service  Number  234 


TM 


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AMIGA  &  COMMODORE 

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and 

REPLACEMENT  PARTS 

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INTERNATIONAL  ORDER  LINE;  (914)  357-2424 

Write  or  call  for  prices 


Circle  Reader  Service  Number  159 


No  Wild,  No  Wildlife. 


Polar  bears,  musk-ox,  grizzlies, 
caribou  —  more  animals  than  you'd 
find  in  Yellowstone  —  can  be  found 
on  the  magnificent 
coastal  plain  of  the  Arc- 
tic Refuge  in  Alaska. 
Unfortunately,  this  por- 
tion of  our  last  arctic 
wilderness  has  caught 
the  eye  of  the  oil  in- 
dustry. Right  now  Con- 
gress is  considering  proposals  that 
would  allow  the  oil  companies  to 
drill  there,  even  though  reports 
indicate  there's  less  than  a 
one-in-five  chance  oil  would 
be  found. 

If  we  allowed  drilling  in  the 

G-12        COMPUTE    JULY  1993 


region,  we  would  jeopardize  the 
culture  of  the  native  Alaskans  and 
untold  wildlite,  Including  a  herd  of 
180,000   caribou.   Our 
last   arctic   wilderness 
would  be  despoiled. 
The  Sierra  Club  works 
to  save  wildlife  by  sav- 
ing the  wilderness.  We 
have  a  history  of  vic- 
tories. And  we  believe, 
with  your  help,  this  arctic  wilderness 
will  remain  an  invaluable  refuge. 
For  information  on  how 
you  can  help: 
Sierra  Club,  Dept.  AR 
730  Polk  Street 
San  Francisco,  CA  94109 
(415)  776-2211 


eiEWS 


to  use  for  simple  reports  as  they  enter 
high  scliool.  It's  also  useful  for  people 
who  have  never  used  w/ord  processing 
progranns  or  have  been  intimidated  by 
them  in  the  past.  Called  Tell-a-Tale,  the 
Jara-Tava  word  processor  is  a  very  sim- 
ple-to-learn  program  that  lets  you 
write  and  then  save  your  work  to  a 
disk.  You  can  also  center  titles, 
change  cases  of  words  and  letters, 
work  with  existing  files,  and  print  out  re- 
ports. The  program  will  not  do  more 
elaborate  functions  like  footnotes  and 
headers,  but  it's  sufficient  for  most 
word  processing  needs. 

The  database  is  useful  for  storing 
word  lists  and  simple  groups  of  informa- 
tion. The  word  lists  can  then  be  import- 
ed into  the  word  processor  to  make 
spelling  lists  or  to  use  in  essays.  Satch- 
el has  already  begun  five  databases 
for  the  user.  The  names  are  Pirates,  Is- 
lands, Volcanoes,  Whales,  and 
Sharks.  You  can  build  on  this  basic 
base  by  adding  additional  files.  Each 
file  may  be  up  to  29  characters.  Files 
may  be  deleted;  however,  the  erase 
function  has  been  restricted  so  no 
more  than  one  file  can  be  erased  at  a 
time.  This  safeguard  keeps  you  from  ac- 
cidentally wiping  out  your  entire  data- 
base. 

The  Tree  of  Knowledge  game  pits 
the  player  against  the  computer's  abil- 
ity to  guess.  There  are  five  trees  on  the 
disi<  that  you  can  select:  Animals,  Pi- 
rates, Whales,  Sharks,  and  Snakes. 
New  information  can  be  added  to  the 
existing  trees  to  make  a  more  complex 
guessing  game.  These  can  be  saved 
and  replayed  again  and  again. 

The  resource  disk  takes  the  Jara- 
Tava  package  far  beyond  mere  game 
software.  In  my  opinion,  this  one  disk  is 
worth  the  modest  price  of  the  package 
all  by  itself. 

And  there's  still  more.  Take  a  look  at 
the  extensive,  spiral-bound  instruction 
manual.  Tucked  in  the  center  of  the 
manual  is  a  68-page  section  that  is 
filled  with  activities  related  to  the 
themes  found  in  the  Jara-Tava  game. 
There  are  word  games,  crossword  puz- 
zles, word  searches,  drawing  activities, 
and  group  games.  There  are  ideas  for 
crafts,  too.  You  can  build  your  own  mod- 
el volcano,  make  beanbags  shaped 
like  whales,  or  do  any  of  a  variety  of 
activities.  All  the  instructions  are  includ- 
ed. As  an  added  bonus.  Satchel  has 
given  permission  for  teachers  to  copy 
any  or  all  of  the  manual  for  use  in  their 
own  classrooms. 

All  in  all,  Jara-Tava  is  an  outstanding 
package  that  does  more  than  merely 
entertain  players.  It  stimulates  and  ed- 


Keep  our 
efforts  from 


We  live  in  an  ocean  of  air, 

Deprive  us  of  is  for  a  moment  and  we  suffer. 

People  with  chronic  lung  disease  —  asthma,  emphysema,  artd  chnmic  bfunchitis  - 
know  this  all  too  well. 

Your  suppon  of  the  American  Lung  Association  can  help  them  siein  the  tide. 

It's  a  matter  of  life  and  bieaih.* 

,  AMERICAN 
.LUNG 
ASSOCIATION" 


t 


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circle  Reader  Service  Number  260 


ucates  them.  That's  not  a  bad  return 
for  such  a  modest  investmerit. 

MARTI  PAULIN 

Satchel  Software 

Distributed  by  Free  Spirit  Software 

720  Sycamore  St- 

Columbus,  IN  47201 

(812)  376-9964 

S39.95 

Circle  Reader  Service  Number  415 


FLYER 


Flyer  is  a  deceptively  simple  but  mad- 
dening little  arcade  game  for  the  64. 
The  idea  is  to  guide  a  paper  airplane 
through  the  rooms  of  a  house,  avoiding 
furniture  and  other  obstacles. 

Helping  you  in  your  fight  against  grav- 
ity and  wind  resistance  are  a  number 
of  air  vents  that  provide  lift  and  a  series 
of  rollers  that  give  your  glider  extra 
speed  and  maneuverability.  As  your 
glider  passes  over  a  vent,  push  up  on 
a  joystick  to  gain  altitude.  Maintain  a 
light  touch,  though.  If  you  climb  too 
high,  you'll  smack  into  the  ceiling  and 
crash. 

As  your  plane  glides  from  left  to 
right  across  the  screen,  aim  for  the  dia- 
mond-shaped rollers  in  the  middle  of 
the  room.  When  you  fly  through  one, 
push  your  stick  hard  to  the  right  to 


pick  up  speed.  Control  is  rather  limited 
with  this  flyer,  but  you  can  lose  altitude 
quickly  by  pulling  back  on  the  stick. 

As  in  any  house,  furniture  is  a  major 
obstacle  for  paper  airplanes.  Beds, 
lamps,  stereos,  and  bookcases  seem 
to  suck  the  planes  into  thenn.  When 
you  crash,  you  start  again  in  the  first 
room  which  is  filled  with  nothing  but  air 
vents  and  rollers.  Since  I  crash  so  fre- 
quently I'm  glad  that  author  Cameron 
Kaiser  lets  me  keep  the  action  moving. 
To  restart,  simply  press  the  fire  button. 

The  music  playing  in  the  back- 
ground is  a  great  rendition  of  "The 
Blue  Danube."  It  puts  the  64's  SID 
chip  to  good  use,  but  that  tune  just 
about  drives  me  crazy!  The  volume  con- 
trol takes  care  of  that,  however. 

That  melodic  but  cursed  back- 
ground music  is  Flyer's  only  sound  ef- 
fect, but  it's  really  not  that  bad.  I  just 
get  annoyed  when  I  can't  nnaster  a 
game. 

It  took  me  quite  some  time  to  devel- 
op just  the  right  touch  with  Flyer,  guid- 
ing the  plane  through  the  house.  Get- 
ting through  the  first  room  filled  with 
rollers  and  vents  was  a  breeze— par- 
don the  pun — but  I  thought  I'd  never 
make  it  past  that  bed  in  the  next  room. 
I'd  gain  a  little  altitude,  pick  up  some 
speed,  fly  over  a  vent,  pull  back  to 


clear  the  bed,  and  then  swish!  Back  to 
the  beginning. 

Flyer's  graphics  are  pretty  simple: 
Everything's  in  black,  wtiite,  and  gray. 
The  rooms  fill  only  a  narrow  portion  of 
the  64's  monitor,  (Each  one  is  only 
about  two  inches  high.  That's  why  you 
have  to  be  careful  about  not  flying  into 
the  ceiling.  I  think  a  little  more  creativi- 
ty could  have  been  shown  here  to  ex- 
pand the  playing  screen,  and  the  gray 
rooms  could  use  a  bit  of  color  to  give 
the  game  more  visual  appeal. 

The  documentation  is  clear  and  con- 
cise. It  consists  of  a  two-sided  sheet  of 
instructions  and  hints  that's  well  written 
and  easy  to  understand. 

All  in  all.  Flyer  is  a  simple  game,  and 
that  could  be  its  biggest  drawback.  If 
you're  the  type  who  gets  discouraged 
easily,  you'll  probably  get  bored  with 
Flyer  rather  quickly.  On  the  other 
hand,  if  you're  the  type  who  refuses  to 
let  a  computer  beat  you,  you'll  proba- 
bly get  addicted  to  fiying  this  little  elec- 
tronic paper  airplane. 

CHRISTIAN  FLEMING 

Computer  Workshops 
3612  Birdie  Dr. 
La  Mesa.  CA  91941 
S9.95 

Circle  Reader  Service  Number  416  □ 

JULY  1993     COMPUTE        6-13 


FEEDBACK 


Where  to  find  chips 

and  whether 

excessive  poldng  can 

he  hazardous 

to  their  health. 


Character  ROM  Chip 

Can  you  possibly  tell  me 
where  I  can  get  the  9011225- 
01  chip  for  my  64?  I  have 
been  looking  since  1991  but 
haven't  been  able  to  locate 
one  in  my  country. 

DAVID  SANIEL  SUAREZ  LOPEZ 

VERACRUZ,  VER. 

MEXICO 

The  chip  you  want  Is  the  Char- 
acter ROM  chip,  and  you  can 
order  it  from  The  Grapevine 
Group.  3  Chestnut  Street, 
Suffern,  New  York  10901.  The 
latest  price  Is  $9.50  plus 
$8.50  shipping  costs  to  Mexi- 
co. Ask  for  part  number 
CI 225.  You  can  order  the 
chip  by  mall  or  by  calling 
(914)  357-2424.  Readers  In 
the  U.S.  can  order  by  calling 
(800)  292-7445.  Ask  for  the 
free  catalogue  of  Commodore 
and  Amiga  chips,  too. 

Poked  to  Death? 

Question:  After  about  a  year 
of  sustained  use,  the  SID 
(Sound  Interface  Device) 
chip  in  my  Commodore  64 
has  stopped  functioning.  Can 
this  be  caused  by  misusing 
the  chip?  For  instance,  is 
there  such  a  thing  as  exces- 
sive poking? 

DONALD  DRAPER 
RICHMOND.  VA 

The  SID  chip  Is  designed  to 
be  poked.  Such  activity  is  con- 
sidered normal  use  and  will 
not  damage  it.  In  general,  noth- 
ing any  program  does  will 
ever  damage  any  of  a  com- 
puter's internal  hardware. 
Like  all  other  electronic  com- 
ponents, SID  chips  occasion- 
ally fail.  The  only  cure  is  to 
replace  the  chip.  Replacing 
the  chip  can  be  either  simple 
or  difficult,  depending  on 
whether  the  one  In  your  com- 
puter Is  socketed  or  soldered. 
The  SID  chip,  which  has  the 
numerical  designation  6581, 
is  located  near  the  center 
of    the    circuit   board    In 


both  the  64  and  128. 
Math  Errors 

When  using  my  64  for  math 
homevifork,  I  keep  running  in- 
to some  problems.  If  I  raise  a 
variable  containing  a  negative 
number  to  a  fractional  expo- 
nent, the  computer  returns  an 
ILLEGAL  QUANTITY  ERROR. 
It  doesn't  happen  with  con- 
stants. For  example,  if  I  have 
the  computer  print  -8  to  the 
power  of  .5,  it  viforks  fine.  But 
if  [  make  X  equa!  -8  and  then 
try  to  print  X  to  the  power  of 
.5,  it  doesn't.  Why  is  this? 

TARQ  WILLIAMS 
LAKE  GENEVA,  Wl 

Computers  follow  a  rule 
called  order  of  operations  or 
operator  precedence,  which 
tells  them  which  functions  or 
operations  to  perform  before 
others.  For  example,  PRINT  3 
+  2  '  7  will  give  you  a  result  of 
17,  not  35.  because  multiplica- 
tion has  a  higher  precedence 
than  addition.  The  result  of  2 
'  7  Is  calculated  before  the  3 
is  added  in. 

The  up-arrow  (power)  func- 
tion has  a  higher  precedence 
than  the  negation  (-)  function, 
as  you'll  see  if  you  PRINT -4 1 
2.  The  64  prints  - 16  as  the  an- 
swer But  squaring  -4  should 
result  in  a  positive  16,  not  a  neg- 
ative one.  V/hat  happens  Is 
that  the  result  of  4  to  the  pow- 
er of  2  Is  calculated;  then  the 
minus  sign  is  appended. 

Although  PRINT  ~8  t  ,5 
seems  to  work,  you'll  get  an  er- 
ror message  if  you  try  PRINT 
(-8)  T  .5.  So  it's  not  a  matter 
of  variables  versus  constants; 
it's  strictly  a  problem  with  rais- 
ing a  negative  number  to  a 
fractional  power 

Raising  to  the  .5  power  Is 
the  same  as  finding  the 
square  root  of  a  number  The 
square  root  of  -8  would  have 
to  be  a  number  that  multiplied 
by  itself  yielded  -8.  But  when- 
ever you  square  a  real  num- 
ber, the  result  is  positive,  so 


there's  no  such  thing  as  a 
square  root  of  a  negative  num- 
ber, at  least  among  the  real 
numbers.  Mathematicians  use 
Imaginary  numbers  to  handle 
square  roots  of  negative  num- 
bers, but  your  64  isn't  built  to 
handle  imaginary  numbers. 

A  Teacher's  Thanks 

I  would  like  to  thank  Gazette 
for  providing  me  with  a 
source  of  programs  that  I 
have  incorporated  into  an  in- 
tegrated computer-use  pack- 
age for  the  teachers  of  my 
school  board.  Our  education- 
al system,  like  many,  is  facing 
financial  cutbacks,  with  little 
or  no  money  available  for  com- 
puters or  software.  Your  pro- 
grams filled  that  need.  We 
have  numerous  64s  in  our  sys- 
tem, and  now  we  are  able  to 
make  much  greater  use  of 
them. 

I  selected  programs  from 
Gazette  that  provided  word 
processing,  spreadsheet,  da- 
tabase, graphics,  and  key- 
boarding  skills.  Other  pro- 
grams supplied  language 
arts,  programming  sugges- 
tions, science,  social  studies, 
and  telecommunications  re- 
sources. 

With  the  current  wave  of  up- 
grading, many  educators  felt 
that  the  64  had  nothing  to  of- 
fer. In  fact,  it  has  much  to  of- 
fer if  it  is  utilized  to  the  fullest 
possible  extent.  The  comput- 
ers are  already  in  the  system, 
and  the  Gazette  and  well-writ- 
ten public  domain  programs  of- 
fer a  viable  way  to  provide  for 
integrated  programming  for 
our  students.  Thank  you. 

CAROL  A  NAUSS 
CHESTER,  NS 
CANADA 


Send  your  questions  and  com- 
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COMPUTE  Publications,  324 
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G-14        COMPUTE    JULY  1993 


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PD  PICKS 


Steve  Vander  Ark 


Explore  the  exciting 

world  of  public 

domain  and  shareware 

programming 

in  this  new  Gazette 

column. 


A  NEW  COLUMN, 
VERSION  2 

Yep,  version  2.  This  is  the  sec- 
ond time  I've  written  this  col- 
umn. If  you  feel  as  though 
you've  just  walked  into  the  mid- 
die  of  a  movie,  let  me  explain. 
This  is  a  new  column  that 
deals  with  public  domain  pro- 
grams and  shareware.  I  wrote 
the  first  version  a  few  weeks 
ago,  but  when  I  reread  the  intro- 
duction, I  just  shook  my  head. 
It  was  boring. 

Oh,  it  was  OK.  I  might  use 
it  as  part  of  an  article  some- 
where  along  the  line.  It  defines 
shareware  and  a  few  other  re- 
lated terms,  chatters  about 
how  nice  it  is  to  be  writing  this 
new  column,  and  warns 
everyone — in  no  uncertain 
terms — to  pay  their  shareware 
fees.  It  ends  with  a  flourish 
about  how  shareware  is  on  the 
cutting  edge  of  Commodore 
programming  today. 

I'm  talking  bold,  new,  and  ex- 
citing programs  that  push  the 
limits  of  Commodore's  8-bit 
wonder!  I've  got  to  be  spitting 
a  little  flame.  I  don't  want  you 
to  read  this  column  once  and 
then  next  time  decide  to  save 
it  until  you've  read  the  part 
again  about  how  to  type  in  the 
programs.  I  want  you  to  turn  to 
this  column  first! 

I'll  be  covering  programs 
that  1  hope  will  provide  some 
of  the  old  spark  that  made  the 
64  so  exciting — and  made  its 
owners  so  gung-ho,  so  (let's 
face  it)  nuts  about  their  ma- 
chines. That  spark  is  what 
keeps  me  coming  back  to  this 
great  little  machine. 

I've  been  rummaging  in 
some  of  the  stranger  corners 
of  QuantumUnk's  libraries, 
tracking  down  programs  to 
throw  at  you,  Feel  free  to  down- 
load them,  I've  provided  file- 
names and  uploader  names 
for  easy  downloading.  If 
you're  not  on  0-Link  and  you 
can't  find  these  files  on  local 


bulletin  boards  or  at  your  user 
group,  you'll  find  the  programs 
mentioned  here  on  the  Gazette 
Disi<.  Now,  let's  take  a  look  at 
this  month's  programs — a  cou- 
ple of  fast  and  furious,  arcade- 
style  shoot-'em-ups. 

Astra 

By  Chris  Batchelor 
QuantumLink  filename:  AS- 
TRA3.SDA,  uploaded  by  Chris- 
EMM. 

OK,  for  you  128  users  out 
there,  here's  an  80-column  pro- 
gram that  will  cost  you  hours 
of  sleep.  The  way  I  see  it, 
Chris  Batchelor,  the  sadist 
who  created  this  arcade  tor- 
ture, must  lie  awake  nights  him- 
self, chortling  like  the  Wicked 
Witch  of  the  Vi/est  as  he  imag- 
ines poor  joystick  jockeys  like 
me  with  chppled  thumbs  and 
glazed  eyes,  trying  desperate- 
ly to  fight  off  these  endless 
waves  of  death.  After  playing 
this  fast-paced  shoot-'em-up, 
I  know  I  need  a  continuous 
fire  button  on  my  joystick,  an- 
ything to  save  my  left  hand 
from  being  twisted  into  a  per- 
manent claw. 

Astra  starts  innocently 
enough.  It  seems  so  easy  to 
pour  merciless  fire  into  those 
little  bugs  that  swoop  into 
those  little  chutes.  But  then 
there  are  more  and  more  of 
them.  Before  long,  bugs  are 
hurtling  down  in  droves,  piling 
up  like  spilled  gummy  bears. 
There  just  aren't  enough 
blasts  per  second  to  clear 
them  all  out.  Before  long, 
they  get  you.  And  then  you 
play  it  again,  and  again,  and 
again. 

You'll  love  this  game,  espe- 
cially if  you  get  a  rush  out  of 
annihilating  all  those  little 
bugs  like  I  do.  It  works  its  hor- 
rors in  80  columns,  which 
means  that  you  won't  be  able 
to  complain  at  all  about  the 
graphics.  As  far  as  speed 
goes,  well,  just  try  to  keep  up 
with  it.  I  can't  honestly  say 
how  great  it  is  a  higher  levels 


(I  never  survive  that  long). 

This  is  the  third  incarnation 
of  this  game.  The  fine-tuning 
has  made  it  a  real  corker.  So 
flex  that  thumb  a  bit,  slam 
back  Mountain  Dews  until 
your  eyes  bug  out.  and  face 
the  endless  hordes  in  Astra. 

Odiir 

By  Frank  Lindsey 
QuantumLink  filename:  ODIN, 
uploaded  by  Mondain. 

OK,  all  of  you  64  users 
who've  been  reading  this  and 
growling  nasty  things  about 
those  128  users  and  their  fan- 
cy graphics,  here's  a  game 
that  will  make  a  red-eyed, 
thumb-happy  zombie  out  of 
you,  too. 

Odin  is  one  of  those 
games  that  put  you  in  a  space- 
ship at  the  bottom  of  the 
screen,  armed  with  an  end- 
less supply  of  energy  bolts  or 
whatever.  As  usual,  the  de- 
tails are  unimportant.  What  is 
important  is  that  all  those 
crazed  blobs  plummeting  to- 
ward you  will  turn  your  space- 
ship into  pixel  dust  if  you 
don't  keep  pounding  that  fire 
button.  There's  no  continual 
fire  here  (the  one  major  flaw 
in  an  otherwise  outstanding 
game),  so  plan  on  some  actu- 
al finger  or  thumb  pain  as  you 
try  to  clear  a  path  in  the  weav- 
ing mess. 

Odin  does  Astra  one  better 
by  hurling  a  nifty  variety  of 
nasties  down  the  screen. 
They're  all  animated  with  blink- 
ing lights  and  flapping  wings, 
making  them  nice  to  look  at 
for  that  split  second  before 
you  obliterate  them  or  vice  ver- 
sa. Once  you  get  past  the 
first  level,  they  fire  back,  lob- 
bing little  bombs  your  way. 

Once  again,  I  have  to  ad- 
mit that  I  can't  vouch  for  the 
higher  levels.  I  count  myself 
lucky  to  live  past  level  2. 

Launch  yourself  into  either 
of  these  games.  Have  fun 
and  let  me  know  how  you 
make  out!  □ 


G-16        COMPUTE    JULY  1993 


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MACHINE  LANGUAGE 


Jim  Butterfield 


In  order  to  read  a  tile 

successrully,  you 

have  to  l(now  what's 

at  its  end. 


FILE  END  CHECK 

BASfC's  INPUT.#  statement 
has  limitations  that  can  cause 
a  program  crasli  during  a  file 
read.  The  problem  surfaces 
when  two  conditions  are  met. 
First,  the  program  wants  to 
read  the  whole  file,  using  tN- 
PUT#  to  get  the  data  and  test 
the  system  variable  ST  (status) 
to  detect  the  end  of  the  file. 
The  second  condition  occurs 
when  the  file  ends  with  more 
than  one  Return  character. 

A  quick  pair  of  programs 
will  show  this  effect.  First, 
write  a  file  as  follows. 

1D0  OPEN  1,8,2,"0:BADFILE,S,W" 
11D  PRINT#1, "JINGLE" 
120  PR!NT#1, "JANGLE" 
130  PRINT#1 
140  CLOSE  1 

Line  130  creates  the  prob- 
lenn  by  writing  a  blank  line  at 
the  end  of  the  file.  In  other 
words,  there  will  be  more 
than  one  Return  character  at 
the  end.  Now  for  the  doomed 
reading  program. 

100  OPEN  1,8,2,"0:BADFILE" 

110  INPUT#1,A$ 

120  PRINT  A$ 

13D  IF  ST=0  GOTO  110 

140  CLOSE  1 

The  program  will  read  "reg- 
ular" files  without  trouble.  But 
on  our  bad  file,  the  program 
will  read  JINGLE  and  JAN- 
GLE anti  then  lock  up. 

Why  does  this  happen?  It's 
a  conflict  of  two  system  rules. 
Rule  1:  The  INPUT#  com- 
mand always  reads  to  the 
next  Return  character.  If  it 
finds  a  blank  line,  it  immediate- 
y  goes  back  for  another 
read.  Rule  2:  If  the  file  han- 
dler is  asked  to  deliver  data 
beyond  the  end  of  the  file,  it 
will  supply  a  Return  charac- 
ter. Combine  these  rules,  and 
you'll  see  that  if  the  last  line  of 
a  file  is  blank,  the  INPUT* 
statement   will   continue   to 


read  blank  lines — and  it'll  do 
so  forever! 

Our  first  project  is  to  write  a 
program  that  will  scan  a  file 
quickly  and  find  out  what's  at 
the  end — a  single  Return,  the 
normal  condition;  no  Return, 
unusual  but  not  fatal;  or  more 
than  one  Return,  possibly  a 
crash.  So  our  program  de- 
tects the  danger.  Another 
time,  we'll  add  to  the  program 
so  that  it  will  fix  the  problem. 

The  BASIC  part  of  our  pro- 
gram will  ask  for  the  name  of 
the  data  file  and  open  it  as  log- 
ical file  number  1.  Then  it 
calls  the  following  machine  lan- 
guage program  at  address 
8704.  hexadecimal  2200. 

First,  connect  the  input 
stream  to  logical  file  1. 

22Q0  LDX  #$01 
JSR  $FFCB 

Our  plan  is  to  store  the  last 
character  of  the  file  at  ad- 
dress S2101  and  the  previous 
character  in  $2100.  As  a  pre- 
caution, we'll  prepare  to  store 
0  in  this  last  address. 

LDA  #$00 

As  we  go  around  our  loop, 
the  A  register  will  contain  the 
last  character  received  from 
the  file.  Store  this,  and  read  an- 
other character. 

2207  STA  $2100 

To  read  a  character  from  a 
file,  we  may  use  a  subroutine 
call  to  either  SFFCF  (INPUT) 
or  $FFE4  (GET).  The  result  Is 
the  same  either  way. 

JSR  $FFE4 

The  received  character  is  in 
A.  We  may  test  for  end-of-file 
by  looking  at  our  system  stat- 
us variable  ST  That  variable 
is  located  at  hex  address  90. 
In  Commodore  machines  pri- 
or to  the  VlC-20.  it's  located 
at  address  $96. 


LDY  $90 

If  ST  has  a  value  of  0,  the  file 
read  is  proceeding  normally, 
and  we  have  not  reached  the 
file's  end.  In  this  instance, 
BEQ  takes  us  back  around 
the  loop. 

BEQ  S2Z07 

If  we  didn't  take  the  BEQ 
branch,  we  may  assume  that 
we're  at  the  end  of  the  file. 
The  final  character,  still  in  the 
A  register,  is  stored  at  $2101 . 

STA  $2101 

The  last  instruction  in  our  pro- 
gram jumps  to  $FFCC, 
CLRCHN,  which  restores  the 
input  stream  to  its  default 
path  (screen/keyboard). 

JMP  SFFCC 

It's  a  small  program,  a  fast  pro- 
gram— and  it  will  leave  the 
last  two  bytes  of  the  file  in 
addresses  $2100  and  $2101 
and  8448  and  8449  respective- 
ly. BASIC  should  now  close 
the  file  and  test  these  bytes. 
Here's  the  program  in  the  for- 
mat of  a  BASIC  loader. 

CJ  IBB  PRINT"F!LE  END  CHECKER 

(SPACE)-  JIM  aUTTBRFIEL 

D" 
XR  HB  DATA  162,1,32,198,255,1 

69, B,H1, 8, 33, 32, 228, 25 

5 
GS  120  DATA  164,144,240,246,14 

1,1,33,76,204,255 
PC  160  DATA  72,32,204,255,162, 

2, 32,201,255,174,3,33 
JF  20O  FOR  J«8704  TO  8726 
EJ  210  READ  X:T"T+X 
BP  220  POKE  J,X 
AE  230  NEXT  J 

XS  240  IF  T<>30ia  THEN  STOP 
XF  300  INPUT  "NAME  OF  FILE";FS 
JQ  310  OPEtl  15,3,15 
FJ  120  OPEN  l,a,2,F'S 
GB  330  INPUTJ15,B,ES:IF  EOfl  T 

HEN  PRINT  ES:STOP 
Q!l  340  SYS  9704 
SB  350  CLOSE  1 
SD  360  CLOSE  15 
GC  370  IF  PEEK(8449)<>13  THEN 

(SPACE)PHtNT"FILE  DOES 

{SPACeJnQT  end  WITH  <RE 

TyRN>,":  END 
SE  380  IF  PEE!i;(8448)<>13  THEN 

(5PACE)PRINT"FILB  ENDS 

{SPACE )WITH  A  SINGLE  <R 

ETURN>.":  END 
XS  390  PBtNT'FILE  ENDS  WITH  HU 

LTIPLE  <RETURN>  CHARS." 


G-18        COMPUTE    JULY  1993 


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PROGRAMMER'S  PAGE 


Randy  Thompson 


Use  these 

readers'  tips  to 

read  your 

64's  memory, 

remove  REM 

statements,  and 

more. 


SNOOPERS  AND 
REMOVERS 

Readers  have  come  through 
again  with  some  great  tips. 
Let's  get  right  to  them. 

Memory  Snooper 

Here's  a  simple  BASIC  pro- 
gram that  searches  an  area 
of  memory  for  text  messages. 

SD  18  S=4111S:E-41365 

PF  20  FOR  I-=S  TO  B 

HS  39  C=PEEK(Il  ;  If  031  AND  C< 

123  THEN  PRINT  CH8S(C); 
EX  48  GET  K5:IF  KS=CHR$(13}  TH 

EN  PRINT 
MP  59  IF  KS<>"-<"  THEN  NEXT  I 

As  listed,  this  program  scans 
the  area  of  ROM  that  contains 
BASIC  keywords  and  error 
messages.  You  might  try 
searching  the  area  of  memo- 
ry that  contains  BASIC  pro- 
grams: 2049-40959.  To  do 
this,  in  line  10  make  S  equal 
to  2049  and  E  equal  to 
40959.  I  find  this  program  use- 
ful in  searching  for  and  read- 
ing E-mail  that  I  have  neglect- 
ed to  read  completely  before 
logging  off  QuantumLink. 

You  can  make  the  text  eas- 
ier to  read  as  it  prints  to  the 
screen  by  pressing  Return. 
This  forces  the  program  to 
print  a  carriage  return.  To 
stop  the  program  before  it  fin- 
ishes searching  memory, 
press  the  back  arrow  key. 

BRIAr^  KISSINGER 
EVANSVILLE,  IN 

Function  Keys  128 

When  programming  in  BASIC 
on  the  128,  the  GET  state- 
ment doesn't  return  the  Com- 
modore 64  character  codes 
for  function  keys  (133-140)  un- 
less you  execute  a  POKE 
828,183  first,  thus  disabling 
the  keys'  preprogrammed  def- 
initions, (POKE  828,173  re- 
turns the  12B's  function  keys 
to  normal.) 

Rather  than  disabling  the 
128's  function  key  definitions, 
you  can  use  them  to  simulate 
a  string  of  keypresses  that 


your  program  recognizes.  For 
example,  I  recently  wrote  a 
game  that  lets  me  press  G  at 
any  time  to  access  a  game- 
oontroi  menu.  From  that 
menu,  I  can  press  L  to  load  a 
game  or  S  to  save  a  game,  af- 
ter which  the  program  dis- 
plays the  prompt  Are  you 
sure  (V/A/;? before  continuing. 
To  simplify  the  selection  of 
the  game-save  option,  I  pro- 
grammed the  f1  key  to  simu- 
late pressing  the  G.  S,  and  Y 
keys  with  this  command: 

KEY1,"GSY" 

Now  when  I  press  the  fl 
key  while  the  game  is  run- 
ning, the  character  codes  for 
the  G,  S,  and  Y  keys  are  put 
into  the  keyboard  buffer  and 
read  by  the  game's  GET  state- 
ment. This  calls  up  the  game- 
control  menu,  selects  the 
save-game  option,  and  an- 
swers Y  in  response  to  the 
Are  you  sure  (Y/N)?  prompt. 
This  gives  me  three  keypress- 
es in  one! 

RICHARD  R.  HARVEL 
FORT  WORTH.  TX 

REMover 

The  following  program  re- 
moves all  REM  statements 
from  64  BASIC  programs.  To 
use  this  handy  utility,  load 
and  run  the  program  shown 
below.  Then  load  the  BASIC 
program  containing  the  un- 
wanted REf^  statements,  and 
type  SYS  49152. 


5H  laa 

AJ    IIB 


JF  120 

C\  1311 
JP  HO 
MK  150 

XK  16a 

FX  178 
GS  189 

GD  198 


REMOVER 

FOR  1=49152  TO  49 

AO  D:POKE  I,n;C=C 

T  1 

IF  C033534  THEW 

(SPACEf'EHROR  IN 

TATEMENTS" 

DATA  24,165,43,10 

3,253, 155,44,105, 

DATA  254,32,294,1 

,60, 24, 165, 253, in 

DATS  133,253,165, 

5,0,133,254,168,8 

40,192,177,253 

DATA  240,a,2tll,14 

37,200,76,33,192 

DATA  152,24,1(15,3 

9,192,32,204,192, 

DATA  24,165,253,1 

33,253,165,254,10 

3 

DATA  254,160,3,76 


392:RE 
+D:MEX 

PRINT 
DATA  S 

5,2,13 

0,133 

92,176 

S,2 

254,10 

,140,2 

3,240, 

, 32,21 
176,1!) 
05,2,1 
5,0,13 

33,19 


PP  200 

KK  210 

BK  220 

GB  230 

PX  240 

GH  250 

PA  260 

AH  270 

GR  280 

BB  290 

MQ  30S 

DC  319 

GF  329 


2,76,51, 

DATA  1,1 

92,160,0 

DATA  2BB 

141,239, 

,201 

DATA  0,2 

9,192,10 

DATA  56, 

33,253,1 

DATA  13  3 

,72,109 

,165,254 

DATA  73, 

60,0,177 

DATA  191 

,176,3,7 

DATA  133 

3, 56,165 

,133,45 

DATA  233 

,76,48, L 

DATA  251 

230,253 

6 

DATA  24 

206,7,16 

DATA  208 

9, 192,24 

9,192 

DATA  133 

5,0,133, 


165,192,0,240 
36,152,32,219,1 
,177,253,249,4 
,76,92, 192,152, 
192,173,240,192 

08,22,24 ,173,23 
5,5,141,239,192 
163,253,233,5,1 
65,254,233,0 

254,24,165,353 
239,192,133,251 

105,0,133,252,1 

,251,145,253,32 

,192,32,204,192 

6,151,192,104 

,254,104, 133,25 

,45,237,239, 193 

165,46 

0,133,46,160,0 
93,239 

208,2,230,252, 
209,2,230,254,9 

165,254,197,46, 

5,253,197,45 

,1,56,96,141,23 

,165,253,109,23 

,253,165,254,10 
254,096,0,9,0,0 


Besides  making  a  program 
smaller,  removing  REM  state- 
ments can  make  a  program 
run  faster  because  the  comput- 
er no  longer  has  to  skip  over 
those  descriptive  but  nonfunc- 
tional lines  of  code. 

At  first  glance,  line  100 
may  appear  to  be  missing  a 
REM  statement  before  the  pro- 
gram's name.  Of  course, 
when  the  program  runs,  BA- 
SIC will  interpret  the  first 
three  letters  of  the  word  as 
REM  and  pass  on  to  the  next 
line.  This  means  you  can  test 
the  program  on  itself. 

Be  careful  not  to  run  this  util- 
ity on  programs  that  have 
GOTO  or  GOSUB  commands 
that  jump  to  lines  that  begin 
with  a  remark.  Those  tines 
wiil  also  be  deleted. 

VINCE  TAGLE 
GRANADA  HILLS.  CA 


"Programmer's  Page"  is  inter- 
ested in  your  programming 
tips  and  triciis.  Send  all  sub- 
missions to  Programmer's 
Page.  COMPUTE's  Gazette. 
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Suite  200.  Greensboro.  North 
Carolina  27408.  We  pay  $25- 
$50  for  each  tip  we  use.     D 


G-20        COMPUTE    JULY  1993 


Gazette 
Index 


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An  options  screen  allows  you  to 
choose  text  colors,  drive  number, 
and  input  device.  And  there's  full 
documentation  on  disk. 

Choose  from  three  modes  of  opera- 
tion— browse  for  quick  scanning, 
view  for  detailed  information  and 
descriptions,  and  edit  for  adding 
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disk-access  speed. 


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"^  for  the  Commodore  64/128+1541 

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Circle  Reader  Service  Number  269 


G-21 


BEGINNER  BASIC 


Larry  Cotton 


Here's  how  to 

activate  your  64's 

user  port  at 

any  time  of  day. 


USER  PORT  CLOCK 
(PART  2) 

The  64  is  blessed  with  four 
ports  to  connect  with  the  out- 
side world.  Two  of  them  are 
quite  well  known:  joystick 
ports  1  and  2,  which  are  locat- 
ed on  the  right  Side  of  the  com- 
puter next  to  the  power 
switch.  As  we  learned  some 
time  back,  those  ports  can  be 
used  for  output  as  well  as  for 
normal  joystick  input. 

The  other  two  ports  may  not 
be  quite  as  familiar  to  you.  Fac- 
ing the  computer  as  you  nor- 


so  have  a  basic  knowledge  of 
digital  electronics  or  know 
someone  who  does. 

Please  remember  two 
things:  that  all  ports  are  con- 
nected to  the  innards  of  your 
computer  and  that  their  out- 
puts are  rather  feeble  and  sen- 
sitive to  abuse.  Avoid  static 
electric  charges  like  the 
plague,  and  always  connect 
ports  to  low-voltage  circuits  by 
means  of  properly  matched  op- 
to-isolators,  transistors,  and/ 
or  relays. 

The  figure  below  shows  the 
user  port  as  you  face  the  rear 
of  the  computer.  The  pins 


USER  PORTS  LOOKING  AT  REAR  OF  COMPUTER 
(GROUNDS  AT  PINS  1,  12,  A,  N) 


2  3    4   5    6  7   8    9  10  11  12 


ABCDEFHJ    KLMN 


POKE: 


2    4    8  16  32  64  128 


mally  do,  the  port  at  the  ex- 
treme right  rear  is  the  car- 
tridge port.  It  normally  accepts 
game  and  other  types  of  car- 
tridges, such  as  the  common 
fastload  cartridge.  The  port  on 
the  extreme  left  rear  is  the  us- 
er port,  to  which  I  referred  last 
month.  When  you  want  to 
make  a  connection  to  the  out- 
side world,  that's  the  one  to 
think  of  first.  This  port  is  easy 
to  program  in  BASIC.  I'll  show 
you  how  to  turn  on  and  off 
each  of  its  pins. 

In  fact,  the  programming  is 
easier  than  wiring  the  hard- 
ware. As  I  warned  you  last 
month,  1  won't  go  into  a  lot  of 
detail  about  user-port  connec- 
tions. If  you  decide  on  a  pro- 
ject, you'll  need  a  card-edge 
connector  with  .156-inch  termi- 
nal-to-terminal spacings,  avail- 
able at  Radio  Shack  or  Mous- 
er  Electronics.  You  should  al- 


which  we  can  control  easily 
are  those  on  the  bottom  row  let- 
tered C  through  L  (skipping  G 
and  I). 

Here's  a  very  simple  pro- 
gram that  looks  at  the  key- 
board to  see  if  C,  D,  E,  or  F  is 
pressed. 

10  P=5B577;  REM  USER  PORT 
20  POKEP+2,255:  REM  ALL  PINS 

OUTPUT 
30  POKEP.O:  REM  ALL  PINS  OFF 
40GETAS:  iFA$='"  "THEN40 
50  tFAS="C"THEN  POKEP.I 
60  IFAS="D"THEN  P0KEP,2 
70  IFAS="E"THEN  P0KEP,4 
80  IFA$="F"THEN  POKEP,a 
90  GOT040 

Line  20  sets  up  the  user 
port  so  that  all  subsequent 
POKEs  are  interpreted  as  out- 
puts, line  30  turns  all  pins  off, 
and  line  40  waits  for  a  key  to 
be  pressed. 


When  you  run  this,  press- 
ing C,  for  instance,  turns  pin 
C  on.  (In  the  jargon  of  electron- 
ics, the  voltage  on  pin  C 
goes  high  or  jumps  from  0  to 
+5  volts  DC.)  This  voltage  is 
enough  to  power  a  Light  Emit- 
ting Diode  (LED)  or  trigger  a 
sensitive  transistor  or  relay, 
which  must  be  connected  be- 
tween the  controlled  pin  and 
a  ground  (pin  1,  12.  A,  or  N). 

Now  let's  finish  last 
month's  program.  Add  lines 
10-30  from  the  above  pro- 
gram, change  line  420,  and 
add  lines  430-470. 

420  PRINT"lCLR][DOWN]USER 

PORT  PIN  C  ON. 
430  PRINT"[DOWN]PRESS  ANY 

KEY  TO  TURN  OFF. 
440  P0KEP,1 

450  GETA$:IFAS=""THEN450 
460  POKEP.D 
470  PRINT'1D0WN]USER  PORT 

PIN  C  OFF. 

Now  when  you  run  the  pro- 
gram, enter  the  times  as  you 
did  last  month.  When  the 
"alarm"  goes  off,  pin  C  in  the 
user  port  is  turned  on.  Poking 
other  values  to  P  in  line  440  ac- 
tivates other  pins  as  follows. 


Poking 

Turns  On 

1 

C 

2 

D 

4 

E 

8 

F 

16 

H 

32 

J 

64 

K      i 

128 

L 

Combinations  of  pins  can 
be  activated  by  adding  the  val- 
ues in  the  left  column  corre- 
sponding to  the  pins  you 
want  to  turn  on.  For  instance, 
to  turn  on  pins  C  and  H,  poke 
17  (1  -1-  16)  to  P  (56577).  To 
turn  on  pins  J,  K,  and  L,  poke 
224. 

I've  just  about  run  out  of 
space  for  this  month,  but  I'll 
mention  some  of  the  pro- 
gram's highlights. 


G-22        COMPUTE    JULY  1993 


The  subroutine  in  lines  290- 
410  gathers  user  input  in 
hours,  minutes,  and  seconds 
to  set  the  clock  and  the 
alarm.  Line  90  pokes  values 
based  on  this  user-supplied 
information  to  three  clock  regis- 
ters 56329-56331.  Line  130 
forms  a  variable  B  which  is 
calculated  from  these  values. 
B  is  the  number  of  seconds 
from  midnight  to  when  the 
clock's  alarm  is  set— when 
the  user  port  is  to  be  activat- 
ed. For  example,  B  would 
have  a  value  of  25,200  for 
7;00  a.m.  Line  160  starts  the 
clock  by  poking  a  0  to  the 
tenths-of-seconds  register 
56328. 

The  clock  is  updated  and 
printed  to  the  screen  in  a 
loop  in  lines  170-280.  The 
same  registers  we  poked  are 
continually  peeked  in  line 
170,  from  which  printable  val- 
ues are  derived  in  lines  180- 
220.  A  in  line  230  is  the  actu- 
al time  of  day  in  seconds 
from  midnight.  Line  240  con- 
tinually compares  A  to  B. 
When  they're  equal,  the  alarm 
goes  off;  control  zips  to  line 
420  which  turns  on  pin  C  in 
the  user  port.  Here's  the  en- 
tire listing  in  case  you  missed 
last  month's  column.  Remem- 
ber, always  set  the  user  port 
to  activate  within  24  hours  of 
starting  the  clock, 

BM    10    P=56577:REM    USER    P 

OHT 
BF    20    POKEP+2,255:REM    AL 

L    PINS    OUTPUT 
CC    30    POKEP,a:REH    ALL    PI 

NS  LOW 
DS  40  PRINTCHRS (147) :POK 

E53281,14:POKE646, 

6 
KR    50    PRINT"SET    CLOCK    AT 

-.{DOWN)" 
PK    60    R=3:GOSUB290:K=432 

00:REH  43200  SECON 

DS  IN  12  HOURS 
GX  70  IFIS="PM"THENX=K 
EB  80  F0RI  =  1T03:H  =  INT (T  ( 
I)/10) :L=T(I)-10*H 
:T  (I>=16*H+L:NEXT 
MC  90  C=56331:POKEC,T(l) 
:P0KEC-1,T (2) :POKE 

C-2,T(3) 
Fft  100  PRINT" (DOWN] ACTIV 


FD 

IIH 

HS 

120 

JB 

130 

SK 

140 

RE 

153 

SB 

163 

PH 

170 

XG  180 


XH  190 
GJ  200 

HD  210 


FD  22( 


HA  230 


SG  240 
BJ  250 

XX  260 
MD  270 


HG  280 
DE  290 


KE  300 

KA  310 
HP  320 

PG  330 
CE  340 

GG  350 

DC  360 


ATE  USER  PORT  AT: 

(DOWN)" 

R=18:GOSUB290 

IFI$="PM"THENV=K 

B=Y+T(1)*3600+T (2 

)*60+T(3) 

PRINT" (DOWN)PRESS 

ANY  KEY  TO  START 

CLOCK, {DOWN} 
GETA5:IFAS=""THEN 

150 

POKEC-3,0 

H=PEEK(C) :M=PEEK( 

C-1) :S=PEEK(C-2) : 

T=PEEK(C-3) 

C1S=CHR5( (16ANDH) 

/16  +  48)+CHRS  C (ISA 

NDH)+48) 

H«VAL(C1S)*36O0 

IFC1S="09"THENC1S 

=  "12" 

C2$=CHRS( (240ANDM 

)/16+48)+CHR$ { (15 

ANDM)+48) :M=VAL(C 

2S)*60 

C35=CHR$( (240ANDS 

)/16+48)+CHRS( (15 

ANDS)+48) :S=VAL(C 

33) 

A=X+H+M+S:IFA=2*K 

THENPOKEC,0:POKEC 

-3,0:X=0 

IFA=BTHEN420 

IFA<KTHENJ$="AM": 

GOTO270 

J$="PM" 

PRINT"(WHT}TIME    I 

S    "ClS+":"+C2S+": 

"+C3S+":"T;J$+" 

{UP}" 

GOTO170 

HS="";INPUT"HOURS 

";HS:IFHS<"0"ORHS 

>"9"THENPRINT" 

{2    UP)":GOTO290 

T(1)=VAL{H5) tIFT ( 

1><0ORT(1)>12THEN 

PRINT"(2    UP}":GOT 

0290 

IFT(1)=12THENT  (1) 

=  0 

MS=""; INPUT" 

(down}mikutes";mS 
:ifhs<"0"orms>"9" 
thenprint"(3  up}" 

:GOTO320 

T  (2)=VAL(MS)  :IFT  ( 

2)<0ORT (2)>59THEN 

PRINT"{3  UP}":GDT 

0320 

S$="" :INPUT" 

{DOWN}SECONDS";S$ 

:IFS5<"0"ORS9>"9" 

THENPRINT"(3  UP)" 
:GOTO340 

T (3)=VAL(S$) :IFT( 
3X0ORT  (3)>59THEN 
PRINT"!3    UP}":GOT 

0340 

PRINT"{DOWM)AM  OR 
PH  (PRESS  A  OR  P 


[ID  370 


EE  330 

FH  390 
JD  400 

EX  410 
AQ  420 


XK  430 


GS 

440 

HO 

450 

HF 

460 

HB 

470 

)" 

GETIS:IFI$<> 

ENIFI$<>"P"T 

0 

IFIS="A"THEN 

M": GOTO  4 00 

I5="PM" 

POKE214,R:PR 

0KE211,24:PR 

RETURN 

PRINT" {CLR}{ 

USER  PORT  PI 

N." 

PRINT" {DOWN} 
ANY  KEY  TO 

{SPACE}OFF. 

P0KEP,1:REH 
ON  PIN  C 

GETAS:IFA$»" 

450 

POKEP,0 

PRINT" (DOWN) 

{SPACE)PORT 
OFF." 


"A"TH 
HEK37 

IS»"A 


INT:P 
INTIS 

DOWN) 
N    C    0 

PRESS 
TURN 

TURNS 

"THEN 

USER 
PIN    C 

□ 


ATTENTION 

WRITERS, 

PROGRAMMERS 

Gazette  is  looking  for  utili- 
ties, applications,  games, 
educational  programs,  and 
tutorial  articles.  If  you've  cre- 
ated a  program  that  you 
think  other  readers  might  en- 
joy or  find  useful,  send  it 
and  the  documentation  on 
disk  to 

Gazette  Submissions 

Reviewer 

COMPUTE  Publications 

324  W.  Wendover, 

Ste.  200 

Greensboro,  NC  27408 

Please  enclose  an  SASE  if 
you  want  your  materials  re- 
turned. 


Send  New  Product 

Announcements 

and/or  Press  ReSeases 

on  your 

Commodore  64/128 

products  to: 

Tom  Netsel  c/o 

COMPUTE 


JULY  1993    COMPUTE        G-23 


DIVERSIONS 


Fred  D'Ignazio 


A  64  can  be  an  ideal 
first  commiter 

for  toddlers— as  well 

as  a  great 

teaching  tool. 


TODDLER'S  CHOICE 

For  a  recent  Public  Broadcast- 
ing Service  show,  "Learning 
Matters,"  we  videotaped  my 
segment,  Technoiogy  Corner, 
in  my  family's  study.  We  re- 
viewed ttie  newest  multimedia 
CD-ROM  titles  for  toddlers,  in- 
cluding Just  Grandma  and  Me 
{Br0derbund);  Mottier  Goose 
(Sierra  On-Line);  Silly  Noisy 
House  (Voyager);  and  Millie's 
Math  House  (Edmark).  Our  re- 
viewers were  my  three-year- 
old  daugtiter  Laura  and  her 
one-year-old  buddy  Alex. 

At  the  end  of  the  segment, 
the  show's  producer,  John  Mer- 
row,  noted  that  the  equipment 
and  software  we  used  was 
"expensive  and  possibly  out 
of  reach"  for  many  families.  He 
wanted  to  know  if  there  was  an- 
other toddler  we  could  inter- 
view who  had  a  more  down-to- 
earth  computer  setup. 

I  thought  of  Tommy  Kurek, 
Laura's  next-door  neighbor, 
and  we  called  Tommy's  par- 
ents and  scheduled  a  visit. 

Tommy's  computer,  it 
turned  out,  was  a  perfect  tod- 
dler configuration:  a  second- 
hand Commodore  64.  Most  of 
the  software  titles  and  extra 
equipment  were  purchased  at 
yard  sales  or  flea  markets.  The 
price  of  Tommy's  entire  setup 
was  well  under  $400— the 
price  of  a  single  CD-ROM 
drive. 

The  computer  station  was 
on  a  small  table  in  the  corner 
of  the  family  living  room  sur- 
rounded by  books,  Tommy's 
toys,  and  two  or  three  loung- 
ing cats.  When  the  family  did 
their  computing,  Tommy  sat  in 
his  chair,  and  his  mom  and 
dad  sat  on  each  side  of  him 
on  the  floor.  This  made  them 
all  about  the  same  size. 

To  begin  the  interview,  we 
asked  Tommy's  daddy,  Keith, 
if  Tommy  had  suffered  from 
not  having  the  latest  multime- 
dia computer  equipment. 
"I   don't  think   so,"   said 


Keith.  "Tommy  just  turned 
three.  While  he  was  still  two,  us- 
ing the  Commodore  64,  he 
learned  how  to  write  his  own 
name,  his  friend  Laura's 
name,  my  name,  his  mommy's 
name  (Leanne),  and  the 
names  of  all  four  family  cats. 
"Also,  while  he  was  two. 
Tommy  used  the  computer  to 
learn  how  to  count  to  39, 
count  objects  on  the  comput- 
er screen  and  press  the  cor- 
rect number  on  the  keyboard, 
and  recognize  and  find  every 
number  from  0  to  9  and  every 
letter  in  the  alphabet." 

"Do  you  have  any  advice 
for  fellow  parents  who  have  tod- 
dlers?" we  asked  Keith. 

"Tell  them  to  find  or  buy  a 
Commodore  64,"  said  Keith. 
"If  the  parents  buy  an  expen- 
sive computer,  they'd  be  so  wor- 
ried about  its  safety  they'll  nev- 
er be  relaxed  around  it  with 
their  two-year-old,  and  they'll 
be  afraid  to  turn  their  child 
loose  on  the  computer.  The 
great  thing  about  this  comput- 
er is  it's  100  percent  Tommy's 
computer  He  can  do  anything 
he  wants,  and  the  Commo- 
dore can  take  it. 

"The  other  good  thing 
about  the  64,"  Keith  contin- 
ued, "is  that  lots  of  Tommy's  ed- 
ucational programs  come  on 
cartridges.  When  we  go  visit 
Grandma  on  weekends,  we 
just  throw  the  computer  into 
the  car  along  with  a  couple  of 
Tommy's  favorite  cartridges. 
At  Grandma's  we  plug  into  her 
television  set,  and  Tommy  is 
busy  for  hours  working  on  his 
number,  shape,  and  letter 
games.  When  it  comes  time  to 
go  home,  it  takes  about  ten  sec- 
onds to  unplug  the  computer 
and  toss  it  back  into  the  car" 
We  asked  Tommy  to  pick 
out  his  favorite  64  programs  to 
recommend  to  other  toddlers 
who  are  just  starting  to  com- 
putey.  Here's  his  list: 

•  KinderComp  (Spinnaker 
Software).  A  set  of  shape-,  num- 


24        COMPUTE    JULY  1993 


ber-,  and  letter-recognition  pro- 
grams perfectly  suited  for 
your  toddler  computer  whiz. 

•  Astro  G  rover  (CTW-Sesa- 
me  Street).  Same  as  above, 
featuring  the  lovable  Sesame 
Street  muppet  Grover. 

•  Ernie's  Magic  Shapes 
{CTW-Sesame  Street).  Shape- 
recognition  program  featuring 
Ernie. 

•  Big  Bird's  Special  Deliv- 
ery (CTW-Sesame  Street). 
More  early  learning  programs 
featuring  Big  Bird.  AH  three  pro- 
grams (Grover,  Ernie,  and  Big 
Bird)  can  be  found  in  a  single 
package  entitled  The  Sesame 
Street  Learning  Library. 

•  Kids  on  Keys  (Spinnaker 
Software).  Helps  with  key- 
board recognition. 

•  Alphabet  Zoo  (Spinnaker 
Software).  Letter  recognition. 

•  Learning  with  Leeper  (Si- 
erra On-Line}.  Fun,  education- 
al games  hosted  by  cute  little 
onscreen  characters  such  as 
Leeper. 

•  Design-a-Saurus  (Britan- 
nica  Software).  Dinosaur  rec- 
ognition and  naming  program. 
(Tommy  is  a  dinosaur  nut.  He 
carries  a  Tyrannosaurus  Rex 
doll  to  bed  with  him  instead  of 
a  blanket.) 

•  Dinosaurs  Are  Forever 
(Polarware).  More  reptiles  for 
young  dinosaur  enthusiasts. 

•  Kermit's  Electronic  Story 
Maker  (Simon  &  Schuster). 
You  and  your  children  can 
cook  up  your  own  online  pic- 
ture books. 

The  cost  of  these  programs? 
"At  worst,  under  a  hundred  dol- 
lars," Keith  says.  "The  impor- 
tant thing  is  to  watch  for  yard 
sales  where  you  can  pick  up 
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PROGRAMS 


ULTIMATE  ML  MONITOR 

By  Ted  Green  and  Ed  Balchick 
Examining  and  debugging  troublesome 
machine  language  (ML)  routines  or  trying 
to  see  how  well  machine  code  actually 
works  is  usually  a  struggle,  ML  programs 
run  so  quickly  that  it's  difficult  to 
determine  exactly  what  happens  and 
when  it  happens  without  altering  the  pro- 
gram. A  standard  monitor's  breakpoint  re- 
turns are  not  much  help  because  the  dis- 
play is  corrupted  and  the  program  halts. 
Now,  with  the  Ultimate  ML  Monitor,  you 
can  execute  any  piece  of  ML  code  in 
slow  motion  or  single  step  through  it  one 
command  at  a  time!  A  special  user  inter- 
face lets  you  interact  directly  with  the  ML 
program.  You  can  view  and  control  the  ac- 
tual operation  of  the  program  in  text  or  hi- 
res mode  as  it  runs;  examine  and  modify 
the  program,  data,  or  register  values;  and 
allow  the  Kernal  serial  bus  to  access  rou- 
tines while  in  the  single-step  mode. 
These  and  many  other  features,  such  as 
full  implementation  of  6502  quasi-op- 
codes,  make  the  Ultimate  ML  Monitor  a 
powerful  programming  utility  that  you'll 
wonder  how  you  did  without. 

Getting  Started 

Ultimate  ML  Monitor  consists  of  three 
programs:  two  small  programs  that 
make  up  the  loader  system  and  the 
main  program.  These  three  files  must 
all  be  saved  to  the  same  disk,  but  the 
program  that  you  wish  to  monitor  can 
be  on  any  disk,  even  another  drive. 

The  setup  portion  of  the  loader  sys- 
tem is  written  in  BASIC.  To  avoid  typ- 
ing errors,  use  The  Automatic  Proofread- 
er to  enter  the  program,  See  "Typing 
Aids"  elsewhere  in  this  section.  When 
you  finish  typing  this  portion  in.  save  it 
to  disk  with  the  filename  ULTIMON.B. 

Next,  the  smart  portion  of  the  loader 
system  is  written  in  machine  language, 
and  you  will  need  MLX,  our  machine  lan- 
guage entry  program.  Again,  see  "Typ- 
ing Aids."  When  MLX  prompts,  re- 
spond with  the  following  values. 

Starting  address:  CC13 
Ending  address:  CFFE 

After  you  type  in  the  loader  program, 
be  sure  to  save  a  copy  to  disk  with  the 
filename  ULTIMON.L 
The  monitor  portion  of  the  program 


is  written  entirely  in  machine  language 
for  speed  and  compactness.  You 
must  enter  this  program  with  MLX. 
When  MLX  prompts  you,  respond  with 
the  following  values. 

Starting  address:  SOOO 
Ending  address:  8EBF 

Be  sure  to  save  a  copy  to  disk  with  the 
filename  ULTIMON.O, 

Looding  the  Program 

Ultimate  is  very  easy  to  use.  Load  and 
run  Ultimon.B  as  you  would  any  BASIC 
program.  Before  you  run  it,  however, 
you  should  have  the  program  available 
that  contains  the  ML  code  that  you 
wish  to  examine.  This  program  should 
be  copied  onto  the  same  disk  as  the  Ul- 
timate system  if  you  are  using  a  single 
drive.  If  you  are  using  Ultimate  with  a 
two-drive  system,  have  each  disk  in  a 
drive  before  running  Ultimate. 

As  for  what  kind  of  program  to  look 
at,  the  possibilities  are  almost  limitless. 
You  aren't  limited  to  looking  at  a  pure 
ML  program,  the  kind  you  load  with  the 
,8,1  extension  and  start  with  a  SYS  com- 
mand that  you  often  forget.  Ultimate 
will  examine  an  ML  program  that 
loads  like  BASIC  or  even  a  BASIC  pro- 
gram that  reads  the  ML  from  data  state- 
ments and  pokes  them  to  memory  and 
then  calls  them  with  a  SYS  command. 

In  the  latter  two  cases.  Ultimate  can 
catch  the  ML  portion  just  as  BASIC 
tries  to  execute  it  (if  you  start  in  single 
step}.  This  means  that  for  BASIC  pro- 
grams in  general,  all  of  the  BASIC  is  ac- 
tually run  by  the  interpreter.  However, 
once  you  are  in  the  ML  routine,  you  can- 
not go  back  to  the  BASIC  program. 

When  you  have  selected  the  pro- 
gram that  you  wish  to  examine,  load 
the  drive(s)  and  run  Ultimon.B.  The 
screen  will  clear  and  display  the  follow- 
ing prompt. 

ADDRESS  TO  LOAD  MONITOR: 

The  address  must  be  entered  as  a  dec- 
imal value.  The  Ultimate  program  can 
be  put  at  any  unused  area  from  2048 
($0800)  up  to  and  including  36864 
($9000),  It  can  also  be  put  at  49152 
($C000),  If  you  try  to  place  it  above 
49152,  you  will  get  an  error  message. 
Placing  the  monitor  in  the  RAM  under 


ROM  (BASIC  or  Kernal)  is  possible,  but 
not  recommended,  except  for  ad- 
vanced users.  The  most  important  fac- 
tor in  choosing  the  load  address  is  de- 
termining where  there  will  be  4K  of 
memory  that  won't  be  used  by  the  pro- 
gram to  be  monitored. 

Don't  forget  about  BASIC  variables. 
If  they  are  a  problem,  protect  4K  for  Ulti- 
mate first.  Ultimate  will  protect  itself 
from  any  memory  access  commands 
while  in  any  mode  except  full  speed. 
This  protective  feature  will  cause  the 
monitored  program  not  to  execute 
those  commands,  possibly  causing  an 
infinite  loop  in  the  monitored  program. 
If  this  happens,  it's  best  to  start  over 
and  choose  a  new  load  address. 

You'll  then  be  prompted  for  a  pro- 
gram to  monitor  and  a  drive  number 
from  which  to  load.  If  you  enter  the 
same  drive  as  the  current  drive,  you 
must  copy  your  program  to  the  disk 
with  the  Ultimate  system  on  it  because 
there  is  no  time  to  switch  disks. 

You'll  then  be  asked  whether  you 
want  to  run  the  program  in  single-step 
mode  or  at  full  speed.  Enter  Sfor  sin- 
gle step  or  Ffor  full  speed.  You'll  usu- 
ally want  to  start  in  single-step  mode 
for  most  small  programs  or  anytime 
you  want  complete  control  over  the 
whole  monitored  program.  Full-speed 
mode  is  a  good  choice  when  you 
want  to  monitor  a  large  program,  and 
the  piece  of  code  that  you're  interest- 
ed in  is  executed  sometime  after  the 
program  begins. 

If  you  select  full  speed,  hitting  the  Re- 
store key  at  anytime  will  break  into  the 
program  in  the  single-step  mode  (un- 
less the  program  changes  the  NMI  vec- 
tor at  $0318  while  in  full  speed).  When 
the  single-step  mode  is  activated,  the 
status  line  will  be  displayed  at  the  bot- 
tom of  the  screen. 

Using  the  Program 

Once  you  enter  the  single-step  mode 
of  Ultimate,  the  main  program  interface 
is  the  interactive  status  line.  Note  that 
all  numbers  on  the  status  line  are 
shown  in  hex.  The  main  features  of  the 
status  line  are  the  foliowing:  PC 
(which  shows  the  contents  of  the  emu- 
lated program  counter  of  the  program 
you  are  examining)  and  A,  X,  Y,  and 
SR  (which  are  the  current  contents  of 
the  emulated  accumulator  and  the  X, 

JULY  1993     COMPUTE         G-25 


PROGRAMS 


Y,  and  status  [flag]  registers). 

To  the  left  of  PC  is  the  space  for  the 
full-speed  Kernal  routine  indicator,  an 
asterisk  (*).  More  about  that  later. 

The  most  important  feature  of  the  stat- 
us line  is  the  command  display  field. 
This  contains  the  opcode  mnemonic  of 
the  current  instruction  and  the  operand 
field.  The  operand  field  can  be  toggled 
between  two  different  types  of  displays 
for  some  commands.  The  secondary 
mode  is  like  a  standard  disassembler 
listing  of  the  command. 

The  main  display  mode  is  what 
gives  Ultimate  its  powerful  debugging 
features.  It  has  the  ability  to  convert  the 
addressing  mode  into  the  actual  mem- 
ory location  used  by  the  CPU  and  to  dis- 
play it  on  the  status  line.  For  example, 
if  locations  OE  =  75,  OF  =  10,  and 
Y  =  AF,  then  the  command  above 
would  display  as  LDA  $1124.  You  can 
toggle  between  these  two  modes  at  an- 
ytime with  the  asterisk  key,  even  view 
the  two  modes  of  the  same  command 
without  stepping.  There  are  some  com- 
mands that  will  show  an  address 
(branches,  RTS,  JSR,  and  so  on)  that 
look  identical.  The  command  field  also 
indicates  the  address  of  the  destina- 
tion if  a  branch  is  taken.  An  RTS  will  dis- 
play the  actual  address  of  the  com- 
mand after  the  JSR,  not  the  address  1 
that  it  pulls  off  the  stack.  There  are 
some  other  features  used  in  the  status 
display,  but  these  will  be  discussed  in 
the  appropriate  key  description  below. 

Key  Functions 

A  single  keystroke  activates  many  of  Ul- 
timate's  key  features. 

F7 

Pressing  f7  executes  the  next  program 
instruction  and  displays  the  results  on 
the  status  line. 


Press  S  to  enter  slow  motion  program 
emulation  from  single-step  mode.  The 
approximate  execution  speed  of  this 
mode  varies  greatly,  but  generally 
takes  about  150  times  longer  than  real 
execution  speed.  If  there  are  a  lot  of 
Kernal  routines,  the  Kernal  mode  can 
speed  up  the  program  considerably. 


The  back  arrow  exits  the  monitor  and 

G-26        COMPUTE    JULY  1993 


runs  the  monitored  program  in  full 
speed  {real  execution).  Ultimate  may 
be  corrupted  if  set  at  a  bad  address. 
This  key  is  good  for  running  through  a 
large  piece  of  code  to  get  to  a  particu- 
lar point.  It  also  sets  up  the  Restore 
key  to  go  to  single-step  nnode. 

Restore 

Restore  triggers  Ultimate  from  ful!- 
speed  mode,  breaks  into  the  program, 
and  enters  single-step  mode  at  the  cur- 
rent command. 


The  asterisk  toggles  the  operand  field 
display  between  disassembly  mode 
and  address-calculation  mode. 

f1 

This  function  key  toggles  the  status 
line  on  and  off  without  running  the  pro- 
gram. It's  used  to  view  the  current  vid- 
eo display  area  under  the  status  line. 
Single  step  (f7)  and  slow  motion  (S) 
are  the  only  valid  keys  while  the  status 
line  is  off. 

H 

Hunt  allows  you  to  enter  an  address 
that  is  the  actual  computed  address  op- 
erand of  a  command.  The  program 
runs  in  slow  motion  until  it  finds  a  com- 
mand that  uses  that  address.  This  is 
useful  for  seeing  when  a  particular  mem- 
ory location  is  accessed  in  a  program. 
If  the  hunt  is  successful  and  the  status 
line  displays  the  command  iine  and 
PC,  you  can  toggle  the  display  mode 
(*)  or  look  at  the  source  code  iisting. 
Hunt  can  also  be  exited  at  anytime 
with  the  @  (At)  key. 

R 

The  R  key  will  let  the  program  run  until 
an  address  is  reached.  Enter  the  PC  of 
any  command  in  the  code  and  then 
the  program  will  run  in  slow  motion  un- 
til the  command  is  ready  to  be  execut- 
ed. This  means  that  when  the  single- 
step  mode  display  comes  on,  the  com- 
mand before  the  one  you  selected  will 
be  on  the  display  line.  That  is  because 
when  a  command  is  shown,  it  has  al- 
ready been  executed  and  the  new  PC 
has  been  calculated.  This  is  useful  to 
get  the  program  to  the  beginning  of  a 
specific  subroutine  or  section  of  code 
that  you  are  interested  in  without  hav- 


ing to  try  to  stop  it  by  hand  at  the  right 
spot.  This  mode  can  be  canceled  at  an- 
ytime by  pressing  the  @  (At)  key. 


Use  the  J  key  to  run  through  a  subrou- 
tine in  slow  motion  until  the  correspond- 
ing RTS  is  encountered.  This  means 
that  all  nested  subroutines  will  be  exe- 
cuted and  normally  the  program  wiil  dis- 
play the  RTS  command  when  it  returns 
to  single-step  mode.  Since  this  com- 
mand triggers  off  the  emulated  stack 
level,  the  program  could  also  drop 
back  into  single-step  mode  if  two  val- 
ues are  pulled  from  the  stack  or  the 
stack  pointer  is  incremented  by  2  be- 
fore an  RTS  is  encountered.  This  is  use- 
ful in  allowing  you  to  see  if  the  routine 
pulls  its  return  address  off  the  stack  so 
it  can  jump  somewhere  else.  It's  safe 
to  enter  J-mode  anytime  after  a  JSR.  If 
it's  used  outside  of  a  subroutine,  it  may 
never  drop  back  into  single-step 
mode  on  its  own,  but  you  can  exit  at  an- 
ytime with  the  @  (At)  key. 


P  sets  the  emulated  PC  to  a  new  ad- 
dress; the  beginning  of  a  program;  or 
the  end  of  a  loop,  subroutine,  or  wher- 
ever. The  new  address  is  entered  in 
the  PC  space  on  the  status  line.  After 
the  address  has  been  entered,  the  val- 
ue will  reverse  to  show  that  you  have  to 
make  a  decision.  You  must  either 
press  Return  or  f3.  Return  resets  the  em- 
ulated stack  pointer  to  the  top  of  the 
stack,  $FF.  This  is  useful  when  restart- 
ing the  monitored  program  so  that 
stack  doesn't  wrap  around.  Pressing  f3 
will  not  change  the  current  stack  point- 
er. This  is  useful  for  going  to  the  begin- 
ning of  a  loop  or  jumping  over  some 
code  where  you  may  need  the  values 
that  are  on  the  program's  stack.  Noth- 
ing changes  but  the  location  of  where 
the  monitor  reads  the  next  command. 


Dump  has  the  same  usage  as  Hunt  ex- 
cept that  all  occurrences  of  the  desired 
address  usage  (PC)  are  sent  to  the 
printer.  This  will  not  stop  until  the  @  (At) 
key  is  pressed  to  cancel  the  mode. 

K 

This  key  toggles  Kernal  mode,  the  de- 
sired execution  mode  of  calls  to  Kernai 


subroutines  listed  in  the  Kernal  jump  ta- 
ble (SFF81-$FFF3}.  The  default  mode 
is  step-by-step  emulation  (in  single- 
step  or  slow  mode).  The  special  mode 
is  full-speed  execution,  which  is  desig- 
nated by  an  asterisk  to  the  left  of  PC 
on  the  status  line. 

This  mode  is  useful  for  speeding  up 
programs  with  heavy  Kernal  usage 
where  you  are  only  concerned  with  the 
routine's  net  effect  on  the  program.  It  al- 
so allows  serial  bus  I/O  routines  such 
as  disk  access  even  in  single-step 
mode.  Most  Kernal  routines  that  use 
the  serial  bus  cannot  be  successfully 
single  stepped.  Note  that  if  the  Kernal 
LOAD  is  used,  the  monitor  program 
could  be  corrupted  because  the  self- 
protection  feature  is  temporarily  disa- 
bled. 

If  the  Kernal  mode  is  off,  single- 
step  mode  will  still  let  you  choose  how 
to  execute  each  Kernal  call.  When  you 
get  to  a  Kernal  call,  the  address  of  the 
routine  will  reverse.  Return  will  execute 
the  routine  in  full  speed,  and  f3  will 
take  it  out  of  reverse  mode  and  allow 
you  to  continue  to  single  step  through 
the  routine. 

If  you  press  Return,  the  routine  will  ex- 
ecute, and  the  next  command  shown 
will  be  the  RTS  of  the  routine.  Also,  the 
PC  will  show  the  address  of  the  routine 
itself  and  will  be  reversed  to  show  that 
you  just  executed  that  Kernal  routine. 
The  RTS  shows  where  the  program  is 
returning  to.  If  Kernal  mode  is  on,  then 
all  Kernal  routines  will  be  executed  in 
full  speed  with  results  as  mentioned 
above. 


Fill  lets  you  change  the  contents  of  any 
memory  location.  Note  that  the  monitor 
will  not  protect  itself,  so  use  caution 
when  altering  any  monitor  parameters 
given  in  the  article. 

M 

Memory  will  let  you  examine  the  con- 
tents of  a  memory  location.  For  areas 
that  have  layers  of  memory  such  as 
$D000  (character  ROM  and  I/O  device 
RAM),  the  memory  configuration  used 
by  the  monitored  program  determines 
where  the  value  comes  from.  To  view  a 
different  area,  alter  the  offset  value, 
START  +  $0055,  with  the  Fill  com- 
mand. START  is  equal  to  the  address 


you  loaded  the  monitor  to  at  the  begin- 
ning of  the  session.  If  you  do  this,  you 
must  change  it  back  before  you  contin- 
ue, or  the  monitored  program  may 
crash. 

A,  X,  or  Y 

Enter  a  new  value  into  a  CPU  register. 
After  a  value  is  entered,  it  will  reverse 
to  show  that  you  have  to  make  a  deci- 
sion. Return  will  modify  the  emulated 
status  register  like  an  LDA  command, 
while  f3  will  leave  the  flags  unchanged. 
These  features  may  be  useful  for  alter- 
ing loop  indexes  or  putting  a  keycode 
into  A  to  be  checked  when  letting  the 
program  go  to  the  routine  that  handles 
the  key. 

W 

W  redisplays  the  status  line  in  the  cur- 
rent screen  configuration.  This  is  use- 
ful in  single-step  mode  when  stepping 
through  code  that  alters  VIC  parame- 
ters and  the  screen  changes  so  you 
can't  see  the  status  line  anymore.  Press- 
ing W  will  recover  it  without  stepping. 


C  cycles  the  color  of  the  status  line 
text  for  text  mode  and  hi-res  mode  stat- 
us line  displays  independently.  All  16 
colors  are  available.  A  separate  color 
can  be  locked  in  for  each  mode  and 
will  stay  the  same  even  if  you  toggle  be- 
tween monitor  and  full-speed  modes. 
You  won't  have  to  change  it  after  switch- 
ing modes. 

In  hi-res  mode,  the  foreground  and 
background  colors  are  changed. 
Since  the  background  color  changes 
only  after  all  16  foreground  colors 
have  changed,  it  may  take  a  while  to 
get  the  desired  color  combination.  !f 
you  know  the  color  codes  that  you 
want  for  the  foreground  and  back- 
ground, you  can  put  the  proper  value 
into  START  +  $052D.  (See  F  key 
above.)  The  value  should  be  in  the  fol- 
lowing format:  High  nybble  equals  back- 
ground; low  nybble  equals  foreground. 
See  any  64  reference  book  for  more  de- 
tails. To  actually  implement  the  color  af- 
ter changing  the  memory  value,  hit  f1 
twice. 


V  toggles  multicolor  mode.  This  key 
will  have  effects  in  both  text  and  hi-res 


modes.  You  may  find  it  useful  to  turn 
off  multicolor  mode  to  read  the  status 
line  clearly  and  then  turn  it  back  on. 


G  toggles  hi-res  display  between  text 
mode  and  hi-res  mode.  This  is  for  see- 
ing the  status  line  should  the  display 
mode  change  while  single  stepping 
(like  W  key).  Note  that  the  proper 
mode  will  be  selected  automatically 
when  changing  between  single-step, 
slow,  and  full-speed  modes. 

Del 

The  Delete  key  has  two  functions.  It  re- 
prints the  current  status  line  with  the 
command  after  using  M  or  F  keys,  and 
cancels  data-entry  modes  of  any  keys 
requiring  hex  input,  such  as  H  or  P. 

@ 

The  @  (At)  key  cancels  any  slow-mo- 
tion mode  {from  S,  J,  R,  H,  or  D)  back 
to  single-step  mode. 

Operotionat  Notes 

Not  only  are  the  regular  56  commands 
of  the  6502  interpreted,  but  also  the  14 
quasi-opcodes  as  defined  by  Raeto  Col- 
lin West  in  "Programming  the  64"  by 
COMPUTE  books.  Most  of  these  op- 
codes have  reproducible  results,  al- 
though many  don't  seem  to  lend  thenn- 
selves  to  most  programming  tasks. 

The  new  mnemonics  that  you  may  en- 
counter while  experimenting  are  ASO, 
RLA,  LSE,  RRA,  AXS,  LAX,  DCM,  INS, 
ALR.  ARR,  OAL,  SAX,  SKB,  and  SKW. 
While  there  isn't  enough  space  to  dis- 
cuss quast-ops  at  length,  most  of 
them  essentially  decode  in  a  way  that 
is  similar  to  the  LDA-type  commands. 
SKB  branches  over  (skips)  one  byte, 
and  SKW  skips  two. 

These  codes  are  included  here 
when  most  other  monitors  ignore  them 
because  some  software  may  use  them 
to  hide  codes. 

Another  debugging  feature  is  that  Ul- 
timate stops  automatically  at  a  BRK  or 
any  invalid  commands.  BRK  com- 
mands can  be  continued  normally,  but 
invalid  opcodes  will  display  three 
back  arrows  (♦-<-<-)  and  the  hex  value 
of  the  invalid  opcode  that  has  been  en- 
countered. At  this  point,  reset  the  PC 
to  a  new  piece  of  code  to  continue. 

Ultimate  executes  quasi-ops  like  it  ex- 

JULY1993    COMPUTE        G-27 


PROGRAMS 


Bcutes  all  other  commands.  They  are  ex- 
ecuted by  the  6502  after  any  address- 
es are  decoded. 

The  program  works  by  emulating  ma- 
jor features  of  the  6502  and  64.  The  re- 
al stack  and  CPU  registers  are  copied 
to  a  protected  area  of  memory  within 
tine  monitor,  and  all  memory  activity  is 
monitored  in  protected  mode  so  that 
the  monitored  program  behaves  as  if  it 
were  running  in  real  mode.  Also,  win- 
dow space  is  maintained  and  protect- 
ed for  the  text  screen  line,  color  mem- 
ory line,  and  one  hi-res  line  so  that  the 
status  line  may  be  displayed  while  any 
program  access  to  the  real  memory  ar- 
ea is  sent  to  the  window.  All  of  this  win- 
dowing Is  generally  transparent  to  the 
user  and  the  monitored  program. 

For  example,  an  access  to  the  first  lo- 
cation of  the  status  line  LDA  $07C0,  in 
default  area,  is  shown  as  such,  al- 
though the  real  load  comes  from  the 
screen  window  maintained  by  the  mon- 
itor. If  a  command  tries  to  access  the 
monitor's  protected  memory,  the  com- 
mand will  not  be  executed.  In  single- 
step  mode  the  operand  field  will  be  re- 
versed to  alert  you  of  this  condition. 

Advanced  Uses 

The  Uitimon.O  program  is  a  stand- 
alone program,  it  contains  the  routine 
that  actually  performs  the  absolute  ad- 
dress conversions  necessary  to  relo- 
cate the  program  to  the  new  address. 
This  makes  it  very  useful  to  load  and 
run  after  another  program  has  already 
been  loaded. 

During  the  first  call,  Uitimon.O  mod- 
ifies itself  so  that  later  calls  to  the  start 
address  enter  the  monitor  mode.  This 
feature  may  be  useful  when  a  program 
that  you  wish  to  monitor  is  so  large 
that  it  would  overwrite  Ultimate.  Usual- 
ly programs  using  some  hi-res  graph- 
ics are  like  this.  The  solution  would  be 
to  load  the  monitor  over  a  4K  section  of 
a  bitmap  that  may  not  be  needed 
while  you  are  trying  to  figure  out  some 
portion  of  the  program.  The  loading 
could  be  performed  by  replacing  a 
small  piece  of  code  with  a  JSR  to  the 
following  routine  (WEDGE).  Then,  the 
wedge  routine  would  have  to  be  piggy- 
backed onto  another  piece  of  the  mon- 
itored program. 

SETLFS     =  SFFBA 

G-2e        COMPUTE    JULY  1993 


SETNAM  =$FFBD 
LOAD  =  SFFDS 
DEVICE     =  $BA 

WEDGE     LDA  #1 

LDX  #<NAME+1  ;lo  byte 
LDY  #>NAME+1  ;hi  bytsi  JSR  SET- 
NAM 

NAME       LDA  #69  jElecimai 
LDX  DEVICE 
LDY  #0  ;relocate 
JSR  SETLFS 

LDA  #0  ;loail 

TAX 

LDY  #>BEGINI  JSR  LOAD 

JMP  BEGIN 

This  loader  wiil  load,  relocate,  and  kick 
start  into  single-step  mode  any  ML  pro- 
gram as  long  as  Uitimon.O  is  saved  as 
filename  E,  BEGIN  =  safe  area 
(bitmap).  Just  find  free  memory  for 
WEDGE  and  insert  JSR  WEDGE  into 
code.  Another  technique  is  to  load  Ul- 
timate ML  Monitor  with  a  standard  mon- 
itor that  can  perform  a  relocatable 
load  to  any  address.  Then  run  Ultimate 
so  that  it  initializes  itself  to  the  new  ad- 
dress. The  initialization  routine  ends 
with  an  RTS.  Now  Ultimate  is  ready  to 
use  or  can  be  resaved  from  the  new  ad- 
dress with  a  length  of  4K.  To  call  it, 
just  use  JSR  or  SYS  to  go  to  the  new  ad- 
dress. 

ULTIMON.B 

HG  5  REM  COPYRIGHT  1993  -  COMP 
QTE  PUBLICATIONS  -  ALL  RI 
GHT.S  RESERVED 

MP  10  IFATHENSyS52243 

KD  20  D  =  PEEKa86)  ;A  =  -1:L0AD"UL 
TIM0N,L",D,1 


8  0  CB 
8D  BD 
A2  34 
AS  E6 
ED  hi 
A8  A2 
FF  2  2 
FA  FF 
90  DB 
D0  9F 
F0  BD 
D2  F4 
3E  E7 

06  se 

18  97 
3E  94 


ULTIMON.L 

CC13:A9 

93 

20 

D2 

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CC1B:21 

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CC23:20 

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CC2B:02 

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CC33:18 

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CC63:C6 

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CC6B:FF 

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CD 

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CC73:FF 

CA 

10 

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CCE3 
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CCF3 
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CD03 
CD0B 
CD13 
CDIB 
CD23 
CD2B 
CD33 
CD3B 
CD43 
CD4B 
CD53 
CD5B 
CD63 
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CD73 
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CD83 
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CD93 
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CDA3 
CDAB 
CDB3 
CDBB 
CDC3 
CDCB 
CDD3 
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CDE3 
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CE03 
CEOS 
CE13 
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CE23 
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CE33 
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CE43 
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CE53 
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CE63 
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CE73 
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CE83 
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CEA3 
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CD 

CD 

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90 

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90 

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54 

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60 

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55 

4C 

41 

54 

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52 

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CF 

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32 

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IE 

23 

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20 

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20 

IE 

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CF 

20 

C0 

FF 

A9 

00 

85 

02 

73 

A2 

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20 

C6 

FF 

29 

CF 

FF 

BE 

C9 

2C 

F0 

07 

05 

02 

85 

02 

DC 

4C 

30 

CE 

A0 

FP 

C8 

20 

CF 

86 

FF 

99 

00 

02 

C9 

2C 

D0 

F5 

4E 

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00 

99 

00 

02 

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01 

8D 

87 

86 

02 

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00 

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02 

20 

IE 

AS 

AB 

A5 

02 

C9 

30 

D0 

0F 

A2 

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45 

20 

C6 

FF 

20 

CF 

FF 

85 

9A 

FB 

20 

CF 

FF 

85 

FC 

A9 

45 

12 

CEC3 
CECB 
CED3 
CEDB 
CEE3 
CEEB 
CEF3 
CEFB 
CF03 
CF0B 
CF13 
CFIB 
CF23 
CF2B 
CF33 
CF3B 
CF43 
CF4B 
CF53 
CF5B 
CF63 
CF6B 
CF73 
CF7B 
CF83 
CF8B 
GF93 
CF9B 
CFhi 
CFftB 
CPB3 
CFBB 
CFC3 
CFCB 
CFD3 
CFDB 
CFE3 
CFEB 
CFF3 
CFFB 


20  C3 
20  CC 
03  4C 
AB  he 

FF  AA 
C9  46 
B9  34 
F7  A9 
BD  FF 
00  20 
03  8A 
4C  34 
A0  45 
A2  0B 
00  00 
FC  E9 
08  03 
57  CF 

03  3D 
00  20 
AS  FB 
A5  FC 
2C  A0 
Bl  FB 
A3  AS 
C9  9E 
A5  7B 
00  02 
A5  14 
90  IS 
15  E9 
08  03 
C5  CF 
20  79 
3D  08 
20  73 
BC  A5 
FB  4  6 
A5  FC 

4  8  6C 


FF  A9 
FF  A5 
29  CE 
CD  20 
F0  FA 
D0  F2 
CF  99 
09  A2 
A9  45 
BA  FF 
20  D5 
03  A9 
20  BA 
A0  01 
38  A5 
03  B0 
A9  CF 
A9  87 
09  03 
D5  FF 
F0  04 
C9  08 

02  Bl 
35  15 
4C  AE 
F3  42 
48  A5 
E6  7B 
E9  87 
38  AS 

03  B0 
A9  CF 
68  85 
00  4C 
03  A9 
00  20 
64  85 
02  B0 
48  A5 
18  03 


0F  20 

02  C9 
20  53 
IE  AB 
C9  53 

35  02 
33  03 
58  A0 
AE  3  3 
A2  00 
FF  20 
45  AE 
FF  AD 
4C  BD 
FB  E9 
0D  A9 
3D  09 
8D  08, 
20  IE 

36  2D 
C9  01 
D0  7B 
FB  85 
20  60 
A7  20 
C9  97 
7A  4  8 
23  EB 
A5  15 
14  E9 
0D  A9 
8D  09 
7A  6  8 
E7  A7 
A7  8D 
8A  AD 
FC  A5 

03  6C 
FB  48 


C3  FF 
30  F0 
CD  A9 
20  E4 
FO  04 
R0  CA 
88  D0 
CD  20 
CF  A0 
AC  19 
44  FE 
32  CF 
34  CF 
FF  00 
FE  A5 
88  8D 
03  4C 
03  A9 
CF  A9 

84  2E 
F0  09 
A0  03 
14  C8 
R6  20 
73  00 
D0  38 
E6  7A 
B7  38 
E9  03 
FE  A5 
83  8D 
03  4C 

85  7B 
A9  E4 
09  03 
20  9B 
65  85 
FB  00 
A9  20 


00    00    00 


ULTIM0N.0 


8000 
8008 
8010 
8018 
8020 
8028 
8030 
8038 
8040 
8048 
8050 
8058 
3060 
8068 
8070 
8078 
8B88 
8038 
8090 
8098 
80A0 
80Aa 
80B0 
30B8 
80C0 
80C8 
80D0 
80D8 


EA  EA 
E3  BA 
69  0D 
2F  83 
8E  B2 
8D  18 
A9  81 

00  01 
8E  73 
E0  83 
20  CI 
A0  00 
8C  96 
82  8C 
BE  ED 
3B  B9 
C9  8C 
20  3E 
10  08 
B0  25 

01  DC 
F0  25 
55  83 
0D  20 
CI  82 
20  36 
3D  C9 
49  01 


EA  A5 
CR  9R 

48  A9 
29  EF 
82  20 
0  3  A9 
8D  71 
9D  4A 

86  CA 
20  34 

82  78 
8C  61 

83  8C 

49  84 
8A  8E 
C8  8C 
8D  87 
83  A9 
AD  B2 
A9  DF 
C9  BF 
CE  A7 
FB  0B 
A8  FF 
20  CE 

87  F0 
04  D0 
80  86 


03  43 
63  85 
43  43 
8D  49 
3E  83 

82  8D 
86  A2 
8D  E8 
9A  A9 
8A  20 
A9  00  3 

84  8C 
BE  83 
20  D0 
E0  83 
8D  86 
80  20 
00  FB 
8  2  CD 
80  00 
F0  11 
80  F0 
4C  53 
23  AE 

83  20 
F5  C9 
13  AD 

85  F0 


20  89 
03  18 
63  20 
8D  BA 
A9  C0 
19  93 
00  BD 
D0  F7 
7B  8D 
13  83 
5  01 
03  86 
aC  D9 

32  A8 
BC  EF 
80  B9 
FF  FF 

33  58 
DC  3  2 
DC  AD 
A9  00 
05  20 
30  A9 
FF  20 

85  85 
03  F0 

86  85 
E0  20 


7D 
8F 
AB 
F7 
7B 
89 
96 
4C 
8D 
91 
40 
02 
03 
5C 
5F 
EC 
BC 
74 
EB 
DD 
70 
8F 
93 
E4 
38 
80 
35 
11 
29 
E6 
71 
35 
9B 
B4 
BF 
51 
FE 
28 
7D 
0E 


IC 
24 
C8 
ID 
7B 
70 
AB 
7B 
E2 
60 
03 
34 
65 
31 
05 
DO 
38 
B6 
04 
42 
AD 
A9 
66 
39 
61 
35 
52 
AA 


80E0 
80E8 
80F0 
80F8 
8100 
8108 
8110 
8118 
8120 
8128 
8133 
8138 
8140 
8148 
8150 
8158 
8160 
8168 
8170 
8178 
8180 
8188 
8190 
8198 
8iA0 
81A8 
81B0 
81B8 
81C0 
81C8 
81D0 
81D3 
81E0 
81E3 
81F0 
81F8 
8200 
8203 
8210 
8218 
8220 
8228 
8230 
8238 
8240 
8248 
8250 
8258 
8260 
8268 
8270 
8278 
8280 
8288 
8290 
8298 
32A0 
32A8 
82B0 
82B8 
8  2C0 
82C8 
8200 
8208 
32E0 
82E8 
82F0 
32F8 
8300 
8308 


:92  86  30 

:C9  00  00 

:AS  86  85 

:18  AC  B2 

:82  A9  80 

:85  00  0  3 

:80  C9  11 

:D9  86  68 

:C9  29  D0 

:84  A2  04 

:82  8D  Dl 

:D2  82  A2 

:48  83  D0 

:82  20  06 

:1F  D0  0B 

:8D  16  D0 

:D0  0B  AD 

:ai  84  4C 

:09  20  92 

:C5  80  C9 

:86  A9  40 

:80  C9  15 

:A9  80  80 

:21  87  20 

:4C  C8  80 

:D9  86  A9 

:3D  20  21 

:01  20  OB 

:43  83  D0 

:A2  16  20 

:48  CA  CA 

:33  D0  00 

:68  08  68 

:68  4C  C2 

:A2  IB  20 

:4C  00  81 

:20  20  EB 

:D0  81  C9 

:O0  49  20 

:81  C9  14 

:D0  09  EE 

:4C  31  82 

:84  80  62 

:C8  80  C9 

:89  49  01 

:03  A9  2A 

iSR  4C  C2 

:20  09  86 

;A9  04  20 

:A0  00  20 

:20  BE  84 

:84  C8  28 

:20  A8  FF 

:F7  60  C9 

135  AD  55 

:BD  4A  8D 

;F7  A9  17 

:03  A9  80 

:03  A2  00 

:AD  Dl  82 

:43  20  E9 

:80  80  86 

:BD  FF  FF 

;EA  EA  60 

:40  8D  61 

:08  A9  03 

:01  80  F9 

(69  00  80 

:69  00  80 

:82  80  09 


E4  54  47 
04  A9  40 
D0  D3  C9 

82  C8  C8 
80  8C  80 
20  92  86 

00  0B  8A 
AA  A9  01 
23  A2  04 
20  OE  86 
8  2  AD  DD 

04  20  A3 

05  A9  FF 

83  4C  53 
AD  16  00 
4C  C8  30 

01  84  49 
C2  30  C9 
36  20  E9 
ID  00  OB 
80  67  83 
D0  16  20 
DB  82  A9 
EB  86  20 
C9  24  D0 
AD  8D  DB 
87  AD 


55 

20  BE 

0A 


DO 
43 


82 

B3  C9 
EB  86  80 
20  A6  83 
AD  49  80 
80  49  8D 
80  C9  17 
EB  86  8D 
C9  19 
86  80 
lA  D0  0B 
8D  11  00 
D0  10  AD 
2D  85  AD 
EF  84 
63 
16 

8D  EE  89 
2C  A9  20 
80  C9  12 
A9  30  80 
Bl  FF  20 
84  32  AD 
AD  DC  8  2 
84  82  4C 
C8  B9  C7 
00  A9 
85  01 


EE 
85  20 
25  00 


39 


9D 
8D 
80 


00  01 

18  03 

19  03 
9A  AD  02 
48  20  20 

84  A9  00 

85  80  67 
99  07  82 
EA  EA  EA 


84 


20  CI 
02 


2C  A9 
82  18  20 

01  82  AD 

02  82  60 
82  AD  Dl 


45 

42 

AO 

D0 

13 

6F 

22 

D0 

83 

8C 

DC 

0F 

AD 

36 

DF 

4C 

53 

FE 

48 

20 

28 

00 

E3 

38 

20 

90 

15 

AD 

DC 

El 

82 

8D 

Bl 

83 

20 

90 

80 

B2 

CD 

30 

C9 

08 

49 

10 

E9 

C9 

31 

93 

01 

8D 

20 

09 

00 

D0 

84 

4C 

B3 

20 

09 

56 

4C 

EC 

E0 

D9 

86 

59 

30 

20 

90 

DB 

32 

BF 

10 

20 

67 

82 

A9 

04 

80 

85 

40 

84 

20 

00 

DO 

24 

D7 

46 

80 

E9 

20 

48 

01 

48 

28 

87 

00 

01 

23 

00 

OB 

EA 

47 

8D 

55 

OB 

A2 

E7 

80 

4C 

F7 

AD 

11 

CF 

4C 

71 

82 

E8 

8C 

DD 

20 

85 

43 

AD 

EF 

BB 

85 

4C 

65 

AD 

EE 

76 

4A 

90 

18 

80 

9F 

C9 

00 

32 

78 

67 

83 

DB 

BE 

ED 

46 

DD 

82 

13 

20 

BE 

93 

EC 

80 

DD 

8A 

10 

5E 

20 

92 

6E 

A2 

00 

6C 

E8 

D0 

41 

80 

16 

C5 

8D 

17 

89 

82 

48 

8F 

83 

08 

6B 

8D 

8C 

58 

83 

60 

0C 

60 

EA 

C0 

60 

A9 

35 

82 

FO 

OB 

2C 

A9 

06 

13 

83 

2C 

02 

82 

74 

AD 

02 

5E 

82 

80 

5E 

8310 
8318 
8320 
8328 
8330 
8338 
8340 
8348 
Q353 
8358 
8363 
8368 
8370 
8378 
8380 
8388 
8390 
8398 
83A0 
83A8 
83B0 
83B8 
83C0 
33C8 
83D0 
8  3D8 
83E1? 
83E8 
83F0 
83F8 
8400 
8408 
8410 
8418 
8420 
8428 
8430 
8438 
3440 
8448 
8450 
8458 
8460 
3468 
8470 
8478 
3480 
3483 
3490 
3493 
84A0 
84A3 
84B0 
84B3 
34C0 
34C8 
8400 
84D8 
34E0 
84ES 
84F0 
84F3 
8500 
8508 
8510 
8518 
8520 
8528 
8530 
8538 


D8  82 
8D  AD 
AD  49 
:47  80 
:8D  46 
:30  68 
:8D  55 
120  36 
:05  00 
;8C  80 
;61  84 
;F0  26 
;D1  32 
:D2  82 
:44  80 
;  20  BE 
:E8  60 
;04  20 
;4C  BC 
;83  BD 
;87  20 
;BA  83 
;21  87 
;C8  EO 
;B9  44 
:84  88 
;00  BD 
;EE  8B 
;03  0E 
;90  F7 
1A9  00 
lOE  4C 
;EF  8B 
;87  DO 
:02  FO 
;B9  36 
;A9  10 
;05  A9 
;20  BE 
;A9  00 
;20  99 
;A2  0E 
;A9  00 
;0B  4A 
:07  82 
;AD  3F 
;34  A9 
;A2  09 
;20  99 
;84  A9 
;84  AO 
;01  82 
;81  84 
;AD  08 
;4A  4A 
;0F  7  8 
;83  30 
:69  40 
103  4C 
;6a  A9 
:8D  62 
;  80  E9 
;F0  3C 
;29  C0 
;29  08 
:1E  80 
;E8  8E 
:8C  80 
:eS  fl9 
:8D  D4 


60  AD  02 
Dl  82  3D 
80  4  8  AC 
AO  46  8D 
80  8E  47 
80  49  8D 
80  A9  36 
87  C9  01 
F5  4A  60 
4A  B0  0E 
C9  30  00 
24  A8  AO 
00  ID  AD 
00  IS  E8 
20  BE  84 
84  A9  20 
A9  00  60 
9C  83  20 

83  20  A6 
9F  Bh  49 
B7  83  20 
A9  00  ID 
B9  08  8A 
13  00  F5 
8D  BE  3E 
10  F4  20 
ED  SB  SO 
SO  00  82 
DD  82  2E 
9D  AB  8  9 
00  08  23 
B4  83  AC 
E0  03  B0 

04  E0  02 
El  A2  0C 
8D  AS  20 
ED  F9  82 
00  20  BE 

84  A2  00 
C9  6C  00 
84  A0  00 
00  DD  A2 
30  4B  F0 
B0  32  20 
00  07  88 
8  4  2  0  BE 
20  20  21 
20  90  84 

84  20  99 
20  4C  21 
D2  82  20 
20  BE  84 
AD  D9  82 
8  2  4C  AA 
4A  20  C9 
F3  18  69 

05  90  03 
08  58  2C 
A8  FF  9D 
DB  80  67 

85  A9  FF 
BC  AD  11 
20  6C  85 
BD  S9  3C 
0A  0A  0D 
E9  8C  8D 
EB  aC  A9 
00  86  A9 
9A  80  D3 

86  20  C2 


32  80 
45  3D 
48  80 
28  63 
8D  8C 
60  A5 
85  01 
F0  04 
A2  00 
A0  07 
2A  A2 
DC  82 
DD  82 
10  13 
AD  45 
20  A8 
AO  00 
9F  83 

83  20 
80  4C 
B7  83 
9F  BA 
20  21 
60  AO 

80  20 
95  B3 
DC  82 
A2  FD 
DC  82 
E8  00 
5C  34 
E0  83 
3  2  AC 
F0  E5 
20  99 
C2  83 
AA  4A 

84  A9 
4C  Bl 
B6  A2 
20  C2 

0C  A0 
27  4A 

81  84 
23  81 
84  4C 
87  00 
20  93 
84  20 
87  20 
BE  84 
00  EA 
20  BE 
84  48 

84  68 
90  2C 
69  00 
67  83 
9F  8A 

85  A9 
80  EB 

00  29 
80  67 
AD  IS 
E9  8C 

01  86 
00  SO 
10  80 
36  A9 

86  20 


4  4  0B 
60  BO 
AE  06 

08  26 

4  8  FB 
01  A0 
60  38 
C9  18 
AD  AC 
AD  C8 
00  EE 

09  40 

09  B0 
AO  50 

80  EF 
FF  40 
A2  81 

98  94 
A9  9C 
21  83 
20  B9 
4C  FB 
87  90 

05  53 
BE  8A 
A2  96 
BO  70 
A9  IE 
2A  77 
EF  36 
A2  96 
BE  AS 
95  7D 
C0  08 
84  65 
38  23 
90  53 

00  8B 
83  44 
ac  DS 

83  F3 
24  08 
B0  62 
AD  80 

84  DC 
93  EE 
13  18 
84  82 

99  5B 

81  FF 
AD  BC 
20  88 

84  85 
4A  26 
29  27 
67  65 
2C  3B 

10  50 
E8  FC 

01  86 
8C  39 
20  EO 

85  14 
00  44 
09  C5 
AA  07 
EB  OA 
62  eA 
8E  2F 
6C  SE 


JULY  1993  COMPUTE   G-29 


PROGRAMS 


8540:85 
8548:95 

8550:A0 
8558:B9 
8560:F1 
8563:8^ 
8570:F0 
8578:AD 
B5S0:49 
8588:10 
8590:B9 
8598;F7 
85A0:D9 
3SAa:78 
85B0:1A 
85B8:85 
85CB:85 
85C8:aA 
85D0:2E 
85D8:9D 
85E0:85 
85E8:EE 
85F0:A5 
85F8:Afl 
3600:03 
8608:84 
8610:06 
8618:20 
8620:C9 
8e28:0A 
8630:E0 
8638:48 
8640:AD 
8648:82 
865ffl:D9 
8658:82 
8660:8D 
8668:86 
8670:A9 
8678:1A 
8680:AD 
8688:F9 
8690:8C 
8e98:9A 
86A0:86 
86A8:E9 
3eB0:A0 
86B3:B9 
86C0:F1 
86C8:D1 
36n0:FF 
8608:60 
36e:0:86 
86E8:DC 
86F3:F6 


8D  El 
85  8D 
27  B9 
C0  DB 
A9  00 
10  FA 
4A  4A 

00  DD 
C0  09 
AD  EB 
9F  SA 
60  8A 

85  AD 
AD  18 
8D  BD 

01  A0 
B9  9F 
2E  D7 
D7  8  5 
FF  FF 
69  08 
DA  85 
01  09 
60  A0 

86  A9 
86  B0 
90  EC 
84  86 
04  F0 
AA  38 
8C  8D 
FD  El 
D8  82 
AD  D9 
82  20 
68  8D 
SB  83 
AD  49 
00  A0 
D0  AD 
0D  DC 
E0  BC 
60  AD 
8D  D0 
AD  E8 
8C  8D 
27  B9 
72  8E 
60  A0 
86  EE 
FF  99 
20  88 
80  00 
82  60 
86  20 


86F8 

8700 

870B:2A 

R7ia:F0 

8718:05 

8720:80 

8728:85 

8730:68 

8738:48 

8740:CA 

8748:80 

8750:20 

3758:05 

3760:87 

8768:C6 


07  87  0A 
87  20  07 


23  21 
IB  A0 
88  10 
9D  9F 
68  AS 
68  68 
A5  C6 
D0  FD 
02  DC 
9F  FF 
8D  6C 
F0  D9 
68  AA 


ac  8D 
54  85 
C0  07 
99  72 
A0  27 
60  AD 
09  03 
SA  eA 
00  60 
80  F0 
99  C0 
43  AD 
E9  8C 
D0  4A 
85  A5 
00  A9 
8A  0A 

85  0A 
A2  07 
CA  10 
8D  09 
C8  C0 
04  85 
FF  8C 
00  0A 
0A  AD 
4C  EF 
B0  EF 
3A  B0 
AD  D8 
D8  82 
8C  8D 
79  00 
82  79 
SF  37 
D8  82 
4C  F4 
8D  29 
00  80 

19  D0 
60  38 
AD  D9 
E8  8C 

86  A9 
8C  8D 
D4  86 
4A  8E 
99  C0 
00  20 
D4  86 
FF  FF 
84  A2 
82  20 

20  EF 
96  84 
0A  0A 

87  09 

87  CA 
0F  D9 
F8  30 
8A  98 
E8  60 
4C  C2 
48  A0 

88  00 
A9  00 
A5  C5 
87  F0 
8D  6C 
A9  40 


E3  ac 

8D  B7 
99  4A 
BE  88 
99  C0 
18  Da 
8D  83 
6A  29 
A9  00 
0C  A0 
07  88 
E8  8C 
SD  DA 
29  01 
01  29 

00  BD 
2E  D7 
80  06 
BD  FF 
F7  AD 

85  90 
28  D0 

01  58 
03  86 
0A  AS 

03  86 

87  C8 
AD  03 
40  0A 
82  48 
AD  D9 
D9  82 
8D  8D 
01  8D 
63  8D 
60  A9 
82  20 

04  D0 
0D  DC 
8D  19 
AD  D8 

82  P-9 
D0  19 
8E  8D 
D3  86 
20  C2 
99  C0 
DB  88 
CF  86 
A0  3F 

88  D0 
09  20 
P7  86 

86  60 
A2  00 
0A  8D 
00  60 
20  36 
0E  8D 
EF  B9 
48  20 
68  68 

83  78 
flA  A2 
F8  A9 
BD  03 
C9  40 
DE  CD 
37  68 
58  60 


8D 

19 

86 

CE 

SE 

7A 

10 

74 

DB 

D5 

29 

B9 

35 

3B 

C0 

CC 

D0 

FB 

27 

0D 

10 

SE 

8D 

45 

85 

24 

09 

6D 

FB 

BB 

07 

IB 

85 

D7 

85 

71 

FF 

F2 

09 

F4 

33 

EB 

CC 

74 

63 

B9 

EE 

Fl 

20 

4F 

C9 

FF 

C3 

9E 

86 

F4 

A3 

IB 

FD 

26 

82 

11 

13 

DE 

08 

GC 

8D 

DD 

D9 

C0 

80 

69 

26 

70 

13 

34 

8C 

4D 

D0 

CD 

82 

F5 

El 

E5 

A9 

C3 

Dl 

4D 

AD 

B8 

86 

80 

07 

17 

10 

41 

EE 

2F 

B9 

7A 

F7 

CC 

F7 

EB 

8D 

F3 

8E 

FB 

23 

57 

05 

ES 

A9 

E6 

87 

9B 

F0 

76 

IE 

30 

85 

A5 

68 

95 

SA 

F2 

FF 

A4 

FF 

EE 

DC 

ED 

D0 

58 

6C 

5E 

35 

5B 

AD 

B6 

8770; 
8773; 
8780; 
8788; 
8790; 
8793; 
87A0; 
87Aa; 
87B0; 
87B8: 
87C0; 
87C8: 
37D0: 
3708: 
87E0: 
87EB: 
87F0: 
87F8; 
8800; 
8808; 
3310: 
8818: 
8820: 
8828: 
8830: 
8838: 
8840: 
8848: 
8850: 
8858: 
3860: 
3868: 
8870: 
3878: 
3880: 
8888: 
8890: 
8898: 
88A0: 
8SA8: 
88B0: 
BBB8: 
8aC0: 
38CB: 
8800: 
3803: 
88E0: 
BBEB: 
83F0: 
88F8: 
3900: 
3903: 
8910: 
8918: 
8920: 
8928: 
8930: 
8938: 
8940: 
8948: 
8950: 
B958i 
8960: 
8968: 
8970: 
8978: 
8983: 
3988: 
8990: 
8998: 


D7 
29 


82 

07 


;8D  8D 
;0C  8D 
:32  BD 
;95  37 
;06  20 
;BA  87 
:D9  82 
:D0  05 
:6D  DB 
:3D  60 
B5  00 
.F7  60 
,  IC  A0 
:O0  82 
:20  20 
:83  28 
:1D  A0 
:84  20 

34  AD 

35  A0 
0A  4A 
4C  0C 
90  0B 
Al  87 
20  CA 
F0  97 
82  08 
87  4A 
AD  07 
AF  D0 
D0  8F 
29  DE 
37  4C 


55 
A0 

03 


88 
00 
23 


82  D0 
88  A0 


IB 
DB 


20 
32 


D9  82 
69  01 
83  ED 
D2  82 
AD  08 
90  03 


61 
03 


84 
4C 


Dl  82 
60  20 
4  9  3D 
0E  E0 
99  4A 
0E  C8 
30  46 
B9  4A 
32  60 
09  AD 
EF  82 
B2  32 
49  80 
C9  54 
18  AD 
BD  C8 
4A  8D 
13  83 
CB  20 
3F  84 


48  8D 
3D  95 
F9  82 

D7  82 
3F  84 

C9  03 
B3  87 
AD  09 

60  AD 
AD  4  7 

B2  8D 

CB  BC 

99  DB 

20  6F 

01  BC 
A9  EA 
83  20 
4C  F4 

02  20 
97  87 
8C  83 
02  4C 
4a  43 
8  8  AC 
A2  00 
4C  0C 
87  30 
C9  02 
20  20 
4A  90 
82  C9 
96  A9 
4A  90 
C9  BE 
0C  88 
C9  78 
23  74 
70  86 
AE  AD 
01  20 
13  83 
AD  02 
4C  DF 
8D  DB 
D8  82 
E9  00 
82  69 
EE  D9 
AD  49 
EC  82 
AD  09 
EF  32 
AE  E0 
6C  F0 
8D  CE 
48  28 
8D  68 
8D  8D 
AD  ES 
47  8D 
AD  49 
08  8E 
4C  EF 
D0  IB 
Dl  82 
AD  D2 
SB  33 
A0  01 
D0  82 
80  D2 


55  88 
87  A8 

68  29 
A0  01 
A9  00 
F0  14 
4C  AA 
82  69 

48  SD 
8D  A0 
DB  82 
Dl  87 
82  CA 

87  C9 
61  84 
8D  09 
D7  82 

82  eA 

D0  82 
A9  80 
DO  03 
FC  85 
E7  20' 
DS  82 
20  CA 

88  AE 
C7  20 
00  0B 

83  EA 
15  4A 
AE  F0 

06  8D 
97  AD 
D0  A7 
AD  07 
00  07 
86  C9 
A9  01 

07  82 
00  82 
6D  DB 
B2  69 
as  49 
82  38 
SD  DS 
80  09 

32  SD 
82  A9 
SD  48 
AO  08 

82  30 
AC  B2 

33  E0 
03  AO 
B2  32 
B9  4A 
4C  3B 

49  8D 

83  C9 
8D  B2 
8D  43 
47  8D 
82  AD 
AC  B2 

69  02 
82  69 
8C  B2 
20  D0 
BE  Dl 
82  BD 


4A  4A  99 

B9  2E  69 
E3  09  D9 
20  D0  3E 
63  AD  30 
4 A  B0  DA 

87  20  E5 
00  8D  91 
AO  07  F4 
OF  18  C0 
8C  3B  0B 
AO  01  87 

88  10  DB 
02  D0  2F 
83  20  SD 
82  08  CS 
20  2F  C2 
6A  90  CF 
8D  3A  EF 
BD  61  9A 
4C  FA  8E 
2A  90  FB 
BA  37  D7 
4A  4A  ED 
87  20  FB 
47  8D  61 
6F  37  2D 
CE  F9  5B 
4C  F6  02 
90  Al  A6 

04  C9  36 
95  87  0C 
D7  82  C5 
20  B3  11 
32  8D  Dl 
A9  7F  9C 
58  D0  lA 
BD  F9  10 
BD  F7  B3 
30  15  4E 
82  BD  Dl 
00  BD  01 
FF  18  68 
23  13  56 
82  AD  E4 
82  18  22 

05  82  60 

81  8D  C9 
2  3  F0  EC 

82  8D  C7 
D2  82  62 
82  AD  5C 
6F  B0  3E 
46  80  EF 
60  DO  62 
BD  08  lA 
39  C8  FE 
8C  B2  91 
9C  Fa  DD 
82  4C  95 
23  AE  D2 
68  8D  IE 
E0  33  14 
82  88  FE 
99  4A  2E 
00  99  BA 
82  20  0A 
82  AA  IE 
82  8E  Al 
3A  84  8E 


B9A0 
B9A8 
89B0 
8  9B3 
89C0 
89C8 
89D0 
8908 
B9E0 
89E8 
89F0 
89F8 
8A00 
3A03 
aA10: 
eA13 
BA20 
SA28 
BA30 
8A3S 
BA40 
eA48 
BA50 
8A58 
SASS 
8A63 
8A70 
8A7S 
eAB0 
SABS 
8A90 
8A98 
3AA0 
BAA8 
8AB0 
BAB8 
8AC0 
BAC8 
8AD0 
3A03: 
8AE0; 
8AE8 
3AF0 
3AF8 
BB00 
8B38 
8B13 
SB18 
SB23 
3B23 
BB30 
8B38 
8B40 
8B4B 
3B50 
8B58 
8B60 
8Be3 
BB7a 
8B73 
8330 
SBB8 
8B90 
3B98 
3BA0 
3BA8 
3BB0 
3BB8 
8BCa 
3BCe 


AC  D7 
49  84 
3E  B9 
AD  FF 
89  88 
30  80 
86  90 
B0  0A 


CI 
10 


lA  AD 
EB  A9 
83  A9 
33  D0 
35  D0 
83  20 
8C  80 
E9  84 
80  BD 
B2  32 
07  C3 
Ca  D9 
B9  4A 
32  E0 
00  03 
A9  02 
82  20 
4A  80 
80  B8 
4A  BD 
FF  80 
D2  82 
10  03 
20  20 
20  20 


18 
20 


:55  4E 
:  4F  52 
:23  20 
:20  29 
:20  20 
:B1  AE 
:B1  A8 
:Bl  AE 
:Bl  AS 
:B4  12 
:B4  12 
:B4  RE 
:B4  AB 
:B7  AE 
:C9  51 
:B7  AE 
:B7  A8 
:BA  AE 
;CC  51 
:BA  AE 
:BA  A8 
:BD  93 
:AB  93 
:AB  93 
:AB  AB 
:C0  5D 
:CF  50 
:C3  5D 
:AB  5D 
:C3  39 
:D2  39 
:C3  AE 
:C3  A8 


32  C0  6C 
R0  4C  3C 
89  3D  BA 
FF  99  Dl 

10  F4  20 
61  84  A0 

11  C8  C8 
20  55  83 
F0  09  60 
EE  A7  80 
BC  30  0D 
B0  8D  BB 
00  80  BB 
09  AD  8C 
03  20  92 
D7  82  20 
00  B6  85 
A9  7E  8D 
96  83  20 
AE  E0  83 
B9  4A  3D 
4A  3D  80 
80  8D  02 
7E  D0  08 
EE  02  82 
80  61  84 
13  83  20 

33  AD  01 
AO  49  8D 
88  8C  B2 
Dl  82  AD 
20  CI  82 
3D  20  20 
20  20  20 
20  01  30 
20  20  20 
13  12  3D 
54  49  4E 
20  24  FF 
20  2C  18 
2C  19  20 
2C  18  20 
66  06  Bl 
66  06  Bl 
66  06  Bl 
66  06  Bl 
03  75  B4 
03  75  B4 
03  75  B4 
03  75  B4 
45  60  B7 
45  60  B7 
45  60  B7 
45  60  B7 
00  78  BA 
00  78  BA 
00  78  BA 
00  78  BA 
3D  90  BD 
8D  90  BD 
3D  90  DB 
80  AB  AB 
57  5A  C0 
57  5A  C0 
57  5A  C0 
57  5A  05 
33  3C  C3 
33  3C  C3 
33  3C  C3 
33  3C  C3 


D0  ID 
D7  82 
89  A0 

82  CE 
06  83 
IC  20 
20  84 
00  06 
2C  67 
A9  00 
86  85 

83  20 

83  20 
80  00 
36  20 
2F  83 

00  03 
E0  83 
13  83 
EO  7E 
8D  49 

01  82 
82  8C 
EE  Dl 
20  06 
60  AC 
EC  32 
32  99 
09  J.4 
82  AD 
FF  FF 
F0  C6 
20  20 
20  20 
20  20 

19  3D 

20  20 
47  20 
3A  0D 
29  28 

20  20 
IE  66 
6C  66 
IB  66 
27  66 
54  33 
72  03 
15  33 

84  03 
7B  4  5 
69  4  5 

21  4  5 
2D  4  5 
7E  00 
6F  00 
24  00 
8A  00 
AE  BD 
4  2  AB 
09  BD 
A5  30 
50  57 
99  57 
0C  57 
30  57 
39  33 
4E  33 
18  33 
2A  33 
36  81 


3C  C9 
E3  0C 
01  CI 
B9  2C 
A9  05 
34  2E 
86  50 
20  AB 
33  2A 
00  93 
D0  74 
CE  50 
48  SE 
86  30 
20  80 
AD  8C 
20  3B 
A9  11 
AC  F4 
F0  B8 
3D  A9 
C8  D3 
B2  CB 

82  E5 

83  CD 
B2  4C 
99  BC 
4A  13 
99  IB 
FE  F9 
8D  66 
20  5D 
20  0A 
20  BD 
20  BC 
20  2F 
43  64 
46  51 
FF  6B 
20  Ae 
20  49 
AB  0F 

06  C9 
AB  B0 
63  23 
AB  DF 

7  5  A8 
AB  71 
63  16 
AB  4  5 
60  CB 
AB  AF 
63  ED 
AB  77 
78  04 
AB  C3 
63  6B 
AE  ES 
9F  F3 
AB  DD 
A2  28 
5A  A8 
96  Al 
AB  10 
9C  12 
AE  26 
3F  IF 
AB  42 
63  20 
AE  BE 


G-30   COMPUTE  JULY  1993 


:68 
;14 

:ae 

108 
:1B 
;02 
:72 
:4B 

:3I3 


:29 
:95 
100 
:52 
;9D 


8BD0:C6 

8BD8:AB 

eBE0:C6 

aBE3:C6 

8BF0:0B 

8BF8:06 

8C0fl 

8C08 

8C10 

acia 

8C20 

8C28 

8C301 

ec38; 

8C4a; 

8C4S: 

8C50:73 

8C58:0A 

8C60 

8C68 

8C70 

8C78 

8C80 

3C88:aa 

8C90: 26 

8C98:FF 

8CR0:00 

8CA8:83 

8CB0:20 

BCBa:00 

8CC0:71 

aCC3:DR 

8CD0:a4 

aCDa:6E 

8CE0:C0 

acea: 00 
8CF0:00 

acFa:iA 

8D00:4A 
8D08:00 
8D10:3B 
8D18:0A 
8D20:32 
8D28:01 
8D30:02 
BD38:0C 
8D40:16 
8D4a:FD 
8D50:A5 
8D58:48 
8D60:26 
8D68:A5 
8D70:03 
8D78:17 
3D80:3A 
8De8:0A 
8D90:8A 
8D98:24 
8DA0: 2E 
8DA8:27 
8DB0:E5 
3DB8: 85 
8DC0:C9 
8DC8;A9 
BDO0:A9 
8DD8:AA 
8DE0:28 
8DE8:E0 
8DFO:D0 
8DF8:90 


36  81 
36  31 
AE  81 
AS  31 
88  00 
10  E6 
00  13 
18  06 
15  A6 
08  IB 
60  00 
21  46 
08  2B 
B0  08 
54  E4 

02  61 
E0  08 
32  20 
0A  93 
12  0E 
99  46 
08  9D 

32  02 
A4  F0 
0C  A6 
FE  14 
93  33 
00  0E 
DB  00 
0C  A5 
00  60 
87  45 
38  09 
8A  E9 

07  E3 
00  40 

8  0  DA 
D0  IB 
8E  72 

00  71 

03  0B 
IC  14 

33  34 

02  03 

03  02 
0C  06 
IB  29 
48  AS 
23  48 
A5  24 
48  AS 
28  48 
86  FE 
8D  18 
8D  19 
85  FC 
69  0A 
18  8A 
85  26 
38  A5 
FE  90 
28  AS 

04  90 
03  D0 

01  2C 
A5  28 
A8  Bl 

02  F0 
14  A0 
0C  C9 


48  C6 
48  C6 
48  C6 

43  ce 

0C  D8 

06  11 

52  06 

14  96 

06  IB 
12  08 
IC  30 
02  21 
E4  00 
4B  B2 
04  61 
32  02 
7C  32 
0A  3  3 
D3  02 
95  26 
08  99 
02  03 
A0  70 
0C  A6 
42  08 
9A  C5 
00  64 
27  00 
4B  A7 
00  73 
71  02 
83  65 

89  42 
82  DF 

07  C0 
00  00 
8F  0D 
D0  81 
8E  9A 
86  73 
10  13 

12  0E 
35  36 
04  05 
02  03 
0F  06 
26  A5 
FC  48 
A5  22 
48  A5 

02  43 
A9  03 
A9  9E 

03  80 
03  8D 
A9  ED 
85  23 
69  0B 

13  8A 
FB  E5 
5F  A3 
Bl  22 

14  C9 
20  C9 
A9  02 
29  IC 
26  C0 
E4  85 
02  Bl 

90  B0 


4B  81 
0F  31 
87  81 
09  06 


02 
62 
13 
10 


06  08 
IB  2C 
02  IC 
70  08 
4B  86 
08  53 
02  00 
64  E4 
00  82 
02  0A 
93  E4 
0E  93 
48  08 
9D  30 
08  A0 

02  03 
9A  EF 
16  0C 
CB  00 
60  71 

00  0B 
59  00 
0E  27 
89  A3 
39  34 
82  EC 
DB  E8 

01  00 
DC  0E 
FF  FA 
8E  4A 
86  23 
18  IB 

15  30 
37  38 

06  02 

03  00 
0E  04 
FE  48 
A5  FB 
48  A5 
27  43 
A5  04 
85  FD 
85  FB 

16  03 
16  03 
85  22 
A9  EF 
85  25 
69  0D 
FD  A5 
00  Bl 
A8  Bl 
05  B0 

07  90 
AA  D0 
4A  4A 

02  D0 

04  C9 
FD  C9 

03  38 


63  57 
AB  2  9 
63  76 
00  A8 
C6  26 
12  84 
06  6C 
86  D8 
IB  C2 
08  C8 
32  94 
21  6F 
02  74 

60  95 

61  CI 
02  B6 
02  3F 
83  77 
02  36 
86  0D 
99  D0 
02  69 
72  96 
A6  Al 

12  55 
DF  10 
94  E5 
00  IC 
25  FD 
98  4B 
02  4E 
88  83 
8A  33 
82  96 
DB  CC 
02  10 
DC  5  3 
FF  CS 
80  40 

38  ED 
20  7C 
31  39 

39  33 

02  2B 
0C  9D 
06  84 
AS  F2 
48  12 
25  0D 
A5  0A 
43  9E 
A6  BC 
A9  D5 

13  98 
69  CB 
18  26 
85  0A 
A9  16 
85  14 
FC  4  9 
FD  EC 
24  0C 
04  DC 

03  24 

14  91 
85  6E 

04  86 
03  34 
80  47 
E9  Al 


8E00: 
8E08; 
8E10: 
8E18; 
3E20! 
3E28: 
8E3a; 
8E38: 
8E4a; 
3E48I 
3E50: 
8ES8i 
8E60; 
3E6a: 
aE70: 
8E78; 
aE80: 
8E88: 
8E90; 
8E98; 
aEA0i 
8EA81 
8EB0i 
8EB81 


30  18 
FD  65 
FE  B0 
A5  03 
8A  0A 
Bl  FD 
00  Bl 
03  91 
B9  74 
F7  63 
85  02 
68  85 
22  68 
85  FC 
68  85 
48  8A 
03  FE 
EA  EA 
05  9D 
0D  03 
00  0D 
0C  CF 
0C  D7 
00  DF 


65  03 

04  85 
96  A9 
69  0E 
A8  Bl 
18  65 
FB  38 
FB  CA 
8E  99 
85  28 
68  85 
24  68 
85  23 
68  85 
03  60 
48  BA 

05  01 
EA  2C 

06  Fl 
0D  05 
0D  C9 
0C  Dl 
0C  D9 
0C  42 


91  FD 
FD  90 
8B  85 
8  5  FE 
FD  8  5 
03  85 
E9  30 
10  E2 
00  30 
68  85 
26  68 
85  25 
68  85 
FD  68 
EA  EA 
FE  04 
68  AA 
00  AA 
0C  F3 
0D  07 
00  CB 
0C  D3 
00  DB 
0E  45 


18  A5  9A 
9A  E6  A4 
FD  18  CC 
A2  19  50 
FB  08  FB 
FC  A0  BF 
65  A3 
16  CA 
10  F.5 
68  78 
27  IB 
85 


18 

A0 

38 

04 

35 

68 

FB  6  8 

85 

EA 

01  D0  EB 


2D 
45 
FE  8  8 

08  eA 


68 

02 

0C  01  C0 
00  0B  9  8 
00  CD  3B 
00  D5  FB 
0C  DO  AE 
0E  00  IB 


EA  39 
37  DB 


Ed  Balchick  is  an  electrical  engineer 
from  Pittsburgh,  Pennsylvania,  wtio  en- 
joys programming  in  maciiine  lan- 
guage and  in  C.  Ted  Green  is  an  un- 
employed painter  from  Cleveland, 
Ohio,  who  also  enjoys  programming. 
They  both  enjoy  modifying  other  peo- 
ple's games  so  they  (Ed  and  Ted)  can 
win  them. 


RASCALS 


By  Bob  Broderick 

Just  before  dozing  off  during  another  bor- 
ing tiaul  of  galactic  space  animals  in 
your  freighter,  you  notice  a  red  light  on 
the  control  panel.  Uh-oh!  That  warning 
light  means  there's  been  a  power  failure 
in  the  cargo  hold,  and  all  of  the  animals 
have  escaped  from  their  electric  holding 
cells.  They  are  a  wild  and  dangerous 
bunch,  but  you've  got  to  get  them  cor- 
ralled. Without  a  moment's  hesitation,  you 
suit  up  and  set  out  to  recapture  those  in- 
tergalactic  rascals! 

Rascals  combines  arcade  action  with 
strategy  in  a  fast-paced  game  for  the  64 
that  is  written  entirely  in  machine  lan- 
guage. To  enter  it,  you'll  have  to  use 
MLX,  our  machine  language  entry  pro- 
gram. See  "Typing  Aids"  elsewhere  in 
this  section.  When  MLX  prompts  for  start- 
ing and  ending  addresses,  respond 
with  the  following. 

Starting  address:  0801 
Ending  address:  10B8 


Be  sure  to  save  a  copy  of  the  program 
before  you  exit  MLX.  Although  Rascals 
is  written  in  machine  language,  it 
loads  and  runs  tike  a  BASIC  program. 

Playing  the  Game 

As  the  brave  freighter  captain,  you  con- 
trol the  figure  in  the  lower  right-hand  cor- 
ner of  the  screen.  Use  keys  I,  J,  L,  and 
K  to  move  it  up,  left,  right,  and  down, 
respectively.  The  object  is  to  trap  afl 
the  moving  creatures  on  the  screen.  To 
do  this,  you  must  push  crates  that  are 
scattered  around  the  screen  to  form  a 
corral,  surrounding  a  rascal.  The  rascal 
mustn't  be  able  to  move  in  any  direc- 
tion, including  diagonally,  or  it  will  es- 
cape. You  can  move  as  many  crates  at 
one  time  as  you  like. 

Warning!  This  is  a  serious  game. 
You  have  one  life  and  can  lose  it  by 
coming  in  contact  with  a  rascal.  If  all 
the  rascals  have  been  boxed  in,  you've 
won  the  game.  After  each  game,  type 
Vto  play  again  or  Wto  end. 

A  Few  Questions 

However,  before  you  can  begin  play, 
you  must  answer  the  questions  on  the 
opening  screen.  The  first  question  will 
ask  you  how  many  rascals  you  want 
loose  in  the  hold.  Enter  a  number  from 
1  to  7.  Remember,  the  fewer  rascals 
there  are,  the  faster  they'll  go! 

The  next  question  regards  the  num- 
ber of  crates  available  to  you.  A  high- 
er number  will  give  you  more  boxes, 
making  the  game  easier.  A  setting  of  1 
will  give  you  the  least  amount  of 
crates. 

The  third  question  regulates  the 
speed  at  which  the  rascals  move.  A  set- 
ting of  1  is  the  lastest,  while  9  is  the 
slowest.  Finally,  you  will  need  to  con- 
firm your  answers  to  begin  play. 

A  timer  at  the  top  of  the  screen 
counts  the  number  of  moves  the  ras- 
cals have  made,  so  you  can  compete 
against  your  best  efforts.  Enjoy — and 
get  those  rascals! 

RASCALS 

0301:3C  03  0A  00  9E  20  32  30  64 

0809:36  34  00  00  00  00  FF  A2  E3 

0811:00  BD  49  03  9D  EB  IF  E3  FD 

0319:D0  F7  EE  14  03  EE  17  08  E0 

0821:AD  17  08  C9  29  D0  E3  A9  73 

0829:38  A2  31  A0  39  8D  07  03  44 

0831:8E  08  08  8C  09  03  E3  SE  ID 

0839:0A  08  4C  00  20  00  00  00  DA 

JULY  1993    COMPUTE        G-31 


PROGRAMS 


0841! 
0849: 
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0859: 
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0869: 
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0879: 
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0899: 
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08A9! 
08B1: 
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0aEl: 
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09A1: 
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09B1: 
09B9: 
09C1: 
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0901: 
09D9: 
09E1: 
09E9: 
09F1: 
09F9; 
0AB1: 
0A09: 
0A11: 
0A19: 
0A21: 
0A29: 
0A31: 
0A39t 
0A41; 
0A49: 
0A51: 
0A59; 
0A61: 
0A69: 


00  00 

A9  07 

A9  93 

21  D0 

21  D0 

AS  01 

BD  00 

D9  9D 

00  3A 

BD  El 

DD  9D 

03  3E 

04  85 
21  9D 
72  24 
4C  52 
D0  8D 
DC  A9 
A2  20 
AD  D9 
EE  19 
AD  D9 

20  AD 
9E  21 

as  FC 

FD  A0 

A0  28 

6F  21 

21  4C 
IB  D4 
BD  A0 
4  8  A9 
FC  SD 
AE  9E 
18  6D 
FD  69 
18'69 
AD  eB 

BA  21 
EE  6E 
25  F0 
D7  25 
00  8D 
6A  21 
97  04 
ID  8E 
96  04 
04  EE 
3A  D0 
00  00 

03  20 
B0  03 
21  B0 
9D  A0 
87  F0 
60  38 
00  00 

04  0D 

05  11 
A9  00 
A9  00 
AD  BA 
D0  EE 
49  D0 
D0  03 
03  4C 
4C  34 
28  85 
85  FF 
00  Bl 


00  00  00 
8D  86  02 
20  D2  FF 
60  00  FF 
A9  0E  3D 
29  FB  85 
D8  9D  00 
00  39  BD 
BD  00  DB 
27  9D  00 

00  3D  BD 
CA  D0  D3 

01  58  A2 
54  28  E8 
20  5E  20 
20  78  A9 
12  D0  A9 
IB  BD  11 
8D  14  03 
25  8D  A9 
D0  CE  A9 
25  8D  A9 
0D  DC  4C 
BD  AA  21 
BD  AB  21 
00  A2  00 

20  6F  21 
E0  00  D0 
15  21  8E 
CO  6C  21 

21  AA  A0 

20  91  FC 
es  21  6S 

21  8C  6C 
6C  21  90 

00  9D  AB 
D4  85  FD 
21  C9  87 
EE  9E  21 
21  AD  6E 

01  63  AD 
DO  03  EE 
9E  21  BD 
8D  9F  21 
AD  97  04 
97  04  EE 
C9  3A  D0 
95  04  AD 
03  8E  95 
00  00  20 
8A  21  C8 

20  8A  21 

03  20  8A 

21  E8  60 

04  C9  20 
60  00  00 
00  00  00 
0  5  2A  0  5 
06  Al  06 
80  BA  21 
8D  6D  21 
21  D0  EB 
20  E4  FF 
03  4C  F6 
4C  FA  23 
BE  23  C9 
24  AD  B8 
FE  AD  B9 
A9  A8  8D 
FE  30  22 


00  00 
8D  21 
A9  00 
A9  00 
20  00 

01  A2 
38  BD 
00  DA 
9D  00 
3C  BD 
00  DE 
A5  01 
00  BD 

00  F7 

20  CB 

01  8D 
7F  80 
D0  A9 
8E  15 

21  53 
21  D0 
21  M 
31  EA 
38  E9 
E9  00 

20  6F 
A0  50 
06  EE 
6C  21 
B0  FR 
29  Bl 
SA  A8 
91  FC 

21  A5 
AA  21 
21  A5 
68  91 
D0  03 
EE  9E 
21  CD 
6A  21 
6D  21 
6E  21 
A2  30 
C9  3A 
96  04 
10  8E 
95  04 
04  60 
90  21 

20  90 
C8  20 

21  60 
Bl  FC 
00  02 
00  00 
00  00 
6B  05 
BE  07 
4C  72 
4C  48 
AD  6D 
F0  Fl 
21  C9 
C9  4B 
4C  D0 
21  38 
21  E9 
BA  23 
A9  87 


6F 

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D0 

63 

8D 

80 

8D 

6E 

78 

53 

00 

E6 

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Bl 

9D 

B2 

3B 

68 

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10 

90 

15 

09 

DF 

AA 

F5 

20 

59 

21 

28 

lA 

96 

0D 

60 

83 

91 

03 

AD 

60 

97 

09 

33 

9A 

71 

AE 

93 

29 

EA 

85 

BD 

21 

EC 

20 

C4 

6A 

2E 

AD 

Al 

AA 

E6 

FC 

23 

Bl 

0C 

48 

80 

FC 

77 

A5 

E9 

FD 

C9 

FC 

7E 

EE 

62 

21 

14 

07 

09 

CD 

AF 

A9 

34 

8D 

E2 

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B7 

D0 

3C 

AD 

fi8 

9fi 

67 

C9 

12 

00 

EB 

B0 

12 

21 

D9 

90 

AE 

98 

45 

C9 

33 

18 

81 

00 

56 

ED 

03 

03 

59 

00 

FF 

23 

Al 

23 

80 

21 

06 

C9 

2D 

4A 

65 

D0 

5F 

DB 

F5 

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9C 

00 

C3 

R0 

36 

91 

25 

0A71 

0A79 

0A81 

0A89 

0A91 

0A99 

0AA1 

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0B11 

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0B59; 

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0BF9: 

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0C11: 

0C19: 

0C21: 

0C29: 

0C31: 

0C39: 

0C41: 

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0C51: 

0C59: 

0C61: 

0C69: 

0C71: 

0C79: 

0C81: 

0C89: 

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:FE  A9 

:FE  80 
:21  18 
:A9  04 
:a9  D0 
:F0  06 
:AD  BA 
;A2  01 
8  5  FE 
A0  00 
:C9  89 
:E8  4C 
:A5  FF 
:0F  A0 
:ED  BA 
:00  85 
:BA  23 
:20  A0 
:18  6D 
:B9  21 
:FF  18 
:AC  BA 
:4C  32 
:80  8D 
:38  ED 
:E9  00 
:C9  20 
:C9  88 
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18  SD 
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88    ES 


G-32        COMPUTE    JULY  1993 


/^N  r- 


0BD1 

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A2 

Sob  Broderick  is  a  student  at  California 
High  School  and  has  been  program- 
ming for  about  five  years.  He  wrote  Ras- 
cals because  he  wanted  a  small  ar- 
cade-style game  that  he  could  play 
with  relative  ease  and  few  rules.  He 
lives  in  San  Ramon,  California. 


SCUD 


By  William  F.  Snow 
There  has  been  a  lot  of  discussion  over 
the  past  few  years  about  how  little  peo- 
ple know  about  world  geography.  For  ex- 
ample, do  you  know  the  names  of  all  of 
the  countries  in  the  Americas?  Can  you 
at  least  venture  a  guess  as  to  how  many 
there  are  in  North,  Central,  and  South 
America?  Give  up?  There  are  35!  Despite 
its  military-sounding  name.  Scud  will 
help  you  learn  the  names  and  capitals  of 
these  35  countries. 

Enterlig  the  Program 

Scud  is  an  entertaining  and  fun  way  to 
learn  something  about  the  countries  of 
the  Americas.  It's  written  entirely  in  BA- 
SIC. To  help  avoid  typing  errors,  enter 
it  with  The  Automatic  Proofreader.  See 
"Typing  Aids"  elsewhere  in  this  sec- 
tion, Be  sure  to  save  a  copy  of  the  pro- 
gram before  you  try  to  run  it. 

Playing  Scud  isn't  difficult.  Plug  a 
joystick  into  port  2  and  then  load  and 
run  Scud.  The  opening  screen  will 
give  brief  instructions  for  playing  the 
game.  After  a  short  pause,  you  will  be 
presented  with  the  name  of  a  country 
and  asked  to  choose  the  capital  from 
a  list  of  three.  If  you  choose  incorrect- 
ly, you  are  given  the  correct  answer  in 
a  special  bulletin. 

Defend  the  Gty 

If  you  choose  correctly,  the  city  will  be 
displayed,  sirens  will  wail,  and  missiles 
will  be  launched  at  the  city.  It  will  then 
be  your  responsibility  to  use  your 
Scud  missiles  to  try  to  shoot  down  any 
enemy  rockets  before  they  reach  the 
city.  Use  the  joystick  to  aim  your 
Scud.  A  total  of  three  missiles  will  be 
launched  from  different  positions  dur- 
ing each  attack.  If  you  shoot  down  all 
three,  you  will  have  saved  the  city. 

Modifications 

Scud  was  written  to  help  teach  the 
names  and  capitals  of  the  countries  of 
the  Americas.  Since  Scud  is  written  en- 
tirely in  BASIC,  it  should  be  very  easy 
to  modify  the  game  so  that  the  capitals 
of  any  other  group  of  countries  or 
states  could  be  taught.  The  names  of 
the  countries,  followed  by  their  capi- 
tals, are  in  data  statements  in  lines 
1200-1300. 


In  order  to  modify  the  game, 
change  this  data  to  whatever  group 
you  wish  to  work  with.  Then,  the  foltow- 
ing  code  should  be  changed  to  reflect 
the  number  of  countries  or  states  you 
have  entered  into  the  data  statements: 
the  dimension  statements  in  line  40; 
the  FOR  in  line  80;  the  number  of  coun- 
tries in  tines  150,  160,  170  (the  scram- 
ble routine);  and  the  end-of-game  rou- 
tine in  line  200. 

Scud  is  fun  to  play  and  wilt  quickly 
teach  the  names  and  capitals  of  the 
countries  of  the  Americas  to  anyone 
who  wants  to  learn  them. 

SCUD 

BH  10  REM  COPYRIGHT  1993  -  COM 
PUTE  PUBLICATIONS  -  ALL 
{SPACElRIGHTS  RESERVED 
OD  20  REM  BY  WM.  F.  SNOW 
GG  30  GOSUB1020 

XJ  40  CLR:DIM  QS(35) ,AS(35) ,C0 

$(35)  ,CA$(35) ,Y(35) :V=53 

24  8:StJ  =  5  4272:POKESN+24,l 

5 

GS  50  POKE53280,7;POKE53281,7: 

POKEV+31,0 
QD  60  POKESN+4,0:PRINT"{CLR} 

{8  D0WbJ}"SPC(14)"{BLU}PL 
EASE  WAIT":PRINT" 
{3  DOWN) (3  SPACESlOUR  SP 
lES  ARE"; 
CD  70  PRINT"  CHECKING  ON  THE  E 

NEMY" 
DE  80  FOR  QA=1T035:READQS(QA) , 

A$ (QA) ;NEXT 
BE    90    FOR    S=12288    TO    12351;REA 

DSP:P0KES,SP:NEXT 
AB    100    FORS=12352TO    12415:READ 

SP;POKES,SP:NEXT 
QD    110    FORS=12416    TO    12479:REA 

D    SP:POKES,SP:NEXT 
BM    120    FORS=12480TO12543:READS 

P:POKES,SP:NEXT 
AK    130    FORS=12544    TO    12607:REA 

D    SP:P0KES,SP:NEXT 
JE    140    FORS=12e08    TO    12671:REA 

DSP:POKES,SP:HEXT 
FH    150    FOR    1=1    TO    35 
KG    160    X=INT  (RND (. ) *35)+l 
FC    170    FOR   CK=1    T035:IF    X=Y  (CK 

)THEN160 
SM    180    NEXTCK:Y{I)=X 
BD    190    CO$(X)=Q$ (I) :CA${X)=AS( 

I) :NEXTI 
GS    200    SC=0:FORI=1TO4:POKEV+I, 
0 : NEXT : POKEV+  21 , 0 : P=P+1 
:IF   p>35THENP»35:GOT011 
40 
AS    210    POKE53280,13:POKE53281, 

1 
MD    220    JR=INT (RND(.)*10)+2 
RC    230    PRINT" {CLR}{ 10    DOWN} 

{4    SPACES} SCUDS    HAVE    BE 

JULY  1993    COMPUTE        G-33 


PROGRAMS 


PB 

240 

SF 

250 

BK 

26a 

GJ 

27a 

RF 

280 

MP 

290 

JD 

300 

OF 


TO" 
:  IF    Q 

:IF    R 


HD    310 


MX    320 


SB 
GC 


330 
340 


HG    353 


XP    360 


SG 
FG 


370 
330 


KG    390 


QE    490 


PE 
AK 


410 
420 


JG    430 


n  (^Me)440 


CR    450 


HX    460 


AB 
HC 


470 
480 


EN    LAUNCHED    AT    THE 
PRINTSPCO)  "CAPITAL 
[SPACE} CBLK)"C0$ (P) 
PRINT:PRINTSPC(12) " 
(BLU) SHOULD    YOU    GO 
Q=INT (RND(.) *10)+1 
=P    THEN260 
R=INT (RND(.) *10)+1 
=P    OR    R=Q    THEN270 
POKE2040,192:POKEV+2  9,1 
:POKEV+4  0,1 

S  =  IOT  (RND(. )*3}+l:0N    S 
{SPACE}GOTO300,34  0,383 
PRINT:PRINTSPC (9) "{BLK} 
A) {BLU}"CAS(P) :PRINT:PR 
INTSPC(9) "lBLK)B) (BLU]" 
CA$(Q) 

PRINT:PRINTSPC(9) "{BLK} 
C) {BLU}"CAS (R) :PRINTSPC 
(9) "{3  DOWN) {CYN}HIT  Q 
CSPACE)TO  END  GAME" 
G0SUB6aQ:IF  BS="A"THEN4 
20 

GOSUB820:GOTO200 
PRINT:PRINTSPC(9) "{BLK} 
A) {BLU)"CA$ (Q) :PRINT:PR 
INTSPC(9)"{BLK}B) {BLU}" 
CAS{P) 

PRINT: PRINTS PC (9) "{BLK} 
C)  {BLU)"CA$(R) SPRINTS  PC 
(9)"{3  DOWN} {CYH}HIT  Q 
[ SPACE }T0  END  GAME" 
GOSUB6a0:IF  B$="B"THEN4 
20 

GOSUB820:GOTO200 
PRINT:PRINTSPC(9) "{BLK} 
A) {BLU}"CA$(R) :PRINT:PR 
INTSPCO)  "fBLK}B)  {BLU}" 
CA$(Q) 

PRINT: PRINTSPC{9) "{BLK} 
C) {BLU}"CA$ (P) :PRINTSPC 
(9) "{3  DOWN}{CYN}HIT  Q 
{SPACE}TO  END  GAME" 
GOSUB6a0:IF  BS="C"THEN4 
20 

GOSUB820:GOTO200 
PRINT" {CLR}": POKES 3 280, 
13:P0KE532S1,13 
PRINT" {HOME} (18  DOWB}"S 
PC (8) "{BLK}B": PRINTS PC ( 
7)"{PUR}NPE2  SPACES} 
{RVS}  {OFF}" 
PRINT"{3  SPACES}{BLK} 
{H}{A}rOP*  OP": PRINT" 
{4  SPACES) {PUR}OP^T} 
{RVS}  {OFF)<{N>BP{@}NP" 
PRINT" {3  SPACEST{BLKTo 
{SPACE){N>  {RVS}  (off! 
{N>B{PUR}M  M{N>";GOS0Bl 
120 

POKEV+21,3:XA=7  5:YA=200 
:  POKE  204 1 , 1 94 ; POKEV+39 , 
11:POKEV+40,6 
SC=SC+1:IFSC>3  THEN  GOS 
UB970:GOTO200 
PS=INT(RND(.)*3)+1:0N  P 
S  GOTO490,720,77a 


SQ    490    POKE2040,192:POKEV+39,1 

1;X=60:XX=255:FORA=1TO2 

5 : XX=XX-3 : POKEV, XX 
XX  500  POKEV+1,X:GOSUB570 
QA    510    POKEV+2,XA:POKEV+3,YA:N 

EXT 
EH    520    POKEV+3a,0 
SX    530    POKE204a,l93:FORA=lTO50 

:XX=XX-3:X=X+3: POKEV, XX 

:POKEV+1,X:GOSUB570 
KE  540  IFFB=0ANDPEEK(V+30) AND2 

=2THEN  GOSUB630:GOTO470 
BF  550  POKEV+2,XA;POKEV+3,YA:I 

F(P'JEK(V+31)  AND1)=1THEN 

910 
RR    560    NEXT;GOTO200 
MP    570    JY=PEEK(56320) AND15:FB= 

PEEK(56320)AND16:REM    RE 

AD  STICK  AND  BUTTON 
FA  580  IFJY=7THENXA=XA+JR: IF  X 

A>255THEN  XA=255 
Bfl  590  IFJY=11THENXA=XA-JR: IFX 

A<1  THEN  XA=1 
JD  600  IFJY=13THENYA=YA+JR: IF 

{SPACE}YA>250  THEN  YA=2 

50 
SS  610  IFJY=14THENYA=YA-JR: IF 

{SPACE}yA<l  THEN  YA=1 
XR  620  RETURN 
HQ  630  POKE2040,195:POKEV+39,2 

:GOSUB1100:POKEV,+  23,1:P 

OKEV+29,1 
DM  640  F0REC=1T03:P0KEV+39,EC: 

FORDE=1TO70 : NEXT : NEXT : P 

OKEV,0:POKEV+1,0 
MS  650  POKEV+3l,0:POKEV+23,0:R 

ETURN 
GS  660  GET  B$:IF  BS=""  THEN66a 
QB  670  RETURN 

MM  680  GET  B$: IFBS=""THEN6a3 
KB  693  IF  BS="A"0RB5="C"0RB$=" 

B"THENRETURN 
SA    700    IF    BS="Q"THEN1140 
XC    710    GOTO 6 80 
XF    720    POKE2a40,196:POKEV+39,l 

1 : POKEV, 60 :FORVS=3T0  203 

STEP5:GOSUB570 
EG  730  POKEV+1,VS:POKEV+30,0:P 

0KEV+2,XA 
EG  740  P0KEV+3,YA:IFFB=3ANDPEE 

K (V+30) AND2=2THENGOSUB6 

30:GOTO473 
JR  753  IF  (PEEK{V+31)AND1) =1  T 

HEN910 
GS  760  NEXT:GOTO200 
DG  770  POKE2040,197:POKEV+39,1 

1:POKEV,255:POKEV+1,220 
DC  780  FORX=25STO0STEP-3:GOSUB 

570 : POKEV,X: POKE V+30, 0 
HJ  790  POKEV+2,XA:POKEV+3, YA:I 
FFB=0ANDPEEK (V+30) AND2= 
2THENGOSUB630:GOTO470 
BM  800  IF  (PEEK(V+31)AND1)=1  T 

HEN910 
BR  810  NEXT:GOTO200 
AP  820  PRINT"{CLR}{4  DOWN} 

{6  RIGHT}{RED}OM  <H> 


{N}{2  SPACES}<H} 
{2  SPACES}{HH2  SPACES} 
0{Y>  {Y}H2  Y}  B  -(N}M 
T2  SPACES}{HJ-" 

DB  830  PRINT"{6  RIGHT5LN  <H} 
{NJ{2  SPACES }{H} 
{2  SPACES}{HH2  SPACES} 
L-fP}{2  SPACES}<N> 
13  SPACES}B  {NJ  M  {H}" 

KR  840  PRINT"{6  RIGHT}<H}M  <H} 
■tN>{2  SPACES}<H} 

{2  spaces}{h}{2  spaces} 
<hH3  spacesHn} 

{3  SPACES}B  <N> 
{2  SPACES}H{H>" 

FB  S5^  PRINT"{6  RIGHT}LN  M{P>N 
{2  SPACES}L{P>  L-fP}  L 
<P}{2  SPACES}{N> 
{3  SPACES}B  {N} 
(3  SPACES HH}" 

MA  360  PRINT  "(3  DOWN} {BLK} "SP 
C{4)CA5 (P) : PRINT "{BLU} 
{SPACE}THE  CAPITAL  OF 
{BLK}":PRINTSPC(4)C0$ (P 
) 

CQ  B70  PRINT"{BLU}{2  SPACES }HA 
S  BEEN  DESTROYED  " ; 

RP  880  PRINT"BY  SCUD  MISSLES. 
{3  SPACES}THE  PERSON  WH 
0  COULD  HAVE  SAVED  THE 
{SPACE}CITYDID"; 

BA  890  PRINT"  NOT  HAVE  ENOUGH 
{SPACE}lNF0RMATI0N  TO  G 
ET{2  SPACES}TO  THE  RICH 
T  CITY  IN  TIME." 

XS  900  PRINT"{3  DOWN) {a  RIGHT) 
■C6JHIT  ANY  KEY  TO  CONTI 
NUECBLU}":GOSUB660:RETU 
RN 

MP  910  POKEV+21,0:PRINT"{HOME} 
(20  DOWN)"SPC (4) "{RED}M 
•tF>{5  SPACES)N  N":GOSU 
B1100 

AR  920  PRINTSPC(4)"N  M 

{4  SPACES }N  NNM  N" 

QP  930  PRINTSPC(3) "TM  MfQ^IBBN 
{  +  JP{2  £j-Q":POKESN  +  4,0 

MC  940  FORDE'l  TO500: NEXT : FORC 
L=1704TO190  3:POKECL,32: 
NEXT 

FJ  950  PRINTSPC(3) "{UP}{BLK) 
{D}{0}  <K}{£}{2  IJR{R} 
L{£>@-C  +  ><7}":F0RDE  =  1T 
Oia00;NEXT 

QF  960  POKEV, 0:POKEV+1,0:POKEV 
+31,a:GOTO230 

PC    970    POKEV+21,0 

RH    980    PRINT"{CLR} {5    DOWN) 

(4  RIGHT} {BLK}THANK  YOU 
! !":PRINT:PRINT"{BLU}YO 
UR  KNOWLEDGE  AND  MARKSM 
ANSHIP"; 

AM  990  PRINT"  HAVE {4  SPACES )SA 
VED{BLK)": PRINT :PRINTCA 
S (P) :PRINT;PRINT"{BLU}T 
HE    CAPITAL    OF{BLK}" 

HR    1000    PRINTlPRINT    COS(P):PRI 


G-34        COMPUTE    JULY  1993 


NT"iBLU)" 
DB  1010  PRItJT"(5  DOWN}  (WHT)HIT 
ANY  KEY  TO  CONTINUE 

[BLU)":GOSUB660:SS=SS+ 

1:RETURN 
JA    1020    POKE532a0,10:POKE53281 

,10 

PG  1030  PRINT"[CLR) {3  DOWN} 
[BLK)"SPC{12) "N{2  T} 
[2  SPACES)H<(2  T> 
{2  SPACES  XGJ  {M} 
{2  SPACES )OM":PRINTSPC 
(12)"Ht@>{3  SPACES}-tGJ 
{4  SPACEsitG}  (M} 
{2  SPACES}{G}{H}" 

qa  1040  printspc{14) "h 
{2  spaces  j-cg  j 
{4   spacesHg>   <M> 
{2   spacesHghm}":prin 

TSPC{12) "{2  @>N 
{2  SPACES }M{2  @> 
{2  SPACES}Mi@>N 
{2  SPACES }LN" 
JD  1050  PRINT" {3  DOWN}{BLU} 

{3  SPACES }THE  enemy  IS 

LAUNCHING  SCUD  HISSIL 

ES  at  national  CAPITAL 

S"; 

KM  1060  PRINT"  in  the  AMERICAS 
. {3  SPACES}YOUR  JOB  IS 
TO  GET  TO  THE  CAPITAL 
UNDER  ATTACK"; 

KG  1070  PRINT"  AND  DESTROY  THE 
MISSILES.  USE  A 
(2  SPACES}JOYSTICK  IN 
{SPACE) PORT  TWO,"; 

RP  1080  PRIST"  BUT  BE  CAREFUL, 
[2    SPACES}EOUIPMENT  IN 
DIFFERENT  CITIES  DOES 
NOT  "; 

DF  1090  PRINT"  ALWAYS  RESPOND 
{SPACElWITH  THE  SAME  S 
PEED. ":GOSUB900: RETURN 

KG  1100  POKESN+4,129:POKESN+5, 
92:POKESN+l, 1:P0KESN,1 
00:FORF=1TO9  99:NEXT:PO 
KESN+4,0 

CE  1110  RETURN 

PD  1120  p6kRSN+14,5:P0KESN+13, 
16:POKESN+3,l:POKESN+6 
,240:POKESN+4,65 

CJ  1130  POKESN,240:POKESN+1,20 
:POKEV+30,0:RETURN 

QD  1140  PRINT"{CLR} { 5  DOWN} 

{7  RIGHT} YOU  SAVED  "SS 
"  OUT  OF  THE  "P 

SG  1150  PRINT:PRINT"{8  RIGHT}C 
ITIES  THAT  WERE  ATTACK 
ED" 

AA  1160  PRINT"{5  DOWN} 

{5  RIGHT  }W01ILD  YOU  LIK 
E  TO  TRY  AGAIN  (Y/N) ": 
GOSUB660 

FA  1170  IF  B$="N"THEN  END 

AX  1180  IFB$="Y"THEN  RUN  40 

CR  1190  GOTO1140 

SJ  1200  DATAANTIGUA  &  BARBUDA, 


ST.  JOHNS, BAHAMAS, NASS 

AU, BELIZE, BELMOPAN 
EK  1210  DAT ACANADA, OTTAWA, COST 

A  RICA, SAN  JOSE, CUBA, H 

AVANA, DOMINICA, ROSEAU 
PB  1220  DATADOMINICAN  REPUBLIC 

, SANTO  DOMINGO, EL  SALV 

ADOR,SAN  SALVADOR, GREN 

ADA 
FS  1230  DATAST.  GEORGE ' S,GUATE 

MALA, GUATEMALA, HAITI, P 

ORT-AU-PRINCE, HONDURAS 

XC  1240  DATATEGUCIGALPA.JAMAIC 

.   A, KINGSTON, MEXICO, MEXI 

CO  CITY, NICARAGUA, MANA 

GUA 
KG  1250  DATA PANAMA, PANAMA  CITY 

, SAINT  LUCIA, CASTRIES, 

SAINT  VINCENT  &  THE  GR 

ENADINES 
HJ  1260  DATAKINGSTOWN, TRINIDAD 
&  TOBAGO, PORT  OF  SPAI 

N, UNITED  STATES, WASHIN 

GTON  D.C. 
BP  1270  DAT AARGENT I NA, BUENOS  A 

IRES, BOLIVIA, LA  PAZ, BR 

AZrL,BRASILIA,CHILE,SA 

NT  I  AGO 
MX  1280  DATACOLOMBIA, BOGOTA, EC 

UAD0R,QUITO,GUYANA,GEO 

RGETOWN , PARAGUAY , ASUNC 

ION 
KE  1290  DATAPERU,LIMA,SURINAME 

, PARAMARI BO , URUGU AY ,M0 

NT  I VI DEO, VENEZUELA, CAR 

ACAS 
FS  1300  DATABARBADOS,BRIDGETOW 

N,ST.  KITTS  4  NEVIS, BA 

SSETERRS 
FE  1310  DATA00a,000,000,000,00 

0,000,00  0,000,000,000, 

00  0,000,000,000,000,00 

0,000 
GG  1320  DATA001,00a,000,003,00 

0,000,007,000,024,015, 

000,104,127,000,143,25 

5,000 
EB  1330  DATA143,255,000,104,12 

7,000,024,015,000,000, 

007,000,000,003,000,00 

0,001 
SG  1340  DATA000,000,000,000,00 

0,000, 000, 000, 000, 000, 

000,000,000,000,000,00 

0,000 
CJ  1350  DATA000,000,000,000,00 

0,000,000,000,000,000, 

000,000,000,000,004,00 

0,000 
FR  13-60  DATA006,000,000,007,00 

0,000,007,12  8,00  0,00  7, 

192,000,007,224,000,00 

7,240 
PX  1370  DATA003,007,248,000,00 

7,252,000,015,254,000, 

028,000,000,120,000,00 

0,144 


RF  1380  DATA0g0,000,144,000,00 
0, 224, 000, 000, 000, 000, 
000,000,000,000,000,00 
0,000 

KK  1390  DATA000,000,000,000,00 
0,000,000,000,000,000, 
000, 008, 000, 000, 008, 00 
0,000 

GK  1400  DATA008,000,000,008,00 
0,000,255,128,000,008, 
00  0,000,00  8,0  00,0  00,00 
8,000 

AC  1410  DATA000,008,000,000,00 
0,000,000,000,000,000, 
00  0,000,00  0,000,000,00 
0,000 

MA  1420  DATA00a,000,000,0OO,00 
0,000,032,000,008,03  2, 
032,004,032,000,000,03 
2,000 

KF  1430  DATA001,002,000,000,13 
2,000,000,072,000,128, 
048,000,064,120,002,09 
2,252 

FH  1440  DATA248,128,120,002,00 
0 ,048,000,003,072,000, 
00  0,13  2,0  00,001,002,00 
0,000 

CS  1450  DATA016,000,000,016,O0 
0,008,016,032,016,016, 
032,000,000,000,000,00 
0,000 

BK  1460  DATA000,003,255,128,00 
1,215,000,000,214,000, 
00  0,12  4,000,000,056,00 
0,000 

RR  1470  DATA040,000,000,040,00 
0,000,040,000,003,040, 
000,000,040,000,000,04 
0,000 

EC  1480  DATA000,340,000,000,04 
0,000,000,040,000,000, 
056,000,000,016,000,00 
0,016 

QP  1490  DATA000, 000, 016,000,00 
0,000,000,000,000,000, 
000,000,000,000,000,00 
0,000 

BA  1500  DATA000,000,000,000,00 
0,000,000,000,000,000, 
000,000,000,000,000,00 
0,000 

FK  1510  DATA003,000,000,007,00 
0,000,025,015,255,241, 
000,00  0,0  2  5,000,000,00 
7,000 

JE  1520  DATA000,003,000,000,00 
0,000,000,000,000,000, 
000,000,000,000,000,00 
0,000 

PD  1530  DATA800,000,000,00O,00 
0,000,000,000,000,000 

William  Snow,  a  teacher  for  more  than 
27  years,  is  vice  president  of  the 
McHenry  County  Commodore  Comput- 
er Club  in  fvicHenry,  tllinois. 

JULY  1993    COMPUTE        G-35 


PROGRAMS 


CRYPTARITHM  SOLVER 

By  David  Pankhurst 
When  I  first  bought  my  Commodore,  i 
used  it  often  to  solve  math  problems.  I 
liked  the  brute-force  approach  the  com- 
puter allowed.  I'd  just  have  a  series  of 
FOR-NEXT  loops  go  through  the  possible 
answers  until  a  solution  would  appear, 

That  was  fine  most  of  the  time,  but  even- 
tually I  came  across  a  type  of  math  prob- 
lem the  computer  couldn't  help  me  with, 
the  cryptarithm.  You've  no  doubt  seen 
this  type  of  problem  before. 

HELP 

+   THE 


YOUNG 


Each  letter  represents  a  different  digit, 
0-9.  In  this  example,  there  are  ten  dif- 
ferent letters,  so  all  ten  digits  are 
used.  The  words  HELP  and  THE  each 
make  numbers  that,  when  added  to- 
gether, match  the  result  in  YOUNG. 
There  are  no  restrictions,  except  that  0 
can't  be  the  first  digit  in  any  number. 

Clearly,  this  isn't  a  simple  loop  prob- 
lem. Let's  say  the  H  above  was  as- 
signed 1;  the  E,  2;  the  L,  3;  and  so  on 
throughout  the  puzzle.  A  sample  addi- 
tion could  then  be  tried,  and  the  result 
checked. 

So  how  many  times  does  this  need 
to  be  done?  To  completely  check  the 
puzzle,  H  has  to  be  tried  out  for  each 
of  the  9  digits  (leaving  out  0),  Eby 
each  of  the  remaining  9,  the  L  by  the 
remaining  8,  and  so  on.  This  gives  ap- 
proximately 9x9x8x7x6x5x 
4x3x2x1  choices,  or  3,265,920  dif- 
ferent combinations.  That's  a  lot  of 
loops  in  BASIC!  If  the  64  managed  one 
calculation  per  second,  it  would  take 
more  than  35  days  to  complete. 

To  the  Rescue 

Enter  machine  language.  Cryptarithm 
Solver  brings  ML  brute  force  to  these 
puzzles.  In  a  matter  of  hours,  it  can 
solve  most  cryptarithms.  A  puzzle  is 
first  broken  up  into  combinations,  and 
the  computer  tries  different  substitu- 
tions for  each  letter. 

If  the  result  is  correct  (totals  on  both 
sides  of  the  equal  sign  match)  the  puz- 
zle is  solved.  The  program  then  goes 
on  to  see  if  there  are  other  solutions. 

G-36        COMPUTE    JULY  1993 


Typing  It  In 

Cryptarithm  Solver  is  written  in  BASIC, 
but  it  pokes  machine  language  rou- 
tines into  memory  to  speed  calcula- 
tions. To  help  avoid  typing  errors,  en- 
ter the  program  with  The  Automatic 
Proofreader;  see  "Typing  Aids"  else- 
where in  this  section.  Be  sure  to  save 
a  copy  of  the  program  before  you  try  to 
run  it. 

Solving  Equations 

When  you  run  Cryptarithm  Solver,  the 
program  will  prompt  you  for  a  puzzle. 
To  solve  the  above  problem,  enter  it  in 
the  following  format,  ('y'ou  may  use  low- 
ercase letters.) 

HELP+TH£=YOUNG 

After  you  press  Return,  the  program 
displays  a  constantly  changing  sum  in 
the  bottom  of  the  screen.  This  is  a  win- 
dow into  the  processing  of  the  pro- 
gram. The  display  is  the  test  result  pro- 
duced by  each  combination.  Usually, 
the  result  is  wrong,  and  the  next  com- 
bination is  then  tried.  However,  when 
the  result  is  true,  the  solution  is  dis- 
played, along  with  the  time  it  took  to 
find.  Processing  then  continues  with 
the  next  combination. 

No  Key  Words 

You  need  to  watch  out  for  one  thing 
when  you're  preparing  input  for  Cryp- 
tarithm Solver.  If  you  typed  SEND  + 
MORE  =  MONEY,  the  program  would 
display  an  error  message  informing 
you  that  the  words  contained  an  em- 
bedded BASIC  function  or  command, 
This  is  because  the  BASIC  commands 
END,  OR,  and  ON  are  embedded  in 
the  formula,  and  the  computer  tries  to 
encode  these  as  commands.  To  avoid 
this  problem,  insert  spaces  between 
the  letters.  SEND  +  MORE=MO 
N  E  y  would  work  fine, 

Cryptarithm  Solver  works  well  with  all 
sorts  of  mathematical  operations,  not 
just  addition.  One  example  is  the  follow- 
ing multiplication. 

ABCDE*9=FGHIJ 

Entering  it  this  way  fixes  the  9;  only  let- 
ters are  changed  in  the  puzzle.  By  the 
way  there  are  two  solutions  to  this  puz- 
zle. As  with  other  computer  math  opera- 


tions, be  sure  to  enter  an  asterisk  for 
multiplication. 

Cryptarithm  Solver  works  at  ML 
speeds,  but  even  that  isn't  fast  enough 
for  instantaneous  results.  Depending 
on  the  formula,  the  program  can  per- 
form as  many  as  60  tests  a  second,  so 
it  would  still  take  half  a  day  to  solve 
some  puzzles. 

Even  Faster 

One  way  to  shorten  the  time  is  to  put 
the  result  first  on  the  line.  As  an  exam- 
ple, look  at  MONEY=SEND+MORE. 
Cryptarithm  Solver  starts  by  assigning 
1  to  M:  usually,  that  is  the  correct  digit 
for  the  first  place  in  the  sum.  So,  you 
can  save  testing  for  the  other  eight  dig- 
its, and  this  can  mean  solving  most  puz- 
zles in  less  than  an  hour.  The  exam- 
ples here  ranged  from  40  seconds  to 
three  hours,  using  these  tips. 

Other  Longuages 

Cryptarithm  Solver  is  not  restricted  to 
English.  It  also  works  in  French. 

ELEVE+LECON=DEVOIR 

This  translates  loosely  to  become  STU- 
DENT+LESSONS=HOMEWORK.  If  we 
entered  the  words  into  Cryptarithm 
Solver  as  ELEVE+LECON=DEVOIR. 
the  D  (which  logically  is  1),  would  be  as- 
signed 7,  and  it  would  have  to  go 
through  the  whole  cycle  to  solve.  By  re- 
versing the  order,  D  is  assigned  1  im- 
mediately, and  the  solution  is  that 
much  quicker.  It  took  me  64  minutes. 
(Ill  give  you  this  one.  The  answer  is 
69656  +  96078  =  165734.) 

When  the  program  finds  a  solution, 
leave  it  running  to  search  for  other  an- 
swers. When  all  reasonable  solutions 
have  been  tried,  however,  you'll  want 
to  stop  it.  To  quit,  hold  down  the  Q 
key.  You'll  be  asked  if  you  wish  to  con- 
tinue. Press  Y  to  continue  or  N  to  stop. 
To  slow  the  action,  hold  down  the  Ctrl 
key.  But  be  warned;  the  solutions  take 
much  longer. 

I  hope  you  enjoy  Cryptarithm 
Solver,  yet  one  more  way  the  brute- 
force  methods  of  computing  can  yield 
practical  results  and  eliminate  all  that 
difficult  thinking  for  us  humans.  To  end, 
here  are  two  more  puzzles: 

PETER+PETER+PETER+PETER=REP£AT 


IVIARS+VENUS+SATURN-i-URANUS=NEPTUNE 

CRYPTARITHM  SOLVER 

PH  100  REM  COPYRIGHT  1993  -  CO 
MPUTE  PUBLICATIONS  INTL 
LTD  -  ALL  BIGHTS  RESER 
VED 

RH  105  POKE  53280, 0:POKE  53281 
,0:PRINT"{CLR}  CYELKH} 

W" 

XK  110  PRINT" {8  SPACES }CRYPTAR 

ITHHS[2  SPACES}^OLVBR 
AQ  120  PRINT" {11  SPACES }BY  D.P 

ANKHURST 
BX  130  PRINT 

RE  140  INPUT  "CODE  STRING";XS 
XB  150  DIM  L(2fi) :L=0:GOSUB350: 

PP=P:YS="10234567a9" 
EM  160  FOR  1=1  TO  LEN(YS);POKE 
C-l+I ,ASC(MIDS (YS,I ,1) 

):NEXT:POKE  CH,LEN(Y5)- 

1 
AR  170  FOR  1=1  TO  LEH(X$):P0KE 
511  +  1  ,ASC(MID5 (XS,I,1) 

) :NEXT:POKE    I,0;SYS    491 

55 
SD  174  FOR  J=l  TO  I-1:IF  PEEK( 

SH+J)THEN    178 
AM    176    PRINT"{RVS}    EMBEDDED    BA 

SIC  FUNCTION  OR  COMMAND 
{OFF}":END 
GE  178  NEXT;Y=1 
JX  180  IF  PEEK(511+Y) <>0  THEN 

{SPACE)Y=Y+1:G0T0  180 
QQ  190  FOR  K=l  TO  Y-1:C=PEEK(5 

11  +  K)  :CS=CHR$  (C)  :IF  CS< 

"A"  OR  C$>"Z"  THEN250 
PX  200  IF  L=0  THEM230 
CR  210  Y=-1:F0R  1=0  TO  L-1:IF 

{SPACE)L(I)=C  THEN  Y=I 
CG  220  NEXT:  IF  YO-l  THEN240 
PA  230  L(L)=C: Y=L:L=L+1 
SA  240  POKE  PP,K:POKE  PP+1,Y:P 

P=PP+2 
HC  250  NEXT: POKE  PC,PP-P:FOR  I 

=0  TO  L-1:P0KE  X+I,I:NE 

XT: POKE  MX,L-1 
DC  260  PRINT"{CLR)" ; :F=0 
CS  270  PRINT"{HOMEl {24  DOWN]  " 

XS;:SYS  49152 
MS  280  POKE  198,0:Y=PEEK(78i) 
EB  290  IF  y=255  AND  F=0  THEN  P 

RINT:PRINT"{UP} {RVS|  SO 

RRY-KO  MATCH  {OFr)":GOT 

0340 
SO  300  IF  Y=255  THEN  PRINT: PRI 

NT"{UP}{RVS}  END  OF  LIS 

TS  {OFF)":GOTO340 
PP  310  IF  YOl  THEN330 
DK  320  F=F+1:PRINT"{2  SPACES}" 

INT (T 1/6 )/10 "SECONDS"; : 

PRINT: PRINT"  "X$;:SYS  4 

9158:GOTO280 
QH  330  IF  Y=0  THEN  PRINT" 

{2  SPACES3C0NTINUB?"; :W 

AIT  198,255:GET  Y$:IF  Y 


S="Y"THEN270 
EF  343  PRINT:PRINT"  FINISHED  A 

T"INT (TI/6)/10  "SECONDS 

":END 
DD  350  TIS="000a00":DS=1984 :IF 
PEEK(44)<>18  THEN  GOSU 

B  400 
RC  360  DX=50432:NX=DX+1:MX=NX+ 

l:X=MX+l:T=X+30:CM=T+8fl 

:C=CM+1:PC=C+30:P=PC+1: 

R=P+a0 
DR  370  RETURN 
RS    400    RESTORE:FOR    1=0    TO-1    ST 

EP-l:REAn   y$:I=VAL (YS) = 

-1:NEXT:X=    49152; data    - 

1 
HQ  410  READ  Y:IF  YO-2  THEN  PO 

KE  X,Y:X=X+1:G0T0  410 
KA  420  RETURN 
HP  430  DATA{2  SPACBS)24,144,  3 

0,  76, {2  SPACES)9,192, 

{SPACE}56 
AQ  440  DATA  176,  24,165,122,  7 

2,165,123 
FC  450  D&T&{2  SPACES)72,169, 

{2  SPACES}2,133,123,169 

,{2  SPACES }0 
SH  460  DATA  133,122,  32,124,16 

5,104,133 
SE  470  DATA  123,104,133,122,  9 

6,173, {2  SPACES} 2 
FK  480  DATA  197,141, {2  SPACES} 

0,197,165,122,  72 
XH  490  DATA  165,123,  72,176, 

C2  SPACES}6,  32,  63 
KR  500  DATA  192,  76,  56,192,  3 

2,137,192 
ER  510  DATA  104,133,123,104,13 

3,122,  96 
FB  520  DATA  174,244,197,142,  6 

9,198,206 
JD  530  DATA{2  SPACES)69,198,17 

4,  69,198,188,245 
KM  540  DATA  197,190,(2  SPACES} 

3,197,189,164,197 
JE  550  DATA  206,  69,198,174,  6 

9,198,  48 
PA  560  DATA{2  SPACES)15,188,24 

5,197,153,192, 

(2  SPACES}7 
HF  570  DATA  153,255, {2  SPACES} 

1,174,  69,198,  76 
SC  580  DATA{2  SPACES } 69 , 192 , 16 

9,255,162,(2  SPACES}1,1 

33 
HB  590  DATA  122,134,123,  32,11 

5,(2  SPACES}0,  32 
RS  600  DATA  158,173,165,  97,24 

0,{2  SPACES}3,162 
HQ  610  DATA{3  SPACES}!,  96,165 

,197,201,  62,208 
JJ  620  DATA{3  SPACES}3,162, 

(2  SPACES}0,  96,173,141 

,(2  SPACES}2 
HD  630  DATA  201,(2  SPACES}4,20 

8,  17,169, [2  SPACES}5,1 

60 


DS  640  DATA  255,162,255,202,20 

8,253,136 
KC  650  DATA  208,248,170,202,13 

8,208,241 
XH  660  DATA  174, {2  SPACES}0,19 

7,188,(2  SPACES}3,197,2 

00 
HQ  670  DATA  140,(2  SPACES} 1,19 

7,174,163,197,169 
AD  680  DATA(3  SPACES } 0, 157 ,  83 

,197,202,  16,250 
JS  690  DATA  174,(2  SPACES}0,19 

7,169,255,202,  48 
AX  700  DATA(3  SPACES } 9, 188 , 

(2  SPACES}3,197,153,  83 

,197 
JM  710  DATA  202,  16,247,173, 

(2  SPACES}1,197,205 
HB  720  DATA  163,197,240, 

(2  SPACES}2,176,  48,172 
KQ  730  0ATA(3  SPACES } 1, 197 , 185 

,  83,197,208,  12 
RP  740  DATA  174,(2  SPACES}0,19 

7,173, (2  SPACES}1, 197,1 

57 
QQ  750  DATA(3  SPACES } 3 , 197 ,  76 

,235,192,238,(2  SPACES} 

1 
RX  760  DATA  197,  76,199,192,17 

3, (2  SPACES}0,197 
QF  770  DATA  205,(2  SPACES} 2, 19 

7,208,(2  SPACES}3,  76, 

(SPACE} 63 
RF  780  DATA  192,238,(2  SPACES) 

0,197,169,(2  SPACES}0,1 

41 
HM  790  DATA(3  SPACES } 1 , 197 ,  76 

,171,192,206,(2  SPACES} 

0 
EM  800  DATA  197,  16,155,162,25 

5,  96 
XK  810  DATA  -2 

David  Pankhurst,  the  author  of  the 
Calc  II  spreadsheet,  lives  in  Montreal, 
Quebec,  Canada. 


FLASHER  64 


By  Henry  Sopko 

Focus  attention  to  where  you  want  it  on- 
screen with  Flasher  64.  You  can  make 
words  or  graphic  characters  flash,  scroll 
the  screen  while  they  flash,  and  have  as 
many  characters  flashing  as  you  want. 
Flasher  64  is  a  short  machine  lan- 
guage program.  To  enter  it,  use  MLX,  our 
machine  language  entry  program.  See 
"Typing  Aids"  elsewhere  in  this  section. 
When  MIX  prompts,  respond  with  the  fol- 
lowing addresses. 


Starting  address:  CCOQ 
Ending  address:  CDF7 

JULY  1993 


COMPUTE        G-37 


PROGRAMS 


Be  sure  to  save  a  copy  of  the  program 
before  you  exit  MLX. 

With  just  two  commands,  you  can 
mal<e  a  word  or  a  graphic  character 
flash  anywhere  on  the  screen.  As  with 
the  128  in  80  columns,  you  can  use 
the  command  CHR$(15)  to  turn  on  the 
flashing  and  use  CHR$(143)  to  turn  it 
off.  All  characters  can  be  made  to 
flash  with  the  exception  of  characters 
254  and  255.  These  two  characters  are 
used  in  a  special  way  in  the  program. 
However,  they  can  be  used  in  the  non- 
flashing  mode. 

You  can  also  use  your  own  custom 
characters  as  long  as  the  screen  mem- 
ory stays  at  $0400  (default).  Flasher  64 
commands  can  be  entered  in  both  di- 
rect and  program  modes.  Since  Flash- 
er runs  in  the  background  using  the 
IRQ  routine,  your  BASIC  or  machine  lan- 
guage programs  will  continue  to  exe- 
cute as  normal  without  slowing  down. 

How  It  Works 

A  second  screen  was  necessary  to  ac- 
complish this  flashing  technique.  The 
second  screen,  located  at  $C800,  is 
filled  with  the  byte  value  of  $FR  Then, 
when  the  command  CHR$(15)  is 
used,  the  character{s)  are  redirected  to 
the  second  screen.  The  command 
CHR$(143)  or  a  carriage  return  will  can- 
cel the  printing  of  the  character(s)  to 
the  second  screen  and  resume  print- 
ing them  to  the  main  screen.  While 
this  is  happening,  the  IRQ  routine  is 
scanning  for  characters  on  the  second 
screen.  Any  character  other  than  255 
will  be  printed  to  the  main  screen  locat- 
ed at  $0400  (1024). 

Two  phases  are  required  to  make 
characters  flash.  The  first  phase  puts 
the  characters  on  the  screen,  while  the 
second  fills  them  with  blank  spaces  giv- 
ing the  effect  of  flashing  characters. 

Also,  it  was  necessary  to  copy  the 
BASIC  ROM  and  the  Kernal  ROM  to 
the  underlying  RAM  to  support  the 
scrolling  of  the  flashing  characters.  A 
few  changes  were  made  to  the  Kernal 
so  that  the  two  screens  would  be  in 
sync  with  each  other  when  the  screen 
is  scrolled. 

To  use  Flasher  64  in  your  program, 
you  must  first  execute  the  program 
with  SYS  52224.  Do  this  only  at  the  be- 
ginning of  your  program.  After  you 
have  issued  this  SYS  command,  use 

G-38        COMPUTE    JULY  1993 


the  commands  CHR$(15)  and 
CHR$(143)  to  turn  on  and  off  the  flash- 
ing sequence. 

For  example,  after  you've  entered 
the  SYS  command,  enter  the  following 
line  in  immediate  mode. 

PRINTCHR$(15)"FLASH  0N"CHRS(143) 
"  FLASH  OFF" 

It's  also  possible  to  turn  off  all  or 
just  part  of  a  flashing  word.  Simply 
send  the  character  255  to  the  second 
screen  in  the  area  that  you  wish  to 
have  the  flashing  stopped.  In  order  to 
send  the  character  255,  you  must  first 
use  the  PRiNTCHR$(15)  and  then  in 
quotes  press  the  Ctrl-Rvs  keys  simulta- 
neously. While  you're  still  in  quote 
mode,  hold  down  the  Commodore  logo 
key  along  with  the  B  key.  This  produc- 
es a  character  value  of  255. 

A  Demonstration 

For  a  demonstration  of  how  these  com- 
mands are  used,  enter  the  demo  pro- 
gram and  study  its  commands.  The 
demo  is  written  in  BASIC.  To  help  you 
avoid  typing  errors,  enter  it  with  The  Au- 
tomatic Proofreader.  Again,  see  "Typ- 
ing Aids."  Since  the  demo  loads  and 
runs  Flasher  64,  make  sure  both  pro- 
grams are  on  the  same  disk.  After 
you've  studied  the  demo,  you  should 
easily  be  able  to  use  Flasher  64  in 
your  own  programs. 

Some  cartridges  may  interfere  with 
Flasher  64.  To  use  the  program  with  Su- 
per Snapshot  v5,  use  the  cartridge's 
>Q  command  to  quit  the  wedge  since 
Flasher  64  changes  the  IBSOUT  vec- 
tors to  point  to  its  own  routine.  This  prob- 
lem occurs  only  in  the  direct  mode, 


FUSHER  64 

CCO0:20 

B6 

CD 

A2 

75 

86 

SI 

20 

23 

CC08:96 

CC 

A9 

20 

78 

A2 

C6 

A0 

D3 

CC10:CC 

8E 

14 

03 

8C 

15 

03 

58 

7D 

CCie:A2 

00 

86 

92 

A2 

26 

A0 

CC 

B8 

CC23:8E 

26 

03 

8C 

27 

03 

8E 

94 

AA 

CC2  8:CC 

AE 

95 

CC 

F0 

06 

20 

7B 

AE 

CC30:CC 

20 

60 

CC 

C9 

93 

F0 

22 

Bl 

CC38;C9 

0F 

D0 

03 

20 

60 

CC 

C9 

AA 

CC40:aF 

D0 

03 

20 

7B 

CC 

C9 

0D 

E7 

CC48:Da 

0A 

AE 

88 

02 

E0 

0B 

90 

5F 

CC50:03 

20 

7B 

CC 

AE 

94 

CC 

4C 

5D 

CC58:C\ 

Fl 

23 

96 

CC 

4C 

38 

CC 

16 

CC60:8D 

91 

CC 

A5 

02 

8D 

92 

CC 

D7 

CC68:18 

69 

C4 

85 

D2 

A9 

CB 

8D 

B5 

CC70:88 

S2 

A9 

01 

8D 

95 

CC 

AD 

IE 

CC78:91 

CC 

60 

8D 

91 

CC 

AD 

92 

A0 

CC80 

CC 

85 

D2 

A9 

04 

8D 

88 

02 

40 

CC88 

A9 

00 

80 

95 

CC 

AD 

91 

CC 

0F 

CC90 

60 

80 

00 

00 

00 

00 

BE 

91 

09 

CC98 

CC 

8C 

92 

CC 

A2 

00 

A9 

FF 

43 

CCA0 

A2 

00 

A0 

C8 

86 

FS 

84 

FC 

56 

CCA8 

A0 

00 

91 

FB 

C8 

C0 

00 

D0 

9E 

CCB0 

F9 

E8 

E0 

04 

F0 

05 

E6 

FC 

44 

CCB8 

4C 

AA 

CC 

A9 

FE 

80 

E8 

CB 

23 

CCCO 

A  9 

93 

AE 

91 

CC 

60 

08 

48 

43 

CCC8 

8A 

48 

98 

48 

E6 

02 

A6 

02 

DF 

CCD0 

E0 

14 

F0 

03 

4C 

21 

CD 

A2 

53 

CCD8 

00 

86 

02 

A2 

00 

A0 

C8 

86 

19 

CCE0 

FB 

84 

FC 

A2 

00 

A0 

04 

86 

74 

CCE8 

FD 

84 

FE 

AB 

00 

Bl 

FB 

C9 

15 

CCF9 

FE 

F0 

28 

C9 

FF 

D0 

08 

ca 

04 

CCF8 

C0 

00 

F0 

18 

4C 

ED 

CC 

A6 

EC 

coaB 

92 

E0 

01 

F0 

aA 

91 

FD 

C8 

A7 

CD0B 

C0 

00 

F0 

08 

4C 

ED 

CC 

A9 

FF 

CD10 

20 

4C 

35 

CD 

E6 

FC 

E6 

FE 

44 

CD18 

4C 

ED 

CC 

A5 

92 

49 

01 

85 

8A 

CD20 

92 

68 

A8 

68 

AA 

68 

28 

4C 

4E 

CD28 

31 

EA 

A9 

C8 

A0 

28 

8D 

46 

DF 

CD30 

CD 

OC 

45 

CD 

A9 

CB 

A0 

00 

0D 

CD38 

8D 

4D 

CD 

BC 

4C 

CD 

A2 

00 

4F 

CD40 

A0 

00 

84 

FE 

B9 

00 

00 

C9 

44 

CD4  8 

FE 

F0 

28 

99 

00 

00 

C8 

C0 

90 

CD50 

28 

D0 

Fl 

18 

AD 

45 

CD 

69 

7B 

CD58 

28 

B0 

25 

SD 

45 

CD 

18 

AD 

F0 

CD60 

4C 

CD 

69 

28 

B0 

27 

80 

4C 

CE 

CD68 

CD 

A0 

03 

A6 

FE 

E6 

FE 

E0 

EF 

CD70 

lA 

D0 

Dl 

A0 

00 

A9 

FF 

99 

Dl 

CD78 

C0 

CB 

C8 

C0 

28 

D0 

F8 

60 

63 

CD80 

8D 

45 

CD 

EE 

46 

CD 

E6 

FE 

13 

CD88 

A0 

00 

4C 

5E 

CD 

8D 

4C 

CD 

EE 

CD90 

EE 

4D 

CD 

E6 

FE 

A0 

00 

4C 

E5 

CD98 

44 

CD 

78 

BE 

91 

CC 

A2 

04 

CA 

CDAO 

8E 

88 

02 

AE 

91 

CC 

4C 

C8 

Fl 

CDA8 

E9 

8E 

91 

CC 

20 

2A 

CD 

AE 

CF 

CDB0 

91 

CC 

58 

4C 

FF 

E9 

A0 

30 

01 

CDB8 

34 

02 

A2 

AS 

84 

FB 

86 

FC 

93 

CDC0 

A2 

00 

Bl 

FB 

91 

FB 

C8 

D0 

82 

CDC8 

F9 

EB 

E0 

20 

F0 

35 

Ee 

FC 

20 

CDD0 

4C 

C2 

CD 

E6 

02 

A5 

02 

C9 

DF 

CDD8 

02 

F0 

07 

A2 

E0 

86 

FC 

4C 

24 

CDE0 

CB 

CD 

A2 

9A 

A0 

CD 

8E 

0F 

B6 

CDE8 

E9 

ec 

10 

E9 

A2 

A9 

A0 

CD 

08 

CDF0 

8E 

14 

E9 

8C 

IS 

E9 

60 

00 

EF 

FLASHER  DEMO 

HG  5  REM  COPYRIGHT  1993  -  COHP 
UTE  PUBLICATIONS  -  ALL  RI 
GHTS  RESERVED 
DR  10  REM  FLASHER  64  DE^10 
KG  20  POKE53280,0:POKE53281,0 
KQ  30  IFL=aTHENL=l:LOAD"FLASHE 

R  64. ML", 8,1 
DE  40  SYS52224:REM  TURN  ON  FLA 

SHER  64 
EH  50  : 
CD  60  PRINTCHR$(147) ; :REM  CLBA 

RS  SCREENS 
AH  73  PRINT"{11  SPACES} (RVS) 

{YELjDEMO  OF  FLASHER  64" 
FM  80  PRINT 
KC  90  PRINT" {WHT}USE  THE  COMMA 

ND:  {RED)PRINTCHR5(15) 

(2  SPACES }T0  TURN  ON  FLA 

SHING" 
KR  100  PRINT"{RVS}{CYN)EG: 


PR  IK 


KE  120 
QA  130 


DH  143 


BS 

150 

EF 

160 

KS 

170 

KB 

180 

AP 

190 

CP 

200 

RB 

210 

CS 

220 

CM 

230 

KJ 

240 

CE 

250 

EK 

260 

EK 

270 

BD 

280 

CG 

290 

BE 

300 

MH 

310 

MK 

320 

QX 

330 

CG 

340 

HK 

350 

GF 

360 

(OFF) {2  SPACBS}PRINTCHR 
$(15) "CHRS(34) "FLASHER 
{SPACE}NOW  ON"CHRS(34) 
PRINTCHR$ (IS) "FLASHER  N 
OW  ON": REM  COMMAHO  TO  T 
URN  ON  FLASHING 
FORD=lTO6000:NEXT 
PRINT: PRINT"{WHT)USE  TH 
E  COMMAND:  (RED}PRINTCH 
RS(143){2  SPACEG3T0  TUR 
N  OFF  FLASHING." 
PRiNT"{RVS}{CYNlEG: 
{OFF} [2  SPACES }PRINTCHR 
S{15)"CHR$(34) "FLASH  ON 
"CHR$ (34) "CHRS (143) "CHR 
S(34); 

PRINT"  FLASH  OFF"CHR5(3 
4}  " 

PRINTCHR? (15) "FLASH  ON" 
CHR$  (143) "  FLASH  OFF" 
FORD=1TO6000:NEXT:REH  D 
ELAY  LOOP 

PRINT;PRINT"(WHT}USE  TH 
E  COMMAND:  {RED}PRINTCH 
RS(15) "CHR$(34) "{RVS} 
{7  B}"CHR5(34) ; 
PRINT"TO  TURN  OFF  A  FLA 
SHING  WORD." 
PRINT:PRINT"{RV33 {CYN}E 
G:{0FF}{2  SPACES}PRINTC 
HRS(15) "CHR$ (34) "FLASH 
{ SPACE }OH"CHR$ (34) :PRIN 
T 

PRINTCHR$ (15) "FLASH  ON" 
FORD=1TO3000;NEXT:REM  D 
ELAY  LOOP 

PRI NT : PRINT "{CYN}{ RVS }E 
G:{0FF}{2  SPACES}PRINTC 
HR$(15)"CHR$(34)"CRVS} 
■f7  B}"CHRS(34)  ; 
PRINT "TO  TORN  OFF  A  FLA 
SHING  WORD." 
REM  IFPEEK(146)  OlTHENX 
40: PEEK  THIS  LOCATION  F 
OR  ON  OR  OFF  CYCLE 
REM  IF  PEEK(146)=1  THEN 
CHARACTERS  ARE  ON  SCRE 
EK 

REM  IF  PEEK(146)=0  THEN 
CHARACTERS  ARE  OFF  SCR 
EEN 

IFPEEK(146)<>1THEN250:R 

EM  ] 

PRINT" {4  UP}"; :REH  MOVE 

UP  TO  WORD 
PRINTCHRS (15) "{RVS} 
{8  B}" 

FORD=1TO6000:NEXT:REM  D 
ELAY  LOOP 
PRINT:PRINT:PRINT 
PRINT"SCROLL  FLASHING  C 
HARACTER5  OFF  SCREEN" 
FORX=1T024:FORD=1T025;N 
EXTD;PRINT:NEXTX 
PRINT" {WHT }***********" 
CHRS (15)"  {PUR}tRVS}THA 


TS  ALL  FOLKS! {OFF}  "CHR 
$  (14  3)  "  [WHT  }******  *,^*** 
{CYN}" 


Henry  Sopko  lives  in  Hamilton,  Ontar- 
io. Canada. 


TYPE-SIM 


By  Donald  G.  Klich 

This  program  was  designed  to  let  you 
use  your  64  or  128  as  a  typewriter  for  fill- 
ing in  the  blanks  on  preprinted  forms,  ad- 
dressing envelopes,  typing  labels,  and 
other  such  tasks.  Preprinted  forms  are 
usually  designed  with  vertical  spacing  of 
six  lines  to  the  inch,  the  same  as  most 
printers.  Therefore  Type-Sim  allows  you 
to  set  your  printer  on  the  first  entry  line 
and  move  down  the  form  as  necessary. 
With  Type-Sim  you  can  set  a  left  or  right 
margin  to  orient  your  entries. 

Typing  It  In 

The  program  is  written  in  BASIC  2.0 
and  will  run  on  either  the  64  or  128. 
Use  The  Automatic  Proofreader  to 
avoid  typing  errors.  See  "Typing  Aids" 
elsewhere  in  this  section.  Be  sure  to 
save  your  program  before  using  it.  To 
take  advantage  of  Type-Sim's  upper- 
and  lowercase  printing,  be  sure  your 
printer  is  in  the  ASCII  conversion 
mode  or  an  equivalent  mode. 

Operation  Menu 

When  you  run  Type-Sim,  you'll  see  a 
menu  that  offers  four  data-entry  oper- 
ations (options)  and  an  exit  option.  Op- 
tion 1  allows  you  to  set  up  a  form  in  the 
printer  so  that  your  text  will  print  in  the 
desired  location.  You  must  first  supply 
a  column  position,  perhaps  along  the 
edge  of  the  form,  where  you  can  test- 
print  an  X.  When  the  Xprints,  the  com- 
puter sends  a  backspace  and  a  re- 
verse linefeed.  You  should  adjust  the 
form  to  make  sure  the  printing  is  in  the 
desired  location.  You  can  repeat  the  op- 
tion by  pressing  the  space  bar.  When 
the  form  is  correctly  positioned,  press 
Return  to  go  back  to  the  menu. 

Option  2  allows  you  to  select  wheth- 
er the  following  entries  will  be  left  (L)  or 
right  (R)  justified.  For  instance,  a  busi- 
ness address  would  be  left  oriented 
while  entries  on  an  income  tax  form 
would  be  right  oriented.  See  the  next 
option  for  setting  margin  settings. 


Option  3  is  where  you  enter  your 
text.  Before  you  start,  however,  you 
must  indicate  the  left  or  right  margin  set- 
ting from  which  your  entries  will  print. 
The  program  will  pack  data  to  the 
right  of  a  left  margin  or  immediately  to 
the  left  of  a  right  margin. 

After  you've  entered  the  margin  set- 
ting for  this  particular  entry  and 
pressed  Return,  you'll  be  prompted  to 
enter  the  phrase  or  line  of  text  to  be 
printed.  Press  Return  to  print.  If  you 
need  linefeeds  to  move  the  print 
head,  you'll  have  that  option  after  you 
print  each  entry.  To  return  to  the  menu, 
press  the  up-arrow  (t)  key. 

Option  4  permits  you  to  select  any 
additional  linefeeds  you  may  require  to 
move  down  the  form. 

Option  5  exits  the  program. 

nPE-SIM 

HH  10  REM  COPYRIGHT  1993  COMPU 
TE  PUBLICATIONS  IHTL  LTD 
-  ALL  RIGHTS  RESERVED 
GS  20  REM  TYPEWRITER  SIMULATOR 
GB  30  POKE53281,0:POKE53283,0: 
0PEN1,4:PRINT"{CLR}"SPC( 
8) "(2  DOWN) (BLU}UCCCCCCC 
CCCCCCCCCCCCCI" 
XH  40  PRINT"{BLU} {8  SPACES}B 
{IJTYPEWRITER  SIMULATOR 
{BLU)B";PRINTSPC(8)"JCCC 
CCCCCCCCCCCCCCCCCK" 
AK  50  PRINT" {DOWN} {CYN} 

{10  SPACES}MENU  OF  OPERA 
TIONS:" 
AF  60  PRINT"{D0WN} {7  SPACES} 

(RVS) {YEL}1{0FF) {WHT}  SE 
T  UP  FORM  IN  PRINTER" 
RB  70  PRINT"{7  SPACES) {RVS} 

{YEL}2{0FF}{WHT}  SET  OP 
{SPACE}L-R  POINTER" 
DA  80  PRINT"{7  SPACES) {RVS) 

{YEL}3{0FF} {WHT}  INPUT  T 
YPING  ROUTINE" 
RR  90  PRINT"{7  SPACES) {RVS} 

{YEL}4{0FF}{WHT)  EXTRA  L 
INE  FEEDS" 
JH  100  PRINT"{7  SPACES}{RVS} 

{ YEL35{0FF} {WHT}  QUIT  P 
ROGRAM" 
FP  110  GOSOB440:ONVAL (AS)GOTOl 
2 0,190, 2 5 0,4 10, 430: GOTO 
110 
SA  120  PRINT"{3  DOWN}{GRN}TO  A 
LIGN  THE  FORM,  ENTER  TH 
E  HORIZONTAL" 
BX  130  PRINT"COLUMN  WHERE  A  RE 
PEATED  <1}X{GRN)  CAN  BE 
PRINTED" 
SC  140  PRINT" {DOWN}USE  SPACE  T 
0  REPEAT  THE  <1JX{GRN} 
{SPACE]AND  RETURN  TO  EX 

JULY  1993  COMPUTE   G-39 


PROGRAMS 


FD 

150 

PR 

160 

EH 

170 

CX 

180 

FG 

190 

QK 

200 

HK 

210 

FG 

220 

CQ    230 

GD  240 
PA  250 
GP  260 


FR  270 

GK  280 
SA  290 

DS  300 
QG  310 
PH  320 

HQ  330 
XK  340 


DM  350 


PR  3S0 


IT"; 

PRINT". {2  SPACES}ENTER 

(SPACE) COLUMN  NUMBER:"; 

IINPUTN 

PRINT#1,SPC(N) "X":PRINT 

#1,CHR$(27) ;CHR5(106) ;C 

HRS(0) : PRINT #1,CHR5 (27) 

;"«"; 
GOSUB440;IFAS=CHRS  C32)T 

HEH1S0 

IFAS=CHRS (13)THEN50 
PRINT"{2  DOWN} {GRN)ENTE 
R  AN  {YEL)L{GRN}  IF  YOU 

ARE    PLANNING   TO" 
PRINT"ORIENT    YOUR    ENTRI 
ES    TO    THE    LEFT":PRINT 
PRINT"ENTER    AN     {VEL)R 
{GRN)    IF    YOU    ARE    PLANill 
NG    TO" 

PniNT"ORIENT  YPUR  ENTRI 
ES  TO  THE  RIGHT":PRINT" 
L/R?{2  SPACES}"; :G0SUB4 
40:M$=AS 

PRINTMS:IFM$<>"L"ANDH$< 
>"R"THEN190 
GOTO50 

PRINTCHR$ (14) 
IFMS<>"L"ANDM$<>"B"THEN 
PRINT"  (2    DOWN)n} 
{4    S PACES }L    OR    R    LOCATO 
R    ?":PRINTCHR${142) :GOT 
0190 

PRINT"{CLR} (GRN) 
(2  DOWN) (5  SPACES}ENTER 

AN  UP  ARROW  ( [YELlf 
{GRN})  TO  QUIT" 
L0$="LEFT":IFf1$  =  "R"THEN 
L0$=" RIGHT" 
A$="":PRINT"{GRN)  ENTER 

THE  PRINT  POSITION  FOR 

YOUR  ";L0$; : INPUT"  MAR 
GIN";A$ 

IFAS=CHR$(94)THENPRINT" 
{CLR)"CHRS(142) :GOTO50 
IFVAL (A$) >80ORA$=""THEN 
250 

P=VAL(A$) :AS="": PRINT" 
{5  SPACFS}ENTER  PHRASE 
{SPACE}TO  BE  PRINTED 
{WHT}":INPUTA$ 
IFRS=CHR$(94)THENPRINT" 
{CLR5"CHR$(142) :GOTO50 
IFM$="L"THENN=P: IFN+LEN 
(A$)>80THENPRINT"NO 
(SHIFT-SPACE} ROOM 
(SHIFT-SPACF,]T0 
(SHIFT-SPACE) PRINT": GOT  I 
0290 

IFHS="R"THENN=P-LEN (A$) 
+1:IFN<0THENPRINT"NO 
{5HIFT-SPftCE}R00M 
(SHIFT-SPACE)TO 
{ SH I FT -S  PACE ] PRI NT " : GOT 
0290 

PRINT#1,SPC(N) ;A$:PRINT 
#1,CHRS(27) ;CHR$(106) ;C 
HRS  (0)  :PRIOT#1,CHR$(27) 


HX  373 

DJ  380 

DF  390 

HQ  400 

PD  410 


PRINT"{GRN}{5  SPACES}LI 

NE  FEED?  y/N{3  SPACEST" 

; ;GOSUB440;PRINTA$ 

IFA$=CHR$(94)THENPRINT" 

{CLR}"CHRS (142) :GOTO50 

IFA$="Y"THENPRINT#1,"": 

GOTO250 

GOTO 250 

PRINT"{GRN}(2  DOWN) 

(5  SPACES3ENTER  NUMBER 

{SPACE}OF  LINE  FEEDS";: 

INPUTA$: IFVAL (A$) =0THEN 

50 

F0RI=1T0VAL{A$) tPRINTll 

:NEXT:GOTO50 

CL0SE1:END 

A$="";GETA$:IFA$=""THEN 

440 

RETURN 


Donald  Klich  is  a  frequent  contributor. 
His  most  recent  program,  CrossRef 
128,  appeared  in  tlie  May  1993  issue. 
He  lives  in  Mount  Prospect,  Illinois.     O 


FC 

420 

SM 

430 

RJ 

440 

FC 

450 

TYPING  AIDS 

MLX,  our  machine  language  entry 
program  for  the  64  and  128,  and 
The  Automatic  Proofreader  are  util- 
ities that  help  you  type  in  Gazette 
programs  without  making  mis- 
takes. To  make  room  for  more  pro- 
grams, we  no  longer  include 
these  iabor-saving  utilities  in  eve- 
ry issue,  but  they  can  be  found  on 
each  Gazette  Disk  and  are  printed 
in  all  issues  of  Gazette  through 
June  1990. 

If  you  don't  have  access  to  a 
back  issue  or  to  one  of  our  disks, 
write  to  us,  and  we'll  send  you 
free  printed  copies  of  both  of 
these  handy  programs  for  you  to 
type  in.  We'll  also  include  instruc- 
tions on  how  to  type  in  Gazette  pro- 
grams. Please  enclose  a  self-ad- 
dressed, stamped  envelope.  Send 
a  self-addressed  disk  mailer  with 
appropriate  postage  to  receive 
these  programs  on  disk. 

Write  to  Typing  Aids,  COM- 
PUTE'S Gazette,  324  West  Wen- 
dover  Avenue,  Suite  200,  Greens- 
boro, North  Carolina  27408. 


ONLY 

ON 

DISK 


In  addition  to  the  type-in  programs 
found  in  each  issue  of  the  magazine, 
Gazette  Disk  offers  bonus  programs. 
Here's  a  special  program  that  you'll 
find  only  on  this  month's  disk. 

Mergee 

By  Robert  Quinn 
Kooringall,  Waga  Waga 
NSW,  Australia 

This  month's  bonus  program  is  a 
tough,  thinking-person's  game  for 
the  64  that  can  be  played  from  the 
keyboard  or  joystick.  The  game  be- 
gins with  a  playing  field  that's  filled 
with  single-digit  numbers,  random 
boxes,  squares,  and  open  spaces. 
The  object  of  Mergee  is  to  move 
the  numbers  around  so  that  they 
merge  with  other  numbers  and  disap- 
pear from  play  Only  like  digits  can 
merge,  however,  and  when  all  of  the 
numbers  are  gone,  the  game  is 
over.  The  rules  are  simple,  but  there 
are  a  few  surprises  waiting  for  you 
that'll  make  Mergee  almost  as  frus- 
trating to  play  as  it  is  entertaining. 

Public  Domain  Programs 

Don't  forget  that  Gazette  Disk  now 
contains  the  best  of  public  domain 
programs  and  shareware.  For  a  com- 
plete rundown  of  the  programs  on 
this  disk,  see  Steve  Vender  Ark's 
"Share  This"  column,  which  makes 
its  debut  in  this  issue  of  Gazette. 

You  can  have  these  programs  and 
all  of  the  type-in  programs  found  in 
this  issue — ready  to  load  and  run — 
by  ordering  the  July  Gazette  Disk. 
The  price  is  $9.95  plus  $2.00  ship- 
ping and  handling.  Send  your  order 
to  Gazette  Disk,  COMPUTE  Publica- 
tions, 324  West  Wendover  Avenue, 
Suite  200,  Greensboro,  North  Caro- 
lina 27408.  You  can  order  by  credit 
card  by  calling  (919)  275-9809,  ex- 
tension 283. 


G-40        COMPUTE    JULY  1993 


REVIEWS 


SONY  DESKTOP 
LIBRARY 

Here's  your  chance  to  enter 
the  world  of  multimedia. 
With  the  Sony  Desktop  Li- 
brary, you  get  everything 
you  need:  a  CD-ROM  drive, 
a  sound  card,  and  a  collec- 
tion of  real  multimedia  soft- 
ware. This  next-generation 
product  goes  beyond  early 
CD-ROM  products,  giving 
consumers  more  of  what 
they  want  and  need:  plenty 
of  software  and  an  easy-to- 
use  front  end  to  the  CD- 
ROM  titles  and  hardware. 

My  evaluation  package 
had  an  external  drive.  Two 
other  packages  are  availa- 
ble (at  a  reduced  price,  too) 
with  internal  drives.  The  da- 
ta-retrieval speed  of  150K 
per  second  was  right  in  line 
with  multimedia  standards. 

Right  now  these  multime- 
dia products  ship  with  a 
Spectrum  16  sound  card, 
It's  Ad  Lib,  Sound  Blaster, 
and  Real  Sound  compati- 
ble. Software  that  supports 
the  card  in  native  mode 
sounds  superb,  even  better 
than  Sound  Blaster  emula- 
tion. A  nice  set  of  desktop 
speakers  provides  an  alterna- 
tive to  running  wires  to  your 
stereo. 

Six  full-blown  multimedia 
software  titles  will  get  you 
started.  There's  so  much  ma- 
terial, it'll  take  several 
weeks  before  you'll  have 
enough  time  for  more  than  a 
brief  sampling. 

In  addition  to  solid,  relia- 
ble hardware,  the  Sony  Desk- 
top Library  includes  the 
GeoWorks  CD-ROM  Manag- 
er as  part  of  the  package. 
It's  a  front  end  to  all  of  the 
CD-ROM  software  that's  in- 
cluded. All  you  do  to  run  a 
program  is  click  on  its  icon. 
The  package  includes  even 
more  than  front-end  soft- 
ware, though — it's  a  graph!- 


SONY 


Desktop  Library. 

nw  CiMpMfv  «dMm«U  Cfi-HM  &r^tm\  C£;^  \ 
wait  Bxttml  Oiivt 


With  the  Sony  Desktop  Library  you  get  all  sorts  of  stuff,  including  a 
CD-ROM  drive.  CD-ROM  titles,  and  speakers. 


^E*!*!*  l>jrk»f,  ^Ej-»*lfl  ^r<B 


^     € 


B 


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a: 


m      E 


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—     »•""<    ocM     Stoti.     F^;. 


1 


With  Dashboard  lor  Windows  1.0.  a  new  Windows  utility  from  Hewlett- 
Packard,  you  can  drive  your  computer  more  effectively. 


cal  environmenL  Many  of 
the  GeoWorks  niceties  that 
make  DOS  easier  are  there 
as  a  bonus. 

You  can  create  icons  for 
other  CD-ROM  titles  as  your 
library  grows.  That  way, 
you'll  always  have  the  same 
easy  interface  when  you  ac- 
cess your  CD-ROM  titles. 

I  wasn't  sure  I  could  run 
CD-ROM  programs  from 
DOS  until  I  called  Sony,  i 
didn't  find  any  mention  of  run- 
ning from  DOS  in  the  Sony  lit- 
erature, but  I'm  not  a  good 
manual  reader,  so  I  could 
have  missed  it.  After  talking 
to  the  company,  I  was  able 
to  install  an  icon  and  a 
group  in  Windows.  I  ended 
up  spending  more  time  run- 
ning GeoWorks  from  Win- 
dows than  DOS  and  had  no 
problems. 

The  bundled  software  var- 
ied in  quality,  but  my  two  fa- 
vorites were  Where  in  the 
World  Is  Carmen  Sandiego? 
and  The  New  G roller  Multime- 
dia Encyclopedia.  My  kids 
loved  them,  too.  If  you  have 


children,  the  accompanying 
software  will  provide  enter- 
tainment and  edification  for 
them  as  well. 

Some  of  the  programs 
did  the  unthinkable  and  cop- 
ied a  large  portion  of  them- 
selves to  my  hard  drive. 
Thinking  I  had  plenty  of  avail- 
able space,  I  tried  installing 
an  application  and  was  tak- 
en aback  when  I  discovered 
the  intrusion. 

The  GeoWorks  installation 
was  a  two-stage  process  re- 
quiring a  Ctrl-Alt-Delete 
boot  between  stages.  I  wish 
it  had  done  what  many  oth- 
er installations  do  and  reboot- 
ed itself,  followed  by  auto- 
matic spawning  of  thie  sec- 
ond half  of  the  procedure. 

In  spite  of  several  small 
complaints,  I  think  highly  of 
the  package.  If  you're  seri- 
ously thinking  about  getting 
a  CD-ROM  drive,  take  a 
good  look  at  this  package. 
It  may  be  just  what  you 
need.  And  Sony,  one  of  the 
leaders  in  CD-ROM  technol- 
ogy, will  probably  be  in  the 


busiriess  for  a  long  time. 

RICHARD  C   LEINECKER 

Sony 

(800)  352-7669 

$1,069.95  (external  package) 

Cfrcte  Reader  Service  Number  434 


DASHBOARD  FOR 
WINDOWS  1.0 

It's  compact,  neat,  conven- 
ient, and  fast.  In  fact,  I  like 
Dashboard  so  well  that  I  reg- 
ularly use  it  in  place  of  Win- 
dows' own  standard  Pro- 
gram Manager. 

Like  the  dashboard  in  to- 
day's high-tech  cars,  this 
Windows  utility  presents  an 
impressive  collection  of  high- 
ly visible  gauges  and  easily 
accessible  controls.  The  re- 
source gauge,  for  example, 
resembles  an  analog  fuel 
gauge  and  allows  you  to 
monitor  your  Windows  sys- 
tem resources.  The  memory 
meter  below  it  looks  like  an 
odometer  and  lets  you  mon- 
itor available  system  memo- 
ry. If  you  run  too  low  on  re- 
sources or  memory,  a  gas- 
pump  icon  blinks  to  alert 
you. 

In  Dashboard's  printer 
manager,  you  choose  from 
available  printers  by  clicking 
on  a  printer's  icon  button;  a 
light  at  the  bottom  of  the  but- 
ton shows  the  default  printer 
or,  if  you  have  a  fax  board, 
the  fax  software  to  which 
you  "print."  To  print  or  fax  a 
file  with  ease,  just  drag  and 
drop  it  from  Windows'  File 
Manager  to  the  appropriate 
icon. 

Forget  double-clicking 
when  you  use  the  Quick 
Launch  buttons.  A  single 
click  launches  your  most- 
used  apps,  identified  by 
icons  and,  with  enough 
room,  the  names  of  the  pro- 
grams, To  launch  less-used 
apps,  click  on  one  of  the 
group  buttons  in  the  Pro- 

JULY  1993    COMPUTE        89 


The  screen  saver  for 
high-powered  PCs. 


F: 


"inally,  there's  a 
screen    saver 
that  shows  off  ihe 
blazing    speed, 
stunning  graphics 
-^  and  spectacular 

sound*  in  your  PC. 
ORIGIN  FX  delivers  256-color,  high- 
res  images**  running  under  Windows 
-  with  27  entertaining  modules  cre- 
ated by  ORIGIN'S  award-winning 
computer  artists. 

Special  Bonus: 

If  you  own  Strike  Commander,  Wing 
Commander  II  or  Serpent  Isle, 
ORIGIN  FX  wtil  play  their  cinematic 
sequences  as  separate  modules  when 
the  games  are  installed  on  your 
hard  drive.  And 
that's  just  the 
beginning- 
many  future 
ORIGIN  games 
will  support 
this  feature  as 
well! 


Available  ot  a  software  retailer  near 

you  or  calf  1-800-245-4525  for 

MC/Visa/Discover  orders. 


ei9n  CflCM  Sr^n.  K.  FX.  Svpv^  Ut  tnj  Sri«  Ommt^  {I*  Irdmaii  d 
SydBi^  bi^  Bm^v^  Arti  4  o  ngmnA  ttifanart  c/  Qkxvk  An.  W«da»t  a  a 
mTf4lA  nqtfTBcf  b*  iniK.  "Aeivb  lii  Vhhgbns  be  mr^^nd  in  2S^<eiw  ii«dvwiii 

Cbcle  Reader  Service  Number  163 


90        COMPUTE    JULY  1993 


REVIEWS 


gram  menu  bar;  when  the  group  win- 
dow pops  up,  click  on  the  app  you 
want. 

You  also  have  buttons  for  the  Sys- 
tem menu  (like  the  one  in  Windows), 
the  Task  menu  (to  switch,  run,  and 
close  programs),  and  the  Layout  menu 
(to  create,  edit,  or  load  Dashboard  lay- 
outs). The  Dashboard  panel  also  has  a 
help  button,  a  customize  button,  a  min- 
imize button,  a  maximize  button,  and  a 
button  that  lets  you  hide  or  show  the 
Program  menu. 

The  Dashboard  clock  (digital  or  an- 
alog and  available  in  several  versions) 
lets  you  set  the  date,  the  time,  and 
alarms.  And  Dashboard's  mini  program 
windows  visually  represent  what  you 
have  on  a  particular  screen.  If  you  dis- 
like the  clutter  on  a  screen  with  a  pro- 
gram running,  an  uncluttered  screen  to 
the  left  or  the  right  can  be  just  a  click 
away 

Don't  let  its  compactness  fool  you: 
Dashboard  is  highly  customizable  and 
offers  much  more  depth  of  utility  than 
meets  the  eye.  If  you  enjoy  using  wall- 
paper to  add  variety  to  Windows 
computing,  you'll  love  the  way  Dash- 
board takes  no  more  room  than  nec- 
essary Most  important,  however.  Dash- 
board steers  you  through  Windows 
with  minimal  clutter  and  maximum 
speed  and  efficiency. 

MIKE  HUDNALL 

HewlBtt-Packard 

(800)  554-1305 

$99 

Circle  Reader  Service  Number  435 


SMITH  CORONA 
CORONAJET  200J 

With  laser-quality  output,  20  resident 
fonts,  and  a  compact  form  factor  only 
slightly  larger  than  a  loaf  of  bread,  the 
Smith  Corona  Coronajet  200j  ink-jet 
printer  is  going  to  be  as  popular 
as  .  .  .  well,  sliced  bread. 

If  you  add  its  optional  automatic 
sheet  feeder,  the  200j  takes  up  only 
about  as  much  desktop  space  as  a 
loaf  of  bread  spread  cros sways  on  an 
average-sized  manila  folder.  This 
should  be  welcome  news  to  people 
who  would  want  to  use  it  at  home  or  in 
a  small  business  {the  target  market  for 
this  printer),  who  often  need  all  the  ex- 
tra space  they  can  get. 

You  can  make  each  of  the  20  resi- 
dent fonts  bold,  italic,  or  underlined, 
including  Courier,  Times  Nordic,  and 
Letter  Gothic.  For  even  more  variety, 
you  can   use  the   14  optional  font 


cards.  The  200j  prints  in  portrait  and 
landscape  modes,  and  its  easily  in- 
stalled ink-jet  cartridge  is  replaceable. 
Smith  Corona  claims  laser-resolution- 
quality  printing — 300  x  300  dpi  for 
text  and  graphics — and  my  experi- 
ence confirms  the  claim.  Everything  I 
printed  was  crisp  and  dark — I  just  had 
to  be  careful  not  to  smear  freshly  print- 
ed pages  by  touching  them  before 


The  Coronajet  200j  packs  laser-quality 
printing  power  into  a  little  package. 

they  were  dry  The  printer  proved  equal- 
ly adept  at  printing  spreadsheets,  docu- 
ments in  XyWrite  and  fvlicrosoft  Word, 
OnTime  calendar  sheets,  and  BMP 
files  in  black-and-white  from  Windows' 
Paintbrush  program.  It  handled  multi- 
ple fonts  and  a  variety  of  files  with  no 
hesitation. 

The  200j  owner's  manual  proved  es- 
sentially adequate,  with  clear  setup  in- 
structions and  a  helpful  troubleshoot- 
ing section  but,  unfortunately,  no  in- 
dex. The  automatic  sheet  feeder 
comes  with  its  own  skimpy  booklet, 
which  is  helpful  but  confusingly  organ- 
ized, with  entries  in  multiple  languages 
for  each  section. 

To  be  honest,  after  I  inserted  the 
200j's  print  cartridge,  1  barely  glanced 
at  the  manuals  unless  it  was  to  consult 
the  troubleshooting  section.  It's  easy 
enough  simply  to  open  the  box,  con- 
nect  the  printer  to  your  computer,  set 
your  software  to  the  common  HP 
DeskJet  Plus  emulation,  and  go  to 
work.  To  install  the  70-sheet-capacity 
feeder,  you  simply  push  the  200j  on 
top  of  it  until  it  locks  into  place. 

The  200j  doesn't  present  you  with  a 
host  of  LEDs  and  switches  to  set, 
though  its  front  panel  does  conceal 
more  than  50  easily  accessible  switch- 
es to  make  adjustments  for  different 
fonts,  manual  or  automatic  paper  load- 
ing, and  other  commands.  The  graphs 
that  show  how  to  set  the  switches 
proved  somewhat  confusing,  so  I  was 
relieved  that  the  only  change  I  needed 
to  make  came  when  I  added  the  au- 
tomatic sheet  feeder,  The  200j's  pow- 


er  switch  is  on  the  back  of  the  printer, 
a  location  I  found  mildly  inconvenient. 

Besides  its  size,  printing  quality,  and 
ease  of  use,  the  200j  also  impressed 
me  with  its  quiet  operation.  If  my  dot- 
matrix  printer  provides  no  smearing 
problems,  it  does  provide  plenty  of 
noise  pollution.  Compared  to  it,  the 
200]— rated  at  less  than  45  dB — was  vir- 
tually inaudible,  even  in  my  cramped 
10-  X  10-foot  home  office.  1  can't  imag- 
ine anyone  being  bothered  by  its 
noise  level. 

The  only  real  problems  1  encoun- 
tered using  the  200j  involved  loading 
paper.  It  wouldn't  accept  envelopes 
loaded  longways,  a  necessity  for  the 
HP  DeskJet  Plus  emulation  in  Nvelope 
Plus.  It  also  gave  trouble  when  1  tried 
loading  it  with  recycled  office  paper — 
the  backs  of  old  press  releases,  errant 
printouts,  and  the  like — sometimes  feed- 
ing two  sheets  at  once  at  odd  intervals. 
Using  fresh  paper,  though,  I  had  no 
trouble  using  the  200j. 

At  worst,  the  problems  I  had  using 
the  Smith  Corona  Coronajet  200j  were 
minor  quirks.  Anything  this  small  that 
prints  this  well  without  making  any  ap- 
preciable noise  deserves  an  unre- 
served recommendation. 

EDDE  HUFFK/AN 

Smith  Corona 
(800)  448-1018 
(203)  972-1471 
Coronajet  200j— S499 
Optional  sheet  feeder— $89 
Circle  Reader  Service  Number  43G 


DEC  43aDX  LP 


Deciding  which  computer  system  to 
buy  can  be  difficult.  In  most  cases, 
once  a  business  commits  itself  to  a  spe- 
cific product,  it  must  stick  with  it. 
That's  one  reason  DEC  (Digital  Equip- 
ment Corporation)  has  targeted  business- 
es for  its  new  family  of  PCs.  The  upgrada- 
ble DEC  433DX  LP  based  on  Intel's  33- 
MHz  486DX  processor,  can  be  used  for 
demanding  desktop  business  as  well  as 
for  technical  applications. 

How  difficult  is  it  to  set  up  the  DEC 
433DX?  The  system  comes  with  DOS 
5.0  and  Windows  installed.  First,  1 
checked  the  user's  guide  for  anything 
unusual.  Then,  I  plugged  in  the  appro- 
priate cables  and  power  cord  and 
turned  on  the  system. 

The  easy-to-understand  Getting  Start- 
ed handbook  provides  all  the  neces- 
sary information,  as  well  as  helpful  illus- 
trations for  inexperienced  users.  You 
also  get  the  DEC  300/400  LP  Series  Us- 
er's Guide,  the  MS-DOS  5.0  User's 
Guide  and  Reference,  and  an  opera- 
tions manual  for  QAPIus,  an  advanced 
system  diagnostics  software  package. 


1  ran  a  variety  of  applications  to 
check  the  system's  compatibility,  includ- 
ing Microsoft  Word,  Excel,  PowerPoint 
for  Windows,  Picture  Wizard,  the  Win- 
dows and  DOS  versions  of  Express  Pub- 
lisher, a  couple  of  DOS  shareware  pro- 
grams, and  several  other  commercial 
programs.  1  found  no  incompatibilities. 

To  remove  the  system  cover,  1  had 
to  unlock  the  safety  lock  on  the  back  of 
the  unit  with  the  key  provided.  The  cov- 
er is  easy  to  remove.  I  found  it  hard  to 
reach  the  system  battery,  but  it  seldom 
needs  replacement,  fortunately 

This  33-MHz  system  includes  a  DEC 
two-button  mouse,  one  parallel  and 
two  serial  ports,  two  floppy  and  two 
hard  drive  controllers,  a  Super  VGA  vid- 
eo adapter  integrated  with  the  system 
board,  and  three  open  expansion 
slots. 

Vents  along  one  side  of  the  unit 
should  be  adequate  to  keep  the  sys- 
tem's power  supply  from  overheating. 
You'll  probably  find  the  fan  noise  bare- 
ly noticeable. 

Easy  access  to  reset  and  on/off  but- 
tons is  essential.  You  can  find  both  of 
these  buttons  on  the  front  of  the  DEC 
433DX. 

You  can  get  a  66-MHz  upgrade  for 
the  DEC  433DX,  and  it's  easily  in- 
stalled thanks  to  DEC'S  ZIP  (Zero  In- 
sertion Force)  slot,  The  486DX  includes 
a  coprocessor  in  the  CPU  chip,  but 
DEC  accommodates  a  separate 
coprocessor  to  aid  the  computer  in 
CAD-CAM  operations. 

It's  easy  to  access  the  unit's  4MB  of 
SIMM  RAM  chips.  The  standard 
amount  of  DRAM  can  be  increased  to 
64MB  using  the  four  SIMM  sockets. 
The  DEC  433DX  requires  SIMMs  with 
an  access  time  of  70  ns  or  faster. 

The  price  of  the  DEC  433DX 
doesn't  include  a  monitor.  Several  are 
available,  including  monochrome  or  col- 
or VGA  ranging  from  the  basic  640  x 
480  to  a  multisync  1024  x  768  nonin- 
terlaced model. 

No  surprises  come  with  the  DEC 
433DX  keyboard.  It  features  a  stan- 
dard layout  with  soft-click  keys  and  func- 
tion keys  along  the  top. 

The  one-year  on-site  warranty  is  com- 
parable to  those  found  with  a  lot  of  oth- 
er systems  and  is  better  than  some, 
The  company  offers  a  toll-free  custom- 
er and  technical  support  hot  line  and  a 
consulting  center. 

1  found  the  DEC  433DX  to  be  a  sol- 
id, dependable,  easy-to-use  system, 
Businesses  looking  for  an  upgradable, 
modular  (80  percent  of  the  compo- 
nents are  common  to  the  other  DEC 
PC  family  members),  and  net- 
work-ready system  would  be  advised 
to  check  this  one  out. 

JOYCE  SIDES 


Lookii^ForFun 
Recreation? 


Play  your  old  favorites  UkeBvidgv  and  Chess 
plus,  exciting  news  ones  like  BoogeisV 


Like  to  Draw?  WeR,  we've  got  a  game  called 
Graffiti"  that  you're  gonna  love! 


Alone  or  with  friends,  MiniGolp"  is  a 
whimsical  collection  of  traps  and  greens. 


Have  We  Got 
APlaceForYou! 

See  Our  Ad  On 
The  Back  Cover. 


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TM  defies  J  trxl«n«i:o!  The  Sena  tMvofk  01993  Ttie  Sierra  fJetwodt 
Offer  SJIO 


Need  a  network  at  home? 
See  page  91 

Want  to  speed  up  Windows? 
See  page  55 

Don't  like  mice? 
See  page  251 

What  do  you  do  when  your 

computer  won't  boot? 

See  page  I 

Need  help  organizing 

your  hard  drive? 

See  page  35 

What  is  TrueType  and  what 

does  it  mean  for  you? 

See  page  104 

COMPUTE 
MAGAZINE'S 
POWER  TIPS 

has  the  answers  to 

these  and 

hundreds  of  other  tips. 


nnpuTE 

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To  order  your  copy  send  $16.95  plus 
$2.50  for  shipping  and  handling  (U.S.,  $4 
Canada  and  $6  other)  to  COMPUTE 
Books,  c/o  CCC,  2500  McCtellan  Ave, 
Pennsauken,  NJ  08109.  (Residents  of 
NC,  NJ,  and  NY  please  add  appropriate' 
tax;  Canadian  orders  add  7%  GST.)  All 
orders  must  be  paid  in  U.S.  funds 
drawn  on  a  U.S.  bank.  VISA  and  ft/lasler- 
Card  orders  accepted:  be  sure  to  in- 
clude your  card  number,  expiration 
date,  and  signature.  Offer  good  while 
supplies  last. 


REVIEWS 


DEC 

(800)  DIG-ITAL 

S2,t99 

circle  Reader  Service  Number  437 


AUTOCAD  RELEASE  12 

AutoCAD  Release  12  is  an  upgrade 
wish  list  for  casual  users,  as  well  as  for 
hardcore  progran"iming  hackers  and 
third-party  developers.  While  more  pow- 
erful and  advanced  than  any  other 
CAD  program,  previous  versions  of 
this  premier  drawing  program  foun- 
dered in  the  aspects  of  speed  and 
ease  of  use.  They  required  regenera- 
tions for  all  but  the  slightest  size  chang- 
es, and  operators  had  to  memorize 
and  enter  archaic  commands  for  even 
the  simplest  tasks.  As  a  teacher  with 
more  than  20  students,  I  had  to  pro- 
gram a  command  sequence  in  the  ear- 
ly evening  and  let  it  run  overnight  be- 
cause the  equipment  and  software 
were  so  antiquated. 

With  Release  12,  the  program's  new 
speed  and  flexibility  take  full  advan- 
tage of  32-bit  computing  capability, 
evolving  networks,  and  advanced  plot- 
ting technology.  The  difference  from 
previous  versions  is  immediately  appar- 
ent. AutoCAD  has  emerged  from 
dweebware  into  the  trendy — and  time- 
saving — arena  of  graphical  user  inter- 
faces, with  pull-down  cascading  men- 
us, cursor  menus,  programmable  dia- 
log boxes,  TIFF  and  EPSI  raster  image 
inputs  and  outputs,  and  internal  render- 
ing capability. 

Eminently  user-friendly,  Release  12's 
pull-down  menus  also  remember  your 
last  input  choice.  Expert  users  who 
type  commands  at  the  prompt  line  will 
find  all  suboptions  of  the  commands 
on  the  side  menu,  which  can  be 
turned  off  to  provide  a  wider  screen. 
The  3-D  capabilities  of  cameras  and 
lighting  angles  that  distinguish  CAD 
from  paper-and-pencil  drawings  now 
appear  within  AutoCAD  inside  the  pull- 
down Render  menu,  so  you  no  longer 
need  to  enter  AutoShade. 

The  25  new  dialog  boxes  replace 
cumbersome  line  commands  in  start- 
ing and  opening  drawings  (no  more 
hunting  around  the  hard  drive),  plotting 
{with  a  brand-new  paper-saving  pre- 
view option),  and  customizing.- 

You  can  enter  the  command  and 
quickly  change  any  of  the  settings  with- 
out having  to  scroll  through  needless 
text  questions.  And  you  can  correct  mis- 
takes if  you  catch  them  before  press- 
ing the  OK  button,  or  you  can  simply 
cancel  and  start  again. 


Programmable  dialog  boxes  consti- 
tute a  veritable  revolution  for  AutoCAD 
users,  allowing  a  new  dialog  box  to  be 
defined  by  the  programmer  rather 
than  by  the  limitations  of  the  program. 
The  Dialog  Control  Language  (DCL)  is 
incorporated  with  LISP. 

Release  12  brings  plotting  into  the 
nineties.  The  plot  dialog  box  allows 
multiple  plotter  configurations  for  both 


':■:^^^r  1 

■^-'//j'Jrr  1 

\m 

'  " 

AutoCAD  Release  12  boasts  174 
enhancements  over  the  previous  version. 

plotters  and  printers.  The  plot  preview 
function  displays  the  plot  image  in  par- 
tial or  full  format,  superimposing  the  pa- 
per extent  over  the  image.  Zoom  and 
Pan  ensure  that  your  plot  is  correct  pri- 
or to  sending  it  to  your  output  device, 
I  found  one  error  in  which  a  plot  set  to 
Vs  inch  =  1  foot  0  inches  did  not  plot 
to  the  correct  scale  and  had  to  be  re- 
set to  1  =  96,  but  Autodesk  has  appar- 
ently compiled  a  new  plotter  driver  to 
counteract  this  oversight. 

With  the  program's  ability  to  output 
raster  files  from  EPS,  FITS,  TIFF,  GIF, 
and  TGA  formats;  image  resolution  as 
high  as  1024  x  768;  up  to  256  colors; 
and  programmable  layers,  linetypes, 
and  line  widths,  perhaps  Autodesk 
should  be  targeting  the  desktop  publish- 
ing crowd.  RASTERIN.EXP  a  Release 
12  AutoLISP  Xload  function,  pulls  in 
the  faster  image  similar  to  a  block. 

Even  network  users  have  a  produc- 
tivity  feature,  with  the  ACAD-P  option  al- 
lowing them  to  plot  from  outside  Au- 
toCAD without  requiring  an  additional 
license. 

Taking  a  cue  from  the  fvlacintosh,  Re- 
lease 12  now  lets  you  alter  the  verb/ 
noun  technique  in  up  to  14  commands 
using  the  Pickfirst  variable.  No  more 
choosing  commands  and  selecting  ob- 
jects— you  simply  click  and  drag!  And 
a  new  Grips  feature,  the  Dgrips  dialog 
box,  lets  you  stretch,  move,  copy  ro- 
tate, and  mirror  entities  as  edit  func- 
tions without  going  into  a  command. 
Entities  can  be  arcs,  lines,  circles, 
blocks,  plines,  or  text.  The  grip,  basi- 
cally an  attachment,  is  a  small  colored 
square  that  appears  at  definition 
points  of  an  entity  changing  color  as 
it  becomes  hot  (activated).  The  grips 
also  let  the  operator  grab  the  end- 


92        COMPUTE    JULY  1993 


point,  center,  midpoint,  and  quadrant 
of  an  entity  without  using  OSNAP  (Ob- 
ject Snap.) 

Long,  slow  regen  or  hide  com- 
mands are  a  thing  of  the  past  with  the 
introduction  of  algorithims  that  accel- 
erate graphics  from  50  percent  to  500 
percent.  In  fact,  a  performance  en- 
hancement practically  eliminates  re- 
generations -for  zooms  and  pans! 

Graphics  acceleration  for  Zoom 
with  the  old  16-bit  display  space  is  fi- 
nally gone,  and  in  its  place  a  32-bit  vec- 
tor space  now  provides  an  extremely  ef- 
ficient Zoom.  I  did  a  Zoom  Extent  fol- 
lowed by  a  Zoom  Vmax  to  force  a  draw- 
ing out  as  far  as  possible  without  a 
drawing  regen,  and  even  a  Zoom 
5000000X  (yes,  six  Os)  did  not  entail 
a  regen — undreamt  of  in  previous  re- 
leases. The  dynamic  range  of  the 
Zoom  command  is  increased  from 
50  :  1  up  to  5,000,000  :  1  before  a  re- 
gen is  issued. 

Advanced  users  and  third-party  de- 
velopers will  appreciate  Release  12's 
new  organizing  tools.  A  means  of  cre- 
ating a  "tree  structure,"  oct-tree  spatial 
index  divides  drawing  entities  into  log- 
ical groups  or  sort  order. 

Release  12  achieves  graphic  accel- 
eration for  faster  entity  selection  and  re- 
draws (spatial  index)  through  the  new 
variables  of  Treedepth  and  Treestat. 
Treedepth  fine-tunes  the  oct-tree  in- 
dex. Treestat  files  report  values  in 
both  the  model  and  paper  space 
branches  of  the  spatial  index. 

The  AutoCAD  Sequel  Extension 
(ASE)  enables  operators  to  pass  infor- 
mation directly  from  AutoCAD  to  a  da- 
tabase system  without  requiring 
shells.  Since  nongraphical  information 
can  be  stored  outside  the  drawing  and 
linked  with  entities  inside  a  drawing, 
you  can  reduce  a  drawing's  size  with- 
out losing  useful  data. 

New  conversion  functions  convert 
text  strings  into  decimal  values,  and  a 
geometry  calculator  allows  you  to  cal- 
culate geometry  using  command  line  ex- 
pression and  interaction  with  existing 
AutoCAD  entities,  (For  instant  insider  ac- 
cess to  undocumented  advantages, 
you  may  want  to  check  out  the  new  Re- 
lease 12  edition  of  1.000  AutoCAD 
Tips  and  Tricks,  a  book  I  edited  pub- 
lished by  Ventana  Press,) 

I  don't  have  enough  space  to  in- 
clude all  174  enhancements  in  the  new 
AutoCAD  Release  12,  but  you  obvious- 
ly get  your  money's  worth  when  you 
upgrade  to  this  version. 

BRIAN  MATTHEWS 


Autodesk 
(800)  964-6432 
$37.50 

Circle  Reader  Service  Number  438 


GOBLIIINS 


Imagine  the  Three  Stooges  cast  in  a 
graphic  adventure,  and  you've  got 
Gobliiins,  a  puzzle  quest  with  a  delight- 
fully twisted  sense  of  humor. 

Developed  by  European  publisher 
Coktel  Vision,  the  game  is  typical  of 
those  by  the  new  wave  of  innovative 
French  designers,  including  Delphine 


Pair  your  brain  with  tiie  tiiree  Gobliiins'  halt 
a  brain  for  a  successful  quest. 

(Out  of  This  World)  and  Sensible  Soft- 
ware (Mega  Lo  Mania).  Graphic  artist 
Pierre  Gilhodes  created  the  game's  dis- 
tinctive look,  from  the  lush  256-color 
backdrops  to  the  title  characters'  often 
hilanous  animation. 

The  game  consists  of  22  full- 
screen, interactive  puzzles  strung  to- 
gether in  storybook  fashion.  The  tale  in- 
volves a  king  who's  suddenly  gone 
stark,  raving  mad — the  victim  of  an  evil 
wizard's  voodoo  doll.  To  the  rescue 
come  Hooter,  Dwayne,  and  BoBo, 
three  well-meaning  goblins  with  only 
half  a  brain  among  them.  You  provide 
the  missing  link,  directing  the  goblins 
on  their  pehlous  lourney  to  find  a  cure 
for  the  ailing  king. 

Because  each  goblin  performs  only 
one  special  task,  they  must  work  togeth- 
er to  solve  puzzles.  Hooter,  the  magi- 
cian, casts  spells  on  objects,  often 
with  unpredictable  results.  Dwayne  is 
the  technician,  able  to  pick  up  and  use 
one  object  at  a  time.  BoBo  is  the  war- 
rior, whose  only  talents  are  the  abilities 
to  climb  and  punch  things.  Use  the  key- 
board or  mouse  to  select  the  goblin 
you  wish  to  control. 

Game  mechanics  are  kept  simple,  fo- 
cusing attention  on  your  powers  of 
observation  and  deductive  reasoning. 
To  advance  through  a  screen,  you 
must  find  and  manipulate  a  series  of 
items,  often  in  a  specific  sequence,  util- 
izing each  of  the  goblins.  The  ultimate 
goal  of  one  puzzle  might  be  to  secure 
an  object  to  be  used  in  the  next,  more 
difficult  screen.  Experimenting  is  an  es- 
sentia! and  entertaining  aspect  of  the 
game,  yet  you  should  be  careful  not  to 
dally  with  the  wrong  items.  Negative  ac- 
tions such  as  falls,  frights,  or  losing  im- 
portant items  result  in  the  loss  of  en- 
ergy Although  no  time  limits  are  im- 


Looking  For  Good 
Conversation? 


TALKNt  LT^^iU^: 


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Meet  your  fiiends  and  make  new  ones  in 
the  conference  rooms  in  SierraLand.^^' 


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1 

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Hatg  J 

Talk  with  other  whards  and  warriors 
at  The  Tavern  in  MedkvaLand.™ 


Meet  the  most  interesting  people  in 
a  safe,  Cylxrspace  environment. 


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eiEws 


circle  Reader  Servtee  Numbsr  103 

94        COMPUTE    JULY  1993 


posed,  when  all  energy  has  been  de- 
pleted, the  game  ends.  Energy  power- 
ups  are  available  midvi^ay  through  your 
quest:  passwords  are  also  awarded  up- 
on completion  of  each  screen 

The  game's  few  faults  are  only  minor 
quibbles.  Although  many  puzzle  solu- 
tions require  multiple-character  input, 
only  one  goblin  can  be  active  at  once. 
A  multitasking  feature  for  assignments 
would  speed  up  many  tedious  chores 
and  lend  the  game  a  welcome  sense 
of  urgency.  Another  possibility  might 
be  puzzles  solved  only  through  simulta- 
neous character  actions.  [Harsh,  sporad- 
ic sound  effects  belie  the  game's 
warm  and  fuzzy  demeanor.  f\/lore  ex- 
pressive voice  samples  and  back- 
ground effects  are  needed  to  fully  con- 
vey goblin  gibberish,  Finally,  unlike  the 
clever  introductory  screen,  the  game's 
victory  screen  is  quite  anticlimactic. 

Ivlost  puzzles  are  surprisingly  intri- 
cate and  might  prove  too  difficult  for 
younger  players.  Unlike  the  ones  in  Si- 
erra's similar  Castle  of  Dr.  Brain,  the 
puzzles  here  rely  less  on  logic  than  on 
arbitrary  cause  and  effect.  A  multitude 
of  red  herrings  ensures  plenty  of 
wrong  guesses,  often  with  hilarious, 
game-ending  outcomes.  The  trick  is  to 
think  with  slightly  bent  logic,  placing 
yourself  in  the  goofy  shoes  of  these 
three  little  knuckleheads. 

Brainteasing  fun  with  a  sly  comic 
flare,  Gobliiins  could  be  one  of  the 
year's  sleeper  hits. 

SCOTT  A,  MAY 

Sierra  On-Line 

(8Q0)  326-6654 

S39.95 

circle  Reader  Service  Number  439 


QUANTUM  HARDCARD 
EZ240 

Need  more  hard  drive  space?  Got  an 
extra  slot  in  your  PC?  Don't  want  to  get 
involved  in  major  PC  surgery?  If  you  an- 
swered yes  to  all  these  questions, 
you're  in  luck. 

Quantum  offers  a  quick  and  easy 
way  to  add  42MB,  85MB,  127MB,  or 
even  240MB  to  your  PC,  All  you  nQ%<i 
is  a  Hardcard  EZ  42,  Hardcard  EZ  85, 
Hardcard  EZ  127,  or  Hardcard  EZ  240. 
Each  Is  essentially  a  hard  drive  on  a 
PC  card,  so  installation  should  take  ten 
minutes  or  less.  And  Quantum  guaran- 
tees that  any  Hardcard  E2  will  work 
with  your  286,  386,  or  486  system,  or 
you'll  receive  a  full  refund. 

These  days,  you  don't  have  to  pay  a 
performance  penalty  for  the  conven- 


ience of  a  hard  drive  on  a  card.  Av- 
erage seek  time  is  rated  at  19  ms  for 
the  EZ  42,  17  ms  for  the  EZ  85  and 
EZ  127,  and  16  ms  for  the  EZ  240, 
That's  in  line  with  the  faster  internal 
hard  drives.  The  Hardcard  prices  are 
also  in  line  with  those  of  standard 
hard  drives:  S269  for  the  EZ  42,  $319 
for  the  EZ  85,  $419  for  the  EZ  127, 
and  $689  for  the  EZ  240, 


\{'s  easier  to  install  the  Quantum  Hardcard 
EZ  240  than  a  conventional  hard  drive. 

Unfortunately  I  wasn't  able  to  use 
the  EZ  240  with  an  older  ZEOS  386 
computer.  The  manual  explains  that 
the  Hardcard  E2  drives  may  not  work 
in  systems  with  older  SCSI  adapter 
boards  (in  many  cases,  you  can  re- 
solve the  problem  by  changing  the 
SCSI  adapter's  memory  address), 
some  16-bit  VGA  adapters  (you  may 
have  to  switch  from  16-bit  to  8-bit  trans- 
fers), and  NEC's  version  of  DOS  3.3 
(Quantum  includes  a  work-around). 
The  ZEOS's  early  SCSI  adapter,  it 
turns  out,  is  incompatible  with  the  EZ 
240  (that's  where  Quantum's  money- 
back  guarantee  would  have  come  in 
handy),  but  the  Hardcard  worked  fine 
in  the  two  other  systems  I  tried. 

The  Hardcard  EZs  from  Quantum 
are  fast,  inexpensive,  easy  to  install, 
and  guaranteed  to  work.  With  their 
field-tested  life  of  250,000  hours  be- 
fore failure,  you'd  be  hard-pressed  to 
find  a  better  hard  drive. 

DAViD  E^^JGLISH 

Quanlum 
(800)  624-5545 
S689 

circle  Reader  Service  Number  440 

WYSE  DECISION  486SI 

Wyse  Technology  knows  hov/  to  make 
a  quality  product.  The  company's  de- 
signers take  the  lime,  and  spare  little  ex- 
pense, to  add  conveniences  and  fea- 
tures not  often  found  on  other  systems. 
But  these  extras  and  conveniences 
come  with  a  price— namely,  a  higher 
price  tag  for  Wyse  computers. 

I  tried  a  Wyse  Decision  486si, 
which  includes  an  Intel  486DX/33  CPU 
with  4MB  of  RAM,  a  200MB  IDE  hard 
drive,  and  a  VGA  color  monitor.  The  sys- 


tem  I  tried,  which  costs  about  S2,159, 
also  came  withi  two  floppy  drives  and 
256K  of  external  cache  and  a  local- 
bus  video  w\[h  1MB  RAM.  Wyse  de- 
scribes this  unit  as  a  high-performance 
graphics  workstation,  since  its  video  Is 
much  faster  than  standard  VGA  and 
It's  easily  upgradable. 

Using  its  own  local-bus  video,  Hyper 
16  VGA,  Wyse  can  boast  the  fastest 
high-resolution  graphics  performance 
available,  with  more  than  300-percent 
Improvement  over  conventional  VGA  sys- 
tems. And  Indeed,  I  did  find  the  graph- 
ics to  be  fast  and  of  high  quality. 

The  CPU  In  this  system  Is  Intel's  lat- 
est 80486,  the  easily  upgradable 
486si.  In  addition,  the  memory  Is  ex- 
pandable to  64fvlB.  And  since  many  of 
the  system's  features  are  integrated  on 
the  motherboard,  all  six  ISA  bus  slots 
are  available.  The  system  Includes  up 
to  five  mass-storage  bays  that  support 
both  5Va-  and  3 '/2-Inch  floppy  drives. 

Other  conveniences  include  the 
placement  of  the  on-off  switch  on  the 
front  of  the  system,  as  well  as  a  front- 
panel  door  that  covers  all  the  floppy 
disk  drive  bays.  This  door  helps  keep 
dust  out  of  the  drives,  as  well  as  giving 
a  sleeker  appearance  to  the  unit.  The 
keyboard  is  a  102-key  enhanced  PC- 
style  keyboard,  and  Its  quality  is  high- 
er than  that  of  nnany  keyboards  I've 
seen. 

Setup  of  the  system  Is  simple  and 
fast.  Everything  you  need  Is  included, 
and  all  the  ports  are  clearly  marked. 
The  setup  manual  is  one  of  the  best 
I've  seen.  Its  illustrations  and  explana- 
tions are  easy  to  follow.  The  only  DOS 
manual  Included  is  The  fvlS-DOS  Ver- 
sion 5.0  User's  Guide  and  Reference, 
Concise  Edition.  And,  although  it 
gives  an  excellent  introduction  to  com- 
puters and  fvlS-DOS,  it's  not  a  com- 
plete DOS  manual.  It  would've  been  bet- 
ter for  Wyse  to  have  included  the  full 
MS-DOS  manual,  too.  The  system  also 
comes  with  Windows  3.1  and  a 
mouse. 

I  put  the  system  through  its  paces  us- 
ing Windows  3.1  and  running  Word  for 
Windows,  Quattro  Pro  for  Windows, 
and  PageMaker  4  employing  the  stan- 
dard VGA  display.  In  addition,  I  tried 
some  graphic-adventure  games  and 
flight  simulation  programs.  I  was  satis- 
fied with  the  Decision  486si's  perform- 
ance and  was  especially  impressed 
with  the  general  quality  of  the  system. 

But.  as  mentioned  above,  this  quali- 
ty comes  with  a  higher  price  tag.  If 
you're  willing  to  pay  for  it,  you'll  probably 
be  quite  happy  with  this  system.  If  you 
need  a  high-performance,  top-of-the- 
llne  graphics  workstation,  I  can  certainly 
recommend  the  Wyse  Decision  486si, 

STEPHEN  LEVY 


Wyse  Technology 

(800)  433-9973 

S2.159 

Circle  Reader  Service  Number  441 


PACIFIC  ISUNDS 

War  gamers  who  like  to  get  their 
hands  dirty  on  the  front  line  rather 
than  view  a  battlefield  as  icons  scat- 


In  Pacific  Islands,  the  mal<ers  of  Team 
Yankee  offer  more  excitement. 

tered  around  a  strategic  map  will  get  a 
real  bang  out  of  Pacific  Islands.  It's  a 
tactical  level  tank  simulation  from  the 
makers  of  the  popular  Team  Yankee. 
In  Pacific  Islands,  you  control  up  to  16 
tanks  as  you  try  to  retake  the  islands  of 
the  Yama  Yama  atoll.  The  action  is  hot, 
realistic,  and  as  addictive  as  a  war 
game  can  get. 

You  start  your  campaign  by  buying 
the  tanks  and  equipment  you  need  for 
your  mission.  Four  types  of  tanks  are 
available:  the  Ml  Abrams,  the  Ml  13, 
the  M2  Bradley,  and  the  ITV.  To  arm 
these  iron-clad  vehicles,  you  can 
choose  from  heat  shells,  SABOT 
shells,  TOW  missiles,  and  smoke 
shells.  If  you  like  to  get  into  the  action 
fast,  though,  you  can  skip  over  ail  of 
the  purchasing  screens,  and  choose 
the  default  setup,  which  instantly  sup- 
plies you  with  vehicles  and  equipment, 
subtracting  the  cost  from  your  cash. 

Once  equipped,  it's  off  to  the  brief- 
ing room,  where  a  map  of  the  battle  ar- 
ea and  an  accompanying  notebook  ap- 
praise you  of  your  mission's  details. 
The  notebook  outlines  your  objectives, 
while  their  approximate  locations  are 
marked  on  the  map.  Occasionally,  mil- 
itary intelligence  has  helpful  clues 
about  what  surprises  might  greet  you 
in  the  pending  confrontation.  In  addi- 
tion, before  entering  the  fray,  you  can 
request  artillery  support  and  smoke 
bombing  for  specific  locations  at  given 
times. 

When  the  battle  commences,  you 
control  four  platoons  of  four  tanks 
each.  ReadySoft  recommends  using  a 
mouse  to  play.  Although  you  have  16 
vehicles  under  your  control,  each  pla- 
toon receives  commands  as  a  group, 
so  you  don't  have  to  command  each 
tank  Individually.  Plus,  you  can  select 
several  screen  views  for  each  platoon, 


LookingFor  Stiff 
Competition? 


R 

T     PnSS      DOUBLC      BID 

■■'"■      \ 

i 

■jcT^m    ■ 

^rs^ 

For  strategy,  there's  no  game  lihe  Bridge,  and 
we  have  players  from  masterlevelto  beginner. 


Fly  an  aerial  ballet  in  the  famous  WWI 
flight  simulation.  Red  Baron.- 


Join  others  on  a  quest  through  a  live 
volcano  in  The  Shadow  ofYserbius]" 


Have  We  Got 
APlaceForYou! 

See  Our  Ad  On 
The  Back  Coven 


TM  designaies  a  iiadema-l;  of  The  Sierra  Network  ©1993  The  Sierra  Network 
Offer  »310 


REVIEWS 


the  most  important  of  wtiich 
are  the  3-D  view,  which  of- 
fers a  first-person  perspec- 
tive from  the  tank,  and  the 
map  view,  which  shows  an 
overhead  shot  of  ttie  area. 
You  can  zoom  in  and  out  in 
either  view,  which  is  especial- 
ly helpful  on  the  map 
screen.  Using  the  zoom, 
you  can  look  at  the  entire 
map,  focus  on  individual  ve- 
hicles, or  view  the  area  at 
several  different  intermedi- 
ate magnifications. 

You  also  can  have  all 
four  platoon  views  onscreen 
simultaneously,  each  pla- 
toon showing  a  different 
map  or  area  of  the  battle- 
field. Or  if  you'd  like,  a  sin- 
gle platoon's  screen  quad- 
rant can  be  magnified  to  full- 
screen size,  a  view  from 
which  tank  controls  are 
more  accessible.  These  con- 
trols include  a  weapons  fir- 
ing panel,  turret-rotation  com- 
pass, laser  range  finder,  in- 
frared view,  zoom,  and 
more. 

On  the  map  screen,  you 
can  access  even  more  tank 
and  screen  controls.  You 
can  set  a  platoon's  forma- 
tion, speed,  and  direction; 
and  you  can  zoom  in  or  out 
on  the  map  display.  Target- 
ing enemy  units  on  this  map 
is  a  breeze:  You  just  mark 
the  unit  with  the  map  cross 
hairs  and  then  return  to  the  3- 
D  view,  where  the  compass 
icon  will  swivel  your  turret  to- 
ward the  marked  target.  You 
also  use  the  map  cursor  to 
set  your  platoon's  next  desti- 
nation by  clicking  on  the 
map.  You  can  set  your  tar- 
gets and  mark  your  destina- 
tions at  any  zoom  setting. 

All  in  all,  with  its  well-ren- 
dered 3-D  graphics,  realis- 
tic battle  scenarios,  easy-to- 
master  controls,  and  blister- 
ing hot  action,  Pacific  Is- 
lands is  a  delight.  I  highly 
recommend  it. 

CLAYTON  WALNUM 

96        COMPUTE    JULY  1993 


ReadySofl 

(416)  731-4175 

$49.95 

Circle  Reader  Service  Number  442 

SUNCOM  FX  2000 

Ergonomics  and  aesthetics 
can  make  strange  bedfel- 
lows, especially  when  ap- 


lows  identical  handling  and 
performance  capabilities  for 
both  left-  and  right-handed 
players.  Twin  fire  controls — 
front  trigger  finger  and  top- 
mounted  thumb  button — 
can  be  manually  switched 
between  A  and  B  settings, 
as  designated  by  the  soft- 
ware. The  V-shaped  top  but- 


You'll  want  the  solid  Suncom  FX  2000  handy  when  you're  playing 
games,  though  you  may  want  it  hidden  otherwise. 


plied  to  joysticks.  What's 
pleasing  to  the  touch  is  of- 
ten peculiar  to  the  eye,  and 
vice  versa.  Suncom's  FX 
2000  is  one  such  duck,  a 
flight  control  stick  resem- 
bling an  errant  prop  from  a 
Roger  Gorman  sci-fi  flick, 
First  impressions,  however, 
can  be  deceiving.  Despite 
its  odd,  anamorphic  shape, 
Suncom's  latest  offering  is  a 
marvel  of  user-friendly,  func- 
tional design. 

The  pistol-grip  controller 
is  8  inches  high  and  4y2  inch- 
es wide  at  the  base,  with  a 
cord  that's  5  feet,  9  inches 
long.  Symmetrical  design  ai- 


ton  is  particularly  well  suit- 
ed for  ambidextrous  play. 
Both  buttons  can  be  set  to 
autofire  by  controls  con- 
cealed in  the  base  or  to  fire 
on  demand  with  a  top-mount- 
ed switch.  Sliding  x-  and  y- 
axis  trimmers  are  located 
on  the  bottom,  recessed  to 
prevent  accidental  adjust- 
ments. Finally,  a  throttle 
wheel  is  located  .at  the  front 
of  the  unit — a  handy  option 
utilized  by  a  growing  num- 
ber of  flight  simulators. 

The  stick  performs  best 
when  firmly  anchored,  via 
built-in  suction  cups,  to  a  ta- 
ble or  desktop.  The  stability 


of  this  arrangement  de- 
pends on  surface  texture, 
cup  moisture,  and  how  vigor- 
ously the  device  is  handled. 
If  the  seal  is  too  dry,  the  rub- 
ber cups  will  not  maintain 
the  suction.  The  little-known 
fvlurphy's  Law  of  Joystick 
Suction  dictates  that  if  a 
seal  can  break,  it  wili,  and  at 
the  worst  possible  moment. 
Few  things  are  more  frustrat- 
ing than  having  the  front 
end  of  the  stick  pop  off  the 
desk  in  the  midst  of  an  in- 
tense aerial  battle.  Try  using 
a  small,  damp  sponge  to 
lightly  moisten  the  cups  be- 
fore securing  them  to  the  ta- 
ble, and  pause  the  simula- 
tion and  reapply  pressure  to 
the  base  before  the  action 
heats  up. 

If  you  prefer  to  hold  the 
stick,  you're  in  for  a  pleas- 
ant surprise.  Unlike  square- 
based  controllers,  the  FX 
2000  features  smooth,  round- 
ed curves,  molded  on  the 
top  and  bottom  to  fit  your 
ghp.  Another  unique  feature 
is  the  ability  to  lift  and  lock 
the  joystick  handle  at  a  45- 
degree  angle  to  the  left  or 
right.  In  theory,  this  dramat- 
ic shift  creates  a  more  natu- 
ral line  between  your  wrist 
and  forearm.  The  results 
are  less  fatigue  and  poten- 
tial pain,  allowing  you  to 
play  longer  and,  hopefully, 
score  higher.  Although  awk- 
ward at  first,  prolonged 
tests  in  both  positions  fa- 
vored this  new  twist  on  an 
old  technology 

The  controller  tested  well 
in  such  diverse  and  demand- 
ing environments  as  Aces  of 
the  Pacific,  Chuck  Yeager's 
Air  Combat,  'Wing  Command- 
er, and  Falcon  3.0.  The  pistol 
grip's  short-throw  and  stiff,  tac- 
tile feel  account  for  its  quick 
and  steady  response — a 
pleasant  change  from  com- 
monly loose  and  sloppy  ana- 
log sticks.  Primarily  intended 
for  flight  simulations,   the 


Advertisers  Index 


Reader  Service  Number/Adverliser 


259 
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1B9 

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268 
157 
244 
298 
151 
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120 
288 
173 
218 

304 

181 
156 
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166 
139 

128 

ISO 
108 

254 

206 
205 
125 
123 
113 
226 
161 
131 
188 
180 
187 
167 
253 
20S 

182 

285 
115 


21ST  Cenluiy  EnlBrtairaranl  .  .  .  . 

B-Bil    

Access  Soflware 

AlCS 

Amazing  Sources    

Amish  Oullaw  Shareware  Company  . 

AMTEX  Sallware  Corp 

Aniigrav  Toolkit 

Bare  Bones  Software 

Bear  Technologies   

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Best  Personalized  Books    

Belter  Concepts   

BIX 

Blue  Valley  Software   

Body  Cello    

Branllord  Educational  Services  .  -  , 

Cal  Ad  Software 

Caloke  industries 

CH  Products    

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Citizen  American  Cofp 

CtvlD/Cfeative  Micro  Designs  .  .  , 

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ComPro  Soltware  Systems    

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CompuServe 

Computer  Business  Services  . .  ,  . 

Computer  Friends,  Inc 

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Comtrad 

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Disks  O'PIenty    

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Disk-Ccunt  Software 

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fW  C[)nnection 

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Free  Spirit  Software 

Gateway  2000 


Page  Reader  Service  Number/Advertiser  Page 

.  -  A-3  159    Grapevine  Group G-12 

,  G-15  177    Grapevine  Group A-29 

.  42,43  Hope  Career  Center 112 

.  .  31  234    Horse  Feattiers  Graphics G-12 

.  .  117  207    IBM 5 

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,  -  77  231    Jactison  Ivlarking  Products  Co.,  Inc    1 12 

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,  109  137    Legendary  Design  Tech A-28 

.  G-9  14B    Living  Proof.  Ltd G-19 

.  117  260    Mad  Um  Software G-13 

.  G-10  280    Mallard  Software 69 

.  ,  35  194    MegageM A-19 

,  .  B1  200    Microl^agic  Productions    116 

.  .  19  174    MicroProse    39 

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.  .  33  135    New  Horizions  Software G-21 

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.  116  141     Odyssey  OnLine 114 

.  A-11  Oldsniohile    29 

.  -  82  163    OriQin 90 

.  .  25  134    Panasonic 9 

.  .  .  3  1B4    Parsons  Technology 21 

.  A-11  106    Parth  Galen A-2a 

,  G-10  273    Passport  Designs 13 

,  114  186    Patch  Panel  Software   116 

.  .  15  250    PC  Enterprises 116 

.  113  Pendragon  Software 109 

.  .  41  103    Penthouse  OnLine 94 

.  Ill  107    Penthouse  Modem 110 

.  A-19  153    Performance  Peripherals G-21 

.  A-19  185    Po]r  Person  Software    A-19 

.  G-12  168    Powr  Shareware  , A-28 

.  103  PowerDisk    G-11 

.  113  119    Professor  Jones Ill 

A-9  256    Profit  Group.  The    111 

.  G-9  Pure  Entertainment 101 

-  A-9  198    Puzzle  Factory,  The  - A-23 

.  .  99  Z57    Ratico  Computer  Supplies  109 

,  IFCI  Safe  Computers 116 


Reader  Service  Number/Adtierliser 


Page 


212 
112 
116 
171 
261 
148 
189 
196 
121 
126 
194 
297 
190 
210 


118 
203 
130 
179 
147 
202 
242 
301 
122 
132 
155 
172 


SaleSoft  Systems  Inc 116 

School  of  Computer  Training 112 

SeXXy  Software   114 

Shareware  Central 116 

Sierra  OnLine 47 

Sierra  OnLine 91,93,95,BC 

Smart  Luck  Software    116 

SMC  Software  Publishers    A-19 

SMC  Software  Publisheis 114 

SoftShoppe 114 

Software  Studio,  The A-19 

Software  Support  International A-29 

Softrvare  Support  International    G-7 

Software  Support  International    116 

Software  Toolworks 37 

SOGWAP  Software A-9 

SOGWAP  Software G-15 

Star  Graphics    101 

Star  Micronlcs    27 

Stariivare  Publishing  Corp 115 

SubLogIc ,  44,45 

Thrustmasler 115 

TEAS   A-23 

Tycom G-ID 

US  Robotics IBC 

Virgin   71 

Virgin 36,87 

Virtual  Realily  Labs   107 

Wedgwood  Computer 109 

Windows  9O0    110 


Classfieds    118,119 

Product  Mart    109,110,111,112,113,114,115,116,117 

104    COMPUTE  Books 92,A-15,A-23,G-11 


COMPUTE  Editor  900  Line 100 

COMPUTE  Free  Windows  Offer 51 

COMPUTE  Library  Cases 101 

COMPUTE  Ultima  Power  Disk 55 

Gazette  Disk  Subscription G-15 

Gazette  Index G-21 

Gazette  Productivity  Manager  G-19 

Gazette  Single  Disk  Order G-40 

Gazette  Specialty  Disks G-2 

Gazette  SpeedScrlpt G-17 

SliarePak  Disk  Subscription        .  .  .    59 


CRED  TS 

Cover:  photo  by  Mark  Wagoner,  computer 
from  Gateway  2000;  page  4:  Juan  Alvarez/ 
Image  Bank;  page  8:  John  Mattos;  page 
18:  Mark  Wagoner;  page  20:  Mark  Wagon- 
er; page  28:  Mark  Wagoner;  page  30: 
Mark  Wagoner;  page  32:  Mark  Wagoner; 
page  34:  Mark  Wagoner;  page  60:  Bill  Brun- 
ing;  pages  66-67:  Mark  Wagoner;  page  72: 
courtesy  of  Paper  Direct;  pages  74-75: 
Mark  Wagoner;  pages  78-79;  Mark  Wagon- 
er; page  83:  Uniphoto/Pictor. 

IMPORTANT  NOTICE 

FOR 

COMPUTE  DISK 

SUBSCRIBERS 

COMPUTE  offers  two  different  disk  products  for 
PC  readers;  the  SharePak  disk  and  PC  Disk. 
SharePak  is  monthly  and  has  a  subscription 
price  of  $59,95  for  SV'i-inch  disks  and  $64,96  for 
3V2Hnch  disks.  A  subscription  to  SharePak 
does  not  include  a  subscription  to  the  maga- 
zine, PC  Disk  appears  in  odd-numbered 
months  and  has  a  subscription  price  of  $49,95, 
which  includes  a  subscription  to  the  PC  edition 
of  COMPUTE.  You  can  subscribe  to  either  disk 
or  to  both,  but  a  subscription  to  one  does  not 
include  a  subscription  to  the  other. 

JULY  1993    COMPUTE        97 


REVIEWS 


stick  also  performs  reasona- 
bly well  with  driving,  sports, 
and  arcade  games,  its  only 
drawback  is  its  size,  which 
may  prove  too  bulky  for  small- 
er hands. 

Though  not  the  ultimate 
flight  control  stick,  as  tout- 
ed by  Suncom,  the  FX  2000 
succeeds  on  three  key 
points:  response,  comfort, 
and  price.  That's  enough  to 
send  most  armchair  pilots 
soaring  with  delight. 

SCOTT  A.  MAY 

Suncom  Technologies 

(708)  647-4040 

S39.99 

Circle  Reader  Service  Number  443 


INSIGHT 


A  blue-tinted  closeup  of  a  hu- 
man eye  shows  through  a 
jagged  tear  on  the  white  cov- 
er of  the  Insight  box,  just 
above  the  full  program  title: 
Insight  to  Greater  Personal 
and  Professional  Success — 
A  Kahler  Process  Model. 
What  have  we  here?  New 
Age  software?  Palm  reading 
by  your  PC?  Something  mys- 
tical ...  yet  practical? 

None  of  the  above,  actu- 
ally, though  you'd  be  forgiv- 
en for  making  any  of  those 
guesses  after  a  casuai 
glance  at  Insight's  packag- 
ing. Unless  you're  already  fa- 
miliar with  the  Kahler  Proc- 
ess Model,  it's  hard  to  tell 
that  Insight  is  actually  a  de- 
tailed personality  inventory, 
or  psychological  profile,  pre- 
sented in  software  form. 

Using  Insight  means  an- 
swering a  series  of  ques- 
tions that  allows  the  pro- 
gram to  issue  reports  with 
details  on  topics  such  as 
Your  Personality  Structure, 
Your  Success  Factors,  and 
Your  Distress  Warning  Sig- 
nals. It's  based  on  the 
Kahler  Process  Mo6e\ 
(KPfvl),  developed  by  Dr. 
98        COMPUTE    JULY  1993 


Taibi  Kahler  in  the  mid 
1970s.  The  package  and 
documentation  include  en- 
dorsements from  busi- 
nesspeople  from  around  the 
country  as  well  as  from  Dr. 
Terence  fvlcGuire,  a  long- 
time psychiatric  consultant 
for  NASA  who  has  used  the 
KPfyi  in  selecting  astronauts. 

According  to  Insight's  doc- 
umentation— which  focuses 
on  background  information 
and  details  of  the  profiles, 
since  Insight  is  about  as 
easy  to  use  as  computer  pro- 
grams get— Kahler's  model 
classifies  you  as  one  of  six 
personality  types,  none 
good  or  bad.  The  program 
goes  out  of  its  way  to  estab- 
lish itself  as  a  tool  for  seif- 
discovery  and  self-improve- 
ment, not  something  that  will 
"teach  you  to  manipulate  oth- 
ers or  use  this  information  in 
harmful  ways."  Scoundrels 
needn't  apply. 

If  you're  looking  for  a  psy- 
chological quick  fix,  In- 
sight's not  for  you,  either.  Al- 
though you  can  copy  it  onto 
your  hard  drive  in  a  few  min- 
utes via  a  standard  batch 
file,  once  you  start  Insight, 
you  have  a  lot  of  reading  to 
do,  You  move  through  the 
program  using  nothing  but 
your  cursor  keys,  with  a 
long,  colorful  series  of  intro- 
ductory screens  offering 
background  on  the  KPM,  pro- 
files of  Kahler  and  other 
KPM  developers,  and  ama- 
teurish graphic  portraits  of 
those  people.  The  picture  of 
the  KPfvl  that  emerges  from 
Insight's  long  introductory 
screens  is  one  that  spices 
basic  psychological  models 
with  a  pinch  of  humanistic 
philosophy:  "We  believe 
that  people  are  OK,  al- 
though their  behavior  is 
sometimes  negative." 

When  you  finally  make  it 
to  the  inventory,  you're 
asked  a  series  of  22  ques- 
tions with  six  possible  an- 


swers each.  You  can 
choose  up  to  five  answers 
that  fit  you,  ranking  them  in 
order  of  importance.  A  short 
example  is  "I  prefer:  people, 
ideas,  values,  fun  things,  ex- 
citement, privacy."  it  takes 
15-30  minutes  to  complete 
the  inventory,  after  which 
the  program  issues  a  copy 
of  Your  Personal  Insight  Sum- 
mary. It's  presented  on- 
screen with  detailed  descrip- 
tions of  each  basic  person- 
ality type — Reactor,  Worka- 
holic, Persister,  Dreamer,  Re- 
bel, or  Promoter— along  with 
other  information  to  accom- 
pany suggestions  of  how 
you  can  maximize  your  suc- 
cess and  contentment  and 
minimize  your  stress.  You 
can  also  get  a  printout  of 
your  inventory  results  with  a 
couple  of  simple  keystrokes. 

As  the  bit  about  "profes- 
sional success"  in  Insight's 
full  title  tells  you,  it's  de- 
signed with  businesspeople 
in  mind.  Though  some  of 
the  blurbs  on  the  box  come 
from  people  who  used  In- 
sight to  help  them  communi- 
cate better  with  family  mem- 
bers, many  of  the  questions 
and  subsequent  sugges- 
tions relate  to  business  situ- 
ations. (I  work  alone  at 
home,  so  I  had  some  difficul- 
ty answering  the  questions 
about  my  colleagues.} 

Whatever  you  do.  don't 
rush  through  the  Insight  in- 
ventory with  plans  to  answer 
more  thoroughly  another 
time:  The  Insight  package 
comes  with  a  Profiles  disk 
that  limits  you  to  two  person- 
ality profiles.  Additional  Pro- 
files disks  have  to  be  or- 
dered at  a  cost  of  $69,95 
apiece.  (You  ai^e  given  a 
chance  to  back  out  before' 
the  program  completes  a 
profile.) 

I  won't  reveal  the  results 
of  my  profile,  though  I  will 
say  it  seemed  reasonably  ac- 
curate, with  information  that 


looks  helpful  but  not  really 
surprising.  If  you'd  like 
more,  well,  insight  into  your 
own  personality,  however,  or 
if  you're  looking  for  sugges- 
tions on  improving  your  life 
at  home  or  at  work.  Insight 
wouldn't  be  a  bad  place  to 
start.  It  comes  with  good  cre- 
dentials, it  thoroughly  ex- 
plains every  conclusion  and 
recommendation,  and  it's  an 
easy-to-use  program. 

EDDIE  HUFFMAN 


Three-Sixty  Pacific 

(408)  879-9144 

S99-95 

Circle  Reader  Service  Number  444 


GRANDMASTER 
CHESS 

Capstone  makes  big  claims 
for  Grandmaster  Chess,  call- 
ing it  the  most  powerful 
chess  program  in  the  world. 
It  backs  up  that  claim  by  in- 
viting comparison  to  other 
programs,  including  a 
unique  guarantee  on  the 
front  of  the  box:  If  another 
chess  program  defeats 
Grandmaster  Chess  using 
identical  computers  under 
tournament  conditions,  you 
get  your  money  back. 

It  takes  approximately  ten 
minutes  to  install  the  pro- 
gram, and  installation  in- 
cludes options  to  support  ad- 
vanced video  and  sound  fea- 
tures. You  can  choose  from 
three  chess  sets:  standard, 
human,  or  monster,  The 
board  can  be  viewed  in  ei- 
ther a  two-  or  a  three-dimen- 
sional position.  The  entire  dis- 
play fits  on  one  screen  and 
includes  the  board,  move 
lists,  options  buttons,  and 
menu  buttons  while  in  two- 
dimensional  mode.  You  can 
choose  to  play  with  black  or 
white  pieces,  and  the  board 
can  be  rotated  accordingly. 

New  chess  players  will 
find  the  program  less  than 


I 


Only 


International  Orders:  (812)  376-4186  FAX  Orders:  (812)  376-9970 


Chestnut 


CD-aOM  Hardware 


C  D - P  OMS 

Bibles  A  Rcllg^o^  -  New  &  Old  Tesiamenis,  sicdy  guides,  covers  JutJaism,  Chnslianiiy,  istam 
Clipart  Golialh  ■  Trtojsarnis  of  images  tor  sll  uses,  in  PCX  &  TIFF  formal'  Far  DTP  p/ograms 
Colossal  Cookbook  -  Mote  recipes  than  'Joy  o(  Coakir>g-.  Plus  nutiftion  g  jries.  more! 
Dealhstar  Arcade  Battles  ^  Excitmg  VGA  space  wafs.  shoot-em -tips,  sporis.  S  rnore 
Olclionarles  A  LsngLage  ■  Dictionaries,  thesaurus,  worfl  ptoc.  sryle  spell  chiscker s,  lamign  languages 
HAM  Radio  v3.0  -  PacJ^ei  radio,  saieliiie.  Ireq  lists,  sen.'ice.  mods,  SSTV.  FCC  regs,  exams,  niQief 
Our  Solar  System  -  Exciting  NASA  photos  &  pEanetarium  prograrns.  slar'planel  focators 
Shareware  Overload!  -  600MB,  all  kinds  of  applications,  Z!PPED!  Lots  Of  Windows  progs.  S.  games 
Sound  Sensations!  -  Sound  Effects,  voices,  music,  utsis,  for  Adbb  &  SounBlaster.  &  oitief  C3fds 
Techno  Tools  ■  C  C»*.  Basic,  dBase,  netwcrkrng.  Unix.  OS.^.  WintJows,  assembly,  Paisca!,  more! 

NEW[C\yssnut  CD-ROM  Titles 
EncyotopeOia  of  Sound  •  Over  250  soud  files  by  the  Muse  Facto:y  in  WAV  format 
World  Travelor  ■  Pnotos  loy  Michael  McGralh  &  Paul  Bmendorf  in  PCX  &  GIF  format 


CD-ROM  Drtv9s 

Hiisumi  CD-ROM  HHInleinal    199,00 
Tenel  OV3024  idnve  onl^)  399  00 

Toshiba  XW-jaOlB  (drive  only)  499  00 
CD-ROM  Bundlta 


-^^;:7iz^7Z^^^^^^^E^^ 


Creallve  Labs 

8611  Inl   t6bil  Int 

Discovery  Kit 

429.00     490.00 

Edjtainrrenl  Kit 

499.00     S79.QQ 

Business  MM  Upgrade  Kit 

S79.00    639-00 

MediaVision  Fusion  CDie 

499.00  (Internal) 

tAtaceltan&ius 

3,5-1  a4MBF0O 

49  M 

S  25-1  2MB  FDD 

49  00 

Caddies 

5.00 

CD  Clean&r 

12  00 

CD  Lens  Cleaner 

IB  00 

SCSI  Gmlrollers 

Futurs  Domain  16  bttkil 

159.00 

Future  Domain  B  C^tkit 

G9.00 

Trantor  8  btt 

65.00 

Sound  Boards 
Diamond  SonlcSound  Pro 
Diamond  ScnicSoiind 
Pro  WoviQ  Spectrum  16 
Souro  Blaster  Deiu«e 
Sound  Blaster  Pro  Deluxe 
Soundblaster  16  asp 

SoeakBrs 
Labtec  Amplilied  Speatfers 
Altac  Lansing  ACS  100 
Altec  Lansing  ACS  150 

Dtimond  Steallti  24 

Diamond  Viper  1  MB 

Diamond  Viper  2MB 

ProWovr©  StMCtTum 

Video  Blaster 

VGA  Card,  Truecolor:  640x4601 

BOOxSOOireSK.  1S80«10a4xl6 


339.00 
239  00 
179.00 
99.00 
129.00 
219.00 

25-00 
149.00 
119.00 

1 79.00 
349.00 
443.00 
299.00 
3S9-00 
t6.7M, 
119.00 


CD 


ROM 

Multimedia 

for  the  CD  enthusiast 

PC  Compatible 

CD-ROM  Hardware  & 

Information  on  latest 

CD-ROf\^  sotlware 

releases 

sample  issue: 


3.00 


eomOM  software 


Prccn   he  on   1993      39  00 

'r  I   ■.   :  .,    J     .     1  3  CD  ROMs  equals 

o&:ii.y  lO.CCQ  DaokE  ^-ipproji.  'C-Q  !rees),  arid  contatris: 
Residential  Istings,  East;  Residential  hstmgs  West,  arid. 
Business  iisimgs,  National  Look  up  by  Name,  Business 
Headsng,  or  Standard  Industrial  Classification  {SIC 
CodeJ  The  powerful  P-oPhone  solrwate  will  a  low  you  lo 
i.mi;  you'  search  tjy  address,  dty,  state,  area  code,  or  zip 
code.  Oiitpijt  selected  Ii5tin.gs  to  a  pnnter.  or  disk  Me. 


ProCD,  Inc.  ProPhone,  Natl  Edition,  1999  129-00 
The  1993  version,  adds  several  significant  new  features:  enlwing  a  iDleF^ona 
number  to  obtain  a  name  and  address,  entering  an  address  to  see  every  List- 
ing on  tliat  particular  street;  entering  a  ?ip  code  10  identity  every  lislmg,  enter- 
ing a  name,  or.  a  narr:e  in  comb-nat'on  with  any  other  tiel-d;  or.  selecting  a 
directory  caiegory,  hy  business  heading^,  or,  SIC  codes.  ProPhonew.ll  allow 
users  to:  pnr.t  an  unlimited  number  ol  rna  ling  labels,  at  no  additional  charge: 
output  an  jnlimrted  niffnter  o!  Iis:ings  to  a  disk  file,  ai  no  additional  charge: 
limit  seardies  io  t^usiness.  rpsider^lial,  ■or  both  categories.;  alomalic^iiy 


Buslr}cs^ 

World  View 

35.00  Game  Masler 

19.00  Peter  Rabbit 

39,00  Encyc  Win  1,0,  S.T. 

49.00 

American  Business  Pn  Bk 

Goter^vinkle's  Adventures 

45,00  Putt  Putt  Parade 

59.00  Food  Analyst 

45.00 

Di;sine3s  Backgrounds 

35.00  A  Plus  Grade  Builder 

39.00  Guy  Spy 

39.00  Readers  Library 

25.00  Guiness  1 992 

19-00 

Business  Master 

1 9-00  About  Cows 

29.00  House  ol  Games 

19.00  Shakespeare 

19.00  Guiness  1993 

59.00 

North  American  Fax  Book 

45-00  Amanca  Stories 

49.00  Iron  Helix 

69.00  Sherlock  Literary 

19.00  KGB-CIA  Faclbook 

33.00 

Q£  A 

59.00  Amazing  Universe 

69,00  Jones  in  Fast  Lane 

25.00  Sleeping  Beauty 

25,00  Langs  of  World 

39.00 

Amerit^an  Indians 

39.00  Jutland 

69.00  Slorytime  VI 

35,00  Lesko  Information  USA 

69,00 

Animals  in  Motion 

39.00  Animals.  The 

29.00  King's  Ouesl  5 

25  00  Slorytime  V2 

35,00  U  S  Bookshelf 

69.00 

Apotto  (Space  Series:) 

39.00  Annabels  Dream 

69.00  Klosski 

26,00  Slorytime  V3 

35,00  Masterpiece  Library 

35.00 

Audubon  Birds 

29.00  Arthur  Teacher  Trouble 

27.00  Laura  Bow  II 

49,00  Tale  ol  Peter  Rabbit 

29,00  Mayo  Clinic 

29.00 

Audubon  Mammals 

29.00  Barney  Bear  School 

33.00  Loom 

25,00  Thomas"  Snow  Suit 

29,00  McMillan  Diclnry  for  Children 

49,00 

Clipan  Galore 

35.00  Barney  Bear  Space 

35.00  Manhole 

45,00  World  Greatest  Books 

45,00  Mega  Movie  Guide 

49,00 

Cliparl  Goliath 

15-00  Bible  Lands  S  Stories 

49.00  Mantis 

59,00                   Miscellaneous 

Microsoft  Encana 

299.00 

Chpan  Heaven 

29.00  Career  Opponunilies 

35-00  Mud  Puddle 

29,00  CD  Caddies 

5,00  Middle  East  Diary 

39,00 

Clipmaster  Pro 

30.00  Carmen  San  Diego 

29.00  Pacilic  Islands 

35,00  Classic  Colleclion 

69  00  Monarch  Notes 

69.00 

Complete  Audubon 

59.00  Civil  War 

39.00  PC  Sig  Games 

15,00  JeMct  Cases 

1  00  Ollicer  Bookcase 

39.00 

Empire  Clip  Art 

29  00  Dinosaur  Adventures 

49.00  Rodney  Fun  House 

49,00  WPC  Wizard 

15,00  Oxford  English  Diet 

119.00 

Encvclopedia  of  Clip  Arl 

25.00  Distant  Suns 

99-00  Rolor 

19  00  Nautilus  Mini  SubscrtJtion 

25  00  Global  Explorer 

99-00 

Fontmaster  VI 

15.00  Ecoquest 

49,00  Secret  \  Lutlwalte 

29  00  PC  Medic 

29,00  Plant  Doctor 

39  00 

Fontmaster  V2 

19.00  Education  Master 

19,00  Secret  Monkey  Island 

29,00                    Musk  i  Sound 

Prescnpt  Drugs 

39,00 

Fonts  tor  the  Pro  Publisher 

29.00  Eurofffian  Monarchs 

35.00  Seventh  Guest 

59-00  Composer  Quest 

69  00  Pro  Phone  1 992 

39,00 

Fresh  Arte 

35.00  Learn  Speak  Spanish 

79.00  Sherlock  Cons  1 

25, OG  Encyclopedia  ot  Sound 

1 5,00  Pro  Phone  1 993 

129  00 

Full  BIcom 

35-00  Une  &  Shape  Eater 

35-00  Shertock  Cons  2 

49-OC  Grammys    . 

69,00  Heierence  Lib,  ST 

25,00 

GIFs  Galore 

15.00  Lyric  Language  French 

49.00  Sherlock  Cons  Del  III 

59-OC  M.WBeethcjven 

69.00  Roger  Eben 

39  00 

HotSlutf  1 

19.00  Lyric  Language  Spanish 

49.00  Software  Jukebox 

35,00  M,M  Jazz 

69.00  Terrorist  Group  Pro 

39,00 

Hot  StutI  2 

25.00  Mavis  Teach  Typing 

25.00  Space  Adventure 

69.00  Mozan 

35.00  Time  Almanac 

2900 

ImpressiOhJsm 

35-00  Nat  Geog  Mammals 

29,00  Space  Quest  IV 

25.0C  Sound  Sensations 

1 5.00  Time  Oeserl  Storm 

2900 

Inpnni  Litxary 

59.00  Our  Hcuse 

49  00  Spint  ot  Excakbur 

33  OC  SounaWav 

29,00  Time  Table  Hislory 

29  00 

Island  Designs 

35.00  Our  Sdar  System 

15,00  Sprite 

30.00  Sounds  lor  Windows 

25  00  Total  Baseball 

55-00 

J0I5&  Props 

49.00  SLS  English 

69.00  Star  Child 

3S.0G  Soundworks 

19.00  USA  Slate  Factbook 

39.00 

Just  Fonls 

25.00  SLS  French 

69.00  Stellar  7 

25.00  VivaWi 

29.00  Vietnam  Vets 

39-00 

Kodak  Pnoto  CD 

29.00  SLS  German 

69.00  Whate  of  a  Tale 

69,00                  programming 

Vital  Signs 

69-00 

Lovely  Ladies  II 

33.00  SLS  Japanese 

69.00  Who  Killed  Sam  Rupert 

39.D0  C  Source  Users  Lib 

25.00  World  Atlas 

2500 

Majestic  Places 

35.00  SLS  Spanish 

69-00  Willy  Beamish 

25.0C  CICA  Microsoft  Win 

15.00  World  Fadbooli 

29.00 

Money,  Money.  Money 

35.00  Stickybcar  Preschool 

37.00  Wing  CMDR  £  OPS 

55.00  Garbo 

15.00                  ShartwlK 

Mother  Eanli  II 

33.00  Twelve  Roads  To  Gettysburg 

59.00  Wmg  CMDR  2,UI1  Undrgrnd 

55.00  0S2  Hobbes 

15  00  Alt  American  MM 

33,00 

Mother  ol  All  Clip  An 

15  00  USCmcs 

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Circle  Reader  Service  Number  115 


SPMKtP! 

\A/E  at  COMPUTE 

strive  to  provide  you  with  the  latest 

and  most  useful  home,  business 

and  entertainment  computer  news 

and  information.  Now  we're 

opening  the  GOMPUTE  EDITOR 

LINE-a  direct  link  to  our  editorial 

staff  that  lets  you  truly  participate 

in  the  shaping  of  COMPUTE 

Magazine. 

Using  this  program,  you  can 

comment  on  articles  and  features  in 

COMPUTE.  After  hearing  the 

introduction,  you'll  be  asked  to 

leave  a  message  for  the  editor.  Your 

message  will  be  reviewed  and  may 

be  published  in  a  future  issue. 


REVIEWS 


Here's  how  it  works: 

1.  Call  the  COMPUTE  EDITOR 
LINE:  1-900-884-8681    The 

charge  is  only  $0.95  per  min. 

2.  Select  the  month  of  the  issue 
you  want  to  talk  about. 

3.  Enter  the  extension  number 
printed  at  the  end  ol  the  feature 
or  pictorial  spread  you  want  to 
discuss.  If  you  don't  have  the 
extension  number,  just  listen  to 
the  menu  selections,  and  they 
will  lead  you  to  the  proper 
extension  for  each  item. 

4.  Listen  to  the  comment  or 
information  corresponding  to  the 
feature  or  pictorial  you  selected. 

5.  Then,  at  the  tone,  leave  your 
desired  message! 

6.  If  you  would  like  to  make 
another  selection,  press "  "k'  to 
return  to  the  main  menu. 

PET  INC,  Box  166,  Hllywd.,  CA 
90078.  Must  be  18  or  older. 
Touch  Tone  phones  only. 


adequate  for  teaching  the  game.  Includ- 
ed with  the  documentation  is  a  brief  fli- 
er, published  by  the  United  States 
Chess  Federation  (USCF),  that  ex- 
plains the  rules  of  chess.  But  nothing 
within  the  program  teaches  the  begin- 
ner about  piece  movement. 


^M 

H    H[~^| 

■■     ^^H 

i^m 

Granomasitii  Ciiess  wilt  sun  experienced 
players  better  than  novices. 

The  chess  player  with  some  experi- 
ence will  find  the  program  both  enter- 
taining and  helpful.  When  you  push  the 
hint  button,  the  computer  displays  its 
analysis,  which  includes  point  values 
for  each  possible  move  and  its  contin- 
ued line  of  play,  and  then  animates  the 
best  possible  move.  You  may  also 
turn  on  or  off  the  computer's  opening 
library  of  moves,  which  includes  ap- 
proximately 12.000  positions  in  4500 
standard  openings.  When  you  press 
the  book  button,  all  legal  moves  are  list- 
ed, and  those  in  the  opening  book  are 
rated  and  ranked. 

The  intermediate  club  player  will  al- 
so find  the  program  a  solid  chess  part- 
ner. You  can  choose  from  a  variety  of 
playing  strengths  and  styles  for  the  com- 
puter, and  you  can  select  time  con- 
trols. Irom  5-minute  speed  chess  match- 
es (best  played  with  the  computer's 
opening  library  turned  off)  to  120-min- 
ute  tournament  matches.  The  program 
includes  a  rating  estimate  that  approxi- 
mates your  USCF  ranking,  and  games 
can  be  saved,  imported,  or  printed.  It's 
easy  to  edit  the  board  and  to  set  the 
computer  to  quickly  solve  puzzle  posi- 
tions. When  set  at  Grandmaster  tourna- 
ment level,  the  program  is  quite  formi- 
dable. If  you  defeat  the  Grandmaster, 
the  program  prints  a  certificate. 

While  Grandmaster  Chess  is  power- 
ful and  entertaining,  it  does  have 
flaws.  It  wouldn't  run  as  a  DOS  appli- 
cation under  Windows,  crashing  every 
time  I  attempted  it.  In  fact,  the  program 
crashed  on  one  occasion  while  run- 
ning under  DOS,  The  hand  cursor  also 
tended  to  stamp  itself  on  various  parts 
of  the  screen  regularly.  Although  the 
program       includes       synthesized 


speech,  it's  limited  to  a  few  trite  ex- 
pressions such  as  "Gotcha"  and  "Bad 
move."  I  found  the  speech  feature  lit- 
tle more  than  annoying. 

The  program  does  have  several 
strong,  unique  features.  Its  options  but- 
tons make  play  fast  and  easy  It's  very 
nice  to  be  able  to  turn  the  computer's 
opening  book  on  or  off,  as  well  as  to 
change  its  strength  and  play  variability. 
The  program  plays  chess  well  at  a  vari- 
ety of  levels,  and  it's  particularly  nice  for 
the  player  with  limited  experience. 

Grandmaster  Chess  would  make  a 
good  addition  to  any  software  library, 
but  I'd  advise  waiting  until  a  Windows 
version  becomes  available. 

JIM  SMITH 

IniraCcrp 

(SOC)  463-7226 

S59.95 

Circle  Reader  Service  Number  445 


AIR  FORCE 
COMMANDER 


As  Coalition  forces  demonstrated  dur- 
ing the  Persian  Gulf  War,  achieving  air 
superiority  can  be  an  important  first 
step  toward  reaching  your  military  ob- 
jectives. With  Air  Force  Commander, 
you'll  get  the  chance  to  direct  the  op- 
erations  of  your  own  air  force  with  the 
ultimate  objective  of  doing  just  that — 
achieving  air  superiority  in  several  sim- 
ulated military  conflicts. 

Air  Force  Commander  is  a  strategic 
game  of  modern  air  warfare  set  in  the 
Middle  East.  The  game  features  14  sce- 
narios of  varying  difficulty  and  complex- 
ity involving  the  United  States  and  sever- 
al N/liddle  Eastern  countries,  including 
Iran,  Iraq,  Syria.  Jordan.  Israef.  Saudi 
Arabia,  Sudan.  Kuwait,  Qatar,  Leba- 
non, Egypt,  and  the  United  Arab  Emir- 
ates. Some  of  these  scenarios  are  loose- 
ly based  on  histohcal  conflicts  such  as 
the  Iran-Iraq  War  of  1973,  the  Yom  Kip- 
pur  War,  and  the  Persian  Gulf  War, 
while  others  are  based  solely  on  hypo- 
thetical situations. 

As  the  name  implies,  Air  Force  Com- 
mander puts  you  in  control  of  an  entire 
air  force,  not  just  a  single  fighter  plane 
or  bomber.  Thus,  your  view  of  the  ac- 
tion is  from  a  radar  map  in  a  war  room 
rather  than  from  the  sky.  Here,  all  air- 
craft are  represented  by  vertical  dotted 
tines  that  travel  across  the  map  in  ac- 
celerated realtime.  The  length  of  each 
line  indicates  the  altitude  of  the  plane 
it  represents — the  longer  the  line,  the 
higher  the  plane. 

Although  you  can  direct  your  fighter 
squadrons  to  intercept  specific  enemy 
aircraft,  your  fighters  are  used  more  ef- 
ficiently if  you  simply  set  up  patrols 


100 


COMPUTE     JULY  1993 


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around  the  areas  you  wish  to  protect. 
In  addition,  bombers  are  available  for 
high-altitude  bombing  and  ground 
strike  missions  against  specific  targets 
in  enemy  territory.  To  extend  your  ra- 
dar coverage,  it's  important  to  provide 
air  cover  for  your  bombers  as  v/ell  as 
for  AWACs  planes  performing  circular 
sweeps, 

Squadrons  can  be  placed  on  auto- 
launch  so  tfiat  after  a  mission  they'll  au- 
tomatically return  to  base,  refuel,  and 
head  back  out.  It's  important,  however, 
to  monitor  the  efficiency  of  your  squad- 
rons and  rest  and  repair  them  as  nec- 
essary to  make  sure  they  perform  at 
peak  efficiency. 

While  the  real  objective  of  Air  Force 
Commander  is  to  achieve  air  superiori- 
ty, the  game  can  also  be  won  by  turn- 
ing public  opinion  in  the  opposing  coun- 
try against  the  war.  You  do  this  by 
attacking  its  power  stations  and  sourc- 
es of  food  and  water. 

As  for  Air  Force  Commander's 
sound  capabilities,  the  digitized  voice 
(with  a  Sound  Blaster)  is  a  nice  touch, 
but  the  loud  explosions  that  accompa- 
ny air  combat  and  bombing  raids  are 
more  of  a  distraction  than  an  enhance- 
ment to  the  action. 

The  various  maps  are  nicely  drawn 
and  seem  to  be  fairly  accurate,  but  in 
general  the  graphics  remind  you  that 
you're  playing  a  computer  game  rath- 
er than  participating  in  a  realistic  simula- 
tion. Air  Force  Commander  is  an  enjoy- 
able game,  but  not  one  that's  likely  to 
win  any  awards. 

BOB  GUERRA 

Impressions  Software 

(203)  676-9002 

$59.95 

Circle  Reader  Service  Number  446 


BEST  DATA  SMART  ONE 
9624  FP  TRAVELER 
FAX/MODEM 

Even  though  you  could  phone  in  your 
lunch  order  just  as  easily  as  you  could 
fax  it,  advancing  technology  creates 
heightened  expectations.  You  want  a 
fax  machine. 

The  thing  is  that  you  already  have  a 
printer  and  you're  not  really  looking  for 
a  similar-sized  plastic  box  to  take  up 
more  space  in  your  crowded  office.  Or 
maybe  you  and  your  laptop  do  quite 
a  bit  of  traveling,  and  you're  in  the  mar- 
ket for  a  fax  machine  that  allows  you 
to  send  and  receive  pages  from  air- 
port lobbies  and  hotel  rooms.  In  either 
case,  the  Best  Data  Smart  One  9624 
FP  Traveler  Fax/Modem  could  get  that 
kebab  cooking  by  noon  without  your 


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Circle  Reader  Service  Number  118 


COMPUTE 
UBRARY  CASES 


store  your  issues  of  COMPUTE  in  our 
new  Custom  Bound  Library  Cases  made 
o(  blue  simulated  leather  embossed  with 

a  white  COMPUTE  logo  on  the  spine. 
It's  built  to  last,  and  it  will  keep  12  issues 
in  mint  condition  indefinitely.  Each  case 
has  a  gold  transfer  for  recording  the  date. 
Send  your  check  or  money  order  (S8.95 

each,  3  for  $24.95,  6  for  $45.95) 

postpaid  USA  orders  only.  Foreign  orders 

add  $1 .50  additional  for  postage  and 

handling  per  case. 

TO:  COMPUTE  IVIagazine 

Jesse  Jones  Industries 

499  E.  Erie  Ave.,  Phila.,  PA  19134 

CREDIT  CARD  HOLDERS 

(orders  over  SI  5) 

CALL  TOLL  FREE:  1-800-825-6690. 

Or  mail  your  order,  clearly  showing 

your  account  number  and  signature. 

PA.  residents  add  7%  sales  tax. 

SATISFACTION  GUARANTEED 


JULY  1993    COMPUTE        101 


REVIEWS 


ever  having  to  pick  up  the 
receiver. 

Tine  9624  FP  tal<es  up  on- 
ly about  as  mucin  space  as 
a  walkabout  cassette  player 
trailing  a  cord  or  ttiree.  You 
tiook  it  up  to  your  computer 
directly  througti  a  25-pin 
port  or  via  cable  through  a  9- 
pin  port  and  then  plug  in  a 
phone  line  and  a  pov^er 
cord  (or,  if  you  prefer,  you 
can  power  up  the  9624  FP 
with  a  nine-volt  battery).  Red 
indicator  lights  tell  you  wheth- 
er the  battery's  low,  if  the  mo- 
dem's operating  at  2400 
bps  or  faster,  whether  a  con- 
nection has  been  estab- 
lished, and  if  the  modem  is 
ready  for  communications  to 
begin.  tJnIike  some  porta- 
ble fax/data  modems,  the 
9624  FP  connects  directly  to 
the  phone  line  rather  than 
strapping  onto  the  receiver, 
so  don't  buy  it  expecting  to 
use  it  easily  from  public 
phones  or  in  office  buildings 
with  odd-sized  plugs  for 
their  phone  systems.  Also, 
the  modem  has  a  slightly 
clunky  feel  because  of 
loose  nuts  and  a  power- 
cord  receptacle  that  gives 
slightly  when  you  plug  the 
cord  in.  those  are  essential- 
ly cosmetic  concerns,  howev- 
er, and  they  have  no  bear- 
ing on  the  performance  of 
the  9624  FP. 

Anyone  who  has  ever  re- 
moved a  desktop  PC's  cov- 
er to  install  a  fax/data  mo- 
dem board  will  appreciate 
the  convenience  of  the  9624 
FP's  external  connections. 
Best  Data  has  even  adapt- 
ed for  use  by  the  genera! 
public  a  Velcro  strip  used 
by  the  company's  employ- 
ees to  attach  the  9624  FP  di- 
rectly to  a  monitor,  out  of  the 
way.  I  had  the  modem 
hooked  up  and  its  accompa- 
nying software  installed  with- 
in about  ten  minutes  of  open- 
ing the  box.  The  user's  man- 
ual provided  relatively  clear 

102        COMPUTE    JULY  1993 


instructions,  though  without 
illustrations,  an  index,  or  the 
kind  of  literary  spark  that 
can  make  phrases  like  re- 
tractable locking  screws 
come  alive. 

The  software  accompany- 
ing the  9624  FP— WinFax  Li- 
te and  Quick  Link  II — 
makes  communications  an 


and  when  you're  viewing  a 
fax  that  you're  sending  or 
you've  received,  it  offers  no 
helpful  onscreen  guidelines 
telling  you  how  to  move 
around  the  page  or  pages.  I 
used  both  programs  for  suc- 
cessful fax  communications, 
however,  and  their  inclusion 
with  a  portable  modem  that 


The  Best  Data  Smart  One  9624  FP  Traveler  Fax/Modem  is  even 
smaller  than  its  name,  making  faxing  easy  and  convenient. 


intuitive  breeze.  Both  pro- 
grams allow  you  to  send 
and  receive  faxes,  as  well 
as  view  them  onscreen  or 
print  them  on  your  printer.  If 
you  run  Windows,  I'd  advise 
sticking  with  WinFax  Lite, 
though.  Quick  Link  II  gets 
the  job  done,  but  it  has  an  in- 
terface on  a  level  with  an  av- 
erage shareware  program, 


can  transmit  at  9600  bps 
makes  the  9624  FP  a  bar- 
gain at  $199  suggested  re- 
tail. (WinFax  Lite  .isn't  availa- 
ble as  a  stand-alone  prod- 
uct, but  WinFax  Pro  retails 
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ta compression  technolo- 


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Using  data  compression, 
V.42bis  allows  for  a  transmis- 
sion throughput  up  to  four 
times  the  bps  rate  of  the  mo- 
dem itself,  which  allows  the 
2400-bps  9624  FP  to  send 
in  your  lunch  order  at  9600 
bps.  (V.42  covers  the  error 
correction,  while  bis  covers 
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MNP  2-5  is  a  subset  of 
V.42,  and,  in  a  nutshell,  it 
means  the  9624  FP  can  com- 
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dems, a  standard  protocol. 
If  you're  simply  looking 
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today,  at  least,  don't  let  all 
those  weird  letter  and  num- 
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you.  The  Best  Data  Smart 
One  9624  FP  Traveler  Fax/ 
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er into  a  small  package,  ful- 
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EDDIE  HUFFMAW 


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Aces  Over  Europe  44" 
Aces  of  ma  Paafc  39" 
Mission  Disk  25 
ADiO  Colled  Ed  2  42" 
ADiD  Starter  Kit  «" 
AD4D  Unlimited  31" 
Adlbou&JuniorVijl)34" 
Ajr  Bucks  W 

Air  Duel  33" 

Air  Wanior  SVGA  35" 
AlgeBlaster  Plus  30 
Algebra  Wade  Easy  25 
Aliens  Ale  Babysitter  32 
Alone  in  The  Dark  35" 
Alphabet  Blocks  29" 
Amazon  38" 

Ambush  37" 

Amsrican  Cm!  Waf  25 
Ancient  Art  War  Sky  35 
Anciem  Ernpires  30 
Animation  Studio  75 
Armored  Rst  37" 

Asties  o(  Empire  45" 
A.T.A.C.  35 

Automap  44 

Autoroap  Windows  57 
Automap  Europe  74 
B-17  F^ing  Fortres  39 
Bane  Cosmic  Forge  36 
Barbie  Design  ^E 

Baitia  Fashion  25 
Barbia  Adventure  25 
BaIUediess4OOOVGA30 
BatliocheM4000SVGA3e 

Baltielield  37«' 

Battle  Toads  24"' 
Battles  o(  Destiny  35" 
Beat  Die  House  29'' 
Betrayal  at  KrondOf"35" 
Bettv  Croci;.  Cookbook 
Bill  Elliott  NASCAR  30 
Birds  o(  Pray 
Bluelorce  39" 

Boi^  Illustrated  47" 
Bodyworks  42 

Bridaomaster  30 

Bug  Bunny  WrkShp  31 
Buzi  Aldnn  39«* 

Campaign  34" 

Capitalist  Pig  38" 
Car  and  Driver  37*= 
Carrier  Strike  39 

Carriers  at  War  37" 
Castle  2  35" 

Castle  of  Df.  8rain  30 
Ceasar  35" 

Ctiallnge  5  Realms  33" 
Champions  35" 

Clisriiisiry  Works  38 
Chassmastef  300029" 
Chessrastr  30O0  Win  35 
Chrldren  Writ  i  Pub)  39 
Cruilization  37 

Civiliiation  UPi  45 
Classii;  Adventure  36 
Coaster  Zi 

Comanche  42" 

Mission  Disfi  25" 
Combat  Classics  31" 
IDomic  Book  Cf  eatoc  1 7 
Cohort  2  19" 

Conquered  Kingdom35" 
Conquest  of  Japan  35 
Contraption  Zat  25" 
Creepers  29" 

Cnisader  Dr*  Savnt39" 
Cudioo  Zoo  31" 

C^ber  Space  34" 

Ijemonsgate  32" 

Daoger  of  Amon  Ha  39 
Da3?  Half  39 

Darklands  33 

Oarkseed  39 

Oarit  Sun  47" 

Daughter  of  Seipnt3l" 
DIx  Paint  Animalion  85 
Oil  Paint  II  Enhncd  85 
DeiaVuli2  31" 
Design  Yr  Own  Hm  39 
Design  Your  Raiird  35 
Designasaunis  It  23 
DiBt?raOOS/Win25/35 
Dinosaur  Adventure  34 
Dog  Fight  37" 

Dr  Jam  Wind.  59" 
Dr.  Quandry  3) 

Dragon 
Dragon's  iJif  I         25 

2  or  Singe  CasUe  37 
Dragon  Lair  III  39" 
Dune  2  36 

Dungeon  Master  29" 
Dynamix  Bundle  42 
Eagle  Eye  Mystery  31" 
Eco-Ouest  1  or  2     29" 


B  Fish  35 

Empire  Deluxe         35 

Entr  Pak  Win  (ea)      28 

Eric  the  Unready    35" 

Eye  of  Beholder      20" 

Eye  of  Beholder  2     36 

Eye  of  Beholder  3    42 

F  15  III  44 

F  15  III  Umited       49" 

F117a  Stealth  Fight  41 

Facts  in  Action         31 

Falcon  3.0  45 

Opec  Fight  Tiger  25 

Family  Tree  Maker   42 

Fami  Creativity  Kit     1 8 

Fatty  Bear  BirthdaySI" 

Femme  Falale         26 

F.  F.  Data  Disk     21 

Relds  a  Glorv       33" 

Right  Simul  A.T.P.    37 

Right  Simui  (M.S.)    41 

Air  The  Cntrtr     34" 

Arcft/Scen  Osgn    28 

Aircraft  Adv  Factry25 

«685  17 

«  701  17 

Airport  Facty  Loc  17 

Calilornia  37 

F  S  Pro  24 

Great  Britian         37 

Hawaii  1 9 

Instant  Faclt  Ljdc.  19 

Instmmnt  Pltot  Scan 

Japan  Scenery   19" 

Pilots  Pwer  TIs   24" 

East/West  U.S.ea  59 

Rescue  Air  911     17 

ScenaiV  St  A  or  B  37 

Sesnery  Enhn  Ed  2  5 

Sound  it  Graphic  25 

Tahiti  19 

Western  Europe   19 

Follow  the  Reader  29*' 

w/  Sound  Source  40 

Four  Crystal  Trazer 

Free  DC  37 

Front  Paoe  Sports  39" 

G-Force  19" 

Gambit  31" 

Game  Maker        69"« 

68mes:Summer  Chi^5 

Games:Winler  Chig  35 

Gateway  35 

Gamfira  31 

Global  Conquest      35 

Gobblins  1  or  2'        22 

Gods  25 

Grand  Slam  Brdge  1131 

Grandmaster  Chess  36 

Great  Naval  Battle  43" 

Super  Ships       20" 

Greens  35 

Gunship  2000  36 

Scenario  Disi(       24 

Guy  Spy  29 

Hardball  3  35 

Date  Disk  ea.     17« 

Harpoon  Designer    32 

Harpoon  Signature  49" 

Harrier  Assault       34" 

Haadline  Harry         37 

Health  i  Diet  Pro     26 

Heaven  &  Earth        30 

Heimdal!  19" 

Haros  of  357th 

Hole  In  1  Golf  Dlx     25 

Hong  Kong  Mahiong  32 

Hoyfo  Bk  Game  2     22 

Hoyle  Bk  Game  1f3  30 

Humans  25 

Inca-  29" 

Incredible  Machine  29" 

Indiana  Jones  4       37 

Inspector  Gadget    35" 

Island  of  Dr.  Brain  29" 

Jack  NicWaus  Signt39" 

Jeopardy  Silver        25 

Jeopardy  Super       25 

Jetfighter  2  39 

Adv.  Mission  Disk  1 9 

Bundle  Price         49 

John  Madden  2      31" 

Jump  Jet  3S" 

KGB  19 

Kid  Cuts  35" 

Kid  Desk  25 

Kid  Pkaures  19" 

Kid  Pix  35" 

Kid  Pii  Companion   25 

Kid  Works  2  36" 

Kings  Ransom       34" 

Kings  Quest  1  VGA  37 

King's  Quest  6         45 

Knowladga  Advent    42 

L  A  Uw  31" 

Land  Of  Lore         34" 

Latter  Utility  22 


25 
29" 

32 
37" 

39 
35" 

17 


Leather  God  Phb  2  24 
Legacy  Necroraanal  9" 
Legend  of  Xyrandia  35 
Legends  ol  Vatouf  38 
Legion's  ol  Krelia  37 
Leisur  Suit  Lar^  5  39" 
Lemmings  29 

Oh  No  Mora  Addon  22 
Lomm.-Oh  No  More  31 
Lemmings  2  35" 

Liberty  or  Death        35 
Life  and  Death  2 
Line  in  the  Sarx] 
Linlis 

Links  386  Pro 
Course  Disk  aa 
386  Courses  aa 
Lord  of  Rings  2 
Lost  FilaSRerlci(H41" 
Lest  Treas  tnfocom  42 
Lost  Treasures  2  29 
Lost  Thbe 
Lost  Vikings 
Lura  of  Temptress 
Magk;  CarKlle  3 
Mantis 

Mario  is  Mlssirig 
Missing  City  Disk 
Mark)  TaatJies  Type  25 
Math  Blaster  Mystiy29" 
Math  Blaster  Plus  29" 
Math  Blaster  Wind  36 
Math  Coptef  25 

Math  Rabbit  25 

Math  Zone  31 

Mavis  Beacon  Type29" 
Mavis  Beacon  Wind35" 
McGee  3  Pack  32 
Mega  Lo  Mania  29" 
Mental  Math  Gaines  37 
Mercenaries  37" 

MetroGnome  Music  31 
Michael  Jordon  Right42 
Mickey  ABC's. 

Color  or  1-2-3's  19" 
Mickey's  Crossword  1 9 
Mickey  Jigsaw  Pzl  31 
Mickey  Word  Advent  2  5 
Micro  CooktxKik  4.0  32 
Mksoleagu  4  BaseB  32 
Mictoleague  FB  Dlx  32 
Microleague  Soccer  25 
MiCfOSOlfGolf  39 

Midnight  Resoja  35 
Might  and  Magic  3  38 
Might  &  Magic  4  40 
Mike  Dilka  Oltimi  FB  37 
Millie  Math  House  31 
Miied-Up  Fairy  Tale  30 
Miied-Up  Mother  Gs30 
Monkey  Island  1  or  223 
MonoK>Iy  Deluxe  34 
Moonbase  25 

Mystery  at  Museum  35 
New  Math  Rabbit  29" 
N.Y.  Times  X-Word  32 
NFL  Challenge  Pram59 
NFL  F.B,  Konami  30 
NFL  Video  Pro  45" 
Nigel's  World  31 

No  Greater  Glory  20" 
Nqbunagas  Ambition37 
Numljer  Maie  36 
Omar  Sharif  Bridge  37 
Operation  Neptune   35 


Orbits 
Oregon  Trail 

[Jaluxa 
Origin  FX 
Onca  Upon  Time 
Out  of  This  World 
Outnumbered 
Pacilic  Islands  2 
Pacific  Wars 
Paladin  2 
Paperboy  2 
Palriol 
PC  Globe 
PC  USA 
PC  Study  Sm 
Peppers  Advenlura29" 
Perfect  General        36 

Data  Disk  22 

Phonics  Plus  25 

Pirlate's  Gold         38" 
Playroom  w/  Sound  31 


29' 
28 
34" 

25 
30 
36 
30 

29" 
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35 
27 

42" 
39 
31 
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Police  Quest  3 
Populous  2 
Pool  Shart( 
Power  Hits  Kids 

Movies 

Sports 

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Graphic  Coll.  (ea)  30 


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Graphics  (ea)  22 
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Privateer  47" 

Pro  League  Basaball3S 
Prophecy'  22 

Prophecy  of  Shadow38 
Protostar  39" 

Putt  Putt  Parade  32 
Putt  Pun  Fun  Pack  26 
Quest  for  Glory  1  22 
Quest  for  Gtory  3  39 
Rags  to  Riches  35" 
Railroad  Tycoon  19" 
ReachForTne  Skies19'* 
Reader  Rabbit  35" 
Reader  RabbS  2  35" 
Ready  for  Letters  35" 
Read 'n  Roll  VGA  31 
Reading  Adv  In  Oz  36 
Red  Baron  39 

Mission  Disk  17 
Realms  19" 

Return  0  the  Phnlm33" 
Rex  Nebular  37 

Riders  of  Rohan  31 
Ring  World  34" 

Risk  lof  Windows  29" 
Risky  Woods  25 

fload  &  Track  Pres  35 
Road  to  Rnal  Four  37 
Robosports  Wind  34" 
Rodney  Fun  Screen  31 
Rod(  i  Bach  Shjdk)  35 
Romanes  3  King  2  39 
Rome  29" 

Rule  Enoagment  2  38 
Sargon  V  36 

Scienca  Adventure  42 
Scooter  Magk:  Castle32 
Scrabble  Deluxe  30 
Sea  Rogue  19 

Seal  Team  37" 

Second  Front  20" 
Scrt  weapon  Luftw(39" 

Tour  of  Duty  ea.  20 
Sesame  St  Lm  Clas31 
Sesame  Si.  PuWish  25 
Sesame  si  Voi.l  of2 1 7 
Seven  Cities  of  Gold  38 
Shadow  Prasident  39" 
Shadow  Prophecy  30 
ShadowgatB  27 

Shadowfands  29" 
Shanghai  II  31 

Siece  3B 

[Jogs  at  War  20" 
Sierra  Actton  Five  25 
Sierra  Award  Winner47 
Sierra  Family  Fun  32 
Sierra  Starter  Bndl  39" 
Silent  Service  2  19" 
Sim  Ant  34" 

Sim  City  30 

Sim  Anl  French  35 
Sim  City  Windov*S  34" 
Sim  Earth  39" 

Sim  Ule  DosAVind  35" 
Simpsons  31 

Snap  Dragon  32 

Snoopy  Game  Dub  29 
Solitaire  Window  29" 
Solitaires  Journey  35 
Spaca  Acs  2:Bort  36 
Space  Adventure  42 
Space  Hulk  37" 

Space  Quest  4  37 
Spaca  Quest  5  39" 
Spaceward  Ho  35" 
Spear  ol  Destiny  39" 
Special  Forces  29 
Spectre  35" 

Speed  Reader  31 
Spellbound  31 

Spellcasling  301  35 
Spell  Craft  35 

Spslirt  Plus  30 

SpelUammer  37*' 
Sports  Adventure  33 
Sproutl  39 

Sfar  Control  2  35" 
Star  Legkms  37*' 

Star  Trek  258i  Aniv.  37 
StarTrek  AudioClip34" 

Next  Generation  38" 
Star  Trei(  Screen  Sav37 
Slickybr  Math  Tutor  30 
Stidiybr  Pra-SchooJ  30 
Stickybr  Read  Tutof  30 
Sti*ybr  Spell  Tutor  30 
Sionn  Across  Europe38 
Storybook  Weaver  29" 
Strike  Commander  47" 


Studyware  Bk>lqgy, 
Calc.,Chem..Econ 
Physics,  Statistic  25 
Studyware  LSAT       37 
Stunf  Island  37 

Summer  Cfiallenge  34 
Super  Tetris  31 

Take  a  break  X-Word29 
Pinball  •  26" 

Task  Force  1942  37*' 
T.M.N.Turtle  Arcade  25 
T.M.N.TurtiB  Advntr  32 
Tengens  Arcade  Hit  25 
Tenninator  2029  39*' 
Tnnnlr  2  Cybrchass  35 
Tetris  Classic  31 

Tetns  Tno  30 

The  Legacy  33" 

The  LoS  VikJnss  29" 
Time  Riders  America35 
Time  Treks  36 

Time  Quest  37 

Tom  Landry  Football  30 
Tony  ijRussa  Base.  17 
Tony  LaRussa  II  37" 
Expansion  Disk  15 
Top  ijlass  Sieries  9al6 
Traders  19" 

Treasure  Cove  35 
Tisasure  Hath  Slonii35 
Treasure  Mountain  35 
Treehouse  35 

Tristan  Pinball  32 

Trolls  25" 

Tmmp  Castie  3  29" 
Turbo  Science  30 
Turtle  Tools  69 

Ultima  7  47" 

Forge  ol  Virtue  1 7 
UltimaT  Part  2  47" 
Ultima  Trilogy  1  37" 
Ultima  Tritogy  2  47" 
Ultima  Underwork)  47" 
Part  2  47" 

Ullrabots  37" 

Uninvited  Windows  31" 
U.S.  Atlas  DOS  31 
Utopia  29" 

V  lor  Victofy  1/2  ea42" 
Veoas  Games  Win  19" 
Val  of  Darkness  37" 
Virtual  Realty  St  2  59" 
Wacky  Funster  19" 
Waxworks  35" 

Wayne  Gretzky  3  35 
Western  Front  22" 
When2Worids  War  35" 
What's  My  Angle  30 
Wheel  Fortune  Vana  25 
Where  Camn  SanDiego 
America's  Past  34" 
Europe  30 

Time  30 

USA  30 

USA  Deluxe  44" 
World  Deluxe  44" 
Wild  Science  Arc3d35" 
Wilson  ProStallgolf25" 
Waen:Tha  Prtcy  34" 
Willy  Beamish  25 

Wng  Comandr  2  47" 
Wizardry  Trilogy  31" 
Word  Munchef  30 
Word  Torture 

llal.  Gann.  Span    25 
Wordtris  29 

Workl  AUas  DOS  39 
World  Circuit  34" 

Write?  Rabbit  30 

X  Wirig  39" 

Your  Prsnl  Train  SAT30 
Zodiac  Signs  39" 
Zoo  Keeper  36 

Zug's  Spelling  Adv  22 
Adv  of  Eco  Island  22 
Dinosaur  World  22 
Race  Thru  Space  22 


m\m\m^mt 

Appoint  MousePen    70 
Miaosott  Mouse       85 


ipoinl  MousePen 

fiaosott  Mouse  85 

Mouseman  Serial  69 

Trackman  Serial  79 

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PM  14.4  Int.  129 
PM  14.4  Ext  175 
Sportster  9600  Int  129 
Sporistf  14.4  v.42bs309 
Zoom  External  62 
Zoom  Internal 59 


Aesops  Fabies  33 
Aifcralt  Eneyciopda  45 
Akiha  Hawaii  45 

Amar  Bus.  Phnbk.  39 
Amer  Hert  Pfc)  Dk*  75 
Arthur  Teacher  TrW  41 
Audubon  Mammals  37 
Autodesk  Explorer  119 
Barney  Bear  Goes 
to  School  26 

into  Space        26 

Batik  Designs  45 

Battlechess  49 

Beauty  &  Beast       49 
Beethoven  Ninth      59 
Bertiti  Think  S  Talk 
French  105 

Spanish  105 

Bible  Library  49 

Bibles  i  Reiigon  30 
Bookshalf  129 

Bfilanica  Family  Che  75 
Business  Master  32 
Buzz  Aldrin  Race  59 
Carnien  Worid  Dlxe  65 
Career  Opportunilies42 
Cautbus  Condor  45 
C  D  Game  Pack  55 
C  D  Speedway  57 
Challenge  6  Flealms 
(Christmas  Carol  33 
CIA  WorM  Fact  39 
CIA  Wodd  Faa  M/M  42 
Clipart  Goliath  30 

Conan  Cimerion  35 
Corel  Draw  upgd  139 
Crossword  Cracker  32 
Curse  of  Enchantia25" 
Deathstar  Arcade  30 
Dkaionaries  &  Lang  30 
Don  Quixote  33 

Education  Master  32 
Electronic  Cookbook  75 
Elect  Home  Library  49 
Ekrtm  TravelanCalt  33 
Encarta  Encyclpd  249" 
European  Monarchs49 
Fam^  DodOf  59 

Font  Master  39 

Food  Analyst  49 

Fresh  Arte  49 

Front  Page  News  29 
G  Force  19" 

Game  Master  32 

Game  Pack  2  39 

GettysburgMM  Hist  43 
Gofer  Winkles  Adv  33 
Golden  Immortal  28 
Graat  Citias  Vol  1  49 
Guinness  Book  Rec  59 
Guy  Spy  32 

Ham  Call  49 

Inspector  Gadget  37" 
Interactive  ad  Test  52 
Interactive  StorytimB45 
InO  Bus  1  Econ  Atlas39 
Inuo  Games  Fr/Sp  79 
Jazz:Multimedia  Hist  69 
Jets  i  Props  55 

Jones  in  Fas!  Lane  37 
Just  Grandma  &  Me  36 
Jutland  54" 

Kings  Quest  5  42 

Land  01  Lore  34" 

Languages  of  Worid  99 
Laam  to  Speak  Span59 
Leisure  Suit  Lanv  42 
LiOry  of  ArtiRenaiSfl  65 
Ubry  of  Art:OvBrv>ew65 
Library  ol  Future  99 
Loom  39 

Lovely  Ladies  II  49 
MacMlllian  Child  Dicl49 


Manhole  49 

Magazine  flack        45 
Mantis  45" 

Marketing  Master     39 
Mavis  Beacon  39 

Mixed  Up  Molhr  Gse37 


Monarch  Notes 
Monkey  Island 
M  S  DOS  Archives 
MM  Muse:  Mozail 
MM  Music  Vnraldi 
North  Amer  Fax  Bk 
North  Amer  Indians 
Officers  Bookcase 
Our  Solar  System 
PC  Game  Floom 
Peter  &  WoH 
Pod  Shark  19' 

Prssdntll  Slrt  Geo  105 
Programmers  ROM  59 
PutjTish  iti  69 

Relerenoa  Library  59 
RotorJAlrtjall/Time 
San  Dieqo  Zoo 
Secret  Weapons 
Seventh  Guest 
Sherlock  Holme 
Shed  Holmes  2 
Sleeping  Beauty 
Sound  Works 
Space  C^est  4 
Spaca  Serias-Apollo  49 
Spirit  of  Excalibur  37 
Slallar  7  37 

Strange  Bedfellows  39 
Star  Child  33 

Star  Trek  Enhanced  49 
Street  Atlas  99 

Talking  Classk:  Tale  75 
Taikng  Jungle  Salari  75 
Tme  Mag  Almanac  49 
Time  TatSe  Science  59 
Too  Many  Typelonts35 
Ulfima  1-6  49 

Ultimata  Shareware  59 
U  S  Atlas  42 

US  Atlas  w/Automap49 
US  History  39 

US  Presidents  49 

USA  State  Fact  Bk  45 
USA  Wars:Civil  War  49 
USA  WarsiKoraa  49 
USA  WarsiVielnam  49 
USA  Wars:  WW  II  49 
Voyage  Planet  l-3aa-69 
White  HorsB  Child  33 
Who  Killed  Sam  Rup26 
Willy  Beamish  37 

Win  CD  32 

Wing  Comm  &  Miss  45 
Wing  ConVUllima  6  45 
Wino  Comm  2  57 

W  CfZfUlti.  Undiwld  57 
Wortd  AUas  42 

Adults  Qntv-Must  be  21 
Animation  t-antasy    65 


H.lll.t.l.<.IJ.H 


Ad  Lib  MKFOchannai  S9 
Ad  Ut)  GoU  10O0  179 
ATI  Stereo  FIX  109 
VGA  StreoF/X  1MB  369 
Covox  Snd  Mster  11145 
Gravis  Ultra  Sound  129 
Logitech  Soundmn  1 79 
'Isdia  Ws/on 

.udio  Port  139 

---■■■  ,199»5 

139 


_  'ort 
CDPC  /  XL 
Pro  Audio  Spec  + 

M.M.  Upgrade  Kit  765 
Pro  Audio  Spec  16  194 
Pro  IS  Multimedia 

Upgrade  Kit  955 
Thunderboard  95 
Thunder  &  Lightng  229 
Sound  Blaster  99 
Snd  Blast  Pro  MCA  259 
Sound  Blaster  Pro  189 
S  e  Pro  16  239 

S  B  Multimedia  Kit  560 
S  B  MM  Starter  Kit  459 
S  B  CDROM  Inlnil  360 
Sound  Mactilne  Ind. 
SB.Speaker.Joy  stick  95 
Roland  SCd-l  GS  375 
Sound  Canvas  559 
Roland  MA-12C  ea  105 
SPEAKERS  Shialdeies 

w/3  band  Eqyilizef45 
Attac  Lansing  200  219 
ACS  300  wfsuljwof  299 


Mkllator  lOl  Serial 
PC  Midi  Card 
MQX-32 
MPU-IPC 

■iin»jn.iia'f.ig 


95 
79 
179 
135 


PC  Pix  Vol  1  or  2 '  65 

Private  Collection  65 

Prtv.  Pictures  1  or  2  65 

Seeity  Vol  1-7ea.  65 

Stonn  1  Of  2  65 

Visual  Fantasy  65 

Volcano  65 

Caddies  7.95ea.  3/$  19 


w 


Band  in  a  Box  69 

Cadenza  129 

Cakewalk  95 

Cakewalk  Pro  169 

Cakewalk  Window  240 

Encore  379 

Piano  Works  95 

Play  (t  tjy  Ea*  69 

Waster  Tracks  Pro  249 

Mldlsoft  Studio  159 

Music  Bytes  Vol  t  65 

Music  Mentor  79 

Music  Printer  Plus  419 

Musk:  Time  169 

Musicator  375 
OuK*  Score  Deluxe  99 

Rhythm  Acs  69 

Sofijwrighl  5  65 

Trax  lor  Windovts  60 

cfflghlsS(37 


-      iigl.-.- 
CH  Game  Card  3     31 
CK  Mach  3  31 

CH  Wtual  Pitot  65 
CH  Virtual  Pitot  Pro  64 
Eliminalor  Game  Cd  26 
Gravis  Anakjg  Pro  39 
Gravis  Joysti*  32 
Gravis  PC  GamaPad21 
■IIJI  fmm.)  t  !■■  Kraft  KC3  Joystick  16 
.1!niCT;ian»E»i^,.t.  Thunderstlck    28 


Dust  Covers  15 

Grotjnded  Wrist  Strap  9 
Keyboard  Skins  15 
Static  Pads 


Maxx  Right  Yoke      69 
Maxx  Pedal  39 

Mouse  Yoke  29" 

Quickshol  Game  Cd  14 
1 5  QuJckshot  Warrior     1 8 
8  Thrustmastar  Right  69 
Stax  (Oust  Repelleni)  5  iThnjstmaster  Pro    109 
Slab!  Cornplete  iWeapons  Control     79 

Cleaning  System      15  iThruslmaster  Pedal109 


Large-  System 
Wrist  F*ads 


Houik;    K-F    9AH    to    ai'M      Sac    10/vH    to    3PM 

store   Hours:    M-F   9AM    to   6PM     Sat    10AM   to    3PM 

Store:    1060  Randolph  Ave.    Rahuiy  N.J.    01065 


Strip  Poker  3 


32 


fiala  Disk  (ea)      17 
Studyware  lor  ACT 
GMAT.GRE.SAT  30 


Jcanmaker  II 
Scanman  32 
Kranman  256 


8591 
133 


TERMS  AND  CONDITIONS 

l^jastei  Cat d. Visa  American  Express  It  Discover  Accepted.  Ho 
Surcharge  on  Credit,  Cards.  By  mail:  P.O.  Box  3,  Carteiet.  N.J. 
0700e.  All  Sales  Are  Final.  NO  SEFUNDS!  Exchange  on  defective 
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Producta  are  new.  We  do  not  guacentee  con^atability.  Shipping 
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and  Puerto  Rico  SlO  1st  pc. ,  Sl  oa.  add.  APO/PPO  and  P.O.  Boxes 
S6  1st  pc.  51  ea.  add.  Canada  SB  Ist  pc.  $1  ed.add.  Heavier 
items  extra.  Foreign  orders  call  for  shipping  charges.  N.J. 
Residents  add  sales  tax.  Call  for  current  price  and 
availability.  CXIVERMENT  AND  SCHOOL  P .  0 .  'sWELCCKED.  -Quantities 
ate  limited  an  this  item.  For  your  protection,  we  will  only 
ship  CO  the  address  the  credit  card  company  has  on  file.  204 
restocking  fee  on  all  refused  items. 


Circle  Reader  Service  Number  208 


REVIEWS 


paced  action,  and  out-of- 
this-world  cast  will  keep  new- 
comers to  matin  engrossed 
in  the  computative  environ- 
mental chiallenge  the  game 
presents. 

After  loading  the  pro- 
gram, kids  enter  the  year 
2020,  when  Earth  has  ex- 
hausted its  landfills  and  be- 
gun to  send  its  solid  waste  in- 
to outer  space.  Smart- 
mouthed  aliens  who  don't 
want  the  useless  junk  threat- 
en revenge  by  dumping 
glop  on  the  planet.  Prime 
minister  Monitron,  a  kind  of 
futuristic  fvlonty  Hall,  per- 
suades the  aliens  to  settle 
their  dispute  in  a  contest  of 
math  abilities.  The  games 
take  place  in  the  Cubix  Can- 
tina,  which  Legacy  calls 
"the  restaurant  of  choice  for 
solar  slimeballs." 

The  program  features  a 
single-page  quick-start 
guide  that  lets  kids  or  teach- 
ers get  into  the  game  imme- 
diately. The  58-page  play- 
er's guide  is  imaginatively 
illustrated,  and  notes  on  in- 
stallation, instruction,  game 
tips,  and  troubleshooting 
are  presented  in  a  story- 
telling fashion  that  sticks 
with  the  theme  of  the  game 
and  won't  turn  off  those  kids 
who  take  the  tinne  to  read 
them.  Legacy  recently  add- 
ed support  for  sound 
boards,  and  the  new  musi- 
cal accompaniment  greatly 
enhances  the  PC  speaker 
sound  found  in  the  previous 
version. 

The  game  is  copy-protect- 
ed by  documentation.  To 
get  past  Vectra.  the  securi- 
ty guard,  players  must 
match  a  number  Vectra 
gives  them  to  a  planet 
name  printed  on  the  corre- 
sponding page  in  the  man- 
ual. Up  to  40  players  can 
play,  and  multiplayer  com- 
petitions make  it  ideal  for 
classroom  activities  as  welf 
as  group  play  at  home. 

104        COMPUTE    JULY  1993 


Parents,  teachers,  or  kids 
themselves  can  customize 
levels  of  difficulty  to  make 
the  game  easier,  eliminating 
multiplication  tables,  divi- 
sion, or  cube  equations. 
Kids  select  their  Mutanoid 
challengers  from  a  cast  of 
ooky-looking  characters 
with  appropriately  juvenile 


mouse  support. 

Legacy's  arcade-game  ap- 
proach to  instruction,  com- 
plete with  sound  and  anima- 
tion, brings  routine  drill-and- 
practice  exercises  alive.  Mu- 
tanoid Math  Challenge  will 
entertain  any  kid  who  plays 
it  individually,  but  its  contest 
approach      to      teaching 


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-    2    =  25 


Sudsy  has  18  Elvis  records 
in  his  cdlecilDn.   He  has  3 
more  than  Camernn.    How 
man<j  Elvis  records  does 
Cameron  have? 


0  8  0  e 

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Mutanoid  Math  Challenge  makes  learning  math  concepts  fun,  and 
it's  ideal  for  use  either  at  home  or  in  the  classroom. 


names  like  Barbie  Q.,  I.M. 
Tall,  and  Lotta  B.  Hinds,  The 
game  board  presents  prob- 
lems in  crossword-style 
grids,  where  players  fill  in  el- 
ements of  the  equations, 
and  as  word  problems.  Kids 
enter  the  answers  by  select- 
ing numbers  on  an  on- 
screen calculator  pad. 
From  time  to  time,  green  mu- 
tant "gelatotd"  creatures  zip 
across  the  screen,  and  a 
player  who  can  direct  them 
to  diamond  squares  earns  ex- 
tra points.  Scores  are  kept 
in  a  Hall  of  Fame,  so  kids 
can  check  to  see  how  their 
scores  compare  with  those 
of  the  Mutanoid  (the  comput- 
er) or  other  players. 

The  game  employs  some- 
what unconventional  key  as- 
signments: To  quit,  you  hit 
F8  instead  of  Esc,  for  exam- 
ple. But  kids  don't  seem  to 
mind.  The  game  does  have 


maKes  it  perfect  for  groups. 
Kids  love  competition,  and 
this  game's  support  for  mul- 
tiple players  makes  it  one  of 
tfiose  educational  games 
that  can  turn  a  computer  in- 
to an  activity  center  in  a 
classroom  or  family  den. 

CAROL  ELLISON 

Legacy  Software 

(800)  LEARN-92 

S49,95 

Circle  Reader  Service  Number  446 

SPACE  ACE  II: 
BORE'S  REVENGE 

step  into  the  world  of  Satur- 
day-morning superheroes 
with  Space  Ace  II:  Borf's  Re- 
venge, a  nonstop  arcade  bat- 
tle of  good  versus  evil. 

In  the  previous  episode, 
the  villainous  Borf  un- 
leashed the  terrible  Infanto 
Ray— a  weapon  capable  of 


turning  anyone  into  a  help- 
less infant  with  a  single 
blast.  The  big,  blue  fiend 
had  hoped  to  turn  the  Earth 
into  one  big  day  care  cen- 
ter. But  Space  Ace  turned 
the  tables  and  saved  the 
day,  zapping  Borf  into  a 
harmless  peewee. 

As  the  new  game  begins, 
Borf's  tenacious  Goon 
squad  has  restored  its  pint- 
sized  leader  to  his  larger- 
than-life  evilness.  An  en- 
raged Borf  then  kidnaps 
Ace's  girlfriend,  Kimberly, 
and  attempts  a  getaway. 
You  must  race  to  her  de- 
fense, battling  a  relentless  se- 
ries of  monsters,  robots, 
and  other  deadly  threats. 

The  game's  look  and  feel 
is  Inspired  by  Don  Bluth,  a 
former  Disney  animator  who 
pioneered  the  first  laser 
disc  coin-op  game,  Drag- 
on's Lair.  The  theater-quality 
cartoon  graphics  and  digit- 
ized sound  are  nearly  seam- 
less on  a  hard  drive.  This 
type  of  game  begs  for  a  CD- 
f^Of\/l  treatment. 

Though  beautifully  drawn 
and  smoothly  animated,  the 
design  suffers  from  serious 
structural  flaws.  Simply  put, 
the  story  doesn't  flow,  it  lung- 
es forward  at  breakneck 
speed.  Transitions  between 
scenes  are  usually  clipped, 
and  often  missing  entirely. 
The  results  are  disjointed 
and  confusing,  with  no 
sense  of  plot  progression. 

Another  problem  is  a  com- 
plete lack  of  strategy  Player 
input  is  limited  to  simple 
knee-jerk  reactions — press- 
ing one  of  five  keys  in  re- 
sponse to  the  onscreen  ac- 
tion. The  game's  linear  story 
line  allows  absolutely  no  di- 
gression from  the  pre- 
scribed course  of  action. 
False  moves  are  rewarded 
not  with  an  alternate  direc- 
tion, but  with  instant  death. 
Even  the  fastest,  cruelest  ar- 
cade  games    offer    more 


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REVIEWS 


than  one  path  to  success  or  failure, 
This  game  is  a  bullet  train  with  no 
stops  and  only  one  destination.  Fail  to 
switch  tracks  at  the  precise  moment 
and  the  whole  thing  derails. 

Average  games  last  under  a  minute 
for  experienced  players  and  mere  sec- 
onds for  arcade  rookies.  Having  only 
three  tries  to  complete  the  adventure 
adds  to  your  frustration;  luckily,  a  save 
option  lets  you  start  the  game  at  the  be- 
ginning of  the  last  unfinished  scene.  Un- 
fortunately, once  invoked,  this  save  fea- 
ture is  automatic:  If  you  fail  once  or 
twice  and  then  succeed,  the  game  over- 
writes your  last  position,  leaving  you 
stranded  with  severely  limited  resourc- 
es. Contrary  to  the  old  maxim,  if  at  first 
you  don't  succeed,  give  up  before  try- 
ing again.  As  if  admitting  to  this  unfor- 
giving difficulty,  the  manual  offers  fair- 
ly explicit  hints  for  each  of  the  game's 
27  scenes. 

More  satisfying  examples  of  this  gen- 
re include  Interplay's  Out  of  This 
World,  Dynamix's  Adventures  of  Willie 
Beamish,  and  even  ReadySoft's  own 
Guy  Spy  series.  In  addition  to  a  solid 
mix  of  arcade  action  and  logic  puzzles, 
each  of  those  games  takes  time  to  tell 
a  viable  story,  using  such  "camera" 
techniques  as  panning,  noninteractive 
segues,  and  long  tracking  shots. 

Technically  brilliant,  Space  Ace  II: 
Borf's  Revenge  successfully  emulates  a 
studio-quality  animated  adventure,  As 
an  interactive  game,  however,  most  of 
the  fun  seems  to  have  been  left  on  the 
Gutting  room  floor. 

SCOTT  A.  MAY 


$59.95  READYSOFT 

(416)  731-4175 

Circle  Reader  Service  Number  449 


COFFEE  BREAK 
GAMBLING 

As  new  game  designs  begin  to  stretch 
the  limits  of  time  and  space — your 
time  and  hard  drive  space,  that  is — 
Villa  Crespo  heads  in  the  opposite  di- 
rection with  its  Coffee  Break  Series. 
These  compact,  budget-priced 
games  deliver  instantly  accessible  qual- 
ity entertainment  that's  playable  from 
floppy  or  hard  disk. 

Villa  Crespo  is  best  known  for  casino- 
style  gambling  simulations,  so  it's  not 
surprising  that  the  top  picks  in  this  bur- 
geoning series  are  games  of  strategy 
and  chance.  Dr.  Wong's  Jacks  &  Vid- 
eo Poker  is  an  abridged  version  of  one 
of  the  company's  biggest-selling  titles. 
Where  the  original  offers  five  variations 

106        COMPUTE    JULY  1993 


of  video  poker,  the  condensed  version 
contains  only  Jacks  or  Better,  by  far 
the  most  popular  style. 

Features  include  an  adjustable  bank- 
roll, online  tutorial  and  advice,  hand 
analysis,  and  calculated  returns.  The  on- 
ly feature  sorely  missing  from  the  orig- 
inal is  simultaneous  two-player  tourna- 
ment mode.  Bells  and  whistles  include 
somewhat  garish — albeit  realistic — low- 
resolution  graphics  and  digitized 
sound  effects. 

Dr.  Thorp's  fvlini  Blackjack  is  the  ab- 
breviated version  of  another  full- 
fledged  simulation.  Up  to  six  players 
can  compete  against  the  dealer,  utiliz- 
ing such  standard  casino  options  as 
double  down,  split,  surrender,  push, 
and  insurance.  Advanced  features  in- 
clude two  levels  of  house  rules,  each  ful- 
ly adjustable  and  surprisingly  detailed. 
In  addition  to  online  strategy  tables 
and  a  basic  blackjack  tutorial,  the 
game  also  teaches  three  methods  of 
card  counting. 

Casino  Craps  is  a  delightful  re-crea- 
tion of  the  fast-paced  dice  game.  High- 
resolution  graphics  and  much-im- 
proved mouse  controls  embellish  this 
dynamic  one-player  simulation.  Exten- 
sive onscreen  help  thoroughly  explains 
the  nuances  of  odds  and  wagers,  field 
bets,  hard  numbers,  and  center-table 
bets.  Highlights  include  three  levels  of 
statistical  analysis  and  player  histories. 
Animated  onscreen  characters  and  dig- 
itized sound  samples  give  this  game  a 
distinctive  personality.  Casino  Craps  is 
easily  one  of  the  best  in  the  series. 

Last,  but  far  from  least,  is  Amarillo 
Slim's  7  Card  Stud,  a  condensed  ver- 
sion of  Villa  Crespo's  outstanding  pok- 
er simulation.  Better  than  a  heated 
match  in  a  smoke-filled  back  room,  the 
game  pits  one  player  against  2-1  com- 
puter opponents.  Online  help  screens 
and  tutorial  advice  guide  greenhorns 
through  the  rules  and  strategies  of  build- 
ing a  winning  hand.  Choose  from  the 
15  available  players,  each  with  a  digit- 
ized voice  and  unique  style  of  play, 
who  are  divided  among  the  game's 
three  skill  levels.  You  can  also  custom- 
ize the  house  rules — maximum  bets, 
raise  limits,  blind  bets,  and  so  on — to 
make  every  session  unique.  More  than 
any  game  in  the  series,  this  one  beck- 
ons players  to  seek  out  the  full-blown 
version.  Dealer's  Choice,  featuring  28 
poker  variations. 

Short  and  sweet,  the  Coffee  Break 
Series  from  Villa  Crespo  proves  that  big- 
ger isn't  necessarily  better. 

SCOTT  A.  MAY 


Villa  Crespo  Software 

(708)  (taa-osoo 

SI  2-95  each 

Circle  Reader  Service  Number  450 


THE  OPERATION: 
FIGHTING  TIGER 

The  apple  doesn't  fall  far  from  the 
tree,  as  they  say,  and  The  Operation: 
Fighting  Tiger  expansion  kit  for  Falcon 
3.0  from  Spectrum  HoloByte  is  an  en- 
hancement of  its  rich,  dense  parent 
game.  Falcon  plus  OFT  equals  fighter- 
plane  heaven.  This  is  the  only  way  to 
fly. 

Disk  1  of  OFT  patches  the  parent  pro- 
gram all  the  way  up  to  the  current  ver- 
sion (3.01);  this  should  make  happy  all 
those  who  expected  Falcon  3.0  to  fly  in 
full  trim  right  out  of  the  box  and  weren't 
prepared  for  the  open-house  gamma 
test — with  a  consequent  stream  of  fix- 
es and  tweaks — that  was  the  sad  real- 
ity. OFT  adds  three  huge  and  varied 
(and  alliterative)  new  theaters  of  opera- 
tions— Korea,  Kashmir,  and  the  Kurile  Is- 
lands— which  should  please  pilots  who 
found  that  the  game's  scope  didn't 
match  its  size. 

And  OFT  improves  the  game  engine 
with  a  wide  variety  of  pleasant  new  wrin- 
kles: new  commands  to  issue  to  wing 
men,  the  ability  to  set  difficulty  levels 
for  campaigns,  an  overcast  sky 
(which  looks  great),  more  night  flying, 
and  too  many  lesser  refinements  to 
mention.  It's  also  more  stable  and  reli- 
able, and  hence  more  satisfying — and 
not  just  in  the  new  theaters.  The  origi- 
nal theaters,  which  are  not  overwritten 
by  OFT,  enjoy  ail  the  benefits  of  the 
new  features.  And,  of  course,  all  the 
best  features  of  the  original  game — 
from  the  masterful  terrain  to  the  in- 
volving campaigns — are  in  full  force 
here.  (Indeed,  the  campaigns  here 
seem  tougher,  if  anything.) 

OFT  is  a  bit  more  demanding  of  mem- 
ory— now  requiring  a  touch  over 
616,000  bytes  (and  another  3MB  on 
your  hard  drive,  for  a  total  of  14MB) — 
and  even  that  extra  2K  RAM  meant  I 
had  to  jigger  my  four-meg  system  a  bit 
in  order  to  load  a  mouse  driver  ancf  get 
the  digitized  voice  in  radio  broadcasts. 

And,  unfortunately,  OFT  also  in- 
herited a  touch  of  the  original 
Sim's  .  .  .  shall  we  say,  unfinished  qual- 
ity?  The  installation  program  in  the 
initial  release  couldn't  find  the  cor- 
rectly named  FALCONS  directory  on 
my  C  drive  and,  once  I  identified  the 
directory  for  it,  wouldn't  install  the 
files.  (That's  about  the  worst  possible 
place  for  a  bug  to  appear.  Imagine 
buying  a  toaster  oven  and  finding 
the  power  cord  cut  in  half.)  Mercifully, 
Spectrum  has  been  quick  off  the  line 
with  a  fix,  and  a  new  installation  pro- 
gram— followed  by  a  full-blown  up- 
grade of  the  upgrade  (to  3.01.1) — 
was  issued  in  October. 


However,  my  criticism  isn't  of  OFT 
so  much  as  of  Falcon  3.0.  I  do  wish  it'd 
been  closer  to  tliis  condition  when  it 
was  originally  released.  In  a  sense, 
this  set  of  data  disks  isn't  so  much  an 
add-on  as  the  final  upgrade.  I  suppose 
that  in  a  competitive  market  exploiting 
new  technology,  the  phenomenon  of 
games  like  Falcon  and  Darklands  grow- 
ing up  in  public  sfiouldn't  be  such  a  sur- 
prise. But  we  wouldn't  settle  for  it  in  any 
other  type  of  consumer  product,  and  i 
don't  see  why  we  should  here,  (Other 
developers — notably  Sir-Tech  with  Cru- 
saders of  the  Dark  Savant — have  opted 
to  keep  long-awaited  games  under 
wraps  until  they  were  ready.) 

I  don't  mean  to  minimize  the  achieve- 
ment here,  however.  This  is  a  brilliant 
piece  of  work,  and  I  can't  imagine  any 
devoted  Falcon  3.0  fiyer  not  loving  it, 
Some  things  are  worth  waiting  for. 
This  is  one  of  them. 

PETER  OLAFSON 


Spectrum  HoloByle 
(800)  695-GAME 
S39-95 

Circle  Reader  Service  Number  451 


PRACTICAL  FAXME 

First,  there  was  Long  Distance  Xerog- 
raphy; then  came  the  first  desktop  fax, 
the  Telecopier  I.  Soon  after,  improve- 
nrtents  in  fax  technology  developed  to 
the  point  where  today  we  have  auto- 
matic, plain-paper  fax  machines  and 
computer  software  and  hardware  that 
can  turn  your  system  into  a  fax  ma- 
chine. Recently,  Practical  Peripherals  in- 
troduced the  new  Practical  FaxMe  car- 
tridge. This  device  turns  any  Hewlett- 
Packard  LaserJet  series  II  or  III  printer 
with  at  least  1MB  of  expansion  memory 
into  a  plain-paper  fax  machine  for  re- 
ceiving faxes. 

Unlike  adding  a  fax  board  to  a  com- 
puter, the  Faxfvle  is  easy  to  install.  You 
simply  insert  the  cartndge  into  the  slot 
of  the  LaserJet  and  attach  the  phone 
connector — and  you're  all  set.  If  you 
do  nothing  else,  as  long  as  your  print- 
er is  on  and  the  phone  line  is  connect- 
ed, the  FaxMe  changes  your  LaserJet 
printer  into  a  plain-paper  fax  receiver. 

f^ost  people,  though,  won't  want  to 
simply  turn  their  printer  into  a  fax  ma- 
chine; they'll  also  want  to  use  the  Las- 
erJet for  its  original  purpose.  Don't  wor- 
ry, you  still  can.  The  FaxMe  cartridge  is 
designed  with  a  full  range  of  settings 
and  options,  the  most  important  being 
the  three  operations  modes:  fax  receiv- 
ing only,  printer  only,  and  automatic 
switching.  You  can  also  set  the  FaxMe 
with  the  date,  day  of  the  week,  time, 
speed,  and  other  usual  settings  you'd 
expect  to  set  on  a  fax  machine.  As 


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FORNBUSTER 

Means  never  having  to  cringe  when  another  form  comes  in. 

FORNBUSTER 

Means  having  extra  tfme  for  fun! 


Forms,  forms,  and  more  forms,  coming  from  insurance  companies,  hospitals, 

schools  and  universities,  escrow  companies,  banks...  coming  in  the  mail  and 

through  your  fax.  Are  you  still  using  typewriters  to  fill  them  out, 

or  worse,  filling  them  out  by  hand?  Well,  NO  MORE! 

INTRODUCING  FORNBUSTER. 

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For  information  call  805/545-8515  or  FAX  805/781-2259 

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Data  Rancli  is  a  division  of  VirtimJi  Rcafiiv  Ixtbiiratories,  Iiic. 


Available 
at  your  local 
reseller  or  at 

Egghead  and 


Circle  Reader  Service  Number  155 


when  you  make  changes  to  the  set- 
tings on  the  LaserJet,  setting  or  chang- 
ing the  settings  of  the  FaxMe  involves 
pushing  a  series  of  buttons  on  the  print- 
er's control  panel  in  the  correct  order. 
I  tested  the  FaxMe  on  the  LaserJet 
II  and  IIP  by  sending  faxes  that  varied 
in  length  and  density  of  type  and  graph- 
ics. All  faxes  were  received  in  accept- 
able quality  on  plain  paper.  I  also  sent 
the  same  faxes  to  my  office's  regular 
fax  machine,  which  uses  standard 
rolled  fax  paper.  As  you'd  expect,  plain- 
paper  faxes  are  much  easier  to  han- 
dle, not  to  mention  more  convenient. 


There  wasn't  much  difference  in  the 
quality  of  the  graphics  on  the  LaserJet/ 
FaxMe  combo  compared  to  the  regu- 
lar fax  machine  with  rolled  paper.  The 
text,  though — including  the  entire  Tru- 
eType Wingdings  font — printed  more 
clearly  with  the  FaxMe. 

Who  needs  the  FaxMe?  It  doesn't  re- 
place a  regular  fax  machine  or  a  fax 
board  in  a  computer,  since  it  doesn't  ■ 
send  faxes.  The  FaxMe  is  priced  lower 
than  most  plain-paper  fax  machines, 
though.  Therefore,  if  you  have  a  Laser- 
Jet with  enough  memory  and  only 
need  a  fax-receiving  device,  this  may 

JULY  1993    COMPUTE        107 


REVIEWS 


be  just  what  you  need.  You 
also  might  find  the  built-in 
battery  an  important  option 
to  consider,  Once  you've 
set  the  cartridge,  you  don't 
tiave  to  keep  resetting  it. 

The  FaxMe  operates  as 
advertised  and  comes  with 
a  lifetime  limited  warranty. 
But  it's  not  for  everyone. 
Those  who  need  to  both  re- 
ceive and  send  faxes  might 
want  to  consider  another  op- 
tion. But  if  you  only  intend  to 
receive  faxes  or  if  you're  con- 
sidering replacing  your  fax 
machine  because  you're 
tired  of  rolled-up  faxes,  you 
might  consider  the  Practical 
FaxMe  cartridge  as  an  effec- 
tive alternative. 

STEPHEN  LEVY 

Praclica!  Peripherals 

(800)  442-4774 

$259 

Circle  Reader  Service  Number  452 


MIXED-UP 
FAIRY  TALES 

Have  you  seen  this  child? 
Not  if  the  child's  been  play- 
ing Mixed-Up  Fairy  Tales,  a 
new  educational  adventure 
game  from  Sierra  On-Line.  It 
teaches  children  to  disap- 
pear with  threatening-look- 
ing strangers. 

Of  course,  in  fvlixed-Up 
Fairy  Tales  the  stranger  is  a 
benign,  bespectacled  drag- 
on called  Bookwyrm  who  ap- 
pears to  the  child  in  a  li- 
brary, materializing  from  a 
book.  Bool<wyrm  encourag- 
es the  child  to  follow  him  to 
a  magical  land  where  water 
tastes  like  grape  soda  and 
every  action  plays  against  a 
synthesized  soundtrack  pro- 
vided by  Bach  and  Mozart. 
And  while  Bookwyrm  may 
be  a  stranger  in  the  begin- 
ning, his  land  has  charac- 
ters as  familiar  as  Snow 
White  and  the  seven  dwar- 
ves.   Jack    (of    beanstalk 

108        COMPUTE    JULY  1993 


fame),  and  Cinderella. 

All  is  not  well  in  Book- 
wyrm's  fairy  tale  sphere, 
though.  An  aptly  named  lit- 
tle hairball  called  Bookend 
has— you  guessed  it- 
mixed  up  all  the  fairy  tales. 
It's  the  child's  job  to  put 
them  together  again. 
Thanks  to  the  well-de- 
signed, mouse-oriented  inter- 
face of  Mixed-Up  Fairy 
Tales,  doing  so  becomes  an 
entertaining,  educational 
challenge  loaded  with 
enough  difficulties  to  be  inter- 
esting but  not  enough  to  be- 
come frustrating. 

The  package  comes  with 
a  concise,  helpful  manual;  a 
book  with  bowdlerized  ver- 
sions of  the  real  fairy  tales; 
and  a  fvlixed-Up  Fairy  Tales 
coloring  book  complete 
with  crayons.  The  disks 
come  with  a  self-explanato- 
ry installation  program, 
which  takes  even  novice 
computer  users  by  the 
hand  and  walks  them  pain- 
lessly through  the  process. 
My  biggest  problem  was  find- 
ing enough  memory  to  run 
the  program — you  need 
about  535K  RAM  free  to 
load  fvlixed-Up  Fairy  Tales. 

Another  problem  I  encoun- 
tered was  a  virus  Norton  An- 
tivirus discovered  in  the 
sound  drivers  for  Mixed-Up 
Fairy  Tales.  Repeated  at- 
tempts to  call  Sierra's  tech- 
nical-support iine  yielded  on- 
ly busy  signals.  Later,  Norton 
Antivirus  reported  the  same  vi- 
rus in  a  sound  driver  for  an  un- 
related program,  making  me 
wonder  whether  the  virus  re- 
port was  accurate.  I  still  don't 
know,  since  I  never  was  able 
to  get  through  to  Sierra  and 
find  out. 

f\/lixed-Up  Fairy  Tales  is  in- 
tended for  children  ages  7 
and  up.  There's  a  fair 
amount  of  reading  required, 
but  no  typing.  Every  action 
comes  as  the  resutt  of  a  sim- 
ple mouse  click  (or  a  much 


less  intuitive  keyboard  com- 
mand: you  really  need  a 
mouse).  Whether  you're  look- 
ing at  an  object,  moving  to 
a  new  screen,  or  talking  to  a 
fairy-tale  character,  manipu- 
lating your  character  quick- 
ly becomes  second  nature. 

If  the  classical  music  nev- 
er sounds  quite  as  good  as 
in  the  concert  hall — at  best 
it's  a  synthesized  approxima- 
tion, at  worst  a  bad  imitation 
of  funeral-home  organ  mu- 
sic— Mixed-Up  Fairy  Tales 
comes  with  a  better-than-av- 
erage  soundtrack  and  a 
good  mix  of  sound  effects. 
You  can  hear  water  stream- 
ing down  a  waterfall  and  lis- 
ten to  Cinderella  disappear 
in  her  pumpkin  coach  in  a 
dizzying  flourish,  afthough  a 
frog's  hops  sound  more  like 
a  series  of  barely  audible  vi- 
olin squawks.  The  better 
your  sound  capabilities,  the 
better  the  sound,  of  course. 

After  a  brief  introduction 
from  each  character  you  en- 
counter, you  must  guess 
which  of  five  fairy  tales  the 
character  belongs  to.  It 
takes  two  or  three  actions  to 
help  each  character  com- 
plete his  or  her  story,  all  of 
which  end  with  a  reassuring 
"And  they  lived  happily  ever 
after."  The  fairy  tale  territory 


looks  like  a  pleasant  enough 
place  to  run  out  the  clock,  al- 
though visually  it  leaves  a 
few  things  to  be  desired.  I 
played  the  256-color  VGA 
version,  which  features  a 
nice  array  of  backdrops  but 
rather  choppy  characters. 
The  land  bears  an  unsurpris- 
ing resemblance  to  Sierra's 
companion  game,  Mixed- 
Up  (vlother  Goose. 

As  with  Mixed-Up  Mother 
Goose,  most  of  the  action  in 
fvlixed-Up  Fairy  Tales  takes 
place  at  a  gentle  pace,  but 
there  are  a  couple  of  mo- 
ments of  high  drama.  At  one 
point  you  get  to  chase  Book- 
end  cross-country  to  re- 
trieve an  object,  and  anoth- 
er time  you  get  to  watch  the 
giant  crash  to  the  ground 
from  Jack's  beanstalk,  leav- 
ing a  giant-shaped  hole  in 
the  ground. 

Don't  worry  about  a  child 
disappearing  into  the 
game,  though:  It's  actually  a 
nice  place  to  get  lost  in,  and 
an  educational  way  for  mod- 
ern technology  to  bring  to 
life  some  vintage  stories. 

EDDIE  HUFFMAN 


Sierra  On-Ltne 
(800)  326-6654 
S49.95 

Circle  Reader  Service  Number  453      O 


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EDUCATION 


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Learn 
Computers! 

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come a  personal  com- 
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and  in  business.  Free 
career  literature. 

800223-4542 


Cily_ 


.Zip_ 


The  School  of  Computer  TnAimm: 

224.i  Pcrinioler  Park 
Depl.  KRftKU.  Atlanta,  Georgia  }mi  I 

Circle  Reader  Service  Number  364 


NEWS  BITS 


Jill  Champion 


Bringing  ethics 

to  Justice,  sending 

mice  into 

space,  pacl<aging 

TSN  for  the 

masses,  winning  big 

money  witti 

software,  ami  more 


Tlie  Riglit  Stuff 

Product  design  gave  Micro- 
soft's Ballpoint  mouse  the 
edge  when  it  was  chosen  for 
NASA's  shuttle  mission  last 
April.  The  BallPoint  mouse 
was  launched  with  the  Discov- 
ery crew,  attached  to  the  Pay- 
load  and  General  Support 
Computer  that  ran  the  shut- 
tle's primary  scientific  project, 
the  Atmospheric  Laboratory 
for  Science  and  Applications 
(ATLAS  2). 

Historically,  NASA  has  en- 
countered problems  working 
with  computer  mice  in  space, 
as  zero  gravity  tends  to  send 
the  user  floating  in  the  oppo- 
site direction  of  the  mouse. 

Microsoft's  Ballpoint 

mouse  design,  particularly  its 
breakaway  mounting,  made  it 
acceptable  to  the  crew  and 
safe  for  other  equipment. 
"However,"  said  Patrick  0. 
Wilson,  project  engineer  at 
Johnson  Space  Center,  "the 
main  advantage  was  that  we 
didn't  need  to  nnodify  the 
mouse  to  keep  the  trackball 
from  floating  in  zero-g." 

Score  Your  Own  Video 

Binary  Zoo,  a  Broderbund  af- 
filiate, is  sponsoring  a  Rock 
and  Bach  Studio  Best  Video 
Contest,  in  which  contestants 
create  their  own  music  videos 
using  Binary  Zoo's  new  Rock 
and  Bach  Studio  software  pro- 
gram. Entries  must  be  submit- 
ted on  PC  disks,  and  all  en- 
tries must  be  created  using 
Rock  and  Bach  Studio  tools. 

The  Best  Video  Production 
winner  will  receive  $100  in 
Brederbund  software,  the 
Best  fvlusic  winner  will  receive 
$200  in  software,  and  the 
Best  Overall  Video  winner  will 
receive  $300  in  products. 
Each  winner  will  also  receive 
his  or  her  choice  of  a  Binary 
Zoo  product. 

The  deadline  for  entries  is 
September  30,  1993.  If  you 
would  like  to  have  further  infor- 
mation about  the  contest,  con- 


tact Binary  Zoo,  P.O.  Box 
3210,  Champlain,  New  York 
12919;  (514)846-4059. 

Game  Modem 

Best  Data  Products  and  The 
Sierra  Networl<  (TSN)  recently 
announced  a  new  bundled 
product.  Game  Modem,  that  in- 
cludes TSN's  multiplayer 
game  software  and  Best  Data 
Products'  internal  2400-bps 
modem. 

"Our  goal  is  to  work  with 
TSN  to  position  the  modem 
as  a  standard  game-playing 
peripheral,  just  like  a  joystick 
or  sound  card,"  says  Tony 
Esfandiari,  Best  Data  Prod- 
ucts' executive  vice  president 
of  strategic  alliance.  "At  less 
than  $50  for  the  modem  and 
more  than  seven  megabytes 
of  game  software  in  the  pack- 
age. Game  Modem  is  already 
competitive  with  other  prod- 
ucts on  the  computer  game 
shelf  priced  $10  to  $15 
more."  Plus,  the  TSN  Member- 
ship Kit  that's  included  gives 
members  three  free  hours  of 
evening  or  weekend  access 
to  the  entire  interactive  net- 
work and  a  $30  credit  toward 
TSN  membership  and  usage. 

The  Sierra  Network  is  al- 
ready low-priced  at  its  flat- 
rate  fee  of  $12.95  per  month. 

Look  for  Game  Modem  in 
the  games  software  section  of 
your  favorite  retailer. 

Inoculate  Your  PC 

Avoid  virai  infection  for  less, 
Virex  for  the  PC,  the  popular 
antivirus  software,  is  now  avail- 
able in  a  newly  released  ver- 
sion and  at  a  newly  suggest- 
ed retail  price  that's  been  cut 
in  half.  Version  2.7  will  retail 
for  around  $49.95;  previous 
versions  sold  for  $99.95. 

"The  price  reduction  re- 
flects Datawatch's  commit- 
ment to  be  the  industry  lead- 
er in  antiviral  solutions,"  says 
Andrew  W.  Mathews,  general 
manager  of  Datawatch's  Trian- 
gle Software  Division,  (3700- 


B  Lyckan  Parkway,  Durham, 
North  Carolina  27707;  919- 
490-1277,  919-490-6672  fax). 
Along  with  the  price  slash,  Da- 
tawatch  also  offers  free  up- 
grades via  BBS. 

Display  Your  Best 

Dust  off  that  screen  saver 
you've  been  working  on. 
Berkeley  Systems  announced 
its  After  Dark  Display  Contest 
for  1993.  This  year's  contest  in- 
cludes categories  for  both  Win- 
dows and  Macintosh  environ- 
ments and  a  category  for  com- 
puter artists. 

A  $10,000  grand  prize  will 
be  awarded  for  Best  Entry 
Overall.  Other  prizes  include 
a  Fujitsu  2.0  GB  M2652SA 
hard  drive,  a  Compaq  Centu- 
ra 3/25C  Model  84  PC,  and 
an  Epson  ES800C  color  scan- 
ner with  interface  kit, 

Winning  displays  may  be  in- 
cluded in  future  releases  of  Af- 
ter Dark  products,  and  all  win- 
ners will  receive  an  engraved 
Flying  Toaster  trophy. 

The  deadline  for  submis- 
sions is  midnight,  July  15, 
1993.  To  obtain  entry  forms, 
contact  Berkeley  Systems  at 
(510)  540-5535,  (510)  540- 
5115  (fax). 

You  Can't  Cheat  on  This  One 

Legend  Entertainment,  known 
for  its  sci-fi  and  adventure 
games,  has  a  contract  to  de- 
velop an  interactive  ethics- 
training  program  for  Justice 
Department  employees. 

In  the  game.  Justice  Depart- 
ment employees  will  learn  to 
do  well  by  doing  good.  They 
will  choose  career  goals  and 
then  make  choices  that  will 
bring  them  "career,  happi- 
ness, and  ethics  points — or 
land  them  in  trouble,"  accord- 
ing to  Legend's  president. 
Bob  Bates. 

The  worst  that  can  happen 
to  employees  who  mess  up? 
Jail  time  or  (most  reformative 
of  all)  having  their  unethical  be- 
havior exposed  on  TV.         □ 


120 


COMPUTE    JULY  1993 


cannpuTE 

roRFASraSBOnCICKDIICAiiDHOlDEKCAllMFRB  1-800-7274937 


PtwsB  aHow  S-a  wsaka  lor  delht^ry  of  ftrsi  issuB.  CanatSan  cvders  B^nd  $24.56 

(hduddS  GST).  ABothor  foreign  ofdera  Bend  S2Z.07.  Payment  acoeplaM  I 

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The  Mall 

Get  the  best  prices 
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putt  around  in  a 
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Bnt  what  rL'J)-  makes  The  Sierra  Nenvork  special  is  the  sense  of  cominuniry  that 
you  get  \ehen  you  \'isit  ImaKiNatifin'."  Etch  night,  thousands  ot  ftiendly  people  jiadier 
there  to  play  fjames,  tneet  new  friends,  and  generally  have  a  gmxl  time  liif;ether. 

If  you'd  like  to  try  Tile  Sierra  Network,  all  \\  iii  need  is  a  586  or  Ivtter  eoinptiter, 
a  VGA  monitor,a  2400  baud  iinxiem,  and  a  v.ilid  major  credit  card.  Just  send  in  the 
coupon,  or  give  us  a  call,  We'll  give  you  every^thing  yrai  need  to  enter  the  land  of 
ImagiNation,  iind  yotir  first  3  hours  -  FREE.'* 

ImagiNatiiin  on  The  Sierra  Network.  Tliere's  no  place  you've  ever  k'en  that  can 
compare  to  the  fun  and  friendship  of  the  world'sfirst  CyherSpaceTlieme  Park, 


Valuable  Coupon 


For  your  FREE  Trial  Mem  bership  Kit  and  3  FREE  hours  of  on-line  time,  j  ust  cal  i: 

1-800-SIERRA-1,  or  fill  out  this  coupon,  place  it  in  an  envelope,  and  send  it  to: 

The  Sierra  Network,  Offer  #320,  P.O.  BOX  11,  Oakhurst,  Ok  93644 

□  Yes,  I  have  at  least  a  386  computer,  a  tnodetn,  and  a  va  I  id  major  credit  card 
If  I  decide  to  use  The  Sierra  Network  after  my  3  free  trial  hours  are  up,  I  wi  I 
become  a  full  member  and  be  bi  I  led  as  1  ittle  as  S  12.95  per  month.* 


Name 

Address 

City /State /ZIP 

Day  Phone  - 

Evening  Phone 

Card  Number: 

ExDirationDate 

teSlEllil 


I  Uu 


I 

I     Credit  Card:   DVisa     D  MasterCard    □  American  Express     DOiscover 

'  Subject  to  current  rates,  terms  and  conditions.  See  rate  card  in  membership  kit  for  details. 
I  Offergood  through  December 3 1,1993   ©t993The5ierraNetwork  Offer#310  I 


Circle  Reader  Service  Number  148 


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